TAS vs THE FLOOR IS LAVA Challenge

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  • เผยแพร่เมื่อ 24 ก.พ. 2023
  • Is it possible to complete the game without touching the ground? Well, no, the game forces you to touch the floor in too many places. But how much time do you actually need to be on the ground? In this tool-assisted speedrun, we explore this question. Expect lots of jumping around, some crazy routing and a ridiculous amount of wall cling storage.
    If you'd like to watch a version of this video without commentary, that's available here: • TAS vs THE FLOOR IS LA...
    Thanks to @enderonryo4912 @peekadutchu4928 @jalepinojoe6285 @74v13r for help in labbing and developing the route
    Thanks to @quacksilver3393 for hosting the reveal stream
    Thanks to folks in the HK speedrunning community for their support and encouragement
    Thanks to you for watching!
    Technical notes:
    This TAS was developed using libTAS and was run on patch 1221. It's intended to follow the spirit of the nmg ruleset, though there is one part involving text storage that would be classified as a major glitch (it was worth it.) The game code has been modified slightly both to help with stabilizing TASing and to track grounded time, but these changes should not impact the game's mechanics in any way. This route does not get lantern, but, by popular request, the tooling gives the knight lantern to improve the viewing experience.
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ความคิดเห็น • 1K

  • @tricanico
    @tricanico 8 หลายเดือนก่อน +469

    Can someone explain "topologically legal" and the no-shade shade-skip and why just having the shade there was important? Thanks!

    • @jarlyk
      @jarlyk  8 หลายเดือนก่อน +265

      I get this question a lot, so I think it's worth a pinned answer at this point. Speedrunners very often create rules limiting what glitches they take advantage of in runs, either to keep runs interesting or to avoid having to do particularly annoying glitches that would otherwise make runs very un-fun to do. One specific glitch, wall cling storage, has both in-room optimization and overall routing implications. For this run in particular, the micro-optimization for in-room movement using wcs is a big part of the fun of TASing it, as there are a lot of subtle limitations to the tech that require making some interesting decisions. However, for routing, wcs basically allows skipping huge chunks of the game. That makes the run in whole less interesting, as it cuts out a lot of content in the name of speed. The topology ruleset used by speedrunners for wcs is intended to focus on disallowing the route-breaking uses of wcs while still allowing various cases where it's just fun/fast. The exact rules are a bit complicated and are defined in terms of mathematical topology, but the gist of the routing implications is that you can't use wcs to skip getting abilities or creating shades that would otherwise be required for a skip. This means that you still get to have all the interesting routing associated with shades and ability pickups, but, especially relevant for TAS, we can still abuse the hell out of wcs to do all sorts of crazy movement within rooms.

    • @tricanico
      @tricanico 8 หลายเดือนก่อน +3

      ​@@jarlyk Very clear and actually what I expected after some thought. Thanks! For anyone else interested I'll over-explain just in case:
      I understand the idea is to think two rooms are "topologically near" if you can go from one to the other.
      This basic idea gives us different notions of proximity based on which glitches we allow to be able to go between rooms.
      In our case, blue lake and crossroads/salubra's shop are only "topologically near without major glitches" only in the state of the game that has shade in forgotten crossroads.
      (In a normal play-through you would think of these two rooms as near only once you get claw.)
      And we want only to go between rooms that are "topologically near without major glitches", not just "topologically near with or without major glitches".
      However, once we get to the state of the game where the two rooms are "topologically near without major glitches", it doesn't matter in what way we get from one room to the next.
      This has for example the advantage that a hypothetical run by a human would only care about optimizing in-room time but following this same rout.
      Relevant:
      www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Four-faculty-paper-with-an-article-on-hollow-knight-v0-857ry0boxiua1.jpg%3Fs%3Dea39c3568e04d839243a73cd9100c48dbe34d570

    • @jarlyk
      @jarlyk  8 หลายเดือนก่อน +125

      @tricanico, Sorta. Here are the actual nmg rules as written for wallcling storage, which is the ruleset I'm following in spirit (TAS violates the full rules by definition just by being tool-assisted.)
      "Wallcling storage on patches before 1.3, so long as non-WCS NMG movement through the same space with current items and room state is available to the player.
      If the non-WCS access requires permanent changes: these must be made prior to using WCS. An example would be if the non-WCS access requires breaking a breakable floor.
      If the non-WCS access requires enemies or objects to be in a certain state: they must be in that state or be able to be put in that state without reentering the room.
      Same space is defined topologically, meaning that two paths are in the same space if one can be dragged to the other in space without passing through any platforms or barriers."
      The exact principle here is homotopy equivalence, which is to say that you can plot a curve between two locations and you can drag that curve around, as long as it doesn't pass through something solid. So, the wcs rules are technically about in-room movement, but their larger implications are about routing, since you use in-room movement to perform skips.

    •  8 หลายเดือนก่อน +75

      @@jarlyk That's a hilariously mathematical definition. Speedrunners are huge nerds. (I say that lovingly as a mathematician, though not a topologist.)

    • @Naudran
      @Naudran 8 หลายเดือนก่อน +5

      @@jarlykreally cool run! What does the inventory drop do/allow you to do?

  • @Tuftorenix
    @Tuftorenix ปีที่แล้ว +3814

    The RNG manip to spawn menderbug just to save a grounded frame absolutely killed me. Also menderbug.

    • @delta3244
      @delta3244 ปีที่แล้ว +485

      Which is worth more, menderbug's life or saving a single grounded frame out of thousands?
      Clearly, saving the frame. There is nothing more valuable than an individual frame. If saving that frame killed a member of the audience through laughter, that's just another necessary sacrifice.

    • @Hunterdog
      @Hunterdog ปีที่แล้ว +363

      @@delta3244 "No cost too great" -The Pale King

    • @lesseridiot2385
      @lesseridiot2385 ปีที่แล้ว +31

      also menderbug

    • @enderdrane
      @enderdrane ปีที่แล้ว +80

      In the end, that one frame brought me agonizing pain as the total count was 1 off from being zeroed. That 9 felt like it was flaunting its existence lol.

    • @someguywithatophat7599
      @someguywithatophat7599 ปีที่แล้ว

      @@lesseridiot2385 that is literally the joke ben made

  • @hakonhassel4928
    @hakonhassel4928 ปีที่แล้ว +2691

    "We're not killing any of the children yet, because we're gonna need them" - Jarlyk 2023

    • @THE_RADIANCE
      @THE_RADIANCE ปีที่แล้ว +25

      Lol. I just got there. Also, good job on becoming a member

    • @Rain0T
      @Rain0T ปีที่แล้ว +21

      I heard that, looked down at the comments, and fully knew it was going to be here 😆

    • @Dragon51220
      @Dragon51220 ปีที่แล้ว +8

      You beat me to it lol

    • @space_viper
      @space_viper ปีที่แล้ว +48

      "And we use the children, to pogo our way across"
      Spoken like a true Hollow Knight player

    • @ondrejandydlohos
      @ondrejandydlohos ปีที่แล้ว +4

      Darth Vader is pleased.

  • @miclipscountry4272
    @miclipscountry4272 ปีที่แล้ว +438

    I love the mentality: “I have all of the materials to do this skip the legal way, but I’m gonna do the illegal way because it’s funnier”.

    • @hellboy19991
      @hellboy19991 ปีที่แล้ว +12

      can you explain what "legal" means? within the nmg ruleset?

    • @svool_gsviv9885
      @svool_gsviv9885 ปีที่แล้ว +81

      as far as I'm aware, the rules are that WCS is legal as long as you don't do anything you couldn't do without it. so in this case it's both legal and saves grounded frames/time

    • @asdasdasdasd7483
      @asdasdasdasd7483 ปีที่แล้ว +11

      @@svool_gsviv9885 honestly a bit annoying to me. "I have the tools to make this video, so I wont" kind of vibe.

    • @svool_gsviv9885
      @svool_gsviv9885 ปีที่แล้ว +7

      @@asdasdasdasd7483 i don’t see what you mean, could you elaborate?

    • @asdasdasdasd7483
      @asdasdasdasd7483 ปีที่แล้ว +8

      @@svool_gsviv9885 there is no fun in someone saying "I could do it, but I wont".
      Uf you're doing a no hit run, your dog starts barking, you turn around and an enemy creeps towards you and hits you, you don't get to say "it doesn't count because I could have dodged it easily"
      What's the fun in him doing something "illegally" just to say "I could do it legally but I wont". Zero sense in that.

  • @tavinyo2
    @tavinyo2 ปีที่แล้ว +679

    "And we use the children to pogo our way across", such a powerful line
    "Now, the children are interesting, because we're gonna have to pogo the children"

  • @BlueSR
    @BlueSR ปีที่แล้ว +1154

    What is so awesome about this is how incredibly creative you've been with the route of the tas to avoid as many grounded frames as possible. The result is mesmerising!

    • @elliottmanning9376
      @elliottmanning9376 ปีที่แล้ว +13

      yooo blue ya like mlp

    • @ZorryCafe
      @ZorryCafe ปีที่แล้ว

      blue :D

    • @Pakkens_Backyard
      @Pakkens_Backyard ปีที่แล้ว

      pog blue

    • @sanga1380
      @sanga1380 ปีที่แล้ว

      Sup, can’t wait for the reaction stream/vid.

    • @HollowPass
      @HollowPass 8 หลายเดือนก่อน +1

      In his gathering swarm video TAS video he said that's his last reaction

  • @Sapeidra
    @Sapeidra ปีที่แล้ว +232

    Team Cherry clearly intended this challenge, since they gave us monarch wings and wall cling storage. Yet they fail us by making grounded cutscenes. Very mixed message.

  • @dantedevon3978
    @dantedevon3978 ปีที่แล้ว +27

    The floor is lava, acid is water, and walls are in the air.
    What.

  • @voiddwelling7285
    @voiddwelling7285 ปีที่แล้ว +206

    I like how they talk about the Tas like an alien's proud adoptive human parent.
    "It's just going to do ______ for fun."
    "It's kind of a frame perfect glitch humans can do but Tas does it a lot since it can."

  • @kormagogthedestroyer
    @kormagogthedestroyer ปีที่แล้ว +563

    This TAS guy is pretty good, he should get into speedrunning

    • @calebcasey599
      @calebcasey599 ปีที่แล้ว +38

      I know your joking and it still hurt me

    • @SakhotGamer
      @SakhotGamer 7 หลายเดือนก่อน +16

      @@calebcasey599 This joke is as old and legendary as TASing itself, it will never die out.

    • @psychospy9214
      @psychospy9214 4 หลายเดือนก่อน +1

      to be fair, he's so good he got his own category

  • @EvilCherry3
    @EvilCherry3 ปีที่แล้ว +784

    - 3% of grounded frames. (7589/25)
    - 91% of grounded time caused by cutscenes/collecting gear/collecting Dreamers. (6904/7589)
    - 20.7 average frames per room before getting Cloak. (311/15)
    - 4.9 average frames per room before getting Claws. (69/14)
    - 1.8 average frames per room after that, regardless of having Wings. (305/167)

  • @CJTheExpert
    @CJTheExpert ปีที่แล้ว +660

    Haven't even watched this yet, but I know it's gonna be damn good. Your work inspires, entertains, and probably also is responsible for fixing my kitchen sink while I wasn't looking.

    • @mid-boss6461
      @mid-boss6461 ปีที่แล้ว +14

      How is the sink?

    • @CJTheExpert
      @CJTheExpert ปีที่แล้ว +21

      @@mid-boss6461 It cleans my dishes for me now. Truely a modern wonder.

    • @jujudasouk8528
      @jujudasouk8528 7 หลายเดือนก่อน

      @@CJTheExpertlol

  • @nothankyou6840
    @nothankyou6840 ปีที่แล้ว +350

    It took me an embarrassingly long time to figure out how to do the super thanks. Never done this before, but this TAS was beyond deserving ❤️

    • @hollowknightenjoyer
      @hollowknightenjoyer ปีที่แล้ว +12

      Your name is ironic in this case, but you are ea very nice person for saying that and doing the super thanks

  • @Pyron39
    @Pyron39 ปีที่แล้ว +39

    A total of two tikitiks were killed during this TAS ( 1:47 and 5:52 ). TWO! You can’t even say that is an accident anymore. Everyone is talking about how menderbug was killed, but no one cares about the twice the amount of tiktiks being killed. This cannot be allowed to go on.

  • @M.Datura
    @M.Datura ปีที่แล้ว +82

    More like "The Knight plays convoluted pingpong with the walls, as the ball." Cannot possible imagine how long it takes to make these. The're really impressive.

  • @colinjones5379
    @colinjones5379 ปีที่แล้ว +158

    Incredible. Juggling the Uumuu cores at the same time as the wombling, TWICE is just bananas

    • @enderdrane
      @enderdrane ปีที่แล้ว +16

      And the second time seemed to have been much harder too. The dedication of this man, its unbelievable

    • @arachnidz7750
      @arachnidz7750 ปีที่แล้ว +10

      “The wombling”
      Glorious phrase
      Edit, I had read this comment before the uumuu fight and now I realized I used the wrong pronunciation of wombling when reading it

  • @hakonhassel4928
    @hakonhassel4928 ปีที่แล้ว +288

    Absolutely incredible work!

    • @jarlyk
      @jarlyk  ปีที่แล้ว +57

      I'm glad you enjoyed it. :)

  • @delta3244
    @delta3244 ปีที่แล้ว +216

    23:05 For anyone who wonders why we cannot fall on Broken Vessel to regain control early during its scream, iirc BV does not have a hitbox until immediately after said scream ends.
    (edit: _someone_ tricked me into writing Lost Kin instead of Broken Vessel)

  • @lewski6560
    @lewski6560 ปีที่แล้ว +113

    What a phenomenal TAS. I love categories with unconventional routes like this one.

  • @WanTheLucid
    @WanTheLucid ปีที่แล้ว +92

    I know this has little to do with the tas itself (amazing work by the way), but the effect of having a cosmetic trail follow behind you is understated! The section with the bubbles made me realize how cool it would be if we could customize our player character - different masks, cloaks, trails, nail designs, nail hit effects, and much more would really spice up the game!!

    • @jarlyk
      @jarlyk  ปีที่แล้ว +51

      Yeah, some of the skins available via CustomKnight mod are pretty fun. I'm not sure if any of them have trails, but pretty much everything else is customizable.

    • @deepakrajendra8019
      @deepakrajendra8019 ปีที่แล้ว +12

      I'm not sure of trails but there are LOTs of skins that are available as mods that can change so much. The knight itself, the nail, the spells and even some charms. Would urge you to check them out!

  • @PhoenixianThe
    @PhoenixianThe ปีที่แล้ว +36

    Something about the fact that there are entire sections of the run that exist not as the most efficient way accomplish the goal but for the sake of a _legal technicality_ just... sends me.
    I love it.
    And I especially love it when one consequence of that legal technicality means you have to solve what's basically a three body problem between the core orbiting you and the womblings trying to catch it. Twice.

    • @jarlyk
      @jarlyk  ปีที่แล้ว +23

      Exactly; constraints breed creativity. The wcs restrictions are a bit of arcane minutia that mostly don't matter that much for human runners (it prevents them from having to do certain obnoxious skips in popular runs that otherwise could skip large chunks of the game), but they create an interesting playscape for TAS, which can get wcs for free by wiggling against any wall. And, in the context of the unique goal of staying off the floor, it becomes even more relevant. A lot of people have asked why not just ignore those rules if it's more efficient, but I think people grossly underestimate just how broken Hollow Knight is and the kinds of chaos that result if you remove all the shackles. If anyone is curious, I recommend watching an all glitches speedrun; current WR for that is 4 minutes, 36 seconds.

    • @PhoenixianThe
      @PhoenixianThe ปีที่แล้ว +9

      In this case, it also made for surprisingly good narrative pacing, as the run starts fairly tame but just gets wilder and wilder as it goes along. There's even a bit of an act structure going on from the tame beginning pre-dash, to a rising act as more powers are unlocked, to a climax as all the setups and threads setup by the constraints are brought together with the Uumuu and Monomon core sequences and a falling action as things wind down with last stretch and The Hollow Knight.
      Which is not something one generally comes to nor expects from a TAS, but here we are. The run and its commentary together made for some pretty good showmanship.

  • @deepakrajendra8019
    @deepakrajendra8019 ปีที่แล้ว +44

    The juxtaposition of sticking to the rule of NMG but also doing things no human can. The brilliant commentary that keeps up with the incredible pace and explains the subtleties of the run. The routing itself is so good! This is a fantastic video! :D

  • @thiscat4426
    @thiscat4426 ปีที่แล้ว +106

    This is an absolutely fascinating watch. The movement is, of course, incredible, but the routing is like nothing I’ve ever seen. And I might have seen the quick kill on Uumuu before, but it never stops flooring me (but not the knight!) and having to do the trick twice just to get early control on some dialogue is wild. I am bamboozled and poor THK is very confused. Incredible work here!

  • @SalmiakSter
    @SalmiakSter ปีที่แล้ว +15

    With so many unavoidable frames it could have been easy to say “how much does one extra frame here or there really matter”, but you minimised every single section and I think that’s what makes this TAS extra special. Very well done.

    • @Ruminations09
      @Ruminations09 6 หลายเดือนก่อน

      Literally used RNG manipulation to spawn in Menderbug, just so the TAS could immediately kill him and save *ONE* (1) frame.
      Absolutely mental.

  • @DerfyRed
    @DerfyRed ปีที่แล้ว +55

    This is super cool, but as a terraria player I got this odd sense of tension every time the knight didn’t touch the ground for a while thinking he was out of wing time. Kinda an odd reaction but hey, still a very cool run

    • @tundraanderson9068
      @tundraanderson9068 ปีที่แล้ว +15

      The hollow knight is missing out by using the angel wings, they should get fishron wings for the flight time

    • @swuep
      @swuep 6 หลายเดือนก่อน

      Hehe

    • @GarryDumblowski
      @GarryDumblowski 6 หลายเดือนก่อน

      I think that's a common reaction. One time when I was playing Mother 2 soon after playing Mother 3, I tried to use M3's rhythm game mechanics to combo in a game that didn't have them.

    • @Hessonite_Dragon_Helen
      @Hessonite_Dragon_Helen 4 หลายเดือนก่อน +1

      @@tundraanderson9068*fledgling wings

  • @ryroller9394
    @ryroller9394 ปีที่แล้ว +40

    I wonder how different this would be if the challenge was inverted, where you had to minimize air time and maximize ground time. Amazing TAS as always, love the commentary!

    • @jarlyk
      @jarlyk  ปีที่แล้ว +50

      I think the trickiest part of minimal air time would be getting past enemies. You'd probably have to kill a lot more things and would need to kill them without jumping, so a lot of step in, hit the enemy, back off, repeat. Would probably be optimal to get VS as the itemless Baldur kill involves a lot of time in the air. It wouldn't have most of the nail turnaround boosts that normally show up in TAS, since most of those require jumping to reach a useful wall. Dashmaster might still be worth for the downdashes to get to the ground sooner when falling. If we want to get a bit cheeky, TAS could try to mostly jump using airwalk, which is technically grounded while in the air. Definitely could be interesting.

  • @tourmalevolent
    @tourmalevolent ปีที่แล้ว +5

    most insane uumuu fight, great video

  • @jalepinojoe6285
    @jalepinojoe6285 ปีที่แล้ว +30

    That was incredible. I had to rewatch several sections wondering "how was that not on the ground?" or "where did that wcs come from?" Was not expecting a reverse walljump off the tiny ledge in mawlurk room that exists purely so lifeseeds can walk under it to get some extra height before wcs. Also i think that elevator mightve set a record for longest consecutive time that TAS has spent sitting on one single physical wall.

  • @i_Soar
    @i_Soar ปีที่แล้ว +8

    Bro got told to touch grass and went out of his way to do the opposite, respect

  • @Kennedy00Louis
    @Kennedy00Louis ปีที่แล้ว +10

    Holy shit 40:05 I'm speechless, this whole part is just phenomenal.

  • @metroidnerd9001
    @metroidnerd9001 ปีที่แล้ว +22

    You've outdone yourself again with this TAS! I totally get what you mean with this TAS having the gimmick be important the entire time, whereas the 0 geo TASes only mattered in specific rooms. It made the entire thing a joy to watch. I really like what you did with the frame counters, especially splitting it up by frames within the room vs. frames in the entire run. It made it really easy to follow. Well done!

  • @nothankyou6840
    @nothankyou6840 ปีที่แล้ว +40

    This is beautiful. Thank you for all the effort you put into making these! I also really enjoy your commentary/explaining what's happening, your voice is very soothing.

  • @duckdogfill
    @duckdogfill ปีที่แล้ว +21

    I'm not good enough to do this but it would be really sick to have a clip which was just the frames where the knight was on the ground and have it play to show how little in total dude was grounded

    • @Smoldragoncat
      @Smoldragoncat ปีที่แล้ว +7

      Such epilepsy

    • @fabians7751
      @fabians7751 ปีที่แล้ว +2

      that would be just over 4 minutes, mostly with the Knight in a cutscene, dream nail, or focus

  • @lumineani
    @lumineani ปีที่แล้ว +16

    Your videos are so much better with commentary and it gives people a better reason to watch the original rather than some random guy's reaction to it. Keep up the awesome work, 50 seconds in and I'm already freaking out because of the spike trick, it's fricking mind-blowing
    You're an artist!!

  • @real23lions
    @real23lions ปีที่แล้ว +2

    “Pogo off the children” words I never thought I would ever hear. 😂

  • @vanderkarl3927
    @vanderkarl3927 ปีที่แล้ว +2

    "Now, technically this is actually considered a major glitch, because we got 'Text Storage'. But, it's fun, so we're gonna leave it in."
    - GIGACHAD Jarlyk

  • @bladestaff46
    @bladestaff46 ปีที่แล้ว +5

    This is one of the best TAS's I've ever seen. RIP Menderbug o7

  • @lisspeedrun
    @lisspeedrun ปีที่แล้ว +5

    This is so insane, I admire your incredible dedication to this work

  • @octopoos8443
    @octopoos8443 ปีที่แล้ว +1

    Watching these TASes is always so cool, keep up the good work man!

  • @ronmosenzon4933
    @ronmosenzon4933 ปีที่แล้ว +1

    This was great watch! Thanks for the amazing TAS and the amazing video!

  • @nothankyou6840
    @nothankyou6840 ปีที่แล้ว +6

    Yes! I have been waiting for this, I'm so happy it's finally done. I know it's going to be amazing, great work!

  • @harriet7683
    @harriet7683 ปีที่แล้ว +5

    It’s so cool that after tas gets wings the only grounded frame is at the start of the room

  • @boathesnake478
    @boathesnake478 ปีที่แล้ว +1

    seeing this on my feed was like christmas morning, only i didn't know it was christmas. absolutely incredible, super fascinating to watch all the movement and how significantly it differs once you remove the floor! i'm so glad i get to look forward to your TAS content ❤

  • @kinggamereon653
    @kinggamereon653 ปีที่แล้ว +1

    this is probably the most fun TAS this far
    always a pleasure watching these

  • @khadrathunderborn5180
    @khadrathunderborn5180 ปีที่แล้ว +3

    I’ve been so excited for this video, and boy did it not disappoint

  • @johnpetrila4823
    @johnpetrila4823 ปีที่แล้ว +5

    Amazing work as always, and I really appreciated your commentary; it helped me understand the nuances for certain choices beyond just knowing that WCS looks really cool. Some of those roundabout traversal choices in particular were really cool to see unfold. Congrats on finally getting this completed, and great job! Cheers!

  • @hollowknightplayer2051
    @hollowknightplayer2051 ปีที่แล้ว +1

    I love how I’ve been thinking of this for ages and tried doing it myself for fun, and am soo happy to see there’s a tas for it. Love the video!!

  • @leinad1110
    @leinad1110 ปีที่แล้ว +1

    These TASes are always so amazing to watch, youre insane.

  • @the33rdguy
    @the33rdguy ปีที่แล้ว +3

    You really inspire me to start making my own TAS for hk! :D

  • @sleepysentinel7703
    @sleepysentinel7703 ปีที่แล้ว +3

    This is SO impressive. Your patience and dedication are astonishing :D

  • @bootycrums8092
    @bootycrums8092 ปีที่แล้ว +1

    Phenomenal stuff as always Jarlyk, you're just so freaking amazing. 🤯

  • @Kaalv2
    @Kaalv2 ปีที่แล้ว +1

    I really like the commentary as well as the information you get on screen it makes it way cooler to watch really enjoyed it and hope you keep up the good work

  • @Qaetan
    @Qaetan ปีที่แล้ว +3

    This is the most absurd TAS run I've seen yet for HK, and it was poetry in motion.

  • @NEOrdinary
    @NEOrdinary ปีที่แล้ว +4

    Oh my god the fighting after equpiing dashmaster with lots of wallclingstorage and dashes looks absolutely awesome.
    I'm really excited to see what TAS Silksong runs will look like because I bet the movement there will look even more insane.

  • @Valk957
    @Valk957 ปีที่แล้ว +1

    huge fan of the inputs scrolling down on the side, fantastic vid!

  • @rosemarrryy454
    @rosemarrryy454 ปีที่แล้ว +1

    really cool tas and video! I really enjoy commentated tas videos so this is right up my alley!

  • @tavinyo2
    @tavinyo2 ปีที่แล้ว +3

    Just finished watching it and I am now crying from absolute enjoyment

  • @DesTr069
    @DesTr069 ปีที่แล้ว +5

    The early control in Teacher’s Archive actually made my jaw drop, that was absolutely nuts! I hope you still enjoy doing these, because I sure as hell love watching them!

  • @hoangtrungquan6951
    @hoangtrungquan6951 ปีที่แล้ว +2

    You have always impressed me with your works and be one of the biggest inspirations for me when i think I'll give up on this game, and I'm just wanna said great job! I always enjoy your contents no matter what it is

  • @jaky1560
    @jaky1560 ปีที่แล้ว +1

    Amazing game, amazing TAS, amazing comentary. Kep up the great content

  • @Drawoon
    @Drawoon ปีที่แล้ว +13

    THK: *looks around* "where am I getting hit from?"
    the knight: *keeps hitting*
    THK: *confused screaming*

  • @Soulsbest
    @Soulsbest ปีที่แล้ว +3

    Wow, this is some super sick work! I didn't know tasing in hollow knight was so well developed

  • @25penguin25
    @25penguin25 ปีที่แล้ว +1

    Great run! Was a blast to watch!

  • @RadiantOrchid
    @RadiantOrchid ปีที่แล้ว +1

    Love the Ouma core bits, great work!

  • @shirohoshi6680
    @shirohoshi6680 ปีที่แล้ว +3

    This is surely the best TAS in existence

  • @syfp4769
    @syfp4769 ปีที่แล้ว +3

    That whole section in the archives was insane

  • @lethal_vessel
    @lethal_vessel ปีที่แล้ว +1

    This is awesome. Great work

  • @souprar
    @souprar ปีที่แล้ว +2

    Insane work as always

  • @hakonhassel4928
    @hakonhassel4928 ปีที่แล้ว +4

    Yooo!!! It's finally done!!! Sadly I don't have the time to watch it right now, but at least I have something to look forward to after work! :D

    • @jarlyk
      @jarlyk  ปีที่แล้ว +6

      I had a lot of fun making this one; the underlying concept is pretty simple, but it had all sorts of crazy routing implications and meant that there's not a single room here with 'normal' movement. I'd gotten a bit tired of TASing early game, since it's almost always the same, but here even KP is a completely new challenge. Thanks for your continued support and I hope you have as much fun watching it as I did making it.

    • @hakonhassel4928
      @hakonhassel4928 ปีที่แล้ว +4

      ​@@jarlyk Back from work now! Did you do some RNG manip to get menderbug, or were you just lucky?

    • @jarlyk
      @jarlyk  ปีที่แล้ว +6

      @@hakonhassel4928 That was manipulated (:

    • @hakonhassel4928
      @hakonhassel4928 ปีที่แล้ว +4

      @@jarlyk Where/when did you do the manip? Was it wiggles in dirtmouth or something like that?

    • @jarlyk
      @jarlyk  ปีที่แล้ว +7

      @@hakonhassel4928 It was inventory manipulation while loading in on the bench. Moving the cursor around triggers particle effects that change rng.

  • @Slimurgical
    @Slimurgical ปีที่แล้ว +9

    I can't even imagine how much time it took to set this up.
    Edit: After the claws, some rooms make the Knight look like a fucked up game of Snake.

  • @matildakristensen541
    @matildakristensen541 ปีที่แล้ว +1

    16:20 ''We do a little hop here'' That was so cute

  • @synchron9855
    @synchron9855 ปีที่แล้ว +1

    Amazing TAS as always

  • @memoowo
    @memoowo ปีที่แล้ว +3

    DAMNNNN the uumuu fight is the most epic thing ever

  • @BlueSR
    @BlueSR ปีที่แล้ว +3

    WOO NEW JARLYK TAS YEAHH

  • @dazcar2203
    @dazcar2203 ปีที่แล้ว +2

    the weird nmg rules led to some absolutely unhinged routing here

  • @boonkunak
    @boonkunak ปีที่แล้ว +2

    Heck yeah! This is gonna be super interesting!

  • @fainfawn7641
    @fainfawn7641 ปีที่แล้ว +5

    7.5/250 and I’m sure there’s probably even more ways to save just slight amounts of frames by slightly rerouting. Frickin insane dude! Love these TAS videos :)

    • @jarlyk
      @jarlyk  ปีที่แล้ว +10

      I actually realized after the fact that I calculated this incorrectly. The frames displayed in the counters are physics frames, but 250k is the number of input (render) frames. So it's really more 125k total physics frames. But still pretty good. :) I plan to do a breakdown chart showing how much of the time was due to movement and how much was just unavoidable grounded time from cutscenes.

    • @fainfawn7641
      @fainfawn7641 ปีที่แล้ว +3

      @@jarlyk nice! But seriously these videos are awesome either way :)

  • @THE_RADIANCE
    @THE_RADIANCE ปีที่แล้ว +4

    You should clip the first part of hk and title it "bullying hk until he screams"

  • @bluemew2114
    @bluemew2114 ปีที่แล้ว +1

    “Little cheeky pogo off the nail”
    Parry: do I mean nothing to you?

  • @ThetaL0ris
    @ThetaL0ris 4 หลายเดือนก่อน +1

    "We're not killing any of the children yet because we're gonna need them" 🤣🤣🤣

  • @gumiho_celeste
    @gumiho_celeste ปีที่แล้ว +5

    I love how you refer to "humans" like you're not one of them

  • @wave3305
    @wave3305 ปีที่แล้ว +3

    you're basically flying at this point
    this is so impressive the amount of control and muscle memory needed is insane

    • @jarlyk
      @jarlyk  ปีที่แล้ว +12

      This is a tool-assisted speedrun, so there's no muscle memory required. Inputs are specified one frame at a time and executed by software. There are a ton of tricks this TAS uses that wouldn't be human viable, as they're either too precise to execute reliably or there are limitations to hardware imprecision that make some of the tricks fundamentally random as to whether they can be executed on any given run.

  • @zephielexe4527
    @zephielexe4527 5 หลายเดือนก่อน +1

    The movement in the later parts of this run is very fun to watch.

  • @silkygoldbutter1676
    @silkygoldbutter1676 ปีที่แล้ว +1

    Awesome tas and commentary :)

  • @dragonearth5456
    @dragonearth5456 ปีที่แล้ว +4

    I wonder what a run with the least amount of air time possible would look like. Basically just the reverse of this run.

  • @SanyaJuutilainen
    @SanyaJuutilainen ปีที่แล้ว +3

    Absolutely great TAS with a great commentary, thanks a lot!

  • @cloudstrife8833
    @cloudstrife8833 ปีที่แล้ว +1

    Really good speedrun

  • @MaxHaydenChiz
    @MaxHaydenChiz ปีที่แล้ว +1

    You are a madman and I love it.

  • @jaronmoody6988
    @jaronmoody6988 ปีที่แล้ว +7

    When the TAS fought the baldur in greenpath, there were some extra grounded frames, were those unavoidable and if so, why?

    • @jarlyk
      @jarlyk  ปีที่แล้ว +8

      Ah, good catch. That looks like a small mistake, probably introduced when I was tweaking the jump heights so that the final alignment with the spit would be correct. This sequence took a really long time with a ton of tweaking to get it to work properly, as can't just wait on the floor for the perfect time like the normal itemless Baldur.

    • @jaronmoody6988
      @jaronmoody6988 ปีที่แล้ว +1

      @@jarlyk Thanks for the explanation! Love the video!

  • @billiboi122
    @billiboi122 ปีที่แล้ว +3

    Assuming a constant 60 fps, you had a total of 2 minutes and 6 seconds of ground time

  • @phee4174
    @phee4174 ปีที่แล้ว +2

    eee it's here , pog
    also damn that Archives was insane

  • @set-theory
    @set-theory ปีที่แล้ว +1

    Fantastic as always

  • @drboom9926
    @drboom9926 ปีที่แล้ว +3

    5:50 the TAS casually murdering mender bug who is just trying to do his job and Jarlyk calling it, "convenient" to save just 1 or 2 ground touches.
    Note: this is a joke I understand the need for minimum ground interactions

    • @duck-cc4qu
      @duck-cc4qu ปีที่แล้ว

      "he needed to use menderbug to reduce the amount of ground touches" -🤓

  • @iexist1300
    @iexist1300 ปีที่แล้ว +5

    30:14 why did you dash on the ground here? Was it a mistake or something? Or am I just misinterpreting it and those 6 frames are from when you were in this room before?
    39:50 do doors always give 2 frames or did you jump too late.

    • @jarlyk
      @jarlyk  ปีที่แล้ว +5

      Good eye; that's a mistake. Possibly even a desync, as I thought I checked the entry to every room, but it's quite possible I just missed it. It wasn't grounded for the start of the dash, so I might've missed that it just barely dipped down and brushed the floor for a few frames at the edge.

    • @iexist1300
      @iexist1300 ปีที่แล้ว +2

      ​@@jarlyk also great tas.

  • @geeshta
    @geeshta ปีที่แล้ว +2

    Man what a treat. This was awesome!

  • @LockandKeyHyena
    @LockandKeyHyena ปีที่แล้ว +1

    AMAZING work as always. incredibly impressive- this mustve taken ages lol

  • @hollowknightenjoyer
    @hollowknightenjoyer ปีที่แล้ว +3

    I wonder how you would do a full Godmaster floorless TAS. There's a whole lot of stuff to pogo and all, I think it'd be very interesting.

  • @monkeyman55667
    @monkeyman55667 ปีที่แล้ว +10

    Two questions: how long has it taken to make this TAS? Amazing work.
    And, what would godhome ending look like under these restrictions? There might be a lot of scream skips that are impossible due to limited health, but I’d still find it really interesting to see where they are used and how fighting bosses like sly would work with minimum ground frames.

    • @jarlyk
      @jarlyk  ปีที่แล้ว +18

      This TAS took on the order of around 200 hours, which is fairly typical for a TAS of this length. GE would be incredibly long under these constraints, as you'd need to do all the fights with nail 0 and dive without shamans. The biggest impact on grounded time would be the lack of wcs, which would add a lot of grounded frames throughout the movement. It would change calculations for bench usage (the extra costs per room may justify using more nearby benches in a lot of cases.) It would be interesting, but quite a lot of work, especially since 1432 isn't as stable for libTAS, so it would require a lot of segmentation and splicing.

  • @njstudent155
    @njstudent155 ปีที่แล้ว +1

    Such a small channel and yet so much support, on a standard youtube video none the less. Keep up the good work :D

  • @realNom2mooncow
    @realNom2mooncow ปีที่แล้ว +1

    Hey! I had this idea a while ago, cool to see that someone else (with more resources and less apathy lol) decided to actually do it!