Photogrammetry vs Gaussian Splatting for Virtual Reality

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 103

  • @Puffycheeks
    @Puffycheeks  ปีที่แล้ว +15

    If you don't want to listen to me ramble and just want to look at the comparisons here are the timestamps:
    02:22 - Back to back comparison
    08:07 - Side to side comparison
    13:15 - Quick splat vs lengthy photogrammetry

    • @DaveBrinda
      @DaveBrinda 7 หลายเดือนก่อน

      I can totally relate to the rambling…that was me trying to explain to a friend how next-level this tech is. I too was awestruck by the fidelity compared to photogrammetry. Especially the fine detailed objects, or shiny, reflective or transparent objects that would never work in photogrammetry. I actually really like the soft painterly hazy aesthetic…it feels like a memory.
      I’ve been experimenting with PostShot ahead of a trip to visit my folks. Planning to scan my childhood home before my folks move to preserve the space.

  • @poloo92
    @poloo92 ปีที่แล้ว +12

    Excatly what i was looking for, incredible for capturing spatial memories

  • @LemonsRage
    @LemonsRage ปีที่แล้ว +48

    15:12 Never thought about it. Gaussian Splattering could "bring back" a loved one who passed away. Only for a short moment where you are only watching a still frame of the person but the possibilites are immesurable.

    • @Puffycheeks
      @Puffycheeks  ปีที่แล้ว +12

      I'm sure this will be used for 'photo albums' of loved ones. A nice thought.

    • @Danuxsy
      @Danuxsy 11 หลายเดือนก่อน +4

      there are already papers on animated gaussian splatting (including people)

    • @dibbidydoo4318
      @dibbidydoo4318 11 หลายเดือนก่อน +4

      Gaussian Splatting 4D videos are possible. It's not just a 3D image

    • @dibbidydoo4318
      @dibbidydoo4318 11 หลายเดือนก่อน

      th-cam.com/video/YsPPmf-E6Lg/w-d-xo.html&ab_channel=ZhangChen - video guassian splatting

    • @epicchannel4724
      @epicchannel4724 11 หลายเดือนก่อน +1

      Exactly why I am looking into splatting unfortunately.

  • @AerialWaviator
    @AerialWaviator 3 หลายเดือนก่อน +2

    This is so fascinating. Curious how file sizes, or storage requirements vary between skinned photogrammetry meshes and gaussian splatting.
    I can almost see a mix of both being used. Photogrammetry for general environment at some distance, with gaussian splatting for closer stuff. Thanks for sharing this very well done introduction to both with the comparisons. Has me exciting, and wanting to dig deeper.

  • @AnnasGamingCorner
    @AnnasGamingCorner 9 หลายเดือนก่อน +8

    this is so interesting because i was interested in bringing 3d scans into one of my fave games as mods but other modders told me "its too many tris its impossible" but then here you are running it in vr which is suually even more demanding. I am wishing i can bring stuff like this in game.

    • @Puffycheeks
      @Puffycheeks  9 หลายเดือนก่อน +1

      Yeah, you definitely can. There are Gaussian Splat add-ons for Unity and Unreal if you are using either of those game engines.

    • @AnnasGamingCorner
      @AnnasGamingCorner 9 หลายเดือนก่อน

      sadly the game i am using isnt either D: I want to use 3d scans which work but modders tell me theres too many tris. Wondering if it can be reduced easily while keeping detail!@@Puffycheeks

    • @Puffycheeks
      @Puffycheeks  9 หลายเดือนก่อน

      @@AnnasGamingCornerUsually in photogrammetry software there is a way to simplify or decimate a model before export. If it is a premade 3d scan Unreal engine has a way to use automatic line of distance models for high poly stuff to make it optimized. What game engine are you using?

    • @AnnasGamingCorner
      @AnnasGamingCorner 9 หลายเดือนก่อน

      it is called transport fever 2 (on my chanl) and I am using scans from polycam! :)@@Puffycheeks

    • @Puffycheeks
      @Puffycheeks  9 หลายเดือนก่อน

      @@AnnasGamingCornerFeel free to email me at Puffycheeks288@gmail.com if the scans you are using are free assets online I could try are simplify them.

  • @SpicyMelonYT
    @SpicyMelonYT 5 หลายเดือนก่อน +7

    its really cool that there is audio. I assume captured audio from the location. But even if its created from stock footage or something it still adds a lot!

  • @simpson6700
    @simpson6700 ปีที่แล้ว +61

    i could see google doing this with street view

    • @stefanschuchardt5734
      @stefanschuchardt5734 ปีที่แล้ว +3

      And they should

    • @Puffycheeks
      @Puffycheeks  ปีที่แล้ว +26

      Yeah! Splat the world.

    • @l0I0
      @l0I0 8 หลายเดือนก่อน +2

      i believe google did make a paper on it.

    • @kamillatocha
      @kamillatocha 7 หลายเดือนก่อน +1

      there is already paper for that

    • @rzrlkoqumq8vn2ktla7i7
      @rzrlkoqumq8vn2ktla7i7 6 หลายเดือนก่อน +3

      Google already implements NERFs in immersive view and in the aerial view api

  • @hanskarlsson3778
    @hanskarlsson3778 9 หลายเดือนก่อน +1

    Great stuff, I think we will mix technologies to get the best of all worlds for the forseeable future

  • @JuXuS1
    @JuXuS1 9 หลายเดือนก่อน +1

    what a time to be alive

  • @dbellamy6694
    @dbellamy6694 ปีที่แล้ว +1

    This looks absolutely amazing!😮

  • @CASAROME
    @CASAROME 4 หลายเดือนก่อน +3

    Can't seem to figure out how you were able to use your Luma splats in Gracia, just puts me in a black void everytime..

  • @TobyJWalter
    @TobyJWalter 5 หลายเดือนก่อน +1

    I find this incredibly interesting and awesome.

  • @BOLL7708
    @BOLL7708 ปีที่แล้ว +4

    I was unaware that the splats change their properties depending on the direction we view them from, that explains a lot of how specular highlights can change, and how reflections can work. Google did this in their Lightfield demo by 3D reconstruction and from what I could tell texture swapping. Kind of disappointing as it kind of removes some of the magic, but made sense at the time. That technique also suffered badly from being limited to the 1m sphere of their camera array.
    If I could take a video of my apartment and, as you said, port it into VR Chat, I would do that in a heartbeat to get my international friends to visit... on location, as it were. I very much look forward to this technology maturing, so we will have neat GUI applications to generate and export these environments. Also, I have completely forgotten to look at this myself, while I've watched videos and tutorials for a while now. Thanks for sharing!

    • @Puffycheeks
      @Puffycheeks  ปีที่แล้ว +3

      Thanks for watching my video BOLL! The space shuttle in the Lightfield demo is still the most realistic thing I've ever seen in VR. I'm also excited to see this tech mature, feel free to download my splats and view them in the 'Gracia VR' viewer linked in the description. (I recommend the 'Fireplace' file)

    • @HA11EYS_COM3T
      @HA11EYS_COM3T 6 หลายเดือนก่อน

      Gaussian splatting is literally gaussians in 3D space as far as I’m aware, so a reflection in a Gaussian splat is just a Gaussian behind the ones on the surface. It’s recreating the light you see, not the environment itself.

  • @SpicyMelonYT
    @SpicyMelonYT 5 หลายเดือนก่อน +1

    If you ever showcase this again, it would be awesome if you could clip away all the flickery and large spats. Only keeping refined areas. Like perfection in a black void!

  • @nobody_there_
    @nobody_there_ 9 วันที่ผ่านมา

    Hi, very nice, do you have somewhere online a VR build demo, that we could visit ? cheers

  • @ochjoo77
    @ochjoo77 12 วันที่ผ่านมา +1

    Especially grass i found to be insanely good in gaussian splatting. they just need to figure out how to compress and the ability to stream the data so you can have better scene sizes

  • @aaronodum1595
    @aaronodum1595 6 หลายเดือนก่อน +1

    Thank you for the explanations.
    What kind of LIDAR machine would get the results shown in the bridge scene at the beginning?

    • @HA11EYS_COM3T
      @HA11EYS_COM3T 6 หลายเดือนก่อน +1

      Pretty sure your phone. Photogrammetry means it’s done using photography, not exclusively LiDAR. Most newer phones support this kind of thing, and there are numerous apps for it

  • @DesignDebtClub
    @DesignDebtClub 6 หลายเดือนก่อน +1

    It’s Melbourne! Gaussian Splat let me recognise Eureka tower!

  • @hpgla
    @hpgla ปีที่แล้ว +3

    Maybe it can be used as skyboxes?

    • @Puffycheeks
      @Puffycheeks  ปีที่แล้ว

      It would work amazing for skyboxes!

  • @jayanthk6492
    @jayanthk6492 11 หลายเดือนก่อน +2

    How to export this into quest 2 ? What engine to use ? And what sdk to use? Can you please explain? I am interested to try this. This is awesome..😊

    • @OscarSonco
      @OscarSonco 9 หลายเดือนก่อน

      x2

    • @HA11EYS_COM3T
      @HA11EYS_COM3T 6 หลายเดือนก่อน +1

      I think he’s on computer.

  • @LionheartLivin
    @LionheartLivin ปีที่แล้ว +2

    WELL DONE

  • @donovanlesar1595
    @donovanlesar1595 ปีที่แล้ว +1

    beautiful thought

  • @Dan-yy7lk
    @Dan-yy7lk 7 หลายเดือนก่อน

    Does Garcia work with the point cloud files that the Luma AI iphone app generates?
    I tried uploading my point cloud luma files up to garcia, but it doesnt seem to like that format?

  • @nobody_there_
    @nobody_there_ 9 วันที่ผ่านมา

    The mountains are splatt ? or photogrammetry ?

  • @apoage
    @apoage ปีที่แล้ว +2

    The biggest problem of nerfs and gaussian splats i see their lack of editability like it's like capturing hologram it looks great but for world construction pacticulary for games it seems really hard to use..

    • @Puffycheeks
      @Puffycheeks  ปีที่แล้ว +4

      For the moment yes that is a good point. But the tech is moving fast, have a look at this example of editing splats: x.com/Andersonmancini/status/1737880610906009634?s=20

    • @dbellamy6694
      @dbellamy6694 ปีที่แล้ว +2

      What would be nice if this could be overlaid on simple geometry, kind of like using a bump map. Having this high level of detail that 3d objects could interact with.

    • @vickytao2010
      @vickytao2010 11 หลายเดือนก่อน +1

      Gaussian splats' data got the potentials. Geometry wise, it's 3d point cloud. So add/remove points are straight forward. Also, you can do lod, streaming easily. The difficult part is to add them to game lighting pipeline to support dynamic lighting. But I believe it's impossible in the future. Currently there are researches to reverse lighting of the gaussian splats. So I think we may see more progress soon.

    • @DeltaZ10000
      @DeltaZ10000 10 หลายเดือนก่อน

      Have also been thinking about this. Same as one would sculpt a high dense 3d model and then bake the details on normalmaps etc. on a simplified geometry.@@dbellamy6694

    • @amartious2123
      @amartious2123 10 หลายเดือนก่อน

      That's not what it's made for.

  • @williamcousert
    @williamcousert 3 หลายเดือนก่อน

    One more step towards The OASIS.

  • @RvBVakama
    @RvBVakama ปีที่แล้ว +1

    Very cool indeed

  • @Shlooomth
    @Shlooomth ปีที่แล้ว +2

    I wonder if apple’s Vision Pro spatial video uses something like this. They say the iPhone 15 pro camera can record the spatial video but the cameras aren’t human eye distance apart so it seems like they’d have to be doing some 3D math with the cameras. I wonder if they’ll end up adding a “capture your whole environment in 3D” feature

    • @amartious2123
      @amartious2123 10 หลายเดือนก่อน +1

      No they don't. It's really just light fields that they use. It's spatial video, not volumetric video.
      Volumetric videos (point clouds, gaussian splats) are still waiting to become mainstream.

  • @Markus-r6g
    @Markus-r6g 2 หลายเดือนก่อน

    what LIDAR did you use

    • @Puffycheeks
      @Puffycheeks  2 หลายเดือนก่อน

      iphone 12 pro

  • @brappineau4161
    @brappineau4161 9 หลายเดือนก่อน

    Any way to run this in browser? Or directly from headset hard drive?

    • @briandavis4866
      @briandavis4866 8 หลายเดือนก่อน

      checkout PlayCanvas - it has webvr capability - but you need to tether to the PC to view in VR - If you access from the browser in your headset it freaks out with the 3dGS

  • @L3nny666
    @L3nny666 ปีที่แล้ว +2

    I‘m not too knowledgeable about gaussian splatting, but I think it would be nice to somehow convert these splats to roughness, translucency, bump, displacement, normal and opacity maps etc…then map them onto the photogrammetry polygon model

    • @judgsmith
      @judgsmith ปีที่แล้ว +4

      Look up 2 minute papers Gaussian splats. He does some stuff about that.

    • @L3nny666
      @L3nny666 ปีที่แล้ว +1

      @@judgsmith thanks will do

    • @vickytao2010
      @vickytao2010 11 หลายเดือนก่อน +1

      Gaussian splatting does much better job than polygon model for rendering. Gaussian splatting is to replace polygon rasterization but not the textures for polygons

    • @L3nny666
      @L3nny666 11 หลายเดือนก่อน +1

      @@vickytao2010 but splats are not practical to work with. You can’t model them, can’t import them into a game engine and apply physics etc. They are not flexible and at best usable for vfx shots.

    • @HA11EYS_COM3T
      @HA11EYS_COM3T 6 หลายเดือนก่อน +1

      @@L3nny666the entire advantage of Gaussian splatting is that there is no geometry; it’s replicating light, not objects, and that’s what makes it so good. I think it could potentially, with a lot of work and models for collision detection, be applied in a game in some way. It will, obviously, probably not work for an entire game and may need to be used only in supplement to be effective, but it has potential. Much more potential than NeRFs, at least.

  • @brian7android985
    @brian7android985 2 หลายเดือนก่อน

    But what about collision?

    • @Puffycheeks
      @Puffycheeks  2 หลายเดือนก่อน

      @@brian7android985 Done in whatever game engine you use it in.

  • @guocity
    @guocity 11 หลายเดือนก่อน

    what VR software do you use to place splat in?

    • @franzferdinand4164
      @franzferdinand4164 9 หลายเดือนก่อน

      Gracia AI probably, based on the interface

  • @tresdinMusic
    @tresdinMusic 4 หลายเดือนก่อน

    dang, this might be a long way from good but this is crazy

  • @kamillatocha
    @kamillatocha 7 หลายเดือนก่อน +1

    its hard to get good splats without running 400 photos

  • @spaceengineer555
    @spaceengineer555 หลายเดือนก่อน +1

    VR tourism! ...👍

  • @OscarSonco
    @OscarSonco 9 หลายเดือนก่อน

    Thank you

  • @HA11EYS_COM3T
    @HA11EYS_COM3T 6 หลายเดือนก่อน

    If you train it for longer it’ll look a lot better!

  • @alexijohansen
    @alexijohansen 11 หลายเดือนก่อน

    Interesting video. Would be great if when capturing video from your point of view you move and look around a bit slower.

    • @Puffycheeks
      @Puffycheeks  11 หลายเดือนก่อน

      I could have done some post stabilization of the VR video, yes. But I didn't think of that when editing. VR footage is inherently 'fast'. Nowadays most games will have inbuilt smoothing for the 2D view on the screen that helps this.

  • @haikeye1425
    @haikeye1425 ปีที่แล้ว

    Great!

  • @GreedyCraig
    @GreedyCraig 4 หลายเดือนก่อน

    Im going to make a fork that works with VRChat.

  • @leekotvfilms5236
    @leekotvfilms5236 2 หลายเดือนก่อน

    It’s like the minority report

  • @worldcitizen-p5x
    @worldcitizen-p5x 2 หลายเดือนก่อน +1

    Both methods are a nightmare in VR. The technology is not mature - yet.

  • @wingmanmedia360propertybus4
    @wingmanmedia360propertybus4 ปีที่แล้ว

    There is no point cloud in 3D Gaussian splatting it is built from splats. It is still ok from a distance and actually quite good but you come close and it all breaks. That is why you see them around. You can still import it to 3D modeling software but only if you do not plan to come close to them in 3D environment.

    • @vickytao2010
      @vickytao2010 11 หลายเดือนก่อน +1

      The 3d guassian splatting can use point cloud data structure. And because so, it's easy to add lod to it so it can handle the case you are talking about of "come close". There is a research talking about 3d guassian splatting LOD which shows decent results.

    • @HA11EYS_COM3T
      @HA11EYS_COM3T 6 หลายเดือนก่อน

      Everything in a computer looks bad up close if that’s not what you’re making it for.

  • @soniahurst2557
    @soniahurst2557 11 หลายเดือนก่อน

    *promo sm*

  • @KearnuPhoenix
    @KearnuPhoenix 3 หลายเดือนก่อน

    You actually made the thumbnail and said 'to hell with it' and switched the title places (Photo, Splat)? Shameless, and I'm not kidding. Not gonna watch your clickbait shit.

    • @coltynstone-lamontagne
      @coltynstone-lamontagne 2 หลายเดือนก่อน

      Photogrammetry vs. Gaussian Splat... he didn't lie or swap anything. Those are just really long names, and he shortened them, haha
      Get better at reading comprehension before insulting someone's character next time

  • @heidenburg5445
    @heidenburg5445 ปีที่แล้ว +2

    What lidar scanner do you recommend? Cool shit.

    • @Puffycheeks
      @Puffycheeks  ปีที่แล้ว +1

      I used the Polycam app and the LiDAR sensor on an iPhone 12 Pro.

    • @jameshandley7197
      @jameshandley7197 6 หลายเดือนก่อน

      ​@Puffycheeks so does any iPhone work with lidar sensor?

    • @HA11EYS_COM3T
      @HA11EYS_COM3T 6 หลายเดือนก่อน

      @@jameshandley7197 Newer ones have LiDAR sensors built in.

    • @robertglas
      @robertglas 4 หลายเดือนก่อน

      @@jameshandley7197 nope, just the pro models from 12 up and the iPad Pro's

    • @coltynstone-lamontagne
      @coltynstone-lamontagne 2 หลายเดือนก่อน

      ​@jameshandley7197 I think it is in every iPhone pro or max since the iPhone 12. And some of the ipads since 2020

  • @onceweslept
    @onceweslept 3 หลายเดือนก่อน

    nice ending