Why Did The 3D Platformer Genre Disappear?

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  • เผยแพร่เมื่อ 10 ม.ค. 2025

ความคิดเห็น • 716

  • @Mr.Starlight_gaming
    @Mr.Starlight_gaming 2 หลายเดือนก่อน +510

    When i heard the resolution of the pig story i went from "who tf would do this?" to "oh yeah thats just another Tuesday for sports fans."

    • @HappyMagolor2
      @HappyMagolor2 2 หลายเดือนก่อน

      Yeah sports fans can be so stupid sometimes

    • @Joker-fj8hg
      @Joker-fj8hg 2 หลายเดือนก่อน +9

      Since it’s in Austria, I thought it’s Ceave himself who did it😂

    • @minuspi8372
      @minuspi8372 2 หลายเดือนก่อน +7

      I was so confused until he first mentioned the rival teams. Then it instantly made complete sense.

  • @michanowak7060
    @michanowak7060 2 หลายเดือนก่อน +555

    About Astro Bot sales. I think it's not as high it's NOT because less people are interested in platformers, but less people interested in platformers bought PS5. I want to play platformers so I didn't even think about PS5, why should I buy a console with only long 3rd person story driven action adventure games? I bought Switch because all platformers are there.
    Also Doom Eternal is also platformer in my eyes ;)

    • @Paul-to1nb
      @Paul-to1nb 2 หลายเดือนก่อน +32

      Astro Bot will sell more as Christmas approaches. Plus, price drops will give people more excuse to buy it.

    • @j03man44
      @j03man44 2 หลายเดือนก่อน +31

      The PS5 nostalgia storyline will also hurt astrobot's sales if it ever comes out on pc. I doubt many pc players want to buy a PS5 circlejerk

    • @stonegardner9380
      @stonegardner9380 2 หลายเดือนก่อน +71

      Yeah, I think this may be the real reason Astro Bot didn't do well. I'd love to play it, but PS5 is a big investment for a single game. Also Sony's exclusive games policy is strangling the industry and I don't want to support them. But mostly that first one

    • @dominokos
      @dominokos 2 หลายเดือนก่อน

      ​@@j03man44Doubt

    • @alfiehicks1
      @alfiehicks1 2 หลายเดือนก่อน +5

      Doom Eternal feels like it activates the same neurons as a Sonic game does, for me.

  • @lilypadlilith
    @lilypadlilith 2 หลายเดือนก่อน +168

    Astro Bot also reuses a lot of assets from the games that preceded it, Astro Bot Rescue Mission and Astro's Playroom. That probably helped a lot with its budget, and hopefully made it enough of a success in Sony's eyes

  • @georgedowsett529
    @georgedowsett529 2 หลายเดือนก่อน +263

    About to go on a flight and saw this pop up, quickest download of my life!

  • @dappitydingdong1219
    @dappitydingdong1219 2 หลายเดือนก่อน +267

    Nintendo has taken so long to make new 3D Mario and Mario Kart games that I’m nostalgic for the latest entry in those franchises, it’s absurd

    • @Ironpecker
      @Ironpecker 2 หลายเดือนก่อน +20

      That's what happens when they release those two super early in the generation and then avoid making new entries (except maybe bowser's fury) until the generation ends, where said generation has lasted a lot.

    • @WohaoG
      @WohaoG 2 หลายเดือนก่อน +2

      @@Ironpecker mk8 is 11

    • @generalweewee5091
      @generalweewee5091 2 หลายเดือนก่อน +2

      There was a new 3d mario 3 years ago

    • @PhoenixClank
      @PhoenixClank 2 หลายเดือนก่อน +10

      @@Ironpecker It's so funny to me that they made two Splatoons for the Switch but not a single Mario Kart

    • @continental_consumer
      @continental_consumer 2 หลายเดือนก่อน +12

      ​@@generalweewee5091You mean a port with a short side game so its not a complete copy paste? 3 hours of content isnt enough to call it a "new game"

  • @johnadams6249
    @johnadams6249 2 หลายเดือนก่อน +32

    I still think the lack of popularity of platformers has to do with the genre being seen as “for children”. Mario obviously exists as an exception due to its popularity. Mario has already established itself as an IP for everyone, including adults. But the average person playing more “mature” games is going to look at a platformer and believe it is made for kids. They don’t want their friends thinking they like to play childish games. And so the unfortunate reality is that they just don’t realize that they can have fun playing those types of games, and that no one else really cares what they play.

    • @elgoog-the-third
      @elgoog-the-third หลายเดือนก่อน +2

      That is exactly why Sonic got popular in the first place

    • @canadaedwards
      @canadaedwards 4 วันที่ผ่านมา

      I don't think so. Animal crossing is quite popular with adults and that can be seen as a child's game. 3d platformers don't really offer much in genre variety like their 2d platform cousin and doesn't offer much to an adult audience.

  • @ChillstoneBlakeBlast
    @ChillstoneBlakeBlast 2 หลายเดือนก่อน +184

    I'm glad that not once was DK64 referred to "The game that killed the 3d genre"

    • @ShinoSarna
      @ShinoSarna 2 หลายเดือนก่อน +35

      Which would be incorrect, there was a gazillion of 3D platformers in PS2 era. Tak and the Power of Juju, Vexx, Ratchet and Clank, Billy Hatcher, Kao the Kangaroo, Sly Cooper, Ty the Tasmanian Tiger had a full trilogy.
      If N64/PS1 was Golden Age of 3D platformers, PS2 was the Silver Age.

    • @baconlabs
      @baconlabs 2 หลายเดือนก่อน +30

      He has no style
      His face is long
      This kong
      Did nothing wrong

    • @Wendy_O._Koopa
      @Wendy_O._Koopa 2 หลายเดือนก่อน +11

      I really hate it when people complain about collecting things in collect-a-thons... like that's the whole point? Do you complain that you have to shoot things in a shoot-em-up? Or that you have to match colors/shapes in puzzle games? Admittedly _sometimes_ they go a little overboard, like 900 Koroks is too many, but then you only "need" to find less than half of them to max out your inventory, so it all works out.

    • @ShinoSarna
      @ShinoSarna 2 หลายเดือนก่อน +4

      @@Wendy_O._Koopa The problem was really lack of character swapping on demand. I wonder if the game was originally designed with this in mind, and some technical limitations prevented shipping with the feature.

    • @Sammysapphira
      @Sammysapphira 2 หลายเดือนก่อน +4

      @@Wendy_O._Koopa When every single game at the time is about collecting random items, it gets exhausting. I'm sure you were complaining about the amount of MOBAs in 2015, and the amount of team based class shooters and battle royales in 2020.

  • @continental_consumer
    @continental_consumer 2 หลายเดือนก่อน +47

    I dont think its platformers in general that arent popular, but its platformers on a PS5. Platformer games rarely ever release on PS5 (And when they do, they usually are on other platforms as well). The target audience for platformers doesn't really match the target audience of the PS5. With that being said, I actually respect what sony is doing. Making a smaller and therefore cheaper to make game that isn't going to be as popular, but fulfills a niche market is way more sustainable than following everyone else and making tons of the same 2 types of game over and over. If they continue doing this, i can see it being hugely successful for them.

  • @Doktario_Mystario
    @Doktario_Mystario 2 หลายเดือนก่อน +37

    43:40
    it's worth mentioning that Astro Bot reuses a lot of assets from previous entries (specifically Astro's Playroom) which probably means that the devs could afford to create Astro Bot

    • @SilverZephyrFalcon
      @SilverZephyrFalcon 2 หลายเดือนก่อน +1

      Was gonna mention this. Also, the fact that Astro Bot plays on PlayStation nostalgia to help bring in existing fans as well.
      I'm wondering if Astro's Playroom was originally greenlit as a cheap way to bring kids to the system, then when they saw the metrics on how many people were playing it, greenlit the full game.

  • @Terranigma23
    @Terranigma23 2 หลายเดือนก่อน +116

    I mean, there is a huge revival of the 3D platformer scene from Indie games (who can be better than AAA 3D platformer ahah).
    Pseudoregalia
    Cavern of Dreams
    Corn Kidz 64
    Tinykin
    Hellpie
    Spark the Electic Jester 3
    The upcoming "The Big Catch" looks fantastic
    etc.

    • @larrylazer
      @larrylazer 2 หลายเดือนก่อน +9

      The Indie scene as a whole is just better.

    • @TheWrathAbove
      @TheWrathAbove 2 หลายเดือนก่อน +18

      I'd add "Demon Turf" and "Yellow Taxi goes Vroom" into there too

    • @Terranigma23
      @Terranigma23 2 หลายเดือนก่อน

      @@larrylazer Not wrong. :)

    • @ant00nio93
      @ant00nio93 2 หลายเดือนก่อน +25

      There's also Penny's Big Breakaway made by THE Sonic Mania team.
      I don't really know why he didn't mention any of these games

    • @mr.cobbweb1624
      @mr.cobbweb1624 2 หลายเดือนก่อน

      @@TheWrathAbove Someone has mentioned Demon Turf and my neurons have been activated.

  • @bitterbatterdog
    @bitterbatterdog 2 หลายเดือนก่อน +53

    I'm not sure I fully agree with that last point. I'm not sure saying Astro bot isn't smart for reusing mechanics and assets, I just think people who played Donkey Kong Tropical Freeze think discarding a gimmick and asset is the norm but 3D platformers were born from reusing assets. The golden age of of 3D platformers (and the 5th gen in general) utilized asset reuse confidently. It's why games like Crash had stage themes and why they all had 1-2 sequels with the same assets.

    • @TheWrathAbove
      @TheWrathAbove 2 หลายเดือนก่อน +11

      I also think it's strange to posit that asking the player to showcase a greater mastery over an established idea is bad game design when it's like the cornerstone of Platformer design. Don't let Tropical Freeze fans know this, but it actually does this a lot, it's just masterful at hiding it.

    • @cattysplat
      @cattysplat 2 หลายเดือนก่อน

      DK Tropical Freeze is a 2D platformer and Crash is a linear 3D platformer that mostly plays like a 2.5D platformer. There is a lot of nuance between different platformers, many consider when Open World became popular in the early 2000s, it became a trend that 3D platformers chased, often to their detriment.

  • @hammieli1875
    @hammieli1875 2 หลายเดือนก่อน +27

    Don't sleep on Psychonauts 2

  • @Nickk7878-v8t
    @Nickk7878-v8t 2 หลายเดือนก่อน +17

    I would love to play Astro Bot; it's just stuck on a platform that only true video game hobbyists and dedicated PS lovers would buy, which I am neither. I know I would buy it in a heartbeat if it was on Steam or Switch.

    • @leftovernoise
      @leftovernoise 2 หลายเดือนก่อน +10

      Same. I love 3d platformers but unless it comes to steam or switch I'm not getting it.

    • @paulgrotebeverborg1119
      @paulgrotebeverborg1119 2 หลายเดือนก่อน +2

      Same

  • @diodora2381
    @diodora2381 2 หลายเดือนก่อน +126

    Ceave this is such a frusturating video to watch because so much of it is fluff and it makes me sad. Chapter III is where the real content actually is. Lots of longform content is thriving on youtube, but it is so hard to watch your recent videos as someone who used to be a longtime fan and stopped supporting your patreon because I just couldn't sit through these videos anymore. So much of this video is about making connections to things which are only somewhat relevant to the point; there is lots of style but the actual substance of the video is only really in certain parts.
    I really loved your older shorter videos on game design since they were more condensed and usually only focused on a couple topics at most in game design. This video lacks a lot of clarity and it makes it a tough watch since you have to wait for over halfway for things to actually start coming to any real points. I feel like it would be worth considering whether or not these videos actually need to be this long and contain all of these interweaving stories on football and the like since it seemed to have weakly contributed to your main point either way.
    I really loved your older content. I feel no ill will towards you or this video, just wanted to state my thoughts.

    • @makeitthrough_
      @makeitthrough_ 2 หลายเดือนก่อน +15

      The year is 2024, Tyler The Creator is threatening to make grape jokes again, JD Vance has resorted to grocery store eyeliner, Disney execs are secretly floating the idea of animated remakes to their live action remakes, and I'm reading a comment that perfectly describes my thoughts on why I'm no longer enjoying Ceave's videos.
      ...it's 1998, Ocarina of T-

    • @diodora2381
      @diodora2381 2 หลายเดือนก่อน +4

      @@makeitthrough_ Definitely watch MatthewMatosis if you like videos regarding game design. His videos are of the highest quality and don't meander like this at all.
      Especially his later content before he retired. His videos made clear to me a lot of ideas in game design that I could never put words to and honestly he might be the best at it. He even touches on why 3D platformers might have actually died which is the fact that you have to align the camera before you can make a confident jump and the issues with depth perception and control of a character in 3D Space. Context Sensitivity and the Micro video series touch on these points. In 2D space you can have a fixed perspective camera that is consistent and it is much easier to be confident in where you character will go since you don't have to measure your characters placement in 3D with an ever changing camera perspective.

    • @DauntlessBlade___
      @DauntlessBlade___ 2 หลายเดือนก่อน +13

      I get where you're coming from and your point 100%. These videos are overdramatic, very drawn out and lengthy, slow, but that is also exactly why I love this style so much. For me, their are so many channels that go very in-depth about game design. While that is what Ceave does here, Its in a way I feel is more fun than just out right explaining game philosophy. He almost takes a goofy detective stance that, even though I know the answer to these "cases" I still have far too much fun watching to see how he get to those points. I'm saying I get what you mean, but I think his performance makes up for it, for me at least.

    • @Papierkorb2292
      @Papierkorb2292 2 หลายเดือนก่อน +7

      ​@@DauntlessBlade___ I totally agree, not only can you learn something interesting about games with those videos, but it also feels like you're going on an adventure to get there. For me, that makes these videos highly entertaining and thought-provoking all throughout.
      Additionally, I also quite enjoy learning about all the connections Ceave is able to make.

    • @tafu4049
      @tafu4049 2 หลายเดือนก่อน +6

      @@Papierkorb2292 i agree as well, thing is that the sports thing will resonate in my head for a while, both because Ceave took his sweet time on it, but also because it was just a unique point. The fact that he meanders and stays on topics for a while is what makes them work for me, to be honest. It's not just "people prefer this type of game", it's "Here, let me tell you a story", and you have intrigue of what the story is for, about, and why. And the story ends up explaining why people prefer the type of game way better

  • @The.Boo.
    @The.Boo. 2 หลายเดือนก่อน +42

    It Takes Two was an amazing 3d platformer, and it came out in the last few years! it sold over 20 million copies

    • @Dankey490
      @Dankey490 หลายเดือนก่อน +1

      True. But it was also a cooperative game, that certainly helped.

  • @hgmd3284
    @hgmd3284 2 หลายเดือนก่อน +37

    Demon turf, corn kidz 64, psuedoregallia. Crash 4, bowsers fury, Sonic frontiers and shadow generations,
    Those 7 came out this decade, you want more recent 3D platformers, look at what nitro rad has covered in his rad 3D platformers series. The genre didn’t die, it’s just being drowned out.

    • @Wendy_O._Koopa
      @Wendy_O._Koopa 2 หลายเดือนก่อน +6

      Did you even _watch_ the video?

    • @hgmd3284
      @hgmd3284 2 หลายเดือนก่อน +5

      @ I’m sorry, I was just put off by the title.

    • @Wendy_O._Koopa
      @Wendy_O._Koopa 2 หลายเดือนก่อน +4

      @@hgmd3284 Well, he specifically mentions Crash 4 by name and it's part of the narrative. As well as Sonic, Mario, Ratchet & Clank, Jak & Daxter... maybe he should have titled the video _"Is_ The 3D Platformer Dead?" or something. Because to sum up the video, he comes to the conclusion that "No it is not" (an a _lot_ more words). So you're essentially agreeing with him... so I guess I really have nothing to complain about? Never mind then.

  • @autismandgaming4532
    @autismandgaming4532 2 หลายเดือนก่อน +17

    3d platformers never died, new trends just took off

  • @CricketStyleJ
    @CricketStyleJ หลายเดือนก่อน +2

    I think it's noteworthy that other genres have adopted elements of 3d platformers. There are still games with lots of collectibles, there are still games with a colorful stylized look, there are still games that feature a lot of traversal challenges, etc. This means that 3d platformers aren't really doing anything unique, and they have more close competitors than they had 25 years ago.

  • @nodrance
    @nodrance 2 หลายเดือนก่อน +154

    Something you didn't touch on: a studio can either spend 3 years making a giant AAA game, or they can make like 2 or 3 medium sized games in that time and make even more money. Even not counting the "putting all your eggs in one basket" argument (since most CEOs are incapable of grasping small but deadly risks), it still makes sense from a business perspective to have 3 games that profit 100 million each than one game that profits 200 million

    • @DanielFerreira-ez8qd
      @DanielFerreira-ez8qd 2 หลายเดือนก่อน +12

      Most developers seem to understand that logic well enough, it's mostly the western ones that seem to struggle with it it seems.

    • @laytonjr6601
      @laytonjr6601 2 หลายเดือนก่อน +28

      Nintendo really understands that well (aside from whatever they are doing with GameFreak): big games like mainline Mario platformer and mainline Zelda titles are rare, but there's tons of smaller games that release constantly (Mario party, Mario kart, Mario tennis, etc)

    • @Girugi
      @Girugi 2 หลายเดือนก่อน +7

      Many devs everywhere understands it, but the publishers with the money doesn't.
      The people with the money does not care for slow and steady and safe. They see this as opportunity loss... And thus they don't do it :( which is very sad. And a lot of it has to do with how the stick market works. It really makes so many industries and businesses worse, as all is about short term profits, and buying/selling. Horrible for actually making good long term strategies and actually good products...

    • @TheWrathAbove
      @TheWrathAbove 2 หลายเดือนก่อน +4

      ​@@laytonjr6601 The problem is precicely that they aren't really doing much of anything with Gamefreak. Unlike with most Nintendo published games Nintendo doesn't own Gamefreak, they own 30% of The Pomemon Company which Gamefreak also owns 30% of. As such much of what happens with pokemon is very much out of Nintendo's hands because they only have so much sway over the direction of the franchise and basically none over the devlopment of the games beyond it having to be exclusive to Nintendo consoles.

    • @luisoncpp
      @luisoncpp 2 หลายเดือนก่อน +1

      @@laytonjr6601 I really like that Nintendo releases a lot of AA games with a good amount of variety. However Nintendo has some advantages that most publisher doesn't: they already have a well established reputation, with many regonizable mascots, people get excited about the Nintendo directs, so if Nintendo decides to make a new AA game they can get enough attention to make it profitable, but most publishers struggle to be able to capture the attention of the players.
      Also, the fact that Nintendo is a console manufacturer helps, because having a large amount of exclusive games with a good reputation elevates the reputation of their console, which allows them to sell more consoles and that's very profitable in the long run, even if the games don't sell that well (for example, all Xenoblade Chronicles games have sold poorly considering that they are very big titles, however that gives Nintendo the reputation of having very good RPGs among their first party titles and that pushes the idea that Nintendo has something good for everyone).

  • @Reverie42
    @Reverie42 2 หลายเดือนก่อน +68

    I feel like the last several videos on this channel have been far too hung up on trying to weave some overly complicated frame in ways that are far too dragged out, and then it just doesn't pay off.
    The entire pig side story had nothing to do with the conclusion. If the conclusion is that people gravitate towards external reward structures rather than intrinsic rewards, 'sports fans are crazy' does nothing to bolster that point.
    There are also a lot of arguments here that are also pretty clearly not supported by data. Kids are not any more resistant to extrinsic reward structures than adults.
    The video also seems to indicate that interest in games with primarily intrinsic reward structures is entirely collapsing, but that doesn't really comport with the broad success of many indie 2D platformer or puzzle games.
    In fact, I'd argue that many of the most popular platformers have in-built extrinsic reward structured in the form of collectables. While these systems may be less predatory than loot boxes, they are not materially different than the extrinsic reward systems that have continued to drive extremely popular character action games, RPGs, etc.
    I know you mentioned you were having retention problems. I suspect the general approach of overwraught storytelling that compromises a comprehensive analysis of the actual topic is probably a lot of what's driving that.

    • @brennantmi5063
      @brennantmi5063 2 หลายเดือนก่อน +13

      Bro wanted to talk about a funny story about his favorite football team in his you tube video. It's not the anecdote I would have chosen to tie into the video topic, but the point that "when you are so deep in the weeds of a communal activity ridiculous tasks seem normal and reasonable" is a perfectly reasonable way to connect hanging a pig of the other team to strip mining for diamonds in minecraft for a group base.
      Now as far as sources go "the games the people in my social circle put the most hours into" is not a terribly scientific set of data, but I see nothing wrong with tying in the notional that "as he grew up he observed his peers preferences of games shift to be either games with a communal core or games that re-frame simple actions as a part of a greater whole" into the conversation about how risk adverse publishers are becoming more an more unwilling to release games that are not either live service slop or long form Red Dead action/narrative games thus connecting industry trends to behavior of people he can observe.
      As far as channel health goes this video is quite long in relation to what it has to say, probably could be cut down by 20 minutes without losing much, although Ceave built the channel on revived success from long meandering cozy content and I would be hesitant to stray away from what works.

    • @Reverie42
      @Reverie42 2 หลายเดือนก่อน +10

      @brennantmi5063 He specifically indicated in the previous video that it *wasn't* working and his reach has been falling. As someone who would like Ceave to succeed, I was shedding light on things about this video that I personally found would have caused me to click away if it were by almost anyone else.
      Your own post in a few paragraph makes reasonable connections to things that this video in over half an hour did not. I think that's telling.
      I still think the pig story is a giant non-sequitur. I don't think going way over the line while falling into an abyss of out group bias and peer pressure is the same as being willing to perform an otherwise rote task for some external reward. A better analogy would be to bullying in text/voice chat, which really wasn't mentioned at all. This entire story was positioned as some grand pillar of the discussion, but it's barely relevant to the actual thesis at all.

    • @artman40
      @artman40 2 หลายเดือนก่อน +3

      It reminds me a video talking about speedrunning where the creator talks about a singer Billy Murray and Roman triumph, both that had almost nothing to do with speedrunning.

    • @cattysplat
      @cattysplat 2 หลายเดือนก่อน +1

      @@brennantmi5063 Would have been good to relate this to parallels in how live service games make us do inherently crazy things, like grind a game like a job everyday loyally, rather than shop around for fun experiences, because we are comfortable playing with friends in our chore simulator to make number go up.

    • @brennantmi5063
      @brennantmi5063 2 หลายเดือนก่อน +1

      @@cattysplat Is that not what he says in the video? He spends some time talking about how people do bizarre moment to moment things in service of the sports team, then he talks about how people do bizarre moment to moment things in video games that are part of a community, then he says "what we actually seek is for our time spent the game to mean something in a bigger context, it's similar to what we just speculated may be part of the reason why so many are drawn to supporting sports teams"

  • @EeveeEuphoria
    @EeveeEuphoria 2 หลายเดือนก่อน +20

    it's funny watching this after i got done playing shadow generations, which has been such a fun 3D platformer for me that i'm gonna replay the shit out of

  • @TPainWhatitDo
    @TPainWhatitDo 20 วันที่ผ่านมา +2

    I found this video to be overlong relative to how deep the subject matter is

  • @WannabeMarysue
    @WannabeMarysue 2 หลายเดือนก่อน +57

    I think this video misses the forest for the trees. Bigger studios funding smaller, safer games WAS something seen in the past. It was even something that benefited Crash and Spyro, as distribution was provided by Universal Interactive.
    So the forest this essay is missing is the fact studios stopped funding small, safe bets in the pursuit of big spending for big returns. They didn't want small hits with modest reliable returns, they wanted massive cash cows. And this pursuit of cash cows decimated the mid-budget gaming scene for a long time. I feel nuts that the essay never points this out, but finds time for tangents about sports pigs.
    Also, 'double A' is an awkward turn of phrase. Its mid budget gaming.

    • @WannabeMarysue
      @WannabeMarysue 2 หลายเดือนก่อน +16

      You must believe me, in 2014 I was arguing on flame wars online that "you couldn't make the original Katamari Damashi today, nobody makes mid budget weird games any more".

    • @natalimoina
      @natalimoina 2 หลายเดือนก่อน +1

      Look towards indies

    • @Kaimax61
      @Kaimax61 2 หลายเดือนก่อน

      @@natalimoina indies are also majorly shit, stop waving the indie flag like it's one monolithic nation, and start naming actual good indie studios.

    • @ieyemyeyes
      @ieyemyeyes 2 หลายเดือนก่อน +1

      I totally agree

    • @WannabeMarysue
      @WannabeMarysue 2 หลายเดือนก่อน +3

      ​@@natalimoinai also dont like the current definition of indie gaming.
      A mid budget studio isnt indie. by this definition, Crash Bandicoot was an indie game. Banjo Kazooie was an indie game. Mascot platformer cruft like Croc, Gex, Bubsy, Ty, Sly, and more, would have all been indie games at time of their release by this definition. Its fine they're not indie, but I dont find it useful perspective to cast the mid budget as independent.
      like, zero budget itchio games made by one or three freaks are indie.

  • @onerandomnerdygirl2306
    @onerandomnerdygirl2306 2 หลายเดือนก่อน +22

    Ok, I’m at 14:30 and I don’t disagree entirely and I will finish the video but can I give another opinion if anyone wants to read it? It may not be that people in general aren’t interested…it’s that the kind of people that are: the people that love Mario sunshine and grew up on 64 puzzle platformers…are not the demographic who have a ps5. I love watching other people play ps5 games because I like the graphics and the story as much as the next gal, but no way am I spending almost a grand on a console with maybe 3 games that I actually want to play when my switch has a TON of games that I love to play for way way less and it’s easy to play with my more casual friends. If anyone actually read this:thank you.
    Btw I love this channel and your videos so much you’re awesome💜

  • @thingsiplay
    @thingsiplay 2 หลายเดือนก่อน +25

    Metascore
    Don't take Metascore too seriously. Users can rate a game without ever purchasing or playing either.

  • @spectrosrage
    @spectrosrage 24 วันที่ผ่านมา +1

    You totally nailed it, far as I'm concerned X3 that's exactly my story, 3D platformers in the early oughts as a kid and teen on Nintendo, and then Internet socializing eventually turning me into a PC gamer who plays social games like 7 Days and Lethal Company for hundreds of hours for the illusion of making meaningful progress toward a goal. The pull of that as an adult is strong, especially when your real life grinding at a pointless job for money never seems to yield any meaning. This trend definitely mirrors the great human search for purpose for the generation growing up with games that now has a simulated solution to that search. It's scary in a way that we feel this way, and really should spend more time trying to find that meaning in real life. But when work eats up a third of your life, it becomes exhausting for the vast majority to do this. Likely that's why all these live service and online co op games have exploded and are as fiercely defended by their fans as they are. The sports comparison is very apt. People have used sports that way for centuries. All the toxic fandoms in the world nowadays for everything, not just games, is a testament to our need for meaning and belonging.
    Thankfully, as an artist, I've somewhat avoided getting rolled into toxic fandoms, because I have a separate meaning I can work toward, furthering my art. I even combined it with my love of games to make a continuous project, a collage featuring characters from every game I play. It actually has the effect of encouraging me to play ALL games, because even the smallest indie has meaning when I can add it to the project.
    Anyway, fantastic video! Very illuminating ^^

  • @EthanDennis-i1u
    @EthanDennis-i1u หลายเดือนก่อน +3

    If anybody was wondering where the pig anecdote was going, I think I figured it out. The logical place for it to go was for Sony to say that 3d platformers are dead by making astrobot, and having sales be low. Firstly, that would be a terrible way to run a company. (I would argue that Sony is trying to compete with Nintendo by making Astrobot and partnering with Palworld.) Also, the video came to a different conclusion, so the pig story could not fully integrated into the message without contradictions. A preferable option would have been to remove the story, even though it is a good story. I would have to comment that 3d platformers are doing just fine with indie releases, Mario, and Astrobot. The video was a fun watch.

  • @MaliciousDesigns
    @MaliciousDesigns 2 หลายเดือนก่อน +19

    I dont think I've ever disagreed with Ceave as much as in this theory. My personal opinion is that Astro bot sales were not as good as they expected, is that it was a PS5 exclusive. PS5 is not only extremely expensive cutting out the younger market, the PS series is not known for platformers. Their market is not people who particularly like platformers.
    I personally would love to see a new 3d platformer on par with banjo kazooie come out on steam. Hell, I would argue banjo kazooie has progression. It might not be extensive, but just like in Mario, it has a collect all of these things system. It has powers that you unlock over gameplay.
    I would say in fact that the reason there's not many 3d platformers because not only is it difficult to design well and even include replay value, it is very hard to monitize beyond the initial purchase. And in fact it's the exponential increase in design difficulty that we see so many 2D indie platformers, but so little 3D indie platformers. Because it is in exponential increase in difficulty between 2D and 3D of making the game look and feel good and interesting.

  • @paytonbostwick2899
    @paytonbostwick2899 2 หลายเดือนก่อน +9

    It's also quite interesting the sonic franchise hit their highest high in more than 20 years right before this video came out. I assume it just came out too late to be mentioned here, or just had no natural way to bring it up, but these shorter dev cycle 3d platformers do absolutely have a place on the market, and I hope we see them come back a bit more, we could certainly use them. Games like penny's big breakaway, shadow generations, a hat in time, or the spark the electric jester series have been favorites of mine in the past couple years. (I thoroughly recommend the spark series if you love the gameplay of the sonic adventure games)

  • @charleszega7809
    @charleszega7809 2 หลายเดือนก่อน +77

    I'd consider myself to be well within the target demographic of Astro Bot. By that, I mean that I love 3D platformers, own a PS5, and, in response to some points raised in this video, don't have a lot of interest in live service games or grindy online progression-based games. With all that being said, I did not buy a copy of Astro Bot. I bought half a copy of Astro Bot, with the other half purchased by my friend. My friend played it first, then handed it off to me. Games with online multiplayer and games with longer runtimes would probably have required us to each buy our own copy. Just an anecdote to show where some of the sales may be going.

    • @Alex-q3i3m
      @Alex-q3i3m 2 หลายเดือนก่อน +8

      I played my roommates copy on their PS5. Beat it, 100%, plat trophy. Didnt drop a dime on the game.
      Now i feel a little guilty.

    • @cattysplat
      @cattysplat 2 หลายเดือนก่อน +2

      That's more of the nature of short games. It's why open world, online multiplayer and mountains of cutscenes and dialog to push a game to be longer, became the industry standard.

  • @anotherfreakingaccount
    @anotherfreakingaccount 2 หลายเดือนก่อน +4

    I just clicked on this video randomly cuz it looked interesting. I was surprised to hear a familiar voice, I havent watched your gaming videos in years. I didnt know you had a second channel. Nice to see youre still making content

  • @byrontheusurper6505
    @byrontheusurper6505 5 วันที่ผ่านมา +1

    I thought astrobot was just a techdemo, this looks rlly good!

  • @MikooOnYoutube
    @MikooOnYoutube 2 หลายเดือนก่อน +16

    > Astro Bot
    > Shadow Generations
    > Bowser's Fury
    > Celeste 64
    > Yooka Replaylee
    "guys where did 3D platformers go???"

    • @dappitydingdong1219
      @dappitydingdong1219 2 หลายเดือนก่อน +2

      2 of those are the only franchises that semi-consistently make them (and sonic barely counts as a platformer anyway), 1 is a fan game (I assume) and one is a remake

    • @MikooOnYoutube
      @MikooOnYoutube 2 หลายเดือนก่อน

      @dappitydingdong1219 Celeste 64 is not a fan game! It's an official spinoff made by the original developers of Celeste.

    • @Heowolf
      @Heowolf 2 หลายเดือนก่อน +2

      Don't forget about
      > Lorn's Lure (this ones a banger - 9.5/10 imo)
      > Pseudoregalia
      > Neon White
      > It Takes Two
      > Gorilla Tag
      > Chained Together + all the other random fad Bennet Foddy style climbing games

    • @cassidy8307
      @cassidy8307 2 หลายเดือนก่อน +1

      That list is kind of ass tbh. Not giving me confidence that 3D platformers are an alive genre

    • @MikooOnYoutube
      @MikooOnYoutube 2 หลายเดือนก่อน +3

      @@cassidy8307 "kind of ass" and it's four of the best games to come out since the turn of the decade

  • @timmygilbert4102
    @timmygilbert4102 2 หลายเดือนก่อน +20

    Sonic want to have a word with you, it's a notable and selling 3d platforming game NOT mentioned

  • @michanowak7060
    @michanowak7060 2 หลายเดือนก่อน +70

    No, 3D platformers are not dead. In a last few years there were some of the best 3D platformers ever. Most of them are indies. The most creative, genre bending and classic, most challenging and most casual, serious and silly, Giant and tiny. 3D platformers are now the best ever.

    • @juh9870_projects
      @juh9870_projects 2 หลายเดือนก่อน +9

      Can you give a list? I only know of Pseudoregalia

    • @bobsonny
      @bobsonny 2 หลายเดือนก่อน +10

      So...list some to back up your claim?

    • @michanowak7060
      @michanowak7060 2 หลายเดือนก่อน +11

      @@bobsonny mentioned before Hat in Time and Pseudoregalia, but also games like Corn Kids 64, Cavern of Dreams, Blue Fire... What was in video - Astro Bot and Crash 4. Also Psychonauts 2, new Kao the Kangaroo, Kirby and The Forgotten Land, Yooka-Yaylee, countless remasters and remakes...

    • @worlds-biggest-mbn-fanboy
      @worlds-biggest-mbn-fanboy 2 หลายเดือนก่อน +6

      ​@@michanowak7060 Ill add spark the electric jester 3, Yellow Taxi goes vroom vroom, Marble it up, the big catch ect

    • @holypluto9627
      @holypluto9627 2 หลายเดือนก่อน +7

      "Best 3D platformers ever." Is an extremely subjective statement. I love 3D platformers, but not the type of 3D platformers indie devs are making. More specifically I like 3D platformers from 6th gen consoles, games like the Jak and Daxter trilogy, the OG Ratchet and Clank trilogy, or the Sly Cooper games. There are not that many similar games being released today, so it gets a bit annoying hearing people talk about how great indie 3D platformers are, when none of them are what 3D platformer fans like me want.

  • @MaxencePlou
    @MaxencePlou หลายเดือนก่อน +5

    I work in a (very) small indie studio and we released our first game earlier this year! 🎉
    It's called Promenade. We wanted to emulate the feel of the golden era of 3d platformer but in 2d. With a few twist of our own 😁

  • @luisoncpp
    @luisoncpp 2 หลายเดือนก่อน +5

    I don't think 3D platformers are dead. It's more like an indie/AA thing, but looking back, the budget of most 3D platformers in the late 90s or early 2000s would be quite similar to the budget of modern AA/indie platformers. The reality is that AAA 3D platformers have never been something abundant (by our current notion of what "AAA" means).
    I wouldn't be surprised if the only AAA 3D platformers in history were Super Mario Odyssey, R&C Rift Apart, Astro Bot and Psychonauts 2.

  • @akirabaes
    @akirabaes 29 วันที่ผ่านมา +1

    From indies I guess a more "modern" and "adult" 3D platformer would be something in the lines of Only Up and other physics-driven climbing games on PC that use a standard engine and a mish-mash of assets in open environments to avoid camera issues.

  • @algar6616
    @algar6616 หลายเดือนก่อน +1

    Another point to consider is that 3D platforming is hiding in other games, that only occasionally focus on movement

  • @zolwninja8
    @zolwninja8 2 หลายเดือนก่อน +60

    this video felt especially meandering

    • @ElWaKa69
      @ElWaKa69 2 หลายเดือนก่อน +16

      I can't watch his videos anymore, the guy just keeps yapping and takes too long to get to the point. And then the point has no substance at all. This could've been a 15 minute video.

    • @mjc0961
      @mjc0961 2 หลายเดือนก่อน +5

      Way too much talk about sportsball without being able to really relate it back to 3D platformers.

    • @witherschat
      @witherschat หลายเดือนก่อน +3

      I agree, but also that's why I love the channel since this is the first time I see a video essayist whose style reflects my thought patterns, so I'm here for it.

  • @xaviersavard6343
    @xaviersavard6343 2 หลายเดือนก่อน +18

    This is the main channel now

    • @pmnt_
      @pmnt_ 2 หลายเดือนก่อน +4

      did you know that ceave has a quirky little side channel explaining mario maker mechanics?

    • @Exalosia
      @Exalosia 2 หลายเดือนก่อน

      *cocks gun* always has been

  • @its_bern
    @its_bern 2 หลายเดือนก่อน +4

    I find weird that It takes two, that wasn't released that long ago wasn't mentioned, as it is arguably a 3D platformer and both a comercial and critical success. Great video nonetheless, the connection between sport and videogame engagement was a really clever one I think.

  • @TheRealGobo1
    @TheRealGobo1 2 หลายเดือนก่อน +4

    Man, this video just makes me want to make a 3D platformer

  • @lancergv2331
    @lancergv2331 2 หลายเดือนก่อน +1

    I think another angle not addressed in the video, is competition with 2D platformers. 2D platformers tend to follow the same kind of designs that 3D ones do, and then some.
    Like say, Hollow Knight or Celeste. I’d say those two games compare to Collectathons (like Banjo) and linear action 3D platformers (say Crash) respectively. The former are about exploration, collection, and unlocking progression. The later are faster paced gauntlets of hazards and traps. But the 2D games are just inherently way more precise, which lends themselves to pushing the difficulty even higher. Not so high that children don’t enjoy those games, but it’s certainly higher to a point where even experienced gamers will find things that push them. 3D spaces are inherently imprecise, simply having another axis and the inherent difficulty in judging depth means compromises must be made. As primarily a 2D platformer player, I’d be more interested in 3D platformers with more up front difficulty. Dare I say it, I think Mario 3D World is the hardest 3D platformer I’ve ever seen (…without devolving into annoying gimmicks, sorry Sunshine) and it’s not especially difficult for the most part.
    Additionally… 2D is easier to make than 3D. I don’t even mean like sprites vs models, but just the inherent game design differences means that 2D game assets are easier to make than 3D ones. A good comparison is Tropical Freeze, vs 3D World. We can reasonably assume that they had similar resources, and even targeted the same hardware. Yet TF is incredibly animated, while 3DW is merely well polished.
    It all just compounds, and for indie devs especially it just makes more sense to work with 2D.

  • @alfiehicks1
    @alfiehicks1 2 หลายเดือนก่อน +5

    I think you're definitely right in grouping together the appeal of all of those games where you do menial tasks along with sports, because I am equally apathetic about both.
    I did, admittedly, enjoy Minecraft when I was younger, but the creativity was what appealed to me, not the resource gathering and grinding. Those were just limitations that helped shape my creative ambitions. Looking at it that way, it makes sense that I drifted away from enjoying Minecraft as I began to pursue creative passions in life.

  • @broty8770
    @broty8770 หลายเดือนก่อน +4

    3:58 THIS JOKE HAD NO RIGHT TO BE THIS FUNNY

  • @Morstorpod
    @Morstorpod 2 หลายเดือนก่อน +1

    If memory serves, I think I remember you commenting something about English not being your primary language and that it makes creating a video more difficult. Point is: You made puns! Pig-related puns! Being able to joke in another language is a great sign of proficiency from all I've seen, so congrats!
    (If I remembered wrong and am thinking of another creator, then please disregard!)

  • @exi_m7074
    @exi_m7074 2 หลายเดือนก่อน +4

    To note, the original thumbnail was wrong in like 20 different ways.
    This ones better but like... man do people just forget indie games like A Hat in Time and such exist-

    • @bloopahVIII
      @bloopahVIII 2 หลายเดือนก่อน

      Not only that, but Croc is also coming back, and Yooka-Replayee is in the works. So much for people "forgetting".

    • @Terranigma23
      @Terranigma23 2 หลายเดือนก่อน +1

      @@bloopahVIII and Gex is also coming back. It was clearly not on my gamer bingo card ahah.

    • @bloopahVIII
      @bloopahVIII 2 หลายเดือนก่อน

      @@Terranigma23 Gex is back!? I did not notice that, but I definitely should have.

  • @DougBongos
    @DougBongos หลายเดือนก่อน

    I got the notification for your newest video on the other channel, instantly clicked, said “wow Ceave has a knack for video essay content I hope he does more of this” and then you mentioned having a second main channel and I’m SO GLAD you did because otherwise I would have totally missed this! Great content here. Keep up the good work!

  • @LunarcomplexMain
    @LunarcomplexMain 2 หลายเดือนก่อน +8

    If I had to guess, as games advanced more than just gameplay became a selling point that companies kept going with, even though I still only care 99% about the raw gameplay, that is prolly a losing cause when keeping a company afloat...

  • @Momoka7
    @Momoka7 2 หลายเดือนก่อน +3

    "Games where time spend is meaningful"... I would not call playing any of those "Builder" like games where you spend hundreds of hours just plain grinding "meaningful". But the truth is that nowadays we tend to keep play games that have "no end" to them, until you are bored with it. A good 3D Platformer has a start, a end, and a perfect end when you gathered all the collectibles and killed every boss and "seen it all." That is when the game kicks you out and you need to go and search something new to play.

  • @_graybee
    @_graybee 2 หลายเดือนก่อน +8

    I'm really hoping astro bot stokes an interest in the genre again because there are TONS of excellent indie 3D platformers that need more sales. pseudoregalia, sephonie, anodyne 2, cave of dreams, corn kidz 64, blue fire, demon turf... anyone reading this, please check these games out! the genre is far from dead and it needs your support and your passion!

    • @leftovernoise
      @leftovernoise 2 หลายเดือนก่อน +2

      Yellow taxi goes vroom is also amazing

  • @aperkins0627
    @aperkins0627 2 หลายเดือนก่อน +2

    Crash 4, Bowser’s Fury, Sonic Frontiers, Shadow Generations, we have 3D platformers, they’re getting progressively better with every release.

  • @elpaka7654
    @elpaka7654 2 หลายเดือนก่อน +13

    3:12 Slightly off-topic, but the question of why indies didn't try filling the niche of 3D platformers more also makes me wonder why seemingly nobody is attempting to fill the now open niche of Classic 3D Zelda dungeons. There is so much potential there

    • @jonathanwilliams225
      @jonathanwilliams225 2 หลายเดือนก่อน

      I would imagine that intricately designed dungeons are much harder to design than it seems…

    • @TheWrathAbove
      @TheWrathAbove 2 หลายเดือนก่อน +4

      ​@@jonathanwilliams225 Game Maker's Tool Kit has a good series called Boss Keys that goes into how a bunch of Zelda dungeons's progressions are designed and there's definitely more thought that goes into it then one would expect at a cusory glance.

  • @BombasticBusiness
    @BombasticBusiness 2 หลายเดือนก่อน +2

    This is literally the most tone deaf essay I've seen in recent times. Just because there aren't as much for your precious nostalgic IPs doesn't mean it's dead. In recent times, we literally got:
    - Psychonauts 2
    - Tinykin
    - Penny's Big Breakaway
    - Bomb Rush Cyberfunk
    - Spark 2/3
    - Pac-Man World Repac
    - Pseudoregalia
    - Super Monkey Ball: Banana Rumble
    - and more

    • @DarkH-gv3hc
      @DarkH-gv3hc หลายเดือนก่อน +2

      Are any of these 3D platformers in the triple A gaming space ?
      The answer is no, the point of this video essay is to highlight how outside of Nintendo and Sonic The Hedgehog, there are practically no 3D platformers in the triple A gaming landscape. By showing this list of games, you've proven to have completelly missed the point of the video.

    • @BombasticBusiness
      @BombasticBusiness หลายเดือนก่อน +1

      @@DarkH-gv3hc Yes. Psychonauts is luiterally published by Microsoft

    • @BombasticBusiness
      @BombasticBusiness หลายเดือนก่อน +1

      @@DarkH-gv3hc Pac-Man World Repac is also made by a triple A company.

    • @DarkH-gv3hc
      @DarkH-gv3hc หลายเดือนก่อน +2

      @@BombasticBusiness Pac-Man World Repac is a remaster to an older 3D platformer, so therefore, it doesn't really count, so the only one of these 3D platformer you've listed that is published by a triple A compagny is Psychonaut 2.
      If you really want to say that Ceave is wrong, you'll need more than just one triple A 3D platformer to prove your point.

    • @BombasticBusiness
      @BombasticBusiness หลายเดือนก่อน +2

      @@DarkH-gv3hc
      -Pac-Man World Repac is a remake made from the ground up
      -Banana Rumble is published by Sega
      -Kirby and the Forgotten Land and Sonic Frontiers
      Also Ceave literally said that indie devs didn't pass the torch, so I proved him wrong pretty well

  • @Ridnarhtim
    @Ridnarhtim 2 หลายเดือนก่อน +1

    I think the price of astro bot also hurt it. Idk why, but unless it's by Nintendo, people seem to be unwilling to spend more than ~$30 on a 2D platformer and $40-50 on a 3D platformer.
    Btw, I highly recommend Cavern of Dreams for a fun retro 3D platforming adventure.

  • @Dogesman
    @Dogesman 2 หลายเดือนก่อน +2

    Indie games: "Are we a joke to you?"

  • @MagnitudePerson
    @MagnitudePerson 2 หลายเดือนก่อน +2

    It didn't disappear. We literally got Astro bot lmao

    • @LilyBlue53
      @LilyBlue53 2 หลายเดือนก่อน +5

      bro didnt even watch the first second of the video

  • @lpfan4491
    @lpfan4491 2 หลายเดือนก่อน +2

    I think the reason is that 3D plattformers are a lot harder to design for than 2D plattformers and 3D games(that are actually games and not movies) tend to evolve more in the combat-focussed direction and that was never exactly a strengh of most if not all 3D plattformers. Nothing specific really killed the genre, it just naturally fell out of favor of both developers and audience members for diffrent reasons.
    The genre did get a revival a few years back and now we are still seeing multiple regular releases, but it just won't ever become mainstream outside of Mario again. Astro Bot is a fluke in a niche market. A happy fluke, but still a fluke.

  • @Pootisthebirdhead2.0
    @Pootisthebirdhead2.0 2 หลายเดือนก่อน +38

    NEW CEAVE VIDEO LETS GOOOOO!!!!

    • @crushdanc3
      @crushdanc3 2 หลายเดือนก่อน +2

      YESSIR

  • @tomc.5704
    @tomc.5704 หลายเดือนก่อน +1

    There's been a fair amount of 3D platformers over the last 5 or so years. Looking at steam's 3D platformers, sorted by user reviews:
    A short hike
    Smushi come home
    Tinykin
    Psychonauts 2
    Lunistice
    It takes two
    Moss (VR)
    Spirit & the Mouse
    You could probably add in games like Stray. But yeah, most platformers are 2D, and most 3D games have guns or swords.
    Although.... Ratchet and Clank has guns. So what are we actually saying we're missing?
    I think it might be "casual, bite sized gameplay" with a focus on movement, exploration, and self-expression.
    .......yeah, I'm not sure where I was trying to go with this. Quite a few 3D adventure games out there, but not a lot of 3D platformers.
    To be fair, when they made Balan Wonderworld we hated it.

  • @Shiny_Gaming
    @Shiny_Gaming 2 หลายเดือนก่อน +3

    i was thinking the answer is as simple as, the Gaming industry just found other genres more interesting.

    • @Reditect
      @Reditect 2 หลายเดือนก่อน +1

      Close, I'd say players themselves found other things interesting. Usually more adult themes. The game dev industry followed suit. There's other stuff, like business in the industry (idea for new games being shut down and unethical monetization), but that's the biggest thing.

  • @zojirushi1
    @zojirushi1 12 วันที่ผ่านมา +1

    Thoughts on Psuedoregalia? A hidden 3D platforming metroidvania gem.

  • @mustacheman529
    @mustacheman529 หลายเดือนก่อน +1

    Every single bit of gameplay I see of Astrobot looks fantastic. Too bad I'm not buying a PS5 just for it.

  • @pifopifo1000
    @pifopifo1000 2 หลายเดือนก่อน +1

    AstroBot will also make them earn so much more money if they release it on Steam eventually. The only reason I didnt play it is that I dont own a PS5 and I also dont have any plans on owning one. But when the game releases I will immediately buy it. Good thing is that Sony already realized that there is also a lot of money to collect from the pc gaming community.

  • @pian-0g445
    @pian-0g445 หลายเดือนก่อน +1

    This whole video funnily enough explains why video games became so popoular in the first place. Arcades. A place where people got together, shared moments and created friendships and communities. If the NES was released without there having been a massive arcade seen globally, I don't think people would have taken interest with it. I mean, what was arguably the biggest gennre in arcades, fighting games, still has a dedacated and expanding community to this day. Because, people had great memories from arcades. Because they shared it with others. When the knowledge that these experiences could be recreated in the comfort of your home, people did exactly that.
    And additional point. Part of Astro Bot's 'low' sales is because for the last 3 generations, Playstation hasn't built itself as a brand for platformers. When we think of them now, we think third person story driven games, or hosting popular shooter games like COD. However, with how critically succesful Astro Bot is with what we can assume to be a low platformer demographic on the PS5, it would be waste to not continue making not just more 3D platformers, but other neglected genres on the PS. We've got Gran Turismo. But where's the arcade racer? We've got the story driven action games? What about ACTION games like Devil May Cry. Horror games. Puzzle Games. Gimmicky games. None of these need the incredbily high budgets of their story driven games. But, just the existence (and hopefully good sales) of these games would create a healthier market by giving teams the ability to create more experimentive or 'niche' games that have less stake on them.

  • @Syfmuna
    @Syfmuna 2 หลายเดือนก่อน +2

    Everyone should check out A Hat In Time, it's an excellent revival of the 3D platformer genre with really fun characters, mechanics, and levels.

  • @GramGramAnimations
    @GramGramAnimations หลายเดือนก่อน +3

    I wonder what Ceave’s thoughts are on Fall Guys, a competitive battle royale platformer. I played it so much for its first couple years

  • @Shibanu_
    @Shibanu_ 2 หลายเดือนก่อน +7

    1:40 is hilarious for a Pokemon Mystery Dungeon Fan. Especially Explorers of sky.

    • @ShimmeringVapidCoal
      @ShimmeringVapidCoal 2 หลายเดือนก่อน

      Huh? What do you mean? PMD got a zero before?

  • @someoneontheinternet3090
    @someoneontheinternet3090 2 หลายเดือนก่อน +3

    Seven years ago I was making videos about the 3D platformer renaissance. Around that time there was a surge in them that I was thrilled about. Games like Freeze Me, A Hat In Time, Pumpkin Jack, and Clive and Wrench were either being released or in active development. It was also around that time that Crash Bandicoot was getting remakes and new games, Spyro Trilogy was coming out, and more. Before this time there was a total dearth in 3D platformers that I'd barely even thought about until I became obsessed with Lucky's Tale on Oculus Rift. It was early videos from Lucky's Tale that made me go crazy for 3D platformers and I began to hunt them down everywhere. I found quite a few of them. In fact, just recently I realized I'd found and played so many that I've become a bit bored of them. But I'm eagerly looking forward to the next Mario game, Yooka Replaylee and whatever else is coming, especially in VR. I think 3D platformers are actually pretty healthy right now.

    • @Reditect
      @Reditect 2 หลายเดือนก่อน

      Awesome to see a fellow 3d platformer fan who's dived deep to find stuff. I have a playlist on my channel with 3d platformer videos, some of the videos are smaller ones from university projects and indies. Freeze Me is a new one to me, I'll look into it. :)

    • @CarlMakesVideos
      @CarlMakesVideos 2 หลายเดือนก่อน

      It's a bit odd that NO indie 3d platformers were even considered, as though selling in the millions (or a single million) was required for a game to have "made it" - and then that bit at the end about Astro Bot probably selling well /proportional to the size of its development team/. If we're going to grant Astro Bot that caveat (and there's no reason we really shouldn't) then we should absolutely grant the same to indie 3d platformers with development teams

    • @someoneontheinternet3090
      @someoneontheinternet3090 2 หลายเดือนก่อน

      ​@@CarlMakesVideosis this a response to my comment? Because A Hat I Time, Freeze Me, Pumpkin Jack, Clive and Wrench and even the original Lucky's Tale were indies.

    • @CarlMakesVideos
      @CarlMakesVideos 2 หลายเดือนก่อน

      @@someoneontheinternet3090 no 3d indies were considered /by Ceave, in the video/, I meant. I bring it up in reply to your comment BECAUSE you listed off so many great indies.

  • @AYTM1200
    @AYTM1200 2 หลายเดือนก่อน +1

    The Sonic Franchise is taking both routes since they now have an A team which only released giant open world Triple A games like Sonic Frontiers (kinda) which come out every 4 - 5 years whilst the B team does remasters and couples it with a new smaller expansion game which comes out every 2 years like how Sonic Generations was remastered with a new smaller game like Shadow Generations to make Sonic X Shadow Generations.

  • @slucarios
    @slucarios 29 วันที่ผ่านมา +1

    How do you feel about Splatoon’s story mode? It’s primarily a 3D platformer but because it’s a side mode in a 3rd person shooter it often gets overshadowed.

  • @thegreenportals
    @thegreenportals 2 หลายเดือนก่อน +2

    Anyone else feel like Ceave is dissing It Takes Two? No notable games in the last decade with new IP? Just play It Takes Two, a definite 10/10

  • @amagicalduck155
    @amagicalduck155 หลายเดือนก่อน +1

    I think games being more expensive is a problem too. People can't afford every release and most, when forced to choose between a platformer and the new big budget 100 hour adventure game, are gonna choose the latter

  • @batofdestiny
    @batofdestiny 2 หลายเดือนก่อน +3

    I wouldn't call Crash 4 a failed comeback...

  • @callinater6133
    @callinater6133 2 หลายเดือนก่อน +2

    Spark the electric jester 3 is phenomenal and it actually got a switch port this year. If you can stomach 30fps then I highly recommend it. Playing it on PC is obviously ideal though.
    Might have the best level design I've seen in any 3D platformer.

  • @Fachewachewa
    @Fachewachewa 2 หลายเดือนก่อน +7

    Indies did revive it though.
    I don't think it's that much complicated (or expensive yeah, like you said at the end) compared to other genres, but I do think making a good platforming levels require a lot more than making a good action game encounter or AAA style "puzzle".
    That's also where progression comes in, I hate progression in games because it's a crutch, thow it in any game an it doesn't need to be as good. Yeah platformers kinda lack that, but I don't think it's why they don't sell as much. That would make them less well received (and people do complain when games don't have progression systems, cf. roguelikes or pre-pandemic Sea of Thieves). I'm convinced AAA studios would figure out very quickly how to add dopamine delivery systems that don't require good levels and setpieces if platformers actually sold. They haven't because they don't.
    The reason imo is mostly aethetics. The same reason why only Nintendo or remakes do sell (or why BG3 and Elden Ring went against "broad appeal" and sold way more than Dark Souls or D:OS2) it's the idea of the games that matter more. And what Sony worked very hard to do for almost two decades now was to prove how mature and expensive looking games were, how AAAs and angry dads were the only thing that mattered, while platforming in itself will always seem more childish and for a long time only supported by Nintendo and indies. This is the antithesis of what modern audiences were trained to expect.

    • @disquettepoppy
      @disquettepoppy 2 หลายเดือนก่อน +2

      "it's the idea of the games that matter more" this...
      and also it's easy to underestimate just how brand-centric everything has become, and funnily enough astro bot also makes an overt case :p and i was totally expecting a reference to this in the video

  • @NatsuWash
    @NatsuWash 2 หลายเดือนก่อน +2

    IMO a very underated 3d platformer has to be alice madness returns

  • @OliviaPorter277
    @OliviaPorter277 2 หลายเดือนก่อน +7

    I think a small part of it as well is the cost to content ratio. 3D platformers can usually be beat in less than 10 hours and 100%ed in less than 25, while other single player games take over 20 hours to beat and dozens of hours to 100%. Gamers are more likely to go with the option where they will get the most bang with their buck.
    I did also really like how you pointed out that all of Sony's exclusives are extremely similar. It is reminiscent of the 2000s where every game was a 3D platformer and the market got bored of the content. I think the same thing is coming to the third person action adventure genre.

    • @hillomunkkiseni
      @hillomunkkiseni 2 หลายเดือนก่อน +2

      Yeah I was scrolling the comments to see if someone else is pointing this out, 3D platformers have very short playtimes and limited replayability unless you're a speedrunner (which I for example am not, I'm a completionist/collectioner) so obviously many people feel like the single player story games or sandbox games or pvp games are more worth their money as you get more playtime out of them (with story games the playthrough is longer and with sandbox and pvp there really is no limit as there isn't an "end" to the game), and what Crash 4 did by upping the difficulty to insane levels and forcing annoying amounts of replaying same levels (or parts of them) for 100% clearly isn't the way to make 3D platformers compete with other games, as evidenced by how it didn't do as well as the remake and how even many dedicated platformer fans were mostly frustrated by the forced lengthening of gametime

    • @Tiven321
      @Tiven321 2 หลายเดือนก่อน

      I am someone who grew up playing all types of rpgs,strategy games and simulators I picked up Mario Odyssey as my first 3d plataformer since playing Mario 64 as a toddler beat it in like 10 hours felt scammed and never want to buy a 3d plataformer again.

  • @ShinoSarna
    @ShinoSarna 2 หลายเดือนก่อน +7

    3D Platformers are only dead in AAA space. There's dozens of amazing 3D plarformers in indie space. Even ex-Rare employees founded an indie studio, Playtonic.
    Demon Turf, Pseudoregalia, Corn Kidz 64, Psilosybil - indie 3D platformers give us banger after banger.

    • @wesshiflet2214
      @wesshiflet2214 หลายเดือนก่อน +1

      I was really hoping “undie” was a new term for “small, but not really indie”

    • @ShinoSarna
      @ShinoSarna หลายเดือนก่อน +1

      @@wesshiflet2214 oh lmao I found one typo but missed another

  • @icyfoe8830
    @icyfoe8830 2 หลายเดือนก่อน +1

    Lovely video!
    Although I’m surprised there wasn’t more mention of modern 3D platformers that were really really good, even if they didn’t have the most financial success like a hat in time or psychonauts 2, both games I found myself absolutely loving.

  • @supersomeone6442
    @supersomeone6442 2 หลายเดือนก่อน

    Man I absolutely love how you edit and script your videos, the fact that you can always find a random story like a pig being strung up on a bridge and relate it to something like 3D platformers always astounds me!

  • @balderus6562
    @balderus6562 2 หลายเดือนก่อน +2

    Aren't most of the 3D-Platformers more like adventures with a jump button? And the way to tell adventures today is with more realistic visuals, which doesn't have cartoony platform sections.

  • @kaoset1237
    @kaoset1237 2 หลายเดือนก่อน +3

    The platformers were fused into open world games. Maindly genshin impact and assassin's creed.

  • @Cultnatise
    @Cultnatise 2 หลายเดือนก่อน +1

    Amazing video as Always

  • @Noipara38
    @Noipara38 หลายเดือนก่อน +1

    I think It takes two did really great job in this respect, they made a game to basically cooperating, which less focused on platformers. Maybe co-op mode or some "shenanigans" like co-op in NSMBWii is the future of platformers.

  • @Tenchinu
    @Tenchinu 2 หลายเดือนก่อน +7

    i knew concord would be recorded in the history books, but didn’t think Astrobot would. Sony here teaching the industry EXACTLY what money gets you

    • @BubblingBrooke
      @BubblingBrooke 2 หลายเดือนก่อน

      But they also shut down the studio that made Astrobot :( It was their last project.

    • @Victini0510
      @Victini0510 2 หลายเดือนก่อน

      ​@@BubblingBrookeNo they didn't lmao, this is a straight up lie.

    • @BubblingBrooke
      @BubblingBrooke 2 หลายเดือนก่อน

      @Victini0510 OK. I didn't know part of Japan Studio got spun off, but Japan Studio got shut down. That part is true.

    • @kingbaba1309
      @kingbaba1309 2 หลายเดือนก่อน

      ​@@BubblingBrooke yeah but the game was not made by japan studio but team asobi. And japan studio shutting down is sadly old news

  • @Instafail
    @Instafail 2 หลายเดือนก่อน +1

    I think level progressions, skill trees and crafting lists are often bloated/uninteresting nowadays, as a cheap way to induce feelings of "wow look at all the progression I'm making".
    Not only does Astrobot seem to use its funds effectively in terms of graphical design, I think they also had good insight/instinct in regards to what makes a game fun to play moment to moment.

  • @johnsimpsen5
    @johnsimpsen5 2 หลายเดือนก่อน +2

    If Astrobot sold on the switch or pc, I feel like it would sell very well. I don’t think PS5 owners bought the console to play 3D platformers.

  • @CreativelyJake
    @CreativelyJake 2 หลายเดือนก่อน +1

    ive been missing 3d platformers.. i loved a hat in time SO much...

  • @link0109
    @link0109 หลายเดือนก่อน +2

    as someone who's played osrs for hundreds of ours I totally agree with the idea that you don't play the game for great gameplay

  • @CactousMan
    @CactousMan 2 หลายเดือนก่อน +5

    Well, everything you said about current gen Platformers being very expensive to develop, also applies to Action-Adventure and RPG games, if not even more.

  • @nahumgardner
    @nahumgardner 2 หลายเดือนก่อน +8

    I'm loving the video so far. I haven't finished it yet, but I could be wrong, but I think we can save 3D platformers by having a graphical overlay option that displays a gun barrel sticking up from the bottom of the screen.

    • @nathaniel4634
      @nathaniel4634 2 หลายเดือนก่อน +1

      Neon White did that and it seemed to have worked

    • @potatojuiceultra
      @potatojuiceultra 2 หลายเดือนก่อน

      ​@@nathaniel4634 Neon White also fits in with Ceave's idea of "games needing to feel meaningful in more than just the moment to moment gameplay", since its focused on improving your speedrun times

  • @noob_jr_2sjrkc
    @noob_jr_2sjrkc 2 หลายเดือนก่อน +3

    It's sad there's that 3D platformers are rather expensive for indie devs to pull off since that's where most iteration and innovation happens nowadays. A Hat In Time still has the best bosses and stage theming in the genre.

  • @tylerduncan5908
    @tylerduncan5908 2 หลายเดือนก่อน +3

    Aside from cost, why is there a difference between 3d and 2d platformers that specifically works to the detriment of one but not the other? Like, if you could ignore profits, what makes a 3d platformer less enjoyable than 2d?

    • @Reditect
      @Reditect 2 หลายเดือนก่อน

      Accessibility and game design complexity. With the 3rd dimension, less players can play the game, making it not enjoyable to them. Some have annoyance with camera and movement in 3d space, no matter the game and despite accessibility options.
      As for game design, limitations breeds creativity. In 2d, there's a clear goal of where the player can go. Left or right. In a 3d platformer, the player can move in any direction, making game design far more difficult. This is why many 3d platformers focus on linear level design as well. Designing an enemy is much easier in 2d space. In 3d space, a player can just jump over or walk around an enemy. In 2d, a player has to jump over/on it, no moving around it otherwise.

  • @raydaypinball
    @raydaypinball 2 หลายเดือนก่อน +2

    Wow how have I never heard of Astro Bot? It looks right up my alley.. too bad I don’t have a PlayStation. Need some more 3d platformers on Xbox… Psychonauts 2 was incredible

    • @Reditect
      @Reditect 2 หลายเดือนก่อน

      There are many on Roblox for free, which are on Xbox. I can recommend those, no real reason not to play it. If you want something difficult, Stars Align and Tower World are great. If you want something more chill, there's Super Blox 64, Microwave Dinner, and many more. I could also do a shameless plug for my game, PB the Flying Pig, also a free 3d platformer on Roblox that supports Xbox. It's more chill, heavily inspired by Spyro's reignited trilogy.

  • @jpjwildebeest4887
    @jpjwildebeest4887 2 หลายเดือนก่อน +8

    This is probably your best video yet.

  • @tiagoSS90
    @tiagoSS90 2 หลายเดือนก่อน +17

    why put the whole pig part on the video just to be demonetized?

    • @Reverie42
      @Reverie42 2 หลายเดือนก่อน +12

      @@tiagoSS90 Not only that, it really didn't help the case being made at all.
      Sadly, I think we're seeing some Flanderization on this channel. Early videos used this template of throwing out a bunch of disconnected background and weaving it together, and now that form has become more prominent than actually making cogent arguments.
      So many of the arguments here are based on gut feeling and cherry picking and are demonstrably just wrong assessments of the games industry and human behavior.
      It's unfortunate. I would like to see Ceave fundamentally rethink his approach. I think he's a great speaker, but this approach to structuring the content is just... Not good.

    • @parallelblack788
      @parallelblack788 2 หลายเดือนก่อน +8

      For real! It feels like such a tone breaker as well to hear a grimly-told story about the pig in the middle of this video about my favourite genre.

  • @LordMaxwellYT
    @LordMaxwellYT 2 หลายเดือนก่อน +2

    I have been wondering about this topic for a while now, and I'm so glad to find that you have made this video! :D
    Und geee, des is jo absolut fürchterlich wos mit dem armen Putscherl domois passiert is!

  • @Whatthetrash
    @Whatthetrash 2 หลายเดือนก่อน +1

    This is a fantastic video. Thanks so much for making it! :)