A gambeson is basically what the real world used in places that fantasy settings use leather armor. It's not thick cloth, it's multiple layers of cloth sewn together, providing padding, and protecting against cutting and stabbing decently unless the weapon is very sharp or focuses force into a small point. Basically a thick coat, but instead of fluffy insulation, it's just more layers of fabric. If you've ever tried to cut something flexible and slightly stretchy with a knife that wasn't sharp, it's like that. Not needing metal means it is cheaper, and it was used in cultures that didn't develop good metal refining. It also means you can switch civilian clothing production into armor production, instead of needing to set up a whole supply chain of mining, smelting, and forging for it, which is great when you have conscripts instead of a standing professional army.
32:17 "I could just throw 2 people into the communal oven..." FJ, oh FJ. You do have a way with words. Did anyone else have a flashback to the Rimworld series he did where he had to recruit everyone on Patreon and did by mildly toasting the attackers until the fell over? No? Well I did. 🤣🥵
I think the .5 Morgans is for farming without an ox to plow the fields. You may want to chose the ox plowing ability and resize fields accordingly if you want to turn the region into a breadbasket
The way he pronounces many things either foreign or just an unfamiliar/fictional which he skimmed without paying attention to the spelling of is funny.
I love seeing how you play this game versus some of the other channels out there. Always like watching how a game gets FJ'd! That one set of level 1 Burgage plots in the half veg/half apple block though...
39:18 - 1 firewood to 2 charcoal. I looked it up, to see if it makes sense. First, the draw back. Many methods (such as the one in this game) burn some of the input wood to turn the rest into charcoal... usually with about 60% of the wood becoming charcoal. But, the charcoal has the moisture and some undesirable chemicals cooked out of it. The results in cleaner (less smoke) and more heat. So, you don't need as much charcoal as you would need firewood. So, yes, 1 firewood into 2 charcoal is probably a good game ratio. But, one of my friends previously did some research into firewood... back when he was building a website for a small business selling an alternate fuel. Properly aged firewood actually performs better. So technically, if you firewood was aged properly then you could improve the efficiency of the initial burning to make charcoal, as well as making the conversion occur faster... thus needing to burn less fuel to 'finish the cook'. But it does take months to age firewood properly. So, a game allowing aging of firewood could allow a conversion of firewood to 'dried firewood' at a ratio of 1:2. And then the aged firewood could be converted to charcoal at a rate of still 1:2. So combining both aging and then turning into charcoal would achieve a 1 firewood to 4 charcoal rate. Also, more efficient oven can be built - an actual oven where the 'wood to cook' is not in the same space as the fuel. So you could use charcoal (hotter, more efficient) to cook more charcoal. In game terms, this might be more of a 'if use charcoal fuel, 1 charcoal will convert 1 firewood to 3 charcoal'. Combine that with the aging... a game that allows these 'fancy ovens' could probably allow firewood or dry firewood to convert into 3 charcoal. This would mean that drying the firewood and then making it into charcoal, would net profit 4 charcoal from 1 firewood (2 existing charcoal burned to produce 6 charcoal). Though, it technically could be possible in a medieval setting... probably not likely to design such ovens. I mean, I can think of a design... but would medieval peasants? And that isn't even talking about the modern charcoal ovens. They allow you to control it so you produce charcoal better suited to the intended use - some being harder to ignite but burning hotter. And the modern ovens also produce byproducts that could also have uses. But those would be basically impossible to happen in medieval, since the technology to design and built it is basically 'industrial era' or later. Even if it could, it sounds like it wouldn't produce better charcoal... it would be more about getting the byproducts. But maybe it would use less fuel to produce charcoal. Maybe 1 charcoal fuel could convert 2 dry firewood at a time... allowing a net profit of 5 charcoal. TLDR ; Yes, a 1 firewood to 2 charcoal ratio technically make sense. Since it burns hotter, you don't need as much volume to heat your home. So it make sense that the charcoal gained from 1 firewood could be used to heat 2 homes instead of just 1. Though, I'm sure real world actual math would probably be like 'charcoal from 5 firewood could heat 7 homes' or something.
It's another sneaky example of "everything is ultimately solar powered". You use the sun to increase fuel yield and decrease fuel mass of wood that comes from photosynthesis. Even nuclear fission is leveraging the solar power of a super nova, without which heavy elements like Uranium would not exist. However I disagree with your analysis and support FJ's intuition: you can increase the energy density by 2x when turning wood into char coal, but you also lose ~40% of the wood's mass. Mostly in terms of water and volatiles and even seasoned fire wood has 15-20% water content. You lose efficiency by converting that water to "vented" steam, but with a reasonable chimney, a lot of that heat can be recouped as opposed to an open fire pit. For heating purposes, you can use 2kg of poorly seasoned wood or 1kg of coal (from about 2kg of raw wood) to get the same amount of heat energy. I surmise that back then cooking was a "byproduct" to heating your home and coal for heating / cooking was for city folks because of the additional manual labor required for distributing the fuel, maintaining a fire and sweeping chimneys. That said, for smelting and forging, where consistent high temperatures are essential, well-fanned coal fires used to be the only way to go even far into the industrial age.
From GPT: Charcoal works by being a more efficient fuel than raw firewood because it is essentially wood that has been partially burned in a low-oxygen environment, a process called pyrolysis. This process removes most of the water, sap, and volatile organic compounds from the wood, leaving behind mostly pure carbon.
39:20 Actually, it's entirely realistic, Francis! It's not 20 of the same weight of charcoal as 10 wood, but 20 units of charcoal that can be used as fuel far more efficiently than 10 units of wood.
Bought this game on day one, played it for a couple of days, and while it is a solid base it needs more meat on the bones. as it is there's just too much stuff missing to hold my interest as a civ-builder/RTS.
33:56 - Bow-yuh? But the voice annunciation sounds like 'boh-yeah'. Boh Yeah! Oh, it's doing the British pronunciation... so slurred like a drunkard. I swear, the British created words, then said 'let's not spell it how it sounds' for so many words.
Better than the French, who use three vowels where one would work, and throw in random consonants that aren't used. Like words ending in -eaux, which is basically just an "o" sound. Also, why do they have a special character "Ç" that is just a C with an extra squiggle under it, which means it's pronounced as an S? An S is already a C with an extra curve under it, just full sized instead of a tiny curved bit. Many of the worst words to spell in English are things that the French left them with.
I know they changed some of the market stall behaviors recently and I haven't played since the changes; but every family that works in a buyable food industry, i.e hunting, bakery, foraging, AND every family in a storage building, granary and storehouse, wants to owpen their OWN stall. You can limit this with the amount of marketplaces you provide or deselecting the market stall icon on individual buildings. Beware of shit pathing for stall owners and keep them close to work/home/stall or they will spend all year hauling a single piece of firewood.
All Emmer is wheat but not all wheat is Emmer. Emmer and Einkorn are considered the founding varieties of wheat going back to pre-history, they are still grown to this day along with other varieties and hybrids (Spelt, Durum, Khorasan/Kamut). They all grow in roughly the same conditions and the grain produced has roughly similar properties and can be used in the same ways, though some varieties are better suited for bread or pasta or pastry (Durum make good pasta but you can still make bread or pastry with it). Each variety had a geographic area it was grown in, which can be used to trace settlement patterns, in the language of these areas the generic word for wheat is often derived one of the variety names, so the name of wheat in a given computer game can tell you the country of origin of the game.
It's almost always more efficient to maximize housing plots be the double family extension. You're basically doubling the efficiency since each house will only consume one resource for two families. You can hit the minus button when building homes to make the larger housing plots.
indeed that seems to be the case, but i would steer clear of having any artisan houses "double familied". having 4 families as artisans in lvl 3 might be a bit overkill. on the other hand, vegetables/apples could benefit from the increased workforce. I am not so sure how the goats/pigs/chickens work sadly; IF egg/meet/hide production is PER family instead of PER plot it could be a heaven-sent.
I don't play the game but watching the video i have to ask. What happens with Idol Workers? Do they just sit around doing nothing or do they assist in other tasks?
A gambeson is basically what the real world used in places that fantasy settings use leather armor. It's not thick cloth, it's multiple layers of cloth sewn together, providing padding, and protecting against cutting and stabbing decently unless the weapon is very sharp or focuses force into a small point. Basically a thick coat, but instead of fluffy insulation, it's just more layers of fabric. If you've ever tried to cut something flexible and slightly stretchy with a knife that wasn't sharp, it's like that.
Not needing metal means it is cheaper, and it was used in cultures that didn't develop good metal refining. It also means you can switch civilian clothing production into armor production, instead of needing to set up a whole supply chain of mining, smelting, and forging for it, which is great when you have conscripts instead of a standing professional army.
For anyone who want's to know, a Gambeson is essentially a lighter version of a suit used for training attack dogs.
32:17 "I could just throw 2 people into the communal oven..." FJ, oh FJ. You do have a way with words. Did anyone else have a flashback to the Rimworld series he did where he had to recruit everyone on Patreon and did by mildly toasting the attackers until the fell over? No? Well I did. 🤣🥵
An hour, yes John, yes. I've had this game in my steam for months and since seeing these vids I now have a new addiction
Just remember, it was safer to drink beer than water back in those days, alcohol is a great antibacterial/antimicrobial solution
Love the feeling of finishing a stream, just to head to the homepage and see a new video from Francis :D
I think the .5 Morgans is for farming without an ox to plow the fields. You may want to chose the ox plowing ability and resize fields accordingly if you want to turn the region into a breadbasket
"Now that our money has gotten up we should start taxing people a bit"
Ah, he's a natural born governor
GG. You get 2 charcoal from 1 wood because you only need burn half the charcoal to do the same amount of cooking.
hahaha as a fellow dutchman the way you pronounced Thijs Boekhout is super hilarious
...Tais Boockhawt, is the closest to a correct English pronunciation, that I can think of.
Boekhoet. En heeft zijn prioriteiten op orde!
The way he pronounces many things either foreign or just an unfamiliar/fictional which he skimmed without paying attention to the spelling of is funny.
@@Br3ttM yeah like... Naughtya -_- Noita
@@somedude5951 Or even Tyse Book Out would be waaaayyyy closer
Soon: "I am Paku, the shapeshifting master of oceans."
I love seeing how you play this game versus some of the other channels out there. Always like watching how a game gets FJ'd! That one set of level 1 Burgage plots in the half veg/half apple block though...
39:18 - 1 firewood to 2 charcoal. I looked it up, to see if it makes sense.
First, the draw back. Many methods (such as the one in this game) burn some of the input wood to turn the rest into charcoal... usually with about 60% of the wood becoming charcoal.
But, the charcoal has the moisture and some undesirable chemicals cooked out of it. The results in cleaner (less smoke) and more heat. So, you don't need as much charcoal as you would need firewood.
So, yes, 1 firewood into 2 charcoal is probably a good game ratio.
But, one of my friends previously did some research into firewood... back when he was building a website for a small business selling an alternate fuel.
Properly aged firewood actually performs better. So technically, if you firewood was aged properly then you could improve the efficiency of the initial burning to make charcoal, as well as making the conversion occur faster... thus needing to burn less fuel to 'finish the cook'. But it does take months to age firewood properly.
So, a game allowing aging of firewood could allow a conversion of firewood to 'dried firewood' at a ratio of 1:2.
And then the aged firewood could be converted to charcoal at a rate of still 1:2.
So combining both aging and then turning into charcoal would achieve a 1 firewood to 4 charcoal rate.
Also, more efficient oven can be built - an actual oven where the 'wood to cook' is not in the same space as the fuel. So you could use charcoal (hotter, more efficient) to cook more charcoal. In game terms, this might be more of a 'if use charcoal fuel, 1 charcoal will convert 1 firewood to 3 charcoal'.
Combine that with the aging... a game that allows these 'fancy ovens' could probably allow firewood or dry firewood to convert into 3 charcoal. This would mean that drying the firewood and then making it into charcoal, would net profit 4 charcoal from 1 firewood (2 existing charcoal burned to produce 6 charcoal).
Though, it technically could be possible in a medieval setting... probably not likely to design such ovens. I mean, I can think of a design... but would medieval peasants?
And that isn't even talking about the modern charcoal ovens. They allow you to control it so you produce charcoal better suited to the intended use - some being harder to ignite but burning hotter. And the modern ovens also produce byproducts that could also have uses. But those would be basically impossible to happen in medieval, since the technology to design and built it is basically 'industrial era' or later.
Even if it could, it sounds like it wouldn't produce better charcoal... it would be more about getting the byproducts. But maybe it would use less fuel to produce charcoal. Maybe 1 charcoal fuel could convert 2 dry firewood at a time... allowing a net profit of 5 charcoal.
TLDR ; Yes, a 1 firewood to 2 charcoal ratio technically make sense. Since it burns hotter, you don't need as much volume to heat your home. So it make sense that the charcoal gained from 1 firewood could be used to heat 2 homes instead of just 1.
Though, I'm sure real world actual math would probably be like 'charcoal from 5 firewood could heat 7 homes' or something.
It's another sneaky example of "everything is ultimately solar powered". You use the sun to increase fuel yield and decrease fuel mass of wood that comes from photosynthesis. Even nuclear fission is leveraging the solar power of a super nova, without which heavy elements like Uranium would not exist.
However I disagree with your analysis and support FJ's intuition: you can increase the energy density by 2x when turning wood into char coal, but you also lose ~40% of the wood's mass. Mostly in terms of water and volatiles and even seasoned fire wood has 15-20% water content. You lose efficiency by converting that water to "vented" steam, but with a reasonable chimney, a lot of that heat can be recouped as opposed to an open fire pit. For heating purposes, you can use 2kg of poorly seasoned wood or 1kg of coal (from about 2kg of raw wood) to get the same amount of heat energy. I surmise that back then cooking was a "byproduct" to heating your home and coal for heating / cooking was for city folks because of the additional manual labor required for distributing the fuel, maintaining a fire and sweeping chimneys. That said, for smelting and forging, where consistent high temperatures are essential, well-fanned coal fires used to be the only way to go even far into the industrial age.
From GPT: Charcoal works by being a more efficient fuel than raw firewood because it is essentially wood that has been partially burned in a low-oxygen environment, a process called pyrolysis. This process removes most of the water, sap, and volatile organic compounds from the wood, leaving behind mostly pure carbon.
This game makes me think about the village I grew up in.
surely the central area being named waldbrand (forest fire) isn't a problem... right?
Turning whatever up to 11, the eternal Spinal Tap reference. ❤
39:20 Actually, it's entirely realistic, Francis! It's not 20 of the same weight of charcoal as 10 wood, but 20 units of charcoal that can be used as fuel far more efficiently than 10 units of wood.
zweiau: ts y ow in one word
Grids in first person view. Nice
Bought this game on day one, played it for a couple of days, and while it is a solid base it needs more meat on the bones. as it is there's just too much stuff missing to hold my interest as a civ-builder/RTS.
I miss dupes,
5:11 nvm
33:56 - Bow-yuh? But the voice annunciation sounds like 'boh-yeah'.
Boh Yeah!
Oh, it's doing the British pronunciation... so slurred like a drunkard. I swear, the British created words, then said 'let's not spell it how it sounds' for so many words.
Better than the French, who use three vowels where one would work, and throw in random consonants that aren't used. Like words ending in -eaux, which is basically just an "o" sound. Also, why do they have a special character "Ç" that is just a C with an extra squiggle under it, which means it's pronounced as an S? An S is already a C with an extra curve under it, just full sized instead of a tiny curved bit. Many of the worst words to spell in English are things that the French left them with.
@@Br3ttM Indeed, but I do enjoy pronouncing them... in France-ish French, not Quebec French.
I'm Western Canadian.
All this talk of bread reminded me of a silly kids jokes.
What's a guinea pig's favorite type of bread?
Whole wheat wheat wheat 😅😂
I am pretty sure you've heard that Factorio got a brand new DLC,honestly looking forward to that
'The perfect helmet for every girl he meets'' fookin LOL
a hexapuma is a large catlike carnivore from the Honor Harrington series of books. likes eating people (and neo-squirrels)
43:56 They are just ale-ing from dehydration. 👻👻
I know they changed some of the market stall behaviors recently and I haven't played since the changes; but every family that works in a buyable food industry, i.e hunting, bakery, foraging, AND every family in a storage building, granary and storehouse, wants to owpen their OWN stall. You can limit this with the amount of marketplaces you provide or deselecting the market stall icon on individual buildings. Beware of shit pathing for stall owners and keep them close to work/home/stall or they will spend all year hauling a single piece of firewood.
All Emmer is wheat but not all wheat is Emmer. Emmer and Einkorn are considered the founding varieties of wheat going back to pre-history, they are still grown to this day along with other varieties and hybrids (Spelt, Durum, Khorasan/Kamut). They all grow in roughly the same conditions and the grain produced has roughly similar properties and can be used in the same ways, though some varieties are better suited for bread or pasta or pastry (Durum make good pasta but you can still make bread or pastry with it). Each variety had a geographic area it was grown in, which can be used to trace settlement patterns, in the language of these areas the generic word for wheat is often derived one of the variety names, so the name of wheat in a given computer game can tell you the country of origin of the game.
Lost it at the red v blue reference 😅
Strip mining...we all knew it would come to this.
i would like to see you attempt to make a meta setup of the Bender(tacticat has a guide for it) in the next region
Keep em coming
It's almost always more efficient to maximize housing plots be the double family extension. You're basically doubling the efficiency since each house will only consume one resource for two families. You can hit the minus button when building homes to make the larger housing plots.
indeed that seems to be the case, but i would steer clear of having any artisan houses "double familied". having 4 families as artisans in lvl 3 might be a bit overkill. on the other hand, vegetables/apples could benefit from the increased workforce. I am not so sure how the goats/pigs/chickens work sadly; IF egg/meet/hide production is PER family instead of PER plot it could be a heaven-sent.
I don't play the game but watching the video i have to ask. What happens with Idol Workers? Do they just sit around doing nothing or do they assist in other tasks?
Is factorio space age coming soon? I love this but I've been hanging out for that 😅
I think it would be interesting (and a lot more fun) if you tried to win without using mercenaries
totally lost on the morgans, whats a morgan
Irland- Morgan: How far one can stumble after drinking a bottle of rum before they pass out face down.
a morgen is a unit of area, like an acre or a square mile. It's supposedly based on the amount of land you can plow in one morning (morgen in German)
An infinite salt deposit? So, you mean Reddit?
Dont sell berries, make dye!
Shouldn't you put houses near workplaces?
Alright church was good for a few years but where’s the ale holy man?
"boekhout" is pronounced like "book how t"
No way do they have better than assassins creed level animations in a colony sim
That which came before is easier to build into the next. Once you’ve done something it suddenly becomes much easier to do it again.
What about the map flooding? Also... Flooding this map?
this!
Boo-yah, got it
How could you let your people without a tavern...
Gasp....your pawns ate without a table.
Or was it shows peeing on the floor.
Always a pleasure
when will rimworld be back? 🥺
now you care for food variety? while make us dupes eat just pemican for thousands of cycles D: also bring the leperchaunt music theme back!
AI seems to be a bit of a pushover for you, hmmmmm.
This game seems interesting but it will have to fulfill certain physical obligations if it wants me to pay $90 to be a bug tester.
90? srsly?
It's 39€ last time I checked, without a discount. Still quite pricey for my liking, given it's in early (?) stage development
@@Britzzio You're right it's $40, I just saw the bundles as assumed DLC.
I paid like 25 before it released
It’s on game pass
I have to admit that I'm not very impressed with this game so far.
Pointless comment
can we get a 15-30 second "last time on fj..." intro? its only two arrow clicks forward to skip
Or just watch the last one?
@@jonathanmensch9698 my memory is bad :(