Dying Light 2 Stay Human E3 vs Retail | Direct Comparison

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

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  • @Nick930
    @Nick930  2 ปีที่แล้ว +958

    Sorry about the sudden re-upload of this one. Someone in the comments kindly pointed out a critical error I made regarding the "Sunken City" shown at the end of the E3 2019 build and I felt it was important to revise the video to address this. Thank you for your patience, and stay tuned for more content coming soon, including the "History of Halo" that is currently in production :)

    • @KS-ph9tp
      @KS-ph9tp 2 ปีที่แล้ว +28

      I was watching the video then all of a sudden it's unavailable😂

    • @mr.2cents.846
      @mr.2cents.846 2 ปีที่แล้ว +35

      Whoever thought it was a good idea to change the styling from the first showing should be fired from the industry!

    • @TragicHamad
      @TragicHamad 2 ปีที่แล้ว +17

      Appreciate the effort of deleting your video, editing the content, and reuploading.
      King move.

    • @lowerednature5383
      @lowerednature5383 2 ปีที่แล้ว +4

      The PS5 version is BROKEN,
      I need to restart my game after every objective because it just doesn’t trigger the Next one

    • @produKtNZ
      @produKtNZ 2 ปีที่แล้ว

      Thank you, for your service. (:

  • @DistantKingdom
    @DistantKingdom 2 ปีที่แล้ว +1673

    the darker, more gritty palette definitely matched the tone of the game much more compared to the vibrant, colorful direction they went with. crazy how much of a difference it makes

    • @mithoviel
      @mithoviel 2 ปีที่แล้ว +58

      It seems that the removal of the fog/mist/smoke seen in the E3 screens made the biggest impact I can see. But...GPU performance.

    • @TheFlyingClutchman
      @TheFlyingClutchman 2 ปีที่แล้ว +3

      @@mithoviel yup i get 55-70fps outside with my 3090 on max settings at 1440p using dlss on quality.

    • @Marco_My_Words
      @Marco_My_Words 2 ปีที่แล้ว +33

      @@mithoviel It's not about GPU performance though, AC Valhalla looked better than Dying Light 2 and it's 1.5 years older. The buildings in previous AC titles had way better structures than DL 2, has nothing to do with graphics, that's just laziness. Also, the game barely runs at 50 FPS on a RTX 3090 in 4K because it's poorly optimized, which also means that the developer tried to save money and time. I'm currently playing the game and it's already freezed/crashed 5 times, basically every other day. They could have done better, way better.

    • @z-chan946
      @z-chan946 2 ปีที่แล้ว +2

      @@Marco_My_Words well yeah ofc structures are lesser because the structures were supposed to be historically correct

    • @firuzmajid4780
      @firuzmajid4780 2 ปีที่แล้ว +23

      @@TheFlyingClutchman I can understand the downgrade on PS4/Xbox One, but on PC and newer generation consoles?. That's ridiculous.
      The same thing happened with Watch_Dogs back in 2014.

  • @TreesOnTheMoon
    @TreesOnTheMoon 2 ปีที่แล้ว +4388

    The original art direction was amazing reminds me of Dishonored and Bioshock Infinite but with realistic graphics.

    • @Smartashell
      @Smartashell 2 ปีที่แล้ว +98

      Dishonored was the best, 1 and 2

    • @aalennn1
      @aalennn1 2 ปีที่แล้ว +70

      finally ...someone says it.

    • @fastforward9066
      @fastforward9066 2 ปีที่แล้ว +26

      Those two games 🔥🔥🔥

    • @ThisIsGlitch
      @ThisIsGlitch 2 ปีที่แล้ว +45

      Gothic... the word is gothic

    • @uptownbully7992
      @uptownbully7992 2 ปีที่แล้ว +69

      Yea I just can’t wrap my head around why the big wigs change what they know we want in a game to give us what seems to be an arcade version of the game.

  • @insight_iot
    @insight_iot 2 ปีที่แล้ว +1515

    The original art direction for Dying Light 2 is something I would have loved to see to come to fruition. I think the 2018 vision is more similar to its predecessor in terms of colour palette as well.

    • @saibamoe
      @saibamoe 2 ปีที่แล้ว +41

      Every demo looks better in terms of graphics and art direction and layout and what not.
      They perfectly made to sell you on the game/product.
      So yeah, I don't see ehat surprises you

    • @dvrxu5941
      @dvrxu5941 2 ปีที่แล้ว +6

      Play dishonored

    • @pascalswartjes1878
      @pascalswartjes1878 2 ปีที่แล้ว +8

      on pc we can change it with mods/reshade

    • @blevins069
      @blevins069 2 ปีที่แล้ว +17

      Its not the "orignal" retail is. They always boost E3 to the max to make people think its something that it actually isn't going to be for sales. Welcome to Triple A games.

    • @leapedflounder1
      @leapedflounder1 2 ปีที่แล้ว +10

      Honestly they should add filters, similar to how doom eternal did

  • @laiflis4507
    @laiflis4507 2 ปีที่แล้ว +1985

    The first E3 demo looks so gorgeous, prefer the colours and structures to the release

    • @barrymccaulkiner4232
      @barrymccaulkiner4232 2 ปีที่แล้ว +76

      I feel like since RTX came out, games that use it have turned into an RTX demo for people with 3090s. make the colors look ridiculous so you can see all the reflections and crap.

    • @Nixton1996
      @Nixton1996 2 ปีที่แล้ว +4

      @@barrymccaulkiner4232 u cant use rtx on grass

    • @barrymccaulkiner4232
      @barrymccaulkiner4232 2 ปีที่แล้ว +42

      @@Nixton1996 where did you get that info? If anything it will still use Raytraced ambient occlusion for the grass.

    • @Nixton1996
      @Nixton1996 2 ปีที่แล้ว

      @@barrymccaulkiner4232 i meant the reflections, when people say ray tracing they almost always mean the real time reflections

    • @astral6749
      @astral6749 2 ปีที่แล้ว +13

      @@Nixton1996 It's not exclusive for real time reflections though, so technically you could use it on grass.

  • @EverydayKindaGuy
    @EverydayKindaGuy 2 ปีที่แล้ว +819

    I always find it interesting how demos and retails differ, but super surprised by the tonal shift of the color grading they went with. Seems super green to me.

    • @PRiMETECHAU
      @PRiMETECHAU 2 ปีที่แล้ว +58

      Yeah to the extreme; makes the retail look ultra unrealistic!

    • @damon22441
      @damon22441 2 ปีที่แล้ว +49

      Interesting? I find it mostly upsetting.

    • @sinenomine4540
      @sinenomine4540 2 ปีที่แล้ว +50

      too colourful and cartoony.

    • @jsalas5400
      @jsalas5400 2 ปีที่แล้ว +9

      @@sinenomine4540 it's colorful for sure but for from cartoony

    • @ghostghost9359
      @ghostghost9359 2 ปีที่แล้ว +18

      @@jsalas5400 not really, even the volatiles looks cartoonish.

  • @justinv3784
    @justinv3784 2 ปีที่แล้ว +620

    It’s a slap to the face seeing what the game could’ve been, I thought it was all in my head, the e3 looked so immersive and the npc’s looked pretty smart and had lifelike facial expressions and movements, in the retail they don’t have much expression and are kinda watered down, still a good game but damn it could’ve been ALOT better

    • @danielp1412
      @danielp1412 2 ปีที่แล้ว +18

      idk if is a glitch or what but every time they stop talking they put the same stock face

    • @Cataleiyia
      @Cataleiyia ปีที่แล้ว +1

      all game maker are scamer preview are always nice and good looking

    • @dazecm
      @dazecm 10 หลายเดือนก่อน

      Yup. Bait & Switch advertising seems to be the norm from game publishers and developers and we're all guilty of being far too accepting of this.

    • @dazecm
      @dazecm 10 หลายเดือนก่อน +1

      I'd also add that the above situation is the perfect advertisement for why you should never, ever pre-order anything.

    • @mr.2cents.846
      @mr.2cents.846 9 หลายเดือนก่อน

      Like I like to say. The finale game is a shadow of its potential.

  • @Lord_ofcinder
    @Lord_ofcinder 2 ปีที่แล้ว +1064

    My issue is not the colour scheme. Its the weird HDR cellshading type graphics. The first game had this grungy photorealstic look to it. This looks like borderlands for some reason to me. Like the characters have the dark outline thingy which gives off that cell shading look. The e3 build looked a lot like the first game

    • @HDmetajoker
      @HDmetajoker 2 ปีที่แล้ว +40

      The film grain with the duller colors was really cool looking back then

    • @linhza501
      @linhza501 2 ปีที่แล้ว +64

      THat probably got to do with the thick AA sharpening they are using. It's not in any way cel-shaded lol.

    • @dirge7459
      @dirge7459 2 ปีที่แล้ว +100

      Honestly feels like the devs were somehow influenced by Fortnite, especially when you look at how overly colourful the game is, how the grass is so basic and lifeless looking, how the buildings are all rather box-like and not very realistic/unique enough to stand out (compared to the 2018 demo).
      The 2018 demo's city looked rather rustic, abandoned but slightly lived in some areas. The retail release just looks like I'm about to jump into a BR match.
      I still love how the original game had it's muted colours and grungy look to it's surroundings. I'm just not feeling any of that at all with this game.

    • @ThisIsGlitch
      @ThisIsGlitch 2 ปีที่แล้ว +14

      " hdr cell shading "

    • @linhza501
      @linhza501 2 ปีที่แล้ว +66

      @@dirge7459 So every vibrant looking game is influenced by Fortnite now? Even when it is a single player focused zombie game?

  • @uzairansari9222
    @uzairansari9222 2 ปีที่แล้ว +431

    I just loved the aesthetics of the e3. The final product feels like a downgrade in that respect.

  • @NeptuneSmoked
    @NeptuneSmoked 2 ปีที่แล้ว +426

    The E3 style looks so much better. Its a shame they didn’t stick to it. The retail looks like modded fallout 4

    • @Pabelotski-yi9zu
      @Pabelotski-yi9zu 2 ปีที่แล้ว +21

      I agree that E3 looks better, calling retail modded fallout 4 is a bit harsh

    • @monkaSisLife
      @monkaSisLife 2 ปีที่แล้ว +57

      @@Pabelotski-yi9zu no, not at all. Every Rooftop looks the same

    • @rezalmao
      @rezalmao 2 ปีที่แล้ว +12

      @@Pabelotski-yi9zu furry

    • @Pabelotski-yi9zu
      @Pabelotski-yi9zu 2 ปีที่แล้ว +16

      @@rezalmao oh no, my opinion is shattered into a thousand pieces.

    • @rezalmao
      @rezalmao 2 ปีที่แล้ว

      @@Pabelotski-yi9zu don't speak furry L bozo no love fatherless

  • @Chaku99
    @Chaku99 2 ปีที่แล้ว +732

    I'm more of a horror survival enthusiast, so the 2018 & 2019 versions look much better to me. I understand the value of using colours in games, but it feels this is going the Dead Island 2 route, funky zombie apocalypse fun (at least graphically). That is not a tone I enjoy.

    • @beavetplayz4537
      @beavetplayz4537 2 ปีที่แล้ว +60

      And it's also not the tone they were going for which is a grim world which has been put back to the medieval times so it legit makes no sense why it looks like it's straight from the 80s

    • @kytsunee6324
      @kytsunee6324 2 ปีที่แล้ว +18

      They were very specific in saying that the colors they chose were meant to represent life and hope in the rooftops as well as decay and disease in the streets. Since you spend most of your time in the rooftops, the game is going to end up looking funky, but that doesn’t mean it’s what the game goes for.

    • @Loganrock4321
      @Loganrock4321 2 ปีที่แล้ว +28

      @@kytsunee6324 bro go play dying light and then tell me dying light 2 looks realistic lol especially with the health bars bro? Big L

    • @yoda9256
      @yoda9256 2 ปีที่แล้ว +29

      @@Loganrock4321 turn off the health bars, boom.

    • @jpetras16
      @jpetras16 2 ปีที่แล้ว +11

      Don't compare Dead Island to throw-up color Dying Light 2

  • @uasinoby
    @uasinoby 2 ปีที่แล้ว +768

    I personally, prefer the original color scheme from earlier demos, and overall city look feels very simplistic in the retail version. My main issue with retail is too heavy reuse of the same assets everywhere in the city - rooftops look like carbon copy of one another, vehicles such as busses have lootable object in the same spots, same with a lot of rooms inside of buildings.

    • @asterfield02
      @asterfield02 2 ปีที่แล้ว +41

      I agree. The first game had very varied environment and buildings. Every bit seemed carefully hand-crafted instead of copy-pasted assets like DL2

    • @MorriganJade
      @MorriganJade 2 ปีที่แล้ว +30

      I have a feeling this is also a limitation of it being cross-gen. Considering with current gen consoles we now have DirectStorage like capabilities, loading things on the fly with gigantically fast read speeds; making things like "crawling in a tight space to hide loading screens" no longer necessary.
      As in that one demo video about the capabilities of the PS5, they said they no longer needed to "create the environment into chunks, and use repeated assets in each chunk to save on processing power", instead of having unique assets within each chunk so to speak.
      I guess this is why you see lootable objects always in the same spot (repeated asset in a chunk), rather than uniquely designed stuff. Or rooftops that are carbon copy.
      Which in a way is a shame. I wonder how it would've been if it was only released on PC and current gen consoles, making use of SSDs more properly!

    • @valk5078
      @valk5078 2 ปีที่แล้ว +3

      I’m hoping that the dlc they’re gonna release eventually will utilize a darker tone similar to the demo and dl1

    • @bandicootsav2270
      @bandicootsav2270 2 ปีที่แล้ว +11

      @@asterfield02 Not to be a negative nancy, but I honestly can't see that. I mean DL2 IS pretty copypaste, but isn't every rooftop in the base game of DL1 just a tanish rock or grey metal sheet? At least we can agree on the fact that DL1 does not compete to DL2's gameplay.

    • @TheStraightestWhitest
      @TheStraightestWhitest 2 ปีที่แล้ว +2

      @@MorriganJade I 100% believe you are correct. They always planned this for next gen consoles and solid end rigs. Nobody expected this absurd pathetic and never before seen shortage of next gen consoles. Hell, I still can't find a PS5 throughout Europe.

  • @33plissken
    @33plissken 2 ปีที่แล้ว +776

    It's actually insane how backwards they went in quality from the first Dying Light.

    • @Joe-xu8uk
      @Joe-xu8uk 2 ปีที่แล้ว +83

      It's such a disappointment man. :(

    • @landenjones9374
      @landenjones9374 2 ปีที่แล้ว +100

      Definitely switched devs and story writers half way through development so sad

    • @wtfimcrying
      @wtfimcrying 2 ปีที่แล้ว +29

      @@landenjones9374 the devs have nothing to do with this. the devs only carry out the wishes of the artists and writers. they did not switch writers.

    • @crusaderman4043
      @crusaderman4043 2 ปีที่แล้ว +59

      @@wtfimcrying They did switch devs. Chris Avellone was supposed to take up a much grander part of the narrative, hence why he was marketed so heavily in all of the promotional material, but Techland let him go after allegations of sexual misconduct were made against him.
      They probably came to a contextual agreement for a severance package if Chris agreed to tell everyone he was never supposed to take a big part in DL2's narrative (which they fuckin needed, because the story was extremely mediocre)

    • @wtfimcrying
      @wtfimcrying 2 ปีที่แล้ว +1

      @@crusaderman4043 could be? but they probably only advertised chris since he was a bigshot in rpgs and worked on nv. According to other members of the team his original vision of the game remained relatively unchanged post 2020. You can see this in gameplay footage.

  • @sickandafraid
    @sickandafraid 2 ปีที่แล้ว +480

    this is reminding me a lot of The Division, where the reveal looks spectacular but the final product looks far more different

    • @kylew6635
      @kylew6635 2 ปีที่แล้ว +30

      Game is still fun

    • @keithtwizzy2700
      @keithtwizzy2700 2 ปีที่แล้ว +9

      Stop it was a lot of fun

    • @Arszene
      @Arszene 2 ปีที่แล้ว +118

      @@keithtwizzy2700 we are talking about the visuals.

    • @mikeryan1043
      @mikeryan1043 2 ปีที่แล้ว +19

      Yup. Exactly my thought. Reminds me of Watch Dogs 1 or Anthem. At 16:10 it's a different game.

    • @moncoeur6296
      @moncoeur6296 2 ปีที่แล้ว +4

      Even though I don't remember The Division 2 reveal, it was a fantastic game with a very gorgeous art design and world. Still prefer it in comparison to DL2 vibrant, apocalyptic look.

  • @Settiis
    @Settiis 2 ปีที่แล้ว +442

    Why they altered the art style is beyond me, the gritty, post-apocalyptic theme would’ve been more in tone with Dying Light 1 and fit better overall.

    • @JhaidenMJ
      @JhaidenMJ 2 ปีที่แล้ว +11

      techland said that this game should be different so new players whouldnt need to buy the first game in order to understand the 2nd. so this may be the reason why,

    • @Locomotivate
      @Locomotivate 2 ปีที่แล้ว +32

      Considering how much dlc and extra content they pumped out for dl1 I’m guessing that they wanted dl2 to feel like a completely different game, and not an extension of the first

    • @dextrous1524
      @dextrous1524 2 ปีที่แล้ว +99

      @@JhaidenMJ what a bullshit excuse, another pre order marketing scam like cyberpunk

    • @sekiro_the_one-armed_wolf
      @sekiro_the_one-armed_wolf 2 ปีที่แล้ว +78

      @@dextrous1524 changing the art style isn’t even close to what happened to cyberpunk you fucking moron

    • @RatzCarnatz
      @RatzCarnatz 2 ปีที่แล้ว +43

      @@sekiro_the_one-armed_wolf yea it kinda is, sure the amount of bugs isn't the same but it's still false advertising

  • @RobbinRams
    @RobbinRams 2 ปีที่แล้ว +121

    You can find a lot of stuff that was shown in at E3 in the game files but that did not make it in the retail game

    • @KronoriumKid
      @KronoriumKid 2 ปีที่แล้ว +3

      RobbinRams what is up my guy

    • @eradicatedpulse6896
      @eradicatedpulse6896 8 หลายเดือนก่อน +1

      yup like how all the story choices would branch out and change the world

  • @guitarboy0211
    @guitarboy0211 2 ปีที่แล้ว +462

    It's not the change in level design that bothers me.
    It's the view of the map from a high point. The tops of buildings far off have little to no shadows or occlusion to make it blend well. It just sticks out and looks like a blanket or a set of plastic toys on a makeshift city that a kid made. It just looks bland

    • @kiwikiwi5602
      @kiwikiwi5602 2 ปีที่แล้ว +48

      This is the only big problem i have with the game visually. It really looks rough

    • @awesome9174
      @awesome9174 2 ปีที่แล้ว +4

      Modders will fix it eventually.

    • @awesome9174
      @awesome9174 2 ปีที่แล้ว +18

      @XORRE I'm not at all defending the studio, just pointing out a likely scenario for better or worse.

    • @gabd.5299
      @gabd.5299 2 ปีที่แล้ว +9

      @XORRE Everyone always cry for optimization. This is it. So be happy everyone it is an optimized game!

    • @awesome9174
      @awesome9174 2 ปีที่แล้ว +4

      @Johan SamoilaI'm talking about PC obviously

  • @adityabhusari9645
    @adityabhusari9645 2 ปีที่แล้ว +256

    I don't know but I think they should have gave a filter or something to toggle down the contrast and saturation of environment or a bit greyish filter in dying light 2 to get that grounded and realistic look to some extent.

    • @takoshihitsamaru4675
      @takoshihitsamaru4675 2 ปีที่แล้ว +17

      It's funny because when I was watching this I was like "it looks too bright and hopeful", but while playing, Villedor does NOT strike me as a nice, bright world to live in, it feels derelict as soon as you drop from the rooftops, and see what's going on below. Even on the rooftops, you sorta feel like they are more the highways, than the main roads. From a highway, everything looks pretty simple and pleasant, but once you go into those streets, it's more in your face what's actually going on around an area.

    • @tishyo77
      @tishyo77 2 ปีที่แล้ว +16

      I think that's intentional. Have a bright world above the roofs and a gloomy one on the streets. Used to emphasize on the fact that the humans are well settled above the roofs after so many years.

    • @takoshihitsamaru4675
      @takoshihitsamaru4675 2 ปีที่แล้ว +10

      @@tishyo77 Exactly, and to add to this, we have no idea what the deliberation was behind those colour choices, for all we know they had 100 testers tell them they couldn't navigate for s**t in the more dreary, darker colour palette version of the game. Sure, you might see a big red billboard and think "eww, too colourful", but maybe it's like that because it was well documented as being practically invisible when it had only greys and brown on it previously...

    • @vladivanov5500
      @vladivanov5500 2 ปีที่แล้ว +2

      It was fine before they reintroduced the gross yellow filter from the first game.

    • @thegstoic
      @thegstoic 2 ปีที่แล้ว +3

      If you have an NVIDIA card you can add filters to the game

  • @Quintuplin12
    @Quintuplin12 2 ปีที่แล้ว +922

    Damn, this has got to be one of the most heartbreaking E3 downgrades in a while. Which is crazy because of how enjoyable the game that was actually released is. But seeing what could've been.... oof.

    • @firuzmajid4780
      @firuzmajid4780 2 ปีที่แล้ว +103

      Downgrades are always unacceptable. And in this case it's not just graphics, but also some things from the first game were downgraded, like the weapon blueprints

    • @sickandafraid
      @sickandafraid 2 ปีที่แล้ว +38

      the voice acting, the atmosphere looked so much better. That part of the story felt so limited to, since the drive to the colonels place was just a cutscene instead of being able to make the choice to kick steve off or not.

    • @3973555
      @3973555 2 ปีที่แล้ว +64

      nothing beats the orginal Watch Dogs downgrade

    • @lnaesthetic7739
      @lnaesthetic7739 2 ปีที่แล้ว +2

      @@firuzmajid4780 🤡

    • @Randomized_tv
      @Randomized_tv 2 ปีที่แล้ว +41

      @@3973555 bruh the division was worse. They even downgraded physics/removed them even removed the animations and made them worse. Watch dogs still had most of the same animations and physics. The gamr wad nust ugly graphically and a bit downgraded in how extreme the physics could he

  • @emma6648
    @emma6648 2 ปีที่แล้ว +729

    It’s crazy this game was announced 4 years ago, I remember first seeing the E3 trailer the day it was posted, time flew, still can’t believe it’s 2022 I swear it just was January 2021 lol

    • @Kn.77
      @Kn.77 2 ปีที่แล้ว +24

      Right!? I saw it years ago and promptly forgot about it for a time. Eventually I started thinking that it already released, but then BAM! 2022! It's out! I'm sitting here like "dude didn't this come out like 2 years ago?" lmao

    • @CartiTaken
      @CartiTaken 2 ปีที่แล้ว +1

      Stfu ur a girl

    • @XXveny
      @XXveny 2 ปีที่แล้ว +1

      With all the delays, it is easy to get confused :D

    • @srm158
      @srm158 2 ปีที่แล้ว +8

      I'm still stuck In 2016 if I'm being honest. My brain just stopped processing the years 😭🤣

    • @SnivTen
      @SnivTen 2 ปีที่แล้ว +5

      I'm still thinking it's 2020

  • @MavihsLH
    @MavihsLH 2 ปีที่แล้ว +334

    The E3 demo looks more in line with the first game's art direction, but without the orange or yellow tint. I always thought the buildings and streets of Harran were far more detailed with more complex geometry compared to DL2.

    • @stanleybochenek1862
      @stanleybochenek1862 2 ปีที่แล้ว +10

      you know e3 demos always are better than the full release it seems like

    • @Irregular_John
      @Irregular_John 2 ปีที่แล้ว +15

      I guess the devs went for quantity (as in bigger copy-pasted samey looking game world) instead of quality.

    • @amilazram7726
      @amilazram7726 2 ปีที่แล้ว +12

      @@Irregular_John opposite way around, we have no idea how this played in-game. The high room tops probably didn't work for a low level beginner area. As you'd have to be quite higher skilled in order to transverse faster.
      Gameplay wise, the retail game is most likely the best one for gameplay.
      I do like the old style though, but i prefer the bright art style

    • @kayagorzan
      @kayagorzan 2 ปีที่แล้ว

      @@stanleybochenek1862 yes

    • @h4rshturtle456
      @h4rshturtle456 2 ปีที่แล้ว +1

      I agree but i also have to say the downtown area looks better than the old city part in my opinion

  • @Mike-xj9kl
    @Mike-xj9kl 2 ปีที่แล้ว +222

    I understand that all the details had to but cut to run the game easier but it looked so good in the demos. I like the dusty, ghost town look more than the vibrant one we got.

    • @LieutenantButtonMasher
      @LieutenantButtonMasher 2 ปีที่แล้ว +28

      Rockstar could've done it.. any developer can do it. Techland just didn't want to bother optimizing their game for the details. Not one bit!

    • @yooginava1828
      @yooginava1828 2 ปีที่แล้ว +10

      They should've delayed it even more honestly..

    • @HORR1FYING
      @HORR1FYING 2 ปีที่แล้ว +4

      @@LieutenantButtonMasher Its not even well optimised now lmao

  • @JaySamurai79
    @JaySamurai79 2 ปีที่แล้ว +412

    I love the grim horror aspect of the original.

    • @Terrince_Tate
      @Terrince_Tate 2 ปีที่แล้ว +60

      Agreed. The original looks way better in terms of immersion.

    • @reecerife7839
      @reecerife7839 2 ปีที่แล้ว +13

      The sound and music really made Dying Light 1 immerse me so much. Running through Harran at night while being chased by virals and volatiles with their grunting and growling and their pounding footsteps behind you was truly scary.

    • @t001nucleus
      @t001nucleus 2 ปีที่แล้ว

      @you know it better they already did there’s a couple of reshade mods on nexus rn

    • @FeetLavers69
      @FeetLavers69 2 ปีที่แล้ว +1

      Well the infection is older now, more integrated into the world. It's still dark and scary at night just a more realistic darkness.

    • @PunchThePillow
      @PunchThePillow 2 ปีที่แล้ว +3

      @@reecerife7839 it's way better in this. The screams of people Dying in night. When it slowly turns to night you hear people yelling to get to shelter. IT'S WAY better

  • @user1453-h5f
    @user1453-h5f 2 ปีที่แล้ว +400

    It's sad that the biters in the E3 showcase were far better visually

    • @panczenPL
      @panczenPL 2 ปีที่แล้ว +17

      have you got a gpu strong enough to render 10 or 20 of them rushing at you in the real time?

    • @user-pi8pd9wc5y
      @user-pi8pd9wc5y 2 ปีที่แล้ว +28

      @@panczenPL yes

    • @GabrielGarcia-lw4tb
      @GabrielGarcia-lw4tb 2 ปีที่แล้ว +18

      @@panczenPL that shouldn't be a problem on a good pc or ps5

    • @minisithunknown5568
      @minisithunknown5568 2 ปีที่แล้ว +11

      Too bad that was a CG video clip and not an actual game.

    • @dankestclout851
      @dankestclout851 2 ปีที่แล้ว +1

      @@GabrielGarcia-lw4tb yeah if your on 1080p graphics

  • @yan3066
    @yan3066 2 ปีที่แล้ว +154

    7:30 it's heartbroken to see how good it looks on the left (E3) compared to the right side (retail) here. It's almost not the same game. The lightning and shadows are awesome on the left compared to what we have on the right. It's false advertising at this point.

    • @irish7460
      @irish7460 2 ปีที่แล้ว +27

      Yep, It's kept me from buying the game tbh.

    • @JacobBen94
      @JacobBen94 2 ปีที่แล้ว +15

      @@irish7460 don’t think I’ll even download it for free if a crack comes out 😂

    • @Yavorh55
      @Yavorh55 2 ปีที่แล้ว +2

      I knew I felt the town felt Meh in the game, but I didnt realize how much meh until I saw this...

    • @guywithhair4362
      @guywithhair4362 2 ปีที่แล้ว +1

      @@JacobBen94 its cracked now, you enjoying or its mid?

    • @TheMillionDollarDropout
      @TheMillionDollarDropout 2 ปีที่แล้ว +2

      @@guywithhair4362 I still haven’t gotten it either and I always pick up cracked AAA’s. It just looks like such a disservice to fans. I’ve been on this ride since Dead Island. I thought Dying Light 1’s E3 Version looked a tiny bit better than Dying light 1’s final but the difference between DL2 E3 and DL2 retail is fkin mind blowing.

  • @ThisIsGlitch
    @ThisIsGlitch 2 ปีที่แล้ว +195

    the e3 2018 was gorgeous... sadly the game didn't come with that level of visual complexity and fidelity
    e3 2019 looked like the best of both worlds, very immersive and gorgeous

    • @JhaidenMJ
      @JhaidenMJ 2 ปีที่แล้ว +17

      never trust anything at e3, its just a demo, unlike the final game

    • @helloguy8934
      @helloguy8934 2 ปีที่แล้ว

      That e3 demo didn't have Ray tracing though.

    • @namgunaucao9771
      @namgunaucao9771 2 ปีที่แล้ว +14

      2022 look like ubisoft games. Color full, hud, healthbars....

    • @nutmalone5527
      @nutmalone5527 2 ปีที่แล้ว +3

      @@JhaidenMJunless its naughty dog

    • @theninjamaster67
      @theninjamaster67 2 ปีที่แล้ว +3

      @@nutmalone5527 I would say that's fairly true for basically every Sony studio and Rockstar they may have issues with having their workers crunch a whole bunch but at least they don't lie about their graphics.

  • @GE5AFF
    @GE5AFF 2 ปีที่แล้ว +499

    I think the triumphant arch is going to be part of the DLC map. it's actually viewable from the top of the VHC tower in the Central Loop, North of the Central Loop and East of Old Villedore outside of the map boundaries

    • @shminkydinky321
      @shminkydinky321 2 ปีที่แล้ว +38

      Yeah I noticed on certain maps in hideouts you can see there is another city there called Elysium

    • @wrenboy2726
      @wrenboy2726 2 ปีที่แล้ว +70

      Gotta love that cut content

    • @eljusticiero322
      @eljusticiero322 2 ปีที่แล้ว

      I woke this morning in Villadore help here please

    • @Stinkyremy
      @Stinkyremy 2 ปีที่แล้ว +10

      If you listen to the town crier in old vilador, a black guy with a white coat he mentions about elysium and how it will remain closed for "a few more months"
      I think that was a nod to the player that it will be DLC later on.
      Need bug fixes, multiple save files and a NG+ before DLC though!

    • @sekiro_the_one-armed_wolf
      @sekiro_the_one-armed_wolf 2 ปีที่แล้ว +25

      @@splashydiamond “countless bugs” yeah that’s why you can only list one lmao

  • @AKSyed
    @AKSyed 2 ปีที่แล้ว +54

    The difference between the E3 and retail reminds of Bioshock Infinite. They had so many gameplay mechanics and story choice options removed from the retail version. I think this is one of those cases where they started off with something really big in terms of story and how the choices will change the world around you but then limitations kicked in.

    • @endrabot
      @endrabot 2 ปีที่แล้ว +4

      actually up through to early 2019, Chris Avellone was writing the script, then he had the sexual misconduct allegations (which were false) but as a precaution Techland cut ties and Chris has confirmed that pretty much all his work was removed from the game, so it's more on the idea that the whole game had a rewrite on the script rather than reaching limitations

    • @AKSyed
      @AKSyed 2 ปีที่แล้ว +1

      @@endrabot OH! Well that makes sense. Losing a writer that late in production can definitely make all elements of the game seem off. Now I understand why when I’m playing the game I feel that the story had so much potential but never really touches.

  • @insertrichie
    @insertrichie 2 ปีที่แล้ว +466

    Crazy how significant the downgrade is. Looks like a completely different lighting engine.

    • @03e-210a
      @03e-210a 2 ปีที่แล้ว +48

      I wouldn't call it a downgrade. What watch dogs did was a downgrade. This is more like a design change of colors and structures which ultimately does not sit well with many people

    • @Tonguinho
      @Tonguinho 2 ปีที่แล้ว +168

      @@03e-210a lol it’s a downgrade bro. E3 looks waaay better my guy

    • @03e-210a
      @03e-210a 2 ปีที่แล้ว +33

      @@Tonguinho I just do not think so. Feel free to circlejerk around the idea that is tho.

    • @n.7421
      @n.7421 2 ปีที่แล้ว +69

      @@03e-210a are you totally blind?

    • @chaywen9240
      @chaywen9240 2 ปีที่แล้ว +9

      Downgrade for sure but its still probably the best looking game released on next gen consoles so far imo. You can never expect games showcased at e3 to be as good as they were shown but im glad we got what we got instead of what ever the hell happened to cyberpunk

  • @rickythomas9698
    @rickythomas9698 2 ปีที่แล้ว +82

    Why would they change the colour scheme? It was gorgeous while being thematically accurate to their original vision, i am quite disappointed in that aspect.

    • @Agilite2k
      @Agilite2k 2 ปีที่แล้ว +7

      Probably to make it easier to be traversable and see things more clearly, hope someone makes a Sweetfx for this game that makes it look like the e3 release

    • @rickythomas9698
      @rickythomas9698 2 ปีที่แล้ว +1

      @@Agilite2k yeah I guess you're right but considering the increase in colour for the vegetation is bit to much, i mean dl1 had an constant set of colour scheme which was dim and desolate, i think they did for reasons regarding the gameplay or it's an stylistic choice either way i prefer the E3.

    • @NoodleVerse
      @NoodleVerse 2 ปีที่แล้ว +6

      @@rickythomas9698 I mean even tho DL1 had the same set of colour scheme personally i still think that game looks gorgeous and has more charm. Honestly i think DL1 looks better than DL2.

    • @firuzmajid4780
      @firuzmajid4780 2 ปีที่แล้ว +1

      @@Agilite2k I don't get it. I know it's supposed that mother nature claimed the city once the virus yeeted modern society, but why everything needs to be oversaturated?. Aren't these the modern dark ages?

    • @rickythomas9698
      @rickythomas9698 2 ปีที่แล้ว

      @@NoodleVerse i agree.

  • @shirez1654
    @shirez1654 2 ปีที่แล้ว +92

    A bit disappointed with the layout of the city, and parkour moves. What was shown and what we got, were similar in small ways. You can't avoid human npcs, in buildings like the trailer. That move isn't in the retail version nor are any civilians in buildings for you to parkour above. Just enemies. The smooth jump animation shadow you see on the trailer when Aiden performs far jump skill, is completely cut out from the game. Aiden shadow is static and bald for some reason. Overall, a lot of cut content and ultimately i was a bit disappointed. If my guess is correct, most of these cut content weapons and features will be dlc. Like the castle shown on the trailer, has already been leaked as dlc with the weapon scorpio being introduced. Overall the game was a 9/10 for me in the trailers. But the retail version is a 7.5/10. Big downgrade in various things.

    • @Nik-ln7tw
      @Nik-ln7tw 2 ปีที่แล้ว +4

      Tbh Iam most disappointed with the fact that they didn’t add the the blade stabbing into the advertisement poster. and going down,it would of been sick and unique, for a first person zombie game

  • @BecauseBinge
    @BecauseBinge 2 ปีที่แล้ว +65

    I love how E3 2018 version gives off serious Metro Exodus and first Dying Light vibes. Retail version almost looks cell shaded 😳 reminds me of Sunset Overdrive.

  • @gigigahdora3075
    @gigigahdora3075 2 ปีที่แล้ว +165

    I really like the ambient lightings, skybox and the volumetric fog in the E3 one. It fit more to the zombie apocalypse vibe than the retail vibrant and saturated tone

    • @nonaborhan7269
      @nonaborhan7269 2 ปีที่แล้ว +6

      And felt more in line with what the first game established with its dark toon and realistic lighting, but taken in with a much bigger scale with heavy fog, darker town, distant vistas, a gothic look, and MUCH MORE, it really gave you a sense of scale, this game went through a troubling development so I wonder when the choice to make it more vibrant and filled with bright greens and colorful feel came in?

    • @gigigahdora3075
      @gigigahdora3075 2 ปีที่แล้ว +6

      @@nonaborhan7269 Look at the 7:35, the E3 demo was so much better in every ways. The retail looks very out of place with that oversaturated and greenish colour of the LOD trees and lacking far rendered shadows is just make it looks worse, feel like Fortnite all sudden. They should keep the tone from E3, that's how a zombie apocalypse city should looks like

    • @nonaborhan7269
      @nonaborhan7269 2 ปีที่แล้ว

      @@Cuticatie Well, the game underwent a troubled development something even Techland admitted with a bunch of people leaving the company and period where from E3 2019 to mid-2021 (I think) where they went completely slight with no updates on either the company or the game, so this might've effected the overall vision and direction of the game.

    • @nonaborhan7269
      @nonaborhan7269 2 ปีที่แล้ว

      @@Cuticatie Well, the game underwent a very troubling development cycle, something admitted by Techland and their devs in interviews and videos, with many and creative heads departing the company and even a period between E3 2019 to mid-2021 where there weren't any updates on either the company or the game, so this might've lead to the vision and art direction of the game-changing with creative differences leading to the final product we received.

  • @ZimmerBiest
    @ZimmerBiest 2 ปีที่แล้ว +22

    It’s like a different game. The E3 looks more like a Remake of The Retail version.
    I loved the E3 Version, the Look at least.
    If found it very Bad looking at the Comic Green style city from above… Even DL1 looks more realistic from Above, I mean the look.

  • @Broccoli_32
    @Broccoli_32 2 ปีที่แล้ว +386

    The 2018 version was superior in every way, I’m really enjoying the game but it bothers me seeing how great it could’ve been.

    • @schemar17
      @schemar17 2 ปีที่แล้ว

      It was running on pc

    • @DEKIIIII1
      @DEKIIIII1 2 ปีที่แล้ว +45

      @@schemar17 this was running on pc too...

    • @DeadPhoenix86DP
      @DeadPhoenix86DP 2 ปีที่แล้ว +36

      @@schemar17 Series X and PS5 could easily handle it. Plus not even the current build on PC does look this good.

    • @JudeTheYoutubePoopersubscribe
      @JudeTheYoutubePoopersubscribe 2 ปีที่แล้ว +5

      If you look at the villedor city maps in game you can see the e3 2018 area in the top right. And there are still pieces of it wayyy out of bounds that people have been able to get to. I think they will add a whole new area into the city for dlc at some point

    • @melcorchancla9431
      @melcorchancla9431 2 ปีที่แล้ว +1

      @@JudeTheTH-camPoopersubscribe it’s probably just cut content...

  • @eakmadashma
    @eakmadashma 2 ปีที่แล้ว +198

    Bit disappointed we didn't get the more complex rooftops for old villedor, it would make the parkour look so much more fun and realistic. While playing I found the current ones to be boring and samey, I was just doing the same thing every time for most of the roofs. I also prefer the 2018 colour pallet and foliage, its kinda ridiculous how green it is now and the amount of grass or whatever on the roofs.

    • @impuresinz1414
      @impuresinz1414 2 ปีที่แล้ว

      Well it’s based 20 years later it wouldn’t look normal with just a couple trees

    • @am1hm1
      @am1hm1 2 ปีที่แล้ว +3

      @@impuresinz1414 it would

    • @denatan8583
      @denatan8583 2 ปีที่แล้ว

      @@impuresinz1414 trees need soil to grow you know?

    • @impuresinz1414
      @impuresinz1414 2 ปีที่แล้ว +1

      @@denatan8583 yea and there was a lot of chaos most of those buildings were decayed and destroyed you ever heard of weather?

    • @denatan8583
      @denatan8583 2 ปีที่แล้ว

      @@impuresinz1414 still there wouldn't be enough soil to grow THAT much trees, E3 is more realistic in this aspect

  • @realjuicewastaken
    @realjuicewastaken 2 ปีที่แล้ว +67

    After playing the game all the way through I was kinda disappointed and felt like something was missing or different from what I was expecting after watching this I realised why I felt that way and it’s because everything I was excited for and wanted from see the E3 demo is nothing like gameplay really let down by the downgrade
    Edit: I also agree with what most people are saying about the art style the old gritty darker art style to me looks so much better I’m really not a fan of the bright super over grown look and I feel like the interiors are a huge let down too

    • @renevil2105
      @renevil2105 2 ปีที่แล้ว +4

      Seems to me it trying to look somewhat like boarderlands.

    • @BullyMaguirejr
      @BullyMaguirejr 2 ปีที่แล้ว +2

      @@renevil2105 Which is crap.

  • @Zaamuraii
    @Zaamuraii 2 ปีที่แล้ว +632

    I wanna know what makes them choose these bad decisions, the game looked amazing at first a lot like the vibe harran gave you of it really being almost abandoned and run down, they made it way too green and bright in the release

    • @andrewerohin2459
      @andrewerohin2459 2 ปีที่แล้ว +109

      Optimisation, probably. Especially for older generation consoles. With all those objects, lighting and shadows it may not perform as good, so it got kinda nerfed

    • @Bluntman-J.P
      @Bluntman-J.P 2 ปีที่แล้ว +66

      @@andrewerohin2459 Although I understand your point there, I do feel they definitely could of quite easily kept the tone of the overall game and not needed to add so many trees over what was there originally as that probably adds to the performance hit, i'd imagine they're there more to cover up repetition however...even though it also adds to it xD

    • @nickgamble4544
      @nickgamble4544 2 ปีที่แล้ว +7

      Optimizing the game to be playable. The issue is the systems can't handle that kind of load. Especially when your talking about the og xbox 1. So make 3 or 4 games or dim some things down to make it runnable on all platforms.

    • @jasons3233
      @jasons3233 2 ปีที่แล้ว +76

      This is what happens when you have to build for the last gen of consoles instead of building strictly for next gen and pc. Sorry ps4 and Xbox x but they need to stop making new games for old consoles.

    • @nickgamble4544
      @nickgamble4544 2 ปีที่แล้ว +12

      @@jasons3233 xbox one the xbox s and x are the new gens. 👌 as much as I agree I have to disagree. The new more powerful consoles haven't been around long enough for enough people to switch and they would be loosing out on the majority of buyers.

  • @EldenLord.
    @EldenLord. 2 ปีที่แล้ว +165

    Wow I wasnt aware how big the difference is at 7:37. This literally looks like last gen (right) vs next gen (left). I wonder why they even gone through all that work to create such a detailed world only for it to be scrapped later on. Maybe the consoles being the reason for the downgrade here?

    • @Flyb4ck
      @Flyb4ck 2 ปีที่แล้ว +7

      That's one way to see it, but let's not forget that many PC players won't be able to upgrade their hardware anytime soon. A lot of people are still holding onto old GPU's and developers don't want to lose that market.

    • @gregoryc6656
      @gregoryc6656 2 ปีที่แล้ว +79

      Retail one looks like fortnite lool

    • @flamoclanlead
      @flamoclanlead 2 ปีที่แล้ว +34

      @@Flyb4ck no. Its consoles. The older pc market is maybe 10% the size of the older 2 gens of consoles. You can cope all you want but games for the next few years will be severely gimped overall until they finally stop releasing them to ps4 and ps4 pro consoles and only release to pc and ps5.

    • @Grizazzle
      @Grizazzle 2 ปีที่แล้ว +40

      It's the consoles. It's ALWAYS the consoles. Though they COULD make the PC version look much better, that would just piss off the console manufacturers and players so that'll never happen.

    • @victorfadel06
      @victorfadel06 2 ปีที่แล้ว +40

      I dont think its necessary the consoles fault. There are lots of games from last gen that look gorgeous and much better looking than dying light 2. Probably just lazyness or they needed more time for development.

  • @kysotope
    @kysotope 2 ปีที่แล้ว +47

    You know how Dying Light 1 received an Enhanced Edition Upgrade down the line, which altered the tone of the lightning in comparison to the retail version. Perhaps Dying Light 2 could receive such an upgrade too in the future.

    • @fauxhound5061
      @fauxhound5061 2 ปีที่แล้ว +4

      that's why ill wait a year

    • @masonb__
      @masonb__ 2 ปีที่แล้ว +1

      itll most likely be on pc and next gen only , as a ps4 or xbox one would not be able to load it

  • @silverlake973
    @silverlake973 2 ปีที่แล้ว +99

    I don't like how everything is so saturated in the released game. It makes it feel so cartoonish.

    • @wrenboy2726
      @wrenboy2726 2 ปีที่แล้ว +6

      Looks almost as oversaturated as Ghost of Tsushima.

    • @purwaantara7434
      @purwaantara7434 2 ปีที่แล้ว +14

      like fortnite

    • @han1508
      @han1508 2 ปีที่แล้ว +12

      They changed it to appeal to the Fortnite crowd.

    • @JadeEverduske
      @JadeEverduske 2 ปีที่แล้ว +2

      Sold out to zoomers. Sorry.

    • @silverlake973
      @silverlake973 2 ปีที่แล้ว +1

      @@han1508 Yes not that you all mention it, it totally looks that way. Took all the allure out of this game for me, and I really enjoyed DL1.

  • @sean7332
    @sean7332 2 ปีที่แล้ว +115

    E3 had better visuals the city looks too bright and colourful compared to the preview

    • @JhaidenMJ
      @JhaidenMJ 2 ปีที่แล้ว +2

      cause its a cg vid, it was supposed to look like that, maybe in the dlc we'll get that

    • @Skrenja
      @Skrenja 2 ปีที่แล้ว +10

      @@JhaidenMJ It wasn't cg, just had post-processing.

    • @Katia_Targaryen
      @Katia_Targaryen 2 ปีที่แล้ว

      The impression that the new colors gave me is that the character just rubbed zombie blood on his body, like in the first game.

  • @WorisonTV
    @WorisonTV 2 ปีที่แล้ว +7

    7:35
    Left : How Dying light 2 it suppose to look like
    Right : Dying Light 1 Vanilla Arcade Edition for PS3 and XBOX360 exclusive!

  • @Gxbbzee
    @Gxbbzee 2 ปีที่แล้ว +268

    Imagine being the dude that modelled and designed that gorgeous city, just for techland to hire some fortnite map designer to re-do it. I'd be devistated.

    • @SpliffyHusk
      @SpliffyHusk ปีที่แล้ว +11

      Most definitely didn’t design the entire city.

    • @Shorty3D
      @Shorty3D ปีที่แล้ว +11

      Its usually a group of people,but yeah its a shame

    • @_BIGSteve
      @_BIGSteve ปีที่แล้ว +6

      @@SpliffyHuskthey definitely modeled a huge part of it. There’s a difference between modeling and making it playable. As long as they’re not interacting with it you only have to be able to see it. And they put out a lot of game play on this map specifically.

    • @sabagecabage7828
      @sabagecabage7828 ปีที่แล้ว +2

      @@_BIGStevesooo. A picture? Doesn't sound like much work to me

    • @TheLittleEmoji
      @TheLittleEmoji ปีที่แล้ว +4

      ​@@sabagecabage7828 that's like saying architects are useless because they don't go build the house themselves. Smh

  • @ivorza
    @ivorza 2 ปีที่แล้ว +33

    I like the E3 artwork much more than the final one. In fact I'm a bit disappointed with how the game looks graphically and how bad it runs.

  • @_JustSomeDude_
    @_JustSomeDude_ 2 ปีที่แล้ว +15

    I love DL2, however I prefer the look of the demo, I just think it suits the “dying city” better. I hope they add a way to switch them in the future.

  • @mikeryan1043
    @mikeryan1043 2 ปีที่แล้ว +29

    16:10 Holy shit, the difference is night and day! Reminds me of The Division or Watch Dogs 1. Also, Assassin's Creed Unity looks technically more like the DL2 trailer than the final DL2 product.

    • @euudi520
      @euudi520 2 ปีที่แล้ว +4

      omg this

  • @atruceforbruce5388
    @atruceforbruce5388 2 ปีที่แล้ว +86

    I would have liked to see the darker, vaster, e3 2018 version with updated retail caricature models of the retail. Part of the reason I liked dying light 1 was its aim towards realism. this more colorful verson of 2 isn't for me my only issue with part 1 was how all the zombies look exactly the same..

    • @jamesbackwardz
      @jamesbackwardz 2 ปีที่แล้ว +2

      You run and jump across buildings and other structures. Very realistic

    • @P33CEGAWD
      @P33CEGAWD 2 ปีที่แล้ว +5

      @@jamesbackwardz Just because you’re not athletic and can’t comprehend that some of the things in the game are actually possible in real life doesn’t make it unrealistic.

    • @jamesbackwardz
      @jamesbackwardz 2 ปีที่แล้ว +1

      @@P33CEGAWD Keyword: Some

    • @jamesbackwardz
      @jamesbackwardz 2 ปีที่แล้ว +2

      @@P33CEGAWD No one is jumping and falling from the distances that they do in this game.
      This is like saying Call of Duty is realistic

    • @aleksandarsavevski377
      @aleksandarsavevski377 2 ปีที่แล้ว +3

      @@jamesbackwardz that's a terrible comparison lmfao and yes parkour is a thing and this game does a pretty good job at making it realistic

  • @rashiro7262
    @rashiro7262 2 ปีที่แล้ว +32

    They messed it up real good. They turned a post-apocalyptic zombie survival fps into cartoon land. What's up with the vibrant colors and yet barren and flat landscape. The landscape literally looks like Elden Scrolls Oblivion with dx10 and LOD mod.

    • @firuzmajid4780
      @firuzmajid4780 2 ปีที่แล้ว +4

      Worst of all is that the PC and newer generation consoles ports also have downgrade, despite having enough performance to run them.

  • @iappearateveryfunction
    @iappearateveryfunction 2 ปีที่แล้ว +21

    8:24 This is how you put survivor structures on buildings without making it overly colorful and downright silly looking at times.

    • @thethunderdrone7256
      @thethunderdrone7256 2 ปีที่แล้ว

      Honestly when I sided with the PKs and they built a miniature bright blue castle I just started laughing.

  • @TheBanjoShowOfficial
    @TheBanjoShowOfficial 2 ปีที่แล้ว +36

    7:45 is the most damning shot. That e3 shot looked absolutely drop dead gorgeous, I wouldn't change at thing. Then you get to 2022 and it looks flat, overly vibrant, even cartoonish, with limited godrays, fog, inconsistent lighting, I mean jesus christ it isn't even the same game style. Night and day difference. What the hell

    • @SwurvGG
      @SwurvGG 2 ปีที่แล้ว +5

      Because it's not a playable area. The game in general for retail looks better than e3 2018. This part of the map at 745 got cut.

    • @SwurvGG
      @SwurvGG 2 ปีที่แล้ว +1

      @@TheDwarfishjoe the retail version looks way better than that shot at 745. That's the point. People are making it seem like the whole retail game looks like 745. No that's a scrapped non playable area. Retail version looks way better than that. The art direction changed. With ray tracing the lighting is objectively better in the retail version vs e3 2018/2019

    • @demonictrinity6834
      @demonictrinity6834 2 ปีที่แล้ว +6

      The art style reminds me more of fortnite than the first dying light.

    • @hyder404
      @hyder404 2 ปีที่แล้ว +7

      Biggest downgrade in years. I hope the fraudsters at Techland never turn a profit.

    • @mcnugget9497
      @mcnugget9497 2 ปีที่แล้ว +1

      2018 dying light 2 was a master piece just the gameplay itself looks a lot funner 2022 dying light 2 just looks boring and well just doesn't deserve my money

  • @SP-kk1sj
    @SP-kk1sj 2 ปีที่แล้ว +14

    E3 looked fantastic and easy goty material. I imagine if the game came out at that quality it wouldn't have just been visually better but better in gameplay and every other aspect too. It actually hurts to see how downgraded it is compared to our version. The game we have now is good for sure but it is 10x worse than what everyone expected.
    Edit: I feel like pretty much everything is worse than dl1 even in terms of quests, atmosphere, gameplay and even map design in my opinion because of how copy and pasted nearly every building is in dl2. I just don't understand how you can be given a widely loved, perfect atmosphere and setting in the e3 demo then just decide to completely abandon it for a unfitting max contrast borefest that we got. I just feel like there so much yellow and arrows to mark where you can climb like I'm having my hand held with options being shoved in my face at the cost of gameplay and immersion. I would honestly love this location to be added to the game in a dlc 'exactly' as it is in the demo (similar style and all). Overall its not a case of coming out the oven too early because its a finished and polished game.. It's just not as good as techland's magnum opus should've been. I would be happy with the game having a soft reboot where they release a huge update that tones down the colours and makes it more gothic to match the tone of a zombie apocalypse not a McDonald's playroom.
    Thanks for listening to my Ted talk

  • @ravioli-bamboli
    @ravioli-bamboli 2 ปีที่แล้ว +115

    I've always found it off that gaming companies will usually downgrade their E3 builds and then act like it never happened

    • @minisithunknown5568
      @minisithunknown5568 2 ปีที่แล้ว +6

      You find it odd the CG videos is better than actual game play? LOL

    • @intruder6570
      @intruder6570 2 ปีที่แล้ว +43

      @@minisithunknown5568 i find it odd how we just accept this from now on

    • @wrenboy2726
      @wrenboy2726 2 ปีที่แล้ว

      Buy it used.

    • @jasperzatch610
      @jasperzatch610 2 ปีที่แล้ว +1

      @@intruder6570 whether or not there is any actual game play in the trailer videos is usually how I help decide if ill actually buy, otherwise i look up game play videos directly as well as read/watch peoples reviews normally. It is normal to be animated projects instead of gameplay in trailers, not sure why though, but you cant feasibly play with the same specs animations do

    • @HugoStiglitz88
      @HugoStiglitz88 2 ปีที่แล้ว +10

      Most games don't do that. Only ubisoft and ea typically. Sony and Nintendo exclusives never do that, Bethesda games didn't either. Hell, even Activision doesn't do it as far as I can remember

  • @lukezuccaro5441
    @lukezuccaro5441 2 ปีที่แล้ว +82

    Techland had a great foundation for the game visually and stylistically, it’s such a shame to see that they went completely off course with the final product. The game is still fine but man… what a shame.

    • @Creepthecreepers
      @Creepthecreepers 2 ปีที่แล้ว +5

      Couldnt have said it better man I’m heartbroken, I’m having fun but tis a shame

    • @KeepAnOpenMind
      @KeepAnOpenMind 2 ปีที่แล้ว +9

      Probably cuz they hired many cdpr developers after their leaving cdpr.

    • @kratochvil11
      @kratochvil11 2 ปีที่แล้ว

      @@Creepthecreepers Same feelings like you guys. Having fun, enjoying the game so far, but it's a shame.

    • @monkaSisLife
      @monkaSisLife 2 ปีที่แล้ว

      @@KeepAnOpenMind This games map would've looked 10.000times more complex if any actual CDPR Dev would have worked on it. Stop Hating on CDPR.

    • @KeepAnOpenMind
      @KeepAnOpenMind 2 ปีที่แล้ว

      @@monkaSisLife yes, just like “complex” cyberpunk is, lol.

  • @soldierswag4884
    @soldierswag4884 ปีที่แล้ว +5

    The RPG style just killed it .... that is why the Camera movement etc looks weird too and i dont know why the hell they went with the Cartoon Graphics

  • @lone1130
    @lone1130 2 ปีที่แล้ว +56

    I feel like they wanted to give off a big “rooftops are safe” vibe with the brighter colors and the ground is dangerous with the browns and greys instead of just keeping the entire thing dreary which doesn’t give the effect that the developers may have wanted. Personally I love both styles and would enjoy the game and graphics either way it went.

    • @penence347
      @penence347 2 ปีที่แล้ว +5

      Yeah, one of the first things i noticed was how fucked the streetlevel looks compared to the roofs. Running around on the street reminded me of fallout 3 where everything was just dead and withered

    • @wicq2586
      @wicq2586 2 ปีที่แล้ว

      It does feel so. Sad that story was downgraded though

  • @Its_Just_Brad
    @Its_Just_Brad 2 ปีที่แล้ว +45

    This is always the norm in games these days. Show a game that makes you go "Woah... this is absolutely beautiful and detailed. I can't believe the games gonna look like this." then it comes out years later and looks half as good.
    I can't think of a single game that doesn't do this in some way shape or form. Especially open-world games. It truly does suck seeing a game look this good and then years later look way worse. It takes away from the immersion.

    • @hugoanderkivi
      @hugoanderkivi 2 ปีที่แล้ว +13

      The Last of Us Part II E3 presentation vs retail is very comparable, and Naughty Dog is known to not downgrade their games like this. So your statement is not entirely true, but you would be right that most studios tend to downgrade their titles.

    • @Whispergryn
      @Whispergryn 2 ปีที่แล้ว +10

      @@hugoanderkivi The Last Of Us Part 2 was the biggest let down of them all tho.

    • @hugoanderkivi
      @hugoanderkivi 2 ปีที่แล้ว +18

      @@Whispergryn We are talking about the downgrade in visuals, atmosphere, and art that plagues Dying Light 2 and many other games that deviated negatively from their trailers.
      The Last of Us Part II's story was just crap and killed every good thing that came from the first, but the gameplay and visuals of the final game are faithful to the E3 version, though with minor changes.

    • @Whispergryn
      @Whispergryn 2 ปีที่แล้ว +5

      @Hugo Ander Kivi I agree. Hell yeah it was. And I played dying light 1 and 2 and 1 is just so much more polished and more intricate than 2

    • @Sporemastercreator
      @Sporemastercreator 2 ปีที่แล้ว +3

      @@hugoanderkivi Agreed, I couldn’t believe how visually and aesthetically masterful it was. Ordinary gameplay and graphics literally looks like some scripted E3 gameplay. Wish that was the same case with DL 2…

  • @lennertoss6497
    @lennertoss6497 2 ปีที่แล้ว +52

    What i believe is that the first or second story dlc's could take us to what we originally saw in the E3 reveal. Large parts of the game were scrapped but i do believe they still have plans for them as the game is supposed to be maintained for 5+ years after launch. I do believe we will see the other side of the city and it could resemble something close to the E3.

    • @swissbliss24
      @swissbliss24 2 ปีที่แล้ว +3

      I hope you are right. I noticed on the Deluxe Edition of the game it just mentions a story dlc coming in the future. Have you heard it confirmed that there will be more than 1 story dlc for Dying Light 2?

    • @baneofbanes
      @baneofbanes 2 ปีที่แล้ว +2

      Supposedly according to I game maps of the curt theres an entire third district of the city that’s not in the game. I’m betting a dlc will tale place there.

    • @Tuxin1
      @Tuxin1 2 ปีที่แล้ว +3

      @@swissbliss24 there are 2 docs, both are free for the collectors edition

    • @christopherlee7417
      @christopherlee7417 2 ปีที่แล้ว

      Imagine if we see Jack and Joe again in the water tower

    • @xxd3nraxx740
      @xxd3nraxx740 ปีที่แล้ว

      Elyseum will definitely come back

  • @JTH739
    @JTH739 2 ปีที่แล้ว +30

    I really do feel like the retail version is way too bright, I would much prefer a gloomy darker look, it would be more fitting in my opinion, objects and structures are just way too vivid to say the world has been in decay for over 15 years

  • @AFarCryAway
    @AFarCryAway 2 ปีที่แล้ว +32

    I knew something felt off when watching the reviewers' footage. The game still looks fine, but it's certainly not on the level the presentation versions would have you believe.

  • @simplyw0lf845
    @simplyw0lf845 2 ปีที่แล้ว +10

    I actually prefer the E3 version more than the retail, honestly sad they removed so much or redesigned the world differently and not for the better, not to mention the whole concept of choice and actively seeing how the world changes based on those choices, not there at all like the water tower one, when you start in Villedor the at the beginning you can already see the windmills and such, the only difference being when you claim them it builds the settlement there for either survivor or peacekeepers but not so drastic or big like in the E3 Demo. All in all not a bad game at all but I just wish they kept some of the E3 stuff in the retail final version of the game ya know.

  • @sillythygoose
    @sillythygoose 2 ปีที่แล้ว +45

    The original E3 trailers definitely had kept the tone from the first game. While I am enjoying Dying Light 2, I am sad they decided to change it so much

    • @sillythygoose
      @sillythygoose 2 ปีที่แล้ว +9

      @@g2jxGhF5G8z1gL7S I know, but clearly they had a different vision in mind when making it, and it’s a far cry from what they actually settled on

    • @ozzy7609
      @ozzy7609 2 ปีที่แล้ว +10

      @@g2jxGhF5G8z1gL7S you’re so dense, just stop, mr smarty pants

    • @Skrenja
      @Skrenja 2 ปีที่แล้ว +4

      @@g2jxGhF5G8z1gL7S No it wasn't.

    • @monkaSisLife
      @monkaSisLife 2 ปีที่แล้ว

      @@Skrenja i mean... yeah it was.. half
      It was probably a prebuilt map with textures, animations etc. BUT *That doesn't matter lol. The 2018 Demo still looks way better than Retail version*

  • @TheDg403
    @TheDg403 2 ปีที่แล้ว +43

    It honestly breaks my heart that the E3 build will never be a real game. It was perfect.
    And what really gets me is that it was entirely possible for them to make and give us this game.
    They wanted to make a game that would appeal to the widest audience possible

    • @InsaniaTHEGREATONE
      @InsaniaTHEGREATONE 2 ปีที่แล้ว +8

      It was always real game LOL they downgrade the fucking game and the performance is still garbage

    • @recklesflam1ngo968
      @recklesflam1ngo968 2 ปีที่แล้ว +6

      @@InsaniaTHEGREATONE I know it sucks but alot of the time the E3 trailers are just prototypes/proof-of-concepts, and optimisations/design changes are going to happen over years of development lol.

    • @Timurisoverhere
      @Timurisoverhere 2 ปีที่แล้ว +5

      Getting Cyberpunk 2077 vibes here haha

    • @G33KSPALACEdotCOM
      @G33KSPALACEdotCOM 2 ปีที่แล้ว +7

      @@Timurisoverhere Not even close. CDPR straight up lied about their game, and shipped a game that was broken in every possible way. Dying Light 2 changed artstyle, and while that might be a dealbreaker for some, the game itself is in decent shape and they never lied about the gameplay or the content. There's no Cyberpunk vibes here, take that from someone who was hyped about both of those games, Cyberpunk disappointed me in every way and I'm not buying another CDPR game, Dying Light 2 has lived up to my hype, the gameplay is fun as hell.

    • @Bloodhurl67
      @Bloodhurl67 2 ปีที่แล้ว

      I'm honestly not sure if they could've made it with the scale of the city in the 2018 demo due to the ps4 and xbone versions.

  • @Vetal83
    @Vetal83 2 ปีที่แล้ว +7

    I love the final product but looking at 2018 demo makes me depressed it is so beautiful with bigger buildings!

  • @Aruk02
    @Aruk02 2 ปีที่แล้ว +68

    Two simple mods that would do wonders for the graphics in the final build:
    -Bump the fog up by a lot, there's almost no fog in the final build, making the world look weird and too cartoony.
    -Color correction, this is pretty self-explanatory.

    • @doodlydodo
      @doodlydodo 2 ปีที่แล้ว +5

      i agree. When you look in the distance it seems like there's no atmosphere.... needs some fog

    • @Punisher6791
      @Punisher6791 2 ปีที่แล้ว

      you can use reshade to change the color of the game..

    • @retrocore7366
      @retrocore7366 2 ปีที่แล้ว

      @@Punisher6791 yeah where ?

    • @iluvyunie
      @iluvyunie 2 ปีที่แล้ว +2

      Sadly volumetrics eat up a lot of resources, and they already included DRM for that 🤪

    • @AOIU982
      @AOIU982 2 ปีที่แล้ว

      You can use a fog preset in reshade but Idk how well it works dynamically.

  • @LaSeanAbSOLute
    @LaSeanAbSOLute 2 ปีที่แล้ว +17

    I wish companies would stop showing vertical slices and proof of concepts as gameplay.
    The 2018 demo is what got me interested in the game but I'm not buying it cause it's so different from what interested me.

    • @minisithunknown5568
      @minisithunknown5568 2 ปีที่แล้ว +1

      That is just it. Trailer almost always are just CG videos, not a playable game.

    • @sheepfly
      @sheepfly 2 ปีที่แล้ว

      @@minisithunknown5568 If they are saying it's a playable demo then it's going to be judged as such.

  • @apetru9895
    @apetru9895 2 ปีที่แล้ว +4

    1:30 maybe because it is a region set in Elyseum, the cut part of Dying Light 2, the E3 2018 video does give me a lot of vibes where the protagonist Aiden was supposed to start from that cut part of the map and had continued through the story, since the watertower mission that was shown in 2018 was set in Elyseum and that mission is an early mission from Dying Light 2, the mission where you first have to choose which faction takes over that Tower. All of that gave me the idea of Elyseum actually being the starting region of the game, and who knows how the game could've been if Chris Avellone was not fired from Techland because by the looks of it, after he got fired they did almost entirely stop promoting the "Your choices shape the world around you" mindset and most definitely did just do a U turn and rewritten the story and also removed a ton of content, and maybe then introducing the THV Chemicals to cover a lot of parts of the map as an excuse on why is it not accessible even tho it was shown gameplay on those parts before.

  • @jesseomollo9405
    @jesseomollo9405 2 ปีที่แล้ว +58

    Before the game came out I heard they were having trouble with the game engine and had a lot of problems which set them back.
    Plus the head of the studio wanted the game to be in different direction compared to how it originally was supposed to be.
    Of course techland quickly came and said these rumours were not true, though who truly knows now...

    • @melcorchancla9431
      @melcorchancla9431 2 ปีที่แล้ว +35

      The rumors were true.

    • @minisithunknown5568
      @minisithunknown5568 2 ปีที่แล้ว +3

      @@melcorchancla9431 We have a developer that worked at the company when DL2 was made. Congrats at making such a great game. Now back to work with you Melcor!

    • @akuisbestgirl2448
      @akuisbestgirl2448 2 ปีที่แล้ว +6

      @@melcorchancla9431 Wow! A member of Techland! Oh, give us more insight please!

    • @rodafowa1279
      @rodafowa1279 2 ปีที่แล้ว

      Same story as Dead Island.

  • @aaronh248
    @aaronh248 2 ปีที่แล้ว +37

    Alot of times the actual gameplay of the E3 builds is not really taken into account. The area is built entirely for a single sequence to take place, not for the random wanderings of the general audience. So alot of what you see in the 2018 build is 100% polished and created just for that single sequence to occur and look as good as possible. But I'm sure once they recreated it and started randomly walking around they found the layout didn't mesh with the gameplay they were going for.
    Or, they just realized that the E3 build was 30GB on its own and was 1/1000th the overall map so they had to completely rebuild it lol. Probably a mixture of both

    • @premrajput5436
      @premrajput5436 2 ปีที่แล้ว

      Absolutely true

    • @gamersforlife3440
      @gamersforlife3440 2 ปีที่แล้ว +1

      i can mention games that look like e3 on literally ps4 they messed up thats all they could have made it like e3 2019 at bear minimum without major issues.

    • @dcresistance
      @dcresistance 2 ปีที่แล้ว +4

      Unfortunately people still refuse to get this through their thick skulls rather than understand showcase development

    • @papapalps2415
      @papapalps2415 2 ปีที่แล้ว +8

      @@dcresistance O...Kay? That doesn't change anything. It is still, blatantly, false adversity by any reasonable standard. You can argue all day as to how much that fact matters, but it is true nevertheless. What we saw in the marketing and what we got in the game aren't the same. They aren't even particularly close.

  • @crashescripplingdepression8654
    @crashescripplingdepression8654 2 ปีที่แล้ว +5

    How is it not illegal to show an outline of a game as a representation of the final product despite it not actually being the real game.

    • @user-wi7iy2me7y
      @user-wi7iy2me7y 2 ปีที่แล้ว

      its funny how people act like techland didnt show actual gameplay footage and let youtubers show a 1 hour gameplay before release of the actual game

  • @TheSneakySlinky
    @TheSneakySlinky 2 ปีที่แล้ว +14

    I feel like this was a choice to make sure the game was playable on last gen consoles. The e3 world looks too polished to just be a set dressing. It probably ran fine on all but the last gen, and they didn't want to have a Cyberpunk situation, so they flattened a lot of the architecture.

    • @chainuser1774
      @chainuser1774 2 ปีที่แล้ว

      @@manwithballsonarm6775 Yeah I always find it funny when people are mad that the game doesn't look like the E3 trailer. It's so obvious that they are pre rendered lies. But people still eat it up and end up disappointed.

    • @user-wi7iy2me7y
      @user-wi7iy2me7y 2 ปีที่แล้ว

      @@chainuser1774 if they watched any new trailer that's not e3 they would find out

  • @jakubkozelka9928
    @jakubkozelka9928 2 ปีที่แล้ว +20

    I wouldn´t even call it the same game. Idk what happened in mid-development, it actually looks like they started again with development and then rushed it in 2 years. I think, that they had to change so much after Chris Avelone left. Some stupid decision from studio heads...

  • @patoelegante2022
    @patoelegante2022 2 หลายเดือนก่อน +2

    The first time I opened Dying Light 2, during its first day, I looked at the city and thought ''Too green''

  • @danyahacker3831
    @danyahacker3831 2 ปีที่แล้ว +69

    I love DL2, stay human, but when I watch the 2018-2019 demo of the game, I understand that it could be much better and it would be the best game of 2022.

    • @Totone56
      @Totone56 2 ปีที่แล้ว +1

      Keep in mind this type of demo isn't a game, it's a "target". Of course it always look awesome, because that's what they want to achieve. But the realities of development are always different.

    • @ezeess7239
      @ezeess7239 2 ปีที่แล้ว +6

      @@Totone56 yes but the 2019 version is a playable version of the game. They literally did a 180 with the final build. I'm guessing at some point they had some issues with their art team. If i recall at least one of their main art team members left mid production.

    • @darkoale3299
      @darkoale3299 2 ปีที่แล้ว

      No, that would be Elden Ring.

    • @hugoanderkivi
      @hugoanderkivi 2 ปีที่แล้ว

      I think Horizon Forbidden West would take that title.

    • @Totone56
      @Totone56 2 ปีที่แล้ว

      @@ezeess7239 Ah yes of course i'm talking about technical things, like graphics, detail, object density, etc. If we're talking about artstyle and design, you're totally right, they definetly did a 180 there.

  • @wruxiz6104
    @wruxiz6104 2 ปีที่แล้ว +33

    I would have rathered a more dense and cinimatic world vs just trying to make the world so huge but with no details that really bring it to life. They got that NCR vibe, spreading themselves too thin

  • @Red-S-267
    @Red-S-267 2 ปีที่แล้ว +16

    Honestly my biggest issue is that restoring electricity doesn’t feel like it restores electricity. Everything that gets lights barely shows a difference in lighting to the point where I wish there was a mod that would just add cones of light to all the lamps. Cause when I first saw the city lit up at night I was stunned. But now despite having restored all the substations I can find…. Place still looks mostly dead. Give me more street lights, interior lights, give me a light source that actually lights up a room instead of being a pinprick of light.

    • @HUYI1
      @HUYI1 10 หลายเดือนก่อน +1

      Good point the main story drifts off after when you are on the roof and the lights are on for the first time, the irony is that you are directed to the substation to restore the power with no visual effects and changes, you have to laugh how bad this is 😂😂

    • @pikapi7429
      @pikapi7429 6 หลายเดือนก่อน

      Ive honestly never thought about that...

  • @lrmcatspaw1
    @lrmcatspaw1 2 ปีที่แล้ว +34

    I dont know about how everyone else feels about this, but... trees growing on rooftops?
    Where exactly are the roots of the trees going?
    For me that kills the feeling of immersion about the same amount as seeing level Numbers and health bars on top of enemies.

    • @Irregular_John
      @Irregular_John 2 ปีที่แล้ว +9

      Exactly! Most roofs are either metal or concrete. Like what the devs have been smoking? I mean I could buy smaller trees growing from big pots or planters but not 4 story pine trees.

    • @lrmcatspaw1
      @lrmcatspaw1 2 ปีที่แล้ว +2

      @@Irregular_John The thing is, the game still looks great.... if they just added detail like that in other areas it would be fine.
      But once a problem like that pops up in your head, it stays there...
      Btw, in Poland people drink more than smoke so..... :D

    • @dragons_red
      @dragons_red 2 ปีที่แล้ว +1

      @@Irregular_John I guarantee it was done to hinder line of sight so the game doesn't come to a crawl on the rooftops. This wasn't an issue in 1, but this game has no load screens and smaller maps all on a new engine. They went too big for the platforms they were releasing on.

  • @ianmitchell5979
    @ianmitchell5979 2 ปีที่แล้ว +32

    A lot of this reminds be of how Bioshock Infinite deviated from it's early gameplay presentations.

    • @Nick930
      @Nick930  2 ปีที่แล้ว +17

      I thought that exact same thing, except most of the missions here are in the final game, whereas bioshock infinite scrapped pretty much everything... still wish we could have gotten THAT bioshock infinite...
      That "downgrade" was the most disappointing of them all

    • @ianmitchell5979
      @ianmitchell5979 2 ปีที่แล้ว +16

      @@Nick930 I don't know what's more impressive. The fact that BI got a massive downgrade in several aspects and still ended up being great, or the fact that a dev of the game said "We had enough cut content and ideas to make 4 games".

    • @moncoeur6296
      @moncoeur6296 2 ปีที่แล้ว +5

      @@ianmitchell5979 Both is impressive and very sad at the same time. If someone who can fix timelines reads this: please make Bioshock Infinite's original vision a reality!

    • @denissmith7671
      @denissmith7671 2 ปีที่แล้ว

      ​@@moncoeur6296 I mean there's gotta be good reasons features got cut, any art project can change drastically and many times get started over before taking the final form. Tho there were cool ideas that we never got to experience, it doesn't mean we don't have the ultimate Bioshock Infinite now

    • @Jim26D
      @Jim26D 2 ปีที่แล้ว +1

      @@denissmith7671 it was called the Xbox 360

  • @spikkey5997
    @spikkey5997 2 ปีที่แล้ว +5

    one of the major reason why the architecture from the E3 2018 demo basically doesnt match at all is because that actually isnt supposed to be Old Villedor. It was actually intended to be Elysium, an area we are unfortunately never going to get to see. The archway that can be seen from the top of the Water Tower does actually exist in the game. Its just really far away, once again suggesting that this isnt actually Old Villedor.

    • @dima97
      @dima97 2 ปีที่แล้ว

      Well, why can't we ever see it? Cut content?

    • @Ak-6969
      @Ak-6969 2 ปีที่แล้ว +1

      @@dima97 You can see it on the North-East area on the map but very low poly. In a interview with Tymon Smeketa (Lead game designer) and @OniZombies Tymon said Esylum was a concept and will not be explored further. Weirdly though a huge leak on the next DLC by dataminers found Opera (A area in Esylum) will be the center of the DLC which contradicts what Tymon said. So right now Esylum is inaccessible but in the future may become DLC.

    • @dima97
      @dima97 2 ปีที่แล้ว

      @@Ak-6969 YOOOOOOO that would be so epic

    • @spikkey5997
      @spikkey5997 2 ปีที่แล้ว

      @@dima97 basically yep

    • @dima97
      @dima97 2 ปีที่แล้ว

      @@spikkey5997 alright

  • @bartfratze9529
    @bartfratze9529 2 ปีที่แล้ว +60

    im really dissapointed in terms of gore, u cant slice pieces of meat out of enemys like it was in dying light 1 only dismemberment and broken noses etc.

    • @fallby3090
      @fallby3090 2 ปีที่แล้ว +2

      u cant? i sliced zombie with 2 hand axe in half... its rare but its there

    • @bartfratze9529
      @bartfratze9529 2 ปีที่แล้ว +7

      @@fallby3090 i talk about the body damage with wounds and cuts in bodies and legs against enemys not the dismemberment.

    • @bartfratze9529
      @bartfratze9529 2 ปีที่แล้ว +1

      @Anatol yes man the retail colorfull game is a big dealbreaker. i cant enjoy the game right now. bought it for 100 bucks and deinstalled it after 5 hours... i hope they fix alot in the future

    • @minisithunknown5568
      @minisithunknown5568 2 ปีที่แล้ว

      @@bartfratze9529 Yes, black and white is the way to go....

    • @fallby3090
      @fallby3090 2 ปีที่แล้ว

      @@bartfratze9529 myy bad.. that detail was in first game? damn

  • @E_Sunbro
    @E_Sunbro 2 ปีที่แล้ว +31

    I'd love to have the option for an original color grading filter. I feel as though the art style in the retail version deviates pretty far from the grittier tone of the original. They could have toned the saturation down a hair and I think it would have been more cohesive overall.

    • @twigzta
      @twigzta 2 ปีที่แล้ว

      they could probably do that since they had smt like that in the first game

  • @jaydenbrand1289
    @jaydenbrand1289 2 ปีที่แล้ว +7

    It really bothers me cause I loved the gritty and complex, advanced buildings in e3 2019 and when I look at the final product there is less people less shadowing and just less overall.

  • @Staravora
    @Staravora 2 ปีที่แล้ว +11

    The 2018 E3 look is so much more visually interesting and cinematic
    The release just about looks like a cartoon compared to it

  • @jakeblack411
    @jakeblack411 2 ปีที่แล้ว +6

    Just finished the other direct comparison and you already feeding me this gem, yes sir

  • @mr.j6631
    @mr.j6631 ปีที่แล้ว +4

    I hate how smooth and gentle this game feels, just play the first one and compare it to this, then you’ll know what im talking about

  • @wilkk77
    @wilkk77 2 ปีที่แล้ว +40

    World in the game would need to be a lot smaller, or they would need to spend AT LEAST few more years just to add more variety to geometry in city. That is just stuff that takes a lot of time to design such a enviroment.

    • @ScorpionF1RE----USA
      @ScorpionF1RE----USA 2 ปีที่แล้ว +1

      Seeing how they're already struggling with the current game. The current-generation consoles and 99% of PC's cannot handle those graphics. Needing flatter geometry for wall-running would have been a factor as well.

    • @yuripang3025
      @yuripang3025 2 ปีที่แล้ว +4

      You're god damn right, bro. We don't need such a big map that sacrifices variety and geometry and all those wonderful views.

    • @juicedinsomniac5198
      @juicedinsomniac5198 2 ปีที่แล้ว

      @@ScorpionF1RE----USA are you saying the game runs bad currently? or would run bad if it looked like the e3 trailer, cuz currently the game runs fine

    • @lyfe8349
      @lyfe8349 2 ปีที่แล้ว

      @@juicedinsomniac5198 If it looked like the e3 build it wouldn't run on last gen and probably be 1080p 30fps on series X/ps5.

    • @juicedinsomniac5198
      @juicedinsomniac5198 2 ปีที่แล้ว

      @@lyfe8349 eh maybe, if feel like they could make it work

  • @mr.2cents.846
    @mr.2cents.846 2 ปีที่แล้ว +9

    Very very sadly the game I was super excited for for years is not the game we've got.
    The first E3 presentation and the 2019 E3 demo was the Dying Light 2 I was waiting for. And they changed out the great voices I got costumed to, due to multiple times watching the demo and studdying it.
    Seems like someone took over the game's development who doesn't understand Dying Light.
    I love the openness if the 2019 demo. Everything looks more real and Dying Lightish.
    What were they doing all these years??

  • @leandroingrassia
    @leandroingrassia ปีที่แล้ว +5

    The "downgrade" was almost on Bioshock Infinte levels...

  • @daitsy2476
    @daitsy2476 2 ปีที่แล้ว +11

    The lighting changes they did for the final release is sad, it looked so good in the 2019 version it seemed really dynamic with depth where now it's just washed out.

    • @slize3808
      @slize3808 2 ปีที่แล้ว

      Lmao you obviously don’t know what your taking about this game graphics are far from washed out the colours pop everywhere ???? The e3 graphics look way better but this game is far from washed out lmao

  • @FreeStyleCrhymeR
    @FreeStyleCrhymeR 2 ปีที่แล้ว +222

    The city should have look like a graveyard, not a playground.

    • @markzaikov456
      @markzaikov456 2 ปีที่แล้ว +9

      Probably confused if they're taking the Mirrors Edge or Dishonored route

    • @OrangeTtop
      @OrangeTtop 2 ปีที่แล้ว +6

      Its a fucking game about Unrealistic zombies and parkour.
      You People always have some type of complaint.

    • @Softw4re
      @Softw4re 2 ปีที่แล้ว +1

      this comment is what i was looking for

    • @namename-tr8il
      @namename-tr8il 2 ปีที่แล้ว +12

      @@OrangeTtop spotted the game dev. why did you ruin the art style? you made it look like fortnite.

    • @ghostghost9359
      @ghostghost9359 2 ปีที่แล้ว +4

      @@OrangeTtop and you too casual. Did you even play the first one, nothing like. Enemies weren't sponges nor all the casual mechanics like levels jeez. But let me give you an example, you see a gum ad, it looks amazing but irl it's a downgrade, would still buy it

  • @mr.2cents.846
    @mr.2cents.846 9 หลายเดือนก่อน +1

    I recently learned that the E3 demos were made with the Dying Light engine.
    The Triymp arch belongs to a city called Elysium. Some guys are rerendering it right now. Will be a DLC in the future. The banner knife move got added by now.

  • @aarongarza4769
    @aarongarza4769 2 ปีที่แล้ว +18

    I like the E3 art direction vastly more than Retail.

  • @itzz_ammopark
    @itzz_ammopark ปีที่แล้ว +8

    Is it just me or the e3 version is 10x better

    • @alexyt8886
      @alexyt8886 ปีที่แล้ว +1

      It’s not just you, in my opinion I think I like the E3 version better.

  • @andrewnelson3823
    @andrewnelson3823 2 ปีที่แล้ว +1

    Nick the chase with the Van still happens in the game, however they've done it differently. If you go with the survivors, you won't fall into the Dark Zone and try to escape, if you go with Peacekeepers, you will get it triggered. The thing is if you side with the Peacekeepers and spy on Jack, you will get the chase within the Dark Zone, Peacekeepers will ambush you and you will fall down, trying to escape. I honestly didn't expect it, I thought they removed it from the game, but it's still there.

  • @johnphillips4776
    @johnphillips4776 2 ปีที่แล้ว +4

    I genuinely feel like they built the game, based on the E3 trailer, vs the other way around. That would explain it tbh

  • @quahmeilrobinson7953
    @quahmeilrobinson7953 2 ปีที่แล้ว +29

    They downgraded it so much

    • @ninjavitis182
      @ninjavitis182 2 ปีที่แล้ว +6

      2022 and consoles are still holding gaming back

    • @gerwan9132
      @gerwan9132 2 ปีที่แล้ว +1

      have you seen an e3 presenstion look the same as the final product? no

    • @SCPFOUNDATION-site19
      @SCPFOUNDATION-site19 2 ปีที่แล้ว

      @Anatol nah they had time

    • @billpogi23
      @billpogi23 2 ปีที่แล้ว

      @@ninjavitis182 nope..its the series S!!

  • @cr4zyw3ld3r
    @cr4zyw3ld3r 2 ปีที่แล้ว +1

    Looks like the Speed Tree middleware sales team really had a field day pitching to Techland

  • @Lasagnaisprettycool
    @Lasagnaisprettycool 2 ปีที่แล้ว +17

    always a joy to watch these comparisons :)

  • @RubenKelevra
    @RubenKelevra 2 ปีที่แล้ว +14

    I still don't really get why studios do this.
    I mean they did all this work in creating a city with this amount of details and created this level deign etc. just to delete everything and just place some new low poly stuff at its place? Why?
    I mean in x years in the future it can be easily assumed that this will run in real time.
    Or you scale down on some of details or some of the effects on slow hardware... but dropping the level design, the color schemes, the effect types used, the overall density etc doesn't make any sense to me.

    • @meechtree5795
      @meechtree5795 2 ปีที่แล้ว +1

      What’s absolutely paramount to a game is it’s gameplay. A game is to be played not viewed. It’s likely the world design didn’t support the gameplay design in mind and we’re changed to accommodate. For a game you run and jump every where, you want it to be enjoyable throughout and the drastically changing verticals likely made it difficult

    • @ezeess7239
      @ezeess7239 2 ปีที่แล้ว

      to get people hyped why else?

    • @RubenKelevra
      @RubenKelevra 2 ปีที่แล้ว

      @@ezeess7239 okay, but the put all those effort in it, why not use it?

    • @RubenKelevra
      @RubenKelevra 2 ปีที่แล้ว

      @@meechtree5795 why build stuff which doesn't work out just to delete it again?

    • @sheepfly
      @sheepfly 2 ปีที่แล้ว +1

      @@meechtree5795 explain to me how you play without viewing? The tone, details and setting are big parts of the game.

  • @comedicidiot
    @comedicidiot ปีที่แล้ว +2

    And then the Good Night, Good Luck update made it more like E3, implementing gritty visuals more similar to E3, adding in sliding down billboards with a knife, and smoothing out the parkour to make it flow better like in E3

    • @crazzy1088
      @crazzy1088 ปีที่แล้ว +2

      All they need now is a map update