PATH TRACER Explained - Unreal Engine's Underrated Tool

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  • เผยแพร่เมื่อ 17 พ.ค. 2024
  • The first 1,000 people to use this link will get a 1 month free trial of Skillshare: skl.sh/williamfaucher08211
    This tutorial is all about the new & improved Path Tracer renderer in Unreal Engine 4.27. This is a pretty condensed video but will cover everything you should know before using it! With new supported features like Subsurface Scattering, Raytraced Translucency, Caustics, and much more.
    Major thanks to Lars Stranden for letting me use his epic Turtle Model in this video! Check out his channel here:
    / @larsstrandenart
    Raytraced Glass Tutorial:
    • The Awesome 4.27/UE5 U...
    Movie Render Queue Tutorial:
    • Improve Your Renders W...
    Path Tracer Documentation / Supported Features:
    docs.unrealengine.com/4.27/en...
    Stay until the end for my recommended render settings.
    ---------------
    Some product links are affiliate links which means if you buy something I'll receive a small commission.
    ---------------
    Timestamps:
    00:00 - B-Roll
    00:25 - Pathtracer Explanation
    02:26 - System Requirements
    03:14 - Using the Path Tracer
    06:39 - Why Samples Matter
    09:03 - Denoising for video
    10:17 - Other Features
    13:02 - Changes to Materials
    17:04 - Changes to Skylight
    19:40 - Skillshare
    20:52 - Limitations
    23:06 - Rendering with MRQ
    25:07 - Recommended Render Settings
    --------Cameras and Gear Used To Film This Video ------
    DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon and B&H Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
    My Streaming / Recording Setup (How this Video was Recorded)
    Nikon Z6II : geni.us/OPxBG
    Sigma 35mm f/1.4 Art : geni.us/ByMa
    Deity S-Mic 2 Shotgun Microphone: geni.us/ed6pyO
    Aputure MC Pocket LED: geni.us/uVZNl
    Godox LEDP 260c LED Panel: geni.us/OgidwX
    Godox Parabolic Softbox : geni.us/oHZ2b9
    Godox SL-60W Studio Light: geni.us/68wx

ความคิดเห็น • 976

  • @WilliamFaucher
    @WilliamFaucher  2 ปีที่แล้ว +49

    The first 1,000 people to use this link will get a 1 month free trial of Skillshare: skl.sh/williamfaucher08211

    • @Wilphi
      @Wilphi 2 ปีที่แล้ว +1

      NICE :)

    • @esrarchitecture4136
      @esrarchitecture4136 2 ปีที่แล้ว

      Hi William. I wrote to your Instagram account but you didn't reply. I need your help. My project is big and with your help the result could be very good.

    • @WilliamFaucher
      @WilliamFaucher  2 ปีที่แล้ว +7

      @@esrarchitecture4136 Hey man, I get a lot a messages on IG, and it would be a full-time job to get back to everyone so I apologize. I really don't have enough time in my day to answer everyones questions unfortunately! It's nothing personal!

    • @esrarchitecture4136
      @esrarchitecture4136 2 ปีที่แล้ว

      @@WilliamFaucher I understand you bro, time is our problem. I have to animate this project very nicely. I need a little help with this. The project is an interior design animation of a large classical building. My video card is GTX 1080ti and I passed the project unreal, the details are very bad and blurry. I used ue5. Which video of you should I watch for lighting and upscaling? This project is very important for me, even for my business life. I hope you can understand me bro.

    • @PiyushYankee
      @PiyushYankee 2 ปีที่แล้ว

      @@esrarchitecture4136 I suggest you should use Unreal 4.27 with raytracing, that is what saved my project too, I have been using UE5 to quickly set up lighting but there were lots of flickering issues in an animated video, I think because of screen space Gi and reflections. I have a gtx 1060 6gb but All I need was rendered frame and It worked great apart from a few crashes but Still I get to Finish my project in Time.

  • @radovanlai6kotal
    @radovanlai6kotal 2 ปีที่แล้ว +12

    There are only few people whose make tutorials and explanations so positive, thank you William!

  • @lordkiller977
    @lordkiller977 2 ปีที่แล้ว +5

    I was waiting for this video, William.
    This feature inside the engine is absolutely relevant for stills renders as a full package product with realtime content.
    Cheers, William!

  • @AleksaStefanRadunovic
    @AleksaStefanRadunovic 2 ปีที่แล้ว +38

    Just wanted to say that out of all the tutorials and guides online, I find yours the most helpful. You give practical, technical and artistic advice all in one. Also really nice that it's from a VFX point of view since that's my industry as well.

    • @WilliamFaucher
      @WilliamFaucher  2 ปีที่แล้ว +3

      Thanks Aleksa! I appreciate the kind words!

  • @stanislawmaderek8784
    @stanislawmaderek8784 2 ปีที่แล้ว +8

    Welcome back, William! It's great to see you here again. I was waiting impatiently for this movie. Thank you!

    • @WilliamFaucher
      @WilliamFaucher  2 ปีที่แล้ว +2

      Thanks Stanislaw! I appreciate it!

  • @Brujah1988
    @Brujah1988 2 ปีที่แล้ว +8

    Welcome back mate! Was getting worried there for a while. Really neat video, as always. Can't wait for more hindsights in UE5!

    • @WilliamFaucher
      @WilliamFaucher  2 ปีที่แล้ว +4

      I'm still alive! Real life just gets in the way sometimes :)

  • @CinematicCaptures
    @CinematicCaptures 2 ปีที่แล้ว +69

    Man I can’t wait for this to be fully supported

    • @WilliamFaucher
      @WilliamFaucher  2 ปีที่แล้ว +9

      It's pretty robust for the time being! No decals or volumetrics/fog is a big of a downer, but hey can't get too greedy!

    • @CinematicCaptures
      @CinematicCaptures 2 ปีที่แล้ว +2

      @@WilliamFaucher yeah the fog and decals are really the only drawbacks left holding me back from experimenting with it more. But super exciting to imagine where they’ll be at once they fully release UE5.

    • @WilliamFaucher
      @WilliamFaucher  2 ปีที่แล้ว +5

      @@CinematicCaptures If it supports hair soon too, I'll be happy!

  • @kirbi9205
    @kirbi9205 2 ปีที่แล้ว

    I haven't been on this channel that long, but am always impressed with how well the tutorials are explained. You really notice the quality!
    Good job mate!

  • @garyhaus
    @garyhaus 2 ปีที่แล้ว +1

    SUPER Awesome William! Thank you for the deep dive into the updated Pathtracer sir!

  • @CCGS
    @CCGS 2 ปีที่แล้ว +68

    Fascinating, I honestly thought those little statues at the beginning of the video were part of a recorded intro and were real little statuettes 😆 absolutely gorgeous work and intriguing feature to dive into. Thanks for sharing 😁

    • @WilliamFaucher
      @WilliamFaucher  2 ปีที่แล้ว +8

      Thanks so much! I appreciate it!

    • @dominicmaher1389
      @dominicmaher1389 ปีที่แล้ว +1

      I was just about to comment the same thing!!

  • @FilmCore
    @FilmCore 2 ปีที่แล้ว +36

    Another great tutorial! Thank you so much, always wondered what tf to do with the Path tracer! Like you said, I'll probably use it to compare the lighting for my real time renders! :D

    • @WilliamFaucher
      @WilliamFaucher  2 ปีที่แล้ว +3

      Yeah it's great for comparing! But also amazing for final-pixel renders if you can afford the wait times.

    • @FilmCore
      @FilmCore 2 ปีที่แล้ว

      @@WilliamFaucher Yeah the final results look absolutely amazing, but i moved to Unreal to avoid the long render times haha. Maybe one day for a huge project when I have a lot of time I can go back to path tracers to get that supreme quality. Keep up the vids man! They're a lot of help!

    • @WilliamFaucher
      @WilliamFaucher  2 ปีที่แล้ว +2

      @@FilmCore Yeah I don't see this replacing the realtime stuff, it's just icing on the cake, a nice feature to have if you need it. It makes Unreal a pretty well-rounded package now!

  • @TehranBatman
    @TehranBatman 2 ปีที่แล้ว

    Thank you so much sir! you have no idea how your videos help me understand unreal so much better. The way you explain the concepts is awesome man! It's not boringly slow and it's not so fast that nobody could understand. Just the sweeeeeeet spot!

  • @HB-qj7im
    @HB-qj7im 2 ปีที่แล้ว

    You're such a champ. Your overviews and tutorials are so easy to digest and follow and your excitement is infectious. I've been working in games and in UE for years and I still find gems in each and every video. Keep it up!

  • @stephenforsyth7883
    @stephenforsyth7883 2 ปีที่แล้ว +28

    I'm really excited about this move because it just simplifies your life as a 3d artist so much, once it's feature complete you're basically free to build your library of resources and personal pipeline entirely around UE and lose nothing for it.
    Even just being able to render out stills path traced but render fast videos in real time opens up many options.

  • @Ivan_My_Zdes
    @Ivan_My_Zdes 2 ปีที่แล้ว +5

    Спасибо! Отличные уроки. Качественно, интересно, профессионально

  • @bertcraft
    @bertcraft 2 ปีที่แล้ว +1

    Dude, you're awesome. Way ahead of any other ue4 tutorials, very friendly, thorough and clear. You clearly think well about what people need to understand/learn when you make these videos. You deserve WAY more subs!

    • @WilliamFaucher
      @WilliamFaucher  2 ปีที่แล้ว

      Thank you so much! I appreciate that!

  • @philippe6724
    @philippe6724 2 ปีที่แล้ว +1

    Exceptionally well taught! Amazing content to get started with UE 5. Thank you William!

  • @Ranstone
    @Ranstone 2 ปีที่แล้ว +4

    Unity: "I soon will be a kinda-path tracer!"
    Unreal: _"I'm already path tracer"._

  • @reversebutcher
    @reversebutcher 2 ปีที่แล้ว

    Thanks so much! Your tutorials are fabulous and really helping me wade through Unreal Engine as a fine artist who is learning it for making cinematics. Really helpful!

  • @CNCAddict
    @CNCAddict 2 ปีที่แล้ว +1

    Major props for adding descriptions to each section of your video! Saves so much time.

    • @WilliamFaucher
      @WilliamFaucher  2 ปีที่แล้ว

      Thanks! Yeah I love it when people add chapters so I do it myself too!

  • @hypersapien
    @hypersapien 2 ปีที่แล้ว

    This is the first of your videos I've seen- I really like your teaching style. You're very concise and clear, and sharing your video with some UE4 friends of mine I've found that they all already are familiar with your videos and like your stuff. Now I get to join the club!

  • @Mukhtar_SH
    @Mukhtar_SH 2 ปีที่แล้ว

    Happy to see you again 🙌🏾 great tutorial

  • @Apuat
    @Apuat 2 ปีที่แล้ว +2

    THANK YOU WILL!!! This is the only comprehensive tutorial I found for path racing and it’s so on time. I’ve been opening up some old projects and taking a look at them. Amazing! I can not wait till it works with Niagara & is implemented in UE5!

    • @WilliamFaucher
      @WilliamFaucher  2 ปีที่แล้ว +2

      Thanks Jonathan! Appreciate it! Will be exciting for sure if this works well with Nanite!

  • @amirierfan
    @amirierfan 2 ปีที่แล้ว

    Every single time I watch your content I open Unreal 5 mins through your videos... Man, you are really really good at teaching this thank you so much, and please keep going...

  • @The9PointStar
    @The9PointStar 2 ปีที่แล้ว

    Best video ever about Path tracing! I've been watching your videos for a while, thank you!

  • @jinmick9998
    @jinmick9998 2 ปีที่แล้ว

    that's so great !! Finally I figure out what's different between Octane / Redshift /Eeeve render and ureal engine path tracer thank you William

  • @wowowo
    @wowowo 2 ปีที่แล้ว

    Amazing stuff, thanks for your detailed explanations.
    Have a good day!

  • @princevasimalla
    @princevasimalla 2 ปีที่แล้ว

    I've been searching about this tool everywhere but didn't found any good tutorial this one is gem ❤️ happy to see you back again

    • @WilliamFaucher
      @WilliamFaucher  2 ปีที่แล้ว +1

      Glad to hear it! Thanks so much!

  • @essam-awad
    @essam-awad 2 ปีที่แล้ว

    Welcome back William my friend !!!!! :) very informative as usual !!!!, thank you my friend !!!!

  • @allthings3d
    @allthings3d 2 ปีที่แล้ว

    This is awesome. Thanks for the great presentation and tutorial on 'Path Tracer' PS great intro by the way, your natural camera and depth of field made me question if this was real or not.

  • @guso-trungngo
    @guso-trungngo 8 หลายเดือนก่อน

    Thank you so much, hope to see more tutorials about material

  • @vfxforge
    @vfxforge 2 ปีที่แล้ว

    welcome back, as always I am super impressed with your videos and the time you take to actually prepare and test your findings. thank you! hope you enjoyed your break as well.

    • @WilliamFaucher
      @WilliamFaucher  2 ปีที่แล้ว +1

      Thank you!

    • @vfxforge
      @vfxforge 2 ปีที่แล้ว

      displacement still not support I suppose?

    • @WilliamFaucher
      @WilliamFaucher  2 ปีที่แล้ว +1

      @@vfxforge I haven't tried displacement specifically but I don't see why it wouldn't. This isn't UE5 :)

  • @oxygencube
    @oxygencube 2 ปีที่แล้ว

    Excellent once again. Great to see you back!!

  • @JoseAGomezM
    @JoseAGomezM 2 ปีที่แล้ว +1

    Man, as an artist that have been away from unreal for a few months, I was amazed at how much this is the exact info I was looking for, explained in the exact way that like. Of course I subscribed as I suspect you are going to be showing us a lot of the things I will be using in the next months. Kudos!

    • @WilliamFaucher
      @WilliamFaucher  2 ปีที่แล้ว +1

      Thanks so much ! And welcome to the community!

  • @UnrealBucket
    @UnrealBucket 2 ปีที่แล้ว +1

    Great tutorial. I've been using path tracer to render assets thumbnails for the Unreal Bucket library for a while now, and I love it. I can't wait to have volumetric fog and decals support.

    • @WilliamFaucher
      @WilliamFaucher  2 ปีที่แล้ว +1

      That's a perfect usage for it! Totally agreed, the day UE gets PROPER volumetrics support, like VDB's and such, oh man...

  • @m1sterv1sual
    @m1sterv1sual 2 ปีที่แล้ว +1

    Missed you so much man, u never disappoint!

  • @theSamuraiNz
    @theSamuraiNz ปีที่แล้ว

    holy moly, amazing tutorials. Thank you.

  • @Spark_Studios
    @Spark_Studios 2 ปีที่แล้ว +1

    Thanks so much, this great tutorial is very helpful

  • @matthewaina4234
    @matthewaina4234 2 ปีที่แล้ว

    Amazing tutorial. Thanks William

  • @Azaroth66689
    @Azaroth66689 2 ปีที่แล้ว

    Amazing Tutorial as always, keep it up !!! Thanks

  • @3darchstuffs
    @3darchstuffs 2 ปีที่แล้ว

    Awesome video. lots of cool information included in it. Keep it up. Good luck.

  • @amynfarooqui
    @amynfarooqui ปีที่แล้ว +1

    Im a big fan of yours. Wow what great videos and what explanation. Amaaaazzzing William!!

  • @moleytv
    @moleytv 2 ปีที่แล้ว

    Really helpful. Thank you!

  • @lindsaynoble4349
    @lindsaynoble4349 2 ปีที่แล้ว +1

    Hello William, I have been watching and learning Unreal teaching on TH-cam since the pandemic started. I have many teachers now and I want you top know that you’re the best, by far. You are a natural teacher and always instinctively point out what the untrained needs to understand. Thank you so much and please keep doing what you are doing.

  • @digeud1590
    @digeud1590 2 ปีที่แล้ว

    Thank you for Tutorial!!

  • @sergeygilgenberg8331
    @sergeygilgenberg8331 2 ปีที่แล้ว

    Very cool lesson, as always! Thanks William!

  • @HyperGalaxyEntertainment
    @HyperGalaxyEntertainment 2 ปีที่แล้ว

    amazing tutorial!! thanks my man

  • @jarrodsheldon8812
    @jarrodsheldon8812 2 ปีที่แล้ว

    Thank you so much for such great videos, you are so easy to follow.

  • @RAM_industrial_death_metal
    @RAM_industrial_death_metal ปีที่แล้ว

    Thank you so much for all your videos!

  • @risingtide_official
    @risingtide_official 2 ปีที่แล้ว +1

    Those first shots are amazing. Well done!

  • @matthewgiardino9252
    @matthewgiardino9252 2 ปีที่แล้ว

    Thanks for the video, very informative!

  • @GrimmReaper2006
    @GrimmReaper2006 2 ปีที่แล้ว

    Thank for such a great tutorial i want to be a game dev but i am a beginner to ue 4.27 so this helped me a lot

  • @neo-giu
    @neo-giu 2 ปีที่แล้ว

    Glad to see you back!

  • @BrettSimms
    @BrettSimms 2 ปีที่แล้ว

    Awesome tutorial as usual. Thanks!

  • @PetrovMaxim3dmarks
    @PetrovMaxim3dmarks 2 ปีที่แล้ว

    Oh gosh, man! Thank you so much for this awesome video!

  • @penalearn5369
    @penalearn5369 ปีที่แล้ว

    thank you. really nice tutorial

  • @Kineticartist
    @Kineticartist 2 ปีที่แล้ว

    thank you William this really helps

  • @GunHit
    @GunHit 2 ปีที่แล้ว +1

    The goat is finally back! Nice tutorial master :)

  • @8thofthe8th
    @8thofthe8th 2 ปีที่แล้ว

    Great tutorial, as ever! I'd be curious to see whether you can get volumetric clouds to behave. I've followed the docs around skylight with real time capturing enabled, but I'm getting some strange results. Keep up the great work.

  • @ninomancuso7021
    @ninomancuso7021 2 ปีที่แล้ว +1

    Great, thanks for the breakdown! I wanted to ask if there were any console commands you use that help create a better render. in the past with just ray tracing my list was20+, but none in this video, wondering if it many of the same ones are still required

  • @jhonnyvaldes3239
    @jhonnyvaldes3239 2 ปีที่แล้ว

    Deud, what can i say, love the way you teach, keep doing such a great work!! thanks!

  • @ArameoDios
    @ArameoDios 2 ปีที่แล้ว

    Awesome content man! So clear and fun to follow!!

  • @tiborattilaklatyik6417
    @tiborattilaklatyik6417 2 ปีที่แล้ว

    So many small details but the result is amazing!

  • @Ndru7891
    @Ndru7891 2 ปีที่แล้ว

    Thank you so much, for this tutorial.

  • @connorb9097
    @connorb9097 2 ปีที่แล้ว

    I’m in awe again
    You sir, you’ve done it. Truely

  • @whnvr
    @whnvr ปีที่แล้ว +1

    hello. i absolutely loved this and your other videos. would you ever consider doing an update for unreal 5.0+, also demonstrating techniques for comparing realtime to pathtracing like you mentioned, and perhaps adjusting realtime to better resemble the pathtracing. would love to see your process there.

  • @th.e.nglish
    @th.e.nglish 2 ปีที่แล้ว

    The lighting in your scenes is so beautiful😲

  • @shivendrapawar9618
    @shivendrapawar9618 2 ปีที่แล้ว

    That's the only path tracing video I always wanted, thanks a lot...

  • @Delli88Burn1
    @Delli88Burn1 2 ปีที่แล้ว +1

    Niceee. Another quality tutorial!! Thank you

  • @raheel_qureshi
    @raheel_qureshi ปีที่แล้ว

    it's really helped me a lot.

  • @Tobe1Kanobee
    @Tobe1Kanobee 2 ปีที่แล้ว

    Updating to 4.27 now. Thanks as always.

  • @TobiasSchoenke
    @TobiasSchoenke 2 ปีที่แล้ว

    awwwwwesome - every single video is awesome. Thanks you do this :)

  • @pxlimage1963
    @pxlimage1963 2 ปีที่แล้ว

    Thx for sharing this. Now new skill to improve. Thx again.

  • @ChrisBraibant
    @ChrisBraibant 2 ปีที่แล้ว

    Thanks! Another great video!

  • @fiskn74
    @fiskn74 2 ปีที่แล้ว

    Excellent video, thank you.

  • @TVSynergyProperty
    @TVSynergyProperty 2 ปีที่แล้ว

    great content thank you for this tutorial

  • @jesusfagzano1615
    @jesusfagzano1615 2 ปีที่แล้ว

    excellently presented information thank you

  • @BooneyianLogic
    @BooneyianLogic 2 ปีที่แล้ว

    I love your videos, and i aspire to one day be half as good with unreal as you are. Thank you so much for your hard work on all these tutorials and explanations, there really do help immensely. One question i did have when watching was, how does one determine the number of samples that they would need?

  • @lemming77gode
    @lemming77gode 2 ปีที่แล้ว

    Wow, I’m absolutely in love with that table! Did you make it?
    Anyway, thank you for yet another amazing tutorial. These always come at the right time.

    • @WilliamFaucher
      @WilliamFaucher  2 ปีที่แล้ว

      I only sorta did, it's Megascans! I did the whole layout and some of the models though

    • @lemming77gode
      @lemming77gode 2 ปีที่แล้ว +1

      @@WilliamFaucher I will never cease to be amazed by the quality of Megascans.
      Well done on the mise-en-scène!

  • @danielastrom8368
    @danielastrom8368 2 ปีที่แล้ว

    Great video mate! Thank you! :)

  • @SanOcelotl
    @SanOcelotl 2 ปีที่แล้ว +1

    hey william, thanks for the video, very useful, i watned to ask what is your software of choice to import your mesh into unreal?

  • @chosenonemedia8337
    @chosenonemedia8337 2 ปีที่แล้ว

    Very good and very informative!

  • @emirunalan1287
    @emirunalan1287 2 ปีที่แล้ว +2

    Hello William. It was a great tutorial. The main problem with UE videos is nobody talks about drawbacks. Facing them during production demotivates a lot. Thank you for sharing them in your tutorials. Besides that, I would like to ask something. What was your render time for your intro?

  • @TheGrrson
    @TheGrrson 6 หลายเดือนก่อน

    Thanks for making this video. I was using way too many AA samples. Now I never go above 16 and with the Post-Processing PT settings, I get amazing renders ~25 seconds per frame.

  • @tbarsnessvfx
    @tbarsnessvfx 2 ปีที่แล้ว

    As an alternative to arnold or vray this is very powerful. Now it needs better support for farm rendering and AOV's in render que. Welcome back btw!

  • @nicolascacha2
    @nicolascacha2 ปีที่แล้ว

    William, tku so so much for sharing your knowledge! Your are amazing! Nico from Argentina.

  • @edemyankah5290
    @edemyankah5290 2 ปีที่แล้ว

    Sweeeeeeet. Nice to have you back William

  • @ianburke5867
    @ianburke5867 2 ปีที่แล้ว

    A round of applause..... I always look forward to your vids. Welcome back.

  • @shahnawazrazi8939
    @shahnawazrazi8939 2 ปีที่แล้ว

    Welcome back sir. I was missing you and your videos.
    I think if we compromise the real-time feature of UE, then v-ray for unreal should be better option ?

  • @danielefrontini6204
    @danielefrontini6204 2 ปีที่แล้ว

    Great video, thank you!!

  • @onixvideosoficial97
    @onixvideosoficial97 ปีที่แล้ว

    Great video! thanks!

  • @cammerongamer7948
    @cammerongamer7948 2 ปีที่แล้ว

    Welcome back William & thanks for tutorial, that was really useful for me.
    What scene you used for this tutorial?

    • @WilliamFaucher
      @WilliamFaucher  2 ปีที่แล้ว

      Thanks! I made the scene myself. :)

  • @Niotex
    @Niotex 2 ปีที่แล้ว +1

    Posting this at 1 am huh? Will have to get to this first thing in the morning! Looking forward to it!

  • @owVR
    @owVR 2 ปีที่แล้ว

    Great video, thanks William

  • @arunnaruka6874
    @arunnaruka6874 2 ปีที่แล้ว

    another great video. awesome work mate...also, did you make the turtle scene yourself?

    • @WilliamFaucher
      @WilliamFaucher  2 ปีที่แล้ว

      Thanks! I did yes! The turtle model was made by my good friend Lars Stranden however.

  • @DatGuyGLK
    @DatGuyGLK 2 ปีที่แล้ว

    great content as usual, looking forward to more

  • @user-tk5jx4ih4g
    @user-tk5jx4ih4g 2 ปีที่แล้ว

    When i watched the intro i didn't notice this wasn't real for quite some time. The only thing that gave it away where the figures after some time.. They looked a bit to perfect and clean. Next to the rather rough table the lack of dust on the figures broke it after a while I think. But the wood looked so damn real i felt conflicted on what i was seeing. Incredible to see what's possible in todays time already.
    I have never seen such a realistic render of wood. The camera shake also helped to sell the illusion. Fantastic work.

    • @WilliamFaucher
      @WilliamFaucher  2 ปีที่แล้ว +1

      Thank you so much for the kind words, I really appreciate it! And also thanks for the constructive feedback, I totally agree about the dust, would have been cool to add dust and stuff on them but alas, we don't always have the time on our hands!

  • @vhalenn7616
    @vhalenn7616 2 ปีที่แล้ว

    Thanks ! This is awesome !

  • @josepr.casals513
    @josepr.casals513 2 ปีที่แล้ว

    Congrats for your channel, it's one of the best about unreal! Thanks!!

  • @sergiomarchelli
    @sergiomarchelli 2 ปีที่แล้ว

    Great video, do you have tutorials in skillshare?