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Syntaxe
United Arab Emirates
เข้าร่วมเมื่อ 21 พ.ย. 2022
I like making Games and AI models, sometimes both at the same time.
I Played Lethal Company With An AI
After making a Lethal Company AI that can do ship command in my last video. It is now time to test it by playing a full game with it. The goal will be to beat 10 quotas. How many quotas do you think I'll beat?
Watch first part here: th-cam.com/video/poZt_KjCwV4/w-d-xo.html
Source Code: github.com/Synt-Axe/lethal-company-ai
My Discord: discord.gg/emgtCVS6Vs
Chapters:
00:00 Lethal Company AI
00:17 Quick Recap
00:42 The Goal
00:57 First Quota
01:57 Second Quota
02:54 Third Quota
04:33 Fourth Quota
05:34 Fifth Quota
06:53 Sixth Quota
07:37 Seventh Quota
08:36 Eighth Quota
09:46 Final ? Quotas
13:09 Rating the AI
Similar Videos:
Markiplier - WE LOVE THE COMPANY | Lethal Company - Part 1
th-cam.com/video/T8_KOt0Ncdw/w-d-xo.html
Bread - What does v50 hold for us? Lethal Company
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b2studios - AI Invents New Bowling Techniques
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AI Warehouse - AI Learns to Walk (deep reinforcement learning)
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Sebastian Lague - Coding Adventure: Making a Better Chess Bot
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AI Tango - AI Learns to DESTROY old CPUs | Mario Kart Wii
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Code Bullet - AI Learns to play JUMP KING
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Primer - Simulating the Evolution of Aggression
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OpenAI - Multi-Agent Hide and Seek
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Watch first part here: th-cam.com/video/poZt_KjCwV4/w-d-xo.html
Source Code: github.com/Synt-Axe/lethal-company-ai
My Discord: discord.gg/emgtCVS6Vs
Chapters:
00:00 Lethal Company AI
00:17 Quick Recap
00:42 The Goal
00:57 First Quota
01:57 Second Quota
02:54 Third Quota
04:33 Fourth Quota
05:34 Fifth Quota
06:53 Sixth Quota
07:37 Seventh Quota
08:36 Eighth Quota
09:46 Final ? Quotas
13:09 Rating the AI
Similar Videos:
Markiplier - WE LOVE THE COMPANY | Lethal Company - Part 1
th-cam.com/video/T8_KOt0Ncdw/w-d-xo.html
Bread - What does v50 hold for us? Lethal Company
th-cam.com/video/LZoeq-e6naw/w-d-xo.html
b2studios - AI Invents New Bowling Techniques
th-cam.com/video/EWjUY_3ubf4/w-d-xo.html
AI Warehouse - AI Learns to Walk (deep reinforcement learning)
th-cam.com/video/L_4BPjLBF4E/w-d-xo.html
Sebastian Lague - Coding Adventure: Making a Better Chess Bot
th-cam.com/video/_vqlIPDR2TU/w-d-xo.html
AI Tango - AI Learns to DESTROY old CPUs | Mario Kart Wii
th-cam.com/video/VIwGxOdXGfw/w-d-xo.html
Code Bullet - AI Learns to play JUMP KING
th-cam.com/video/DmQ4Dqxs0HI/w-d-xo.html
Primer - Simulating the Evolution of Aggression
th-cam.com/video/YNMkADpvO4w/w-d-xo.html
OpenAI - Multi-Agent Hide and Seek
th-cam.com/video/kopoLzvh5jY/w-d-xo.html
มุมมอง: 62 399
วีดีโอ
AI Learns To Play Lethal Company
มุมมอง 232K2 หลายเดือนก่อน
I taught an AI to do the ship command role in Lethal Company. The AI mans the terminal to view the map, and communicate all the information to me. It can also counter outdoor enemies like dogs and giants. At the end, me and the AI play a full game to see how many quotas we can get. Watch the final run here: th-cam.com/video/ByuOhZig0WE/w-d-xo.html Source Code: github.com/Synt-Axe/lethal-company...
AI Solves Impossible Chess Problem!
มุมมอง 2.4K8 หลายเดือนก่อน
In this video, I made an AI attempt to solve an impossible chess puzzle using Pathfinding Algorithms. I also make the puzzle into a game so you can try solving it yourself. Play the game now: syntaxeai.itch.io/four-knights-chess-puzzle My Discord: discord.gg/emgtCVS6Vs Similar Videos: b2studios - AI Invents New Bowling Techniques th-cam.com/video/EWjUY_3ubf4/w-d-xo.html AI Warehouse - AI Learns...
Why did the giant look like virtual insanity when stunned lmao 11:32
Only 3 minutes in but this vid is flames
Numbers might have worked better if you had it only communicate one item at a time, being the closest one. Then, just shorten the delay on how close it is, or add a hotkey to ping for information so the player recieves the information when they are ready.
the "hot cold" is like a todler complaining when they have the flue lol"
make another ai that plays the with Roberto!
Roberto???
cold, hot, cold, dead
I actually want to say something about the ai maybe you can use a system that can tell me how much items and are they close or far and the same thing with monsters
Awesome!
Nice job! A great bite-sized application for AI.
The eyeless fog do be chillin
How do you only have 2.4k subscribers after this banger!?
That's not an AI. there's no machine learning, it's "just" a very cool algorithm Props for making this!
i was expecting you to create an ai that grabbed scrap by itself, but this was good too
الله يعزك يابو مصيرة ايش الشغل الفنان هذا يا ريس
or instead of doing this, you could just spam-scan
1:17 "You're about to die" Hearing an AI say that over the walkie is unprecedented.
11:35 was really funny :)
we have Cortana for lethal company before gta6 wild
"cold" like the corpse AHAHAHA
so, so cool. can't wait for more.
This is incredible. I wish I could make my own Roberto/a, this is so cool. good job
love this guy
Couldve done: "warm" when your character is looking in the direction and or hotter/colder when moving a certain distance closer/further away?
Now imagine with the new chatGPT-4o
can you upload full video of gameplay?
This is an awesome project! :3 I did make something similar, but my project isn't an AI. I made a mod that executes certain actions like warning you about enemies, opening/closing blast doors, deactivating turrets or teleporting you when you're panicking (Aka spinning). These actions are all based on cool downs, chances and malfunction chances. It is also a blast to play with, but I'd expect your AI to be more fun xd
Sounds like a fantastic mod! Is it published? Many people in the comments were asking for such a mod.
@@synt_axe Yes and it's open source :) It's called "AutomaticSignals"
@@synt_axe It is public and called "AutomaticSignals" :)
HOW DO YOU DO THAT STUFF I WANNA BE ABLE TO MAKE COOL MODS
@@synt_axe TH-cam removed my comment, so I'll try again... It's called AutomaticSignals
yala ana shamem ry7t el fsy5 el gambak ya m7amad
Great idea, would love for the algorithm to control doors and turrets as well. Also of note that this isnt classified as ai, there is not machine learning or intelligence being used here
It is possible for you to teach how to use your AI? I'd love to play with it and get good laughs out of it. "You're about to die"
Now you just have to train it to spot the exact enemy by dot size, speed, and movement pattern so it can call out "Coilhead" .045 seconds before your demise.
Additionally, it may be beneficial to mix these strategies. The grid is interesting- but I don't think as effective as a more advanced AI. I like the Hot/Cold method- but perhaps you could replace this with a tone. Every second or two Roberto would emit a tone- variable in frequency kind of like the anomalous detectors in Stalker, Anomaly. This would represent an item's location relative to you. The higher up in pitch (OR higher rate of beeping, alternatively), the closer item- additionally, you could train the AI to recognize different rooms- power core & loot rooms, walkways, broken walkways, stair rooms, entryways- and draw a quick line between your character and the closest (or highest density of items. I believe that a constant text update of your *"E1 I1"* would be great whenever the items and enemies on the Roberto screen change, regardless of location. Noise can still present as a hazard to the AI and to yourself, so you can train the AI to self-check at the ship every few seconds, and to automatically alert you its in danger, then switch to text. In text it would become more primitive- perhaps just an immediate switch to grid mode. I have a suggestion for more of a Radar-style of UI. Alternatively- you could have it set to a sort of compass/radar mode with *O* to represent the general direction of enemies, and the *Compass Arrow (-P>)* to represent the item / the densest amount of items if far away but still within reach. *P* represents your player- and E could represent the locations of exits. (Figures 1-4) Training the AI to recognize different enemy movements and identify them could be advantageous, with the robot being able to use any other letter to represent a specific enemy such as the letter *B* for Bracken or *C* for Coilhead. Unidentified enemies could remain as *O*, and counted as a number, with any ID-able entities to be labelled by their respective letter, but NOT added to the total # of enemies. (Figures 5 & 6) Examples: Figures 1-4: Figuress 5-6: Roberto Roberto Roberto Roberto Roberto Roberto E:0 I:0 E:1 I:3 E:1 I:1 E:2 I:0 E:B I:0 E:1BC I:2 Roberto Roberto Roberto Roberto Roberto Roberto xxx x^x xxx xxO xxx CO^ xPx OPx -P> xPx xPx xPx xxx xIx xxO Oxx Bxx /Bx Am I a programmer? No. I hate programming- but I think it would be a neat system!
thats not an ai. thats a bot
Google maps
I would've increased the sample rate to as high as possible and made the AI play a beeping sound that gets faster based on distance like a metal detector for a item, and play a hum sound when staring at the item that gets quiter the further from the center of the cone to being quite if its greater than 45° I then would've made the AI verbally communicate the enemies, and verbal shout "Danger!" If someone starts moving really fast and "Caution" if a enemy is close to you.
يسطا الاكسنت بتاعك جاحد ❤🔥
حبيبي, جزاك الله خير.
@@synt_axe bro liked the content keep it upp
Please make this a mod for us to download
PLEASE RELEASE THIS AS A MOD!! it would be great for people who have no friends
i know it's not the same but there's a minimap mod so you can see the map
man this guy is so underrated
your creativity blows me away!
Part of me is like: "Can you install this to play with yourself, and how"? The other part is: "Chaos with friends"!
Tbh, this is a nice video. But i just can't stop thinking about the fact you tried to substitute your friend with an AI. I felt lonely for you, bro
It's unreasonable how high the video quality is considering your size. Got yourself a sub -b
I think you have an Egyptian accent
Neet it's cool but probably not an ai I would use
Love how you called the baboon hawk. They are little shits.
11:31 mate looks like he's about to cast some spells
I love my free complimentary bracken. 5:00
11:35 No, he isn't
not really ai by definiton but cool video nonetheless