thanks for the video, but I got three questions. - when balloons trying to find path they stuck at some points, how can we fix that? - when we don't have enough money to buy things and yet we click on the sprites they disappear, how can we fix that? - lastly since we create new waves with "right click", the player can create them without any limits and before any wave ends. How can we prevent this? If you have time to answer these questions, I would appreciate it.
Many questions, let get started 1.make either the balloons smaller, paths bigger or adjust the cell size (make the values smaller) on the pathfinding option. 2.not sure what you saying here but a simple check of have you got enough money before performing a click and drag. 3.create a true / false Boolean called round playing. Only allow the new round to trigger is the round is not playing.
On the dart, set up an instance variable called health.and set it to 3. When dart overlaps balloon, reduce health by one. If health is zero, destroy dart.
Hey great video! One question about the end; when I upgrade one dart monkey all dart monkeys are upgraded. How did you manage to seperate the instances for the dart monkeys? I am stuck on this as its the last thing i needed. Many thanks!
Thanks for the tutorial! When I start the game and clicked the right mouse button my first bloon appears but doesn't move; just stands at the starting point. Do you have any ideas to fix it?
Double check the bloon has a clear path from the start to the end. You might have added an object in the way that is solid. Secondly click on the bloon and change the pathfinding grid size to be smaller.
for the monkey range circle i copyed ur code and it appears over my turret(im not doing a bloons type game so im only using some of these) but i double checked the range code cuz that was what i was confused about and its the same but is still over my turret no idea where i screwed up
Hi there, when I run the game it is completely fine, although when I buy something from the shop and place it the game lags out an freezes. Do you have any idea why this is or how to fix it? I was thinking maybe it was because construct is using the maximum amount of CPU that it is allowed but I really have no idea. Great video!!!
@@gamedesignwithreilly It is yours with some edits, ive tried switching back to yours but the same problem still occurred, on my phone, the same thing happens.
do u know how to make the tact shooter for the tower defense like balloons cause i need help making that. is it a turret that deploy spikes instead of shooting at enemies
Create a new sprite with the line of sight behaviour. When it has line of sight a balloon do the following: Spike turret Spawn another object spike set angle of spike to 0 Spike turret Spawn another object spike Set angle of spike 45 Spike turret Spawn another object spike Set angle of spike 60 Ect. Then spawn another spike
Im not even making this type of game but this guy has proven that he explains WHY better than most any tutorials ive watched for this engine. They really need to hire him to do some of the documentation. As usual ive learned something about construct that has helped me. Great video.
dont know if its my fault but all the code matches up and for some reason when I right click the game only spawns one enemy. any way to fix this? (this is right after I finished making the first tower around 21:41)
Not sure without looking at it. You can even email it over to jreillycomputing@gmail.com or I have the full code on my website www.gamedesignwithreilly.com/single-video-projects
how did you fix it thou, I am running into the same issue. Code matches up but when I right click the game only spawns one enemy and it is not finding the path
Haha, my son said, "I was afraid I was going to have to learn coding." I didn't want to tell him that he totally is learning coding. Coding is this with slightly more brackets and semi-colons.
Do you know how to make sprite going in random way,it's could be usefull for making passives creatures/sprites that don t have necessarily a goal or a place to go,more for the decoration.I Hope its understandable,i am not sure how to explain it very well.👍
Thank you for considering me but I don't do paid work. Check out the construct community on Facebook. Many talented developers on there. Feel free to comment if you get stuck.
I never understood what's so fun about those tower defense games. Especially not the one with the looks and gameplay like Bloons. The 'innocent' weaponry and the boring gameplay, yet millions of plays and tons of sequels. Must be primarily played by kids?
Everyone has there own genre they like. I have moved away from Bloons but am currently playing a new TD game called rogue tower as a game for when I haven't got much time. This channel will alway cater to as many different genres as possible and completely understand that not all videos will be for everyone.
Tower defense games aren't everyone's cup of tea. Kind of like the idle games. If you don't like it, that's perfectly fine. I detest rhythm games yet there is a lot of people who are in love it. To each their own.
Absolutely loved this video (my favorite of yours so far). I learned so much.
I thought pathfinding was so much more complicated thank you
I think a tower defense game will be my next C3 project after I finish publishing my 2 current projects. Thanx for showing a demo version
There is a fantastic example also on the construct homepage. Just go browse examples. Good luck!
@@gamedesignwithreilly Thank You, looking forward to your next videos on TH-cam
thanks for the video, but I got three questions.
- when balloons trying to find path they stuck at some points, how can we fix that?
- when we don't have enough money to buy things and yet we click on the sprites they disappear, how can we fix that?
- lastly since we create new waves with "right click", the player can create them without any limits and before any wave ends. How can we prevent this?
If you have time to answer these questions, I would appreciate it.
Many questions, let get started
1.make either the balloons smaller, paths bigger or adjust the cell size (make the values smaller) on the pathfinding option.
2.not sure what you saying here but a simple check of have you got enough money before performing a click and drag.
3.create a true / false Boolean called round playing. Only allow the new round to trigger is the round is not playing.
@@gamedesignwithreilly thanks for the answers!
can i somehow make my darts pierce for example 3bloons maximum untill they are destroyed
On the dart, set up an instance variable called health.and set it to 3. When dart overlaps balloon, reduce health by one. If health is zero, destroy dart.
@@gamedesignwithreilly thanks man appreciate it
Hey great video! One question about the end; when I upgrade one dart monkey all dart monkeys are upgraded. How did you manage to seperate the instances for the dart monkeys? I am stuck on this as its the last thing i needed. Many thanks!
Fantastic, Thanks!!
Thanks for the tutorial! When I start the game and clicked the right mouse button my first bloon appears but doesn't move; just stands at the starting point. Do you have any ideas to fix it?
Double check the bloon has a clear path from the start to the end. You might have added an object in the way that is solid. Secondly click on the bloon and change the pathfinding grid size to be smaller.
amazing thanks
for the monkey range circle i copyed ur code and it appears over my turret(im not doing a bloons type game so im only using some of these) but i double checked the range code cuz that was what i was confused about and its the same but is still over my turret no idea where i screwed up
Drop me a email and I'll have a look at the code (jreillycomputing@gmail.com)
Hi there, when I run the game it is completely fine, although when I buy something from the shop and place it the game lags out an freezes. Do you have any idea why this is or how to fix it? I was thinking maybe it was because construct is using the maximum amount of CPU that it is allowed but I really have no idea. Great video!!!
I'm not sure. Is this your version of the code or my own? Have you tried running it on another device such as a phone just to see what happens?
@@gamedesignwithreilly It is yours with some edits, ive tried switching back to yours but the same problem still occurred, on my phone, the same thing happens.
Never mind, I fixed the issue, it was a problem on my half, thanks for the help, keep up the great videos!
do u know how to make the tact shooter for the tower defense like balloons cause i need help making that. is it a turret that deploy spikes instead of shooting at enemies
Create a new sprite with the line of sight behaviour.
When it has line of sight a balloon do the following:
Spike turret Spawn another object spike
set angle of spike to 0
Spike turret Spawn another object spike
Set angle of spike 45
Spike turret Spawn another object spike
Set angle of spike 60
Ect.
Then spawn another spike
@@gamedesignwithreilly tq
thanks alottttttttttttttttttttttttttttttttttt]
Im not even making this type of game but this guy has proven that he explains WHY better than most any tutorials ive watched for this engine. They really need to hire him to do some of the documentation. As usual ive learned something about construct that has helped me. Great video.
Thank you for your kind words (again). Maybe one day I can write up some documentation but until then the tutorials will keep coming.
@@gamedesignwithreilly of course man. You know what, I rather have the videos LOL Good stuff.
dont know if its my fault but all the code matches up and for some reason when I right click the game only spawns one enemy. any way to fix this? (this is right after I finished making the first tower around 21:41)
Not sure without looking at it. You can even email it over to jreillycomputing@gmail.com or I have the full code on my website www.gamedesignwithreilly.com/single-video-projects
@@gamedesignwithreilly Just fixed it a few minutes ago, thanks for the quick response!
how did you fix it thou, I am running into the same issue. Code matches up but when I right click the game only spawns one enemy and it is not finding the path
I figure out that the grid size needs to be change from 30 to 10.
Haha, my son said, "I was afraid I was going to have to learn coding." I didn't want to tell him that he totally is learning coding. Coding is this with slightly more brackets and semi-colons.
I'm with you. I love programming but going from tools like Godot and unreal to this, its hard to want to go back.
Amazing! :) Finally a nice TD Tutorial for C3.
Thank you, baloons is such a great game and want to take my time to make it as close to the original as possible.
Great vid!
Thank you 😁👍
Do you know how to make sprite going in random way,it's could be usefull for making passives creatures/sprites that don t have necessarily a goal or a place to go,more for the decoration.I Hope its understandable,i am not sure how to explain it very well.👍
Check out this video 😁 - th-cam.com/video/QQ_rWMJbbec/w-d-xo.html
@@gamedesignwithreilly thanks!you really helped me!
Hey, I’m working with my own project and am fairly new to construct. I would love to get in touch with you for some tips. I WILL pay!!!!!
Thank you for considering me but I don't do paid work. Check out the construct community on Facebook. Many talented developers on there. Feel free to comment if you get stuck.
@@gamedesignwithreilly thank you either way! Appreciate it
the only good td tutorial forconstruct 3
Thanks 👍
No way you upload content for free!?
Believe it 😊
It’s a basic card game with simple designs already there
I never understood what's so fun about those tower defense games. Especially not the one with the looks and gameplay like Bloons. The 'innocent' weaponry and the boring gameplay, yet millions of plays and tons of sequels. Must be primarily played by kids?
Everyone has there own genre they like. I have moved away from Bloons but am currently playing a new TD game called rogue tower as a game for when I haven't got much time. This channel will alway cater to as many different genres as possible and completely understand that not all videos will be for everyone.
Tower defense games aren't everyone's cup of tea. Kind of like the idle games. If you don't like it, that's perfectly fine. I detest rhythm games yet there is a lot of people who are in love it. To each their own.