The Ledge Slip Macro (LSM) - Universal Ultimate Tech

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  • เผยแพร่เมื่อ 22 พ.ย. 2024

ความคิดเห็น • 246

  • @GimR
    @GimR  11 หลายเดือนก่อน +52

    Thanks for watching, Sub to J for Jonas (Click his name in the title)! Get ya merch here: spif.space/gimr

    • @JforJonas
      @JforJonas 11 หลายเดือนก่อน +4

      Thanks a lot for the shout-out, and I love the clean editing and presentation of the tech!

  • @DogusAmbrosius
    @DogusAmbrosius 11 หลายเดือนก่อน +317

    Ganon is even worse after this one

    • @tk-zay5073
      @tk-zay5073 11 หลายเดือนก่อน +6

      😢

    • @SeanCMonahan
      @SeanCMonahan 11 หลายเดือนก่อน

      Sadge

    • @DogusAmbrosius
      @DogusAmbrosius 11 หลายเดือนก่อน +6

      His recovery though...

    • @ThereIsNoSpoon678
      @ThereIsNoSpoon678 11 หลายเดือนก่อน +1

      @@BobbyFischer0000maybe he meant that Ganon can now be edge-guarded even worse (better?) now.

    • @israelrocha1831
      @israelrocha1831 11 หลายเดือนก่อน

      ​@@DogusAmbrosiusnot that he made it back anyway

  • @Icywing
    @Icywing 11 หลายเดือนก่อน +153

    this is actually one of the most useful techs ive seen in a while

  • @shivdmanwii
    @shivdmanwii 11 หลายเดือนก่อน +65

    As an edgeguard enthusiast this is my favourite day of techmas so far.

  • @kyleflournoy7730
    @kyleflournoy7730 10 หลายเดือนก่อน +2

    I just want to say that I've been messing around with this, and I learned that any character with a crawl doesn't have to set this up with a foxtrot to the ledge. You can just crawl to the ledge and hit the full side input whenever you want to fall off and it just works

  • @Skapes11238
    @Skapes11238 11 หลายเดือนก่อน +55

    Fatality incorporates this a lot with Falcon and gets good mileage out of it in skme match ups. Taught a guy at my local this tech right before he fought palu who gets destroyed with this tech if you don't mix up your recovery well. Picked it up quick considering its really easy to implement and netted a stock with it. Definitely allows for a lot more innovation on edgeguard flow charting.

    • @meandyou9726
      @meandyou9726 11 หลายเดือนก่อน +2

      Who?

    • @Skapes11238
      @Skapes11238 11 หลายเดือนก่อน

      ​@@meandyou9726idk bro, a random Pichu I warmed up with. I'm a rando 2-2er that stopped playing years ago. I just like tech and understand the game mechanics well so here I am.

    • @dragonwingz1
      @dragonwingz1 11 หลายเดือนก่อน

      Fatality, best Falcon player@@meandyou9726

  • @the_bookworm8281
    @the_bookworm8281 11 หลายเดือนก่อน +164

    No Foxes were harmed in the making of this video.
    Also, since this tech can be performed in Melee, I am assuming this tech works in Brawl and SSB4 as well?

    • @GimR
      @GimR  11 หลายเดือนก่อน +75

      Probably!

    • @ryan_raus
      @ryan_raus 11 หลายเดือนก่อน +17

      Probably wasn’t tested because melee and ult are the only smash games that aren’t dead :(

    • @thebigdug
      @thebigdug 11 หลายเดือนก่อน +8

      i specifically remember mario, luigi, peach, and pikachu could use this (or a very similar) tech to perform "grounded" back airs similar to 3:34 in Smash 4

    • @stoodyy
      @stoodyy 11 หลายเดือนก่อน +1

      @@thebigdug Luigi definitely can do it in smash 4. I remember doing this and I had no idea

    • @SchizoCannibal
      @SchizoCannibal 11 หลายเดือนก่อน +2

      ​@@ryan_raus Nah. I'm going to single-handedly bring back brawl.

  • @DiazoContent
    @DiazoContent 11 หลายเดือนก่อน +179

    This tech is probably really good against Sonic since most Sonic (Including Sonix) like to ride next to the stage with spring jump so this could start forcing Sonic mains to recover high

    • @flowerfroggyfan6960
      @flowerfroggyfan6960 11 หลายเดือนก่อน +8

      Not only, probably it can cover the spinshots to

    • @janswhatsupdoc
      @janswhatsupdoc 11 หลายเดือนก่อน +23

      Counterplay for sonic 👀

    • @rizvan1632
      @rizvan1632 11 หลายเดือนก่อน +10

      It's ok maybe but not game changing. The issue with Sonic is that his up b is unreactable as well as having a huge amount of timing mixups. He grabs ledge frame 18 of his up b and that's pretty much the limit of reacting with a frame 1 option in ult which this isn't, it's more like frame 8 at earliest.
      Will be useful for Sonic though considering how fast he can get to ledge and how often he sends opponents off-stage. Sonix has already been applying the old method before and with this being consistent expect his edgeguarding to improve even more.

    • @DiazoContent
      @DiazoContent 11 หลายเดือนก่อน +3

      @@rizvan1632 I don't think Sonic up special being unreactable matter in a situation where Sonic is under the ledge, he has only one way to go up so timing doesn't matter as long as your move lingers long enough

    • @rizvan1632
      @rizvan1632 11 หลายเดือนก่อน

      @DiazoContent it matters because if you are doing it pre-emptively Sonic can just hit you or even kill you for it from under ledge

  • @Tonjit41
    @Tonjit41 11 หลายเดือนก่อน +33

    Thanks so much mr. gimmy

  • @tally.klecko
    @tally.klecko 11 หลายเดือนก่อน +36

    The banana throw is insane its giving me hope ❤

    • @GimR
      @GimR  11 หลายเดือนก่อน +10

      It really is crazy, I'm glad it's a 1 frame link LOL

  • @rottentomatoplays
    @rottentomatoplays 11 หลายเดือนก่อน +298

    I feel like this isn't new tech, but it's for sure not utilized enough. At least gimms is out here showing the community how to do it.

    • @evanshaner991
      @evanshaner991 11 หลายเดือนก่อน +43

      This has been around for years, but it wasn't well known and no one really used it. It was mostly discussed on an old Twitter thread that has been lost to time.

    • @rottentomatoplays
      @rottentomatoplays 11 หลายเดือนก่อน +11

      @evanshaner991 so far the only one I hadn't recognized was yesterday's, but I'm here for the community learning new tech to them. It's the evolution of a dying game that has a chance to revitalize it and have us all fall in love again.

    • @maskedking3
      @maskedking3 11 หลายเดือนก่อน +29

      A lot of tech just not being utilized appears to be a huge problem with this game. Feels like a lot of tech in this game just gets passed off as "it's impractical," "it's too difficult," "what's the point," etc. Very glad Gimr makes an effort to make this stuff more known

    • @rottentomatoplays
      @rottentomatoplays 11 หลายเดือนก่อน +3

      @maskedking3 agreed. I think some of it is a bit erroneous, but there are some completely under utilized options that have practical applications all the time. This one is great for that 11 million and under elite smash crowd that needs a leg up, but once you get to people who mixup their recoveries, it's a bit impractical

    • @squishy.mp4
      @squishy.mp4 11 หลายเดือนก่อน +2

      Every gimr tech (ultimate)

  • @alcaeusrenzo
    @alcaeusrenzo 11 หลายเดือนก่อน +20

    After some experimenting, you can do this off of an aerial gun dash with joker as well. Both on platform and off ledge.

  • @crab230
    @crab230 11 หลายเดือนก่อน +3

    ledge trump into Desync Nana down B seems like incredible ledge option coverage for the ICs

  • @mweepbeep1128
    @mweepbeep1128 11 หลายเดือนก่อน +6

    Thanks you for all of these wonderful tech videos! I can't wait to see what comes next, we have 8 days left!

  • @caliburnleaf9323
    @caliburnleaf9323 11 หลายเดือนก่อน +2

    Interesting that this has applications in melee too, because the tech as a whole feels very reminiscent of melee-style edgeguarding. In melee, you often grab the ledge to edgeguard, letting you easily cover this area beneath the stage. But in ultimate, recovering low is way more powerful, so we tend to see ledge trapping to deal with this option instead. Being able to readily access this region of the stage could completely transform edgeguarding in ultimate.

  • @Tomfoolery_Inc.
    @Tomfoolery_Inc. 11 หลายเดือนก่อน +13

    anyone else weirded out that link didnt recover after throwing the bomb

    • @Tomfoolery_Inc.
      @Tomfoolery_Inc. 11 หลายเดือนก่อน +1

      also thanks GimR

    • @SSAndroid
      @SSAndroid 11 หลายเดือนก่อน

      Lol yes! I’m left in limbo

    • @matthewkeenum
      @matthewkeenum 11 หลายเดือนก่อน +1

      Spaghetti fingers

  • @GarnitrexGaming
    @GarnitrexGaming 11 หลายเดือนก่อน +4

    Knowing it's an interpolated animation makes so much sense now

  • @josephreynolds7395
    @josephreynolds7395 11 หลายเดือนก่อน +3

    ready for all of the gimr vidoes this month you make great content that progresses the meta an that takes a lot!

  • @emxmario
    @emxmario 11 หลายเดือนก่อน +8

    Dk mains gon have fun whit this

  • @davewu8938
    @davewu8938 11 หลายเดือนก่อน +1

    There is niche application for me personally:
    if inputed very fast with L stick away immediate following L stick in
    It becomes a ledge trump.
    For someone like me who doesn't trump consistently it helps.

  • @matthewcurtiss7557
    @matthewcurtiss7557 11 หลายเดือนก่อน +3

    Tweek eating good after this one

  • @atomiccheese7640
    @atomiccheese7640 11 หลายเดือนก่อน +3

    Light might be shaking in his boots with this one

  • @SSJPENGUIN
    @SSJPENGUIN 11 หลายเดือนก่อน +4

    Brilliant work around!!!
    I wish this had been broadcast in 2018!

  • @BRSTaisen
    @BRSTaisen 11 หลายเดือนก่อน +13

    This one is definitely gonna take some practice

  • @meepster12345
    @meepster12345 11 หลายเดือนก่อน +3

    looks like edgeguarding is back on the menu boys

  • @Sickmmaner
    @Sickmmaner 11 หลายเดือนก่อน +1

    I'm using Sora and I haven't found a good use for this tech specifically, but it lead me to try doing an aerial with the c-stick (Back Air) right as I ran off the ledge. I just tapped forward, did C-stick BAir, and held back right as I did it so I go below the stage. It feels a lot easier to do than what you have in your video, but since it does require doing an attack, it's probably not useful if you want better timing.
    I was able to hug the stage without grabbing the ledge, which means I can hit his forward-facing Counter directly below the ledge. In fact, I have so much more control over going under the stage if I just buffer an aerial right as I get off the ledge. I can slowfall or fastfall, I can do a FAir after I fall for a bit, I can counter, I can up B, I can use Magic! Thunder looks SUPER useful since it can completely cover the ledge and far below it. This can open up a lot of options, and it probably works for any character who has a fast enough aerial. Edgeguarding is looking crazy.

  • @c0zy__
    @c0zy__ 11 หลายเดือนก่อน +4

    thank you for your service gimmer

  • @thepieguy6352
    @thepieguy6352 11 หลายเดือนก่อน +1

    Fun fact, with Lucas you can run up to the ledge, quickly input the opposite direction and input a short hop z-air and he will instantly grab the ledge. This is great for ledge trumps.
    I don’t see many Lucas players doing this so when I found out about it I thought you might want to know

    • @iroyz339
      @iroyz339 11 หลายเดือนก่อน

      This is so easy to do, how come I've never seen this anywhere lmao

  • @combro7096
    @combro7096 11 หลายเดือนก่อน +4

    Not quite the same tech, but there is also an easy way to buffer neutral/forward airs and neutral/down specials the frame you leave the ledge. Fast buffered nairs can also have the same application of hitting recoveries, especially tethers, before the 2-frame.
    Of course, you still have all of your dash momentum, so after the first few frames you're still quite a bit further out than with LSM. However, for some big, quick moves like Yoshi's nair it's even easier and faster to catch people snapping to the ledge than LSM.
    I made a (very poor quality) video about this years ago, and JforJonas also made a (much better quality) one as well if anyone's interested. You'll see JforJonas go though a couple of examples with Chrom down special and Incineroar nair:
    th-cam.com/video/B-6dzCf_2mI/w-d-xo.htmlsi=P1ClmwGjTf7GHznW
    th-cam.com/video/Nk85614IOyE/w-d-xo.htmlsi=tDQ4C3Q6PUVi1U1t

    • @IIIISai
      @IIIISai 10 หลายเดือนก่อน

      nice

  • @ParzKazuya
    @ParzKazuya 11 หลายเดือนก่อน +1

    I definitely found something useful for kazuya, thank you again for helping push the meta.

  • @tobzster7953
    @tobzster7953 11 หลายเดือนก่อน +1

    There is a method that doesn't use the 2 frame walk macro that's just as fast as this, and faster than this to do with no premeditation required. There is a very precise angle (α) to input on the control stick where the horizontal distance between the center and the stick ( |cos(α) * radius| ) is just big enough to input a full walk that allows to get off ledge, and just small enough to not input run. I need to test it on my computer to get the stick angle window / stick distance window, but to me it seems quite humanely possible to constantly pull off with enough practice.
    With LSM, it's technically super easy to pull off constantly, if you don't care about being super quick. If you wanna be quick with LSM, I would think that it's adds a layer of difficulty to pass by this intermediate step of doing the diagonal 2 frame macro before inputting forward. One situation illustrating this a lot would be if you want to ledge slip this way right after landing for a lil mixup. Doing the macro right before landing or during landing lag is hard. And doing it in the air will make you drift, potentially messing up the positioning of your landing if you want to land right on the edge to immediately ledge slip. However, with this precise angle technique, it's just one movement to do while you land and you're good to go without having to have initiated the 2 frame macro beforehand.
    I don't study neurology, but I would think that the necessity of having to use a 2 frame macro during some kind of animation (like run skid) before doing the ledge slip will force more premeditation into the player's thoughts. With this precise angle technique, it's just one singular movement that can be done at any time. The player would feel way more free to do this without premeditating so much, which allow better reactions.

    • @IIIISai
      @IIIISai 10 หลายเดือนก่อน

      interesting

  • @krys3001
    @krys3001 11 หลายเดือนก่อน +1

    Most useful and easiest to implement of Techmas so far.

  • @GenophefeElisabeth
    @GenophefeElisabeth 11 หลายเดือนก่อน

    No one commenting on the trailer for the merch??? That had me rolling, amazing work!

  • @YoonnsAvec2N
    @YoonnsAvec2N 11 หลายเดือนก่อน +3

    i love that, this looks really practical

  • @kyurei4478
    @kyurei4478 11 หลายเดือนก่อน +1

    It makes recovering low so much riskier.

  • @adamisdracora2091
    @adamisdracora2091 11 หลายเดือนก่อน

    labbing this rn, it's actually insanely easy but still really useful
    great tech gimr 👍

  • @ryanquick07
    @ryanquick07 11 หลายเดือนก่อน

    I'm glad GimR uses different characters as punching bags w different videos, I was starting to feel bad for Joker

  • @noirlavender6409
    @noirlavender6409 11 หลายเดือนก่อน +1

    Fatality showcases this one in his falcon guide

  • @owenbar5055
    @owenbar5055 หลายเดือนก่อน

    I hope this helps someone: don’t hold true diagonal at 45 degrees. Hold more down (or up) and less forward when crouching

  • @toffee781
    @toffee781 11 หลายเดือนก่อน +1

    Oh Light is gonna love this

  • @yeehaw8089
    @yeehaw8089 11 หลายเดือนก่อน

    holy shit this is really good. finally consistent edgeguards against palu

  • @TheKoopaBros
    @TheKoopaBros 11 หลายเดือนก่อน

    This is going to be so useful for Rosalina. She can go so deep and Dair and Fair can cheese stocks at 50-60%, and they both combo from nair (which you can fast fall off the ledge easily to set this up).

  • @MannyForReal
    @MannyForReal 11 หลายเดือนก่อน

    The aerials and desyncs were so cool. Also the method in general since i always walked towards the ledge and then held crouch and used the old method. THE BANANA 🍌 IS NUTS 🥜. its so cool imo that its a one frame link to. As for mac he gets two things off of ledge slip and I'll try to implement this tech to get into position faster 👍🏼 Ive also been practice the zdrop with my pocket Pacman a lot and zdrop > ledgedrop/grab ledge is so cool

  • @driptcg
    @driptcg 11 หลายเดือนก่อน

    Thanks for the video!

  • @theinsaneone3415
    @theinsaneone3415 11 หลายเดือนก่อน +1

    My ears are ringing with fox death sounds

  • @D_To_The_J
    @D_To_The_J 11 หลายเดือนก่อน +1

    welp, Light just dropped a little in the ranks

  • @justenwhite7288
    @justenwhite7288 10 หลายเดือนก่อน

    This seems useful against anyone who is hugging the stage for recovery. First thought was Krule or Marth

  • @deathserpent9747
    @deathserpent9747 8 หลายเดือนก่อน

    This seems like the same principle to the samus tech known as "bird pooping"

  • @captaineflowchapka5535
    @captaineflowchapka5535 11 หลายเดือนก่อน

    ah yes
    a new melee tech in 2023
    this game will never die

  • @inediblemangoes7797
    @inediblemangoes7797 11 หลายเดือนก่อน +1

    i dunno if tweek does this but if not could lead to even better edgeguards

  • @s3eriousbl9ck26
    @s3eriousbl9ck26 11 หลายเดือนก่อน

    Yea i think i watched a video on this some years back. I definitely use even today

  • @chessandmusicwithoskiez6241
    @chessandmusicwithoskiez6241 11 หลายเดือนก่อน

    It’s funny I saw Chunkykong using this and the DSC before these videos came out

  • @Shmicah1235
    @Shmicah1235 11 หลายเดือนก่อน

    This might actually be gamechanging, low recoveries have always been broken but this could change things

  • @Kukkizu
    @Kukkizu 11 หลายเดือนก่อน +1

    RIP FOX 2023 💀

  • @aurastorm5398
    @aurastorm5398 11 หลายเดือนก่อน

    This also works with dash shield ledge slip, dash attack ledge slip and roll ledge slip. But I was only able to get the Mario instant land back air and diddy kong banana ledge slip consistently with the dash shield ledge slip.

  • @John-yo3hz
    @John-yo3hz 11 หลายเดือนก่อน +1

    FIRE!
    HAAAAEUGH!

  • @giggitygiggitygigism
    @giggitygiggitygigism 11 หลายเดือนก่อน

    The question now becomes whether or not todays meta of smash players have the fundies to pull this off consistently

  • @itsevanonyt
    @itsevanonyt 11 หลายเดือนก่อน +2

    thank you gimster

  • @yan_dj
    @yan_dj 11 หลายเดือนก่อน +1

    This came out as I was watching the first 3 in a row 😂

  • @splish_2
    @splish_2 11 หลายเดือนก่อน

    This is a similar tech found by Sora players, I believe I saw dusty_carpet and ferps doing ledge slip firaga and counter although both was not quite the same tech as this

  • @djjimmaster8261
    @djjimmaster8261 11 หลายเดือนก่อน

    Light after this video: "Hello, may I take your order?"

  • @captainphoton1693
    @captainphoton1693 11 หลายเดือนก่อน +2

    Heuu. What about the instant trump tech. The one where you run and do an half circle back when reaching the ledge and you instantly grab it. It seem to work with the same mechanics. So I was wondering.

    • @IIIISai
      @IIIISai 10 หลายเดือนก่อน +1

      interesting

  • @bluerexplaysgames722
    @bluerexplaysgames722 11 หลายเดือนก่อน

    Light is like "WTF, use someone else's linear recovery ffs"

  • @shafir5726
    @shafir5726 11 หลายเดือนก่อน +1

    AWSOME!

  • @pb0o6
    @pb0o6 11 หลายเดือนก่อน

    Light watching this pissed. Tweak watching this hype

  • @kavinbala8885
    @kavinbala8885 11 หลายเดือนก่อน

    YOOO NEW MELEE TECH TO LEARN

  • @Creepo_J
    @Creepo_J 11 หลายเดือนก่อน

    I use this a lot and it's really useful for edgeguards
    You can time it really easily and it isn’t hard to do
    Another way to ledgetrump

  • @Bre4dman
    @Bre4dman 11 หลายเดือนก่อน

    Def not new but a good explanation of it fully I imagine

  • @itsrottweiler9545
    @itsrottweiler9545 11 หลายเดือนก่อน

    Thank God for body press iron defense foul play and metal burst

  • @safeqenquizitivart542
    @safeqenquizitivart542 11 หลายเดือนก่อน

    We got pretzel motions in smash, let's gooooo

  • @Fpl8646
    @Fpl8646 11 หลายเดือนก่อน +3

    😮😮😮😮 I am absolutely loving these. Lvl 9 CPU cannot beat me anymore

  • @Xxblade17
    @Xxblade17 11 หลายเดือนก่อน

    Underrated tech

  • @cricrifeu
    @cricrifeu 11 หลายเดือนก่อน

    That can maybe be good for Pacman to catch his items from pocket to hand like key and galaga

  • @Clefargle
    @Clefargle 11 หลายเดือนก่อน

    Nice tech Gimz!!

  • @Tenkenzu
    @Tenkenzu 11 หลายเดือนก่อน

    Most useful one so far

  • @ZumaZoom07
    @ZumaZoom07 11 หลายเดือนก่อน

    Tries on Seph... Ohh yes I forgot he's can't be touched

  • @Nekotaku_TV
    @Nekotaku_TV 11 หลายเดือนก่อน

    Melee tech!

  • @sanathanasis5022
    @sanathanasis5022 11 หลายเดือนก่อน +1

    Fox: FIR-HARRGGHHHH!

  • @rinoyujin
    @rinoyujin 11 หลายเดือนก่อน

    Not trying to die/stay on the stage finna be hard

  • @geraldwilkins6408
    @geraldwilkins6408 11 หลายเดือนก่อน

    wow this is nuts

  • @jamesmkay
    @jamesmkay 11 หลายเดือนก่อน +1

    stuff like this is why you need a 8-direction stick instead of the round ones nintendo gives you. I can't perform any of this on my joycons or even on my pro controller consistently. I hope Nintendo thinks about precision when designing the next controllers

    • @matthewkeenum
      @matthewkeenum 11 หลายเดือนก่อน

      You could always mod your controller by making notches in the 8 corners.

    • @jamesmkay
      @jamesmkay 11 หลายเดือนก่อน

      @@matthewkeenum you can also just buy a gamecube controller or whatever. I just wish it didnt feel necessary in order to compete

    • @matthewkeenum
      @matthewkeenum 11 หลายเดือนก่อน +2

      @@jamesmkay you could, but that requires different muscle memory and you lose the extra left shoulder button.
      What you mentioned is the exact reason I don't play with a pro controller. I'm also too lazy to mod my controller.

    • @jamesmkay
      @jamesmkay 11 หลายเดือนก่อน +1

      @@matthewkeenum thank you friend

  • @blitzgaming5051
    @blitzgaming5051 11 หลายเดือนก่อน

    Light is gonna have to find a new character to main 😂

  • @JesseDCrespo
    @JesseDCrespo 11 หลายเดือนก่อน

    Transcript: Fire! Hyaaah! Fire Hyaaah! Fire! Hyaaah!

  • @Sinogara
    @Sinogara 11 หลายเดือนก่อน +5

    or just input dash walk macro, and it work ( Cstick direction used for dash walk will input the aerial on the first frame you slip out except for Fair cause it dash attack )

    • @GimR
      @GimR  11 หลายเดือนก่อน +7

      That doesn't work I don't think because you don't go into crouch or teeter first, thus you don't get 0 momentum when sliding off

    • @Sinogara
      @Sinogara 11 หลายเดือนก่อน +2

      @@GimR i'ved made a video for this call "dash walk secrets"
      + you don't need input again C stick after slip off ( incoming first frame )
      other specificities : if you jump during dash walk ( dashing phase ) without release directional stick , it will input a Fair.
      if you release , it will input a Nair.
      - you need to be very precise if you want follow the ledge curbe. and you can't used this for Zdrop Item out of ledge.

    • @Alaspooryorick98
      @Alaspooryorick98 11 หลายเดือนก่อน +6

      ​@@SinogaraI watched your video and it doesn't seem that much better than normal walk off, most of the time youre ending up way horizontal doing an aerial in your demonstration, this tech seems more applicable to me.

    • @RamikinHorde
      @RamikinHorde 11 หลายเดือนก่อน

      @@Sinogara yeah man you're tech doesn't put you nearly as under the stage (because of the no momentum>drift back) as gimr's. You should rewatch this video more carefully. Genuinely, yours isn't even close to as useful

    • @fatherrussiaisyourking1442
      @fatherrussiaisyourking1442 11 หลายเดือนก่อน

      @Sinogara Yeah man tbh your tech is dog compared to this try again (jk lol)

  • @Spyder-Marth
    @Spyder-Marth 11 หลายเดือนก่อน

    Corrin up air.
    Nuff said.

  • @CelsiusNK
    @CelsiusNK 11 หลายเดือนก่อน

    Light quivering in his boots

  • @pablopa_SSBM
    @pablopa_SSBM 11 หลายเดือนก่อน

    meleeeeeeeeee

  • @Genzossb
    @Genzossb 11 หลายเดือนก่อน

    RIP Light 🥹

  • @unclefred3128
    @unclefred3128 11 หลายเดือนก่อน

    Kirby top tier confirmed

  • @Pr1z
    @Pr1z 11 หลายเดือนก่อน

    Imma use this to swag

  • @Kart
    @Kart 11 หลายเดือนก่อน +1

    :O

  • @Skapes11238
    @Skapes11238 11 หลายเดือนก่อน

    This has got to be how Squid the Cat sets up his teeters.

  • @jasonlobo2350
    @jasonlobo2350 11 หลายเดือนก่อน +1

    Kome does this a lot to put dair on the ledge as shulk

  • @lloydaran
    @lloydaran 11 หลายเดือนก่อน +3

    8:27 I wish you put inputs there too, because I didn't understand what you meant in those instances (get there early/too close). What should one do there to get the ledge slip?

    • @GimR
      @GimR  11 หลายเดือนก่อน +1

      sorry, you go into teeter and then it's the same as before

    • @lloydaran
      @lloydaran 11 หลายเดือนก่อน

      @@GimR So get teeter > forward > back? I either grab ledge or run past like usual by doing that though... Also worth mentioning that, with the normal method of running there, then turning to up/down-forward diagonal, my character keeps going, I have to put the stick more between the down/up notch and the diagonal notch, rather than on the diagonal-forward notch.

  • @JonnyJayKhan
    @JonnyJayKhan 11 หลายเดือนก่อน

    Item characters are all S tier I swear

  • @Vixigo
    @Vixigo 11 หลายเดือนก่อน

    el pan de cada día de los main hero

  • @kuwabara_ssbu8389
    @kuwabara_ssbu8389 11 หลายเดือนก่อน

    Oh naw, bowser edguarding gonna get 20x better than it already is

  • @samgardner7376
    @samgardner7376 11 หลายเดือนก่อน

    Poor fox. The guy got manhandled by every character in the cast for being easy😭

  • @HalfWiseFennec
    @HalfWiseFennec 11 หลายเดือนก่อน

    I picked a horrible time to go back to school lmao

  • @drwolfsage1245
    @drwolfsage1245 11 หลายเดือนก่อน

    Tweek is winning next tournament