Hi Reza @sarkamari, I just wanted to thank you for this excellent video. I've seen the term Gaussian Splatting tossed around a lot lately but nobody I watch here has taken the time to explain it as clearly and easy to understand as you have. The Unreal Engine part (I am a user early on my journey) is actually a bonus! Thanks again - looking forward to your next tutorial.
Great video, teacher, excellent. I wanted to ask you something related to Shaders. Is it possible to apply an animated or cartoon style to the gaussian point cloud, transforming the style from "Realistic" to "Animated"? Thank you very much for your time and have a good day
Thanks a lot, according to your video at 13:20, when I increase and decrease the image size, the quality of the gaussian splitt remains constant and doesnt change. Do you know where this problem comes from?
Hi Reza @sarkamari, I just wanted to thank you for this excellent video. I've seen the term Gaussian Splatting tossed around a lot lately but nobody I watch here has taken the time to explain it as clearly and easy to understand as you have. The Unreal Engine part (I am a user early on my journey) is actually a bonus! Thanks again - looking forward to your next tutorial.
i never heard about Gaussian Splatting before, very informative video. damet garm.
سپاس
HOO really interesting ! thank you for this !
Great video, teacher, excellent. I wanted to ask you something related to Shaders. Is it possible to apply an animated or cartoon style to the gaussian point cloud, transforming the style from "Realistic" to "Animated"? Thank you very much for your time and have a good day
I do not know how this can be done in UE alone. With Nuke combined and the power of AOVs anything is possible
Thanks a lot, according to your video at 13:20, when I increase and decrease the image size, the quality of the gaussian splitt remains constant and doesnt change. Do you know where this problem comes from?
you need to review 2DGS, that makes surface normals and its easier to relight
Wow interesting 🤙
How can I package the project in Unreal Engine?
How much for just a plugin????? Are you totally crazy???
Use the free version :)