Houdini KARMA - Cloud Rendering pt1

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  • เผยแพร่เมื่อ 22 ก.ค. 2024
  • In this tutorial I'll be taking you through the basic setup for rendering cloud VDB's inside of Houdini 20 using Karma and the USD stage.
    Part 1 is just a quick overview using the default Karma Cloud Shader. Part 2 will dive into more detail and go over the shading process in more depth.
    Action VFX Cloud Assets:
    www.actionvfx.com/3d/cumulus-...
    Learn Cloud Simulation in Houdini:
    www.breakyourcrayons.com/houd...
    HDRI Download:
    polyhaven.com/a/table_mountai...
    Sam Krug VFX Channel
    / @samk9632
    www.breakyourcrayons.com/
    00:00 Intro
    00:53 VDB Assets
    01:54 Material
    04:54 Karma Render ROP
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ความคิดเห็น • 9

  • @cg-school
    @cg-school 23 วันที่ผ่านมา

    Something Interesting! Thnks!

  • @lewistaylorFX
    @lewistaylorFX 16 วันที่ผ่านมา +1

    Breaking the volume bounce limit expression breaks the weighting for the extinction, I am not sure that's a great idea.
    Also, setting the volume bounces globally means every volume you render in that render pass will inherit it regardless of extinction weighting or if you wanted
    for example no bounces on a specific volume.

  • @peterxbuilt
    @peterxbuilt 24 วันที่ผ่านมา

    YESSSSSSS !!!!

    • @breakyourcrayons
      @breakyourcrayons  24 วันที่ผ่านมา +1

      lol, thanks bud! I posted part 2 as well which goes into all the details :)

  • @Cyrture
    @Cyrture 22 วันที่ผ่านมา +1

    Hi, why can render volume in realtime and even on a website ??? Or that's bake texture to a mesh ?

    • @breakyourcrayons
      @breakyourcrayons  20 วันที่ผ่านมา

      Hey hey, if you are referring to the ActionVFX website, it’s just a turntable. Still images with a camera rotating around 😅 rendering real-time on a website would be crazy lol

  • @rano12321
    @rano12321 24 วันที่ผ่านมา +1

    not using blender anymore?

    • @breakyourcrayons
      @breakyourcrayons  24 วันที่ผ่านมา +3

      Still using Blender :) but currently doing a project completely in Houdini to see the difference. I still think Blender looks better but Houdini can do something’s that Blender can’t.
      There is a nice update in Blender 4.1 that will fix some issues as well. Blender is amazing, I really enjoy using it 🙌🏻

    • @rano12321
      @rano12321 23 วันที่ผ่านมา +1

      ​@@breakyourcrayons awesome.