Dead Space Remake: Nodebois Got Nerfed | Castle Super Beast Clips
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The Dead Space remake is great, however I don't get the Nicole redesign. I just think it was a little odd to redesign her to wear a black trenchcoat and sunglasses. I also don't know why she's the new final boss and uses the zapping system to back flip over Issac's shots.
When Isaac kept telekinesising the Boulder to kill her, that was cool tho
They added a hard to find text log explaining she has a mutated variant of the Progenitor virus that she got when she defected from Tricell
She also kept saying something about making umbrella whole again?
I don't get the graffiti scattered all over the ship either. Especially _that_ c-word one. The workers obviously read the contract they signed up with. They were also paid very generous salaries! Nicole debated going to the Ishimura since it'd be months of separation from Isaac, but clearly the CEC pay good corpo money.
Oh, the fact that it's all illegal and the whole mining operation is actually a coverup for literal FLESH DEMONS? Fuck the government (they were involved anyway), and remember, you siiigned the cooontraaact...
Well, what you have to understand is that she’s actually one of 12 different super-soldiers with the name Nicole. You see, it all comes back to this Spencer guy, and-
I yelled out "YEAAAH" when I hit a Necromorph with the Force Gun and the Necro got up as a literal skeleton barely held together by tendons and was STILL limping towards me. It was quite satisfying in a twisted way. The Hunter becomes a fun punching bag at that point.
I stasis'd a leaper that was in the process of flying apart, you could literally see the skin stretching and ripping. Brutal, BRUTAL game.
My favorite combo in the whole game was to hit a necro with the flamethrower to burn off the layers, then hit them with the force gun and watch the necromorph confetti fly across the room
@Arakean then watch the parts burning on the floor
I've renamed the force gun the deglove gun since it strips every piece of skin with a single blast.
Edit: just saw pat said the same shit
Yeah I didn't really care for the force gun in the original but I can't get enough of it in the remake
Poor Pat tried to move on in the discussion like three time while Woolie, like some kind of drug addict, just kept going, “Okay, but what about those node doors though? I LIKED that particular mind goblin, Pat!”
I want my node doors back, the mind goblin of power now or big loot later was the best. That mind goblin had shiny sticks to poke my brain meat with.
@@johnarcher6150 The problem is that, as Pat points out, it was /never/ actually a decision. No one who understands that Node Doors exist is going to be walking around without at least one node in their pocket at all times, it was a completely redundant system.
Some say the Woolie hole is opened with 99 power nodes
Nodes got improved, since node doors were just extra resources if you didn't use them all immediately and empty nodes meant that your actual upgrade could take more than a node. In the remake EVERY node is a improvement and the power ceiling is even higher, that makes them even more valuable.
Is dead space supposed to make you feel powerful? Very confused by this comment.
@@kenotacos The weapons are industrial grade, they ARE disgustingly powerful and that is clear since the original. You don't kill enemies, you destroy them until there is nothing left to move.
That is counteracted by the fact that Isaac himself is a paper in higher difficulties. When properly geared you can mow down anything, but get blindsided and you are going to get mowed yourself, which makes Dead Space use of darkness and sound feel even scarier, since you are aware that you need to see them first if you want to survive.
@@Adser261 Also highlights the horror of necromorphs. You can't just put a bullet or even a mag through one and call it a day, you have to fucking OBLITERATE it to get it to stop moving.
These big fuckoff industrial tools that can incidentally leave you going home in a closed casket or even a jar are the only things lying around suited for the job.
@@Adser261 I believe the phrase is, Isaac can rip through the hoard in his dragulaaaa, but he's built like a soggy nacho cheese dorito and close combat is scary.
@@kenotacos By the end of the game, you are pretty competent.
I have just one complaint about the remake.
The exploders don't sound as goofy! They don't make that delightful "NYEEAAAH" scream anymore :(
Yeah, but they also don't blow my eardrums out when they spawn now.
Their yell always made me think of the small kid who had been bullied for years, finally snapping and unleashing the one miracle punch that knocks the bully out cold.
"It got me hard" vs "It got me, hard"
Commas save lives.
Spending a node to get a node was really silly in hindsight and the new system feels better imo. It feels good to re-explore an area while fighting randomly spawning necros just to get to that door you couldn’t open before. Nodes also still feel like gold nuggets when you find them.
The amount of care that went in to the remake is really impressive and I really hope we get a revival of the dead space franchise. I wished that callisto protocol was at least good so that way we could've had two really good horror games side by side.
I bet on the wrong horse for that race, expected the remake to be pointless at best and Callisto to be something new and fun.
I’d argue Signalis stands side by side as it only came out a few months ago and is a fantastic survival horror experience. The fact that Dead Space came out so soon after and is GOOD is such a treat.
I thought the same which I why I was rooting for Callisto Protocol and original co-creator of Dead Space, Glen Schoefield, but then it came out and wasn't very good. Surely the soulless corpo-cash-grab nostalgia-bait remake for fans wouldn't be better, but indeed it was actually really GOOD and made with clear passion and reverence for the series. Talk about reverse UNO card.
I liked Callisto. It's not as good as they hyped it up to be, but it's still overall a fun game. Worth it on sale and a sequel would definitely improve everything.
The endgame is that they remake 3 into a better full single player experience of course but what I want is what Dead Space 4 would have been which was a huge expanded version of the Lost Flotilla section of Dead Space 3 aka the best part about DS3. In this scrapped DS4 you go from derelict ship to derelict ship (not just mining or government ships but commerical, personal transportational, and a real variety of ship types etc) fighting necromorphs and the general plot of the game is that you're coming ship to ship getting parts to rebuild a planet cracker to fight brethren moons.
The idea of going ship to ship, each there own Ishimura (some ships smaller and some bigger but as unique as the Ishimura is what I mean) sounds awesome. They could play so much with that variety of location in terms of mechanics and environmental storytelling.
Woolie dont worry. The nodeless doors worried me too but ultimately what they've done is more interesting. Anything they've changed is a straight up improvement in terms of gameplay.
I find it a little disappointing, because the node doors were basically always worth it. You'd usually find credits/circuit boards or even a straight up replacement node in them that would be equivalent of a node, plus ammo and health.
With the security rooms (the optional ones that are just item rooms) they're often full of shit. Really disappointing to take the effort to loop back to a level 3 door to find a whopping 3 lockers to open with 100 credits each in them.
@@trouty606 if they were always worth it and basically always had a node in them then why lock them with a node. at the end of the day it's kind of pointless. if there were more variance in it then I could see it more as taking a chance on a node door and seeing if it payed off but as it was it didn't actually add anything to the game.
How I imagined this talk starting
Woolie: power nodes you got some explainin to do.
How it started
Woolie: idk pat I heard the flesh monsters gone woke
I read that as he said it
I'm still a little in disbelief that a AAA remake of Dead Space, a survival-horror game and previously-dead franchise, came out and is really good.
Dead Space comes from 2008. Smack dab in the middle of gaming's last golden age.
Now that robbing us with loot boxes is out of style, remaking the golden age is a no brainer.
and it's from EA! the only way it could be more shocking is if it was a Konami IP!
@@pickledparsleyparty seems like every game generation is a golden age
Dead Space was never Dead. The fan base was alive and kicking. It's EA that abandon it
I feel like all of Woolie's questions about Isaac as a character could be answered with "play dead space 2".
I'm surprised pat didn't say that.
"I don't care who the IRS sends I'm not playing Dead Space 2" - Woolie possibly
I agree with others in the comments that there can be a _drastic_ difference between blasting necromorphs which are obviously evil monster stereotypes, and a human character killing themselves. The context matters way more than how many gibs there are, particularly when PTSD can take very specific forms/have very specific triggers.
Though I do agree with Pat that any intended effect of the visual censor bar is lessened if the audio is exactly the same.
Still. It's easy to do, it's an optional setting that doesn't affect gameplay if you don't turn it on, so I think it's good it was included. It might help some, so why not include it.
Maybe if you have fucking combat PTSD or something near that. You shouldn’t be throwing yourself into this kind of experience. The marketing for the god damn series has been similar to a roller coaster.
@@fletcherw32 you can be sensitive to images of suicide without having combat ptsd. Lol. Also I just don’t know why anyone cares that it is there.
@@fletcherw32 Why are you so mad?
@@fletcherw32 People can enjoy gibbing flesh monsters and still not want to see depictions pf suicide, especially if they've ever tried it or had a love one who did. Not sure why you're trying to gatekeep wanting to avoid certain specific triggers.
@@fletcherw32no one said combat ptsd. Someone could have intense reaction s to depictions of suicide without their ptsd being related to combat
The idea for those content warnings is that the game is known for dismembering monsters. Suicide probably isn't at the forefront of someone's mind when they play it and that can trigger a trauma response. The way these things work is that you don't have an aversion to every type of violence, but more specific triggers. Like in a slasher you expect there to be sex involved, but no so much in ghost horror things like the Ring. It's the act itself not the fact that you can see blood.
I can't believe how great the flamethrower is now, and with the peel system, the force gun finally feels like a shotgun.
@Allen Iverson Well, think about it, the closer you are to an enemy with the force gun, the more layers of skin you are gonna peel off to make him more easier to finish off.
Flamethrower are really good when against aromered enemies & you're tired of aiming
The flamethrower has always been good, same with the force gun. Force gun was great in particular because you could use it to push enemies into the broken gravity plates.
The Force Gun was always amazing, what are you talking about?
@@johnarcher6150 force gun always felt lackluster to me in DS1 and 2.
I kind of feel like mascot horror games have poisoned the pool a little. I'm constantly seeing the most weirdest takes on twitter where people get mad and indignant if a horror game isn't just a zoom in on a cartoon character while it screams loudly at you.
*Blood and violence is triggering and problematic so you can't have that in horror
*Murder is literally illegal and problematic so you can't have that in horror either
*Dark themes or topics are problematic too
If a horror game isn't a glorified game of hide and seek or tag with "thing for children but spooky" then its problematic. Like a lot of these jumpscare mascot horror games don't even have you die when you get caught. You just get grabbed and then you try again.
there is also a detail that changes Isaac's voice lines depending on how much damage he has when he is talking to the others. Full health, he's in pretty good shape and talking normally. Yellow health, he sounds a little more worried and a bit out of breath. Red health, he sounds like hes on the verge of dying (which he is) and doesnt have time for peoples nonsense because, hello, hes barely holding together, please get to the point so i can go find a health pack!
The content blocking stuff reminds me of how my father went and edited all of the scary parts out of a VHS of Jurassic Park when I was a kid.
A kind gesture, but one that turned the movie into an incomprehensible King Crimson-esque mess.
So did he just remove every scenes with the carnivorous dinos and death sequences? Feels like this edited version might make the park sound chill and harmless lmao
Pretty much, yeah.
It was too young an age for me to remember, but the version my head fills in has people walking into buildings, being nervous for a second and then inexplicably being back outside.
Way more than the RE2 remake, this reminded me of something like Twin Snakes. Not to the Wire-fu nonsense levels, but more like “We spruced up the original with all the good stuff from the sequel that was better in some ways and cleaned up the story with the sequel in mind.”
Mostly this game made me realize how little I remember of DS1 because DS2 is so vivid in my memory.
I haven't played the DS Remake, but I thought the mechanics from MGS2 broke the balance in Twin Snakes completely, as the game wasn't designed around it?
Then it's not Twin Snakes at all.
Twin Snakes ruined the balance of the original MGS and added goofy shit that was out of place. This is in no way comparable.
twin snakes is awful in all but gameplay
13:55 pats face is priceless
Another thing I don't understand about the accessibility options in the settings is the fact the game already has a rating on it telling you what to expect. Even then there are countless websites that could go into detail for you so you can double research what it is you're about to experience if you're still not sure. Comes across as really odd to play a horror game without the horror.
Edit: I don't think adding those options are bad, just odd considering the game in question.
Thing is the horror is still there its only for the scripted bits. So yeah ends up being extremely pointless given the fact a majority of the game is more disturbing than the few human deaths we see
@@s7robin105 i would assume that is for particular who have particular triggers(?). Like someone who 's ok with dismemberment and violent deaths but have problems with depiction of self harm and suicide, i could see some people prefering this options but I'm not a psychologist to tell how frequent are this cases.
@@lucamonticelli267 I am sure there is someone like that but I can't imagine going into dead space like that given the setting and genre of it.
@@s7robin105 To be fair, when I think of Dead Space I think of the spooky flesh monsters, not the scene/scare of a woman literally slitting her throat in front of you. I can imagine someone being down for the former, and getting completely wiped by the latter blindsiding them.
I mean it might not be the most useful for this game specifically, but as a test run for accessibility options it could at least lead to more apt utilisation in the future. I can def think of a lot of other games, even horror games, that could benefit from stuff like this. Like, I'll never use it, but if there was a pop-up in the top corner of say, the Silent Hill 2 remake before stuff like the notorious Eddie vomit scene or ahead of Angela talking about what happened with her family, that could be useful for people. Like yeah people definitely can go on wikis and stuff beforehand, and some games do have spoiler light content lists online, but it's still not a bad thing to have that option in-game (so long as you can turn it off).
The single problem I had with the security door change was that you're backtracking for them pretty frequently but you can't mark crates and doors so the guiding line will lead you to them. In practice, the Ishimura is pretty linear but when you're trying to plot a route to a specific point on the map it can seem like a labyrinth where you're opening the map every other room to double check that you're still on the right path
The map does mark clearence doors and the max security crates. But finding a random locker that needed clearence to open is definitely a hassle.
Here's the thing with "why blur out a person smashing their own head but not the dismembered space monster?", this is just me, but the hyperviolence with the necromorphs bounces right off me, but the realistic stuff actually gets to me, so, while I wouldn't use the content warning thing, I can appreciate it's use.
Yeah exactly. It's not about protecting all the Tipper Gores from violence.
It's about protecting people with PTSD from scenes that might trigger it.
Blasting a space zombie to pieces is a relief. Watching a lady stab her coworker in the brain while he smiles at her might trigger some stuff in some people.
People forget that framing and context can completely change how you view something. We can easily get decentisised from killing fodder enemies and pay them no mind, but if the game decides to bring attention to something, things can feel different.
@@leithaziz2716 Yet that's more of the point to not censor it. You're basically a surgeon with a plasma cutter, ripper. Then your let your inner pyro go with the flamethrower. Then there's the personal cruelty of the "force" powers. You become an equal destructive threat. It's simply ironic how one can slaughter yet then be taken aback by seeing what they've done yet by others.
@@pickledparsleyparty why play a notoriously violent game then? Not saying they can’t enjoy stuff but that sounds like a cop out explanation.
@@chrissmith9167 Phobias aren't a slider that goes from Zero to BIG GORE. They're specific things that activate in their context. Someone can be perfectly fine with gore but have a visceral reaction to the various scenes of suicide (and murder-suicide) throughout the games, the needle scene in DS2, or the religiously-motivated executions in DS3.
For example, I'm pretty sure you can guess a demographic that might be fine with ultra-violence, but have an instinctive bad reaction to witnessing a paramilitary religious organization execute members of the military/law in the name of their dogma, as happens in DS3.
Pat always baffles me with his takes on dead space weapons. The force gun has been useful since the original dead space it has virtually one of the strongest secondary fires in the game and if you put at minimum 3 nodes in it stuns and knocks back every regular enemy 😂😂😂 but hey at least he likes it now 🤦🏾♂️
this is a man who only had 4 health pips faaar into the late game. His mind goblins are all consuming, his biases immensely strong.
@@Sercotani true but he still manages it’s a goddamn anomaly that’s why you gotta love him
@@dywonlever5759 Pat is a monster because he plays games as sub-optimally as possible, struggles, and still manages to have fun, be entertaining, and generally sell people on the games he plays. And then he gets corrected about something or has something explained to him and you see him discovering that the Earth is indeed NOT flat for the Nth time.
For real the force gun was goat in the original. It blasted every limb off the monster's body.
Now it just acts like hitting every limb once with the plasma cutter.
@@Sercotani To be fair you don’t really need more than 4 unless you’re on Hard. With the way the health system works you can just press x whenever you’re low.
"The Brain works in all sorts of ways" says Woolie
The Dead Space Remake is to Dead Space what Resident Evil Remake did to Resident Evil 1. Keeps as much of the core as possible, fixes glaring issues, and then weaves new ideas and quality of life inbetween to tie all the concepts and ideas together cohesively
And egregiously ages up the hot love interests to look like disgusting grannies
@@johnarcher6150 'And egregiously ages up the hot love interests to look like hot grannies' ftfy
@@supremacistdawn Nothing hot about grannies you weirdo.
@@johnarcher6150 virgin confirmed
@@supremacistdawn I would rather be a virgin than waste it on a hag.
My guesses as to the purposes of the CW features are:
1. The warnings are mainly in place for the benefit of anyone watching streams/LPs of the game. Or they'll let the people playing who have specific triggers turn the content filter on/off before certain scenes.
2. The content filter is applied to scenes where still-alive humans are getting done in, because people generally respond differently to seeing humans go through something horrible than when mindless, drooling monsters go through something horrible.
I guess the ones that'll fall through the cracks of this accessibility system are the ones that *are* bothered by intense gore regardless of the subject that has violence inflicted upon them.
Man wouldn't it be crazy if they gave a content warning about the airport mission in MW2 back in 2009. What a world that would be right...
I like the content warnings on the splash screen, reminds me of gaming in the 90's
12:27 It's not just a stomp but Isaac punts that little sucker after the grab
Woolie's immediate disappointment without context at the idea that anything about nodes has changed makes me proud. He's one of us now.
the real problem with the bathroom signs is that unisex bathrooms build like the ishimura are so utilitarian and non specific. The human symbols are irrelevant and it might as well say shitter.
Honeslty, the content warning and blurs kinda makes sense, if you consider Callisto Protocol videos that happened a while back.
There were videos from content creators that were being blocked or demonitize, even if they censored the gore (wich some suspect the censoring was what triggered it), but then theres videos like the one on IGN wich i think still shows the uncesored deaths and gore.
Thou i do understand when people dont want to see self-harm, suicide and some really gruesome deaths that happen to Humans.
Why these people would jump into this types of games, im not sure.
contact beam secondary is a charge cannon....also, will more than likely blow off a limb in 1 shot and when upgraded is insane.
I had never used the force gun in any of the prior games. The way it works in this is phenomenal.
It's good in 1 and 2 when you up the damage, but in 3 it wouldn't kill anything no matter how much you upped the damage
@@217adaptiveperspective There really weren't any individual guns I can remember, since i just Frankensteined the Pulse Rifle and Contact Beam together, with some stasis bullets added in. Hope they remake that one too...
The people who think Isaac talking is a dealbreaker are crazy
It makes his motivation, his relationship, and Nicole all several times better. The re-contextualization around Nicole's transmission that opens the game is only possible by giving Issac a voice/character. They are crazy.
I would get it if his voice/lines were bad but they’re not.
I don't mind it myself, what I do mind is Isaac's face being ruined and Nicole turning into a hag. Milf Manor is disgusting and that particular decision feels like it was on purpose, if both of them were aged down, that would be one thing. But Nicole looks like she could be isaac's mom, and Isaac looks like a Diet Zuckerberg. The fact his face is the voice actors makes me respect him less, especially with how many times they take off the helmet for no reason. AND THE HELMET, that was the highlight of the OG series, seeing it pop up from out of the suit to incase his head was the best part, they fact the designers couldn't get that right while making it rounded off is a sin in my eyes.
Pat why are you calling the guns in the original useless when you've NEVER FIRED THEM ONCE!?
@Justahuman No they weren't, not a single gun in the original was useless. Flame thrower, pulse rifle and force gun ecxelled at killing groups of necromorphs like the swarm, and was great for player that couldnt aim as good. And the Force gun in particular was useful because you could use it to knock necromorphs into hazard like the gravity plates killing them instantly. It was almost on par with the contact beam(This games rocket launcher in terms of per shot damage.
Neither you nor Pat know what your talking about. I guarantee both of you just bought it, tried killing only a few necromorphs with it, believed it sucked without giving it an actual fair shot, then called it a day.
@Justahuman The only gun that was truly useless in the entire series was the rivet gun from Dead Space 2, That gun couldn't kill necromorphs effectively even when fully upgraded and even with the DLC versions that give bonuses. Outside of that, there's not 1 single gun in the series that was useless. Every gun was effective and had a purpose.
Speaking as a person who fought suicide for a long time, what Pat seems to really not understand is, it doesn't matter how detailed or gory the violence surrounding the depiction of suicide is. There is a marked difference in the mind of someone who is triggered by suicide between playing a violent videogame, and watching a character do the thing you're trying very hard to not do, or are otherwise specifically do not want to think about. Bloody, gory violence does not equal suicide.
It strikes me as particularly weird that Pat would describe the potential depiction of a dog being killed as universally fucked up, regardless of art style, but then immediately turns around and not seem to get that suicide is also a really fucked up thing to watch. If you've gone through something that makes suicide real to you, suicide can be hard to watch. Doesn't matter the art style, doesn't matter the violence surrounding it.
Specifically putting the idea of a human being killing themselves in someone's head is just more than some people can handle.
Then a game in which the main premise is "aliens create an object that causes humans to kill themselves and turn into violent monsters" probably isn't the game for them. Humans being Driven to suicide is literally integral to the plot and goes hand in hand with the other violence. What pat is getting at, is that arbitrarily drawing a line at the Suicide when hyper violence and gore is just as fucked up to some people as suicide is, is a disingenuous half measure. either there should have been an option for full censorship, or they should have left it with the content warning.
@@lweaver2988 that's pretty reductive.
@@lweaver2988 You understand it, there's a whole psychic/cosmic horror that drives people to this point. This existed in the first version of the game Issac's own sanity by the end is questionable. When the whole game shows you to stomp all the bodies even the ones you just killed and even punishes that conditioning for one or two enemy types. "Cut Off Their Libs" is one of the things you learn about the Necromorphs.
@@miguelnewmexico8641 but not incorrect. Yes some people are more disturbed than others by suicide. The same is true about gore, dismemberment, and hyper-violence in general. Saying they need to censor the suicide moments because an extreme minority may benefit from it, but ignoring that an extreme minority would benefit from censoring the gore is hypocritical.
11:25 What conversation in Disco Elysium is Woolie talking about?
4:32 I didn't know about this, but this really sounds like the "I want to play Dead Space, but I don't want to play Dead Space" FOMO option. Always fuckin' bizarre to me when people want a game they aren't even interested in to be "more accessible" like that. Why would anyone so squeamish even want to approach a game like this? I suppose it's an extra sale if you can convince those people to buy it based on such a meaningless option. It doesn't harm the experience for anyone at the end of the day so I don't really care, especially not when the game is so lovingly recreated, but it is still a weird detail.
So i fully understand the content warning system. Violence isnt just violence. Necromorphs are humanoid monsters, but theyre monsters. In the almost decade since the first game, if you've actually had someone commit suicide it can be highly upsetting especially now that the visuals are coming out of the uncanny valley in visual fidelity. For the most part, i think the content warning is for streamers especially low level ones because it would really suck if you go to stream the game and your buddy goes "Hey, jimmy's streaming that game he likes I should watch him" and Jimmy never told them about the medical murder suicide scene specifically because that person had a family die from medical malpractice.
Yeah this is how I see it, gore isnt the same as themes of abuse, suicide or even medical malpractice.
the force gun is not useless in base, but it is so unreasonably hard to understand, that it took 8 playthroughs across 2 games and an instruction video (not in that order) before i understood how the force gun does damage.
it scales damage with the enemies movement speed. so a basic necromorph that is stationary will take 6 unupgraded shots to kill. however, if the enemy is moving fast enough it will always kill them in one shot (always). in dead space 2 the elevator before you get the force gun which goes up VERY fast, and spawn a bunch of elite enemies that attack you through the windows. in NG+ you can just 1 shot them with an unupgraded force gun.
if you want to use it on basic necros, you actually need to shoot them before they jump to attack you. they slow down a lot when the pounce (doesnt seem like it at first until you start looking for it).
still crap at using it somehow... but i can see how it could be good (and some people even swear by it)
If you fully upgraded it, it would 1-2 shot Enhanced Slashers because it hits all the limbs
It's not the same in the Remake, but in the original and 2 The Force Gun wouldn't detonate Exploders or Pregnants either
Isaac talking in this remake reminded me that Dead Space 2 was the first time I encountered the "leon kennedy/jame sunderland" effect of having a horror protagonist having a better/iconic showing in the "second game"
Case in point: Sebastian Castellanos and Ethan Winters.
wait, so Flamethrower is an Aegis Reflector now?
Speaking of: Are Woolie and Reggie not going to be playing DS2 on stream? Been bout a half year since DS1
They will eventually, I believe he said so in the post dead space 1 podcast
(Apologies if I'm using crazy talk)
They still haven't done Half Life 2, so I wouldn't expect a Dead Space 2 in your or my lifetime
Pat declares that the Force Gun was useless.
A gun that was both a shotgun and a grenade launcher that I could instant-kill the Wall Guardian monsters with a kinesis + 1 shot from a Grenade, or obliterate pretty much any enemy with just a solo Force Gun run. Pat with bad opinions once again reminds me of the TMP
You can still insta-kill a Guardian with the Force Gun's secondary fire. Firing the gravity well in front of the Guardians will rip their tentacles off.
Pat, sitting up straight, "ALLLright! Let's do it" Pat, moving closer to the mic, "Alrightlet'sdoit". Me, "YEYEYYEYE"
for the walking dead dog thing, what was so fucked about it for me was how you are forced to "accidentally" push them onto a piece of rebar or something (i just remember they got impaled) and the dog is yipping, screaming and twitching in agony, as opposed to the zombies that don't react to the violence enacted against them in nearly as visceral a way.
There was only 1 door in dead space that you had to carry a node around. All the other doors had a node somewhere nearby.
Would like to see Reggie and Woolie’s take on the newly remade Dead Space, it would be funny.
Yeah, I don't remember which of them was on the controls for their playthrough of the original last year, but I would love it if they did a playthrough of the new one and hand the controls over to whichever one didn't play before.
@@MoostachedSaiyanPrince Woolie played the OG, which would mean Reggie would get the sticks for the Remake, and I am 100% for that.
I hope they move onto Dead Space 2 eventually too, I thought they were going to after their playthrough of the first.
@@bubbajoe117
We still haven't gotten Half Life 2 after all this time, don't expect more Dead Space anytime soon.
I do kind of miss the node doors, but I think what they've replaced them with and the amount of fucking upgrades you can get now make up for it. I ended out the game with 4 weapons kitted the fuck out, a ripper mostly kitted out, and a maxed out suit. That obviously took lots of ammo and health selling shenanigans, but yeah you can upgrade everything you like to use easily if you aren't shy about rationing ammo
I understand some light confusion about something like a blur filter or warning in something so violent. But keep in mind people who enjoy violent content still have mental anguish or very specific trauma-related instances tied to things like suicide or self-harm. It's totally reasonable that someone who thinks degloving a necromorph is super badass and loves Dead Space might I have to get up or look away from a suicide if they're lucky enough to see it coming, often times they don't.
Frankly I think these systems are great. Anyone that's got a serious problem with them is just one of those assholes that has a problem with anything that helps other people.
That's ironic you can't be like "yay gibs" then "ahhh gibs" the only issue is that you aren't responsible for some of them. I'm fine with "normal" things that help people play better. Yet people KNOW Dead Space is part psychological horror, the whole point of the other violent deaths is to look upon your own actions and how you kill the nercos. Instead of being simply a necessary act you can become outright cruel when you understand how to deal with the nercos.
Having seen some footage of the game frankly it should totally have a blood or gore toggle because those blood spurts are ridiculous to the point of taking away from the tension, like I saw the scene of that doctor taking a knife to herself and the explosion of Kool aid coming out made me forget that I'm looking at someone take their own life.
If they could do the same for Dead Space 2 then I’ll be fully on board because that was my favorite in the series. I'd love to see them learn from the RE remakes and have a larger and more interesting stalking section at the end of the game with that unkillable black necromorph. Also I feel like the sprawl would lend itself well to a more open exploration design, with multiple hub areas you get free reign in as you progress.
I really, really hope this does well enough for a 2 remake. 2 could be so expanded on with the Sprawl as a setting.
I absolutely hate stalker enemies, it's super cheap tension and it can ruin the moment to moment gameplay if it's not done well. I actually really enjoyed how the hunter was handled in the Dead Space remake, he never felt intrusive like Mr. X sometimes did in RE 2 remake. I also just personally wish the RE 2 remake didn't cut so much and felt so different from the original, I loved how the Dead Space remake didn't really cut anything.
I think the sensitive content warning thing would make more sense if you could select the specific content type, as somebody can handle gore, but they could be horribly messed up by something in their past that some scenes can end up triggering. Also the sensitive content thing seems to just straight up remove the peeling system according to what I've read, so they did consider that.
Even in that hypothetical the censor doesn’t remove nearly enough context for a seventeen year old with a functioning IQ to realize what’s happening. So what’s the point? You’ll still be reminded of your trauma, which is the source of the issue anyway. Hell removing visual aid while maintaining audio may make them more likely to have a flashback. As their brain tries to fill in the visual that’s being removed.
@@fletcherw32 I mean something doesn't have to work perfectly well to still be worth using.
Just do what KF2 did and add a gore slider. Alternatively, you could make a confetti mode for those mega snowflakes.
@@xxprototypexx5056 Like I said at the end there, they kinda did, but less of a slider and more of an ambiguous toggle.
If you cant handle gore then you shouldn't be playing Dead Space in the first palace.
I don't think I realized just how fucking rad the force gun is in the remake. I just saw a guy shoot a pregnant, and it loses ALL of its skin, and just stands up as a skeleton and keeps coming. Like.... wow.
I'm sure that a higher up from EA demanded the content warning and blur option to Motive and since it be easy to implement they didn't mind.
Content warning in a dead space game is like buying a hand crafted knife and grindig out the edge and tip just so you can feel safe using it.
What? How does having a content warning completely ruin any useability like it would for grinding down a knife?
Hope they both consider doing a letsplay on this game like they did RE2.
Node bois. We like making noise.
I really wanna see Woolie vs play Dead Space 2.
Looks like Isaac is CHOPPIN' DUUUUDES TO BIIIIITS AGAIIIIIN
I can understand the content warning; it is the context about "self harming" that triggers some people (mostly because of personal experience) not the violence on itself. It easy to see bodies being dissmember in little chunkies when you yourself dont have a real life experience of that, but in the case of self-harming, well...not everybody is as lucky to not had live something close to that, so i totally get it
18:46 excuse me? the Force Gun being useless in the original? That was my favorite weapon in the game, you could've one-shot every enemy with it with precise control.
Meanwhile, they really liked the ripper, while I thought it was useless. Took too long to kill anything.
It also one shot those Wall Guardian dudes
yeah the censor thing really feels like it's for an accessibility nomination for the game awards/ video editing.
like if it recoloured the blood to a florescent green or something than maybe that'd work
but the halfcooked version is odd, like it doesn't bother me as i don't use it, but if the intent is for people who do hate that stuff why only go halfway?
Pissbabies needing content warnings FOR content warnings will never not be pathetic.
But I must admit putting them in the game with the mandatory godamn PEELING system feels like an active waste of resources even if it took 1 guy a weekend to implement.
Yeah, the venn diagram for "people who would have a hard time dealing with serious depictions of medical violence and malpractice or self-harm" and "people who want to play Dead Space, the infamously-violent M-rated horror game that's ALL about dismemberment of mutilated corpse monsters" is basically two separate circles.
@@endlesstrash4718 b-but muh immersion!1
:'(
@@adams3627 just because you dont feel that way and dont think anyone would doesnt mean nobody does, im sure there is people out there who have no issue with fantasy violence in games but take issues with, say, themes of suicide for personal reasons. That is what I think the system is trying to do, even if it doesnt necessarily does a great job by the sound of it.
@@endlesstrash4718 It's not a waste of time if it makes like three more people buy the game when they previously wouldnt have. Weird take overall, why are you so upset by something that literally doesnt affect you and your enjoyment of the game?
Wow Dead space conversation sure took a back seat to hi-fi rush, but I guess it's a "new" game, that also happens to be amazing.
NOO MY FUCKING NODES
The remake also needs to patch controler sensetivity so i can turn it down, the default is set to 0 and its really fast.
I actually think the controller x and y axis setting are what actually change the speed.
I dropped those down all the way just to see and I couldn't look around lol
Here's hoping Woolie and Reggie have another run via this remake. It's soooo good.
My only issue with the game is the dialogue really no longer leaves room for ambiguity.
On the whole Walking Dead situation, I'm cool with violence in my games, but can't play Stray because the cats get hurt. So I get the violence towards Dog thing.
i feel like the bathroom thing is double stupid because not only is it basically nothing and not worth talking/caring about but also being mad about it overshadows the fact that it's a hollow way of appealing to the people that care because if it didn't matter they wouldn't change it. so they took an already neutral thing and labeled it in a way to appeal to a certain group of people even though it already did that.
people who got angry just make themselves the but of the joke to people who rightly dont really care
80% correct.
I get the idea, but I do think there's totally a way to reconcile the content warning stuff and options with the mega violence. Nobody has ever degloved the entire body of an awful space flesh monster. A lot of people have been around suicide, or actually seen one occur, and even as ridiculous as they tend to seen in Dead Space, they're almost all totally possible. My friend pretty much dropped Dead Space 2 despite being hyped for it when they got to the throat slit suicide, because she'd actually witnessed someone do that.
The content filter and warning don't protect people from gore.
The emotional situation is supposed to be the suicide or murder of a loved one. It's like an anti-ptsd feature. Avoid triggering a person's ptsd.
Less Tipper Gore and more...uh...I don't have a reference for ptsd sensitivity.
Also "degloving" a horrible gurgling space monster is not the remarkably violent moment that Pat's tone is making it out to be.
Watching a lady stab her friend/coworker in the brain while he smiles at her is scary. Blasting the skin off of a screaming pile of gurgle and murder is relieving.
The protection targets emotional impact. Not sheer visuals.
Maybe you just don't play Dead Space if you have those problems? The filter doesn't remove the problems it just masks it in a lazy way.
@@pickledparsleyparty So being sadistic is fine until it's out of your hands?
@@ExeErdna It’s rated M for mature. I can understand why one would find these things tough to swallow but as Pat says that kinda goes out the window when you curb stomp a fetus. It’s cool they give people the option but the game draws a weird line.
@@ExeErdna killing necromorphs is sadistic?
Are you hearing voices? Seeing people? Getting the sudden urge to make humanity whole again, by any chance? Be honest it's super important.
I get the whole "trigger warning"/blur thing if it was in like a non violent story driven game. That had like one random scene of a suicide or violence or what have you. But in something like Dead Space that's just insanely absurd to me.
I could 100% see that someone might be fine with shooting humanoid zombies but really need to avoid depictions of self harm or suicide due to related trauma or something similar.
I think the TWD example is really relevant bc yeah, people who sign up for a “shoot zombies” game aren’t always necessarily signing up for “shooting dogs” game too.
Content warnings in a horror game is like a peanut protein bar saying "may contain nuts" on the wrapper.
Dunno about where u are but in uk they put "may contain nuts" on actual packets of honey/dry roast peanuts
that's a actual thing
I mean, I get it. The human brain is really weird and arbitrary about what it can and cannot handle. Some people just cannot deal with this level of extreme violence, others can so long as it isn't to children, others still might be totally desensitized to human on human violence, but killing a dog comes off different to them. And even then, there are different kinds of violence and different contexts for them, and a person can just be able to deal with some and not others.
Although, if you are playing Dead Space, a content warning, like, everytime you boot up the game be sufficient enough to mentally prepare for it. It really doesn't take long to figure out just what kind of game it is and it's pretty hard to forget.
The silent protag argument doesn't really hold much ground when the sequel has him talking and it makes more sense to make him have a voice if he was to ever be a "normal guy in a horrific inhuman situation".
the censorship is 100% for youtubers. there can literally be no other reason
The fee of five thousand is wrong if you have more nodes in the item it costs way more than five thousand to remove them and re-spec, it can cost tens of thousands not five thousand.
But I believe that the marker is the one that makes people kill themselves because it needs dead bodies to get Necromorphs and also to feed the corruptions stuff, so I never saw it that the people suicide because they had problems. Now getting away from lore this is a really good remake capcom should learn from this.
I beat dead space yesterday and In the 10 hours of game time I never once even noticed the bathroom symbols I don’t know about ya’ll but I was way more concerned about A. Not dying and B. Finding as much ammo and health as I could.
I feel like the content warnings are helpful because they can preface the *context* of the the violence. I can fully believe someone would be perfectly fine with the graphic violence that occurs during the gameplay, but be made very uncomfortable seeing someone commit suicide on-screen, even if it's nowhere near as visually violent as seeing a space zombie degloved.
im such a person actually, suicide is a really weird thing for me, so this game making it optional to experience it was nic
Ah yes, I remember when "someone" got upset in the walking dead season 2 playthrough. I also remember when "someone" threw a fireaxe. I seem to remember "someone" having a name, but I guess "someone" could be "anyone."
I wanted to finish the game before watching this. And yeah, I agree that this takes everything that was great about the original and improves upon it. If they patch the stuttering, I don't think I'll have a single complaint about it.
What I always loved about the Dead Space franchise is that they didn't shy away from demonstrating how utterly pathetic the structural integrity of flesh was when it was subjected to the kinds of forces and mechanics of an industrial environment. You hear people describe the human skull has having the strength of a melon, but you don't truly understand what that means until you take force to it the wrong way.
That the developers decided to shift the flesh in the remake from a simple erector-set of combined parts and broke it down into layers within the parts themselves seems like a master stroke of improvement.
Early gang here for the spookies
Woolie was not wasting any time!
I wanna know if that player got the 30 enemy kill achievement yet
I can't wait for content creators to use the filter then still get demonetized for something, then it will truly be pointless
Thats honestly awesome that they got rid of the train chapter structure. I thought that felt so outta place and video gamey compared to the rest of the game.
life is fked you'll probably see some fked up shite during your life. the effort people spend to flee from it is now greater than the effort required underestand and come to terms with it.
i too have particular traumas that i haven't learned to cope with and when i see a depiction of it, yes, i re-live it and it's awful. but i can usually calm myself and re focus my thoughts in a few moments. which I've gotten better at from being exposed to it. the preventative effort required to screen every piece of media i consume for it beforehand would make me so much more miserable than just dealing with it for a few seconds if/when it crops up.
What an absolute treat this game has been to play! I still think the original is worth playing if just for the comparison.
Also the gameplay in the original is more arcade-like to me like how Resident Evil 4 will feel compared to RE4 REmake.
Maybe they shouldn’t be playing a horror game to begin with if they a sensitive to that material
End of story
Damn I want this game but mortgage calls and I wasted my one game a month budget on forspoken.
Yeah yeah I know.
I never thought of the peel system as anything other than classic Dead Space "Look how gory we are" marketing which annoyed me for the original, hearing it as a stand in for a health bar is interesting, but honestly i think even in that context its kinda useless because you just keep shooting till the limb pops off or the pinata pops open anyway. I'd still say its pretty much just a graphical gimmick, which is fine. Otherwise i respect the remake is an awesome labor of love, but it does remind me why I like Dead Space, but I don't Love it. There are things I like (The graphics are sick, and the weapon/upgrade rebalances are great) and things I don't like (the Intensity Director and the circuit breaker gimmicks) that compound with my OG likes/dislikes, but overall good game, having a good time, and glad the dead space fan army is probably gonna get their 2nd attempt at an amazing series after 3 shit the bed.
The peel system is really great for moments of panic shooting/far away targets. When they get closer or you get a moment to breathe, you can more easily see which you want to look at first.
I can understand the intention of putting the gender inclusive symbol, but also, just don't put any symbols at all. Then it's just a bathroom.
Why they make isaac look like human shrek
I thought he looked like Adam Sandler.
They made him look like the voice actor, which is what they did in 2 and 3
It's just for some reason he's not greying in the Remake, and Nicole is how she looked in 2
Honestly never liked the nodes system, should've just copied RE4's system completely, it shines in it's simplicity and the prices going up as well as upgrades being locked by progression encourages variety while DS seems like it just wants you to use the plasma cutter. Also having to spend a 10k credits rare resource on empty nodes feels bad.
That’s the point…
I haven't gotten far but it seems like they got rid of empty nodes and lock most of the upgrade tree behind exploration/sidequests meaning you cant just dump everything into one weapon as soon as you get it.