Hey! Really fun to see this is my recommended. Some great feedback here, really appreciate it! - Fun to see the Questing Tree kind of working. Good point about the players rushing to complete quests in order to optimize interactions with other entities. I'll keep that in mind when designing the longer quest branches. - Using D&D as a base is definitely a bit arbitrary in a game like this. It's partially to give myself a fun limited writing prompt to work out of, and partially for marketing reasons. Pitching a 'D&D' game is like a cheat code to get eyes on the project. - I'm going to think carefully about the Shard of Jor unlock system. You get a lot of them in the demo, but I'm imagining them to be much more rare in the final game. Currently you also unlock hub dice check when taking long rests (going to bed), which I think works better. The goal of the retryable hub checks is generally to pace the player, so they can come back later with the DC being altered based on choices you've made. It'll be hard to balance, but I'm hoping to get it right! - Keeping the voice cohesive is so difficult! I'll be doing my best, for sure. If you had any points on which dialogs felt better or worse, then I'd love to hear that too! - Some dialogs are riddled with spelling errors, even after several minor patches. Sorry about that! I'm gonna set up a system to catch them better for the final version. - I don't like my VO either, but it was good to have it in the demo to get a feel for what quality people are okay with. And most people agree with you, so we'll take that into when decided on voice acting in the final game. Thanks for the awesome video, it was really helpful! Gave me a lot to think about 👍
Oh, I'm so glad you found my video and that the feedback has been useful! I look forward to seeing the game progress and can't wait to play it when it releases 😊 love to see passion projects like these!
In terms of dialogue and voice, I think you've got a solid base for it! It really just comes down to editing later on, rewriting and cutting things down until they get distilled into their essence. If you look at various interviews about the development of Disco Elysium, you'll see the writers mention that they basically spent more time re-writing than writing. So no worries that things aren't fully cohesive yet, I think taking the time to edit should fix any inconsistencies. One thing I find helps me when I write is to think a little about the main vibe/emotions I'm trying to convey through the tone of my writing. Maybe write a few bullet points about what you want from the tone so that you have that as a visible goal you can always keep coming back to. And then just edit, edit until it sounds right!
Well until I try the demo I would firstly say that I liked your presentation on the game itself. It's well on point. And your voice had a soft, but direct on giving good creative criticism. Hope to hear more from you on games!
Hey! Really fun to see this is my recommended. Some great feedback here, really appreciate it!
- Fun to see the Questing Tree kind of working. Good point about the players rushing to complete quests in order to optimize interactions with other entities. I'll keep that in mind when designing the longer quest branches.
- Using D&D as a base is definitely a bit arbitrary in a game like this. It's partially to give myself a fun limited writing prompt to work out of, and partially for marketing reasons. Pitching a 'D&D' game is like a cheat code to get eyes on the project.
- I'm going to think carefully about the Shard of Jor unlock system. You get a lot of them in the demo, but I'm imagining them to be much more rare in the final game. Currently you also unlock hub dice check when taking long rests (going to bed), which I think works better. The goal of the retryable hub checks is generally to pace the player, so they can come back later with the DC being altered based on choices you've made. It'll be hard to balance, but I'm hoping to get it right!
- Keeping the voice cohesive is so difficult! I'll be doing my best, for sure. If you had any points on which dialogs felt better or worse, then I'd love to hear that too!
- Some dialogs are riddled with spelling errors, even after several minor patches. Sorry about that! I'm gonna set up a system to catch them better for the final version.
- I don't like my VO either, but it was good to have it in the demo to get a feel for what quality people are okay with. And most people agree with you, so we'll take that into when decided on voice acting in the final game.
Thanks for the awesome video, it was really helpful! Gave me a lot to think about 👍
Oh, I'm so glad you found my video and that the feedback has been useful! I look forward to seeing the game progress and can't wait to play it when it releases 😊 love to see passion projects like these!
In terms of dialogue and voice, I think you've got a solid base for it! It really just comes down to editing later on, rewriting and cutting things down until they get distilled into their essence. If you look at various interviews about the development of Disco Elysium, you'll see the writers mention that they basically spent more time re-writing than writing. So no worries that things aren't fully cohesive yet, I think taking the time to edit should fix any inconsistencies. One thing I find helps me when I write is to think a little about the main vibe/emotions I'm trying to convey through the tone of my writing. Maybe write a few bullet points about what you want from the tone so that you have that as a visible goal you can always keep coming back to. And then just edit, edit until it sounds right!
Oooh I like this new type of content! Keep it up
Well until I try the demo I would firstly say that I liked your presentation on the game itself. It's well on point. And your voice had a soft, but direct on giving good creative criticism. Hope to hear more from you on games!
Thank you so much! I'll definitely make more videos on games that catch my eye in the future 😊
@@btiermutineer Also, a big thanks for reigning my fun for Dragon Age: Origins! I just got back to playing it after a three month hiatus.
@@kimeraclan3135 always glad to hear that someone got back into playing DAO! 😊