I have to thank you for your TH-cam meta video, because now it's so much easier to bingewatch gameplays. Sometimes creators don't make playlists of a specific game and you have to go after this one game they played 5 times inconsistently in a timespan of 6 months, now I can just get a 3 hour video and be done with it.
This 'movie length' format of video is my favorite way to watch play throughs. I've been looking for something like this for Manor Lords specifically as I'm trying to understand the game! I'm only 17 mins in and have learned so much!
Honestly I think he might like it as much if not more than city skylines because of the planning system. I also think he likes controlling an army from time to time
23:02 storage tip: even though you don’t have enough people to build your militia, build it anyway. As people join the militia will grow. More importantly, when you start your militia, your families grab weapons and armor from storage and keep them in their homes. This frees up space in your storage.
This is one of the best advertisements for a game. A modern city planner takes charge of medieval fief. This is one of my favorite videos from you. I hope you keep playing.
The windmill is elevated on a swivel. It’s so that the building can be turned as the wind currents change. Correct me if I’m not 100% accurate, but also in times where there is little to no wind, there is a mechanism in place that allows for manual milling.
@@sicfrynut yes! Good point! However, water energy is basically free and doesn't change direction or power. I doubt there's much reason to build a windmill if you have access to running water, but I'm sure it happened.
Everytime he went to combat, I just chuckled at the blunders and said to myself "Can't expect the city planner to have the tactical knowledge." Great super cut!
bows made from yew can smart when smacked with. but yes, archers should rain arrows from above and then melee. self sufficiency is best at first. like he learned with using mercenaries. once he has a tavern, the one mercenary group spends its money at the taverns , thus "recycling" the payment for said mercenaries. hopefully a jailor won't be needed. and a jail. or a gibbet.
anyone else did a massive facepalm when he made those fields at 28:20 XD For those who dont understand: those fields are MASSIVE. you need 2 farms with a full workforce (2x8 family) to get that plowed, seeded and harvested in time. he's also not looking at what crop needs what fertility at all, like 8% yield is insanely little for the amount of effort it needs xd
Yeah, it wasn't exactly optimum. haha If anything though, this just shows you how non-optimized your play can be and you'll do just fine. It's not a big deal.
@@asraarradon4115 that's how one becomes more experienced. remember Jamestown ? that didn't go over so well, but now there are 330 million people in the US.
1. The woodcutter lodge can be on its own as they cut down trees so I usually have that away from the logging camp. 2. Threshing priority should be set to low until all of your fields have been harvested. If it is medium or high, some of the workers will prioritize turning to grain rather than harvesting and removing the crops from the field. There is also a 99.99% chance of rain straight after harvest which will spoil the crop. Set to medium or high only once you have re-planted all the crops so you don't miss the winter cut off. Once you are in winter they can spend time threshing.
Woodcutters do cut trees. But from what I have learnt, they are using the branches for firewood, while the logging camp uses the main body, so putting them together let’s them work symbiotically. Also saw pit and hitch post next to logging camp is efficient. I have also started putting 4 or 5 houses nearby and assigning those families to the logging area, saw pit etc, and having a tree planter there so it ends up it’s own mini self renewing wood production centre.
There's a reason you're called City Planner Plays, and not, say, Medieval Warfare Expert Plays. If your peasants could talk, they'd say they love living in the wonderful community you've built, but would appreciate it if your tactical blunders didn't get quite so many of them killed :)
I love your editing. You are not afraid to zoom and pan the footage, making it pop. You made a slow paced city game seem fast-paced, and that's pretty impressive.
@@LoneStarCannabis water is complicated to code and adds a lot of issues, so i wouldnt expect it soon. But, it would be very neat to see a possible naval unit like vikings or gunboats
@cloacky4409 but the idea of river raiders is a tale as old as the boats we use for the task. I guess the better word would be pirates, but vikings give the proper idea of what you are dealing with, since I did not notice any black powder weapons in the game.
Note that you can press the "pause" button on specific buildings, and it then releases the family to work on other things. When you "unpause" the building, the family rejoins. This saves allocating and deallocating families. So long there is capacity, a family will rejoin the unpaused building
3:10:58 This is a post mill. The mill was constructed on a single central post that allowed the whole structure to be rotated to face the wind, thus ensuring continual and optimal use.
Ill be honest. this has to be one of the best videos I've watched in a while, its beginner friendly so I can watch it without understanding the game. I cant play it but I can watch it while still having fun. and it also doesn't feel like a tutorial. Thanks for this :)
Windmill will be raised on a rotating platform. The ladder is there to access the doorway, but there was also a large piece of lumber extending out so that the residents can rotate the mill to face the direction of the wind
Dude! I literally couldn't stop myself from purchasing the game after watching this vid. I am enjoying the slower pace in comparison to Age of Empires. Instantly hooked and I cannot wait to see what's down the line considering this is, "early access". I hope to see plenty more Manor Lord videos from you in the future, because I'm already watching this 4 hour video a second time as I play through. Thanks!
I didn't see where anyone answered the question about why the windmill was on a raised platform. It is to allow the blades to turn into the wind. It is an odd design as most mills turned at the top, this design seems to rotate the entire building.
Correct. Its called a 'Post Mill' because it sits on a post and the whole building turns. This design is very common in medieval Europe / England starting in the 1100s and was used until 1700s.
Sundays seem to be slow upload days for most of my subscriptions, so it's always nice to have a longer video to while away the time. Too bad i don't do rewatches
Just a tip for your battles in this game. You should line archers up in long lines behind the spearman who are in lines 3 deep. Position your archers close to the back of these units then place the retinue or the foot soldiers on the flanks of the archers which you can then bring forward to envelope the enemy. You don't want to spread out your full army or have them move so far apart. It'll make it difficult for your troops to respond to attacks or changes in the ai direction
there's an opening for commander of militia i bet. i'd put in a resume if i were you. (he's losing a lot of money and people on bandit warfare.) at least he figured out how to use the mercenaries better. (on call is expensive unless there's a tavern nearby for the french mercenaries to spend their money at).
I wish to say hello and say I stumbled upon you and I am hooked I must say. I love the way you narrate while also educating at the same time. I am totally here for it. Going to be binge watching you now. ❤
Commenting to A) help the algorithm/ help use it. B) what a video to wake up to. I wake up to some weird stuff on youtube but this video is one that I restarted and watched all the way through. Hope to see more of this.
Gosh what a really great super cut, loved the design of the towns and I fully finished this video in a day because of how invested I was with the project. Would really love to see a free build video where you just make a really large and incredible medieval city. I genuinely wonder what it'd look like if most of the map became civilized
I appreciate that! The next one will be an attempt to make the biggest city ever in Manor Lords, but perhaps I should push the region and see how it goes!
The strategy is to have open space. If you have a tree line close to your city they can sneak attack and your archers won't be able to shoot at them. Plus the people attacking you will have cover from your arhers.
Ive been exclusively watching likg form content on youtube for the past year now. If a video is less than an hour i feel as if its dissapointing and too short for me personally. Gotta love this.
timestamps would be deadly for the ultimate game guide. Just styarted playing and have 30 hours in and am stuck. IM 30 mins in and learned sooo much. Thank you Good Lord!
Tip with the fuel usage early is it states burgage plots use 1 fuel per month.. that means whether they have a family in or not. Those extra 5 or 6 houses u have empty are what caused you to run out so quickly
The way this ended makes me rethink I want to buy this game. I enjoyed the playthrough for 3,5 hours, and then realized it had to end in 30 minutes where I felt you were only halfway in. Then you rallied up an army and just like that defeated your ‘enemy’, with whom you’ve had hardly any contact with up until then.
Grain was harvested whole, threshing seperates the cernals from the straws, you cant hafe flour or bake bread without thrashing. I like that it is a thing in Manor Lords, because its usually not shown in video games. 😅😊
Love the video! Little tip for the vegetable garden: when lookong at the building options for the houses it tells you that the veg gardens efficency depends on the size. You vegetable gardens are to small. If you planning to build a veg garden or an orchard you need to build bigger plots of land to make them more efficient.
I enjoyed every single minute of this 4 hour video, Loved the explanation and your Laugh in between, There's a reason you're called City Planner Plays, and not, say, Medieval Warfare Expert Plays.
You got raided badly and got a lot of stuff destroyed because you didn’t upgrade your militia. As you grow your town you should also grow your militia and upgrade their armor and weapons.
I am glad when he screws up he usually puts in a little blerb of text saying what he should of done in the post production. It's always good to see him make these beautiful towns and cities.
thank you youtube algorithm this is exactly what i was looking for 🙏 been watching this video for 2 hours straight already and i will be continuing (tldr awesome video)
I was gonna use this video as a sleep video last night but I was so hooked I ended up staying awake 😅 keep up the awesome content! You unlocked a new subscriber ❤
I like the way you make the videos, I just subscribed just because of the quality, I also like the way you explain things and give examples, I wish you the best luck
Love your gameplay but cringe so hard whenever you try to use the military... you just send in archers into melee, and then don't attack move them so they can at least get a volley off.
Aside from changing the direction of the windmill to adjust to the wind direction, the height of the windmill was to help offloading large bags of flour on to carts. Had to do a little research but its fascinating!
Got introduced to you through Manor Lords and I love your gameplay and these videos. Was also able to watch your CS2 videos as well and I'm enjoying the content. Would love to see more Manor Lords as the game gets updated!
The thing with the windmill is that it is raised to make it hard for rats and other vermin to get inside, it also helps the sail get better wind contact.
I think this is the second ever video I have watched on multiple occasions. I watched some of here and there but it was consistently. It was extremely captivating and the only other video to do that was probably a frost video with a longer than usual length.
I'd really like to see a game like this be made into a competitive multiplayer game, like you and another person have to make competing towns and then you actually go to war with each other
Tips for manor lords: don’t make a farm in early to mid game because it will take a long time to grow food or whatever instead buy chicken coups and vegetable garden.
@City Planner Plays I don't know if anyone has answered your question yet ( 3:11:00 ), but the reason the windmill is on that platform is so that the structure can be rotated. Windmills would be rotated into position and then locked in place to ensure that the "fan blades" (I forget what they're actually called) could always face into the wind, no matter which direction it was coming from. Those blades turn the mill stones, which grind the grain into flour, so without any wind, the mill wouldn't function or would operate with reduced efficiency. If the wind was ever blowing from a different direction, the rotating mechanism could be unlocked, the bladed face rotated into position, and then resecured, allowing the mill to continue operating.
It would be really cool to see you continue this save and expand the resource production chains. Would be really cool to see the territory prosper now that you've taken over.
1:17:34 Your mercenaries DIDN'T run off. They were defeated. But you were too worried about rushing the battle with the game speed increased and being distracted with looking around all over the map and not at the battle. You deserved those bandits raiding and pillaging your town for that! >.< Anyway! Keep going and never stop getting better!
I'm sure this has been brought up by someone by now, but a Morgen is an old German farmers' measurement for an area of land. It translates to "morning", and was the area a farmer with an ox or horse drawn plow could work in one morning. Size used to vary and depends on the "texture" and firmness of the ground, but in modern terms, it is about 2500m², or one quarter hectare.
i didnt know i have much of this free time to watch your vid for a straight 4 hours I usually watch 1 hour gameplays. i love your content man! keep up!
This may be my new favorite channel high hopes I am at the very beginning just started but I LOVE resource management games stellaris is my fav love civ love city skylines love sims
wow... I watched it all, you are so good at this game, and you are so good explaining everything. you made me want to try this game too, so I just bought it :D
bannerlord + manorlords + kingdom come deliverance + crusader kings 3 would undoubtedly be the best game ever made. The war and fiefdom concepts from bannerlord + the deeper settlement building and the immersion to actually be a part of the trading and development + kingdom comes gameplay combat and realism + crusader kings political and complexity ( the back stabbing and what not ) would make for an insane game
A super cut you say ;)
I have to thank you for your TH-cam meta video, because now it's so much easier to bingewatch gameplays. Sometimes creators don't make playlists of a specific game and you have to go after this one game they played 5 times inconsistently in a timespan of 6 months, now I can just get a 3 hour video and be done with it.
Is manor lords perfectly balanced??
Spiff defines the meta
The Brit is here, hide your bugs! Mask your exploits!
@@rigelestbit then you have the creators who have a playlist that isn't at all in order.
This 'movie length' format of video is my favorite way to watch play throughs. I've been looking for something like this for Manor Lords specifically as I'm trying to understand the game! I'm only 17 mins in and have learned so much!
This is longer than the first lotr movie, man, I had no idea this video was 4 hours lol
@@ImagineBeingBored1. I I ioki
Zhou. 😊 i
Please dont stop playing this game. Its so fun to watch
Honestly I think he might like it as much if not more than city skylines because of the planning system. I also think he likes controlling an army from time to time
@@BrySmi I think he’s a real life city planner though so he’d have to take time out of his day but t
I’m sure he’ll play sandbox mode
Yes! I agree please don’t stop playing this game!
You watched the whole thing?
23:02 storage tip: even though you don’t have enough people to build your militia, build it anyway. As people join the militia will grow. More importantly, when you start your militia, your families grab weapons and armor from storage and keep them in their homes. This frees up space in your storage.
god, imagine being less armed than a medieval peasant. couldnt be me ☕️
@@Tacdelio on the front lines with your Mossburg 1400..................... Hoe.
This is one of the best advertisements for a game. A modern city planner takes charge of medieval fief. This is one of my favorite videos from you. I hope you keep playing.
The windmill is elevated on a swivel. It’s so that the building can be turned as the wind currents change.
Correct me if I’m not 100% accurate, but also in times where there is little to no wind, there is a mechanism in place that allows for manual milling.
isn't that the reasoning to have it by a waterway (if possible) to also use that as an energy source as well ?
@@sicfrynut yes! Good point! However, water energy is basically free and doesn't change direction or power. I doubt there's much reason to build a windmill if you have access to running water, but I'm sure it happened.
Everytime he went to combat, I just chuckled at the blunders and said to myself "Can't expect the city planner to have the tactical knowledge." Great super cut!
Yeah, I was torn between amusement and wanting to scream into a pillow
@latch9781 ngl a couple of times I did verbally shout at my screen. Especially when his army got naenae'd and he thought he won
@@erwinthedodo9205 I had to pause the video and take a break with every military battle to regain the mental stability 😂
Hehe TH-cam sleep meta activated.
Did you watch the Spiff vid?
Who hasn't 😅
Everyone is on the sleeper content bandwagon.
Pouring myself a cup of tea.
Spiffing brit is proud
I love how the roads get wider the more they are getting used, thus creating natural occuring collectors and local roads
I've never seen someone use archers as melee units before. you've opened my third eye
bows made from yew can smart when smacked with. but yes, archers should rain arrows from above and then melee. self sufficiency is best at first. like he learned with using mercenaries. once he has a tavern, the one mercenary group spends its money at the taverns , thus "recycling" the payment for said mercenaries. hopefully a jailor won't be needed. and a jail. or a gibbet.
This feels like a tutorial and a gameplay video at the same time... And I love it!!
thats why im here lol
trust me, it's not a tutorial haha
anyone else did a massive facepalm when he made those fields at 28:20 XD
For those who dont understand: those fields are MASSIVE. you need 2 farms with a full workforce (2x8 family) to get that plowed, seeded and harvested in time. he's also not looking at what crop needs what fertility at all, like 8% yield is insanely little for the amount of effort it needs xd
Yeah, it wasn't exactly optimum. haha If anything though, this just shows you how non-optimized your play can be and you'll do just fine. It's not a big deal.
@@asraarradon4115 that's how one becomes more experienced. remember Jamestown ? that didn't go over so well, but now there are 330 million people in the US.
Its how we got Thanksgiving
1. The woodcutter lodge can be on its own as they cut down trees so I usually have that away from the logging camp.
2. Threshing priority should be set to low until all of your fields have been harvested. If it is medium or high, some of the workers will prioritize turning to grain rather than harvesting and removing the crops from the field. There is also a 99.99% chance of rain straight after harvest which will spoil the crop. Set to medium or high only once you have re-planted all the crops so you don't miss the winter cut off. Once you are in winter they can spend time threshing.
Woodcutters do cut trees. But from what I have learnt, they are using the branches for firewood, while the logging camp uses the main body, so putting them together let’s them work symbiotically.
Also saw pit and hitch post next to logging camp is efficient.
I have also started putting 4 or 5 houses nearby and assigning those families to the logging area, saw pit etc, and having a tree planter there so it ends up it’s own mini self renewing wood production centre.
There's a reason you're called City Planner Plays, and not, say, Medieval Warfare Expert Plays. If your peasants could talk, they'd say they love living in the wonderful community you've built, but would appreciate it if your tactical blunders didn't get quite so many of them killed :)
The can talk, but i know what you mean
@@Marshal_Dunnik you definitely took AP world freshman year
@@lennoxnaswell4627 I dont think his first language is english + its an old person
Didn't I watch this already?... I guess I'll have to watch it all over again 😂
I love your editing. You are not afraid to zoom and pan the footage, making it pop. You made a slow paced city game seem fast-paced, and that's pretty impressive.
Manor lords needs rivers an lakes an boats an water powered buildings
It's weird that I never noticed there is no water in the game until you mentioned it. Huh...
@@LoneStarCannabis sounds like a really good idea!
@@LoneStarCannabis water is complicated to code and adds a lot of issues, so i wouldnt expect it soon. But, it would be very neat to see a possible naval unit like vikings or gunboats
@@zanderdev57too late for vikings in that timeline
@cloacky4409 but the idea of river raiders is a tale as old as the boats we use for the task. I guess the better word would be pirates, but vikings give the proper idea of what you are dealing with, since I did not notice any black powder weapons in the game.
burgage plot zoning is a thing of beauty in this game. so simple (for the player) and well done.
Note that you can press the "pause" button on specific buildings, and it then releases the family to work on other things. When you "unpause" the building, the family rejoins. This saves allocating and deallocating families. So long there is capacity, a family will rejoin the unpaused building
so much to learn. like breeding his own stock (oxen, cows, horses , chickens goats, etc.) soon, he'll be taxing the citizens into full blown revolt.
3:10:58
This is a post mill. The mill was constructed on a single central post that allowed the whole structure to be rotated to face the wind, thus ensuring continual and optimal use.
Ill be honest. this has to be one of the best videos I've watched in a while, its beginner friendly so I can watch it without understanding the game. I cant play it but I can watch it while still having fun. and it also doesn't feel like a tutorial. Thanks for this :)
A 4hr CPP video??? Count me in.
i like the music in the background. he's learned to wear out the bandits by making them bring the fight to his militia, not the other way around.
Windmill will be raised on a rotating platform. The ladder is there to access the doorway, but there was also a large piece of lumber extending out so that the residents can rotate the mill to face the direction of the wind
I didn't watch the individual vids, so I'm thankful for the supercut. I watched it all over two days.
Dude! I literally couldn't stop myself from purchasing the game after watching this vid. I am enjoying the slower pace in comparison to Age of Empires. Instantly hooked and I cannot wait to see what's down the line considering this is, "early access". I hope to see plenty more Manor Lord videos from you in the future, because I'm already watching this 4 hour video a second time as I play through. Thanks!
I didn't see where anyone answered the question about why the windmill was on a raised platform. It is to allow the blades to turn into the wind. It is an odd design as most mills turned at the top, this design seems to rotate the entire building.
Correct. Its called a 'Post Mill' because it sits on a post and the whole building turns. This design is very common in medieval Europe / England starting in the 1100s and was used until 1700s.
@@onionhead1308 Thank you!
@@onionhead1308 You learn something new everyday. Thank you
This is the best video i have found in this game up untill now please keep playing, I WANT MORE!!
You made me buy the game ;)
A gift from heaven Mr. Phillip Planner, will be watching intently over the course of like a week. God bless you.
I've dreamed about a game like this since I was a kid citybuilding on AoE2 map editor.
the very basic level of Sim City. (sim village ?)
*heavy breathing*
First, Secret Base and now you with the Supercuts? What a time to be alive! LFG!
Sundays seem to be slow upload days for most of my subscriptions, so it's always nice to have a longer video to while away the time.
Too bad i don't do rewatches
Just a tip for your battles in this game. You should line archers up in long lines behind the spearman who are in lines 3 deep. Position your archers close to the back of these units then place the retinue or the foot soldiers on the flanks of the archers which you can then bring forward to envelope the enemy.
You don't want to spread out your full army or have them move so far apart. It'll make it difficult for your troops to respond to attacks or changes in the ai direction
there's an opening for commander of militia i bet. i'd put in a resume if i were you. (he's losing a lot of money and people on bandit warfare.) at least he figured out how to use the mercenaries better. (on call is expensive unless there's a tavern nearby for the french mercenaries to spend their money at).
I wish to say hello and say I stumbled upon you and I am hooked I must say. I love the way you narrate while also educating at the same time. I am totally here for it. Going to be binge watching you now. ❤
Commenting to A) help the algorithm/ help use it. B) what a video to wake up to. I wake up to some weird stuff on youtube but this video is one that I restarted and watched all the way through. Hope to see more of this.
Been Waiting for this! My towns always look a bit lopsided, so its nice to get inspiration from vids like this.
Spiffing Brit called it. Everyone is doing it
Its amazing. While watching this there is 800k people in the world who watched and loved this kind of games ❤
Gosh what a really great super cut, loved the design of the towns and I fully finished this video in a day because of how invested I was with the project.
Would really love to see a free build video where you just make a really large and incredible medieval city. I genuinely wonder what it'd look like if most of the map became civilized
I appreciate that! The next one will be an attempt to make the biggest city ever in Manor Lords, but perhaps I should push the region and see how it goes!
The strategy is to have open space.
If you have a tree line close to your city they can sneak attack and your archers won't be able to shoot at them. Plus the people attacking you will have cover from your arhers.
Ive been exclusively watching likg form content on youtube for the past year now. If a video is less than an hour i feel as if its dissapointing and too short for me personally. Gotta love this.
The windmill base makes it capable to turn with the wind, that way it works no matter where the wind comes from
Fun fact: Waldbrand means forest fire in German.
timestamps would be deadly for the ultimate game guide. Just styarted playing and have 30 hours in and am stuck. IM 30 mins in and learned sooo much. Thank you Good Lord!
Tip with the fuel usage early is it states burgage plots use 1 fuel per month.. that means whether they have a family in or not. Those extra 5 or 6 houses u have empty are what caused you to run out so quickly
The way this ended makes me rethink I want to buy this game. I enjoyed the playthrough for 3,5 hours, and then realized it had to end in 30 minutes where I felt you were only halfway in.
Then you rallied up an army and just like that defeated your ‘enemy’, with whom you’ve had hardly any contact with up until then.
The detail of this game is mind blowing. You deliver the process of this game amazingly. Super enjoying watching your gameplay ❤
I’m completely riveted, the type of play through and host I can’t believe I only discovered now. 😮❤🤩
2:37:00 did he just say the thick of it?😂 def did not expect that
1:17:23 Uses his Archers as front line, they die instantly, and he says "And we beat em'" 🤣🤣🤣
thanks for the video man, i was struggling on some points but you expand it wonderfully
Easily the best guide on the game here on youtube.
What I like about this video is you explaining how to play and it makes it interesting
This video was extremely satisfying to watch.. your build style was unique and the timelaspe on the houses hooked me
Grain was harvested whole, threshing seperates the cernals from the straws, you cant hafe flour or bake bread without thrashing.
I like that it is a thing in Manor Lords, because its usually not shown in video games. 😅😊
Love the video!
Little tip for the vegetable garden: when lookong at the building options for the houses it tells you that the veg gardens efficency depends on the size. You vegetable gardens are to small. If you planning to build a veg garden or an orchard you need to build bigger plots of land to make them more efficient.
I enjoyed every single minute of this 4 hour video, Loved the explanation and your Laugh in between, There's a reason you're called City Planner Plays, and not, say, Medieval Warfare Expert Plays.
I'm gonna loop this and sleep well tonight😅🫡
You got raided badly and got a lot of stuff destroyed because you didn’t upgrade your militia. As you grow your town you should also grow your militia and upgrade their armor and weapons.
yeah i noticed he spent way too much time on trade and literally had no actual defenses for so long. it started to annoy me.
It doesn't help running your units into battle constantly and not forming any sort of line
Economy first
Dont want it to end up as north korea
I am glad when he screws up he usually puts in a little blerb of text saying what he should of done in the post production. It's always good to see him make these beautiful towns and cities.
your use of archer units is amazing lool - also turn your infantry formation towards the enemy when they are charging you
your way of beeing is making my depresion go away. what a positive guy
thank you youtube algorithm this is exactly what i was looking for 🙏 been watching this video for 2 hours straight already and i will be continuing (tldr awesome video)
I was gonna use this video as a sleep video last night but I was so hooked I ended up staying awake 😅 keep up the awesome content! You unlocked a new subscriber ❤
24:45 you let that army off lightly.
They dont know how lucky they were 😂
I really want you to continue this in the future.
Great game tbh.
I love long videos to sleep or grind a game to while it plays. Comment for the algorithm.
I like the way you make the videos, I just subscribed just because of the quality, I also like the way you explain things and give examples, I wish you the best luck
Love your gameplay but cringe so hard whenever you try to use the military... you just send in archers into melee, and then don't attack move them so they can at least get a volley off.
Really like this style of content! You should definitely make more!
Aside from changing the direction of the windmill to adjust to the wind direction, the height of the windmill was to help offloading large bags of flour on to carts. Had to do a little research but its fascinating!
Got introduced to you through Manor Lords and I love your gameplay and these videos. Was also able to watch your CS2 videos as well and I'm enjoying the content. Would love to see more Manor Lords as the game gets updated!
Absolutely! Started a new city on Stream recently and may use lessons learned for another shorter series.
The odd looking windmill style is so the entire building can be turned to face the wind.
at first, i thought this would be my TH-cam sleeping video, but it makes me awake cause i like the gameplay and your explanation
The thing with the windmill is that it is raised to make it hard for rats and other vermin to get inside, it also helps the sail get better wind contact.
I think this is the second ever video I have watched on multiple occasions. I watched some of here and there but it was consistently. It was extremely captivating and the only other video to do that was probably a frost video with a longer than usual length.
I'd really like to see a game like this be made into a competitive multiplayer game, like you and another person have to make competing towns and then you actually go to war with each other
Tips for manor lords: don’t make a farm in early to mid game because it will take a long time to grow food or whatever instead buy chicken coups and vegetable garden.
@City Planner Plays I don't know if anyone has answered your question yet ( 3:11:00 ), but the reason the windmill is on that platform is so that the structure can be rotated. Windmills would be rotated into position and then locked in place to ensure that the "fan blades" (I forget what they're actually called) could always face into the wind, no matter which direction it was coming from. Those blades turn the mill stones, which grind the grain into flour, so without any wind, the mill wouldn't function or would operate with reduced efficiency. If the wind was ever blowing from a different direction, the rotating mechanism could be unlocked, the bladed face rotated into position, and then resecured, allowing the mill to continue operating.
It would be really cool to see you continue this save and expand the resource production chains. Would be really cool to see the territory prosper now that you've taken over.
I freaking love watching your gameplay I’m so happy it’s 4 hours long lol
@@McNastyxx95 I know
Really appreciate you teaching how to play! Actually HUGE!
1:17:34 Your mercenaries DIDN'T run off. They were defeated. But you were too worried about rushing the battle with the game speed increased and being distracted with looking around all over the map and not at the battle. You deserved those bandits raiding and pillaging your town for that! >.< Anyway! Keep going and never stop getting better!
please bring back this series waiting for that
I'm sure this has been brought up by someone by now, but a Morgen is an old German farmers' measurement for an area of land. It translates to "morning", and was the area a farmer with an ox or horse drawn plow could work in one morning. Size used to vary and depends on the "texture" and firmness of the ground, but in modern terms, it is about 2500m², or one quarter hectare.
Such a ridiculously cool game, can’t wait to see more of it!
When you ran into melee with archers hahaha 1:17:24 hahaha Good job
I've watch this type of video without skipping, I've really enjoyed it.
Am I the only one who was driven crazy watching him demolish his wheat farms, forget to rebuild them, and then struggle with food for the next hour?
I was missing a walking from third person perspective through your two city's. Amazing let's play 😊
Your combat ability hurts me personally
i didnt know i have much of this free time to watch your vid for a straight 4 hours I usually watch 1 hour gameplays. i love your content man! keep up!
Bro dont stop playing this game, so much fun to watch, Good job
This may be my new favorite channel high hopes I am at the very beginning just started but I LOVE resource management games stellaris is my fav love civ love city skylines love sims
wow... I watched it all, you are so good at this game, and you are so good explaining everything. you made me want to try this game too, so I just bought it :D
Watched the whole thing, absolutely loved it!
bannerlord + manorlords + kingdom come deliverance + crusader kings 3 would undoubtedly be the best game ever made. The war and fiefdom concepts from bannerlord + the deeper settlement building and the immersion to actually be a part of the trading and development + kingdom comes gameplay combat and realism + crusader kings political and complexity ( the back stabbing and what not ) would make for an insane game
What a great builder your are. But I am raging during combats!!! loool Just had to say it! Love you anyway!
Bro does eminent domain in all city building games :D
no wayyy he harted yo comment
I've never watched any of your other videos, decided to start with this short one :D You're quite entertaining to watch, props to you man :)
Thenks for making a supercut it's both really fun to watch and also great to fall asleep to