THE LIST - docs.google.com/spreadsheets/d/1_K3ziSxT9zcUUGCddS4sF1uNJTWHSbOwB1CQX2Rx4Uo Beginning of the video got muted by TH-cam in 2022, and there's another weird portion that got zapped, so the audio gap isn't on your end.
MandaloreGaming Oh Lord Mandalore! I would love If you gave Barotrauma a shot on your reviews. The game is still pretty early on development, so I beg you to at least mantain some awareness, if it isn't any problem. All yours; Fuccboi Gilgamesh.
Pfft, It's not a normal moon. Allow me to explain: normal moons are made of rocks, these moons are made of corpses. Due to the fact that they are made of soft, squishy material, they make less sound when they zoom through the cosmos. This allows their sneak level to exceed 100. Fuck this game.
>next game needs to sell 5 million copies >just came off of the series high and the best game in the series yet >new fans of the horror/action and the setting of the world of Dead Space >new fans and hype from success of Dead Space 2 >make it all action >destroy the franchise >microtransactions classic EA
And that's not the worst... they ruined the plot, they ruined Isaac (he can't fucking do a thing without failing and backtracking among hordes of monsters), they ruined their own levels and the gameplay, the fighting, the ending, even the music (drunk violins) or the sounds (late game alien doors doing whale sounds that cause headache)! You know what? I think Dead Space 3 was a message from the developers to leave this franchise, they just did everything that could annoy us, it's like a mockery, even before EA's bullshit.
I legit kinesised his body all the way to where the rest of the team was, at the base of the mountain, and I just couldn't stop laughing during the cutscene
I stomped threw all his body parts and bits off the cliff and TK'd his head back to the people lol. Somehow he got restitched and appears one last time in awakening dlc where i did the exact same thing again. Dismembered then threw all his body parts off the cliff.
That's not as crazy as you may think it is. The Ishimura in the first game straight up had a department dedicated to remaking limbs, I'm gonna go ahead and say remaking an eye isn't difficult in this universe.
@@berrieoriginal2324 Yeah when you can cross interstellar expanses... replacing a body part is like us fixing a toaster. It's not really a brag in that respect. :)
@@kevinmayfield6182 it was mentioned somewhere. When Isaac and Ellie arrived to the moon they bought an eye for Ellie, but they didn't have enough money for the same color, so that's why her eyes are two different color in dead space 3.
@@ProcyonDei still a horrible way to end the franchise. No closure, no final goodbyes from anyone. And its not even particularly scary or anything. Like it would have been way cooler if you went down on earth and dead space 4 was you trying to stop the moons from destroying the earth, going adn trying to do shit to markers to see if you can distort the signal, working with military groups to take down some of the moons, have a bunch of people rally around Issac and have him give people hope. THen, there are two endings: the hard to get good ending and the bad ending. If the player did everything right throughout the game and made all the correct decisions, prioritized the right targets, etc, then they end up reverse engineering the markers to push away the moons and send them off into the galaxy. Maybe it's setup like this is only a temporary solution, but at least you're safe... for now. If you don't do everything right, then it was all for nothing and the human race dies, but make it a satisfying death with actual emotional weight. Show all of the party members in the game being sad about death or whatever, and then essentially hint that there is another ending that could have been good
IMO it should have have a better ending that actually felt final. Maybe, while humanity does die, they manage to mortally wound The Brother Moons. Earth, in it’s dying moments, manage to break the cycle of harvest that has plagued the galaxy for millions of years and throw it into a peaceful silence. A Dead Space that is finally at a peaceful rest.
Divine Iconoclast dead space 3 ending felt rushed but your idea doesn’t make it any better, really? Reverse engineer the markers? Isn’t that what they already did that yielded them the red ones? Their markers are already reverse engineered. And a happy ending if you struggle against a cosmic horror abomination? What is this? Mass Effect? Next thing you know they will add an ending in which you get to pick the colors of the end. Look What I’m saying is not everything has to have a happy ending, no matter how hard you try, it would’ve been better tho if they gave you some more time of the story to organically process the whole evil moons thing, maybe add some moon imagery to the alien planet or something like that.
Norton’s betrayal is hinted during the sequence when your putting together the probe gun to use inside the giant necromorph. If you walk near him, he’s leaning on the railing and you can see a comm window open on his wrist and a garbled voice transmission. When you get close, he hangs up and Isaac asks him who that was. Norton just says “No one”. It’s kinda easy to miss.
It's bizarre to see the game simultaneously have such insane attention to detail and yet completely mess up the overall plot with alien moons and love triangles.
The video mentions that part without actually describing it, I also wouldn't say it's easy to miss since it's basically right in front of you. Also, Norton's betrayal is hinted at in basically every single scene where he interacts with you, dude couldn't be a more petty and obvious heel turn if he spent all of his dialogue openly pondering how to get rid of you so he can feel more secure in his relationship, he kind of already does that except with unsubtle subtext.
@@AVerySexuallyDeviantOrange The moons are an awesome idea in theory when it comes to capping off the eldritch horror already inherent to the markers, but the issue is that there's not much of a way to fight back against full scale cosmic horror without it being kinda silly
If you shock a rat when it tries to touch a piece of food, it figures that out pretty quickly. When a company nearly goes bankrupt because you decided to have mass marketers and executive hackfrauds make the game instead of the people who make it...they just do it again and again.
The mouse is getting all the cheese it wants, EA is still a profitable juggernaut, an example to follow by all game developers for centuries to come. Look, I know you and all of us like to believe our higher standards are the norm, but the vast, nigh all consumers prefer Call of Duty over any more elaborate gameplay. Even CoD is considered too complex for most consumers this day, wanting simplier mechanics to the level of Candy Crush.
Instead of a rat getting shocked, I'd say a morr apt analogy is a hamster cannibalizing its children when they get sick. Except in this case, they're not actually sick, Mommy just thinks they arent running fast enough and is trying to get rid of the dead weight.
@ACTUALMIKU Viceral WAS EA, and Dead Space was a homegrown series. Yes, it's strange to hear that Electronic Arts had an original idea once, might be the reason why DS2 and DS3 had a larger budgets than Mass Effect 2 and 3, while not making anywhere near as much money.
The shotgun is pretty tactical weapon by itself, and by having more tactical advantage you have more power. So *shotgun-shotgun* is very important weapon.
Can you imagine if the human enemies worked on the basis of: -heavily armed and accurate, getting shot does ~33% damage to you. -Heavy torso armor means almost no damage there -Legs can be targeted to immobilise and stun -Arms can be targeted to reduce accuracy and force them to use one hand -head can be targeted to do massive damage (dont make head big so there is reason to not ALWAYS aim for the head) Human enemies could have worked really well if not executed like paper bags with water guns.
Could also make it so that human enemies always duck after you shoot so if you start blasting with an automatic weapon, they just wont show theit heads at all and wait for you to stop shooting before firing back.
What if the cutting guns had to aim for the neck instead of the head because the head is also armored? So decapitation is the only quick way to kill human enemies?
Hate to say but shooting humans just doesn't seem to be something ever should have done. It's so against what the core values of the first two games are.
I feel like the moon should have spoken in Isaacs voice, basically saying that they didn't have a voice of their own and are just talking to Isaac in a voice he knows. Or, if they wanted, they could have every single person he has met speak at the same time. Like the moons don't care to actually speak to humans, they are mostly just screwing with them.
Yup and it would have been more in tuned to the original plan of the "shadow Isaac" it would have been a cool touch. Not to mention the lore of the marker constantly eating away at his insanity.
That or bring back Nicole lmao. But yeah lines in the voices of characters both alive and deceased from previous games movies comics etc would've been infinitely better. To really drive home the point: -markers are both sentient and not -no one really dies they just become a part of the hive mind -markers screw with people psychologically by imitating people they've met or known for awhile or for a longer time.
@@Profilejc98 But what was their total revenue on PC vs consoles? I'm having a hard time believing it was a bigger number, especially since Witcher 2 their games were consolized to hell.
What still puzzles me about that, even years later, is that nobody seemed to know what the Rosetta Stone was - an entire expedition, plus the NPCs that were scientists, and nobody gets the reference? Ugh. Damn shame the series had to end like that. Awakened was cool, but...eh.
"If we mangle this game to appeal to an audience that wasn't interested in the franchise to begin with, we can make more money. Surely, this won't just alienate fans of the original franchise, reducing sales more than if we'd just left the game alone." - EA
@@jamesedleymusic "Devolution" is more accurate. It was a clunky, fucking mess of a narrative with huge chunks ripped out and aimless plot points that went nowhere. Disposable characters that serve to arbitrate conflict rather than organically create it. You're free to like Dead Space 3, sure, but don't pretend it's an "evolution" of narrative. It's not. It's infantile, hackey, and born of being rushed out the door.
About the 'shooting center mass and still killing' thing in Dead Space 3, to be fair you've always been able to do that in Dead space, enemies have a flat HP bar (which decreases a lot when a limb is removed) afterall. Dead Space 3 just has comically stronger weapons and more ammo, so 'dakka dakka' works just fine.
How I know this game is bad: He said “This is the last Dead Space content put out” in the same tone he said “This is the last tale of a real god fearing sea captain” from his Limbo of the Lost video.
The co-op interactions where one player hears a normal or static(forget) recording and the other hears maniac laughter. Was the greatest with a random I was playing with. We thought the other was going crazy! That is the one redeeming factor in this game and having it fleshed out would have given the coolest co-op experience ever.
I don't think my friend I played with had really played the first two so when I was playing as Carver, he didn't believe me until he played Carver himself that weird shit was happening LOL. "One redeeming factor"..Not just one, it was fun being able to stomp necros with a buddy. That concept definitely should've been expanded more on, especially for people who think co-op doesn't work in horror. Can't pull those kinds of ideas in solo play
I think the weirdest part of Awakened is that the Moons appear to be guiding Isaac off the planet specifically so he can lead them back to Earth except... they're already there when he arrives. Meaning the moons were just telepathically fucking with Isaac while genociding Earth or traveled faster than the speed of Light or whatever Shock Drives do and had a literal race with Isaac to see who could reach Earth first.
Yes, but not always. If we had AI Carver on hallways, it would've been fucking awful. Instead, make it so that in the big battles he catches up to us, most of the time he's going through other paths (imput whatever reason you find appealing here, as long as it works as an excuse to have Carver near us but not WITH us it's fine), talking with us to share small character moments, and then on big open battles he joins us, maybe include some of his backstory after some big fights, or add cutscenes with him as a focus outside of co-op. If they worked around the solo campaign like that, it would've been cool, tho I guess they didn't cus having to rework a single player game into a co-op one later into dev was proven such a challenge that making the single player mode it's own thing was too much for the team
naah good old times was when companies throws demo of a game (not false advertaisment directed and rendered on game engine trailer) and word "additional content/expansion" meant you got substaintial extra content/new features, characters and story to the game and for me it was around 2000 :)
@@Benyhl2 Remember when companies released an entire third of a game as freeware, supported user made content and didn't claim copyright over it unless it was commercially sold by them?
It's honestly kind of crazy how two separate EA studios basically did the same story, one from a horror angle, the other from a space opera angle, at roughly the same time.
Well to be fair, I had Bazooka-Bazooka for that spider thing boss fight, because it was huge ammo sponge on higher difficulty, while you can usually take it out with 2-3 rockets otherwise. Six rockets are better then three anyway.
Here’s a few ideas to tweak the setting to make sense: Earthgov sends Norton’s squad to retrieve Isaac because he survived two necromorph incidents and he has knowledge on the Marker. Isaac brings Ellie along as a supporting character because of her similar technical know-how. Carver goes with Isaac because he’s the only other one capable of keeping up with Isaac. The whole lunar colony exploding scene can be completely stripped out, and instead just jump to the SC fleet outside Tau Volantis. Sovereign Colonies are a splintered Earthgov sect that went rogue a few months/years after the Sprawl incident. That way the unfolding helmets and all the hacking minigames aren’t chronologically confusing. It also makes more sense for the necromorphs to be active on the planet. The SC uncovered the alien ruins which also in turn awoke the necromorphs, after all. Unitology, also thinking Tau Volantis is the marker homeworld, send out a large team of paramilitaries to check it out after the recent outbreak. This also justifies Danik to be on the planet. Everything else can play out pretty much the same, except now there is a lot more continuity and reason rather than ad-hoc excuses and really poor character motivations. Ellie could be a lot less whiny and just play a support role like Alyx in HL2 or Elizabeth in Bioshock Infinite.
good suggestions but I would have Ellie drag Isaac like the game already had. She definitely doesn't need to be in a relationship with a different character, though that was just cheap drama. I agree Carver should still be the co-op partner since his hallucinations added scary elements to the game, and there should be novelty to the characters.
I don't think the Sovergin Colonies need to be brought forwards in time, the feel of exploring the frozen-over remains of a 200 year old arctic expedition was one of the few good ideas that DS3 had. Necromorphs are just kinda fantasy undead in space anyway, so no explanation is really needed for why they're still there, the Markers are still running, so they still have power and were just waiting for some new living flesh to show up so they could try to complete Convergence again. Really all that was needed with the expedition was just fixing the tech details so they feel 200 years older. Monitors instead of holograms, lots of physical controls for things, really just taking the existing things they did to differentiate them and taking them farther was all that was needed. Really pretty much everything in the past for DS3 was good, the problem was all the love triangle and uncharted nonsense that happened in the present. If it were me, I would have it be Ellie dragging Issac along on an expedition to Tau Volantis from the start, with her wanting to stop the Necromorphs for good while Issac just wants to put it all behind him. Having Carver be the co-op character could still work, or Ellie could be the co-op character, since nobody is immune to the Marker's effects the same hallucination gimmicks could still be used (and really a more active role would suit her a lot better than being an Alyx clone with how she was in DS2). From there, just focusing on trying to uncover the planet's history and what the SCAF found there that they were so desperate to bury is all the plot you really need, the nonsense with Unitologists could be scrapped entirely and all that would be lost is some bad cover shooting (though I have seen proposals made for how human enemies could be made to feel more in line with Dead Space's normal combat, mostly making them way tougher and higher damaging with an emphasis placed on disabling them with limb shots before you could actually kill them). The ultimate form of the Necromorphs- enemies that you fight with mining tools for the most part- being a *moon*- something that the ship from the first game was designed to tear apart- is just begging for the finale to have a return of the Ishimura to do what it was built for in my opinion though. It would be a lot less ridiculous than fighting a moon on foot and literally throwing markers at it until it dies at least.
So are we just not going to talk about how at 30:25 Ellie is down to just a tank top, but she still has her RIG, and it has clearly been modeled as sunken into her body like some sort of body horror nightmare?
Honestly the weirdest part of that is that the RIG is still over her tank top. I could easily believe you have to get them embedded in your back to work, but the fact it's still over the tank top implies you re-embed it each time you get dressed, which, yeah, is really weird in a body-horror sort of way.
Its hard to tell if that was meant to be the ending, Issac is suffering from hallucinations and it still doesnt make any sense how him and Carver didnt die, nor do I remember him ever saying what he said in the base game's post credits scene. For all we know, he's slowly dying and this is a nightmare he's having, maybe he's finally "made whole" with another brethren moon thats awakened or some shit, who cares anymore.
Earth doesn't have the moon-freezing device; and the collateral damages are so huge it wouldn't survive taking two down, at best. So yeah, Isaac or not, it's fucked. Now we're left with either Isaac hallucinating the whole thing as he dies or Earth being wiped out.
it's a "double-edged" sword, if there ever was a dead space 4 continuing Awakened, than it's a cliffhanger as Issac and Carver hallucinated the whole thing, but E-BroMoon Arts closed visceral and chances of having ds4 so we can asscept it as the end, remember ds1 first chapter letter spelt NICOLEISDEAD, I don't remember if there was anything in ds2, but ds 3 had "brethen moons are awake" or something, and the DLC spelt RIP. so it's a gg for mankind in dead space universe
It's a real shame that Visceral got thrown into the developer boneyard. F Dead Space 3 oozes lots of wasted potential. There's enough in the game to hint at what could have been, but the publisher meddling overtook it. Sad.
I've played this game through on every difficulty with a friend and neither of us knew that stealth was on option there. Tbh, we just played it to pass the time and have dumbass conversations. Everything is more fun with a friend.
Audio log in that mission flat out tells you can distract them by throwing small objects. He also mentions that "just flashing his flashlight in their direction send them into frenzy", so obviously this is a hint you don't point flashlight (your gun) in their direction.
F3AR belongs in one pile. DS3 belongs in a pile with games like RE5 and RE6. Games that aren't necessarily bad but for one reason or another have put massive amounts of money into products that their fanbases don't particularly like. They aren't bad games, really. But each in their own case has something wrong with it that alienates the audience that has made the series successful. F3AR was just bad all round and nobody likes that game.
@@Unethical.Dodgson actually re6 was bad in mechanics and gameplay wise including level design and shit.Dead space 3 had none of those issues it might be a horrible horror game but it’s understandable at a point let’s be honest here Issac has become an expert in necromorph killing it made sense to go this route it’s like re 99% of the main characters have been experts in B.O.W’s that’s why the re game slowly became action and then Ethan came along to give the series a fresh start
This is so sad. The Real Dead Space 3 sounds like it would have been so good! So lets get this straight, EA ruins Visceral's game, blames it on them that it didn't sell well, then force them to make bad games that were never going to sell well, blames it on them, and destroys the company?
Correct. EA is horrible at managing their development studios and intellectual properties. The most reasonable explanation, in my mind, is a combination of corporate greed and severe problems in their corporate hierarchy leading to breakdowns in communication.
@@cryw1092 say what you want about Microsoft, but xbox seems to allow developers the freedom and money to do what they want. Products haven't been great but they have been trying new things at the very least imo
When I think about Shammy and Mandalore playing dead space 3, I think about an inquisitive, cybernetic knight and a wisecracking owl shooting zombies and talking about the current state of video games.
They made the second character Carver so they wouldn't have to completely redo all the animation rigs for the second player. That's what they claim anyway.
Rather than using an already well written character from the previous game? I don't buy it, visceral were not lazy, I would not put it past EA to force them to do it for marketing purposes.
@@AJPDing Especially since Carver was fucking basic, from his personality, backstory and dead family! Carver is exactly the character the crew who made the series "was trying to avoid Isaac from becoming when you think about it!" (but then again they were trying to avoid "everything DS3 became" when they made the first one! Being a "Space Marine" with enough ammo to weather the storm and can safely ignore "going for the limbs" by just dropping their HP with bullets.....despite the first AND the second establishing that if you trying this, you will get ripped to shreds as shown with the "actual Space Marines" showing up on occasion just to be used as examples and provide the excuse for the fast moving "stasis infected slashers!" to come into existence! Once you reach the part's where you know Security/Marines" are getting slaughtered, you ALWAYS EXPECTED THOSE FAST MOVING FLASH MONTERS TO START APPEARING)
@@AJPDing Ellie would have been more work, true, but Carver let them tell a new story and keep the hallucination gimmick. It worked that they were strangers who learned more about each other during the story, otherwise there would be little tension between them.
@@blank4227 I see your point but I disagree. I think that it would be easy to have tension between two already established characters. Isaac being fatalistic and Ellie being determined to stop humanity's impending doom would be a very good way to build tension. Hallucinations could be changed in just about any way to accommodate Ellie since there are no rules to how a hallucination sequence has to go.
@@AJPDing It would undermine Ellie's character and struggles from the second game. I think sequels should expand, just like how Dead Space 2 added Ellie, Dead Space 3 added Carver. Also I just don't want to see Ellie die haha
Wait, I think when they said Rosetta is an “alien” they meant “not a necromorph” because necromorphs turn humans into them, but Rosetta was an un necromorphed alien. Still a really weird scene though, it coulda been worded better.
to be fair most necromorphs dont look anything like humans even tho they are made of human bodies. when i saw that thing i thought it was just some other necromorph, so i too was surprised it was an actual alien
Most likely whoever wrote the scene meant the being in the block of ice to not be so obviously an alien, but whoever modeled it was just told "make an alien encased in ice". Common comunication error.
@@SinclairLocke That's my thinking too. The whole thing screams "the writer/actors were not on the same page as the art team", with a mix of "the writing should have been more explicit if the idea is that Carver thought it was just another Necromorph".
I abosolutly hated the direction they went with Eli, and I forgot Norten was even a character in the game when the big betrayal comes. God that was pointless.
@@planescaped Sure is a good thing he conveniently dies later when the plot runs out of stuff for his character to do, and everything ends up as though he never existed in the first place. There's no need to question why they even bothered with his character let alone a love triangle when it has no bearing on anything later in the story. It is good storee. Gud.
"Buzz Lightyear will never fly again cause he sold them out to the pin-ball wizard" that cracked me up good for 10 mins of nonstop laughter, thanks for that.
Would you pretty please use the "What!!? What does that MEAN!?" sound bite and Carver's face in your other videos? It gets me every time and could be a good recurring bit for stupidity.
It doesn't even matter really. They will still agro for some reason when you are trying to leave... And as people already pointed out it's much more profitable to blast them with a splash damage weapon while they rave next to eachother than letting them be. I guess you can choose a point easier to defend if you're playing solo on a harder difficulty but that's really it. A remnant mechanic they just left in wold be my guess.
Playing this game with a friend that understood when to be goofy and when to tone it down to enjoy the more tense moments of the game really was the best of both worlds. The main quest is awful, but the side content exploring John Carver past his comic showings was amazing and really good use of asymmetrical storytelling.
This made me nostalgic for LP1/2, but it also made me remember Lost Planet 3. I think that game had a lot in common with DS3, though it also made me thankful for all the Dead Space stuff that was actually in DS3 past all the EA-induced muck. It had good voice acting, solid controls, good graphics, and even a reasonably interesting story with decent characters...but, and here's the summation of the issues: you have one mech throughout the game, and it never has any guns. And I hope you didn't like that awesome grappling gun, because that's gone, too. The thermal-energy stuff had a really important gameplay role in the first two games. It healed you *and* extended how long you could keep going before freezing to death. Want to stay alive? Then fuck up those bugs with the glowing gonads containing all the thermal juice you need to keep going! The story element about the importance of the thermal energy seamlessly incorporated into gameplay. But LP3...when I heard one of our fellow energy-miners say that we weren't allowed to mount weapons on our suddenly BattleMech-sized robots due to company regulations, I thought, 'Oh, alright. It's been established that we go on to rebel and start the resistance forces that, among other things, were on kickass artillery-trains come LP1/2, so no problem. The point when we get to slap some big guns onto it will just be all the more satisfying after having to go fisticuffs for most of the game.' But that moment never came. The mech was mostly just a means to get from location to location and fight boss/mini-boss battles. The action was overwhelmingly on foot with a fairly small set of weaponry. It's just...damn. It's sad to see games with such strong pedigrees just kinda peter out like this.
Ellie, the girl with one eye, badass in DS2 is a angry spoiled brat in DS3? Crap. I loved her character in DS2. Wonder if she is part of that moon now. EDIT... BIG EDIT: HOW THE FUCK DOES SHE HAVE BOTH EYES NOW?!
My favourite part was in coop where we were seeing different things for about 20mins, but hallucinating player was saying things that were relative to what the other was seeing, just abit off so it seemed weird. We had no idea how different our two games were.
They all support each other to stay relevant and copy from one another homage more like plagiarism we live in a world everyone is only for their own benefit
It seems wild they took the thing about cutting of the limbs that gets drilled into you the first two games and made the game unique and threw it in the garage. Instead of panicing when alot of enemys would rush you since you actually had to aim carefully, both because you had to cut of the limbs and also because you never had enough ammo to just throw away spraying wildly, now you just hold down the trigger and aim in the general direction of the enemy
Not really a cliffhanger ending, though. It was always clear to me that, in true lovecraftian fashion, we lose. Period. We did our damndest but there is simply no victory against such a threat. That might as well be the case now, seeing as Visceral is dead.
That is true. It's kinda sad to see that, even though three traumatic events for Isaac, coming on top of them all, the bad guys technically wins. But... that's Lovecraft in a nutshell. It's why I also love Ito's manga work, as well. Happy endings aren't always a guarantee, even so far into a storyline. For people in Lovecraft's/Ito's work, they have to just... live in the world they are dealt. Even if what they've seen isn't world ending, they have to live with the demented knowledge of their particular world.
The soundtrack has that feel to it, too. It's like the Halo soundtrack, with all the hope sucked out of it. "This is the end. But we will make sure someone, somewhere, at some time, knows we were here."
Man I miss Dead Space. Even the third one. Sure it wasn't a horror but the visual made me moist, I remember playing with a friend and drooling over the space sequences, no loading screens, or rather disguised loading screens, everything was so polished and seamless. Really enjoyed this game, despite all of its shortcomings and betrayals towards the first and second game.
I still find some fun in Dead Space 3, as well. It's defiantly the worst in the trilogy since it discards everything that made it unique in favor of being everything else, but, then again, EA had unbelievably unrealistic expectations for a horror game series. It didn't help that they wanted to turn Dead Space into this multi-media franchise instead of it just being it's own little thing. Regardless, Dead Space 3 is still a well-made game. It's stupidly unbalanced and easy to break as Mandalore explained, but its still fun with a buddy and the Lovecraftian-esq ending was pretty ballsy to take. I just wish it didn't cost Viscreal everything to produce. Rest in peace, Redwood.
i wouldnt call it the "worst of the series", but more like the weakest entry, its not really a bad game in anyway, it has alot of content, some very fun(if broken) weapon crafting system, and the coop brings that whole "lets kill those things in the most over the top way", that i missed since Serious Sam. however, for every good step foward, EA forced them to take 2 steps back, and that's what happened.
Only reason I really see people whine about 3 was because "it's not scary." It may not have been full on horror, but it was certainly not a terrible game. Had a lot of fun on that game with a friend
They should offer at least a way for the TH-camr to have the spoken audio track separated from the music (I know this would require work and they won't bother) so that if they must mute the music at least it doesn't ruin the commentary but of course Susan couldn't give 2 shits.
Was listening to the part about how occasionally in the multiplayer the players will see or hear two different things and it sparked an idea in my head. Could you imagine a dead space game that focuses on two new characters and the game is structured similarly to "A way out" with an even similar ending that forces one player to take the life of the other.
I have a dream where a unitologist and a CEC clerk with whacky foreign accents (afrikaner and swedish) have to save humanity with the power of friendship, gravity tethers, and good old fashioned ultraviolence.
I feel like someone with a high enough rank to have pull in the development of the story didn't understand the importance of scale. First, the prologue takes place 200 years ago...wait, what? Why? Everyone in the original incident died on a frozen asshole of a planet. There's no issue of survivors that need to have been given the time to die of old age, so why so much time? It could have taken place two WEEKS ago and everything would basically look the same. The idea that the Sovereign Colonies existed prior to an old civil war in the lore is irrelevant. They could've just existed as some hyper-militarized holdouts of EarthGov's takeover some relatively brief time ago, and the fact that they were wiped out by necromorphs is actually a surprise to the main characters. It's basically the Mines of Moria twist: in desperation, the protagonists turn to them for help, only to discover that this mighty bastion was already destroyed, leaving them in an even more dire situation than the one they left. But nope. Instead, apparently the necromorphs needed ANOTHER outbreak even before the goddamn prequel with Michael Altman, and it needed to be a bafflingly long time ago because apparently technology, even SOFTWARE, has been stagnant for two hundred years. Second, the scale of the Unitologist revolt...I get that they're influential, but Dead Space 2 made a very specific point of showing how extensively they screen their members so nobody can see just how goddamn insane their core beliefs are. Even if you didn't collect the audio/text logs, you could see it in the architecture of the Unitologist churches: they started off really clean and presentable, but as you got deeper and deeper, you got the really cult-y stuff, not to mention the goddamn corpse freezers. So why in the hell are they suddenly capable of waging, and apparently winning, a war against EarthGov? Again, in Dead Space 2, they relied overwhelmingly on subterfuge. The most force we ever saw them bring to bear was a couple of thugs that jumped and physically restrained Issac, and even THAT was juxtaposed with an EarthGov gunship arriving and MINCING THEM. But two minutes into the game, we're expected to believe that the handful of soldiers coming to escort Issac to whereever are quite possibly the last remaining EarthGov military unit, and that mankind is teetering on the brink of total collapse. Did Unitology REALLY have that much martial strength all on its own? And why was that even necessary? The whole game, with the exception of the prologue, takes place in the middle of bumfuck nowhere. There's already a ticking clock to stop the necromorphs. What difference would it have made if Issac's group was followed, ambushed, and bloodied by a Unitologist militia on Tau Volantis, and the reason why they can't expect any help from the rest of EarthGov's military because they're too far away to get there before the necromorph whatever happens? This game just has so many 'But why?' moments.
You know what's really funny? A single gunship, from a single dude, owning a single city of a massive multiplanetary government was completely untouchable to the unitologists in the second game, and fucking destroyed them without even trying. I guess the Unitologists destroyed them all off screen and rebuilt to be completely able to take on Earth gov off screen with nothing but crappy rifles that can barely pierce an engineer's armor and suicide bombers.
Concerning the Unitology bit, there were lots of references in Dead Space 1 and Extraction (would say the animatic comic series, but Extraction is a part of those and we play in it) that they had quite a lot of funding to the point that they have a large number of Mausoleum ships and had tremendous sway with miners to the point of zealotry. We never understood the whole indoctrination process until Dead Space 2, and I believe that the way that church was set up was due to the majority of their recruits being blue collar workers and the mentally distraught. This theoretically gives them the manpower and ships needed to, at the very least, cause one hell of a ruckus when given the go ahead by those in power. The problem with how Dead Space 3 implemented it all is that the insurrectionists don't act like a cobbled together force of blue collar workers using makeshift vessels and weapons (or "illegally supplied ones) being ordered by higher up powers for which DS 1 and 2 noted heavily was the case, but instead came off as an organized militia being lead by a random somebody who looks like he wouldn't be part of the upper echelons of Unitology. Now, the chance of EarthGov getting a good thrashing from a revolt would also not be off when one considers how there are Unitologists within EarthGov......if the numbers were high enough to allow for a destabilization, but it was pretty clear in DS2 that they and the Uni-heads have a distrust towards each other. This would naturally make EarthGov very suspicious, if not paranoid, of a planned revolt by the Uni-heads and would have multiple contingencies against one (hence the Gunship and the use of the Solar Beam from DS2 and the plan to have the Ishimura nuked by a military light cruiser when they found out about the illegal mining operation in that area in DS1.....when most illegal mining operations would usually result in EarthGov turning the cheek since it brings in more resources anyways). In DS3, they came off as morons without a plan despite knowing of Uni-heads shenanigans and the depths they'll go for their cult.
My only guess on how the Unitologists won was maybe people on the inside, like they indoctrinated higher ups in the military and either took it over from within or pulled an Order 66 with them killing they’re own or something. But at least from what I’m getting from the game (haven’t played it, just seen this video) they really try to play it like the Unitologists won a straight up war with the military, so I’ve got no idea
Yeah, the lower levels of the religion being far enough spread to cause some serious issues I can see...but Isaac seems surprised when they told him that they were the last. So apparently the revolt managed to completely destroy the entire EarthGov military without Isaac having heard about it.
What I'm getting from this is that the Unitologists in Dead Space 3 got essentially the exact same sequence as Cerberus in Mass Effect 3 (published around the same time, also by EA...): Introduced in games 1 & 2 as "fringe group that has a good amount of funding and influence, but still has to keep their head down around actual governments" and then showing up in game 3 as "Hello! We just toppled the government/started a massive civil war that nobody was apparently ready for." They even both have the "indoctrinated stooges for an alien eldritch-but-underwhelming power that eats civilizations periodically" angle as well.
Me too but it's just the first 20 seconds, lower down a comment thinks the intro song must have been struck. I've been watching a lot of his reviews today and he does use a lot of popular music
...I've played through DS3 1.5 times, and I never knew there was ANY sort of stealth. For a series so famously unsubtle, you'd think they'd've made special note of it.
I just tried, but chapter after chapter 15-16 i started being really pissed off, this game is repetitive and boring, and the more i hope it ends, the more backtracking and pointless arenas it gives me. FUck it: i watched the ending on TH-cam, and it's crap, i don't want to lose two hours to complete chapter 18-19, this game seriously sucks.
I tried it, sensing the clear hints the game gives with the audio logs but honestly it was legit quicker and less effort to just shoot your way through. Stealth is extraordinarily hard to get right in a game and I have no idea why they thought it was worth adding to a game like this.
Scrawled on a window, in blood, Isaac reads someone's fateful last words which were written in hopes of helping another survivor stay alive, "crouch to stealth." A few steps further, the comms crackle to life as a familiar voice fills your ears, "Isaac, you may need to get past areas undetected, if you crouch, you should be unseen." Immediately after the voice ends, Isaac's suit projects a hologram, and an electronic voice coldly announces, "Use stealth to avoid enemy detection."
It wouldn't be so bad but EA doesn't care, the worst part is that idiots keep buying their sports games which is feeding them and giving EA a reason to not care.
I’m glad you pointed out that one scene and the accompanying score. Even without playing the multiplayer it still was a great scene for both characters.
Dead Space 3 actually has only problem - EA. As a publisher they had a 100% self sufficient IP with somewhat unique gameplay and aesthetics. The recepie was there. But for some reason they decided to make the third installment as generic as possible to appeal to the masses. Which is cute, considering why Dead Space became so popular in the first place. It reminds a lot of what they did to Mass Effect 3. They had the same goal of outselling the previous titles. Multiplayer focus, loot boxes, more action, all that stuff. But ME3 was still a very good game. I don't even think it has bad ending, it's more like the whole game is an ending to the trilogy. Probably Bioware still had enough creative freedom to carry out the game. And Visceral obviously had not. It's nice to see that EA never learns (Andromeda and Battlefront 2). But EA (and other publishers) will try again and again, and one day it will work, because at some point there'll be no gamers in the active player base who remember that games were different in the past.
Murat Gaev did you watch the full video? This guy only brings up the micro transactions once, and dismisses them as not a big deal. Dead space 3 was a good game, just not as good as the first 2.
Finally someone who agrees with me when it comes to mass effect 3. Dead space 3 in the other hand was a good game, but a weird dead space. I know some friends who played it without any previous experience in the series and really liked its universe and hidden story, even though the main plot was bland. That demonstrates is a good adventure title. What disappointed me the most is that when I was waiting for it to came out I hear about the filtrations which claimed that Isaac would be more insane than ever, even with split personality and I got hyped as fuck.
i disagree with the last point. We are winning with loot box, unfinished releases, all publishers across the board are losing money now. They learn or they DIE, don’t think giants don’t die, THQ did and now they are a AA dev team. Can’t wait till the day Blizzard bought itself back from Activision, all the creator of Bungie left Activision, Treyach found their own studios, Visceral returns to create a new universe as homage to death space and continue from there, Arkane getting back to making creative RPG, and Obsidian new not-fallout game succeed.
Dead Space series was under performing at least since 2. If something doesn't make its cost back, then it doesn't help how critically beloved the game is. EA could still be blamed for overbudgeting a child of Visceral, aka. former EA Redwood Shores
"That really cool program that people were debating whether or not was spyware because it could look at other files" Why bring the Epic launcher into this?
I love this review since it's easily one of the more fair ones out there. I was a big fan of the Dead Space series and while I agree that this is the worst of them there was still a lot of fun to be had. Far from a bad game, but it certainly had some expectations that it didn't live up to. As a side note, when the game first came out I roped a friend in to buying it to play co-op with me and he had no prior experience with the series. He enjoyed his time with it, so I'd definitely agree that for someone just looking for a 3rd person action/horror this is a pretty good game on it's own legs.
C4underground dead space 3 is actually better than fear3. Even on singleplayer, that bullshit game levels and rankings and constant messages on screen like I am playing some even shittier version of call of duty totally destroyed the game for me. Immersion, investment, mood/world building and isolation were the keys to previous fear entries, which the third had nothing at all. Say what you want about ds3 and you might be right, but at least singleplayer on classic mode was somewhat interesting. Omfg, I am still butthurt about it lol
I was worried if my speakers had died because I couldn't hear anything but apparently the intro audio was just muted due to copyright. My ears are thankful.
Absolutely disgusted with the change to Ellie. In 2 she was feisty, cautious but still badass, and looked ungenerically awesome - she even risked her own life to come back and save Isaac at the end. But oh, she doesn't appeal to demographics. Urgh.
She really would’ve been a better coop partner, no doubt. They could’ve included her more often in cutscenes and had way better dialogue with Isaac than Carver. Instead they gave her a low cut shirt and a comically bad romance plot. EA needs to keep their claws off the development of their games.
In DS2 she really reminded me of Alyx from Half-Life 2. She was sexy BECAUSE she was capable, independent and badass. But executives and target demographics disagreed.
Stupid YT copyright system. Now the opening of the vid is muted, just great. Guess we should be grateful YT did not strike down Mandy's entire channel.
TheRibbonRed the necrotransactions. Funny, considering the storyline was a bit similar to the whole deal with the reapers in mass effect, and in dead space universe mass effect existed in the form of fiction, so dead space is actually our future. Grim but accurate af.
we know its either a cliff hanger or an undefined end because it leaves it up to the imagination. we dont know if they really died or all of mankind. actually they didnt read the books theres one way in the future where mankind is almost completely wiped out and scattered all around the cosmos trying to survive. dead space catalyst.
@@citizenvulpes4562 Well, a faulty cover system still downgrades the shooting massively. When your only means of cover in an allout firefight is just "crouch in some places" you're not exactly doing well at making a shooter. Compare that with the lack of incentivization to cut off the limbs and they've taken out everything that made the shooting work previously in favor of broadening their demographic a little more. Every descision they made seemed to be a terrible one resulting in one of the most underwhelming experiences I've seen in a video game.
@@The-ph6jf well for 1, there isn't even that many sections where you fight enemies with guns. For 2, in dead space 2 once you upgrade your weapons just a few times I rarely aimed for the limbs after, body shots worked just as well.
@@citizenvulpes4562 it doesn't work nearly as well as aiming for the limbs does, and the lack of shooting sections is just a fault in and of itself because they designed a poor cover system that didn't compliment the shooting, and then didn't even make enough sections for said shooting.
THE LIST - docs.google.com/spreadsheets/d/1_K3ziSxT9zcUUGCddS4sF1uNJTWHSbOwB1CQX2Rx4Uo
Beginning of the video got muted by TH-cam in 2022, and there's another weird portion that got zapped, so the audio gap isn't on your end.
please add the Residen evil HD Remaster to the list
All Arkane games reviewed.
Except Arx Fatalis.
Just don't forget Arx Libertatis to make it playable on modern machines...
MandaloreGaming hey could you add starpoint gemini warlords to the list?it's a pretty good 4x/RPG hybrid game
MandaloreGaming Oh Lord Mandalore! I would love If you gave Barotrauma a shot on your reviews. The game is still pretty early on development, so I beg you to at least mantain some awareness, if it isn't any problem.
All yours; Fuccboi Gilgamesh.
Gonna go borken record and suggest Sacrifice for the review again. Thanks.
HOW DOES A MOON SNEAK UP ON YOU? HOW DOES A... ROVING PACK OF MOONS SNEAK UP ON YOU?
@Echo XIII Yeah, you'd be surprised how often than not it happens.
I don't know, maybe the OP just doesn't live in the kind of area I do.
@Echo XIII "Whaaat? What does that mean?"
Most likely the ever present unitologists had taken over or intercepted any sensor outposts and the moons warped in
Pfft, It's not a normal moon. Allow me to explain: normal moons are made of rocks, these moons are made of corpses. Due to the fact that they are made of soft, squishy material, they make less sound when they zoom through the cosmos. This allows their sneak level to exceed 100.
Fuck this game.
"What?!... What does that EVEN MEAN?"
>next game needs to sell 5 million copies
>just came off of the series high and the best game in the series yet
>new fans of the horror/action and the setting of the world of Dead Space
>new fans and hype from success of Dead Space 2
>make it all action
>destroy the franchise
>microtransactions
classic EA
EA: We don't understand why we didn't reach our impossibly high goal. Gamers obviously do not know what they want.
And that's not the worst... they ruined the plot, they ruined Isaac (he can't fucking do a thing without failing and backtracking among hordes of monsters), they ruined their own levels and the gameplay, the fighting, the ending, even the music (drunk violins) or the sounds (late game alien doors doing whale sounds that cause headache)!
You know what? I think Dead Space 3 was a message from the developers to leave this franchise, they just did everything that could annoy us, it's like a mockery, even before EA's bullshit.
@Arusiek90 I wasnt a big fan of game 2 but it was better than 3 I think the first game was the peak for the franchise.
">new fans and hype from success of Dead Space 2"
Well, can't really call it a success if they didn't even profit from it.
@@stavik96 critical success but not commercial?
I swear, Norton's body ragdolling in the cutscene and being able to stomp him to the point he becomes goo, saved the game single handedly for me
I just yeeted him down the cliff
Stomping the yard on his face
I legit kinesised his body all the way to where the rest of the team was, at the base of the mountain, and I just couldn't stop laughing during the cutscene
@@evon8779 ellie: where's Norton?
Issac: *looks down at Nortons corpse, back at Ellie* I shot him Ellie.
😂😂😂
I stomped threw all his body parts and bits off the cliff and TK'd his head back to the people lol.
Somehow he got restitched and appears one last time in awakening dlc where i did the exact same thing again. Dismembered then threw all his body parts off the cliff.
12:03 “Well she’s had some changes since then.”
I know right? She has both her eyes again!
WAIT WHAT HOW
That's not as crazy as you may think it is. The Ishimura in the first game straight up had a department dedicated to remaking limbs, I'm gonna go ahead and say remaking an eye isn't difficult in this universe.
@@berrieoriginal2324 Yeah when you can cross interstellar expanses... replacing a body part is like us fixing a toaster. It's not really a brag in that respect. :)
@@Unethical.Dodgson Still should have been mentioned instead of being ignored.
@@kevinmayfield6182 it was mentioned somewhere. When Isaac and Ellie arrived to the moon they bought an eye for Ellie, but they didn't have enough money for the same color, so that's why her eyes are two different color in dead space 3.
"Spider-Man kiss me!"
"Is that what a good man does?"
@@Firewatchersparadox97 *Sniff* Maybe...
mwah
@@BigPuddin dont!
I think that's less of a cliffhanger and more of a... "Everyone died and everything was for nothing."
Dead Space being a "cosmic horror" game, that sounds about right.
@@ProcyonDei still a horrible way to end the franchise. No closure, no final goodbyes from anyone. And its not even particularly scary or anything. Like it would have been way cooler if you went down on earth and dead space 4 was you trying to stop the moons from destroying the earth, going adn trying to do shit to markers to see if you can distort the signal, working with military groups to take down some of the moons, have a bunch of people rally around Issac and have him give people hope. THen, there are two endings: the hard to get good ending and the bad ending. If the player did everything right throughout the game and made all the correct decisions, prioritized the right targets, etc, then they end up reverse engineering the markers to push away the moons and send them off into the galaxy. Maybe it's setup like this is only a temporary solution, but at least you're safe... for now. If you don't do everything right, then it was all for nothing and the human race dies, but make it a satisfying death with actual emotional weight. Show all of the party members in the game being sad about death or whatever, and then essentially hint that there is another ending that could have been good
It was both a way to further the story, and a contigency plan
IMO it should have have a better ending that actually felt final. Maybe, while humanity does die, they manage to mortally wound The Brother Moons. Earth, in it’s dying moments, manage to break the cycle of harvest that has plagued the galaxy for millions of years and throw it into a peaceful silence. A Dead Space that is finally at a peaceful rest.
Divine Iconoclast dead space 3 ending felt rushed but your idea doesn’t make it any better, really? Reverse engineer the markers? Isn’t that what they already did that yielded them the red ones? Their markers are already reverse engineered. And a happy ending if you struggle against a cosmic horror abomination? What is this? Mass Effect? Next thing you know they will add an ending in which you get to pick the colors of the end. Look What I’m saying is not everything has to have a happy ending, no matter how hard you try, it would’ve been better tho if they gave you some more time of the story to organically process the whole evil moons thing, maybe add some moon imagery to the alien planet or something like that.
It's such a shame the beginning got muted. That was an absolute bop
I forgot.what played at the start. What was it?
Fr fuck TH-cam. What was it again?
@@timebrain3188 it was David Bowie 'Changes' but Mandy used the Shrek version
wack.
Thank you so much man, been trying to find that song for ages! @@7000_Skeletons
Norton’s betrayal is hinted during the sequence when your putting together the probe gun to use inside the giant necromorph. If you walk near him, he’s leaning on the railing and you can see a comm window open on his wrist and a garbled voice transmission. When you get close, he hangs up and Isaac asks him who that was. Norton just says “No one”. It’s kinda easy to miss.
It's bizarre to see the game simultaneously have such insane attention to detail and yet completely mess up the overall plot with alien moons and love triangles.
The video mentions that part without actually describing it, I also wouldn't say it's easy to miss since it's basically right in front of you.
Also, Norton's betrayal is hinted at in basically every single scene where he interacts with you, dude couldn't be a more petty and obvious heel turn if he spent all of his dialogue openly pondering how to get rid of you so he can feel more secure in his relationship, he kind of already does that except with unsubtle subtext.
@@giorgialadashvili4771 I think the moons are awesome idk
@@AVerySexuallyDeviantOrange I think the game is awesome. 1 and 3 are the ones I’ve played the most and I kind of hate 2
@@AVerySexuallyDeviantOrange The moons are an awesome idea in theory when it comes to capping off the eldritch horror already inherent to the markers, but the issue is that there's not much of a way to fight back against full scale cosmic horror without it being kinda silly
If you shock a rat when it tries to touch a piece of food, it figures that out pretty quickly. When a company nearly goes bankrupt because you decided to have mass marketers and executive hackfrauds make the game instead of the people who make it...they just do it again and again.
Well, that's cause the company is still seeing growth from the perspective of the shareholders. The shareholders are all they care about.
The mouse is getting all the cheese it wants, EA is still a profitable juggernaut, an example to follow by all game developers for centuries to come. Look, I know you and all of us like to believe our higher standards are the norm, but the vast, nigh all consumers prefer Call of Duty over any more elaborate gameplay. Even CoD is considered too complex for most consumers this day, wanting simplier mechanics to the level of Candy Crush.
EA isn't killing their own company is the thing. They're just brutalising every company they buy.
Instead of a rat getting shocked, I'd say a morr apt analogy is a hamster cannibalizing its children when they get sick. Except in this case, they're not actually sick, Mommy just thinks they arent running fast enough and is trying to get rid of the dead weight.
@ACTUALMIKU Viceral WAS EA, and Dead Space was a homegrown series. Yes, it's strange to hear that Electronic Arts had an original idea once, might be the reason why DS2 and DS3 had a larger budgets than Mass Effect 2 and 3, while not making anywhere near as much money.
The shotgun is pretty tactical weapon by itself, and by having more tactical advantage you have more power.
So *shotgun-shotgun* is very important weapon.
always loved dart gun smg + shotgun dart gun
Can you imagine if the human enemies worked on the basis of:
-heavily armed and accurate, getting shot does ~33% damage to you.
-Heavy torso armor means almost no damage there
-Legs can be targeted to immobilise and stun
-Arms can be targeted to reduce accuracy and force them to use one hand
-head can be targeted to do massive damage (dont make head big so there is reason to not ALWAYS aim for the head)
Human enemies could have worked really well if not executed like paper bags with water guns.
This is a great idea and it builds off of mechanics that the series was already known for.
Could also make it so that human enemies always duck after you shoot so if you start blasting with an automatic weapon, they just wont show theit heads at all and wait for you to stop shooting before firing back.
What if the cutting guns had to aim for the neck instead of the head because the head is also armored? So decapitation is the only quick way to kill human enemies?
Hate to say but shooting humans just doesn't seem to be something ever should have done. It's so against what the core values of the first two games are.
@@gustavoaraujopenha8463 genius
I feel like the moon should have spoken in Isaacs voice, basically saying that they didn't have a voice of their own and are just talking to Isaac in a voice he knows. Or, if they wanted, they could have every single person he has met speak at the same time. Like the moons don't care to actually speak to humans, they are mostly just screwing with them.
Yup and it would have been more in tuned to the original plan of the "shadow Isaac" it would have been a cool touch. Not to mention the lore of the marker constantly eating away at his insanity.
That or bring back Nicole lmao.
But yeah lines in the voices of characters both alive and deceased from previous games movies comics etc would've been infinitely better.
To really drive home the point:
-markers are both sentient and not
-no one really dies they just become a part of the hive mind
-markers screw with people psychologically by imitating people they've met or known for awhile or for a longer time.
"We need to sell 5 million units."
"Let's only sell the game on a barely used, almost useless, and disliked platform."
"We're geniuses."
I'm your 600th
To be fair PC sales are nothing compared to consoles, usually.
@@adamfrisk956 But with the already smaller platform in terms of population, they still go for Origin rather than Steam.
Adam Frisk Yeah, it does depend on the title normally. Witcher 3 had the majority of its sales on PC
@@Profilejc98 But what was their total revenue on PC vs consoles? I'm having a hard time believing it was a bigger number, especially since Witcher 2 their games were consolized to hell.
27:37 "Did you think, that was a human being...look at it...its not, its clearly not" that part killed me I had to watch it four or five more times
What..... What do you mean?
What still puzzles me about that, even years later, is that nobody seemed to know what the Rosetta Stone was - an entire expedition, plus the NPCs that were scientists, and nobody gets the reference? Ugh. Damn shame the series had to end like that. Awakened was cool, but...eh.
Same, I love the "dead inside" disbelief in his voice.
The most terrifying thing in DS3 is the cold suit. It has a catheter but still only takes like 5 seconds to put on! That. Is. Not. Enough. Time.
Horrid idea: that's actually abnormal, Issac is just really into sounding.
@@PosthumanHeresyIsaac has a large urethra lmao
I'm sorry,
The Cold Suit has a *what*
lmfao that is not enough time
YIKES
*Me who works in medicine* Wait WHAT!?
"If we mangle this game to appeal to an audience that wasn't interested in the franchise to begin with, we can make more money. Surely, this won't just alienate fans of the original franchise, reducing sales more than if we'd just left the game alone." - EA
Do the same shit for dragon age, it worked out pretty well for dead space didn't it? wait...- EA
@@jamesedleymusic "Devolution" is more accurate. It was a clunky, fucking mess of a narrative with huge chunks ripped out and aimless plot points that went nowhere. Disposable characters that serve to arbitrate conflict rather than organically create it. You're free to like Dead Space 3, sure, but don't pretend it's an "evolution" of narrative. It's not. It's infantile, hackey, and born of being rushed out the door.
@@OnlyVuimo Large ouch.
@@jamesedleymusic It is NOT acceptable. Even Visceral admitted this themselves.
@@BigPuddin To you, maybe. Some people enjoy it.
Ah rest in peace visceral, another victim for the ea blackhole
F
Plot twist: EA is the moon monster.
They are hungry...
They are coming...
They are hungry...
They are coming...
They are hungry...
They made Battlefield: Hardline so idk if I'm too upset about it.
+Andrei Valdez Oh yeah, it sure was a joy seeing Dead Space end in a corporate cesspool for Hardline's existence.
Pay 4.99 to pay respect.
does that come with a resource pack?
+Edward Schaefer No, that's an extra $1.99.
That requires 3 pre-payments of 6.99
Manly tears
Negaton also DLC 2.99 to use F.
About the 'shooting center mass and still killing' thing in Dead Space 3, to be fair you've always been able to do that in Dead space, enemies have a flat HP bar (which decreases a lot when a limb is removed) afterall.
Dead Space 3 just has comically stronger weapons and more ammo, so 'dakka dakka' works just fine.
How dare you evoke my sweet green bois.
ORKZ!
*screams*
*cuts to black*
And then the green tide came and washed 'em all away.
Nice to see fellow Ork bois
Yea but in the other games(especially the first) you would dump a *lot* of resources
How I know this game is bad: He said “This is the last Dead Space content put out” in the same tone he said “This is the last tale of a real god fearing sea captain” from his Limbo of the Lost video.
It's December, there's snow. There's also snow in this game, it works! You're a good TH-cam person.
Its a Crhimas game.
The co-op interactions where one player hears a normal or static(forget) recording and the other hears maniac laughter. Was the greatest with a random I was playing with. We thought the other was going crazy!
That is the one redeeming factor in this game and having it fleshed out would have given the coolest co-op experience ever.
Isaac hears maniac laughter
John hears his late wife (I think) talking about chopping up someone
Definitely agree with you
I don't think my friend I played with had really played the first two so when I was playing as Carver, he didn't believe me until he played Carver himself that weird shit was happening LOL. "One redeeming factor"..Not just one, it was fun being able to stomp necros with a buddy. That concept definitely should've been expanded more on, especially for people who think co-op doesn't work in horror.
Can't pull those kinds of ideas in solo play
Imagine if they did the 'Issac Shadow" as the second Co-op partner? Even if for one section, that could've been awesome
27:43 love this moment, the delivery and animation just crack me up
It's as if he's been zoned out for most of the plot and is now only just realizing how stupid it is.
"this alien looking thing we found after encountering aliens is an alien"
"what are you talking about?🤣"
I think the weirdest part of Awakened is that the Moons appear to be guiding Isaac off the planet specifically so he can lead them back to Earth except... they're already there when he arrives.
Meaning the moons were just telepathically fucking with Isaac while genociding Earth or traveled faster than the speed of Light or whatever Shock Drives do and had a literal race with Isaac to see who could reach Earth first.
"Who would have thought Elton John was behind it all"
Holy shit my sides
Eh, it makes sense. After all those kinds of people are depraved.
...musicians, I mean.
THE GOGGLES, ISAAC!
THEY MAKE US WHOLE!
Tbh im still waiting on the dog turd rolling co-op experience video.
Rocketman and his MOONS
shammy uploads on this channel more often than he uploads on his haha
Lol what a loser right
Shammy still has the writing style of a less clever Yahtzee.
Yahtzee's entertaining, not clever
Yeah, I'm a less *entertaining* Yahtzee. Get it right.
Shammy New vid when?
They should've had Carver be with you the whole time as an AI partner instead of vanishing into the void after every damn cutscene.
That would have been worse if we're being honest
Yes, but not always. If we had AI Carver on hallways, it would've been fucking awful. Instead, make it so that in the big battles he catches up to us, most of the time he's going through other paths (imput whatever reason you find appealing here, as long as it works as an excuse to have Carver near us but not WITH us it's fine), talking with us to share small character moments, and then on big open battles he joins us, maybe include some of his backstory after some big fights, or add cutscenes with him as a focus outside of co-op. If they worked around the solo campaign like that, it would've been cool, tho I guess they didn't cus having to rework a single player game into a co-op one later into dev was proven such a challenge that making the single player mode it's own thing was too much for the team
1:19 Ah, the good old days of 2013 when this was seen as unacceptable.
naah good old times was when companies throws demo of a game (not false advertaisment directed and rendered on game engine trailer) and word "additional content/expansion" meant you got substaintial extra content/new features, characters and story to the game and for me it was around 2000 :)
@@Benyhl2 Remember when companies released an entire third of a game as freeware, supported user made content and didn't claim copyright over it unless it was commercially sold by them?
No, it's still unacceptable. That hasn't changed.
seen
@@phutureproof Damn Autocorrect...
I'm still angry that Carver just sold the entire human race for Ellie
apparently Ellie is worth more than the entire human race, cuz logic
Everyone in the universe dies so his buddy can tap day ass one last tim--- _Everyone dies_
@Bruce Wayne well, he can do a dodge roll
Isaac: I'm sorry Ellie but you know the cos-
Carver: AAAGGH **gives Codex**
Ellie/Isaac: *YOU FUCKING IDIOT* !!
Honestly they had like 5 seconds to shoot Elton John before he placed the thing, it wasn't that hard
"Couldn't pour the water out of a boot if the instructions were on the heel" Never heard that one so I laughed my ass off.
27:45 I think this is the hardest I've ever laughed at one of your videos so far. The "dead inside" disbelief in your voice is incredible.
It's honestly kind of crazy how two separate EA studios basically did the same story, one from a horror angle, the other from a space opera angle, at roughly the same time.
And now good space sci-fi games barely exist anymore.
They even put the real endings for both games behind DLC paywalls
12:47
“He made a shotgun shotgun.”
Official quote of the week.
It's called a boomstick
Basically Reggie's quad barrel from Phantasm.
@@JeanMarceaux Y E S
Well to be fair, I had Bazooka-Bazooka for that spider thing boss fight, because it was huge ammo sponge on higher difficulty, while you can usually take it out with 2-3 rockets otherwise. Six rockets are better then three anyway.
...wait. *STEALTH WAS AN OPTION WITH THOSE GUYS* ?!
there's also an achievement for sneaking past them without being noticed
Zach B IKR? I rolled in there blazing like I was playing COD.
I had no idea, my gun had ideas though
th-cam.com/video/kdSsWqRwtZo/w-d-xo.html
Here’s a few ideas to tweak the setting to make sense:
Earthgov sends Norton’s squad to retrieve Isaac because he survived two necromorph incidents and he has knowledge on the Marker. Isaac brings Ellie along as a supporting character because of her similar technical know-how. Carver goes with Isaac because he’s the only other one capable of keeping up with Isaac. The whole lunar colony exploding scene can be completely stripped out, and instead just jump to the SC fleet outside Tau Volantis.
Sovereign Colonies are a splintered Earthgov sect that went rogue a few months/years after the Sprawl incident. That way the unfolding helmets and all the hacking minigames aren’t chronologically confusing. It also makes more sense for the necromorphs to be active on the planet. The SC uncovered the alien ruins which also in turn awoke the necromorphs, after all.
Unitology, also thinking Tau Volantis is the marker homeworld, send out a large team of paramilitaries to check it out after the recent outbreak. This also justifies Danik to be on the planet.
Everything else can play out pretty much the same, except now there is a lot more continuity and reason rather than ad-hoc excuses and really poor character motivations. Ellie could be a lot less whiny and just play a support role like Alyx in HL2 or Elizabeth in Bioshock Infinite.
good suggestions but I would have Ellie drag Isaac like the game already had. She definitely doesn't need to be in a relationship with a different character, though that was just cheap drama. I agree Carver should still be the co-op partner since his hallucinations added scary elements to the game, and there should be novelty to the characters.
I don't think the Sovergin Colonies need to be brought forwards in time, the feel of exploring the frozen-over remains of a 200 year old arctic expedition was one of the few good ideas that DS3 had. Necromorphs are just kinda fantasy undead in space anyway, so no explanation is really needed for why they're still there, the Markers are still running, so they still have power and were just waiting for some new living flesh to show up so they could try to complete Convergence again. Really all that was needed with the expedition was just fixing the tech details so they feel 200 years older. Monitors instead of holograms, lots of physical controls for things, really just taking the existing things they did to differentiate them and taking them farther was all that was needed.
Really pretty much everything in the past for DS3 was good, the problem was all the love triangle and uncharted nonsense that happened in the present. If it were me, I would have it be Ellie dragging Issac along on an expedition to Tau Volantis from the start, with her wanting to stop the Necromorphs for good while Issac just wants to put it all behind him. Having Carver be the co-op character could still work, or Ellie could be the co-op character, since nobody is immune to the Marker's effects the same hallucination gimmicks could still be used (and really a more active role would suit her a lot better than being an Alyx clone with how she was in DS2). From there, just focusing on trying to uncover the planet's history and what the SCAF found there that they were so desperate to bury is all the plot you really need, the nonsense with Unitologists could be scrapped entirely and all that would be lost is some bad cover shooting (though I have seen proposals made for how human enemies could be made to feel more in line with Dead Space's normal combat, mostly making them way tougher and higher damaging with an emphasis placed on disabling them with limb shots before you could actually kill them).
The ultimate form of the Necromorphs- enemies that you fight with mining tools for the most part- being a *moon*- something that the ship from the first game was designed to tear apart- is just begging for the finale to have a return of the Ishimura to do what it was built for in my opinion though. It would be a lot less ridiculous than fighting a moon on foot and literally throwing markers at it until it dies at least.
@@blank4227 pick between the two per mission that way you can play up the problems
@@marley7868 the co op partner needs to be the same character because of suit upgrades and ease of writing
@@blank4227 suit upgrades can transfer though I will concead the writing part
So are we just not going to talk about how at 30:25 Ellie is down to just a tank top, but she still has her RIG, and it has clearly been modeled as sunken into her body like some sort of body horror nightmare?
Honestly the weirdest part of that is that the RIG is still over her tank top. I could easily believe you have to get them embedded in your back to work, but the fact it's still over the tank top implies you re-embed it each time you get dressed, which, yeah, is really weird in a body-horror sort of way.
oh shit hahaha
EA boss, raping something while on a conference call: "TITS.
AND CENTER MASS..."
I never noticed but the more I look at it, My brain processes it as a glitch in the game becuase og how disfiguring it is
The ending's not even really a cliff hanger... It's The End. The Brethren Moons won. EA won.
Its hard to tell if that was meant to be the ending, Issac is suffering from hallucinations and it still doesnt make any sense how him and Carver didnt die, nor do I remember him ever saying what he said in the base game's post credits scene. For all we know, he's slowly dying and this is a nightmare he's having, maybe he's finally "made whole" with another brethren moon thats awakened or some shit, who cares anymore.
Two people got rid of one, why can't all of humanity take out like a dozen.
Star Cola They dont have a massive alien machine to freeze them all.
Earth doesn't have the moon-freezing device; and the collateral damages are so huge it wouldn't survive taking two down, at best. So yeah, Isaac or not, it's fucked.
Now we're left with either Isaac hallucinating the whole thing as he dies or Earth being wiped out.
it's a "double-edged" sword, if there ever was a dead space 4 continuing Awakened, than it's a cliffhanger as Issac and Carver hallucinated the whole thing, but E-BroMoon Arts closed visceral and chances of having ds4 so we can asscept it as the end, remember ds1 first chapter letter spelt NICOLEISDEAD, I don't remember if there was anything in ds2, but ds 3 had "brethen moons are awake" or something, and the DLC spelt RIP.
so it's a gg for mankind in dead space universe
a shotgun-shotgun? pfft, how about a flamer-cryolator?
commander31able he basically went for a crude double barrel shotgun, I see.
Roast them damned ice cubes!
cryolator in falloutvis radical
Somehow the sniper rifle was the best weapon in this game.
"The heck is that, Isaac?! What are you doing?"
"Need to cool these hotshots, Carter!"
"Damn, the Marker really messed with your mind..."
Biggest tragedy: They never released that AMAZING rock cover of "In The Air Tonight" from the trailer.
The "buzz lightyear will never fly again" part makes me laugh so hard for.som dumb reason
Same, I died when I heard him say that.
"This'll be the last video in a while"
Why does everything I enjoy have to die
Last review video. Doesn't mean he won't make other kinds of videos.
an update video in a week though
I'm not dying, I'm just gonna be taking a break for a while.
Because you enjoy living things?
TeeFFW yeah right fells bad :(
It's a real shame that Visceral got thrown into the developer boneyard. F
Dead Space 3 oozes lots of wasted potential. There's enough in the game to hint at what could have been, but the publisher meddling overtook it. Sad.
yeah I was really looking forward to it when it came out, it was ok but nothing special
thought it was dope but whatevs
It was a fun game, but was so covered in EA stink that it wasn't worth it.
I knew one way or another that the series was dead while I was playing it.
"His mouth is always hanging open like a toddler" absolutely killed me! 😂
I've played this game through on every difficulty with a friend and neither of us knew that stealth was on option there. Tbh, we just played it to pass the time and have dumbass conversations. Everything is more fun with a friend.
True that
Audio log in that mission flat out tells you can distract them by throwing small objects. He also mentions that "just flashing his flashlight in their direction send them into frenzy", so obviously this is a hint you don't point flashlight (your gun) in their direction.
"They showed Co-Op being a big focus, which is an odd way to end a horror trilogy"
Welp, throw it into the pile where F.3.A.R lies...
@Arusiek90 Eh, not really. It's decent at best, and compared to a lot of other third person shooters, it falls short on many areas.
F3AR belongs in one pile.
DS3 belongs in a pile with games like RE5 and RE6. Games that aren't necessarily bad but for one reason or another have put massive amounts of money into products that their fanbases don't particularly like. They aren't bad games, really. But each in their own case has something wrong with it that alienates the audience that has made the series successful.
F3AR was just bad all round and nobody likes that game.
@@Unethical.Dodgson actually re6 was bad in mechanics and gameplay wise including level design and shit.Dead space 3 had none of those issues it might be a horrible horror game but it’s understandable at a point let’s be honest here Issac has become an expert in necromorph killing it made sense to go this route it’s like re 99% of the main characters have been experts in B.O.W’s that’s why the re game slowly became action and then Ethan came along to give the series a fresh start
@Clint EastwoodenDoors He means Fear 3, not F.E.A.R.
@@xavierpeterson7139 Me and my bro play that a thousand times already,great action
Highly appreciate your reviews mandalore, one of the bests out there.
Damn TH-cam muting the first 18 seconds and giving me a good ol' heartattack. 💢
Why was it muted
I just realized that was the Shrek version of Changes instead of David Bowie's lol.
S’for the best. Shrek never did anything regrettable to underage girls.
@@theoneandonlymichaelmccormick ......
This is so sad. The Real Dead Space 3 sounds like it would have been so good! So lets get this straight, EA ruins Visceral's game, blames it on them that it didn't sell well, then force them to make bad games that were never going to sell well, blames it on them, and destroys the company?
You missed the part where they do the same thing to every other studio they've acquired before and since. That's the real zinger behind "EA magic."
@@fleasy4393 yeah and now Bioware is steppimg on a thin line :) #NOTMYBIOWARE
Correct. EA is horrible at managing their development studios and intellectual properties. The most reasonable explanation, in my mind, is a combination of corporate greed and severe problems in their corporate hierarchy leading to breakdowns in communication.
@@cryw1092 say what you want about Microsoft, but xbox seems to allow developers the freedom and money to do what they want. Products haven't been great but they have been trying new things at the very least imo
EA is stupid like that, yes.
When I think about Shammy and Mandalore playing dead space 3, I think about an inquisitive, cybernetic knight and a wisecracking owl shooting zombies and talking about the current state of video games.
Someone please make this an animated series.
I'm guessing you haven't watched the stream today.
They made the second character Carver so they wouldn't have to completely redo all the animation rigs for the second player. That's what they claim anyway.
Rather than using an already well written character from the previous game? I don't buy it, visceral were not lazy, I would not put it past EA to force them to do it for marketing purposes.
@@AJPDing Especially since Carver was fucking basic, from his personality, backstory and dead family! Carver is exactly the character the crew who made the series "was trying to avoid Isaac from becoming when you think about it!" (but then again they were trying to avoid "everything DS3 became" when they made the first one! Being a "Space Marine" with enough ammo to weather the storm and can safely ignore "going for the limbs" by just dropping their HP with bullets.....despite the first AND the second establishing that if you trying this, you will get ripped to shreds as shown with the "actual Space Marines" showing up on occasion just to be used as examples and provide the excuse for the fast moving "stasis infected slashers!" to come into existence! Once you reach the part's where you know Security/Marines" are getting slaughtered, you ALWAYS EXPECTED THOSE FAST MOVING FLASH MONTERS TO START APPEARING)
@@AJPDing Ellie would have been more work, true, but Carver let them tell a new story and keep the hallucination gimmick. It worked that they were strangers who learned more about each other during the story, otherwise there would be little tension between them.
@@blank4227 I see your point but I disagree. I think that it would be easy to have tension between two already established characters. Isaac being fatalistic and Ellie being determined to stop humanity's impending doom would be a very good way to build tension. Hallucinations could be changed in just about any way to accommodate Ellie since there are no rules to how a hallucination sequence has to go.
@@AJPDing It would undermine Ellie's character and struggles from the second game. I think sequels should expand, just like how Dead Space 2 added Ellie, Dead Space 3 added Carver. Also I just don't want to see Ellie die haha
God damn fucking TH-cam censorship.
Wait, I think when they said Rosetta is an “alien” they meant “not a necromorph” because necromorphs turn humans into them, but Rosetta was an un necromorphed alien.
Still a really weird scene though, it coulda been worded better.
BUT WHAT DOES IT MEAN!
To be fair, Carver is still getting used to being on a John Carpenter set. He's processing a lot.
But Occam's razor.
to be fair most necromorphs dont look anything like humans even tho they are made of human bodies. when i saw that thing i thought it was just some other necromorph, so i too was surprised it was an actual alien
Most likely whoever wrote the scene meant the being in the block of ice to not be so obviously an alien, but whoever modeled it was just told "make an alien encased in ice". Common comunication error.
@@SinclairLocke That's my thinking too. The whole thing screams "the writer/actors were not on the same page as the art team", with a mix of "the writing should have been more explicit if the idea is that Carver thought it was just another Necromorph".
I abosolutly hated the direction they went with Eli, and I forgot Norten was even a character in the game when the big betrayal comes. God that was pointless.
I remember finding his character to be a ridiculous caricature who made more sense in a children's cartoon...
@@planescaped Sure is a good thing he conveniently dies later when the plot runs out of stuff for his character to do, and everything ends up as though he never existed in the first place. There's no need to question why they even bothered with his character let alone a love triangle when it has no bearing on anything later in the story. It is good storee. Gud.
"Buzz Lightyear will never fly again cause he sold them out to the pin-ball wizard" that cracked me up good for 10 mins of nonstop laughter, thanks for that.
Fun fact for everyone: The same guy who voiced Kain in Blood Omen (Simon Templeman) also voices Jacob Danik in Dead Space 3.
and Loghain
Man, October ended REALLY late.
Would you pretty please use the "What!!? What does that MEAN!?" sound bite and Carver's face in your other videos? It gets me every time and could be a good recurring bit for stupidity.
@zac don't care Man, you really seem to care immensely about this old comment, don't you?
@zac don't care Be careful. You'll crack your fragile masculinity if you keep yelling like that.
It's quite
eViL rEsIdEnT bruh, seriously u on ur period or something?
@eViL rEsIdEnT Wat? What does that MEAN?!?
17:10 wwaaaait whaaaaat
you can sneak around them?
I didnt even knew that was a thing xD
It doesn't even matter really. They will still agro for some reason when you are trying to leave... And as people already pointed out it's much more profitable to blast them with a splash damage weapon while they rave next to eachother than letting them be. I guess you can choose a point easier to defend if you're playing solo on a harder difficulty but that's really it. A remnant mechanic they just left in wold be my guess.
Playing this game with a friend that understood when to be goofy and when to tone it down to enjoy the more tense moments of the game really was the best of both worlds. The main quest is awful, but the side content exploring John Carver past his comic showings was amazing and really good use of asymmetrical storytelling.
Man Lost Planet 4 is weird
Just seeing this makes me want to reinstall LP2.
LP1 was such a surprise treat when I got it for the Xbox way back when, though the PC port is glitched to fuck. Is that why it isn't on the list?
MandaloreGaming Now I wanna get that game. Is it backwards compatible for Xbone?
This made me nostalgic for LP1/2, but it also made me remember Lost Planet 3.
I think that game had a lot in common with DS3, though it also made me thankful for all the Dead Space stuff that was actually in DS3 past all the EA-induced muck. It had good voice acting, solid controls, good graphics, and even a reasonably interesting story with decent characters...but, and here's the summation of the issues: you have one mech throughout the game, and it never has any guns. And I hope you didn't like that awesome grappling gun, because that's gone, too.
The thermal-energy stuff had a really important gameplay role in the first two games. It healed you *and* extended how long you could keep going before freezing to death. Want to stay alive? Then fuck up those bugs with the glowing gonads containing all the thermal juice you need to keep going! The story element about the importance of the thermal energy seamlessly incorporated into gameplay.
But LP3...when I heard one of our fellow energy-miners say that we weren't allowed to mount weapons on our suddenly BattleMech-sized robots due to company regulations, I thought, 'Oh, alright. It's been established that we go on to rebel and start the resistance forces that, among other things, were on kickass artillery-trains come LP1/2, so no problem. The point when we get to slap some big guns onto it will just be all the more satisfying after having to go fisticuffs for most of the game.' But that moment never came. The mech was mostly just a means to get from location to location and fight boss/mini-boss battles. The action was overwhelmingly on foot with a fairly small set of weaponry.
It's just...damn. It's sad to see games with such strong pedigrees just kinda peter out like this.
I thought Lost planet 3 was great, I could never get into the older 2 games.
Ellie, the girl with one eye, badass in DS2 is a angry spoiled brat in DS3?
Crap. I loved her character in DS2.
Wonder if she is part of that moon now.
EDIT... BIG EDIT: HOW THE FUCK DOES SHE HAVE BOTH EYES NOW?!
RIP Home Depot Dream Girl.
Don't forget the boob window to attract teenage boys. Man did ea do a number on this thing
I thought her character design was gorgeous in DS2 and was amazed by how botched her model was in DS3. She didn't even look like the same character.
They stole away my Aussie dream girl and destroyed her design and personality.
@@BigPuddin The biggest sin of DS3
My favourite part was in coop where we were seeing different things for about 20mins, but hallucinating player was saying things that were relative to what the other was seeing, just abit off so it seemed weird. We had no idea how different our two games were.
no sound in the intro wtf I thought my headphones were broken. thanks for giving me a heart attack. mandalore
@Raymond Veryck sad…. I saw this on release and it’s still good but damn.
Here we go.
Love your ss13 stuff!
Thanks pal
Oh fuck, hi BPL! Love your stuff!
Awesome video! Seriously enjoyed it.
Hey Ryan, didn't think I'd find you here!
They all support each other to stay relevant and copy from one another homage more like plagiarism we live in a world everyone is only for their own benefit
@@xxo-deathshot-oxx2047 what the hell are you talking about?
Also that "Origin is not spyware" thing really came full circle when Epic made their platform that sells your data to Tencent :)
It seems wild they took the thing about cutting of the limbs that gets drilled into you the first two games and made the game unique and threw it in the garage.
Instead of panicing when alot of enemys would rush you since you actually had to aim carefully, both because you had to cut of the limbs and also because you never had enough ammo to just throw away spraying wildly, now you just hold down the trigger and aim in the general direction of the enemy
Not really a cliffhanger ending, though. It was always clear to me that, in true lovecraftian fashion, we lose. Period. We did our damndest but there is simply no victory against such a threat. That might as well be the case now, seeing as Visceral is dead.
That is true. It's kinda sad to see that, even though three traumatic events for Isaac, coming on top of them all, the bad guys technically wins. But... that's Lovecraft in a nutshell. It's why I also love Ito's manga work, as well. Happy endings aren't always a guarantee, even so far into a storyline. For people in Lovecraft's/Ito's work, they have to just... live in the world they are dealt. Even if what they've seen isn't world ending, they have to live with the demented knowledge of their particular world.
The soundtrack has that feel to it, too. It's like the Halo soundtrack, with all the hope sucked out of it.
"This is the end. But we will make sure someone, somewhere, at some time, knows we were here."
That about sums it up.
Skijaramaz - Tone Shift The brethren moons are actually an awesome analogy for how EA treats their development studios
+Heretical Cuttlefish
makes sense.
Man I miss Dead Space. Even the third one. Sure it wasn't a horror but the visual made me moist, I remember playing with a friend and drooling over the space sequences, no loading screens, or rather disguised loading screens, everything was so polished and seamless. Really enjoyed this game, despite all of its shortcomings and betrayals towards the first and second game.
I still find some fun in Dead Space 3, as well. It's defiantly the worst in the trilogy since it discards everything that made it unique in favor of being everything else, but, then again, EA had unbelievably unrealistic expectations for a horror game series. It didn't help that they wanted to turn Dead Space into this multi-media franchise instead of it just being it's own little thing.
Regardless, Dead Space 3 is still a well-made game. It's stupidly unbalanced and easy to break as Mandalore explained, but its still fun with a buddy and the Lovecraftian-esq ending was pretty ballsy to take. I just wish it didn't cost Viscreal everything to produce. Rest in peace, Redwood.
i wouldnt call it the "worst of the series", but more like the weakest entry, its not really a bad game in anyway, it has alot of content, some very fun(if broken) weapon crafting system, and the coop brings that whole "lets kill those things in the most over the top way", that i missed since Serious Sam.
however, for every good step foward, EA forced them to take 2 steps back, and that's what happened.
i know...all dead space is my fav games to this day.....and to see the fans and e.a turn there back on it makes me realy sad
There is only one reason I play Ds3
Devil horns
*BANG BANG*
*PEW PEW*
Only reason I really see people whine about 3 was because "it's not scary." It may not have been full on horror, but it was certainly not a terrible game. Had a lot of fun on that game with a friend
Yt swooping in again to ruin videos. Muted start, just skin those corpos...
Not just me then
They should offer at least a way for the TH-camr to have the spoken audio track separated from the music (I know this would require work and they won't bother) so that if they must mute the music at least it doesn't ruin the commentary but of course Susan couldn't give 2 shits.
Was listening to the part about how occasionally in the multiplayer the players will see or hear two different things and it sparked an idea in my head. Could you imagine a dead space game that focuses on two new characters and the game is structured similarly to "A way out" with an even similar ending that forces one player to take the life of the other.
I have a dream where a unitologist and a CEC clerk with whacky foreign accents (afrikaner and swedish) have to save humanity with the power of friendship, gravity tethers, and good old fashioned ultraviolence.
I feel like someone with a high enough rank to have pull in the development of the story didn't understand the importance of scale.
First, the prologue takes place 200 years ago...wait, what? Why? Everyone in the original incident died on a frozen asshole of a planet. There's no issue of survivors that need to have been given the time to die of old age, so why so much time? It could have taken place two WEEKS ago and everything would basically look the same. The idea that the Sovereign Colonies existed prior to an old civil war in the lore is irrelevant. They could've just existed as some hyper-militarized holdouts of EarthGov's takeover some relatively brief time ago, and the fact that they were wiped out by necromorphs is actually a surprise to the main characters. It's basically the Mines of Moria twist: in desperation, the protagonists turn to them for help, only to discover that this mighty bastion was already destroyed, leaving them in an even more dire situation than the one they left.
But nope. Instead, apparently the necromorphs needed ANOTHER outbreak even before the goddamn prequel with Michael Altman, and it needed to be a bafflingly long time ago because apparently technology, even SOFTWARE, has been stagnant for two hundred years.
Second, the scale of the Unitologist revolt...I get that they're influential, but Dead Space 2 made a very specific point of showing how extensively they screen their members so nobody can see just how goddamn insane their core beliefs are. Even if you didn't collect the audio/text logs, you could see it in the architecture of the Unitologist churches: they started off really clean and presentable, but as you got deeper and deeper, you got the really cult-y stuff, not to mention the goddamn corpse freezers. So why in the hell are they suddenly capable of waging, and apparently winning, a war against EarthGov? Again, in Dead Space 2, they relied overwhelmingly on subterfuge. The most force we ever saw them bring to bear was a couple of thugs that jumped and physically restrained Issac, and even THAT was juxtaposed with an EarthGov gunship arriving and MINCING THEM. But two minutes into the game, we're expected to believe that the handful of soldiers coming to escort Issac to whereever are quite possibly the last remaining EarthGov military unit, and that mankind is teetering on the brink of total collapse. Did Unitology REALLY have that much martial strength all on its own? And why was that even necessary? The whole game, with the exception of the prologue, takes place in the middle of bumfuck nowhere. There's already a ticking clock to stop the necromorphs. What difference would it have made if Issac's group was followed, ambushed, and bloodied by a Unitologist militia on Tau Volantis, and the reason why they can't expect any help from the rest of EarthGov's military because they're too far away to get there before the necromorph whatever happens?
This game just has so many 'But why?' moments.
You know what's really funny?
A single gunship, from a single dude, owning a single city of a massive multiplanetary government was completely untouchable to the unitologists in the second game, and fucking destroyed them without even trying.
I guess the Unitologists destroyed them all off screen and rebuilt to be completely able to take on Earth gov off screen with nothing but crappy rifles that can barely pierce an engineer's armor and suicide bombers.
Concerning the Unitology bit, there were lots of references in Dead Space 1 and Extraction (would say the animatic comic series, but Extraction is a part of those and we play in it) that they had quite a lot of funding to the point that they have a large number of Mausoleum ships and had tremendous sway with miners to the point of zealotry. We never understood the whole indoctrination process until Dead Space 2, and I believe that the way that church was set up was due to the majority of their recruits being blue collar workers and the mentally distraught. This theoretically gives them the manpower and ships needed to, at the very least, cause one hell of a ruckus when given the go ahead by those in power. The problem with how Dead Space 3 implemented it all is that the insurrectionists don't act like a cobbled together force of blue collar workers using makeshift vessels and weapons (or "illegally supplied ones) being ordered by higher up powers for which DS 1 and 2 noted heavily was the case, but instead came off as an organized militia being lead by a random somebody who looks like he wouldn't be part of the upper echelons of Unitology. Now, the chance of EarthGov getting a good thrashing from a revolt would also not be off when one considers how there are Unitologists within EarthGov......if the numbers were high enough to allow for a destabilization, but it was pretty clear in DS2 that they and the Uni-heads have a distrust towards each other. This would naturally make EarthGov very suspicious, if not paranoid, of a planned revolt by the Uni-heads and would have multiple contingencies against one (hence the Gunship and the use of the Solar Beam from DS2 and the plan to have the Ishimura nuked by a military light cruiser when they found out about the illegal mining operation in that area in DS1.....when most illegal mining operations would usually result in EarthGov turning the cheek since it brings in more resources anyways). In DS3, they came off as morons without a plan despite knowing of Uni-heads shenanigans and the depths they'll go for their cult.
My only guess on how the Unitologists won was maybe people on the inside, like they indoctrinated higher ups in the military and either took it over from within or pulled an Order 66 with them killing they’re own or something. But at least from what I’m getting from the game (haven’t played it, just seen this video) they really try to play it like the Unitologists won a straight up war with the military, so I’ve got no idea
Yeah, the lower levels of the religion being far enough spread to cause some serious issues I can see...but Isaac seems surprised when they told him that they were the last. So apparently the revolt managed to completely destroy the entire EarthGov military without Isaac having heard about it.
What I'm getting from this is that the Unitologists in Dead Space 3 got essentially the exact same sequence as Cerberus in Mass Effect 3 (published around the same time, also by EA...): Introduced in games 1 & 2 as "fringe group that has a good amount of funding and influence, but still has to keep their head down around actual governments" and then showing up in game 3 as "Hello! We just toppled the government/started a massive civil war that nobody was apparently ready for."
They even both have the "indoctrinated stooges for an alien eldritch-but-underwhelming power that eats civilizations periodically" angle as well.
13:26
Using 'Weapon of Choice' while talking about loadouts?
Clever girl.
Anyone else not getting any audio on this vid?
Me too but it's just the first 20 seconds, lower down a comment thinks the intro song must have been struck. I've been watching a lot of his reviews today and he does use a lot of popular music
Intro just got muted :(
...I've played through DS3 1.5 times, and I never knew there was ANY sort of stealth.
For a series so famously unsubtle, you'd think they'd've made special note of it.
I just tried, but chapter after chapter 15-16 i started being really pissed off, this game is repetitive and boring, and the more i hope it ends, the more backtracking and pointless arenas it gives me.
FUck it: i watched the ending on TH-cam, and it's crap, i don't want to lose two hours to complete chapter 18-19, this game seriously sucks.
I tried it, sensing the clear hints the game gives with the audio logs but honestly it was legit quicker and less effort to just shoot your way through. Stealth is extraordinarily hard to get right in a game and I have no idea why they thought it was worth adding to a game like this.
@@jamesdobson4178 I threw a thing and they went to check it out and I was like "ooooh". But anyway, I started blasting
Did you ever beat Dark Souls a second time?
Scrawled on a window, in blood, Isaac reads someone's fateful last words which were written in hopes of helping another survivor stay alive, "crouch to stealth."
A few steps further, the comms crackle to life as a familiar voice fills your ears, "Isaac, you may need to get past areas undetected, if you crouch, you should be unseen."
Immediately after the voice ends, Isaac's suit projects a hologram, and an electronic voice coldly announces, "Use stealth to avoid enemy detection."
Why must EA ruin everything?
Because the company stands for "E"nding "A"ll. There's nothing we can do against this.
Because EA in my language means for Eternal Assholes
Because they want money, so they can take over the world.
*WE GOT TO HAVE MONEYYYYY*
It wouldn't be so bad but EA doesn't care, the worst part is that idiots keep buying their sports games which is feeding them and giving EA a reason to not care.
I’m glad you pointed out that one scene and the accompanying score. Even without playing the multiplayer it still was a great scene for both characters.
Coming back to this video after a while had me confused, then it hit me ... the weird sound change is for copyright BS.
Dead Space 3 actually has only problem - EA. As a publisher they had a 100% self sufficient IP with somewhat unique gameplay and aesthetics. The recepie was there. But for some reason they decided to make the third installment as generic as possible to appeal to the masses. Which is cute, considering why Dead Space became so popular in the first place. It reminds a lot of what they did to Mass Effect 3. They had the same goal of outselling the previous titles. Multiplayer focus, loot boxes, more action, all that stuff. But ME3 was still a very good game. I don't even think it has bad ending, it's more like the whole game is an ending to the trilogy. Probably Bioware still had enough creative freedom to carry out the game. And Visceral obviously had not. It's nice to see that EA never learns (Andromeda and Battlefront 2). But EA (and other publishers) will try again and again, and one day it will work, because at some point there'll be no gamers in the active player base who remember that games were different in the past.
Murat Gaev did you watch the full video? This guy only brings up the micro transactions once, and dismisses them as not a big deal.
Dead space 3 was a good game, just not as good as the first 2.
Finally someone who agrees with me when it comes to mass effect 3.
Dead space 3 in the other hand was a good game, but a weird dead space. I know some friends who played it without any previous experience in the series and really liked its universe and hidden story, even though the main plot was bland. That demonstrates is a good adventure title. What disappointed me the most is that when I was waiting for it to came out I hear about the filtrations which claimed that Isaac would be more insane than ever, even with split personality and I got hyped as fuck.
i disagree with the last point. We are winning with loot box, unfinished releases, all publishers across the board are losing money now. They learn or they DIE, don’t think giants don’t die, THQ did and now they are a AA dev team. Can’t wait till the day Blizzard bought itself back from Activision, all the creator of Bungie left Activision, Treyach found their own studios, Visceral returns to create a new universe as homage to death space and continue from there, Arkane getting back to making creative RPG, and Obsidian new not-fallout game succeed.
2 months later and one of my wishes came true, Bungie really bought itself from activision.
Dead Space series was under performing at least since 2. If something doesn't make its cost back, then it doesn't help how critically beloved the game is. EA could still be blamed for overbudgeting a child of Visceral, aka. former EA Redwood Shores
When god leaves but blesses you with the longest video yet
Borris Cheekislav amen
Borris Cheekislav which will never happen buddy
"That really cool program that people were debating whether or not was spyware because it could look at other files"
Why bring the Epic launcher into this?
New face, old evil
Rip for the intro song :(
I love this review since it's easily one of the more fair ones out there. I was a big fan of the Dead Space series and while I agree that this is the worst of them there was still a lot of fun to be had. Far from a bad game, but it certainly had some expectations that it didn't live up to. As a side note, when the game first came out I roped a friend in to buying it to play co-op with me and he had no prior experience with the series. He enjoyed his time with it, so I'd definitely agree that for someone just looking for a 3rd person action/horror this is a pretty good game on it's own legs.
What I find strange is that the F.E.A.R. series did the exact same thing as Dead Space right down to the multiplayer in the third installment.
C4underground dead space 3 is actually better than fear3. Even on singleplayer, that bullshit game levels and rankings and constant messages on screen like I am playing some even shittier version of call of duty totally destroyed the game for me. Immersion, investment, mood/world building and isolation were the keys to previous fear entries, which the third had nothing at all. Say what you want about ds3 and you might be right, but at least singleplayer on classic mode was somewhat interesting. Omfg, I am still butthurt about it lol
I was worried if my speakers had died because I couldn't hear anything but apparently the intro audio was just muted due to copyright. My ears are thankful.
Awww, copyright got the music removed from the beginning :(
Keep up the good work mandalore
Absolutely disgusted with the change to Ellie. In 2 she was feisty, cautious but still badass, and looked ungenerically awesome - she even risked her own life to come back and save Isaac at the end. But oh, she doesn't appeal to demographics. Urgh.
She really would’ve been a better coop partner, no doubt. They could’ve included her more often in cutscenes and had way better dialogue with Isaac than Carver. Instead they gave her a low cut shirt and a comically bad romance plot. EA needs to keep their claws off the development of their games.
In DS2 she really reminded me of Alyx from Half-Life 2. She was sexy BECAUSE she was capable, independent and badass. But executives and target demographics disagreed.
I liked Carver
@@contrafidem884 I'm 99% certain they increased her breast size as well as giving her cleavage. And the cleavage was there for a reason.
She was already a person gamers would like and have a crush one, then they went and Rob Liefielded her dammit!
Quite the appropriate theme playing in the background around 1:16.
oy vey...
First 20 seconds are mute ? ? ?
COPYRIGHT STRIKE on the song he was using, I think it was Changes by Bowie
Stupid YT copyright system. Now the opening of the vid is muted, just great.
Guess we should be grateful YT did not strike down Mandy's entire channel.
I guess dead space ends with the extinction of humanity. Everyone dies. There is no coming back so the cliff hanger isn't a cliff hanger it's the end
Reaginic Wolf the Necromorph are actually EA
TheRibbonRed the necrotransactions. Funny, considering the storyline was a bit similar to the whole deal with the reapers in mass effect, and in dead space universe mass effect existed in the form of fiction, so dead space is actually our future. Grim but accurate af.
Agreed.
And I honestly love it.
Very HP Lovecraft.
we know its either a cliff hanger or an undefined end because it leaves it up to the imagination. we dont know if they really died or all of mankind. actually they didnt read the books theres one way in the future where mankind is almost completely wiped out and scattered all around the cosmos trying to survive. dead space catalyst.
You could say that it's....Dead Space
Clicked on this faster than a 90mph joy ride on Loco through the woods.
Why you never watch reviews of this before?
I miss the Intro Music, I thought for a second that my mic was mute.
Man, TH-cam’s audio copyright had a field day with this one. Shame too because it was really good.
please never stop using different, fitting music for each section of a video
I lost my shit when weapon of choice came on for the weapon crafting
I love it when he uses a song from a game only I know of.
You know it's bad when your shooting compares poorly to Mass Effect 1.
KaptainMorganWo he said the cover system, not the shooting.
All in all, he said it's not a bad game.
@@citizenvulpes4562 Well, a faulty cover system still downgrades the shooting massively. When your only means of cover in an allout firefight is just "crouch in some places" you're not exactly doing well at making a shooter. Compare that with the lack of incentivization to cut off the limbs and they've taken out everything that made the shooting work previously in favor of broadening their demographic a little more. Every descision they made seemed to be a terrible one resulting in one of the most underwhelming experiences I've seen in a video game.
@@The-ph6jf well for 1, there isn't even that many sections where you fight enemies with guns.
For 2, in dead space 2 once you upgrade your weapons just a few times I rarely aimed for the limbs after, body shots worked just as well.
@@citizenvulpes4562 it doesn't work nearly as well as aiming for the limbs does, and the lack of shooting sections is just a fault in and of itself because they designed a poor cover system that didn't compliment the shooting, and then didn't even make enough sections for said shooting.
The Doppleganger What are you on about?
1. ME3 was a Great Game with a shitty ending.
2. There was no Co-Op in ME3.
i miss that 'CH-CH-CH-CHAANGEEES" at the start ;-;