Well, it's obviously just a fun game mechanic. Aiming for the head is very cliche and not very creative. However, strategic dismemberment was pure genius. The decentralized nervous system is pretty cool too.
I come from slightly further in the future. I hope the remake is just decent fun. I literally have no expectations. After hearing how much Callisto Protocol was just “ok” I am ready for just a decent time with remake
I thought it was either that or that every kind of necromorph has a certain amount of body mass it requires to be able to reanimate. That's why even bosses die when you cut off enough pieces.
I always thought that, seeing as how that suit has magnetic boots for walking around in zero G and on te outside of ships Issac was just turning on the magnets when he stomps, making his stomps super sick xD
I too thought about this but I just thought it was the weight of all the equipment on his legs.. That however, seems like a far more reasonable theory and one that I completely agree with.
I love how the game fucking emphasizes the limbs mechanic. First you see it written on a wall, then a guy sends an audio message, then you get ANOTHER audio message.
Yeah, it's not buried under three paragraphs of text describing how you operate your legs that you only see once, and you get told multiple times, some of which are unmissable. If you missed it, it is definitely your fault and not the devs...
aslandus I'm gonna paraphrase Yahtzee's video from Sonic Boom. "Try shooting off the legs! I see you haven't shot off the limbs in the 2.8 seconds since I last reminded you. It's fine, I'll remind you again in 2.7 seconds." "What makes you think I'm this stupid, Dead Space?" "You bought me!" Seriously though in all seriousness after playing through this game, it was kinda cool. Not scary in the slightest and the final boss was way too easy and the Zero G sections made me nauseous as fuck, but overall it was still fun.
Really wish there was footage of the QA testing to see how badly they needed to be constantly reminded. Actually it could have been Pat and Matt to be fair, even nowadays they breeze right through tutorial messages and they don't even have someone else to distract them.
Zer0Hour17 DS3 fucked up the leveldesign, uses lighting inefficiently and most of the time the game characters will either throw dickwaving contests or continue the slaughterfest that the game is. There's considerably less tension in DS3 than there is in DS1 and DS2, although the shipsegments were cool. I also didn't like the weaponcrafting because I like to have efficient guns that aren't unneccessarily complex. Unified ammo didn't add to the survival horror elements. Half the time I couldn't decide what weapon to use in DS3 or I couldn't decide which weaponmods I wanted. Suit mods were simple as always, but WHY THE HELL CAN YOU ONLY CARRY TWO WEAPONS? Earlier there could be FOUR! BALLS!
+Zer0Hour17 Yeah... EA has always been the Evil Corporate Assholes since 2004 when it came out that workers were working 100+ hours a week, every week, but their current business model is forcing all of their studios to participate in their biggest franchises and partitioning parts of them off for DLC or creating an avenue for microtransactions. Visceral has always been a EA developer since day one, but DS3 just smacked of wayyyyyy too much corporate oversight, and just sucked like it was trying to win a competition (Hey Ellie, which of us dudes has the biggest dick). And now instead of a new DS game or even a follow up to Dante's Inferno, the studio is forced to make Battlefield: Hardline, one of the worst BF games at the moment. No I don't blame Visceral, they're talented if given time. EA. You dick nuggets. Stop trying to milk your assets dry till they can't produce quality products without shit and blood, then just shut them down when they can't work no more. Leave Visceral, Bioware, and the rest of your developers alone to make their art. And figure out where you stand with the consumers.
Isaac Clarkes name is doubleplus good because it's a little nod to two great science fiction writers, Arthur C. Clarke and Isaac Asimov (everyone should read their shit yo).
i do agree with pat that technically necromorphs should continue to crawl at you so long as they have ANY limbs, and if they have no limbs their bodies should just wriggle in place uselessly. obviously there were limitations that prevented this but this is the way necromorphs are in the books.
"They don't work well as guns." Well...when you shoot necromorphs with it, it chops their limbs off. I don't know about you, but that seems like a pretty effective gun to me.
I love the story of how they came up with the idea for the monsters. the concept guys looked at humans in really bad car wrecks and went from there. Thats why they look all mangled
i thought the coolest room from Dead Space 1 was the first one where you go outside, you know, where the wall has just been blown off and as soon as you open the door you're out in the vacuum....the view was FUCKING EPIC.
I heard that they based the Necromorphs off of car-wreck victims. Pretty cool idea, to be honest. Though yeah, they are ripping off of The Thing a fair bit.
I wonder how many people, like me, were watching the Deadspace 3 shitstorm and heard them talking about how much better Deadspace 1 is, then came to watch this. But for real this game is beautiful yo. There are some immaculately constructed rooms, like the bridge. The bridge of the ishimura is the coolest fucking place.
Whenever I play Dead Space, every time someone says "Oh no, the big machine doesn't work, Isaac, do the thing," I mutter to myself "Oh, sure, another task that ONLY Big Dick Isaac can solve. Definitely nobody else could go up to the big blue glowing monitor and press enter, ONLY Big Dick Isaac is that smart." And I gotta say, I appreciate the new perspective on Dead Space that these two have given me.
addressing the foot stomp between dead space 1 and 2. I'm sure the conversation went something like this. "People are having trouble footstomping enemies for items, because they keep missing. How are we supposed to fix that?" "How about every time Isaac does a foot stomp, a grenade goes off, and absolutely destroys everything underneath, and nearby?" "Sounds great, he should also give an over the top yell every time too."
Specterish it's actually easier to shoot off their legs first in horizontal mode to slow them down and then, without changing plasma cutter mode, shoot off their arms.
The pulse rifle seems like a trap, but it is actually well worth your time, especially against bosses. Even regular necromorphs go down in two or three bursts to the arms.
Dead Space was a beast. I started losing faith in this franchise as soon as Isaac's dialogue dropped in DS2. Giving him actual dialogue just gave him a personality. He was better off remaining a silent badass.
I know I'm super late to the party, but did you know that if you take the first letter of each chapter's title in this game, it spells out, "Nicole is Dead." Cool shtuff, you guys.
It'd be cool for Dead Space 2 if Isaac went almost as crazy as Stross, like killing Necromorphs but they're actually people kind of thing. Yet he's still a vital target for the rest of the survivors to depend on because of Marker encryption and whatnot.
Oh don't feel bad. I was a Wuss too. I couldn't be Halo CE or Halo 2 because the Flood scared the shit out of me... Of course I was like a six or four year old at the time.
God, Dead Space 3 is such a shame. Ruined the one of the best "Horror" Survival Horror series, which is a dying breed, especially after A Machine For Pigs has spoiled the Amnesia series by being exactly the same as The Dark Descent only minus everything that made that game scary and great.
A dying breed? I wouldn't go that far, Dibbz. A growing body of independent folks have done some good stuff in the "Survival Horror" genre with nary a penny to their names. So don't lose heart!
Komix777 Survival horror is a subgenre of action-adventure video games inspired by horror fiction that focuses on survival of the character. Although combat can be a part of the gameplay, the player is made to feel less powerful than in typical action games, because of limited ammunition, health, speed, or other limitations. The player is also challenged to find items that unlock the path to new areas, and solve puzzles at certain locations. Games make use of strong horror themes, and the player is often challenged to navigate dark maze-like environments, and react to unexpected attacks from enemies. Dead Space is a survival horror game get over it you twit.
Though I have no problem with calling this survival horror I think it is probably action/horror as survival horror is usually much more of a slow burn in my opinion
KCN which goes really well with EA just straight up lying to people about what their games are, I suppose. The trailer really tried to make it look like it was L4D and saying stuff like how you need to work together with your teammates and how the monster team needs to divide and conquer.
DS3 is alright if you just accept it as an action-adventure game ala Uncharted DS1 is the best, tho. Best level design and atmosphere, where each chapter starts at the tram and ends at the tram. DS2 is just a straight line to the end
Dead Space 1 - Masterpiece. Dead Space 2 - Good, but not what fans really wanted and unnecessary multiplayer. Dead Space 3 - Single player was okay and the co-op was fine, but nobody wanted it.
the story or the series? dead space 2 was fine but the fact fact that he started talking and taking his helmet off really ruined the game for me. dead space 3 was just a complete failure and now the series is dead.
With so many people defending the Dead Space series being a "survival horror" it is no wonder the genre is near but dead in the AAA venue. All the better for it, and just let the indie crowd do it better. The mainstream dev team cannot make shit beyond the idiot shoot-bang demographic.
Occasionally (in Dead Space 1 I specifically remember a few) shooting out a vent which is set up to spawn a necromorph before you trigger the pop-out will cause the necromorph to spawn early.
As much as I love it when Matt and Pat shit on the stuff they're playing - often deservedly so - this month and this episode in particular has been really cool because both of them just seem to be getting really into it at times; Like when they were playing Cry of Fear, they actually sounded freaked out. Compare and contrast with fucking Downpour. Major kudos to these two for this month.
The space babies in this game reminded me of bulbasaurs, especially with how they attacked. "Bulbasaur uses whiplash." "Isaac uses slam." "It's super effective!"
I always loved how the individual dots on the sight to the plasma cutter would interact with objects differently, versus being a flat texture in dead space. Then in the sequel they took it away. Made me so sad
I always imagined that Isaac had stupid strong booting powers because he keeps jacking up the magnetics that his suit uses in the zero-g sections on the down-swing.
I always liked to think that the reason Issacs boots were so strong was because as he stomped he engaged the magnets in the boots so he could crush all that opposed him
I personally loved Dead Space 2 way too much. It's still within my top 10 games just from how replayable it was. I would just mess around from playthrough to playthrough using different weapons and trying to get them fully upgraded.
1:15 "We need to make RE5 in space". Funny thing is Dead Space came out before RE5 if I remember correctly along with both having bosses with flesh tentacles having glowing yellow weak spots to shoot at.
For me it was mainly jump scares, the main thing that kept getting me is the fact that the Slashers are like assassin's, they'll creep up on you without you noticing and you'll just see their arm blades looming over you. When you're trying to hold your ground and it pops up behind you it's jump worthy. Sometimes.
Visceral really nailed the start of both Dead Space games, didn't they? I'd never really played any survival horror before I played the first one, and by the end of the opening salvos of both games, I knew what I was in for, and I bloody loved it :P
For why shooting the limbs stops the necromorphs, I read that in the mythos they have a decentralised nervous system, like in starfish and jellyfish, so as opposed to a central one like humans and other vertebrates, they have multiple nerve clusters throughout the body which act in concert. That's why shooting the limbs as opposed to the head takes them down.
According to some details on the box for necromorph figure I got, they die when you sever their limbs because their nervous system isn't centralized like ours are. Instead it's spread out across their body, making dismemberment far more crippling to a necromorph than decapitation.
Well, it's obviously just a fun game mechanic. Aiming for the head is very cliche and not very creative. However, strategic dismemberment was pure genius. The decentralized nervous system is pretty cool too.
I come from almost a decade in the future
Kinda creepy when it moves slowly at you 19:25
I come from slightly further in the future. I hope the remake is just decent fun. I literally have no expectations. After hearing how much Callisto Protocol was just “ok” I am ready for just a decent time with remake
I love how everyone misses the free small medpack inside the ship at the very beginning.
23:15 "I think Deadspace started out as boot-killing simulator and they just built the game around it." Hilarious
I read somewhere that the hive mind just abandons necromorphs when they lose enough limbs.
I thought it was either that or that every kind of necromorph has a certain amount of body mass it requires to be able to reanimate. That's why even bosses die when you cut off enough pieces.
@@magicrectangleEnt ha! It works like that irl with pedophiles, too! Well...anything, really...🤣👌
Isaac was probably thinking THIS IS NOT WHAT I SIGNED UP FOR WHEN I BECOME A SPACEMAN
I always thought that, seeing as how that suit has magnetic boots for walking around in zero G and on te outside of ships Issac was just turning on the magnets when he stomps, making his stomps super sick xD
You know, that legitimately makes sense.
The Chairman Why thank you!
OtioseFanatic
You are welcome, good sir.
The Chairman same here
I too thought about this but I just thought it was the weight of all the equipment on his legs.. That however, seems like a far more reasonable theory and one that I completely agree with.
ISSAC
STOMPS HIS WAY INTO THE BRAWL
Would've been better than most of the newcomers we got tbh
I love how the game fucking emphasizes the limbs mechanic. First you see it written on a wall, then a guy sends an audio message, then you get ANOTHER audio message.
Yeah, it's not buried under three paragraphs of text describing how you operate your legs that you only see once, and you get told multiple times, some of which are unmissable. If you missed it, it is definitely your fault and not the devs...
aslandus I'm gonna paraphrase Yahtzee's video from Sonic Boom.
"Try shooting off the legs! I see you haven't shot off the limbs in the 2.8 seconds since I last reminded you. It's fine, I'll remind you again in 2.7 seconds."
"What makes you think I'm this stupid, Dead Space?"
"You bought me!"
Seriously though in all seriousness after playing through this game, it was kinda cool. Not scary in the slightest and the final boss was way too easy and the Zero G sections made me nauseous as fuck, but overall it was still fun.
At the end its basicly no matter - they die easy even without "limb mechanic" just shoot little below head so they not loose it but get a lot of dmg.
Really wish there was footage of the QA testing to see how badly they needed to be constantly reminded.
Actually it could have been Pat and Matt to be fair, even nowadays they breeze right through tutorial messages and they don't even have someone else to distract them.
I like how most of the "stompables" in this game look like Xbox originals.
In space no one can hear you stomp
"And fix this air conditioner."
... I think there is LITERALLY a mission for that.
Man Dead Space 1 and 2 were so good. Too bad Dead Space 3 got EA'd so hard.
Zer0Hour17 DS3 fucked up the leveldesign, uses lighting inefficiently and most of the time the game characters will either throw dickwaving contests or continue the slaughterfest that the game is. There's considerably less tension in DS3 than there is in DS1 and DS2, although the shipsegments were cool. I also didn't like the weaponcrafting because I like to have efficient guns that aren't unneccessarily complex. Unified ammo didn't add to the survival horror elements. Half the time I couldn't decide what weapon to use in DS3 or I couldn't decide which weaponmods I wanted. Suit mods were simple as always, but WHY THE HELL CAN YOU ONLY CARRY TWO WEAPONS? Earlier there could be FOUR! BALLS!
*****
Dead Space 3 was trash
There is a reason it's rated less and sold less than 1 and 2 and it's not because it's good.
*****
exactly, which is why it's shit.
+Zer0Hour17 Yeah... EA has always been the Evil Corporate Assholes since 2004 when it came out that workers were working 100+ hours a week, every week, but their current business model is forcing all of their studios to participate in their biggest franchises and partitioning parts of them off for DLC or creating an avenue for microtransactions. Visceral has always been a EA developer since day one, but DS3 just smacked of wayyyyyy too much corporate oversight, and just sucked like it was trying to win a competition (Hey Ellie, which of us dudes has the biggest dick). And now instead of a new DS game or even a follow up to Dante's Inferno, the studio is forced to make Battlefield: Hardline, one of the worst BF games at the moment. No I don't blame Visceral, they're talented if given time.
EA. You dick nuggets. Stop trying to milk your assets dry till they can't produce quality products without shit and blood, then just shut them down when they can't work no more. Leave Visceral, Bioware, and the rest of your developers alone to make their art. And figure out where you stand with the consumers.
Who else wants a full Lets Play of the original Dead Space?
We got a lp of 2
true
RobRIPDG not good enough :( we need an lp of 1 and 3 also. and re5... and.... *gags* re6
Ow
I still do 😭
Isaac Clarkes name is doubleplus good because it's a little nod to two great science fiction writers, Arthur C. Clarke and Isaac Asimov (everyone should read their shit yo).
Prytherch nice truespeak there brother
Dead Space. My old stomping ground.
Literally
i do agree with pat that technically necromorphs should continue to crawl at you so long as they have ANY limbs, and if they have no limbs their bodies should just wriggle in place uselessly. obviously there were limitations that prevented this but this is the way necromorphs are in the books.
I hope I'm not alone in wishing that Matt and Pat would do a full lets-play of this game.
Well, we've got Dead Space 2, so Dead Space is probably one of their "Break Glass" games.
It would never come to pass.
Paulo Penado 💔💔💔
I’m back here post remake. Still kinda miss them together lol
"They don't work well as guns." Well...when you shoot necromorphs with it, it chops their limbs off. I don't know about you, but that seems like a pretty effective gun to me.
Good time to revisit this video now that Woolie doing a playthrough
Isaac (Isaac Asmov) Clarke (Arthur C. Clark) THis name is an homage to the great pioneers of space sci-fi
I love the story of how they came up with the idea for the monsters. the concept guys looked at humans in really bad car wrecks and went from there. Thats why they look all mangled
Its crazy how much of a geniuses the devs were. Loads of passion.
I don't think they emphasized shooting off the limbs enough.
are u joking?
Uh... what do you think?
haha yes I read it again and it had a much more sarcastic tone
xD that's alright. The internet is a dumb place for sarcasm anyway.
Cora Diez I agree, its too hard to judge what is sarcastic and what isn't by text.
Full LP when
Right now.
Off by one tho
Delaney Spradling good enough.
KillScottKill never
2 years later, 10 years since it came out... I still want a full LP of this v.v
I have no mouth and I must complain.
i thought the coolest room from Dead Space 1 was the first one where you go outside, you know, where the wall has just been blown off and as soon as you open the door you're out in the vacuum....the view was FUCKING EPIC.
Why not do a lets play? Im sure plague would love drawin some sexy necros.
NeutralGuyDoubleZero Implying he hasn't already done it.
I heard that they based the Necromorphs off of car-wreck victims. Pretty cool idea, to be honest.
Though yeah, they are ripping off of The Thing a fair bit.
-.-
Some people really need to learn the difference between a homage and a ripoff.
kornflakes89 Parts of both, to be honest.
kornflakes89 I consider it more to be inspired by The Thing. A homage is like a tribute or nod, you don't usually make a whole AAA game a tribute.
Or maybe they're just space zombies. (ノಠ益ಠ)ノ彡┻━┻
A ripoff implies they don't do anything unique with the monsters. That couldn't be farther from the truth.
“Dead space a series we will run into the ground”. Oh how little we knew
i love the sound effects they really set the atmosphere at times whenever i hear one of the loud clings i go panic mode even if i know its safe
Ugh... Dead Space 1 and 2 were masterpieces.
Every time I see footage of Dead Space 3...
*Cri evertim*
dead space 3 is awesome you guys are just butthurt because it stopped being creepy
Linkmasterson it’s the whole point, but honestly it’s still a great game on its own
I wonder how many people, like me, were watching the Deadspace 3 shitstorm and heard them talking about how much better Deadspace 1 is, then came to watch this.
But for real this game is beautiful yo. There are some immaculately constructed rooms, like the bridge. The bridge of the ishimura is the coolest fucking place.
Whenever I play Dead Space, every time someone says "Oh no, the big machine doesn't work, Isaac, do the thing," I mutter to myself "Oh, sure, another task that ONLY Big Dick Isaac can solve. Definitely nobody else could go up to the big blue glowing monitor and press enter, ONLY Big Dick Isaac is that smart." And I gotta say, I appreciate the new perspective on Dead Space that these two have given me.
addressing the foot stomp between dead space 1 and 2. I'm sure the conversation went something like this.
"People are having trouble footstomping enemies for items, because they keep missing. How are we supposed to fix that?"
"How about every time Isaac does a foot stomp, a grenade goes off, and absolutely destroys everything underneath, and nearby?"
"Sounds great, he should also give an over the top yell every time too."
I'm glad that I'm not the only one who uses the Plasma Cutter in the horizontal mode.
everyone does
Алексей Надей I don't. I aim for their arms with the vertical.
Ew.
Specterish
it's actually easier to shoot off their legs first in horizontal mode to slow them down and then, without changing plasma cutter mode, shoot off their arms.
Then again, I think (and this is just speculation) shooting their arms does more damage.
My most favorite little detail that was put into this game is how the light from Issac's helmet shows up on the wall when you get close to it.
Awwww, that's all they played of it. I want a full LP ; 3 ;
The pulse rifle seems like a trap, but it is actually well worth your time, especially against bosses. Even regular necromorphs go down in two or three bursts to the arms.
i would love to see you guys do a co-op playthrough of dead space 3
You guys make my morning breakfast a time to look forward to. Thanks again guys.
Dead Space was a beast. I started losing faith in this franchise as soon as Isaac's dialogue dropped in DS2.
Giving him actual dialogue just gave him a personality. He was better off remaining a silent badass.
He had some badass dialogue though.
Garrett Dechant completely disagree. Silent protagonists, when everyone around you is talking to you like a brick wall, is stupid.
Imo dead space 1 is a masterpiece in gaming. Its too good.
I know I'm super late to the party, but did you know that if you take the first letter of each chapter's title in this game, it spells out, "Nicole is Dead." Cool shtuff, you guys.
Yeah...you are super late because this game has been out for years and there's rarely anyone who's played it that didn't know about this already.
kornflakes89 Just throwing it out there for anyone that may not know, bro. Chill out. Lol.
No need to be a dick Mr cornflakes
NICOLE IS THE ORIGAMI KILLER
How crazy long would the game be then?
Dead space 3 was good. Even if it was less of a survival horror, doesn't mean was a bad game. 1 and 2 are still better.
Too right, Ermac.
7 years later, I CAN confirm they fucked up Dead Space 3…
not like they're gonna play it together anyway
Well, at least Dead Space is finally making a comeback with the remake after nearly a decade after DS3 fucked things up.
nobody in the future has a job, they just do what the suit tells them.
It'd be cool for Dead Space 2 if Isaac went almost as crazy as Stross, like killing Necromorphs but they're actually people kind of thing.
Yet he's still a vital target for the rest of the survivors to depend on because of Marker encryption and whatnot.
So just realized after not playing this for 4 years, you meet Nichole right at the start of chapter 2. She's the meat sack that the lady is next to.
I bet they're saving the Deadspace games for a rainy day.
"in case of Bad Channel, break glass play Dead Space 2" Hopefully as well, Dead Space 1
They're using the 'In Case of Emergency, break glass play Dark Souls 1' so I think we're close to Dead Space
Julián Coira Well...
Your wishes were granted!
Wait...oh no.
Shalderave how the fuck did you call it before it happened? Are you a time traveler
I wish they would do full plays of horror games.
WankersCramp69 They did.
Oh don't feel bad. I was a Wuss too. I couldn't be Halo CE or Halo 2 because the Flood scared the shit out of me... Of course I was like a six or four year old at the time.
I was honestly expecting DSP's playthrough of DS to be full of ''Oh, my Gaahhhd, the game never explains, pfftt, ah-ah-ah-ah-ahh... oh, my GAHD!''
Michael Mitchell *capping and retarded Seal noises*
But...but...this game always explains...for the most part it does for sure
*snort*
+Michael Mitchell *Laughs at own jokes*.... I FUCKING HATE DSP!
I will be sad when this series is over. Been so funny hearing you guys get scared.
God, Dead Space 3 is such a shame.
Ruined the one of the best "Horror" Survival Horror series, which is a dying breed, especially after A Machine For Pigs has spoiled the Amnesia series by being exactly the same as The Dark Descent only minus everything that made that game scary and great.
A dying breed? I wouldn't go that far, Dibbz. A growing body of independent folks
have done some good stuff in the "Survival Horror" genre with nary a penny to their names. So don't lose heart!
Komix777 Survival horror is a subgenre of action-adventure video games inspired by horror fiction that focuses on survival of the character. Although combat can be a part of the gameplay, the player is made to feel less powerful than in typical action games, because of limited ammunition, health, speed, or other limitations. The player is also challenged to find items that unlock the path to new areas, and solve puzzles at certain locations. Games make use of strong horror themes, and the player is often challenged to navigate dark maze-like environments, and react to unexpected attacks from enemies. Dead Space is a survival horror game get over it you twit.
really? dying? i thought survival horror WAS dead
brupcat Indeed. Outlast is great, and Grave looks like it's going to be incredible.
Though I have no problem with calling this survival horror I think it is probably action/horror as survival horror is usually much more of a slow burn in my opinion
Not gonna lie, I made a point to dismember every corpse I found. Better safe than sorry.
What the hell flashes up for that split second at 4:14 when pat says 'that movie'?
Lmao! I think that's Isaac's head, but it's looking towards the camera for some reason. Probably just a bug in the game.
New pick up line: "Baby, I love you more than Pat loves that suspended tram in Dead Space."
Full lp *W* *H* *E* *N*
How many seconds can you move within the frozen time Isaac?
Am I the only one who thought Dead Space 2's multiplayer was really fun?
+KCN Not the only one.
+KCN Was it?
I saw the trailer for it and said "Yeah EA, Left 4 Dead is really popular right now... I guess"
Krawtch It plays nothing like Left 4 Dead's versus did, surprisingly.
KCN which goes really well with EA just straight up lying to people about what their games are, I suppose. The trailer really tried to make it look like it was L4D and saying stuff like how you need to work together with your teammates and how the monster team needs to divide and conquer.
Krawtch It played a lot more like a frantic battle that just happened to have objectives in the background.
DS3 is alright if you just accept it as an action-adventure game ala Uncharted
DS1 is the best, tho. Best level design and atmosphere, where each chapter starts at the tram and ends at the tram. DS2 is just a straight line to the end
Dead Space 1 - Masterpiece.
Dead Space 2 - Good, but not what fans really wanted and unnecessary multiplayer.
Dead Space 3 - Single player was okay and the co-op was fine, but nobody wanted it.
Fans wanted it, not exactly what we expected when picking up but it’s not bad if your playing single player
Cathartic. That's what I love about these guys is they always teach me new words.
Dead space 3 ruined the story.
the story or the series? dead space 2 was fine but the fact fact that he started talking and taking his helmet off really ruined the game for me. dead space 3 was just a complete failure and now the series is dead.
Thank you story was ruined but they could maybe pull it all ack with a "it was a dream" .......M
aybe
Chris Craft
it doesnt change the fact that the entire game was a fetch quest.
That is true
whenever i played dead space 1 and 2 i was always paranoid that something was behind me
With so many people defending the Dead Space series being a "survival horror" it is no wonder the genre is near but dead in the AAA venue. All the better for it, and just let the indie crowd do it better. The mainstream dev team cannot make shit beyond the idiot shoot-bang demographic.
Unfortunately, the idiot shoot-bang demographic is what powers the gaming industry. :/
Possible they won't fuck up Dead Space 3.....Is that an example of Crazy Talk at work?
"EA presents, a SERIES WE WILL RUN INTO THE GROUND."
To be fair, that describes EVERY series EA makes.
this was by far the best one of the series yet
I hate the term venting now
Jeez I forgot just how many times it tells to cut off the Necromorph's limbs at the beginning of the game.
I'd still love to see a full LP of this.
Occasionally (in Dead Space 1 I specifically remember a few) shooting out a vent which is set up to spawn a necromorph before you trigger the pop-out will cause the necromorph to spawn early.
As much as I love it when Matt and Pat shit on the stuff they're playing - often deservedly so - this month and this episode in particular has been really cool because both of them just seem to be getting really into it at times; Like when they were playing Cry of Fear, they actually sounded freaked out. Compare and contrast with fucking Downpour. Major kudos to these two for this month.
The space babies in this game reminded me of bulbasaurs, especially with how they attacked.
"Bulbasaur uses whiplash."
"Isaac uses slam."
"It's super effective!"
I love the gloopy, squishy noises when you stomp on those creatures.
Worst part about the tail guys is fighting a crap-ton of them in that asteroid mining room. With the rotating things.
I always loved how the individual dots on the sight to the plasma cutter would interact with objects differently, versus being a flat texture in dead space. Then in the sequel they took it away. Made me so sad
The chanting marker in DS1 was never picked upon again and that was my favourite part!
I always imagined that Isaac had stupid strong booting powers because he keeps jacking up the magnetics that his suit uses in the zero-g sections on the down-swing.
I always liked to think that the reason Issacs boots were so strong was because as he stomped he engaged the magnets in the boots so he could crush all that opposed him
I'm pretty sure that's the reason. Either that or they require more flesh in general, instead of specific areas of the body, to function.
Amazing how, this channel, matt patt,and woolie, bring not a lot of people traffic but smart and quality fans.
They sampled Saya no Uta soundtrack for the intro. Awesome! Favorite video game of all time
hahaha, how excited he gets at that room near the end is just great
haha the door fuses and boxes you can only open by smashing really got to me
I've been humming that wolfenstein song all day.
Damn advertisements.
One aspect of dead space that always got me was the sound..
I personally loved Dead Space 2 way too much. It's still within my top 10 games just from how replayable it was. I would just mess around from playthrough to playthrough using different weapons and trying to get them fully upgraded.
1:15 "We need to make RE5 in space". Funny thing is Dead Space came out before RE5 if I remember correctly along with both having bosses with flesh tentacles having glowing yellow weak spots to shoot at.
For me it was mainly jump scares, the main thing that kept getting me is the fact that the Slashers are like assassin's, they'll creep up on you without you noticing and you'll just see their arm blades looming over you. When you're trying to hold your ground and it pops up behind you it's jump worthy. Sometimes.
Visceral really nailed the start of both Dead Space games, didn't they? I'd never really played any survival horror before I played the first one, and by the end of the opening salvos of both games, I knew what I was in for, and I bloody loved it :P
For why shooting the limbs stops the necromorphs, I read that in the mythos they have a decentralised nervous system, like in starfish and jellyfish, so as opposed to a central one like humans and other vertebrates, they have multiple nerve clusters throughout the body which act in concert. That's why shooting the limbs as opposed to the head takes them down.
Oh man I was hoping you guys would make it to the coolest room in all of the dead spaces
October was the best month for Two Best Friends Play.
13:50 "It's possible that they don't fuck it up."
WRONG
Here's another series we will run into the ground
oh god that is the understatement of the century...
I agree, that broken tram room is the greatest room in the entire series.
According to some details on the box for necromorph figure I got, they die when you sever their limbs because their nervous system isn't centralized like ours are. Instead it's spread out across their body, making dismemberment far more crippling to a necromorph than decapitation.