The Chinese focus tree feels... weird? There's some incredibly powerful focuses in there, and some paths that are useless. Their best industry path is to conquer the warlords, and their second best industry path is the foreign investment one. The real industry path has an amazing starter focus and two easy access research slot, but everything else in there is not worth your time.
Yes because it's incredibly old. The content for China and warlords was added back in waking the tiger, so the entire tree is very outdated. Still, it's certainly better than some nations (cough cough UK puppets).
the older focuses are clunky fs, Japan and it’s enemies quite desperately need a focus update, some of them even have less focuses than the generic focus tree iirc…
The whole training your army raising world tension was definitely a thing that was mentioned as being added with the dlc but i think it may have been pulled last minute
Honestly, I think there’s room for World Tension to be adjusted, to better reflect local vs global tensions. Like you mentioned with the possibility of exercises making your neighbors nervous, having a localized tension would allow for that. Britain shouldn’t be fussed about Chinese troops drilling on the border of Sinkiang, but Sinkiang should definitely, and Japan and the Soviets should probably be perking their ears up. You could also maybe have a political stance to adjust how far or near tensions need to be before they impact you, with focuses like Isolationism for the US setting your isolationism vs interventionism all the way to the most isolationist, making your country least-affected by tension-events in far away countries.
This would be awesome to prevent people from war declaration spiking or doing other crap to override the mechanic
3 วันที่ผ่านมา +34
I did a WC as Communist China (or rather Sinkiang into Communist China into Turkic Empire) once and I also built a bigass navy. The flagship was a Super Heavy Battleship called the Sun Yat Sen which tool three years to build and participated in exactly three sea battles. Sank the Hood tho, which got me the achievement tied to sinking that damn boat, so it was worth it.
something i found out is that the cruiser sub is basically a buffed 1940 sub (aka sub III) that has a bit of buff in range/firepower with the downside of it costing more production and researching it cost resource. those are already good but there's something else i found, that is by rushing it you can get it as early as 1938.
I think force concentration made ai a little more stupid, in one of my campaigns Soviets concentrated in Ukraine which resulted in literally 0 divisions north of Minsk
Paradox did not changed the fuel market logic. Aparently the AI tries it's best to keep up a somewhat positive fuel stock, at the begining of the game most nations start with a very tiny stock, USA sells fuel but USA is in the america and since most nations do not have convoys...
19:50: Its not too hard to hold Beijing if you build lvl 5-10 forts there and on Tianjin, once you do that your pretty much invincible. I've done it that many times the Japanese are traumatised because of that. They attacked Beijing and suffered 40-50k casualties as they bashed their heads on that one tile
@thatguy5391 It works best if you have two full armies (two armies of 24). One on the Tianjin border with East Hebei, and one on the Beijing-Manchu to Shanxi border, once you do that its gg wp as you watch ths K/D just stack and skyrocket. The Shanxi-Menjiang border you can just put your spares as its irrelevant, Japan will just attrition in there
Yo Tibbies, did you know that if you upscale your videos to 1440p before uploading-while it doesn't make the raw video look any better-it will make youtube use the vp09 codec on it which will compress the video less and make it appear clearer for the viewer.
A little nitpick. When doing the 'puppet warlords' focus, it is recommended to leave the defiant warlords alive in some random state, and later properly integrate them with your decisions. Besides RP, it is useful for having their generals transferred to you, which doesn't happen when you annex (late game spawning generals is a bottleneck when you will be spamming out 100s of divisions); and, if they are left alive for longer, they have time to complete own focuses, giving you more factories upon integration later. Also I've found that doing the historical Chinese United Front is more ok than it sounds, warlords have a good starting army, which (if you go integration and they refuse, forcing you to attack them) isn't quickly replaced; then, after Japan is defeated, the PRC will attack you on their own some time later (easy kill), and after doing One China focus you can declare on the warlords easily too, they remain in CUF and don't join Allies, and Guangxi is considered the major in the faction, so yeah.
Maybe like a normal Chinese player if you had gone for army reform after warlords you could have held Beijing. The most important thing is to always do army reform after warlords and stack 24 divs on Beijing
How were you able to reorganise the railway system? That decision should vanish after you get more than 51 factories?.. Figured it out.. Somehow I became a major and also have more factories in 1937 than you do in 1938??? XD No idea what I did differently XD
Havent really understood your point? Modern subs decimate prewar navies... always done that. Even subs3 with sub4 engine, 2nd snorkel and sub4 torps decimate AI navies😂
12:25 AKAdeemia Sin icka You’re trying to AKE , it’s AKA that’s what’s what’s tripping you up, because in English we often say acedemy even though it’s spelt academy. But all the related words can’t have the E there or else the pronunciation collapses.
Its visibility and speed, it has better visibility to not be seen and better speed to get away quick enough. I also think it has better range, iirc the Cruiser sub gets 6k range if you give it a fuel tank but a Fleet Sub gets that off the bat so you can instead throw on more torpedoes for more torpedo attack. Fleet Subs are awesome but Cruiser subs are a great intermediate to getting Fleet Subs
Cruiser subs are gimmicky imo. They aren’t fast, they’re spotted easier. The deck gun and float plane hanger are cool af, BUT useless generally. It’s better to just have lots of torps, high speed, low visibility, as well as either parascope, radar, or the new rubber hull things for subs. Also cruiser subs are more expensive than fleet subs when both are fully decked out.
The Chinese focus tree feels... weird? There's some incredibly powerful focuses in there, and some paths that are useless. Their best industry path is to conquer the warlords, and their second best industry path is the foreign investment one. The real industry path has an amazing starter focus and two easy access research slot, but everything else in there is not worth your time.
Yes because it's incredibly old. The content for China and warlords was added back in waking the tiger, so the entire tree is very outdated. Still, it's certainly better than some nations (cough cough UK puppets).
the older focuses are clunky fs, Japan and it’s enemies quite desperately need a focus update, some of them even have less focuses than the generic focus tree iirc…
The whole training your army raising world tension was definitely a thing that was mentioned as being added with the dlc but i think it may have been pulled last minute
Mandela effect
Honestly, I think there’s room for World Tension to be adjusted, to better reflect local vs global tensions. Like you mentioned with the possibility of exercises making your neighbors nervous, having a localized tension would allow for that. Britain shouldn’t be fussed about Chinese troops drilling on the border of Sinkiang, but Sinkiang should definitely, and Japan and the Soviets should probably be perking their ears up.
You could also maybe have a political stance to adjust how far or near tensions need to be before they impact you, with focuses like Isolationism for the US setting your isolationism vs interventionism all the way to the most isolationist, making your country least-affected by tension-events in far away countries.
Dude. You cooked with this. It be hard to implement properly but you have a very very good idea here.
This would be awesome to prevent people from war declaration spiking or doing other crap to override the mechanic
I did a WC as Communist China (or rather Sinkiang into Communist China into Turkic Empire) once and I also built a bigass navy. The flagship was a Super Heavy Battleship called the Sun Yat Sen which tool three years to build and participated in exactly three sea battles. Sank the Hood tho, which got me the achievement tied to sinking that damn boat, so it was worth it.
The 3 navy battles thing is so real. But I bet those 3 battles were glorious.
@@thetibbiesshow Yeah it was very much worth it. I want to do that again some time soon, China is very well suited for (later) naval game
something i found out is that the cruiser sub is basically a buffed 1940 sub (aka sub III) that has a bit of buff in range/firepower with the downside of it costing more production and researching it cost resource. those are already good but there's something else i found, that is by rushing it you can get it as early as 1938.
I think force concentration made ai a little more stupid, in one of my campaigns Soviets concentrated in Ukraine which resulted in literally 0 divisions north of Minsk
Paradox did not changed the fuel market logic. Aparently the AI tries it's best to keep up a somewhat positive fuel stock, at the begining of the game most nations start with a very tiny stock, USA sells fuel but USA is in the america and since most nations do not have convoys...
19:50: Its not too hard to hold Beijing if you build lvl 5-10 forts there and on Tianjin, once you do that your pretty much invincible. I've done it that many times the Japanese are traumatised because of that. They attacked Beijing and suffered 40-50k casualties as they bashed their heads on that one tile
Sounds hilarious I will try this
@thatguy5391 It works best if you have two full armies (two armies of 24). One on the Tianjin border with East Hebei, and one on the Beijing-Manchu to Shanxi border, once you do that its gg wp as you watch ths K/D just stack and skyrocket. The Shanxi-Menjiang border you can just put your spares as its irrelevant, Japan will just attrition in there
12-width infantry with some planes overhead will hold it. You just have to build infantry equipment from the beginning.
Yo Tibbies, did you know that if you upscale your videos to 1440p before uploading-while it doesn't make the raw video look any better-it will make youtube use the vp09 codec on it which will compress the video less and make it appear clearer for the viewer.
Bro! Force concentration is dope! I am playing Italy in new DLC and it is so much harder. Except Allies dying in Africa - so funny xD
Oh hey my suggestion got through, it's funny cause I'm doing RoC navy rn!
A little nitpick. When doing the 'puppet warlords' focus, it is recommended to leave the defiant warlords alive in some random state, and later properly integrate them with your decisions. Besides RP, it is useful for having their generals transferred to you, which doesn't happen when you annex (late game spawning generals is a bottleneck when you will be spamming out 100s of divisions); and, if they are left alive for longer, they have time to complete own focuses, giving you more factories upon integration later.
Also I've found that doing the historical Chinese United Front is more ok than it sounds, warlords have a good starting army, which (if you go integration and they refuse, forcing you to attack them) isn't quickly replaced; then, after Japan is defeated, the PRC will attack you on their own some time later (easy kill), and after doing One China focus you can declare on the warlords easily too, they remain in CUF and don't join Allies, and Guangxi is considered the major in the faction, so yeah.
Zhang He would be proud
recently found the channel post götterdämmerung and really enjoying the videos, especially naval centric hoi4
There's an easy way to counter the ai. It's called space marines
I love Warhammer brainrot, I just wish they'd keep it in their fandom.
No admiral ,few generals ah shitt
Amazing video!!!!!!!
Happy thankstibbing.
Thanks tibbing is crazy. And you too xd
Maybe like a normal Chinese player if you had gone for army reform after warlords you could have held Beijing. The most important thing is to always do army reform after warlords and stack 24 divs on Beijing
no the exercise thing seems to be a decision event for austria that's effects the chance for neighboring country to peacefully accept annexation
The thing with the fuel always happened the ai buys to feel up their stockpile at the start then stops
Huh, I never noticed until now.
I am once again asking you to play the Vanilla Naval Rework mod.
omg, I'm so glad I finally found you
What mod makes the interface colored ?
Legislative is pronounced Ledge-is-late-iv, good video tho
Tibbies The Bibbies
Guess Japan was missing sonar and hydro
I thought I saw the same thing regarding world tension and exercising armies. I have yet to see it have an impact. Did someone make it up?
Wasn't it in HoI 2 and 3?
U are a big youtuber to me bro
The only mistake I see is changing doctrine ironically GBP is better for tanks than mobile warfare (due to planning bonus)
what is that mode for the colora in the buttons?
It’s the fps map mod
How were you able to reorganise the railway system? That decision should vanish after you get more than 51 factories?..
Figured it out.. Somehow I became a major and also have more factories in 1937 than you do in 1938??? XD
No idea what I did differently XD
It's really hard to listen with this microphone and the microphone settings
Havent really understood your point? Modern subs decimate prewar navies... always done that. Even subs3 with sub4 engine, 2nd snorkel and sub4 torps decimate AI navies😂
12:25 AKAdeemia Sin icka
You’re trying to AKE , it’s AKA that’s what’s what’s tripping you up, because in English we often say acedemy even though it’s spelt academy. But all the related words can’t have the E there or else the pronunciation collapses.
Nope, I’m just a goober who sometimes talks too much and forgets how to say things occasionally. It happens.
Its pronounced "Lej-islative"
Can some one tell me why the fleet submarine is so good. I don’t see why it’s better than the cruiser sub.
Its visibility and speed, it has better visibility to not be seen and better speed to get away quick enough. I also think it has better range, iirc the Cruiser sub gets 6k range if you give it a fuel tank but a Fleet Sub gets that off the bat so you can instead throw on more torpedoes for more torpedo attack. Fleet Subs are awesome but Cruiser subs are a great intermediate to getting Fleet Subs
Cruiser subs are gimmicky imo. They aren’t fast, they’re spotted easier. The deck gun and float plane hanger are cool af, BUT useless generally. It’s better to just have lots of torps, high speed, low visibility, as well as either parascope, radar, or the new rubber hull things for subs. Also cruiser subs are more expensive than fleet subs when both are fully decked out.
Bro google how to pronounce legislative for the love of all things holy
You’ve never been tongue tied before?
Dang bro needs to spend less time playing map game and more time working on his reading skills
Can´t believe to be the first to comment. Keep up the great work.