Blender - A better cylinder - #5 Subdivision Surface Modelling in Blender.

แชร์
ฝัง
  • เผยแพร่เมื่อ 23 ต.ค. 2024

ความคิดเห็น • 93

  • @KismetBP
    @KismetBP 2 ปีที่แล้ว +15

    Insanely Awesome look at Cylinders. This has been driving me crazy and glad I ran across this video. Big Sub for this one. I plan to watch a bunch of your other videos as well. I think i'm just going make one of these cylinders and keep it in a template file & use that. Much love!

  • @iSugarfy
    @iSugarfy 2 ปีที่แล้ว +7

    Genius! All your vids are simply brilliant and immensely helpful! Thank you so much for taking all this time to help us out 🙏!

  • @toddspeck9415
    @toddspeck9415 2 ปีที่แล้ว +7

    Awesome tutorials! Going to study all your videos. Blender is so amazing. Have a good one Ian.

    • @ianmcglasham
      @ianmcglasham  2 ปีที่แล้ว +2

      Blender is amazing! Cheers Todd.

  • @XXBrunX
    @XXBrunX ปีที่แล้ว +4

    Clear and straight to the point, thank you!

  • @ArchaeometallurgieDe
    @ArchaeometallurgieDe 3 หลายเดือนก่อน +1

    Everyone should follow your contents first, when learning blender, ideally the default blender primitives should follow your suggestions. cheers

  • @UtOhh
    @UtOhh ปีที่แล้ว +2

    Thanks. This helped me when other videos didn't

  • @aldoileanumeliber
    @aldoileanumeliber 2 ปีที่แล้ว +3

    man I love your tutorials! please keep them coming...

  • @alexiuswong3482
    @alexiuswong3482 2 ปีที่แล้ว +3

    Wow thank you so much for this. Absolutely what I need right now!

  • @tejedi84
    @tejedi84 ปีที่แล้ว +2

    Wow this fixed all my issues. Thank you sooooooo much

  • @gentity8589
    @gentity8589 2 ปีที่แล้ว +2

    Thank you so much for this. I did mine and it works.

  • @loofa4775
    @loofa4775 3 ปีที่แล้ว +12

    Halfway into the cylinder video I knew I needed to hit subscribe.
    A Redditor recommended this playlist after I was looking for critiques on a seemingly simple shape.
    I am so glad they pointed me in your direction. THANK YOU for sharing your knowledge.
    Looking forward to more insights.
    Do you have any recommended books, videos whilst we await the next installment?

    • @ianmcglasham
      @ianmcglasham  3 ปีที่แล้ว +5

      Hi loofa, Thanks!
      It is really hard to find good information on Subdivision Surface Modelling outside of the CG studios. It's a little more involved than polygonal modelling and as a result, difficult to teach so everyone on youtube just settles for incorrectly modelled polygons which render more or less correctly and everyone seems happy with that! All of these new modellers are going to get a shock when they try to get paid work!
      I am making this series to try to tackle some of these problems but in the meantime, check out th-cam.com/channels/3HUESS7z-P1KqeuVMNAe4Q.html - Blender Bob.
      As for a book, "The Pushing Points Topology Workbook" by William C Vaughan is good.

    • @loofa4775
      @loofa4775 3 ปีที่แล้ว +2

      @@ianmcglasham I am going to add an additional thanks for replying. I will most definitely check out the book and video link. Much abliged.

  • @tigerwomble1457
    @tigerwomble1457 ปีที่แล้ว +1

    Excellent vid. Exactly what I needed.

  • @npdiario2970
    @npdiario2970 ปีที่แล้ว +4

    "What on earth you're moedeling with cones i cannot imagine"
    Hahahaha

  • @marianotonelli1
    @marianotonelli1 3 ปีที่แล้ว +7

    one of the best quick and efficient guides ever! You should have more subs and view people is missing this!

  • @scottbarrie1303
    @scottbarrie1303 ปีที่แล้ว +1

    Superb. Thanks for creating this.

  • @hannybry723
    @hannybry723 2 ปีที่แล้ว +2

    Thank you so much for your lesson

  • @russelltiley8187
    @russelltiley8187 ปีที่แล้ว +1

    Love your videos by the way

  • @sebbosebbo9794
    @sebbosebbo9794 2 ปีที่แล้ว +3

    great Start pictures ...stable how always..
    how to....aimate the falling Cylinder text that fall in the right spot..is it a manual solution plus a little bit physics.?..my tut wish...

    • @ianmcglasham
      @ianmcglasham  2 ปีที่แล้ว +3

      Hi sebbo sebbo. Thanks very much! I have a tutorial on exactly that here: th-cam.com/video/ySL4KG2dunQ/w-d-xo.html

    • @sebbosebbo9794
      @sebbosebbo9794 2 ปีที่แล้ว +1

      @@ianmcglasham 😀💥🖖♥️

  • @tatolives4ever
    @tatolives4ever ปีที่แล้ว +1

    Very very useful, thanks a lot!

  • @smartmoneyforsmartpeople.6178
    @smartmoneyforsmartpeople.6178 2 ปีที่แล้ว +2

    exact video i wanted

  • @corgilife241
    @corgilife241 2 ปีที่แล้ว +3

    Yass!! Thank You Soooo Much for that!!

  • @midnightthoughts3859
    @midnightthoughts3859 2 ปีที่แล้ว +6

    I never hit the Subscribe button this quick before, I'm glad YT recommended this video

  • @squeezedamilo
    @squeezedamilo 3 หลายเดือนก่อน

    Love your videos, this is a great help, thank you!

  • @Brap_master69
    @Brap_master69 หลายเดือนก่อน

    This helped so much thank you

  • @meh4990
    @meh4990 ปีที่แล้ว

    Thank you very much, you are very helpful! Your voice is cool too!

  • @vr-wi9uu
    @vr-wi9uu ปีที่แล้ว +1

    what did you press to show properties when you added that cylinder? amazing tutorial btw :)

    • @ianmcglasham
      @ianmcglasham  ปีที่แล้ว

      Cheers vr-wi9uu. When you add a cylinder it should come up automatically but it is often collapsed. just look for a little box in the bottom left hand corner and press the tringle next to whatever is written there and all those properties will be displayed.

  • @Lemonraine26
    @Lemonraine26 3 หลายเดือนก่อน

    Absolutely wonderful Thank you

  • @vidcheckr
    @vidcheckr 11 หลายเดือนก่อน +1

    Blender 3.4.1 - at 4:00 - "Inset faces" causes each of my faces to look like a picture frame, as opposed to creating a line around the top of my cylinder.

    • @ianmcglasham
      @ianmcglasham  11 หลายเดือนก่อน

      Hi. That just means you accidentally pressed "i" twice. Press it one more time and the inset will behave correctly.

    • @vidcheckr
      @vidcheckr 11 หลายเดือนก่อน +1

      @@ianmcglasham F*ING BRILLIANT!! and actually replying to my question?!?! Take my money! Where's the link?!

  • @MIHAO
    @MIHAO 2 ปีที่แล้ว +2

    very useful, thanks!

  • @abiyyupanggalih854
    @abiyyupanggalih854 2 ปีที่แล้ว +2

    thanks for the tips

  • @UzairAli001
    @UzairAli001 2 ปีที่แล้ว +2

    Splendid

  • @ThemeX666
    @ThemeX666 หลายเดือนก่อน +1

    Very well explained so that you for that 😊

    • @ianmcglasham
      @ianmcglasham  หลายเดือนก่อน +1

      @@ThemeX666 Cheers Theme.

  • @chynablu11
    @chynablu11 3 หลายเดือนก่อน

    Thank you, however I am making the cylinder to upload to a game and using the sub mod at the end sends the verts/face numbers rocketing to over 4000. How can I work round this to make it low poly please. I'm still learning :)

  • @zamphzibaha
    @zamphzibaha ปีที่แล้ว

    This was fantastic, thank you very much

  • @pat2e215
    @pat2e215 6 หลายเดือนก่อน

    Is there no way in Blender to add or change the subdivisions when adding objects similar to how there are Subdivsions Height in Maya? Or do Edge loops need to be manually added?

  • @maximgospodinko
    @maximgospodinko ปีที่แล้ว

    Thank you ! This is very helpful

  • @Table-Top
    @Table-Top ปีที่แล้ว

    Great job !

  • @Kyaaa69
    @Kyaaa69 ปีที่แล้ว

    very good tutorial , thank youu

  • @ondadevapor
    @ondadevapor ปีที่แล้ว

    OMG SUPER HELPFUL THX

  • @russelltiley8187
    @russelltiley8187 ปีที่แล้ว +1

    Hi ian i was wondering is there a way i can save my edited shapes some how. So that each time I select them from the mesh menu they'll have the same smoothness any help would be greatly appreciated my friend

    • @ianmcglasham
      @ianmcglasham  ปีที่แล้ว

      Hi Russell. I normally store almost every object I make in the asset browser. Check out either ​@grabbitt (grant abbitt) or Brandon's drawings for great expalnations of that.

    • @russelltiley8187
      @russelltiley8187 ปีที่แล้ว +1

      @@ianmcglasham thanks very much ian mate

  • @radicant7283
    @radicant7283 4 หลายเดือนก่อน

    Actually pro. Not noob clickbait slop. Based.

  • @MurderHoboRPG
    @MurderHoboRPG ปีที่แล้ว +1

    why dont cylinders come like that standard?

  • @faisalniazi1899
    @faisalniazi1899 ปีที่แล้ว

    i love this

  • @TVFrag
    @TVFrag 9 หลายเดือนก่อน

    great Tutorial, keep it up

  • @Motioneric
    @Motioneric 2 หลายเดือนก่อน

    seems like the blender is very controllable in your hand [ manually thumbs up]

  • @MaksymCzech
    @MaksymCzech ปีที่แล้ว +1

    Wow 😱😱😱

  • @tonyennis1787
    @tonyennis1787 ปีที่แล้ว

    I followed along with this and everything was fine until 5:00. My cylinder didn't update when I moved the sliders. Also, my cylinder wasn't 'encased in glass' like yours is. Blender 3.4 if it matters

  • @fullyleaded
    @fullyleaded 3 ปีที่แล้ว

    This is such a brilliant channel. Very technical and thorough.
    When I press i, and type a number, instead of percentage it insets it by units. Mine is set to mm so it insets it by 10 mm instead of 10%. How do I change this?

    • @ianmcglasham
      @ianmcglasham  3 ปีที่แล้ว

      Ah sorry. I explain the inset tool more thoroughly in another video! Which is not up yet!! When you press 'i' type 100mm (10% of the default cylinder's size of 1000mm) sorry about that!

    • @fullyleaded
      @fullyleaded 3 ปีที่แล้ว

      Oh I see, I thought perhaps there was a setting to work in percentage instead of units. Ok, great, thank Ian.
      Looking forwards to more videos.

  • @ZeroTorySeats
    @ZeroTorySeats 4 หลายเดือนก่อน

    Where is part one to this series?

  • @Thekidisalright
    @Thekidisalright 5 หลายเดือนก่อน +1

    It’s ridiculous that it requires so many steps just to smooth out a cylinder.

  • @wadalapichu4873
    @wadalapichu4873 ปีที่แล้ว

    amazing:)

  • @khalfanalantali7961
    @khalfanalantali7961 ปีที่แล้ว

    Useful

  • @ennizodev
    @ennizodev 2 ปีที่แล้ว

    what is the shortcut of add vertices

  • @yuliiayeromina795
    @yuliiayeromina795 ปีที่แล้ว +1

    What do I press on 4.01?

    • @ianmcglasham
      @ianmcglasham  ปีที่แล้ว

      Hi Yuliia. I am not sure what you mean? At which part of the video?

    • @yuliiayeromina795
      @yuliiayeromina795 ปีที่แล้ว +1

      @@ianmcglasham I figured it out:) It was "I"

  • @artofthediligent
    @artofthediligent 2 ปีที่แล้ว +2

    👏👏👏👏👏👏👏

  • @horizontesoberano
    @horizontesoberano ปีที่แล้ว

    não entendi qual o comando foi dado em 5:28 para aparecer aquela aresta nova nas faces laterais

  • @memeboiii3055
    @memeboiii3055 2 ปีที่แล้ว +1

    this doesn't work for me :(

  • @flameninja6068
    @flameninja6068 ปีที่แล้ว +1

    didn't work for me

  • @little_cat558
    @little_cat558 5 หลายเดือนก่อน

    hOw DiD yOu OpEn ThAt TaP

  • @gregorioportela
    @gregorioportela 5 หลายเดือนก่อน

    top

  • @van5588
    @van5588 ปีที่แล้ว

    wats nord point 1

    • @ianmcglasham
      @ianmcglasham  ปีที่แล้ว +1

      Nought point one!! 0.1 Sorry. my accent is unusual! I should probably say "zero point one" in future. Thanks.

  • @NicolasLucaYuri
    @NicolasLucaYuri 2 ปีที่แล้ว +1

    EHRENMAN

  • @ZUnknownFox
    @ZUnknownFox 3 ปีที่แล้ว +1

    nice but like... I don't see how this is very useful in use considering that unless you're making a jar or something specifically a cylindricar I don't see the purpose of this.

    • @ianmcglasham
      @ianmcglasham  3 ปีที่แล้ว +7

      Hi ZUnkownFox. It is an excellent question! This tutorial is part of a much longer series where the concept will eventually expand to make word like Front and Back important as well as Top and Bottom. I will hopefully demonstrate that any complex object is composed of many simple objects with this topology and if we always have this topology (top/front), (bottom/back) cross sections and areas of curvature connecting them on the smaller components of an object, the connections between them become simple and the parts themselves have excellent control over their curvature no matter their resolution or size. As you correctly state, at this stage the idea is only usefull for simple objects. Subdivision surface modelling becomes much simpler when we consider objects as modular!

  • @kennetherhabor5543
    @kennetherhabor5543 10 หลายเดือนก่อน

    Is no one going to ask why you would need five minutes to do something in blender which would have taken only a few seconds in some other DCC? Adding a subdivision to a cylinder should only be a few clicks.

    • @ianmcglasham
      @ianmcglasham  10 หลายเดือนก่อน

      What's a DCC?