I still do think that the circle date on the calendar during the version 50 cut scene has something to do with the drill or the day that sigerd‘s dad is trying to leave
One idea that I have had is that coilheads were created as a counter to nutcrackers. The nutcrackers will only attack what they see moving and coilheads cannot move when they are seen. This would make it impossible for the nutcrackers to attack the coilheads.
The Jester and the Nutcracker definitely feel like they share a similar origin. And not just because of their toy-like appearance. But their internals. Red fleshy tendrils make up their insides. As if they are fauna inhabiting these shells.
My personal theory is that there were 3 wars over the course of Lethal Company, the first saw the creation of the Jesters and Nutcrackers, then there was the war on titan, which saw the creation of Coil Heads. Finally was the Anglen Beumoch war, where Beumoch created the old birds to win, but lost control of them.
The Golden Planet theory for the doors makes a ton of sense to me, because The Golden Planet is treated with skepticism by the people in the world. What's one of the hidden texts? "There is such a place." The skepticism washes away with a true view of the Golden Planet.
@@ElPolloLoco7689 What backlash are you talking about? Other than the Kidnapper Fox being unanimously looked down upon, I've only heard good things about the most recent updates. Besides that, the thing that people disliked the most about the kidnapper fox was the fact that its vein shrouds spawn too much near the ship resulting in the fox's nest often times spawning right there. I can't imagine that was even Zeakerss' own intentions with the vein shrouds, and is probably a bug with how the shrouds interact with map nodes that he's gotta work on, hence why the fox was removed from the game for now.
The screaming in the 50v opening cutscene is probably connected with the old phone in lethal company. you can hear screams of a woman before the phone cuts which means that the place where the cutscene was in must be a sort of job including phones maybe the manufacturing of phones :O
That's a really interesting thought. Perhaps the final screams got engraved in the old phone in some capacity? Maybe this could extend to the masks as well, since they sometimes laugh or cry?
@@STIMULAT10N The laughing and crying are just because they're representations of the ancient Greek theatrical masks Comedy and Tragedy, as they are named in-game. I doubt there's more to it than that.
well, here's my two cents I think the employees that you and your friends play as are company-supplied clones of Sigurd and his crewmates whose souls/minds/whatever are eternally stuck repeating the process of feeding the company, and so when the Heavenly glow of the doorway to their afterlives are at their grasp, they're always ripped away from them and sent back onto the ship, and have been doing this ever since the 1960s.
The issue with this theory is that the logs do explain what happens when a crewmember dies. It's mentioned that when Richard died, Sigurd had to be the one to make a call and report the death to the Company, who told him they would inform Richard's family and eventually sent someone called Lucas as a replacement.
@@A.please_insert_witty_text.M I mean, that's according to the COMPANY. I'm pretty sure they wouldn't inform Richard's family and ""Lucas"" is just another clone. Maybe all of the clones have their distinct names so the employees wouldn't catch on. And given the fact that they've been stuck with the company for centuries, who's to say that Richard's family is still alive?
this makes no sense, but i think you can match the monsters with the indoors facility: bunker spider, snare flea, thumper, hoarding bug (reasoning: they're mostly arthropods who'd live in darker places, and the facility is definitely the darkest of the indoors you can get. plus, it'd be technically the one with the most loot, so that'd make sense for hoarding bugs(plus, all of them spawn more often in maps that can spawn the facility more often)) mansion: jester, ghost girl, barber, butler, nutcracker, masked (butler is self explanatory, but for all the other's is that they wouldn't make sense to be in a facility or a mineshaft. they're all toys (with exception of the butler and ghost girl), and ghost girl could maybe be someone who used to live there? and because it's a child, it'd kind of explain why the rest are toys. not sure why the toys are monsters though) mineshaft: bracken, coilhead, maneater, hydrogere, spore lizard (bracken mainly based on the fact that it's a plant lifeform and iirc mineshafts have a higher chance of spawning in march/vow, which also have a higher chance of spawning forest giants which area lso plant lifeforms. for coilhead, i just figured it wouldnt make sense for it to be in the facility and they're bioweapons (though it could make sense that they're from the facility since they are also radioactive (apparatus). i just figured mineshaft would have made more sense). hydrogere and spore lizard mostly because they seem like they'd survive better in more humid enviroments, which the mineshaft contributes to with the water and the fact that it spawns often on vow/march, for maneater i mostly just went with the fact that it was added in the update with the mineshaft, but in reality it could work both with this and facility, since facility, as i said, would make sense to have more loot (maneater eats loot), and its also a bug.)
Hate to be the nerd here, but March is the only moon that has a 0% chance of generating with the mineshaft interior. It's guaranteed to be facility every time. It's a nice theory for everything else, though
@@jedifromhell fair... but still makes more sense to have a flooded mineshaft interior in the moons with a bunch of trees and lakes than in the ones that are deserted or constantly snowing
Ngl the part at 10:08 DOES make me happy, since I always had that little bit of fear that Lethal Company wouldn't be able to get an ending (even though it probably doesn't need one, but I think it's great to be able to have something like this)
Can you imagine the last 'moon' being the company building? You would not pay money but rather rebuild the drill and enter the building. The objective is not to get scrap but do more, like an easter egg. All while whatever is inside, is stopping you
Here are some points of interest that weren’t mentioned about the company monster that helps us understand it a bit more: 1) The company monster has 2 other attack animations that were never fully implemented. In the code it alludes to 3 attacks it can make; Tentacles, Tounge, and GiantHand. While I don’t think this can be considered cannon, it at least gives an insight into Zeekerss’ idea of what this monster is. It’s an amalgamation of some sort. 2) Whenever you get your paycheck for the scrap you’ve sold, there is a 3% chance you will get a ‘rare’ voice line instead. There are 3 that I find worth talking about. First line, “You keep the company happy” strongly implies that the company monster is also just referred to as “the company”. Second line, “We need you” implies that despite the company monster being called the company, there are a separate group of people involved that are trying to keep it contained and happy. Perhaps these are the “investors” that are mentioned in another voice line. Third line, “These walls can not contain-“. This line is heavily distorted and cuts off at the end. Some people say they here “these walls can not contain me” but it is not clear, and I personally don’t here it, nor would it make sense that this line is supposedly coming directly from the monster when all the other lines implied a third party speaking. Either way, this line more than anything makes it clear that this whole scrap retrieval scheme is not going to work forever, and that eventually things are going to end badly. 3) Gold as a material is significant. Originally the gold bar item was not worth much considering it’s weight relative to other scrap items. I assume this was more of a joke on zeekerss part, emphasizing how weird the scrap values are in lethal company. This seems like the kind of joke he would leave in, but something made him change it, since now gold bars are one of the most valuable items you can find. This is more so speculation but I think he changed it because the joke interfered with the lore. I think it is pretty well alluded to that the company monster was responsible for eating the golden planet. I think zeekerss is reenforcing this with the fact that the company will pay a lot for gold bars, because it has an appetite for it.
If the monster is an amalgamation, it could refer to itself as 'us' or 'we', or as 'the company' as well. So while 'These walls cannot contain me' may not work still (Unless its multiple personalities, which I think is unlikely) It could end with 'us' instead of 'me' Bu that's just me theorizing based on your theory
what makes you think the company monster isnt posing as company staff? remember that no one works at gordion other than crewmates of the ship, the actual people are far far away, and they have to call you through the phone. the only way an audio can play right after the scrap is sold is if the company monster is the one speaking, or maybe even mimicking voices. it would make sense that it would have some normal lines that make it sound like the company is speaking to you, while then saying other rare lines like "these walls cannot contain me"
@@Deadlyspark I’ve actually gone back and brushed up on all the lore in lethal company and found out that this already kind of has an answer. There is definitely a third party involved in the company (the “investors” or maybe Halden Electronics). When Sigurd called to report a death in his crew, he was met with the same voice as the one that is at the company building, and presumably the one saying all the secrets voice lines. This phone call apparently came from across the solar system, not in the direction of gordian and the company building. So there is a body of the company that is not part of the monster, plain and simple. I still believe that “The Company” refers to the monster, in fact that is how Sigurd refers to it in his logs, but clearly there is someone who is fighting to keep it happy and contained. Considering everything from the ship, to the terminal, to the company cruiser comes from Halden Electronics, they are probably the most likely candidates for who is running the whole scrap collection ring. After all, everything is automated and completely remote, run by electronics and machines rather than people. Throughout all of lethal company you never once talk to or see another human other than your crew. But whoever these people are that are running the scrap collection part of the company, they seem to want to be nowhere near the company monster.
I never realized that passage in the Old Bird's bestiary entry was removed entirely. I genuinely wonder if the changes he made were due to my "War Theory" video, which I eagerly made during the beta without waiting for the release just to have half of its supporting evidence removed, lmao.
Haha, I never thought of that! The way it reads in the game now almost seems like Zeekerss removed it by mistake, but it seems odd if so. It's just such a haphazard change that I can't help but conclude it wasn't intentional. Idk, weird stuff.
Big comment: Jeb actually could be an evolved version of the Man eater. His tentacles look similar to the Man eater's legs, just larger, hairier and red (possibly from blood). The screams of the Man eater when it lunges towards a player is similar to the screams of Jeb when there's too much noise, the baby Man eater also cries when there is noise. The baby Man eater eats scrap to keep it calm before it grows a lot larger and decides to hunt for its food. Jeb eats both scrap and players. The Man eater grows in size quite quickly so imagine how large one could theoretically grow over a long period (1000 years). It may all be a coincidence since there are other attacks from Jeb that weren't implemented which include other limbs a Man eater doesn't have. If Jeb has these appendages then he is more likely an amalgamation of flesh and stuff similar to how a Jester or Nutcracker's insides are formed? I think the reason the company is keeping Jeb imprisoned is until they can find a way to kill it and take all the wealth from the Golden Planet. They have even set up shop on the other side of the galaxy in case it goes wrong. Maybe they want to free the trapped inhabitants or just reap the rewards from the planet's wealth and the scrap accumulated from employees in Jeb's stomach. Who knows if the Golden planet was a utopian society or just a big chunk of gold floating around in space? Liquidation is probably not a codename for the company raid either. Zeekers mentioned creating a glass themed interior on their Patreon and I would assume it would be exclusive to Liquidation. It would probably look similar to the underwater labs in Rust. I hope we get more unique exteriors for the later moons which may release, Embrion was a nice change of pace for the moons (looks wise) and Liquidation will probably include a scuba tank since there were sounds for it found in the game files (unique gameplay mechanics). More unique exteriors for future moons would be cool. A fungus moon or one set in an asteroid belt maybe? The Coil heads and the Old birds are definitely connected as well. Coil heads are radioactive weapons of war? The Old birds seek out radiation and obliterate everything there (pull out an app on Embrion and see what happens). If the beta entry for the Old bird is still canon I would assume the Anglen empire were producing Coil heads and the Buemoch made Old birds. Since the events happen nearly 200 years after we assume the war on Titan happens it is most likely not connected. Perhaps the Anglen's attacked Titan and years later the Buemoch military was formed from descendants of the TItan residents who evacuated during the war. I think the golden doorways in the cutscenes just represent the afterlife and those characters dying. I don't think they are the important parts of the cutscenes as the hidden codes are more important and in the case of the v50 cutscene watching the building getting overrun with Coil heads is more important than some golden door. I doubt its related to the Golden planet as its a place not a state of mind, unless the voices Sigurd heard from the walkie were ghosts and not people swallowed up by the beast. "Spitting out the rinds" seems to confirm that the Golden planet and its residents are stuck being digested while Jeb is trapped in a concrete block. "I PROMISE THAT I'M GOING. I'M NOT STAYING." probably means that we are viewing the v50 cutscene from Sigurd's Dad's POV as it perfectly mirrors the log entry. This would probably mean the attack is taking place on Titan. The red text poem probably just means dying is the only way to become free from the Company. It's an ejected employee slowly dying then going to the afterlife for sure. Having the Company building raid as an endgame will be really cool when implemented and seeing speedruns of people getting there will be good content. I hope we get a boss encounter with Jeb and a fleshy interior. Maybe we will have to use the drill for more than just entering the building. We might even see the Golden planet during the ending who knows? Hopefully the Kidnapper fox can return and isn't removed as Zeekers is hinting towards, also bring back the Bog crawler and the Goopy goblin! YOU'RE REMOVING ALL THE CREATURES MAN!!! Just make vein shrouds spawn only where a company drop pod lands as is hinted towards ingame and slowly spread and take less weedkiller to remove. 1 click for 1 plant seems reasonable. The fox's mechanics need to be tweaked so it plays more passive and camping the ship should only happen if you allow vein shrouds to spread that far. Camping its nest should be its main thing, restricting a portion of the map if you allow vein shrouds to grow and spread. If it worked like this I think it would have more dynamic synergy with the other exterior creatures.
The Jeb man eater theory is kinda funny to me since according to the bestiary, the maneaters don't seem to have fear of larger predators, which could be due to the fact they have no predators at all. And if Jeb is a metaphor for capitalism... well, one of the worst parts of capitalism is monopoly, which is kinda like a lack of predators in nature.
The glowing door in the first cinematic had a mysterious figure in what looked like business attire show up. Given the strange things happening so far throughout the rest of the game, I assumed the door was actually a way for the Company to recruit those who are just on the cusps of dying, with the reasoning being "we can save you from death... if you work for us". I believe this was also the case for the second cinematic, as it was someone floating through space. I don't think think it was one of the crew members on scrap duty for the Company, but rather a random astronaut/cosmonaut who had been jettisoned from his ship for whatever reason, and he was saved by the Company by the last second just to be forced into working for them.
I still don't like that theory. It implies that there's nothing special about Jeb, in fact, it implies there are MANY Jebs out there. And that alone ruins a lot of what makes him special.
The coil head old bird theory is further supported by the old birds using bright lights and super loud noises which is what the coil heads’ weaknesses are according to the bestiary
@@everberon Man I love your lore videos and you do such a good job explaining stuff and piecing it together! Just a shame you have such a somniferous voice because I catch myself falling asleep 😂😂😂 But in all seriousness keep up the great work I really love your stuff!!
Gonna give my own theory regarding the notion of the door being death, the true mercy for the workers: I theorize that the gimmick of the workers spawning again after they die (even from being fired) is actually canonical and not just a gameplay mechanic. Workers DO respawn over and over again to do the same job and they cannot experience true death where they no longer respawn for the Company. Only when they finally get to go to the afterlife, after experiencing true death where they no longer respawn, is when they're finally free. Quite a dark theory that fits well for the commentary of the game
i read some theory in comments about how the employees we are playing are part of the original crew that had their memories taken since the log mention , they forgot what happen after the planet was eaten. Genuinely excited to see how stuff will turn out.
I think Zeekers deserves a breake from lethal company he worked so much update after update... Edit: theres a lot of ppl thinking that i am a furry i got this name when i was like 7 so i didnt even know what a furry is. (Poor guy commented under my comment for my speling dont blame him he got too much hate in my opinium (i know i have at least 3 spelling problems srry for that)
I agree, but I still hope he keeps updating the game until he thinks it's finished, but the modding community might take the upper hand and start making their own updates
One of my favorite things in the game will always be old birds described as the “walking ransom letter”, I just love that phrase so much. And I really do wonder how we’re supposed to view the ghost girl, being that she can appear on so many different moons. And that’s without considering whether her code could also be seen as lore significant, at least in relation to her not being scannable. I personally think there might be some weight to her not being an actual physical monster, and more just a product of a player’s paranoia. Her code literally sets her to target the player with the lowest sanity/most paranoia. And given the fact she only targets one person at a time, other players can’t see her until the previous player is dead, and that the exact same ghost girl appears across so many different moons, at the very least it adds an interesting facet to her in the lore of the game.
This is sort of jokie, but I've always thought the doors were joining a union. Like, the guy at the computer no longer has to work through a literal war, and the helmet guy can finally breathe. Would be funny, and also continue the narrative of big business being dangerous, where unions are a strong way to fight back.
I don know if this is relevant in any way, but if you use a jetpack, you can fly to the top of the company building and see the backgorund enviorement and the true size of the company
My theory is that I LOVE THE COMPANY. It's not just that I LOVE THE COMPANY, it's that YOU LOVE THE COMPANY. Its inevitable, and terrifying, but eventually WE LOVE THE COMPANY.
Such a game like this will take decades to recapture the fascination and mystery of hidden story telling. The themes, the simplicity-we truly are experiencing a work of art, that disguised itself as a game. A scary one-but a game! Even down to the music, one person was able to break down how the music envokes a feeling of “A nightmare of solace” God I love this game
it would be so cool drilling into the company building and trying to survive navigating it without the building/monster getting you and maybe going into the golden planet if its real. i personally think that why sigurd was able to talk to someone in the golden planet was because the person was inside a facility or a bunker deep within the planet
I thought everyone agreed that, upon dying-either on a moon or ejected into space-that the company brings you back via being digested by the monster and teleported back into the ship? That's what I believe the doors in the cinematics are. A way to show that death is far from the end, and that the door just leads back to the ship.
I always took the “Disciplinary Process” literal like: “You get to have a vacation in the void of space. Reflect on your wrong doings-and we’ll see you shortly to resume work after your lesson.”
i admire everyone who able to focus on one game for so long...i dont know if im getting old or something, but i cant grind one game, i need shuffle games otherwise i get....maybe not bored, but just tired. Maybe its because games dont have that feeling of novelty anymore...its just dailies, weeklys, achivments...im missing time when i was just gaming, not "working".
Judging by some of the logs and the v50 and v60 cutscenes, I have a theory. Maybe the golden planet isnt a planet of its own but its something that could be referred to as a form of an afterlife, think about it. The two times that the golden door shows up is when the employee that we see is in a life threatening situation. Maybe the golden planet is free of all monsters and is a sanctuary for every employee that ever got fired. This could also tie into the anticipated ending for the game where we drill the company wall, maybe how when in the Golden Planet log, the person on the phone mentions that "the beast" swallowed it, once we destroy the conpany wall with the drill then maybe we could be able to go to the golden planet (presuming that "the beast is the company konster AKA Jeb). Its just a theory and i could be completely incorrect. (To all that actually read all this, thank you!) Edit: I actually hadn't finished the video upon posting this comment and didn't know he touched on the theory of it being the afterlife, my bad!
I feel like Gordion is supposed to be the golden planet, or at least was. I might be misremembering, but I believe if you type ‘goldion’ into the terminal it has a ‘This log is encrypted message’
One thing I do want to point out, after the time of sigurd there exists entries in the bestiary ( like the mech or maybe the barber ) which has implications that there's been lore keepers before you trying to inform people about what the company has done/events, such as old bird entry
I did not expect the anti-capitalist reading of the monster in the company building lol, but it makes perfect sense. I guess you could argue the whole collecting scrap bit would be a nod to bullshit jobs in that case and the lack of compensation outside of the companies own stuff would be analogous to the labour theory of value. Interesting way to look at things, but definitely not the whole story. Far too big of an emphasis for something that would amount to a minor plot point if that interpretation was 100% of the picture.
Honestly I'd reckon that was the original "idea"/"theme" that the game was created from. Then zeckers built off of that to tell the story of the game's universe in a more entertaining way.
Used to the play the game so much with friends and I was genuinely incredibly interested in the lore and I have not played actively since like v40 (I played a bit with v50 running around like a popped Jester) and it's been great to keep up with the game to an extent watching the lore videos you make. Do hope Zeekers will continue to make incredible updates for the game so then you can continue to make incredible lore videos, but burnout and such is a truly horrible thing. Keep up the great work yourself, earned a sub.
Your videos are always so well-thought-out and your voice is perfect for this sort of thing, so excellent work! I don't have any theories of my own to share at the moment, but one mystery I'm still curious about and that no one ever seems to mention is Steamboat Mickey appearing in the Version 47 update image before later disappearing from it. At the time, it made me wonder if something Steamboat Mickey-related could be found in the challenge moons or something, but if so, I wasn't able to find it myself. I'd be very curious about your thoughts!
27:34 is extra tricky: the computer's copyright date suggests that the year is beyond 2108, meanwhile sigurd was an employee in the 1960's. It stands to reason that there might be anti-aging solutions, or that maybe the mortality of these characters might somehow function in a different way, but more than that, I wonder if that door breaks the timeline? Its use in context reminds me of something like the tardis, or Gman's doorways...
Something that might be being overlooked is an alternative interpretation of the red message from the cutscenes. It references "A hole in the fence" which can be found on Artifice! Artifice seemed to be some kind of factory, given the buildings and all the old birds, so the following line about "weary workers" could have a correlation. The broken fence in Artifice was just the first thing to come to mind when I saw that message, and I haven't sen anyone else talking abt it !
I found Lethal Company as the best indie game of the 2020s, and I found the story and the lore in the game was fascinating. I watch so many videos about it I know almost everything in the game also I think the creator cared so much about the game he almost past out, I told myself multiple times and still to this day that the game was on purpose or coincidentally inspired by the most known, like the SCP foundation, the Half Life universe, Transformers, and the Resident Evil games, which made Lethal Company popular in the first place. And also the game has a cartoon based feel like TF2, there’s also older versions of the game. Like Version 4 and Version 9 which I feel will be interesting to cover in this channel.
According to the unused mood 44-liquidation based on its name its a ocean moon and 71-gordion also the only moon in game has a ocean , so (Maybe) 71 gordion is an Alpha look for 44 liquidation, what do u think ?
So why are people now suddenly forgetting Zeekers' love of Unfortunate Spacemen? There's a map called Experiment in the game, there's a giant planet sized tentacle monster that eats worlds called The CEO of a company just called The Company. These are clear inspirations for Lethal Company's Company, Company Monster and the Experimentation map, so I don't think it's inappropriate to include discussion of that in the video.
I think that the war on titan may of been against the unreleased moon liquidation and in this was sigurd's father was forced to run tests on coil heads which titan didnt create but captured from liquidation, i also think that he uad no choice because his daughter or sigurds sister which we havent learnt about yet was being kept so he worked on the coilheads, however in the end she dies on liquidation and instead of a door opening for her she chooses to stay behind as the ghost girl, this would also explain why her highest spawn chance is on liquidation. It could also explain why sigurd is working for the company as he's trying to take them down from the inside.
What if the cutscenes are actually a flashback of the character you play as and the door was summoned by the company to "give them another chance in life"
It’d be a shame if the golden planet was really the company monster eating up anyone near death, which may be why they get so freaked out when he mentioned them being in the company building
you can find the front part of the drill buried in the ground on assurance. It is in the path to the left of the ship when you exit said ship when it lands.
Okay, this may sound crazy, but what if Gordion WAS the golden planet? This would mean it 'eating' the planet is more metaphorical, but could refer to the fact it may have eaten all the gold from it, but it could also be the reason as to why it was potentially captured. Maybe it was lured into the planet? Another crazy idea I had was what if instead of the monster being trapped inside, its actually us that travels into a safer, walled-off area of Gordion, while the monster roams free around the rest of the planet. If it is also the golden planet, maybe thats why the monster is still there, and our scrap is to make sure that there is always a pile of scrap building up/being added to so it doesn't run out. There are no windows on the ship so the crew inside wouldn't see the journey to the planet I don't really expect these to be true, but I thought they would be interesting enough to throw out there
My theory about the golden door is that it could be a sort of trick invented by the entity housed by the company monster. If it's of Eldritch origin, Psychological manipulation of this degree wouldn't be too out of its wheelhouse. The Contract Sigurd mentions could have implications as well, as signing deals with devils/evil things is usually not a very good idea. Furthermore, if Sigurd's dad really is the one in the v50 cutscene, it could mean he's the one who wrote the entry on coilheads. Maybe he knew his son would have encountered them (and similar creatures) on his first real job, so he set out to educate him on what he'd be going up against. The sterile, manner of fact presentation of information and scientific nomenclature suggests professional study, as seen here. I believe other specimens were studied in this manner as well, like the baboon hawk and looting bug.
To be fair, i think it's a good thing that he is taking a break i hope that in the next update you will be able to finish the drill to complete the story parts, and maybe some new ennemies (lasso man please^^) but i also hope that after that there will be no big changes beside bug fixing Games that tend to just update forever and never call themselves complete often loose the simplicity that made them great in the first time and become overcomplicated with too much stuff that turns out to be unbalanced or that overshadows some of the original mechanics. I got a bit of that feeling with some of the recent mechanics like single scrap day or infestation
Is it possible that the golden planet was perhaps just a very technological advanced civilization that had put so much tech on a planet that it appeared gold(all the lights). maybe even a giant spacestation or planet sized space craft?
also is it possible that things the monster eat exist in some sort of pocket dimension or inside it's body. cuz the voice behind the wall gave me that feeling.
Can we talk about "the hole in the fence"? Because I was thinking about that drill all along, and noone seems to bring it up. Is the goal of the drill to find the golden planet inside the company monster, or what's left of it? I'm gonna go crazy with that one in a reply here lol, only thing is the building is on a moon, which is usually smaller than a planet (if it's a physical planet) Furthermore, I'm thinking that the disappearance of Sigurd might have been what was depicted in the Version 60 cutscene. Maybe he tried to get his "own private flight"; possibly by hanging on to the delivery pod?
Just to go wild here: A cool theory about the afterlife stuff is, what does it mean to say that the golden planet is being digested if it's representative of a figurative and literal afterlife? Is the constant screams because the residents are being digested eternally? Is feeding it scrap meant to delay the digestion? Are we meant to *make* a hole in the fence with the drill, in order to free the golden planet, and therefore the afterlife, from the creature? Does "rest for the employees" mean that it freeing the golden planet is freeing the employees? Is death not an escape until the planet is free? Does the guy inside the wall losing their memories mean we all clones of the people of the golden planet? Or does everyone smelling bad (especially tich) mean we've been reanimated from those who have been killed? Is being cloned after death denying our entry into the afterlife? Is the illogical item pay because items with memories or sentimental value feed it more? Is it feeding on our memories as we work? Is that why it could be feeding on the afterlife?
I think the idea that it's feeding on memories as well might be pretty compelling when combined with the golden planet being an afterlife, we'll have to see where things go!
it would be really cool if you could stumble into other crews on moons they did in the logs. like another ship is already there and an AI crew is running around collecting loot and dying to monsters. you could peacefully coexist or fight them for the goods
I hope that one day we can drill into the company, and its like a massive gauntlet that uses elements from all other moons and interiors, and it all ends in a massive boss fight with JEB
I hope that th drill becomes the end of lethal company, it would make the game not about surviving, but beating it. It would need to be a really challenging thing, to make a succesful run rare and challenging. For example, you could have to get 2 apparatuses, a drillbit from the mines, a battery from embryo, a pro flashlight, a gold ingot to saulder the wire and a sign to act as a lever. And after getting the final log with a code, you could launch it
I think the doors could be a representation of how the players revive. We don’t permanently die and always come back. We can’t escape and this entity (door) brings us back.
My idea about the drill/what its supposed to do: whoever made it is trying to kill the company monster. And the "dont tell" means dont tell either the company monster or whatever is keeping it contained
I wonder why it is that whenever you buy something on any moon, the time to arrive is always the same. Maybe the company supply rockets have the ability to move between moves super fast. Maybe faster than the company ship
one of the main things ive had trouble wrapping my head around is a line of the text during the low oxygen cutscene, saying a hole in a fence, which im guessing might be referencing 68 art in some way?
Extending from the golden planet ‘heaven’ idea, The idea of the planet being a place of ‘life after death’ isn’t as far fetched as it sounds. A simple thought that when you die, you go to the Golden Planet. By assuming this, the cut scenes of the opening cinematics suggest that the doors open upon death, and the golden glow behind the door is the golden heavenly glow of the Golden Planet. This is further evident through how players are able to respawn continuously and remain working for the company, it suggests that the company is able to remove past workers from the ingested golden planet, and continue their work for the future of the company. This would make sense as to why Sigurd hears voices on the walkie, it’s just the voice of past employees who have/are about to die, on the inside of the company’s walls where the Golden Plant is stationed/being consumed. It makes a lot sense but it wound cause many other factors such as the drill to become unknown…
I have a theory what if the cinematics shown of the golden door that could seemingly be anywhere void of our laws of physics in the universe, is a way for the beast to gather food for itself from incredible distances or just out of being so powerful. Whats if at a certain point or something you/our characters get so scared the beast can psychologically link to you and present you this golden safe haven ticket out of whatever situation youre in, just for it to be a doorway to the beasts stomach, mouth, or in front of it before it eats you. And the guy inside the walls freaking out went through that golden door presented too him and just now figured out where he truly ended up at when talking to siguard, thus leading to him freaking out intensely and making him in audible just from sheer fear of his situation. This keeps in line with the rest of the monsters in the game, what more fitting ending to this game than being eaten by a giant elderich celestial god mosnster. Im thinking something looking like the precursors from halo lore
Okay I swear I remember a log entry where sigurd says he doesn’t remember much from before becoming a company worker and then it’s said that the people on the Golden planet are losing their memories And then it’s said that it’s spitting out the rinds What if the crew members were eaten by the company then spat back out and given their job
Two thoughts: If Sigurd's Dad is the one in the V50 cutscenes, maybe Sigurd is the one in the V60 cutscenes after being fired? Also, if both cutscenes are related to Company (THE Company) workers being saved by the Golden Planet, maybe the destruction of the planet was intentional? Like maybe they airdropped Mr. Bezos directly onto the planet in retaliation for taking their workers and that was covered up as a massive meteor. Then, while Mr. Bezos was napping or something (it was a lot of gold and gold is his favorite food), they built the giant walls around him? Idk, it doesn't sound that plausible but anything is possible.
spooky theory, the "golden planet" is heaven pretty much, that's why its not on any star maps, its just a story. the eldritch beast that the company monster is, somehow, horrifyingly, ate heaven. all of the employees who the golden door opens for are employee's that have failed the company or are rebelling, after they go through the door into heaven/golden planet, they realize that its been turned into a hellish environment by the monster's digestion. that's why the people is the wall knew they were on the golden planet, not because they lived there, but because they heard the stories and recognized it, and they started freaking out when Sigurd mentioned them being in the company building, because they WORKED for the company, realizing their now trapped inside the monster in an endless hell.
Great video! I've been getting back into LC with v64, and basically stopped at v50. I remember seeing a man in the door way for the v50 intro, did that get scrapped or what happened?
@@carbonationstation1551 its not really a rest if he is working in other 3 random projects at the same time(LC anniversary was him saying he couldn’t do much bcs of too many other projects).But I really hope he really takes the time to rest a bit too.
The yellow door isn't real, its simply a metaphor for a place that is some sort of sanctuary for employees that are going to fail quota as referenced in the messages in the second cutscene.
I pardon, a defense, (Desmond asking if the wall is a defense I tunnel, (Desmond making the drill I hole in the fence (the drill being used For all the weary workers, does it exist (a place beyond the company
while there isnt much info to work on, i wouldnt dare be that dismissive of the golden planet connections, as alongside the bright doorways, the "THERE IS SUCH A PLACE" screens use a very particular smelly, dark/subtle yellow that i CANNOT imagine anyone not using deliberately also thank you for mentioning sigurds dad, i felt like i was babbling like a madman waiting for it to come up
what if the ghost girl is the girl that gets murdered by the coil-head in the opening cutscene? She indestructible, unstoppable, and kills you by ripping your head off once she touches you. Sounds like coil-head behaviour to me, so maybe she's just a vengeful spirit that haunts facilities. just a theory
i think the office scene from level company might whom might be commuting espionage or is a spy for a 3th party trying to find info about the coil heads
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I still do think that the circle date on the calendar during the version 50 cut scene has something to do with the drill or the day that sigerd‘s dad is trying to leave
Also, if we don't get an update for the rest of 2024, we'll have a chance to get used to the mineshafts for more strategic plans to form.
get that bag!! also fire video
One idea that I have had is that coilheads were created as a counter to nutcrackers. The nutcrackers will only attack what they see moving and coilheads cannot move when they are seen. This would make it impossible for the nutcrackers to attack the coilheads.
Damn, this makes sense, actually. Coil heads even attacks specifically the heads of victims
The Jester and the Nutcracker definitely feel like they share a similar origin. And not just because of their toy-like appearance. But their internals. Red fleshy tendrils make up their insides. As if they are fauna inhabiting these shells.
My personal theory is that there were 3 wars over the course of Lethal Company, the first saw the creation of the Jesters and Nutcrackers, then there was the war on titan, which saw the creation of Coil Heads. Finally was the Anglen Beumoch war, where Beumoch created the old birds to win, but lost control of them.
I agree but I don't think they lost control of the old birds. I think Beumoch may have just left the old birds on the moons they went to.
Thats such a cool concept@True_Goose
Yes bit the bestiary says this about the nutcracker: "The guard of the house" so I think he was more like a security guard of some kind
The Golden Planet theory for the doors makes a ton of sense to me, because The Golden Planet is treated with skepticism by the people in the world.
What's one of the hidden texts?
"There is such a place."
The skepticism washes away with a true view of the Golden Planet.
I’d be nice if the dev had some help for both lore and actual gameplay stuff so the game can keep going without burning himself out
TBF, I'm glad it's a solo project, because it's purely Zeekers' vision and creation
@@Kwauhn. As much as I wish I could agree with this, the backlash from the recent updates show that not everyone can agree anymore.
@@ElPolloLoco7689 Really!? I didn't know about that. I was just thrilled to have a new interior type, tools, and creatures lol
@@ElPolloLoco7689 What backlash are you talking about? Other than the Kidnapper Fox being unanimously looked down upon, I've only heard good things about the most recent updates.
Besides that, the thing that people disliked the most about the kidnapper fox was the fact that its vein shrouds spawn too much near the ship resulting in the fox's nest often times spawning right there. I can't imagine that was even Zeakerss' own intentions with the vein shrouds, and is probably a bug with how the shrouds interact with map nodes that he's gotta work on, hence why the fox was removed from the game for now.
@@the_furry_inside_your_walls639 There are a lot of people who actually despise the new mineshaft interior. Like, a lot.
The screaming in the 50v opening cutscene is probably connected with the old phone in lethal company. you can hear screams of a woman before the phone cuts which means that the place where the cutscene was in must be a sort of job including phones maybe the manufacturing of phones :O
That's a really interesting thought. Perhaps the final screams got engraved in the old phone in some capacity? Maybe this could extend to the masks as well, since they sometimes laugh or cry?
@@STIMULAT10N The laughing and crying are just because they're representations of the ancient Greek theatrical masks Comedy and Tragedy, as they are named in-game. I doubt there's more to it than that.
zeekers break will bring us massive updates in the future. you just have to rest once in a while
Copium
well, here's my two cents
I think the employees that you and your friends play as are company-supplied clones of Sigurd and his crewmates whose souls/minds/whatever are eternally stuck repeating the process of feeding the company, and so when the Heavenly glow of the doorway to their afterlives are at their grasp, they're always ripped away from them and sent back onto the ship, and have been doing this ever since the 1960s.
I think so too
that sounds horrible but also corporations would definitely do that if they could
The issue with this theory is that the logs do explain what happens when a crewmember dies. It's mentioned that when Richard died, Sigurd had to be the one to make a call and report the death to the Company, who told him they would inform Richard's family and eventually sent someone called Lucas as a replacement.
@@A.please_insert_witty_text.M I mean, that's according to the COMPANY. I'm pretty sure they wouldn't inform Richard's family and ""Lucas"" is just another clone. Maybe all of the clones have their distinct names so the employees wouldn't catch on. And given the fact that they've been stuck with the company for centuries, who's to say that Richard's family is still alive?
Yup. That's why they can't remember their lives before taking the contract.
this makes no sense, but i think you can match the monsters with the indoors
facility:
bunker spider, snare flea, thumper, hoarding bug (reasoning: they're mostly arthropods who'd live in darker places, and the facility is definitely the darkest of the indoors you can get. plus, it'd be technically the one with the most loot, so that'd make sense for hoarding bugs(plus, all of them spawn more often in maps that can spawn the facility more often))
mansion:
jester, ghost girl, barber, butler, nutcracker, masked (butler is self explanatory, but for all the other's is that they wouldn't make sense to be in a facility or a mineshaft. they're all toys (with exception of the butler and ghost girl), and ghost girl could maybe be someone who used to live there? and because it's a child, it'd kind of explain why the rest are toys. not sure why the toys are monsters though)
mineshaft:
bracken, coilhead, maneater, hydrogere, spore lizard (bracken mainly based on the fact that it's a plant lifeform and iirc mineshafts have a higher chance of spawning in march/vow, which also have a higher chance of spawning forest giants which area lso plant lifeforms. for coilhead, i just figured it wouldnt make sense for it to be in the facility and they're bioweapons (though it could make sense that they're from the facility since they are also radioactive (apparatus). i just figured mineshaft would have made more sense). hydrogere and spore lizard mostly because they seem like they'd survive better in more humid enviroments, which the mineshaft contributes to with the water and the fact that it spawns often on vow/march, for maneater i mostly just went with the fact that it was added in the update with the mineshaft, but in reality it could work both with this and facility, since facility, as i said, would make sense to have more loot (maneater eats loot), and its also a bug.)
Hate to be the nerd here, but March is the only moon that has a 0% chance of generating with the mineshaft interior. It's guaranteed to be facility every time. It's a nice theory for everything else, though
@@jedifromhell fair... but still makes more sense to have a flooded mineshaft interior in the moons with a bunch of trees and lakes than in the ones that are deserted or constantly snowing
Ngl the part at 10:08 DOES make me happy, since I always had that little bit of fear that Lethal Company wouldn't be able to get an ending (even though it probably doesn't need one, but I think it's great to be able to have something like this)
Can you imagine the last 'moon' being the company building?
You would not pay money but rather rebuild the drill and enter the building.
The objective is not to get scrap but do more, like an easter egg. All while whatever is inside, is stopping you
Here are some points of interest that weren’t mentioned about the company monster that helps us understand it a bit more:
1) The company monster has 2 other attack animations that were never fully implemented. In the code it alludes to 3 attacks it can make; Tentacles, Tounge, and GiantHand. While I don’t think this can be considered cannon, it at least gives an insight into Zeekerss’ idea of what this monster is. It’s an amalgamation of some sort.
2) Whenever you get your paycheck for the scrap you’ve sold, there is a 3% chance you will get a ‘rare’ voice line instead. There are 3 that I find worth talking about. First line, “You keep the company happy” strongly implies that the company monster is also just referred to as “the company”. Second line, “We need you” implies that despite the company monster being called the company, there are a separate group of people involved that are trying to keep it contained and happy. Perhaps these are the “investors” that are mentioned in another voice line. Third line, “These walls can not contain-“. This line is heavily distorted and cuts off at the end. Some people say they here “these walls can not contain me” but it is not clear, and I personally don’t here it, nor would it make sense that this line is supposedly coming directly from the monster when all the other lines implied a third party speaking. Either way, this line more than anything makes it clear that this whole scrap retrieval scheme is not going to work forever, and that eventually things are going to end badly.
3) Gold as a material is significant. Originally the gold bar item was not worth much considering it’s weight relative to other scrap items. I assume this was more of a joke on zeekerss part, emphasizing how weird the scrap values are in lethal company. This seems like the kind of joke he would leave in, but something made him change it, since now gold bars are one of the most valuable items you can find. This is more so speculation but I think he changed it because the joke interfered with the lore. I think it is pretty well alluded to that the company monster was responsible for eating the golden planet. I think zeekerss is reenforcing this with the fact that the company will pay a lot for gold bars, because it has an appetite for it.
If the monster is an amalgamation, it could refer to itself as 'us' or 'we', or as 'the company' as well. So while 'These walls cannot contain me' may not work still (Unless its multiple personalities, which I think is unlikely) It could end with 'us' instead of 'me'
Bu that's just me theorizing based on your theory
what makes you think the company monster isnt posing as company staff? remember that no one works at gordion other than crewmates of the ship, the actual people are far far away, and they have to call you through the phone. the only way an audio can play right after the scrap is sold is if the company monster is the one speaking, or maybe even mimicking voices. it would make sense that it would have some normal lines that make it sound like the company is speaking to you, while then saying other rare lines like "these walls cannot contain me"
@@Deadlysparkreminds me of the gravemind from halo
@@Deadlyspark I’ve actually gone back and brushed up on all the lore in lethal company and found out that this already kind of has an answer. There is definitely a third party involved in the company (the “investors” or maybe Halden Electronics). When Sigurd called to report a death in his crew, he was met with the same voice as the one that is at the company building, and presumably the one saying all the secrets voice lines. This phone call apparently came from across the solar system, not in the direction of gordian and the company building. So there is a body of the company that is not part of the monster, plain and simple. I still believe that “The Company” refers to the monster, in fact that is how Sigurd refers to it in his logs, but clearly there is someone who is fighting to keep it happy and contained. Considering everything from the ship, to the terminal, to the company cruiser comes from Halden Electronics, they are probably the most likely candidates for who is running the whole scrap collection ring. After all, everything is automated and completely remote, run by electronics and machines rather than people. Throughout all of lethal company you never once talk to or see another human other than your crew. But whoever these people are that are running the scrap collection part of the company, they seem to want to be nowhere near the company monster.
I never realized that passage in the Old Bird's bestiary entry was removed entirely. I genuinely wonder if the changes he made were due to my "War Theory" video, which I eagerly made during the beta without waiting for the release just to have half of its supporting evidence removed, lmao.
Haha, I never thought of that! The way it reads in the game now almost seems like Zeekerss removed it by mistake, but it seems odd if so. It's just such a haphazard change that I can't help but conclude it wasn't intentional. Idk, weird stuff.
I literally have no theories of my own but I’m leaving a comment here for the algorithm, great stuff you’re doing!!
Thanks so much haha
"but there are a few things we would like to have the answers to before then, not the least of which is- *Arby's ad*"
Arby’s is the company monster!! /j
Big comment:
Jeb actually could be an evolved version of the Man eater. His tentacles look similar to the Man eater's legs, just larger, hairier and red (possibly from blood). The screams of the Man eater when it lunges towards a player is similar to the screams of Jeb when there's too much noise, the baby Man eater also cries when there is noise. The baby Man eater eats scrap to keep it calm before it grows a lot larger and decides to hunt for its food. Jeb eats both scrap and players. The Man eater grows in size quite quickly so imagine how large one could theoretically grow over a long period (1000 years). It may all be a coincidence since there are other attacks from Jeb that weren't implemented which include other limbs a Man eater doesn't have. If Jeb has these appendages then he is more likely an amalgamation of flesh and stuff similar to how a Jester or Nutcracker's insides are formed?
I think the reason the company is keeping Jeb imprisoned is until they can find a way to kill it and take all the wealth from the Golden Planet. They have even set up shop on the other side of the galaxy in case it goes wrong. Maybe they want to free the trapped inhabitants or just reap the rewards from the planet's wealth and the scrap accumulated from employees in Jeb's stomach. Who knows if the Golden planet was a utopian society or just a big chunk of gold floating around in space?
Liquidation is probably not a codename for the company raid either. Zeekers mentioned creating a glass themed interior on their Patreon and I would assume it would be exclusive to Liquidation. It would probably look similar to the underwater labs in Rust. I hope we get more unique exteriors for the later moons which may release, Embrion was a nice change of pace for the moons (looks wise) and Liquidation will probably include a scuba tank since there were sounds for it found in the game files (unique gameplay mechanics). More unique exteriors for future moons would be cool. A fungus moon or one set in an asteroid belt maybe?
The Coil heads and the Old birds are definitely connected as well. Coil heads are radioactive weapons of war? The Old birds seek out radiation and obliterate everything there (pull out an app on Embrion and see what happens). If the beta entry for the Old bird is still canon I would assume the Anglen empire were producing Coil heads and the Buemoch made Old birds. Since the events happen nearly 200 years after we assume the war on Titan happens it is most likely not connected. Perhaps the Anglen's attacked Titan and years later the Buemoch military was formed from descendants of the TItan residents who evacuated during the war.
I think the golden doorways in the cutscenes just represent the afterlife and those characters dying. I don't think they are the important parts of the cutscenes as the hidden codes are more important and in the case of the v50 cutscene watching the building getting overrun with Coil heads is more important than some golden door. I doubt its related to the Golden planet as its a place not a state of mind, unless the voices Sigurd heard from the walkie were ghosts and not people swallowed up by the beast. "Spitting out the rinds" seems to confirm that the Golden planet and its residents are stuck being digested while Jeb is trapped in a concrete block.
"I PROMISE THAT I'M GOING. I'M NOT STAYING." probably means that we are viewing the v50 cutscene from Sigurd's Dad's POV as it perfectly mirrors the log entry. This would probably mean the attack is taking place on Titan. The red text poem probably just means dying is the only way to become free from the Company. It's an ejected employee slowly dying then going to the afterlife for sure.
Having the Company building raid as an endgame will be really cool when implemented and seeing speedruns of people getting there will be good content. I hope we get a boss encounter with Jeb and a fleshy interior. Maybe we will have to use the drill for more than just entering the building. We might even see the Golden planet during the ending who knows?
Hopefully the Kidnapper fox can return and isn't removed as Zeekers is hinting towards, also bring back the Bog crawler and the Goopy goblin! YOU'RE REMOVING ALL THE CREATURES MAN!!! Just make vein shrouds spawn only where a company drop pod lands as is hinted towards ingame and slowly spread and take less weedkiller to remove. 1 click for 1 plant seems reasonable. The fox's mechanics need to be tweaked so it plays more passive and camping the ship should only happen if you allow vein shrouds to spread that far. Camping its nest should be its main thing, restricting a portion of the map if you allow vein shrouds to grow and spread. If it worked like this I think it would have more dynamic synergy with the other exterior creatures.
The Jeb man eater theory is kinda funny to me since according to the bestiary, the maneaters don't seem to have fear of larger predators, which could be due to the fact they have no predators at all. And if Jeb is a metaphor for capitalism... well, one of the worst parts of capitalism is monopoly, which is kinda like a lack of predators in nature.
The glowing door in the first cinematic had a mysterious figure in what looked like business attire show up. Given the strange things happening so far throughout the rest of the game, I assumed the door was actually a way for the Company to recruit those who are just on the cusps of dying, with the reasoning being "we can save you from death... if you work for us". I believe this was also the case for the second cinematic, as it was someone floating through space. I don't think think it was one of the crew members on scrap duty for the Company, but rather a random astronaut/cosmonaut who had been jettisoned from his ship for whatever reason, and he was saved by the Company by the last second just to be forced into working for them.
I still don't like that theory. It implies that there's nothing special about Jeb, in fact, it implies there are MANY Jebs out there. And that alone ruins a lot of what makes him special.
The coil head old bird theory is further supported by the old birds using bright lights and super loud noises which is what the coil heads’ weaknesses are according to the bestiary
@@grimgrahamch.4157 What's Jeb? The company monster?
you should honestly get hired for some narrating or voice acting role, i dig your stuff ❤
Wow, that's high praise! I wish my voice were up to snuff for soemthing like that!
@@everberon Man I love your lore videos and you do such a good job explaining stuff and piecing it together! Just a shame you have such a somniferous voice because I catch myself falling asleep 😂😂😂 But in all seriousness keep up the great work I really love your stuff!!
Gonna give my own theory regarding the notion of the door being death, the true mercy for the workers: I theorize that the gimmick of the workers spawning again after they die (even from being fired) is actually canonical and not just a gameplay mechanic. Workers DO respawn over and over again to do the same job and they cannot experience true death where they no longer respawn for the Company. Only when they finally get to go to the afterlife, after experiencing true death where they no longer respawn, is when they're finally free. Quite a dark theory that fits well for the commentary of the game
i read some theory in comments about how the employees we are playing are part of the original crew that had their memories taken since the log mention , they forgot what happen after the planet was eaten. Genuinely excited to see how stuff will turn out.
I think Zeekers deserves a breake from lethal company he worked so much update after update...
Edit: theres a lot of ppl thinking that i am a furry i got this name when i was like 7 so i didnt even know what a furry is. (Poor guy commented under my comment for my speling dont blame him he got too much hate in my opinium (i know i have at least 3 spelling problems srry for that)
Definatley the truth. I'm also greatly looking forward to checking out Welcome To The Dark Place!
Jesus the spelling in your two comments makes me not want to watch the video lol
@@HowBoutDemBoyzz srry about that i am not a born english speaker so yeah its hard to type perfectly or good for me
I agree, but I still hope he keeps updating the game until he thinks it's finished, but the modding community might take the upper hand and start making their own updates
no he doesnt, first fix the foxes
1:53 bro casually predicted the most hated song of the year
Great minds think I like
TH-cam read my thoughts and let me read this comment first
One of my favorite things in the game will always be old birds described as the “walking ransom letter”, I just love that phrase so much.
And I really do wonder how we’re supposed to view the ghost girl, being that she can appear on so many different moons. And that’s without considering whether her code could also be seen as lore significant, at least in relation to her not being scannable. I personally think there might be some weight to her not being an actual physical monster, and more just a product of a player’s paranoia. Her code literally sets her to target the player with the lowest sanity/most paranoia. And given the fact she only targets one person at a time, other players can’t see her until the previous player is dead, and that the exact same ghost girl appears across so many different moons, at the very least it adds an interesting facet to her in the lore of the game.
This is sort of jokie, but I've always thought the doors were joining a union. Like, the guy at the computer no longer has to work through a literal war, and the helmet guy can finally breathe. Would be funny, and also continue the narrative of big business being dangerous, where unions are a strong way to fight back.
The doors are the union. Jeb is the company. The Jester is Human Resources.
Babe wake up, Everberon uploaded another Lethal Company lore video.
I don know if this is relevant in any way, but if you use a jetpack, you can fly to the top of the company building and see the backgorund enviorement and the true size of the company
i just finished the other lethal company videos from everberon and this pops up, good breakfast
Happy to be of service o7
another solid video. Honestly I consistently rewatch the lethal company videos you’ve done aha
literally the only reason why this game is still going strong is cause it has massive theory content which you are the peak content creator for
Stumbled across one of your videos.
Have now watched many of them & subscribed.
Keep up the good work!
Thank you, will do o7
@@everberon o7
I just appreciate how deep and exciting this game’s lore is. You don’t get that often
My theory is that I LOVE THE COMPANY. It's not just that I LOVE THE COMPANY, it's that YOU LOVE THE COMPANY. Its inevitable, and terrifying, but eventually WE LOVE THE COMPANY.
Such a game like this will take decades to recapture the fascination and mystery of hidden story telling. The themes, the simplicity-we truly are experiencing a work of art, that disguised itself as a game. A scary one-but a game!
Even down to the music, one person was able to break down how the music envokes a feeling of “A nightmare of solace”
God I love this game
it would be so cool drilling into the company building and trying to survive navigating it without the building/monster getting you and maybe going into the golden planet if its real.
i personally think that why sigurd was able to talk to someone in the golden planet was because the person was inside a facility or a bunker deep within the planet
I thought everyone agreed that, upon dying-either on a moon or ejected into space-that the company brings you back via being digested by the monster and teleported back into the ship?
That's what I believe the doors in the cinematics are. A way to show that death is far from the end, and that the door just leads back to the ship.
I always took the “Disciplinary Process” literal like: “You get to have a vacation in the void of space. Reflect on your wrong doings-and we’ll see you shortly to resume work after your lesson.”
i admire everyone who able to focus on one game for so long...i dont know if im getting old or something, but i cant grind one game, i need shuffle games otherwise i get....maybe not bored, but just tired. Maybe its because games dont have that feeling of novelty anymore...its just dailies, weeklys, achivments...im missing time when i was just gaming, not "working".
Judging by some of the logs and the v50 and v60 cutscenes, I have a theory. Maybe the golden planet isnt a planet of its own but its something that could be referred to as a form of an afterlife, think about it. The two times that the golden door shows up is when the employee that we see is in a life threatening situation. Maybe the golden planet is free of all monsters and is a sanctuary for every employee that ever got fired. This could also tie into the anticipated ending for the game where we drill the company wall, maybe how when in the Golden Planet log, the person on the phone mentions that "the beast" swallowed it, once we destroy the conpany wall with the drill then maybe we could be able to go to the golden planet (presuming that "the beast is the company konster AKA Jeb). Its just a theory and i could be completely incorrect.
(To all that actually read all this, thank you!)
Edit: I actually hadn't finished the video upon posting this comment and didn't know he touched on the theory of it being the afterlife, my bad!
actually good explanation
I feel like Gordion is supposed to be the golden planet, or at least was. I might be misremembering, but I believe if you type ‘goldion’ into the terminal it has a ‘This log is encrypted message’
Sweet more Letal Company lore. Hadn't played the game but I like the stuff
I sure do love letal company 👍
I always love lethal company lore vids
One thing I do want to point out, after the time of sigurd there exists entries in the bestiary ( like the mech or maybe the barber ) which has implications that there's been lore keepers before you trying to inform people about what the company has done/events, such as old bird entry
I did not expect the anti-capitalist reading of the monster in the company building lol, but it makes perfect sense. I guess you could argue the whole collecting scrap bit would be a nod to bullshit jobs in that case and the lack of compensation outside of the companies own stuff would be analogous to the labour theory of value. Interesting way to look at things, but definitely not the whole story. Far too big of an emphasis for something that would amount to a minor plot point if that interpretation was 100% of the picture.
Honestly I'd reckon that was the original "idea"/"theme" that the game was created from. Then zeckers built off of that to tell the story of the game's universe in a more entertaining way.
Used to the play the game so much with friends and I was genuinely incredibly interested in the lore and I have not played actively since like v40 (I played a bit with v50 running around like a popped Jester) and it's been great to keep up with the game to an extent watching the lore videos you make. Do hope Zeekers will continue to make incredible updates for the game so then you can continue to make incredible lore videos, but burnout and such is a truly horrible thing.
Keep up the great work yourself, earned a sub.
Your videos are always so well-thought-out and your voice is perfect for this sort of thing, so excellent work! I don't have any theories of my own to share at the moment, but one mystery I'm still curious about and that no one ever seems to mention is Steamboat Mickey appearing in the Version 47 update image before later disappearing from it. At the time, it made me wonder if something Steamboat Mickey-related could be found in the challenge moons or something, but if so, I wasn't able to find it myself. I'd be very curious about your thoughts!
Everberon makes a lore video and I listen
27:34 is extra tricky: the computer's copyright date suggests that the year is beyond 2108, meanwhile sigurd was an employee in the 1960's. It stands to reason that there might be anti-aging solutions, or that maybe the mortality of these characters might somehow function in a different way, but more than that, I wonder if that door breaks the timeline? Its use in context reminds me of something like the tardis, or Gman's doorways...
Something that might be being overlooked is an alternative interpretation of the red message from the cutscenes. It references "A hole in the fence" which can be found on Artifice! Artifice seemed to be some kind of factory, given the buildings and all the old birds, so the following line about "weary workers" could have a correlation. The broken fence in Artifice was just the first thing to come to mind when I saw that message, and I haven't sen anyone else talking abt it !
Tysm yet again for another lore theory drop!
Why am i watching videos like that at almost 12pm when i want to relax😭💀
the reason the scrap values are so wack is because certain items appeal to the Company's Literal Taste
I'm fine with Zeekers taking a break, but dammit I just want functionality of the mystery drill in the company building to finally be implemented!
I found Lethal Company as the best indie game of the 2020s, and I found the story and the lore in the game was fascinating. I watch so many videos about it I know almost everything in the game also I think the creator cared so much about the game he almost past out, I told myself multiple times and still to this day that the game was on purpose or coincidentally inspired by the most known, like the SCP foundation, the Half Life universe, Transformers, and the Resident Evil games, which made Lethal Company popular in the first place. And also the game has a cartoon based feel like TF2, there’s also older versions of the game. Like Version 4 and Version 9 which I feel will be interesting to cover in this channel.
According to the unused mood 44-liquidation based on its name its a ocean moon and 71-gordion also the only moon in game has a ocean , so (Maybe) 71 gordion is an Alpha look for 44 liquidation, what do u think
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I wondered if kaybe liquidation was perhaos a codename for inside the compajy building after the drill is used. Not sure of course but, it's 1 theory.
babe wake up, new everberon video dropped
So why are people now suddenly forgetting Zeekers' love of Unfortunate Spacemen? There's a map called Experiment in the game, there's a giant planet sized tentacle monster that eats worlds called The CEO of a company just called The Company. These are clear inspirations for Lethal Company's Company, Company Monster and the Experimentation map, so I don't think it's inappropriate to include discussion of that in the video.
I think that the war on titan may of been against the unreleased moon liquidation and in this was sigurd's father was forced to run tests on coil heads which titan didnt create but captured from liquidation, i also think that he uad no choice because his daughter or sigurds sister which we havent learnt about yet was being kept so he worked on the coilheads, however in the end she dies on liquidation and instead of a door opening for her she chooses to stay behind as the ghost girl, this would also explain why her highest spawn chance is on liquidation. It could also explain why sigurd is working for the company as he's trying to take them down from the inside.
The golden planet was calculated to have been moonsized. Fitting for the game but idk how it helps with theories about it’s story
What if the cutscenes are actually a flashback of the character you play as and the door was summoned by the company to "give them another chance in life"
i find it amusing, that zeekers, now a millionair, still feels the need for a patreon
Time isn't linear in the beast's stomach. It's spitting out the rinds. Reminds me of some Carcosa, Yellow King stuff.
18:22 huge missed opportunity not to call the chapter attack on titan
DAMN you're right
It’d be a shame if the golden planet was really the company monster eating up anyone near death, which may be why they get so freaked out when he mentioned them being in the company building
you can find the front part of the drill buried in the ground on assurance. It is in the path to the left of the ship when you exit said ship when it lands.
Okay, this may sound crazy, but what if Gordion WAS the golden planet? This would mean it 'eating' the planet is more metaphorical, but could refer to the fact it may have eaten all the gold from it, but it could also be the reason as to why it was potentially captured. Maybe it was lured into the planet?
Another crazy idea I had was what if instead of the monster being trapped inside, its actually us that travels into a safer, walled-off area of Gordion, while the monster roams free around the rest of the planet. If it is also the golden planet, maybe thats why the monster is still there, and our scrap is to make sure that there is always a pile of scrap building up/being added to so it doesn't run out. There are no windows on the ship so the crew inside wouldn't see the journey to the planet
I don't really expect these to be true, but I thought they would be interesting enough to throw out there
I more support the theory that the Golden Planet is or was the Earth
Great video! Im actually really sad that lethal company is losing updates for a while
My theory about the golden door is that it could be a sort of trick invented by the entity housed by the company monster. If it's of Eldritch origin, Psychological manipulation of this degree wouldn't be too out of its wheelhouse. The Contract Sigurd mentions could have implications as well, as signing deals with devils/evil things is usually not a very good idea.
Furthermore, if Sigurd's dad really is the one in the v50 cutscene, it could mean he's the one who wrote the entry on coilheads. Maybe he knew his son would have encountered them (and similar creatures) on his first real job, so he set out to educate him on what he'd be going up against. The sterile, manner of fact presentation of information and scientific nomenclature suggests professional study, as seen here. I believe other specimens were studied in this manner as well, like the baboon hawk and looting bug.
To be fair, i think it's a good thing that he is taking a break
i hope that in the next update you will be able to finish the drill to complete the story parts, and maybe some new ennemies (lasso man please^^)
but i also hope that after that there will be no big changes beside bug fixing
Games that tend to just update forever and never call themselves complete often loose the simplicity that made them great in the first time and become overcomplicated with too much stuff that turns out to be unbalanced or that overshadows some of the original mechanics.
I got a bit of that feeling with some of the recent mechanics like single scrap day or infestation
Is it possible that the golden planet was perhaps just a very technological advanced civilization that had put so much tech on a planet that it appeared gold(all the lights). maybe even a giant spacestation or planet sized space craft?
also is it possible that things the monster eat exist in some sort of pocket dimension or inside it's body. cuz the voice behind the wall gave me that feeling.
2:18 start of sponsor 3:43 end of sponsor
Can we talk about "the hole in the fence"? Because I was thinking about that drill all along, and noone seems to bring it up.
Is the goal of the drill to find the golden planet inside the company monster, or what's left of it? I'm gonna go crazy with that one in a reply here lol, only thing is the building is on a moon, which is usually smaller than a planet (if it's a physical planet)
Furthermore, I'm thinking that the disappearance of Sigurd might have been what was depicted in the Version 60 cutscene. Maybe he tried to get his "own private flight"; possibly by hanging on to the delivery pod?
Just to go wild here:
A cool theory about the afterlife stuff is, what does it mean to say that the golden planet is being digested if it's representative of a figurative and literal afterlife?
Is the constant screams because the residents are being digested eternally? Is feeding it scrap meant to delay the digestion?
Are we meant to *make* a hole in the fence with the drill, in order to free the golden planet, and therefore the afterlife, from the creature? Does "rest for the employees" mean that it freeing the golden planet is freeing the employees? Is death not an escape until the planet is free? Does the guy inside the wall losing their memories mean we all clones of the people of the golden planet?
Or does everyone smelling bad (especially tich) mean we've been reanimated from those who have been killed?
Is being cloned after death denying our entry into the afterlife?
Is the illogical item pay because items with memories or sentimental value feed it more? Is it feeding on our memories as we work? Is that why it could be feeding on the afterlife?
I think the idea that it's feeding on memories as well might be pretty compelling when combined with the golden planet being an afterlife, we'll have to see where things go!
it would be really cool if you could stumble into other crews on moons they did in the logs.
like another ship is already there and an AI crew is running around collecting loot and dying to monsters.
you could peacefully coexist or fight them for the goods
I hope that one day we can drill into the company, and its like a massive gauntlet that uses elements from all other moons and interiors, and it all ends in a massive boss fight with JEB
I hope that th drill becomes the end of lethal company, it would make the game not about surviving, but beating it. It would need to be a really challenging thing, to make a succesful run rare and challenging. For example, you could have to get 2 apparatuses, a drillbit from the mines, a battery from embryo, a pro flashlight, a gold ingot to saulder the wire and a sign to act as a lever. And after getting the final log with a code, you could launch it
I think the doors could be a representation of how the players revive. We don’t permanently die and always come back. We can’t escape and this entity (door) brings us back.
My idea about the drill/what its supposed to do: whoever made it is trying to kill the company monster. And the "dont tell" means dont tell either the company monster or whatever is keeping it contained
There is already a sound in the files for attaching a drill head to the drill
I always thought the doors were time-travellers.
Maybe its You, coming to save yourself.
I'm still convinced that Gordion is the Golden Planet, or at least what remains of it, and Jeb is the beast consuming it.
this was well put together well done
I wonder why it is that whenever you buy something on any moon, the time to arrive is always the same. Maybe the company supply rockets have the ability to move between moves super fast. Maybe faster than the company ship
one of the main things ive had trouble wrapping my head around is a line of the text during the low oxygen cutscene, saying a hole in a fence, which im guessing might be referencing 68 art in some way?
Extending from the golden planet ‘heaven’ idea, The idea of the planet being a place of ‘life after death’ isn’t as far fetched as it sounds. A simple thought that when you die, you go to the Golden Planet. By assuming this, the cut scenes of the opening cinematics suggest that the doors open upon death, and the golden glow behind the door is the golden heavenly glow of the Golden Planet. This is further evident through how players are able to respawn continuously and remain working for the company, it suggests that the company is able to remove past workers from the ingested golden planet, and continue their work for the future of the company. This would make sense as to why Sigurd hears voices on the walkie, it’s just the voice of past employees who have/are about to die, on the inside of the company’s walls where the Golden Plant is stationed/being consumed.
It makes a lot sense but it wound cause many other factors such as the drill to become unknown…
I have to ask, what inspired you to use the bang sound between time stamps???
and also great video! Hope to see more sometime
This seems like a wild idea but you should go and explore all of the maps in the game and see if there is anything in those maps maybe with a friend
I have a theory what if the cinematics shown of the golden door that could seemingly be anywhere void of our laws of physics in the universe, is a way for the beast to gather food for itself from incredible distances or just out of being so powerful. Whats if at a certain point or something you/our characters get so scared the beast can psychologically link to you and present you this golden safe haven ticket out of whatever situation youre in, just for it to be a doorway to the beasts stomach, mouth, or in front of it before it eats you. And the guy inside the walls freaking out went through that golden door presented too him and just now figured out where he truly ended up at when talking to siguard, thus leading to him freaking out intensely and making him in audible just from sheer fear of his situation.
This keeps in line with the rest of the monsters in the game, what more fitting ending to this game than being eaten by a giant elderich celestial god mosnster. Im thinking something looking like the precursors from halo lore
It may be unpopular but I think that the office is a staff of the company but then they got overran by the large monster
Salute to the grind!
Okay I swear I remember a log entry where sigurd says he doesn’t remember much from before becoming a company worker and then it’s said that the people on the Golden planet are losing their memories
And then it’s said that it’s spitting out the rinds
What if the crew members were eaten by the company then spat back out and given their job
10:54 ...it follows me everywhere
Clearly the door in space is a reference to the scary door in Futurama
Two thoughts: If Sigurd's Dad is the one in the V50 cutscenes, maybe Sigurd is the one in the V60 cutscenes after being fired?
Also, if both cutscenes are related to Company (THE Company) workers being saved by the Golden Planet, maybe the destruction of the planet was intentional? Like maybe they airdropped Mr. Bezos directly onto the planet in retaliation for taking their workers and that was covered up as a massive meteor. Then, while Mr. Bezos was napping or something (it was a lot of gold and gold is his favorite food), they built the giant walls around him? Idk, it doesn't sound that plausible but anything is possible.
Honoured to be this early to an everberon video
Ans i'm honored to have you here 🙏
What I find to be weird is no one asks if you are feeding it metal and scrap...why doesn't it just eat the wall then?
spooky theory, the "golden planet" is heaven pretty much, that's why its not on any star maps, its just a story. the eldritch beast that the company monster is, somehow, horrifyingly, ate heaven. all of the employees who the golden door opens for are employee's that have failed the company or are rebelling, after they go through the door into heaven/golden planet, they realize that its been turned into a hellish environment by the monster's digestion. that's why the people is the wall knew they were on the golden planet, not because they lived there, but because they heard the stories and recognized it, and they started freaking out when Sigurd mentioned them being in the company building, because they WORKED for the company, realizing their now trapped inside the monster in an endless hell.
Great video! I've been getting back into LC with v64, and basically stopped at v50. I remember seeing a man in the door way for the v50 intro, did that get scrapped or what happened?
halloween right around the corner and zeekers takes a hiatus? Wtf man, its incredible how he fumbles the bag with this game...
it’s not that deep bro
@ for his biggest game and being a horror one too, yeah it is. But if you dont agree thats ok
@@peddroh23 i think it’s good that bro is prioritizing his own rest and well being over his video game
@@carbonationstation1551 its not really a rest if he is working in other 3 random projects at the same time(LC anniversary was him saying he couldn’t do much bcs of too many other projects).But I really hope he really takes the time to rest a bit too.
@@peddroh23 oh i didnt know he was working on other stuff lol thats my bad
The yellow door isn't real, its simply a metaphor for a place that is some sort of sanctuary for employees that are going to fail quota as referenced in the messages in the second cutscene.
I pardon, a defense, (Desmond asking if the wall is a defense
I tunnel, (Desmond making the drill
I hole in the fence (the drill being used
For all the weary workers,
does it exist (a place beyond the company
while there isnt much info to work on, i wouldnt dare be that dismissive of the golden planet connections, as alongside the bright doorways, the "THERE IS SUCH A PLACE" screens use a very particular smelly, dark/subtle yellow that i CANNOT imagine anyone not using deliberately
also thank you for mentioning sigurds dad, i felt like i was babbling like a madman waiting for it to come up
what if the ghost girl is the girl that gets murdered by the coil-head in the opening cutscene? She indestructible, unstoppable, and kills you by ripping your head off once she touches you. Sounds like coil-head behaviour to me, so maybe she's just a vengeful spirit that haunts facilities. just a theory
i think the office scene from level company might whom might be commuting espionage or is a spy for a 3th party trying to find info about the coil heads