Insanely Awesome look at Cylinders. This has been driving me crazy and glad I ran across this video. Big Sub for this one. I plan to watch a bunch of your other videos as well. I think i'm just going make one of these cylinders and keep it in a template file & use that. Much love!
Halfway into the cylinder video I knew I needed to hit subscribe. A Redditor recommended this playlist after I was looking for critiques on a seemingly simple shape. I am so glad they pointed me in your direction. THANK YOU for sharing your knowledge. Looking forward to more insights. Do you have any recommended books, videos whilst we await the next installment?
Hi loofa, Thanks! It is really hard to find good information on Subdivision Surface Modelling outside of the CG studios. It's a little more involved than polygonal modelling and as a result, difficult to teach so everyone on youtube just settles for incorrectly modelled polygons which render more or less correctly and everyone seems happy with that! All of these new modellers are going to get a shock when they try to get paid work! I am making this series to try to tackle some of these problems but in the meantime, check out th-cam.com/channels/3HUESS7z-P1KqeuVMNAe4Q.html - Blender Bob. As for a book, "The Pushing Points Topology Workbook" by William C Vaughan is good.
great Start pictures ...stable how always.. how to....aimate the falling Cylinder text that fall in the right spot..is it a manual solution plus a little bit physics.?..my tut wish...
Cheers vr-wi9uu. When you add a cylinder it should come up automatically but it is often collapsed. just look for a little box in the bottom left hand corner and press the tringle next to whatever is written there and all those properties will be displayed.
Blender 3.4.1 - at 4:00 - "Inset faces" causes each of my faces to look like a picture frame, as opposed to creating a line around the top of my cylinder.
Thank you, however I am making the cylinder to upload to a game and using the sub mod at the end sends the verts/face numbers rocketing to over 4000. How can I work round this to make it low poly please. I'm still learning :)
Is there no way in Blender to add or change the subdivisions when adding objects similar to how there are Subdivsions Height in Maya? Or do Edge loops need to be manually added?
Hi ian i was wondering is there a way i can save my edited shapes some how. So that each time I select them from the mesh menu they'll have the same smoothness any help would be greatly appreciated my friend
Hi Russell. I normally store almost every object I make in the asset browser. Check out either @grabbitt (grant abbitt) or Brandon's drawings for great expalnations of that.
I followed along with this and everything was fine until 5:00. My cylinder didn't update when I moved the sliders. Also, my cylinder wasn't 'encased in glass' like yours is. Blender 3.4 if it matters
This is such a brilliant channel. Very technical and thorough. When I press i, and type a number, instead of percentage it insets it by units. Mine is set to mm so it insets it by 10 mm instead of 10%. How do I change this?
Ah sorry. I explain the inset tool more thoroughly in another video! Which is not up yet!! When you press 'i' type 100mm (10% of the default cylinder's size of 1000mm) sorry about that!
nice but like... I don't see how this is very useful in use considering that unless you're making a jar or something specifically a cylindricar I don't see the purpose of this.
Hi ZUnkownFox. It is an excellent question! This tutorial is part of a much longer series where the concept will eventually expand to make word like Front and Back important as well as Top and Bottom. I will hopefully demonstrate that any complex object is composed of many simple objects with this topology and if we always have this topology (top/front), (bottom/back) cross sections and areas of curvature connecting them on the smaller components of an object, the connections between them become simple and the parts themselves have excellent control over their curvature no matter their resolution or size. As you correctly state, at this stage the idea is only usefull for simple objects. Subdivision surface modelling becomes much simpler when we consider objects as modular!
Is no one going to ask why you would need five minutes to do something in blender which would have taken only a few seconds in some other DCC? Adding a subdivision to a cylinder should only be a few clicks.
Insanely Awesome look at Cylinders. This has been driving me crazy and glad I ran across this video. Big Sub for this one. I plan to watch a bunch of your other videos as well. I think i'm just going make one of these cylinders and keep it in a template file & use that. Much love!
Genius! All your vids are simply brilliant and immensely helpful! Thank you so much for taking all this time to help us out 🙏!
Awesome tutorials! Going to study all your videos. Blender is so amazing. Have a good one Ian.
Blender is amazing! Cheers Todd.
Clear and straight to the point, thank you!
Everyone should follow your contents first, when learning blender, ideally the default blender primitives should follow your suggestions. cheers
Thanks. This helped me when other videos didn't
Nice. Cheers UtOhh.
man I love your tutorials! please keep them coming...
Wow thank you so much for this. Absolutely what I need right now!
Wow this fixed all my issues. Thank you sooooooo much
Thank you so much for this. I did mine and it works.
Halfway into the cylinder video I knew I needed to hit subscribe.
A Redditor recommended this playlist after I was looking for critiques on a seemingly simple shape.
I am so glad they pointed me in your direction. THANK YOU for sharing your knowledge.
Looking forward to more insights.
Do you have any recommended books, videos whilst we await the next installment?
Hi loofa, Thanks!
It is really hard to find good information on Subdivision Surface Modelling outside of the CG studios. It's a little more involved than polygonal modelling and as a result, difficult to teach so everyone on youtube just settles for incorrectly modelled polygons which render more or less correctly and everyone seems happy with that! All of these new modellers are going to get a shock when they try to get paid work!
I am making this series to try to tackle some of these problems but in the meantime, check out th-cam.com/channels/3HUESS7z-P1KqeuVMNAe4Q.html - Blender Bob.
As for a book, "The Pushing Points Topology Workbook" by William C Vaughan is good.
@@ianmcglasham I am going to add an additional thanks for replying. I will most definitely check out the book and video link. Much abliged.
Excellent vid. Exactly what I needed.
"What on earth you're moedeling with cones i cannot imagine"
Hahahaha
one of the best quick and efficient guides ever! You should have more subs and view people is missing this!
Thank you!
Superb. Thanks for creating this.
Thank you so much for your lesson
Love your videos by the way
great Start pictures ...stable how always..
how to....aimate the falling Cylinder text that fall in the right spot..is it a manual solution plus a little bit physics.?..my tut wish...
Hi sebbo sebbo. Thanks very much! I have a tutorial on exactly that here: th-cam.com/video/ySL4KG2dunQ/w-d-xo.html
@@ianmcglasham 😀💥🖖♥️
Very very useful, thanks a lot!
exact video i wanted
Yass!! Thank You Soooo Much for that!!
Cheers!
I never hit the Subscribe button this quick before, I'm glad YT recommended this video
Many thanks!
Love your videos, this is a great help, thank you!
This helped so much thank you
Thank you very much, you are very helpful! Your voice is cool too!
what did you press to show properties when you added that cylinder? amazing tutorial btw :)
Cheers vr-wi9uu. When you add a cylinder it should come up automatically but it is often collapsed. just look for a little box in the bottom left hand corner and press the tringle next to whatever is written there and all those properties will be displayed.
Absolutely wonderful Thank you
Blender 3.4.1 - at 4:00 - "Inset faces" causes each of my faces to look like a picture frame, as opposed to creating a line around the top of my cylinder.
Hi. That just means you accidentally pressed "i" twice. Press it one more time and the inset will behave correctly.
@@ianmcglasham F*ING BRILLIANT!! and actually replying to my question?!?! Take my money! Where's the link?!
very useful, thanks!
Cheers MIHAO.
thanks for the tips
Thank you!
Splendid
Cheers!
Very well explained so that you for that 😊
@@ThemeX666 Cheers Theme.
Thank you, however I am making the cylinder to upload to a game and using the sub mod at the end sends the verts/face numbers rocketing to over 4000. How can I work round this to make it low poly please. I'm still learning :)
This was fantastic, thank you very much
Is there no way in Blender to add or change the subdivisions when adding objects similar to how there are Subdivsions Height in Maya? Or do Edge loops need to be manually added?
Thank you ! This is very helpful
Great job !
very good tutorial , thank youu
OMG SUPER HELPFUL THX
Hi ian i was wondering is there a way i can save my edited shapes some how. So that each time I select them from the mesh menu they'll have the same smoothness any help would be greatly appreciated my friend
Hi Russell. I normally store almost every object I make in the asset browser. Check out either @grabbitt (grant abbitt) or Brandon's drawings for great expalnations of that.
@@ianmcglasham thanks very much ian mate
Actually pro. Not noob clickbait slop. Based.
why dont cylinders come like that standard?
i love this
great Tutorial, keep it up
seems like the blender is very controllable in your hand [ manually thumbs up]
Wow 😱😱😱
I followed along with this and everything was fine until 5:00. My cylinder didn't update when I moved the sliders. Also, my cylinder wasn't 'encased in glass' like yours is. Blender 3.4 if it matters
This is such a brilliant channel. Very technical and thorough.
When I press i, and type a number, instead of percentage it insets it by units. Mine is set to mm so it insets it by 10 mm instead of 10%. How do I change this?
Ah sorry. I explain the inset tool more thoroughly in another video! Which is not up yet!! When you press 'i' type 100mm (10% of the default cylinder's size of 1000mm) sorry about that!
Oh I see, I thought perhaps there was a setting to work in percentage instead of units. Ok, great, thank Ian.
Looking forwards to more videos.
Where is part one to this series?
It’s ridiculous that it requires so many steps just to smooth out a cylinder.
amazing:)
Useful
what is the shortcut of add vertices
What do I press on 4.01?
Hi Yuliia. I am not sure what you mean? At which part of the video?
@@ianmcglasham I figured it out:) It was "I"
👏👏👏👏👏👏👏
não entendi qual o comando foi dado em 5:28 para aparecer aquela aresta nova nas faces laterais
Hi danilo. At which time?
this doesn't work for me :(
didn't work for me
Oh no! Can I help?
hOw DiD yOu OpEn ThAt TaP
top
wats nord point 1
Nought point one!! 0.1 Sorry. my accent is unusual! I should probably say "zero point one" in future. Thanks.
EHRENMAN
Thank you. I think!
@@ianmcglasham its right!
nice but like... I don't see how this is very useful in use considering that unless you're making a jar or something specifically a cylindricar I don't see the purpose of this.
Hi ZUnkownFox. It is an excellent question! This tutorial is part of a much longer series where the concept will eventually expand to make word like Front and Back important as well as Top and Bottom. I will hopefully demonstrate that any complex object is composed of many simple objects with this topology and if we always have this topology (top/front), (bottom/back) cross sections and areas of curvature connecting them on the smaller components of an object, the connections between them become simple and the parts themselves have excellent control over their curvature no matter their resolution or size. As you correctly state, at this stage the idea is only usefull for simple objects. Subdivision surface modelling becomes much simpler when we consider objects as modular!
Is no one going to ask why you would need five minutes to do something in blender which would have taken only a few seconds in some other DCC? Adding a subdivision to a cylinder should only be a few clicks.
What's a DCC?