Sorry about the sudden re-upload of this one. Someone in the comments kindly pointed out a critical error I made regarding the "Sunken City" shown at the end of the E3 2019 build and I felt it was important to revise the video to address this. Thank you for your patience, and stay tuned for more content coming soon, including the "History of Halo" that is currently in production :)
the darker, more gritty palette definitely matched the tone of the game much more compared to the vibrant, colorful direction they went with. crazy how much of a difference it makes
@@mithoviel It's not about GPU performance though, AC Valhalla looked better than Dying Light 2 and it's 1.5 years older. The buildings in previous AC titles had way better structures than DL 2, has nothing to do with graphics, that's just laziness. Also, the game barely runs at 50 FPS on a RTX 3090 in 4K because it's poorly optimized, which also means that the developer tried to save money and time. I'm currently playing the game and it's already freezed/crashed 5 times, basically every other day. They could have done better, way better.
@@TheFlyingClutchman I can understand the downgrade on PS4/Xbox One, but on PC and newer generation consoles?. That's ridiculous. The same thing happened with Watch_Dogs back in 2014.
Yea I just can’t wrap my head around why the big wigs change what they know we want in a game to give us what seems to be an arcade version of the game.
The original art direction for Dying Light 2 is something I would have loved to see to come to fruition. I think the 2018 vision is more similar to its predecessor in terms of colour palette as well.
Every demo looks better in terms of graphics and art direction and layout and what not. They perfectly made to sell you on the game/product. So yeah, I don't see ehat surprises you
Its not the "orignal" retail is. They always boost E3 to the max to make people think its something that it actually isn't going to be for sales. Welcome to Triple A games.
I feel like since RTX came out, games that use it have turned into an RTX demo for people with 3090s. make the colors look ridiculous so you can see all the reflections and crap.
I always find it interesting how demos and retails differ, but super surprised by the tonal shift of the color grading they went with. Seems super green to me.
It’s a slap to the face seeing what the game could’ve been, I thought it was all in my head, the e3 looked so immersive and the npc’s looked pretty smart and had lifelike facial expressions and movements, in the retail they don’t have much expression and are kinda watered down, still a good game but damn it could’ve been ALOT better
My issue is not the colour scheme. Its the weird HDR cellshading type graphics. The first game had this grungy photorealstic look to it. This looks like borderlands for some reason to me. Like the characters have the dark outline thingy which gives off that cell shading look. The e3 build looked a lot like the first game
Honestly feels like the devs were somehow influenced by Fortnite, especially when you look at how overly colourful the game is, how the grass is so basic and lifeless looking, how the buildings are all rather box-like and not very realistic/unique enough to stand out (compared to the 2018 demo). The 2018 demo's city looked rather rustic, abandoned but slightly lived in some areas. The retail release just looks like I'm about to jump into a BR match. I still love how the original game had it's muted colours and grungy look to it's surroundings. I'm just not feeling any of that at all with this game.
I'm more of a horror survival enthusiast, so the 2018 & 2019 versions look much better to me. I understand the value of using colours in games, but it feels this is going the Dead Island 2 route, funky zombie apocalypse fun (at least graphically). That is not a tone I enjoy.
And it's also not the tone they were going for which is a grim world which has been put back to the medieval times so it legit makes no sense why it looks like it's straight from the 80s
They were very specific in saying that the colors they chose were meant to represent life and hope in the rooftops as well as decay and disease in the streets. Since you spend most of your time in the rooftops, the game is going to end up looking funky, but that doesn’t mean it’s what the game goes for.
I personally, prefer the original color scheme from earlier demos, and overall city look feels very simplistic in the retail version. My main issue with retail is too heavy reuse of the same assets everywhere in the city - rooftops look like carbon copy of one another, vehicles such as busses have lootable object in the same spots, same with a lot of rooms inside of buildings.
I have a feeling this is also a limitation of it being cross-gen. Considering with current gen consoles we now have DirectStorage like capabilities, loading things on the fly with gigantically fast read speeds; making things like "crawling in a tight space to hide loading screens" no longer necessary. As in that one demo video about the capabilities of the PS5, they said they no longer needed to "create the environment into chunks, and use repeated assets in each chunk to save on processing power", instead of having unique assets within each chunk so to speak. I guess this is why you see lootable objects always in the same spot (repeated asset in a chunk), rather than uniquely designed stuff. Or rooftops that are carbon copy. Which in a way is a shame. I wonder how it would've been if it was only released on PC and current gen consoles, making use of SSDs more properly!
@@asterfield02 Not to be a negative nancy, but I honestly can't see that. I mean DL2 IS pretty copypaste, but isn't every rooftop in the base game of DL1 just a tanish rock or grey metal sheet? At least we can agree on the fact that DL1 does not compete to DL2's gameplay.
@@MorriganJade I 100% believe you are correct. They always planned this for next gen consoles and solid end rigs. Nobody expected this absurd pathetic and never before seen shortage of next gen consoles. Hell, I still can't find a PS5 throughout Europe.
@@wtfimcrying They did switch devs. Chris Avellone was supposed to take up a much grander part of the narrative, hence why he was marketed so heavily in all of the promotional material, but Techland let him go after allegations of sexual misconduct were made against him. They probably came to a contextual agreement for a severance package if Chris agreed to tell everyone he was never supposed to take a big part in DL2's narrative (which they fuckin needed, because the story was extremely mediocre)
@@crusaderman4043 could be? but they probably only advertised chris since he was a bigshot in rpgs and worked on nv. According to other members of the team his original vision of the game remained relatively unchanged post 2020. You can see this in gameplay footage.
Even though I don't remember The Division 2 reveal, it was a fantastic game with a very gorgeous art design and world. Still prefer it in comparison to DL2 vibrant, apocalyptic look.
techland said that this game should be different so new players whouldnt need to buy the first game in order to understand the 2nd. so this may be the reason why,
Considering how much dlc and extra content they pumped out for dl1 I’m guessing that they wanted dl2 to feel like a completely different game, and not an extension of the first
It's not the change in level design that bothers me. It's the view of the map from a high point. The tops of buildings far off have little to no shadows or occlusion to make it blend well. It just sticks out and looks like a blanket or a set of plastic toys on a makeshift city that a kid made. It just looks bland
I don't know but I think they should have gave a filter or something to toggle down the contrast and saturation of environment or a bit greyish filter in dying light 2 to get that grounded and realistic look to some extent.
It's funny because when I was watching this I was like "it looks too bright and hopeful", but while playing, Villedor does NOT strike me as a nice, bright world to live in, it feels derelict as soon as you drop from the rooftops, and see what's going on below. Even on the rooftops, you sorta feel like they are more the highways, than the main roads. From a highway, everything looks pretty simple and pleasant, but once you go into those streets, it's more in your face what's actually going on around an area.
I think that's intentional. Have a bright world above the roofs and a gloomy one on the streets. Used to emphasize on the fact that the humans are well settled above the roofs after so many years.
@@tishyo77 Exactly, and to add to this, we have no idea what the deliberation was behind those colour choices, for all we know they had 100 testers tell them they couldn't navigate for s**t in the more dreary, darker colour palette version of the game. Sure, you might see a big red billboard and think "eww, too colourful", but maybe it's like that because it was well documented as being practically invisible when it had only greys and brown on it previously...
Damn, this has got to be one of the most heartbreaking E3 downgrades in a while. Which is crazy because of how enjoyable the game that was actually released is. But seeing what could've been.... oof.
Downgrades are always unacceptable. And in this case it's not just graphics, but also some things from the first game were downgraded, like the weapon blueprints
the voice acting, the atmosphere looked so much better. That part of the story felt so limited to, since the drive to the colonels place was just a cutscene instead of being able to make the choice to kick steve off or not.
@@3973555 bruh the division was worse. They even downgraded physics/removed them even removed the animations and made them worse. Watch dogs still had most of the same animations and physics. The gamr wad nust ugly graphically and a bit downgraded in how extreme the physics could he
It’s crazy this game was announced 4 years ago, I remember first seeing the E3 trailer the day it was posted, time flew, still can’t believe it’s 2022 I swear it just was January 2021 lol
Right!? I saw it years ago and promptly forgot about it for a time. Eventually I started thinking that it already released, but then BAM! 2022! It's out! I'm sitting here like "dude didn't this come out like 2 years ago?" lmao
The E3 demo looks more in line with the first game's art direction, but without the orange or yellow tint. I always thought the buildings and streets of Harran were far more detailed with more complex geometry compared to DL2.
@@Irregular_John opposite way around, we have no idea how this played in-game. The high room tops probably didn't work for a low level beginner area. As you'd have to be quite higher skilled in order to transverse faster. Gameplay wise, the retail game is most likely the best one for gameplay. I do like the old style though, but i prefer the bright art style
I understand that all the details had to but cut to run the game easier but it looked so good in the demos. I like the dusty, ghost town look more than the vibrant one we got.
The sound and music really made Dying Light 1 immerse me so much. Running through Harran at night while being chased by virals and volatiles with their grunting and growling and their pounding footsteps behind you was truly scary.
@@reecerife7839 it's way better in this. The screams of people Dying in night. When it slowly turns to night you hear people yelling to get to shelter. IT'S WAY better
7:30 it's heartbroken to see how good it looks on the left (E3) compared to the right side (retail) here. It's almost not the same game. The lightning and shadows are awesome on the left compared to what we have on the right. It's false advertising at this point.
@@guywithhair4362 I still haven’t gotten it either and I always pick up cracked AAA’s. It just looks like such a disservice to fans. I’ve been on this ride since Dead Island. I thought Dying Light 1’s E3 Version looked a tiny bit better than Dying light 1’s final but the difference between DL2 E3 and DL2 retail is fkin mind blowing.
the e3 2018 was gorgeous... sadly the game didn't come with that level of visual complexity and fidelity e3 2019 looked like the best of both worlds, very immersive and gorgeous
@@nutmalone5527 I would say that's fairly true for basically every Sony studio and Rockstar they may have issues with having their workers crunch a whole bunch but at least they don't lie about their graphics.
I think the triumphant arch is going to be part of the DLC map. it's actually viewable from the top of the VHC tower in the Central Loop, North of the Central Loop and East of Old Villedore outside of the map boundaries
If you listen to the town crier in old vilador, a black guy with a white coat he mentions about elysium and how it will remain closed for "a few more months" I think that was a nod to the player that it will be DLC later on. Need bug fixes, multiple save files and a NG+ before DLC though!
The difference between the E3 and retail reminds of Bioshock Infinite. They had so many gameplay mechanics and story choice options removed from the retail version. I think this is one of those cases where they started off with something really big in terms of story and how the choices will change the world around you but then limitations kicked in.
actually up through to early 2019, Chris Avellone was writing the script, then he had the sexual misconduct allegations (which were false) but as a precaution Techland cut ties and Chris has confirmed that pretty much all his work was removed from the game, so it's more on the idea that the whole game had a rewrite on the script rather than reaching limitations
@@endrabot OH! Well that makes sense. Losing a writer that late in production can definitely make all elements of the game seem off. Now I understand why when I’m playing the game I feel that the story had so much potential but never really touches.
I wouldn't call it a downgrade. What watch dogs did was a downgrade. This is more like a design change of colors and structures which ultimately does not sit well with many people
Downgrade for sure but its still probably the best looking game released on next gen consoles so far imo. You can never expect games showcased at e3 to be as good as they were shown but im glad we got what we got instead of what ever the hell happened to cyberpunk
Why would they change the colour scheme? It was gorgeous while being thematically accurate to their original vision, i am quite disappointed in that aspect.
Probably to make it easier to be traversable and see things more clearly, hope someone makes a Sweetfx for this game that makes it look like the e3 release
@@Agilite2k yeah I guess you're right but considering the increase in colour for the vegetation is bit to much, i mean dl1 had an constant set of colour scheme which was dim and desolate, i think they did for reasons regarding the gameplay or it's an stylistic choice either way i prefer the E3.
@@rickythomas9698 I mean even tho DL1 had the same set of colour scheme personally i still think that game looks gorgeous and has more charm. Honestly i think DL1 looks better than DL2.
@@Agilite2k I don't get it. I know it's supposed that mother nature claimed the city once the virus yeeted modern society, but why everything needs to be oversaturated?. Aren't these the modern dark ages?
A bit disappointed with the layout of the city, and parkour moves. What was shown and what we got, were similar in small ways. You can't avoid human npcs, in buildings like the trailer. That move isn't in the retail version nor are any civilians in buildings for you to parkour above. Just enemies. The smooth jump animation shadow you see on the trailer when Aiden performs far jump skill, is completely cut out from the game. Aiden shadow is static and bald for some reason. Overall, a lot of cut content and ultimately i was a bit disappointed. If my guess is correct, most of these cut content weapons and features will be dlc. Like the castle shown on the trailer, has already been leaked as dlc with the weapon scorpio being introduced. Overall the game was a 9/10 for me in the trailers. But the retail version is a 7.5/10. Big downgrade in various things.
Tbh Iam most disappointed with the fact that they didn’t add the the blade stabbing into the advertisement poster. and going down,it would of been sick and unique, for a first person zombie game
I love how E3 2018 version gives off serious Metro Exodus and first Dying Light vibes. Retail version almost looks cell shaded 😳 reminds me of Sunset Overdrive.
I really like the ambient lightings, skybox and the volumetric fog in the E3 one. It fit more to the zombie apocalypse vibe than the retail vibrant and saturated tone
And felt more in line with what the first game established with its dark toon and realistic lighting, but taken in with a much bigger scale with heavy fog, darker town, distant vistas, a gothic look, and MUCH MORE, it really gave you a sense of scale, this game went through a troubling development so I wonder when the choice to make it more vibrant and filled with bright greens and colorful feel came in?
@@nonaborhan7269 Look at the 7:35, the E3 demo was so much better in every ways. The retail looks very out of place with that oversaturated and greenish colour of the LOD trees and lacking far rendered shadows is just make it looks worse, feel like Fortnite all sudden. They should keep the tone from E3, that's how a zombie apocalypse city should looks like
@@Cuticatie Well, the game underwent a troubled development something even Techland admitted with a bunch of people leaving the company and period where from E3 2019 to mid-2021 (I think) where they went completely slight with no updates on either the company or the game, so this might've effected the overall vision and direction of the game.
@@Cuticatie Well, the game underwent a very troubling development cycle, something admitted by Techland and their devs in interviews and videos, with many and creative heads departing the company and even a period between E3 2019 to mid-2021 where there weren't any updates on either the company or the game, so this might've lead to the vision and art direction of the game-changing with creative differences leading to the final product we received.
It’s like a different game. The E3 looks more like a Remake of The Retail version. I loved the E3 Version, the Look at least. If found it very Bad looking at the Comic Green style city from above… Even DL1 looks more realistic from Above, I mean the look.
If you look at the villedor city maps in game you can see the e3 2018 area in the top right. And there are still pieces of it wayyy out of bounds that people have been able to get to. I think they will add a whole new area into the city for dlc at some point
Bit disappointed we didn't get the more complex rooftops for old villedor, it would make the parkour look so much more fun and realistic. While playing I found the current ones to be boring and samey, I was just doing the same thing every time for most of the roofs. I also prefer the 2018 colour pallet and foliage, its kinda ridiculous how green it is now and the amount of grass or whatever on the roofs.
After playing the game all the way through I was kinda disappointed and felt like something was missing or different from what I was expecting after watching this I realised why I felt that way and it’s because everything I was excited for and wanted from see the E3 demo is nothing like gameplay really let down by the downgrade Edit: I also agree with what most people are saying about the art style the old gritty darker art style to me looks so much better I’m really not a fan of the bright super over grown look and I feel like the interiors are a huge let down too
I wanna know what makes them choose these bad decisions, the game looked amazing at first a lot like the vibe harran gave you of it really being almost abandoned and run down, they made it way too green and bright in the release
Optimisation, probably. Especially for older generation consoles. With all those objects, lighting and shadows it may not perform as good, so it got kinda nerfed
@@andrewerohin2459 Although I understand your point there, I do feel they definitely could of quite easily kept the tone of the overall game and not needed to add so many trees over what was there originally as that probably adds to the performance hit, i'd imagine they're there more to cover up repetition however...even though it also adds to it xD
Optimizing the game to be playable. The issue is the systems can't handle that kind of load. Especially when your talking about the og xbox 1. So make 3 or 4 games or dim some things down to make it runnable on all platforms.
This is what happens when you have to build for the last gen of consoles instead of building strictly for next gen and pc. Sorry ps4 and Xbox x but they need to stop making new games for old consoles.
@@jasons3233 xbox one the xbox s and x are the new gens. 👌 as much as I agree I have to disagree. The new more powerful consoles haven't been around long enough for enough people to switch and they would be loosing out on the majority of buyers.
Wow I wasnt aware how big the difference is at 7:37. This literally looks like last gen (right) vs next gen (left). I wonder why they even gone through all that work to create such a detailed world only for it to be scrapped later on. Maybe the consoles being the reason for the downgrade here?
That's one way to see it, but let's not forget that many PC players won't be able to upgrade their hardware anytime soon. A lot of people are still holding onto old GPU's and developers don't want to lose that market.
@@Flyb4ck no. Its consoles. The older pc market is maybe 10% the size of the older 2 gens of consoles. You can cope all you want but games for the next few years will be severely gimped overall until they finally stop releasing them to ps4 and ps4 pro consoles and only release to pc and ps5.
It's the consoles. It's ALWAYS the consoles. Though they COULD make the PC version look much better, that would just piss off the console manufacturers and players so that'll never happen.
I dont think its necessary the consoles fault. There are lots of games from last gen that look gorgeous and much better looking than dying light 2. Probably just lazyness or they needed more time for development.
You know how Dying Light 1 received an Enhanced Edition Upgrade down the line, which altered the tone of the lightning in comparison to the retail version. Perhaps Dying Light 2 could receive such an upgrade too in the future.
Imagine being the dude that modelled and designed that gorgeous city, just for techland to hire some fortnite map designer to re-do it. I'd be devistated.
@@SpliffyHuskthey definitely modeled a huge part of it. There’s a difference between modeling and making it playable. As long as they’re not interacting with it you only have to be able to see it. And they put out a lot of game play on this map specifically.
16:10 Holy shit, the difference is night and day! Reminds me of The Division or Watch Dogs 1. Also, Assassin's Creed Unity looks technically more like the DL2 trailer than the final DL2 product.
I would have liked to see the darker, vaster, e3 2018 version with updated retail caricature models of the retail. Part of the reason I liked dying light 1 was its aim towards realism. this more colorful verson of 2 isn't for me my only issue with part 1 was how all the zombies look exactly the same..
@@jamesbackwardz Just because you’re not athletic and can’t comprehend that some of the things in the game are actually possible in real life doesn’t make it unrealistic.
They messed it up real good. They turned a post-apocalyptic zombie survival fps into cartoon land. What's up with the vibrant colors and yet barren and flat landscape. The landscape literally looks like Elden Scrolls Oblivion with dx10 and LOD mod.
7:45 is the most damning shot. That e3 shot looked absolutely drop dead gorgeous, I wouldn't change at thing. Then you get to 2022 and it looks flat, overly vibrant, even cartoonish, with limited godrays, fog, inconsistent lighting, I mean jesus christ it isn't even the same game style. Night and day difference. What the hell
@@TheDwarfishjoe the retail version looks way better than that shot at 745. That's the point. People are making it seem like the whole retail game looks like 745. No that's a scrapped non playable area. Retail version looks way better than that. The art direction changed. With ray tracing the lighting is objectively better in the retail version vs e3 2018/2019
2018 dying light 2 was a master piece just the gameplay itself looks a lot funner 2022 dying light 2 just looks boring and well just doesn't deserve my money
E3 looked fantastic and easy goty material. I imagine if the game came out at that quality it wouldn't have just been visually better but better in gameplay and every other aspect too. It actually hurts to see how downgraded it is compared to our version. The game we have now is good for sure but it is 10x worse than what everyone expected. Edit: I feel like pretty much everything is worse than dl1 even in terms of quests, atmosphere, gameplay and even map design in my opinion because of how copy and pasted nearly every building is in dl2. I just don't understand how you can be given a widely loved, perfect atmosphere and setting in the e3 demo then just decide to completely abandon it for a unfitting max contrast borefest that we got. I just feel like there so much yellow and arrows to mark where you can climb like I'm having my hand held with options being shoved in my face at the cost of gameplay and immersion. I would honestly love this location to be added to the game in a dlc 'exactly' as it is in the demo (similar style and all). Overall its not a case of coming out the oven too early because its a finished and polished game.. It's just not as good as techland's magnum opus should've been. I would be happy with the game having a soft reboot where they release a huge update that tones down the colours and makes it more gothic to match the tone of a zombie apocalypse not a McDonald's playroom. Thanks for listening to my Ted talk
@@intruder6570 whether or not there is any actual game play in the trailer videos is usually how I help decide if ill actually buy, otherwise i look up game play videos directly as well as read/watch peoples reviews normally. It is normal to be animated projects instead of gameplay in trailers, not sure why though, but you cant feasibly play with the same specs animations do
Most games don't do that. Only ubisoft and ea typically. Sony and Nintendo exclusives never do that, Bethesda games didn't either. Hell, even Activision doesn't do it as far as I can remember
Techland had a great foundation for the game visually and stylistically, it’s such a shame to see that they went completely off course with the final product. The game is still fine but man… what a shame.
I feel like they wanted to give off a big “rooftops are safe” vibe with the brighter colors and the ground is dangerous with the browns and greys instead of just keeping the entire thing dreary which doesn’t give the effect that the developers may have wanted. Personally I love both styles and would enjoy the game and graphics either way it went.
Yeah, one of the first things i noticed was how fucked the streetlevel looks compared to the roofs. Running around on the street reminded me of fallout 3 where everything was just dead and withered
This is always the norm in games these days. Show a game that makes you go "Woah... this is absolutely beautiful and detailed. I can't believe the games gonna look like this." then it comes out years later and looks half as good. I can't think of a single game that doesn't do this in some way shape or form. Especially open-world games. It truly does suck seeing a game look this good and then years later look way worse. It takes away from the immersion.
The Last of Us Part II E3 presentation vs retail is very comparable, and Naughty Dog is known to not downgrade their games like this. So your statement is not entirely true, but you would be right that most studios tend to downgrade their titles.
@@Whispergryn We are talking about the downgrade in visuals, atmosphere, and art that plagues Dying Light 2 and many other games that deviated negatively from their trailers. The Last of Us Part II's story was just crap and killed every good thing that came from the first, but the gameplay and visuals of the final game are faithful to the E3 version, though with minor changes.
@@hugoanderkivi Agreed, I couldn’t believe how visually and aesthetically masterful it was. Ordinary gameplay and graphics literally looks like some scripted E3 gameplay. Wish that was the same case with DL 2…
What i believe is that the first or second story dlc's could take us to what we originally saw in the E3 reveal. Large parts of the game were scrapped but i do believe they still have plans for them as the game is supposed to be maintained for 5+ years after launch. I do believe we will see the other side of the city and it could resemble something close to the E3.
I hope you are right. I noticed on the Deluxe Edition of the game it just mentions a story dlc coming in the future. Have you heard it confirmed that there will be more than 1 story dlc for Dying Light 2?
Supposedly according to I game maps of the curt theres an entire third district of the city that’s not in the game. I’m betting a dlc will tale place there.
I really do feel like the retail version is way too bright, I would much prefer a gloomy darker look, it would be more fitting in my opinion, objects and structures are just way too vivid to say the world has been in decay for over 15 years
I knew something felt off when watching the reviewers' footage. The game still looks fine, but it's certainly not on the level the presentation versions would have you believe.
I actually prefer the E3 version more than the retail, honestly sad they removed so much or redesigned the world differently and not for the better, not to mention the whole concept of choice and actively seeing how the world changes based on those choices, not there at all like the water tower one, when you start in Villedor the at the beginning you can already see the windmills and such, the only difference being when you claim them it builds the settlement there for either survivor or peacekeepers but not so drastic or big like in the E3 Demo. All in all not a bad game at all but I just wish they kept some of the E3 stuff in the retail final version of the game ya know.
The original E3 trailers definitely had kept the tone from the first game. While I am enjoying Dying Light 2, I am sad they decided to change it so much
@@Skrenja i mean... yeah it was.. half It was probably a prebuilt map with textures, animations etc. BUT *That doesn't matter lol. The 2018 Demo still looks way better than Retail version*
It honestly breaks my heart that the E3 build will never be a real game. It was perfect. And what really gets me is that it was entirely possible for them to make and give us this game. They wanted to make a game that would appeal to the widest audience possible
@@InsaniaTHEGREATONE I know it sucks but alot of the time the E3 trailers are just prototypes/proof-of-concepts, and optimisations/design changes are going to happen over years of development lol.
@@Timurisoverhere Not even close. CDPR straight up lied about their game, and shipped a game that was broken in every possible way. Dying Light 2 changed artstyle, and while that might be a dealbreaker for some, the game itself is in decent shape and they never lied about the gameplay or the content. There's no Cyberpunk vibes here, take that from someone who was hyped about both of those games, Cyberpunk disappointed me in every way and I'm not buying another CDPR game, Dying Light 2 has lived up to my hype, the gameplay is fun as hell.
Two simple mods that would do wonders for the graphics in the final build: -Bump the fog up by a lot, there's almost no fog in the final build, making the world look weird and too cartoony. -Color correction, this is pretty self-explanatory.
I wish companies would stop showing vertical slices and proof of concepts as gameplay. The 2018 demo is what got me interested in the game but I'm not buying it cause it's so different from what interested me.
1:30 maybe because it is a region set in Elyseum, the cut part of Dying Light 2, the E3 2018 video does give me a lot of vibes where the protagonist Aiden was supposed to start from that cut part of the map and had continued through the story, since the watertower mission that was shown in 2018 was set in Elyseum and that mission is an early mission from Dying Light 2, the mission where you first have to choose which faction takes over that Tower. All of that gave me the idea of Elyseum actually being the starting region of the game, and who knows how the game could've been if Chris Avellone was not fired from Techland because by the looks of it, after he got fired they did almost entirely stop promoting the "Your choices shape the world around you" mindset and most definitely did just do a U turn and rewritten the story and also removed a ton of content, and maybe then introducing the THV Chemicals to cover a lot of parts of the map as an excuse on why is it not accessible even tho it was shown gameplay on those parts before.
Before the game came out I heard they were having trouble with the game engine and had a lot of problems which set them back. Plus the head of the studio wanted the game to be in different direction compared to how it originally was supposed to be. Of course techland quickly came and said these rumours were not true, though who truly knows now...
@@melcorchancla9431 We have a developer that worked at the company when DL2 was made. Congrats at making such a great game. Now back to work with you Melcor!
Alot of times the actual gameplay of the E3 builds is not really taken into account. The area is built entirely for a single sequence to take place, not for the random wanderings of the general audience. So alot of what you see in the 2018 build is 100% polished and created just for that single sequence to occur and look as good as possible. But I'm sure once they recreated it and started randomly walking around they found the layout didn't mesh with the gameplay they were going for. Or, they just realized that the E3 build was 30GB on its own and was 1/1000th the overall map so they had to completely rebuild it lol. Probably a mixture of both
i can mention games that look like e3 on literally ps4 they messed up thats all they could have made it like e3 2019 at bear minimum without major issues.
@@dcresistance O...Kay? That doesn't change anything. It is still, blatantly, false adversity by any reasonable standard. You can argue all day as to how much that fact matters, but it is true nevertheless. What we saw in the marketing and what we got in the game aren't the same. They aren't even particularly close.
I feel like this was a choice to make sure the game was playable on last gen consoles. The e3 world looks too polished to just be a set dressing. It probably ran fine on all but the last gen, and they didn't want to have a Cyberpunk situation, so they flattened a lot of the architecture.
@@manwithballsonarm6775 Yeah I always find it funny when people are mad that the game doesn't look like the E3 trailer. It's so obvious that they are pre rendered lies. But people still eat it up and end up disappointed.
I wouldn´t even call it the same game. Idk what happened in mid-development, it actually looks like they started again with development and then rushed it in 2 years. I think, that they had to change so much after Chris Avelone left. Some stupid decision from studio heads...
I love DL2, stay human, but when I watch the 2018-2019 demo of the game, I understand that it could be much better and it would be the best game of 2022.
Keep in mind this type of demo isn't a game, it's a "target". Of course it always look awesome, because that's what they want to achieve. But the realities of development are always different.
@@Totone56 yes but the 2019 version is a playable version of the game. They literally did a 180 with the final build. I'm guessing at some point they had some issues with their art team. If i recall at least one of their main art team members left mid production.
@@ezeess7239 Ah yes of course i'm talking about technical things, like graphics, detail, object density, etc. If we're talking about artstyle and design, you're totally right, they definetly did a 180 there.
I would have rathered a more dense and cinimatic world vs just trying to make the world so huge but with no details that really bring it to life. They got that NCR vibe, spreading themselves too thin
Honestly my biggest issue is that restoring electricity doesn’t feel like it restores electricity. Everything that gets lights barely shows a difference in lighting to the point where I wish there was a mod that would just add cones of light to all the lamps. Cause when I first saw the city lit up at night I was stunned. But now despite having restored all the substations I can find…. Place still looks mostly dead. Give me more street lights, interior lights, give me a light source that actually lights up a room instead of being a pinprick of light.
Good point the main story drifts off after when you are on the roof and the lights are on for the first time, the irony is that you are directed to the substation to restore the power with no visual effects and changes, you have to laugh how bad this is 😂😂
I dont know about how everyone else feels about this, but... trees growing on rooftops? Where exactly are the roots of the trees going? For me that kills the feeling of immersion about the same amount as seeing level Numbers and health bars on top of enemies.
Exactly! Most roofs are either metal or concrete. Like what the devs have been smoking? I mean I could buy smaller trees growing from big pots or planters but not 4 story pine trees.
@@Irregular_John The thing is, the game still looks great.... if they just added detail like that in other areas it would be fine. But once a problem like that pops up in your head, it stays there... Btw, in Poland people drink more than smoke so..... :D
@@Irregular_John I guarantee it was done to hinder line of sight so the game doesn't come to a crawl on the rooftops. This wasn't an issue in 1, but this game has no load screens and smaller maps all on a new engine. They went too big for the platforms they were releasing on.
I thought that exact same thing, except most of the missions here are in the final game, whereas bioshock infinite scrapped pretty much everything... still wish we could have gotten THAT bioshock infinite... That "downgrade" was the most disappointing of them all
@@Nick930 I don't know what's more impressive. The fact that BI got a massive downgrade in several aspects and still ended up being great, or the fact that a dev of the game said "We had enough cut content and ideas to make 4 games".
@@ianmitchell5979 Both is impressive and very sad at the same time. If someone who can fix timelines reads this: please make Bioshock Infinite's original vision a reality!
@@moncoeur6296 I mean there's gotta be good reasons features got cut, any art project can change drastically and many times get started over before taking the final form. Tho there were cool ideas that we never got to experience, it doesn't mean we don't have the ultimate Bioshock Infinite now
one of the major reason why the architecture from the E3 2018 demo basically doesnt match at all is because that actually isnt supposed to be Old Villedor. It was actually intended to be Elysium, an area we are unfortunately never going to get to see. The archway that can be seen from the top of the Water Tower does actually exist in the game. Its just really far away, once again suggesting that this isnt actually Old Villedor.
@@dima97 You can see it on the North-East area on the map but very low poly. In a interview with Tymon Smeketa (Lead game designer) and @OniZombies Tymon said Esylum was a concept and will not be explored further. Weirdly though a huge leak on the next DLC by dataminers found Opera (A area in Esylum) will be the center of the DLC which contradicts what Tymon said. So right now Esylum is inaccessible but in the future may become DLC.
im really dissapointed in terms of gore, u cant slice pieces of meat out of enemys like it was in dying light 1 only dismemberment and broken noses etc.
@Anatol yes man the retail colorfull game is a big dealbreaker. i cant enjoy the game right now. bought it for 100 bucks and deinstalled it after 5 hours... i hope they fix alot in the future
I'd love to have the option for an original color grading filter. I feel as though the art style in the retail version deviates pretty far from the grittier tone of the original. They could have toned the saturation down a hair and I think it would have been more cohesive overall.
It really bothers me cause I loved the gritty and complex, advanced buildings in e3 2019 and when I look at the final product there is less people less shadowing and just less overall.
World in the game would need to be a lot smaller, or they would need to spend AT LEAST few more years just to add more variety to geometry in city. That is just stuff that takes a lot of time to design such a enviroment.
Seeing how they're already struggling with the current game. The current-generation consoles and 99% of PC's cannot handle those graphics. Needing flatter geometry for wall-running would have been a factor as well.
Very very sadly the game I was super excited for for years is not the game we've got. The first E3 presentation and the 2019 E3 demo was the Dying Light 2 I was waiting for. And they changed out the great voices I got costumed to, due to multiple times watching the demo and studdying it. Seems like someone took over the game's development who doesn't understand Dying Light. I love the openness if the 2019 demo. Everything looks more real and Dying Lightish. What were they doing all these years??
The lighting changes they did for the final release is sad, it looked so good in the 2019 version it seemed really dynamic with depth where now it's just washed out.
Lmao you obviously don’t know what your taking about this game graphics are far from washed out the colours pop everywhere ???? The e3 graphics look way better but this game is far from washed out lmao
@@OrangeTtop and you too casual. Did you even play the first one, nothing like. Enemies weren't sponges nor all the casual mechanics like levels jeez. But let me give you an example, you see a gum ad, it looks amazing but irl it's a downgrade, would still buy it
I recently learned that the E3 demos were made with the Dying Light engine. The Triymp arch belongs to a city called Elysium. Some guys are rerendering it right now. Will be a DLC in the future. The banner knife move got added by now.
Nick the chase with the Van still happens in the game, however they've done it differently. If you go with the survivors, you won't fall into the Dark Zone and try to escape, if you go with Peacekeepers, you will get it triggered. The thing is if you side with the Peacekeepers and spy on Jack, you will get the chase within the Dark Zone, Peacekeepers will ambush you and you will fall down, trying to escape. I honestly didn't expect it, I thought they removed it from the game, but it's still there.
I still don't really get why studios do this. I mean they did all this work in creating a city with this amount of details and created this level deign etc. just to delete everything and just place some new low poly stuff at its place? Why? I mean in x years in the future it can be easily assumed that this will run in real time. Or you scale down on some of details or some of the effects on slow hardware... but dropping the level design, the color schemes, the effect types used, the overall density etc doesn't make any sense to me.
What’s absolutely paramount to a game is it’s gameplay. A game is to be played not viewed. It’s likely the world design didn’t support the gameplay design in mind and we’re changed to accommodate. For a game you run and jump every where, you want it to be enjoyable throughout and the drastically changing verticals likely made it difficult
And then the Good Night, Good Luck update made it more like E3, implementing gritty visuals more similar to E3, adding in sliding down billboards with a knife, and smoothing out the parkour to make it flow better like in E3
Sorry about the sudden re-upload of this one. Someone in the comments kindly pointed out a critical error I made regarding the "Sunken City" shown at the end of the E3 2019 build and I felt it was important to revise the video to address this. Thank you for your patience, and stay tuned for more content coming soon, including the "History of Halo" that is currently in production :)
I was watching the video then all of a sudden it's unavailable😂
Whoever thought it was a good idea to change the styling from the first showing should be fired from the industry!
Appreciate the effort of deleting your video, editing the content, and reuploading.
King move.
The PS5 version is BROKEN,
I need to restart my game after every objective because it just doesn’t trigger the Next one
Thank you, for your service. (:
the darker, more gritty palette definitely matched the tone of the game much more compared to the vibrant, colorful direction they went with. crazy how much of a difference it makes
It seems that the removal of the fog/mist/smoke seen in the E3 screens made the biggest impact I can see. But...GPU performance.
@@mithoviel yup i get 55-70fps outside with my 3090 on max settings at 1440p using dlss on quality.
@@mithoviel It's not about GPU performance though, AC Valhalla looked better than Dying Light 2 and it's 1.5 years older. The buildings in previous AC titles had way better structures than DL 2, has nothing to do with graphics, that's just laziness. Also, the game barely runs at 50 FPS on a RTX 3090 in 4K because it's poorly optimized, which also means that the developer tried to save money and time. I'm currently playing the game and it's already freezed/crashed 5 times, basically every other day. They could have done better, way better.
@@Marco_My_Words well yeah ofc structures are lesser because the structures were supposed to be historically correct
@@TheFlyingClutchman I can understand the downgrade on PS4/Xbox One, but on PC and newer generation consoles?. That's ridiculous.
The same thing happened with Watch_Dogs back in 2014.
The original art direction was amazing reminds me of Dishonored and Bioshock Infinite but with realistic graphics.
Dishonored was the best, 1 and 2
finally ...someone says it.
Those two games 🔥🔥🔥
Gothic... the word is gothic
Yea I just can’t wrap my head around why the big wigs change what they know we want in a game to give us what seems to be an arcade version of the game.
The original art direction for Dying Light 2 is something I would have loved to see to come to fruition. I think the 2018 vision is more similar to its predecessor in terms of colour palette as well.
Every demo looks better in terms of graphics and art direction and layout and what not.
They perfectly made to sell you on the game/product.
So yeah, I don't see ehat surprises you
Play dishonored
on pc we can change it with mods/reshade
Its not the "orignal" retail is. They always boost E3 to the max to make people think its something that it actually isn't going to be for sales. Welcome to Triple A games.
Honestly they should add filters, similar to how doom eternal did
The first E3 demo looks so gorgeous, prefer the colours and structures to the release
I feel like since RTX came out, games that use it have turned into an RTX demo for people with 3090s. make the colors look ridiculous so you can see all the reflections and crap.
@@barrymccaulkiner4232 u cant use rtx on grass
@@Nixton1996 where did you get that info? If anything it will still use Raytraced ambient occlusion for the grass.
@@barrymccaulkiner4232 i meant the reflections, when people say ray tracing they almost always mean the real time reflections
@@Nixton1996 It's not exclusive for real time reflections though, so technically you could use it on grass.
I always find it interesting how demos and retails differ, but super surprised by the tonal shift of the color grading they went with. Seems super green to me.
Yeah to the extreme; makes the retail look ultra unrealistic!
Interesting? I find it mostly upsetting.
too colourful and cartoony.
@@sinenomine4540 it's colorful for sure but for from cartoony
@@jsalas5400 not really, even the volatiles looks cartoonish.
It’s a slap to the face seeing what the game could’ve been, I thought it was all in my head, the e3 looked so immersive and the npc’s looked pretty smart and had lifelike facial expressions and movements, in the retail they don’t have much expression and are kinda watered down, still a good game but damn it could’ve been ALOT better
idk if is a glitch or what but every time they stop talking they put the same stock face
all game maker are scamer preview are always nice and good looking
Yup. Bait & Switch advertising seems to be the norm from game publishers and developers and we're all guilty of being far too accepting of this.
I'd also add that the above situation is the perfect advertisement for why you should never, ever pre-order anything.
Like I like to say. The finale game is a shadow of its potential.
My issue is not the colour scheme. Its the weird HDR cellshading type graphics. The first game had this grungy photorealstic look to it. This looks like borderlands for some reason to me. Like the characters have the dark outline thingy which gives off that cell shading look. The e3 build looked a lot like the first game
The film grain with the duller colors was really cool looking back then
THat probably got to do with the thick AA sharpening they are using. It's not in any way cel-shaded lol.
Honestly feels like the devs were somehow influenced by Fortnite, especially when you look at how overly colourful the game is, how the grass is so basic and lifeless looking, how the buildings are all rather box-like and not very realistic/unique enough to stand out (compared to the 2018 demo).
The 2018 demo's city looked rather rustic, abandoned but slightly lived in some areas. The retail release just looks like I'm about to jump into a BR match.
I still love how the original game had it's muted colours and grungy look to it's surroundings. I'm just not feeling any of that at all with this game.
" hdr cell shading "
@@dirge7459 So every vibrant looking game is influenced by Fortnite now? Even when it is a single player focused zombie game?
I just loved the aesthetics of the e3. The final product feels like a downgrade in that respect.
Unfortunately, seems to be par for the course these days.
they had to appeal to normies
The E3 style looks so much better. Its a shame they didn’t stick to it. The retail looks like modded fallout 4
I agree that E3 looks better, calling retail modded fallout 4 is a bit harsh
@@Pabelotski-yi9zu no, not at all. Every Rooftop looks the same
@@Pabelotski-yi9zu furry
@@rezalmao oh no, my opinion is shattered into a thousand pieces.
@@Pabelotski-yi9zu don't speak furry L bozo no love fatherless
I'm more of a horror survival enthusiast, so the 2018 & 2019 versions look much better to me. I understand the value of using colours in games, but it feels this is going the Dead Island 2 route, funky zombie apocalypse fun (at least graphically). That is not a tone I enjoy.
And it's also not the tone they were going for which is a grim world which has been put back to the medieval times so it legit makes no sense why it looks like it's straight from the 80s
They were very specific in saying that the colors they chose were meant to represent life and hope in the rooftops as well as decay and disease in the streets. Since you spend most of your time in the rooftops, the game is going to end up looking funky, but that doesn’t mean it’s what the game goes for.
@@kytsunee6324 bro go play dying light and then tell me dying light 2 looks realistic lol especially with the health bars bro? Big L
@@Loganrock4321 turn off the health bars, boom.
Don't compare Dead Island to throw-up color Dying Light 2
I personally, prefer the original color scheme from earlier demos, and overall city look feels very simplistic in the retail version. My main issue with retail is too heavy reuse of the same assets everywhere in the city - rooftops look like carbon copy of one another, vehicles such as busses have lootable object in the same spots, same with a lot of rooms inside of buildings.
I agree. The first game had very varied environment and buildings. Every bit seemed carefully hand-crafted instead of copy-pasted assets like DL2
I have a feeling this is also a limitation of it being cross-gen. Considering with current gen consoles we now have DirectStorage like capabilities, loading things on the fly with gigantically fast read speeds; making things like "crawling in a tight space to hide loading screens" no longer necessary.
As in that one demo video about the capabilities of the PS5, they said they no longer needed to "create the environment into chunks, and use repeated assets in each chunk to save on processing power", instead of having unique assets within each chunk so to speak.
I guess this is why you see lootable objects always in the same spot (repeated asset in a chunk), rather than uniquely designed stuff. Or rooftops that are carbon copy.
Which in a way is a shame. I wonder how it would've been if it was only released on PC and current gen consoles, making use of SSDs more properly!
I’m hoping that the dlc they’re gonna release eventually will utilize a darker tone similar to the demo and dl1
@@asterfield02 Not to be a negative nancy, but I honestly can't see that. I mean DL2 IS pretty copypaste, but isn't every rooftop in the base game of DL1 just a tanish rock or grey metal sheet? At least we can agree on the fact that DL1 does not compete to DL2's gameplay.
@@MorriganJade I 100% believe you are correct. They always planned this for next gen consoles and solid end rigs. Nobody expected this absurd pathetic and never before seen shortage of next gen consoles. Hell, I still can't find a PS5 throughout Europe.
It's actually insane how backwards they went in quality from the first Dying Light.
It's such a disappointment man. :(
Definitely switched devs and story writers half way through development so sad
@@landenjones9374 the devs have nothing to do with this. the devs only carry out the wishes of the artists and writers. they did not switch writers.
@@wtfimcrying They did switch devs. Chris Avellone was supposed to take up a much grander part of the narrative, hence why he was marketed so heavily in all of the promotional material, but Techland let him go after allegations of sexual misconduct were made against him.
They probably came to a contextual agreement for a severance package if Chris agreed to tell everyone he was never supposed to take a big part in DL2's narrative (which they fuckin needed, because the story was extremely mediocre)
@@crusaderman4043 could be? but they probably only advertised chris since he was a bigshot in rpgs and worked on nv. According to other members of the team his original vision of the game remained relatively unchanged post 2020. You can see this in gameplay footage.
this is reminding me a lot of The Division, where the reveal looks spectacular but the final product looks far more different
Game is still fun
Stop it was a lot of fun
@@keithtwizzy2700 we are talking about the visuals.
Yup. Exactly my thought. Reminds me of Watch Dogs 1 or Anthem. At 16:10 it's a different game.
Even though I don't remember The Division 2 reveal, it was a fantastic game with a very gorgeous art design and world. Still prefer it in comparison to DL2 vibrant, apocalyptic look.
Why they altered the art style is beyond me, the gritty, post-apocalyptic theme would’ve been more in tone with Dying Light 1 and fit better overall.
techland said that this game should be different so new players whouldnt need to buy the first game in order to understand the 2nd. so this may be the reason why,
Considering how much dlc and extra content they pumped out for dl1 I’m guessing that they wanted dl2 to feel like a completely different game, and not an extension of the first
@@JhaidenMJ what a bullshit excuse, another pre order marketing scam like cyberpunk
@@dextrous1524 changing the art style isn’t even close to what happened to cyberpunk you fucking moron
@@sekiro_the_one-armed_wolf yea it kinda is, sure the amount of bugs isn't the same but it's still false advertising
You can find a lot of stuff that was shown in at E3 in the game files but that did not make it in the retail game
RobbinRams what is up my guy
yup like how all the story choices would branch out and change the world
It's not the change in level design that bothers me.
It's the view of the map from a high point. The tops of buildings far off have little to no shadows or occlusion to make it blend well. It just sticks out and looks like a blanket or a set of plastic toys on a makeshift city that a kid made. It just looks bland
This is the only big problem i have with the game visually. It really looks rough
Modders will fix it eventually.
@XORRE I'm not at all defending the studio, just pointing out a likely scenario for better or worse.
@XORRE Everyone always cry for optimization. This is it. So be happy everyone it is an optimized game!
@Johan SamoilaI'm talking about PC obviously
I don't know but I think they should have gave a filter or something to toggle down the contrast and saturation of environment or a bit greyish filter in dying light 2 to get that grounded and realistic look to some extent.
It's funny because when I was watching this I was like "it looks too bright and hopeful", but while playing, Villedor does NOT strike me as a nice, bright world to live in, it feels derelict as soon as you drop from the rooftops, and see what's going on below. Even on the rooftops, you sorta feel like they are more the highways, than the main roads. From a highway, everything looks pretty simple and pleasant, but once you go into those streets, it's more in your face what's actually going on around an area.
I think that's intentional. Have a bright world above the roofs and a gloomy one on the streets. Used to emphasize on the fact that the humans are well settled above the roofs after so many years.
@@tishyo77 Exactly, and to add to this, we have no idea what the deliberation was behind those colour choices, for all we know they had 100 testers tell them they couldn't navigate for s**t in the more dreary, darker colour palette version of the game. Sure, you might see a big red billboard and think "eww, too colourful", but maybe it's like that because it was well documented as being practically invisible when it had only greys and brown on it previously...
It was fine before they reintroduced the gross yellow filter from the first game.
If you have an NVIDIA card you can add filters to the game
Damn, this has got to be one of the most heartbreaking E3 downgrades in a while. Which is crazy because of how enjoyable the game that was actually released is. But seeing what could've been.... oof.
Downgrades are always unacceptable. And in this case it's not just graphics, but also some things from the first game were downgraded, like the weapon blueprints
the voice acting, the atmosphere looked so much better. That part of the story felt so limited to, since the drive to the colonels place was just a cutscene instead of being able to make the choice to kick steve off or not.
nothing beats the orginal Watch Dogs downgrade
@@firuzmajid4780 🤡
@@3973555 bruh the division was worse. They even downgraded physics/removed them even removed the animations and made them worse. Watch dogs still had most of the same animations and physics. The gamr wad nust ugly graphically and a bit downgraded in how extreme the physics could he
It’s crazy this game was announced 4 years ago, I remember first seeing the E3 trailer the day it was posted, time flew, still can’t believe it’s 2022 I swear it just was January 2021 lol
Right!? I saw it years ago and promptly forgot about it for a time. Eventually I started thinking that it already released, but then BAM! 2022! It's out! I'm sitting here like "dude didn't this come out like 2 years ago?" lmao
Stfu ur a girl
With all the delays, it is easy to get confused :D
I'm still stuck In 2016 if I'm being honest. My brain just stopped processing the years 😭🤣
I'm still thinking it's 2020
The E3 demo looks more in line with the first game's art direction, but without the orange or yellow tint. I always thought the buildings and streets of Harran were far more detailed with more complex geometry compared to DL2.
you know e3 demos always are better than the full release it seems like
I guess the devs went for quantity (as in bigger copy-pasted samey looking game world) instead of quality.
@@Irregular_John opposite way around, we have no idea how this played in-game. The high room tops probably didn't work for a low level beginner area. As you'd have to be quite higher skilled in order to transverse faster.
Gameplay wise, the retail game is most likely the best one for gameplay.
I do like the old style though, but i prefer the bright art style
@@stanleybochenek1862 yes
I agree but i also have to say the downtown area looks better than the old city part in my opinion
I understand that all the details had to but cut to run the game easier but it looked so good in the demos. I like the dusty, ghost town look more than the vibrant one we got.
Rockstar could've done it.. any developer can do it. Techland just didn't want to bother optimizing their game for the details. Not one bit!
They should've delayed it even more honestly..
@@LieutenantButtonMasher Its not even well optimised now lmao
I love the grim horror aspect of the original.
Agreed. The original looks way better in terms of immersion.
The sound and music really made Dying Light 1 immerse me so much. Running through Harran at night while being chased by virals and volatiles with their grunting and growling and their pounding footsteps behind you was truly scary.
@you know it better they already did there’s a couple of reshade mods on nexus rn
Well the infection is older now, more integrated into the world. It's still dark and scary at night just a more realistic darkness.
@@reecerife7839 it's way better in this. The screams of people Dying in night. When it slowly turns to night you hear people yelling to get to shelter. IT'S WAY better
It's sad that the biters in the E3 showcase were far better visually
have you got a gpu strong enough to render 10 or 20 of them rushing at you in the real time?
@@panczenPL yes
@@panczenPL that shouldn't be a problem on a good pc or ps5
Too bad that was a CG video clip and not an actual game.
@@GabrielGarcia-lw4tb yeah if your on 1080p graphics
7:30 it's heartbroken to see how good it looks on the left (E3) compared to the right side (retail) here. It's almost not the same game. The lightning and shadows are awesome on the left compared to what we have on the right. It's false advertising at this point.
Yep, It's kept me from buying the game tbh.
@@irish7460 don’t think I’ll even download it for free if a crack comes out 😂
I knew I felt the town felt Meh in the game, but I didnt realize how much meh until I saw this...
@@JacobBen94 its cracked now, you enjoying or its mid?
@@guywithhair4362 I still haven’t gotten it either and I always pick up cracked AAA’s. It just looks like such a disservice to fans. I’ve been on this ride since Dead Island. I thought Dying Light 1’s E3 Version looked a tiny bit better than Dying light 1’s final but the difference between DL2 E3 and DL2 retail is fkin mind blowing.
the e3 2018 was gorgeous... sadly the game didn't come with that level of visual complexity and fidelity
e3 2019 looked like the best of both worlds, very immersive and gorgeous
never trust anything at e3, its just a demo, unlike the final game
That e3 demo didn't have Ray tracing though.
2022 look like ubisoft games. Color full, hud, healthbars....
@@JhaidenMJunless its naughty dog
@@nutmalone5527 I would say that's fairly true for basically every Sony studio and Rockstar they may have issues with having their workers crunch a whole bunch but at least they don't lie about their graphics.
I think the triumphant arch is going to be part of the DLC map. it's actually viewable from the top of the VHC tower in the Central Loop, North of the Central Loop and East of Old Villedore outside of the map boundaries
Yeah I noticed on certain maps in hideouts you can see there is another city there called Elysium
Gotta love that cut content
I woke this morning in Villadore help here please
If you listen to the town crier in old vilador, a black guy with a white coat he mentions about elysium and how it will remain closed for "a few more months"
I think that was a nod to the player that it will be DLC later on.
Need bug fixes, multiple save files and a NG+ before DLC though!
@@splashydiamond “countless bugs” yeah that’s why you can only list one lmao
The difference between the E3 and retail reminds of Bioshock Infinite. They had so many gameplay mechanics and story choice options removed from the retail version. I think this is one of those cases where they started off with something really big in terms of story and how the choices will change the world around you but then limitations kicked in.
actually up through to early 2019, Chris Avellone was writing the script, then he had the sexual misconduct allegations (which were false) but as a precaution Techland cut ties and Chris has confirmed that pretty much all his work was removed from the game, so it's more on the idea that the whole game had a rewrite on the script rather than reaching limitations
@@endrabot OH! Well that makes sense. Losing a writer that late in production can definitely make all elements of the game seem off. Now I understand why when I’m playing the game I feel that the story had so much potential but never really touches.
Crazy how significant the downgrade is. Looks like a completely different lighting engine.
I wouldn't call it a downgrade. What watch dogs did was a downgrade. This is more like a design change of colors and structures which ultimately does not sit well with many people
@@03e-210a lol it’s a downgrade bro. E3 looks waaay better my guy
@@Tonguinho I just do not think so. Feel free to circlejerk around the idea that is tho.
@@03e-210a are you totally blind?
Downgrade for sure but its still probably the best looking game released on next gen consoles so far imo. You can never expect games showcased at e3 to be as good as they were shown but im glad we got what we got instead of what ever the hell happened to cyberpunk
Why would they change the colour scheme? It was gorgeous while being thematically accurate to their original vision, i am quite disappointed in that aspect.
Probably to make it easier to be traversable and see things more clearly, hope someone makes a Sweetfx for this game that makes it look like the e3 release
@@Agilite2k yeah I guess you're right but considering the increase in colour for the vegetation is bit to much, i mean dl1 had an constant set of colour scheme which was dim and desolate, i think they did for reasons regarding the gameplay or it's an stylistic choice either way i prefer the E3.
@@rickythomas9698 I mean even tho DL1 had the same set of colour scheme personally i still think that game looks gorgeous and has more charm. Honestly i think DL1 looks better than DL2.
@@Agilite2k I don't get it. I know it's supposed that mother nature claimed the city once the virus yeeted modern society, but why everything needs to be oversaturated?. Aren't these the modern dark ages?
@@NoodleVerse i agree.
A bit disappointed with the layout of the city, and parkour moves. What was shown and what we got, were similar in small ways. You can't avoid human npcs, in buildings like the trailer. That move isn't in the retail version nor are any civilians in buildings for you to parkour above. Just enemies. The smooth jump animation shadow you see on the trailer when Aiden performs far jump skill, is completely cut out from the game. Aiden shadow is static and bald for some reason. Overall, a lot of cut content and ultimately i was a bit disappointed. If my guess is correct, most of these cut content weapons and features will be dlc. Like the castle shown on the trailer, has already been leaked as dlc with the weapon scorpio being introduced. Overall the game was a 9/10 for me in the trailers. But the retail version is a 7.5/10. Big downgrade in various things.
Tbh Iam most disappointed with the fact that they didn’t add the the blade stabbing into the advertisement poster. and going down,it would of been sick and unique, for a first person zombie game
I love how E3 2018 version gives off serious Metro Exodus and first Dying Light vibes. Retail version almost looks cell shaded 😳 reminds me of Sunset Overdrive.
I really like the ambient lightings, skybox and the volumetric fog in the E3 one. It fit more to the zombie apocalypse vibe than the retail vibrant and saturated tone
And felt more in line with what the first game established with its dark toon and realistic lighting, but taken in with a much bigger scale with heavy fog, darker town, distant vistas, a gothic look, and MUCH MORE, it really gave you a sense of scale, this game went through a troubling development so I wonder when the choice to make it more vibrant and filled with bright greens and colorful feel came in?
@@nonaborhan7269 Look at the 7:35, the E3 demo was so much better in every ways. The retail looks very out of place with that oversaturated and greenish colour of the LOD trees and lacking far rendered shadows is just make it looks worse, feel like Fortnite all sudden. They should keep the tone from E3, that's how a zombie apocalypse city should looks like
@@Cuticatie Well, the game underwent a troubled development something even Techland admitted with a bunch of people leaving the company and period where from E3 2019 to mid-2021 (I think) where they went completely slight with no updates on either the company or the game, so this might've effected the overall vision and direction of the game.
@@Cuticatie Well, the game underwent a very troubling development cycle, something admitted by Techland and their devs in interviews and videos, with many and creative heads departing the company and even a period between E3 2019 to mid-2021 where there weren't any updates on either the company or the game, so this might've lead to the vision and art direction of the game-changing with creative differences leading to the final product we received.
It’s like a different game. The E3 looks more like a Remake of The Retail version.
I loved the E3 Version, the Look at least.
If found it very Bad looking at the Comic Green style city from above… Even DL1 looks more realistic from Above, I mean the look.
The 2018 version was superior in every way, I’m really enjoying the game but it bothers me seeing how great it could’ve been.
It was running on pc
@@schemar17 this was running on pc too...
@@schemar17 Series X and PS5 could easily handle it. Plus not even the current build on PC does look this good.
If you look at the villedor city maps in game you can see the e3 2018 area in the top right. And there are still pieces of it wayyy out of bounds that people have been able to get to. I think they will add a whole new area into the city for dlc at some point
@@JudeTheTH-camPoopersubscribe it’s probably just cut content...
Bit disappointed we didn't get the more complex rooftops for old villedor, it would make the parkour look so much more fun and realistic. While playing I found the current ones to be boring and samey, I was just doing the same thing every time for most of the roofs. I also prefer the 2018 colour pallet and foliage, its kinda ridiculous how green it is now and the amount of grass or whatever on the roofs.
Well it’s based 20 years later it wouldn’t look normal with just a couple trees
@@impuresinz1414 it would
@@impuresinz1414 trees need soil to grow you know?
@@denatan8583 yea and there was a lot of chaos most of those buildings were decayed and destroyed you ever heard of weather?
@@impuresinz1414 still there wouldn't be enough soil to grow THAT much trees, E3 is more realistic in this aspect
After playing the game all the way through I was kinda disappointed and felt like something was missing or different from what I was expecting after watching this I realised why I felt that way and it’s because everything I was excited for and wanted from see the E3 demo is nothing like gameplay really let down by the downgrade
Edit: I also agree with what most people are saying about the art style the old gritty darker art style to me looks so much better I’m really not a fan of the bright super over grown look and I feel like the interiors are a huge let down too
Seems to me it trying to look somewhat like boarderlands.
@@renevil2105 Which is crap.
I wanna know what makes them choose these bad decisions, the game looked amazing at first a lot like the vibe harran gave you of it really being almost abandoned and run down, they made it way too green and bright in the release
Optimisation, probably. Especially for older generation consoles. With all those objects, lighting and shadows it may not perform as good, so it got kinda nerfed
@@andrewerohin2459 Although I understand your point there, I do feel they definitely could of quite easily kept the tone of the overall game and not needed to add so many trees over what was there originally as that probably adds to the performance hit, i'd imagine they're there more to cover up repetition however...even though it also adds to it xD
Optimizing the game to be playable. The issue is the systems can't handle that kind of load. Especially when your talking about the og xbox 1. So make 3 or 4 games or dim some things down to make it runnable on all platforms.
This is what happens when you have to build for the last gen of consoles instead of building strictly for next gen and pc. Sorry ps4 and Xbox x but they need to stop making new games for old consoles.
@@jasons3233 xbox one the xbox s and x are the new gens. 👌 as much as I agree I have to disagree. The new more powerful consoles haven't been around long enough for enough people to switch and they would be loosing out on the majority of buyers.
Wow I wasnt aware how big the difference is at 7:37. This literally looks like last gen (right) vs next gen (left). I wonder why they even gone through all that work to create such a detailed world only for it to be scrapped later on. Maybe the consoles being the reason for the downgrade here?
That's one way to see it, but let's not forget that many PC players won't be able to upgrade their hardware anytime soon. A lot of people are still holding onto old GPU's and developers don't want to lose that market.
Retail one looks like fortnite lool
@@Flyb4ck no. Its consoles. The older pc market is maybe 10% the size of the older 2 gens of consoles. You can cope all you want but games for the next few years will be severely gimped overall until they finally stop releasing them to ps4 and ps4 pro consoles and only release to pc and ps5.
It's the consoles. It's ALWAYS the consoles. Though they COULD make the PC version look much better, that would just piss off the console manufacturers and players so that'll never happen.
I dont think its necessary the consoles fault. There are lots of games from last gen that look gorgeous and much better looking than dying light 2. Probably just lazyness or they needed more time for development.
You know how Dying Light 1 received an Enhanced Edition Upgrade down the line, which altered the tone of the lightning in comparison to the retail version. Perhaps Dying Light 2 could receive such an upgrade too in the future.
that's why ill wait a year
itll most likely be on pc and next gen only , as a ps4 or xbox one would not be able to load it
I don't like how everything is so saturated in the released game. It makes it feel so cartoonish.
Looks almost as oversaturated as Ghost of Tsushima.
like fortnite
They changed it to appeal to the Fortnite crowd.
Sold out to zoomers. Sorry.
@@han1508 Yes not that you all mention it, it totally looks that way. Took all the allure out of this game for me, and I really enjoyed DL1.
E3 had better visuals the city looks too bright and colourful compared to the preview
cause its a cg vid, it was supposed to look like that, maybe in the dlc we'll get that
@@JhaidenMJ It wasn't cg, just had post-processing.
The impression that the new colors gave me is that the character just rubbed zombie blood on his body, like in the first game.
7:35
Left : How Dying light 2 it suppose to look like
Right : Dying Light 1 Vanilla Arcade Edition for PS3 and XBOX360 exclusive!
Imagine being the dude that modelled and designed that gorgeous city, just for techland to hire some fortnite map designer to re-do it. I'd be devistated.
Most definitely didn’t design the entire city.
Its usually a group of people,but yeah its a shame
@@SpliffyHuskthey definitely modeled a huge part of it. There’s a difference between modeling and making it playable. As long as they’re not interacting with it you only have to be able to see it. And they put out a lot of game play on this map specifically.
@@_BIGStevesooo. A picture? Doesn't sound like much work to me
@@sabagecabage7828 that's like saying architects are useless because they don't go build the house themselves. Smh
I like the E3 artwork much more than the final one. In fact I'm a bit disappointed with how the game looks graphically and how bad it runs.
I love DL2, however I prefer the look of the demo, I just think it suits the “dying city” better. I hope they add a way to switch them in the future.
16:10 Holy shit, the difference is night and day! Reminds me of The Division or Watch Dogs 1. Also, Assassin's Creed Unity looks technically more like the DL2 trailer than the final DL2 product.
omg this
I would have liked to see the darker, vaster, e3 2018 version with updated retail caricature models of the retail. Part of the reason I liked dying light 1 was its aim towards realism. this more colorful verson of 2 isn't for me my only issue with part 1 was how all the zombies look exactly the same..
You run and jump across buildings and other structures. Very realistic
@@jamesbackwardz Just because you’re not athletic and can’t comprehend that some of the things in the game are actually possible in real life doesn’t make it unrealistic.
@@P33CEGAWD Keyword: Some
@@P33CEGAWD No one is jumping and falling from the distances that they do in this game.
This is like saying Call of Duty is realistic
@@jamesbackwardz that's a terrible comparison lmfao and yes parkour is a thing and this game does a pretty good job at making it realistic
They messed it up real good. They turned a post-apocalyptic zombie survival fps into cartoon land. What's up with the vibrant colors and yet barren and flat landscape. The landscape literally looks like Elden Scrolls Oblivion with dx10 and LOD mod.
Worst of all is that the PC and newer generation consoles ports also have downgrade, despite having enough performance to run them.
8:24 This is how you put survivor structures on buildings without making it overly colorful and downright silly looking at times.
Honestly when I sided with the PKs and they built a miniature bright blue castle I just started laughing.
7:45 is the most damning shot. That e3 shot looked absolutely drop dead gorgeous, I wouldn't change at thing. Then you get to 2022 and it looks flat, overly vibrant, even cartoonish, with limited godrays, fog, inconsistent lighting, I mean jesus christ it isn't even the same game style. Night and day difference. What the hell
Because it's not a playable area. The game in general for retail looks better than e3 2018. This part of the map at 745 got cut.
@@TheDwarfishjoe the retail version looks way better than that shot at 745. That's the point. People are making it seem like the whole retail game looks like 745. No that's a scrapped non playable area. Retail version looks way better than that. The art direction changed. With ray tracing the lighting is objectively better in the retail version vs e3 2018/2019
The art style reminds me more of fortnite than the first dying light.
Biggest downgrade in years. I hope the fraudsters at Techland never turn a profit.
2018 dying light 2 was a master piece just the gameplay itself looks a lot funner 2022 dying light 2 just looks boring and well just doesn't deserve my money
E3 looked fantastic and easy goty material. I imagine if the game came out at that quality it wouldn't have just been visually better but better in gameplay and every other aspect too. It actually hurts to see how downgraded it is compared to our version. The game we have now is good for sure but it is 10x worse than what everyone expected.
Edit: I feel like pretty much everything is worse than dl1 even in terms of quests, atmosphere, gameplay and even map design in my opinion because of how copy and pasted nearly every building is in dl2. I just don't understand how you can be given a widely loved, perfect atmosphere and setting in the e3 demo then just decide to completely abandon it for a unfitting max contrast borefest that we got. I just feel like there so much yellow and arrows to mark where you can climb like I'm having my hand held with options being shoved in my face at the cost of gameplay and immersion. I would honestly love this location to be added to the game in a dlc 'exactly' as it is in the demo (similar style and all). Overall its not a case of coming out the oven too early because its a finished and polished game.. It's just not as good as techland's magnum opus should've been. I would be happy with the game having a soft reboot where they release a huge update that tones down the colours and makes it more gothic to match the tone of a zombie apocalypse not a McDonald's playroom.
Thanks for listening to my Ted talk
I've always found it off that gaming companies will usually downgrade their E3 builds and then act like it never happened
You find it odd the CG videos is better than actual game play? LOL
@@minisithunknown5568 i find it odd how we just accept this from now on
Buy it used.
@@intruder6570 whether or not there is any actual game play in the trailer videos is usually how I help decide if ill actually buy, otherwise i look up game play videos directly as well as read/watch peoples reviews normally. It is normal to be animated projects instead of gameplay in trailers, not sure why though, but you cant feasibly play with the same specs animations do
Most games don't do that. Only ubisoft and ea typically. Sony and Nintendo exclusives never do that, Bethesda games didn't either. Hell, even Activision doesn't do it as far as I can remember
Techland had a great foundation for the game visually and stylistically, it’s such a shame to see that they went completely off course with the final product. The game is still fine but man… what a shame.
Couldnt have said it better man I’m heartbroken, I’m having fun but tis a shame
Probably cuz they hired many cdpr developers after their leaving cdpr.
@@Creepthecreepers Same feelings like you guys. Having fun, enjoying the game so far, but it's a shame.
@@KeepAnOpenMind This games map would've looked 10.000times more complex if any actual CDPR Dev would have worked on it. Stop Hating on CDPR.
@@monkaSisLife yes, just like “complex” cyberpunk is, lol.
The RPG style just killed it .... that is why the Camera movement etc looks weird too and i dont know why the hell they went with the Cartoon Graphics
I feel like they wanted to give off a big “rooftops are safe” vibe with the brighter colors and the ground is dangerous with the browns and greys instead of just keeping the entire thing dreary which doesn’t give the effect that the developers may have wanted. Personally I love both styles and would enjoy the game and graphics either way it went.
Yeah, one of the first things i noticed was how fucked the streetlevel looks compared to the roofs. Running around on the street reminded me of fallout 3 where everything was just dead and withered
It does feel so. Sad that story was downgraded though
This is always the norm in games these days. Show a game that makes you go "Woah... this is absolutely beautiful and detailed. I can't believe the games gonna look like this." then it comes out years later and looks half as good.
I can't think of a single game that doesn't do this in some way shape or form. Especially open-world games. It truly does suck seeing a game look this good and then years later look way worse. It takes away from the immersion.
The Last of Us Part II E3 presentation vs retail is very comparable, and Naughty Dog is known to not downgrade their games like this. So your statement is not entirely true, but you would be right that most studios tend to downgrade their titles.
@@hugoanderkivi The Last Of Us Part 2 was the biggest let down of them all tho.
@@Whispergryn We are talking about the downgrade in visuals, atmosphere, and art that plagues Dying Light 2 and many other games that deviated negatively from their trailers.
The Last of Us Part II's story was just crap and killed every good thing that came from the first, but the gameplay and visuals of the final game are faithful to the E3 version, though with minor changes.
@Hugo Ander Kivi I agree. Hell yeah it was. And I played dying light 1 and 2 and 1 is just so much more polished and more intricate than 2
@@hugoanderkivi Agreed, I couldn’t believe how visually and aesthetically masterful it was. Ordinary gameplay and graphics literally looks like some scripted E3 gameplay. Wish that was the same case with DL 2…
What i believe is that the first or second story dlc's could take us to what we originally saw in the E3 reveal. Large parts of the game were scrapped but i do believe they still have plans for them as the game is supposed to be maintained for 5+ years after launch. I do believe we will see the other side of the city and it could resemble something close to the E3.
I hope you are right. I noticed on the Deluxe Edition of the game it just mentions a story dlc coming in the future. Have you heard it confirmed that there will be more than 1 story dlc for Dying Light 2?
Supposedly according to I game maps of the curt theres an entire third district of the city that’s not in the game. I’m betting a dlc will tale place there.
@@swissbliss24 there are 2 docs, both are free for the collectors edition
Imagine if we see Jack and Joe again in the water tower
Elyseum will definitely come back
I really do feel like the retail version is way too bright, I would much prefer a gloomy darker look, it would be more fitting in my opinion, objects and structures are just way too vivid to say the world has been in decay for over 15 years
I knew something felt off when watching the reviewers' footage. The game still looks fine, but it's certainly not on the level the presentation versions would have you believe.
I actually prefer the E3 version more than the retail, honestly sad they removed so much or redesigned the world differently and not for the better, not to mention the whole concept of choice and actively seeing how the world changes based on those choices, not there at all like the water tower one, when you start in Villedor the at the beginning you can already see the windmills and such, the only difference being when you claim them it builds the settlement there for either survivor or peacekeepers but not so drastic or big like in the E3 Demo. All in all not a bad game at all but I just wish they kept some of the E3 stuff in the retail final version of the game ya know.
The original E3 trailers definitely had kept the tone from the first game. While I am enjoying Dying Light 2, I am sad they decided to change it so much
@@g2jxGhF5G8z1gL7S I know, but clearly they had a different vision in mind when making it, and it’s a far cry from what they actually settled on
@@g2jxGhF5G8z1gL7S you’re so dense, just stop, mr smarty pants
@@g2jxGhF5G8z1gL7S No it wasn't.
@@Skrenja i mean... yeah it was.. half
It was probably a prebuilt map with textures, animations etc. BUT *That doesn't matter lol. The 2018 Demo still looks way better than Retail version*
It honestly breaks my heart that the E3 build will never be a real game. It was perfect.
And what really gets me is that it was entirely possible for them to make and give us this game.
They wanted to make a game that would appeal to the widest audience possible
It was always real game LOL they downgrade the fucking game and the performance is still garbage
@@InsaniaTHEGREATONE I know it sucks but alot of the time the E3 trailers are just prototypes/proof-of-concepts, and optimisations/design changes are going to happen over years of development lol.
Getting Cyberpunk 2077 vibes here haha
@@Timurisoverhere Not even close. CDPR straight up lied about their game, and shipped a game that was broken in every possible way. Dying Light 2 changed artstyle, and while that might be a dealbreaker for some, the game itself is in decent shape and they never lied about the gameplay or the content. There's no Cyberpunk vibes here, take that from someone who was hyped about both of those games, Cyberpunk disappointed me in every way and I'm not buying another CDPR game, Dying Light 2 has lived up to my hype, the gameplay is fun as hell.
I'm honestly not sure if they could've made it with the scale of the city in the 2018 demo due to the ps4 and xbone versions.
I love the final product but looking at 2018 demo makes me depressed it is so beautiful with bigger buildings!
Two simple mods that would do wonders for the graphics in the final build:
-Bump the fog up by a lot, there's almost no fog in the final build, making the world look weird and too cartoony.
-Color correction, this is pretty self-explanatory.
i agree. When you look in the distance it seems like there's no atmosphere.... needs some fog
you can use reshade to change the color of the game..
@@Punisher6791 yeah where ?
Sadly volumetrics eat up a lot of resources, and they already included DRM for that 🤪
You can use a fog preset in reshade but Idk how well it works dynamically.
I wish companies would stop showing vertical slices and proof of concepts as gameplay.
The 2018 demo is what got me interested in the game but I'm not buying it cause it's so different from what interested me.
That is just it. Trailer almost always are just CG videos, not a playable game.
@@minisithunknown5568 If they are saying it's a playable demo then it's going to be judged as such.
1:30 maybe because it is a region set in Elyseum, the cut part of Dying Light 2, the E3 2018 video does give me a lot of vibes where the protagonist Aiden was supposed to start from that cut part of the map and had continued through the story, since the watertower mission that was shown in 2018 was set in Elyseum and that mission is an early mission from Dying Light 2, the mission where you first have to choose which faction takes over that Tower. All of that gave me the idea of Elyseum actually being the starting region of the game, and who knows how the game could've been if Chris Avellone was not fired from Techland because by the looks of it, after he got fired they did almost entirely stop promoting the "Your choices shape the world around you" mindset and most definitely did just do a U turn and rewritten the story and also removed a ton of content, and maybe then introducing the THV Chemicals to cover a lot of parts of the map as an excuse on why is it not accessible even tho it was shown gameplay on those parts before.
Before the game came out I heard they were having trouble with the game engine and had a lot of problems which set them back.
Plus the head of the studio wanted the game to be in different direction compared to how it originally was supposed to be.
Of course techland quickly came and said these rumours were not true, though who truly knows now...
The rumors were true.
@@melcorchancla9431 We have a developer that worked at the company when DL2 was made. Congrats at making such a great game. Now back to work with you Melcor!
@@melcorchancla9431 Wow! A member of Techland! Oh, give us more insight please!
Same story as Dead Island.
Alot of times the actual gameplay of the E3 builds is not really taken into account. The area is built entirely for a single sequence to take place, not for the random wanderings of the general audience. So alot of what you see in the 2018 build is 100% polished and created just for that single sequence to occur and look as good as possible. But I'm sure once they recreated it and started randomly walking around they found the layout didn't mesh with the gameplay they were going for.
Or, they just realized that the E3 build was 30GB on its own and was 1/1000th the overall map so they had to completely rebuild it lol. Probably a mixture of both
Absolutely true
i can mention games that look like e3 on literally ps4 they messed up thats all they could have made it like e3 2019 at bear minimum without major issues.
Unfortunately people still refuse to get this through their thick skulls rather than understand showcase development
@@dcresistance O...Kay? That doesn't change anything. It is still, blatantly, false adversity by any reasonable standard. You can argue all day as to how much that fact matters, but it is true nevertheless. What we saw in the marketing and what we got in the game aren't the same. They aren't even particularly close.
How is it not illegal to show an outline of a game as a representation of the final product despite it not actually being the real game.
its funny how people act like techland didnt show actual gameplay footage and let youtubers show a 1 hour gameplay before release of the actual game
I feel like this was a choice to make sure the game was playable on last gen consoles. The e3 world looks too polished to just be a set dressing. It probably ran fine on all but the last gen, and they didn't want to have a Cyberpunk situation, so they flattened a lot of the architecture.
@@manwithballsonarm6775 Yeah I always find it funny when people are mad that the game doesn't look like the E3 trailer. It's so obvious that they are pre rendered lies. But people still eat it up and end up disappointed.
@@chainuser1774 if they watched any new trailer that's not e3 they would find out
I wouldn´t even call it the same game. Idk what happened in mid-development, it actually looks like they started again with development and then rushed it in 2 years. I think, that they had to change so much after Chris Avelone left. Some stupid decision from studio heads...
The first time I opened Dying Light 2, during its first day, I looked at the city and thought ''Too green''
I love DL2, stay human, but when I watch the 2018-2019 demo of the game, I understand that it could be much better and it would be the best game of 2022.
Keep in mind this type of demo isn't a game, it's a "target". Of course it always look awesome, because that's what they want to achieve. But the realities of development are always different.
@@Totone56 yes but the 2019 version is a playable version of the game. They literally did a 180 with the final build. I'm guessing at some point they had some issues with their art team. If i recall at least one of their main art team members left mid production.
No, that would be Elden Ring.
I think Horizon Forbidden West would take that title.
@@ezeess7239 Ah yes of course i'm talking about technical things, like graphics, detail, object density, etc. If we're talking about artstyle and design, you're totally right, they definetly did a 180 there.
I would have rathered a more dense and cinimatic world vs just trying to make the world so huge but with no details that really bring it to life. They got that NCR vibe, spreading themselves too thin
Honestly my biggest issue is that restoring electricity doesn’t feel like it restores electricity. Everything that gets lights barely shows a difference in lighting to the point where I wish there was a mod that would just add cones of light to all the lamps. Cause when I first saw the city lit up at night I was stunned. But now despite having restored all the substations I can find…. Place still looks mostly dead. Give me more street lights, interior lights, give me a light source that actually lights up a room instead of being a pinprick of light.
Good point the main story drifts off after when you are on the roof and the lights are on for the first time, the irony is that you are directed to the substation to restore the power with no visual effects and changes, you have to laugh how bad this is 😂😂
Ive honestly never thought about that...
I dont know about how everyone else feels about this, but... trees growing on rooftops?
Where exactly are the roots of the trees going?
For me that kills the feeling of immersion about the same amount as seeing level Numbers and health bars on top of enemies.
Exactly! Most roofs are either metal or concrete. Like what the devs have been smoking? I mean I could buy smaller trees growing from big pots or planters but not 4 story pine trees.
@@Irregular_John The thing is, the game still looks great.... if they just added detail like that in other areas it would be fine.
But once a problem like that pops up in your head, it stays there...
Btw, in Poland people drink more than smoke so..... :D
@@Irregular_John I guarantee it was done to hinder line of sight so the game doesn't come to a crawl on the rooftops. This wasn't an issue in 1, but this game has no load screens and smaller maps all on a new engine. They went too big for the platforms they were releasing on.
A lot of this reminds be of how Bioshock Infinite deviated from it's early gameplay presentations.
I thought that exact same thing, except most of the missions here are in the final game, whereas bioshock infinite scrapped pretty much everything... still wish we could have gotten THAT bioshock infinite...
That "downgrade" was the most disappointing of them all
@@Nick930 I don't know what's more impressive. The fact that BI got a massive downgrade in several aspects and still ended up being great, or the fact that a dev of the game said "We had enough cut content and ideas to make 4 games".
@@ianmitchell5979 Both is impressive and very sad at the same time. If someone who can fix timelines reads this: please make Bioshock Infinite's original vision a reality!
@@moncoeur6296 I mean there's gotta be good reasons features got cut, any art project can change drastically and many times get started over before taking the final form. Tho there were cool ideas that we never got to experience, it doesn't mean we don't have the ultimate Bioshock Infinite now
@@denissmith7671 it was called the Xbox 360
one of the major reason why the architecture from the E3 2018 demo basically doesnt match at all is because that actually isnt supposed to be Old Villedor. It was actually intended to be Elysium, an area we are unfortunately never going to get to see. The archway that can be seen from the top of the Water Tower does actually exist in the game. Its just really far away, once again suggesting that this isnt actually Old Villedor.
Well, why can't we ever see it? Cut content?
@@dima97 You can see it on the North-East area on the map but very low poly. In a interview with Tymon Smeketa (Lead game designer) and @OniZombies Tymon said Esylum was a concept and will not be explored further. Weirdly though a huge leak on the next DLC by dataminers found Opera (A area in Esylum) will be the center of the DLC which contradicts what Tymon said. So right now Esylum is inaccessible but in the future may become DLC.
@@Ak-6969 YOOOOOOO that would be so epic
@@dima97 basically yep
@@spikkey5997 alright
im really dissapointed in terms of gore, u cant slice pieces of meat out of enemys like it was in dying light 1 only dismemberment and broken noses etc.
u cant? i sliced zombie with 2 hand axe in half... its rare but its there
@@fallby3090 i talk about the body damage with wounds and cuts in bodies and legs against enemys not the dismemberment.
@Anatol yes man the retail colorfull game is a big dealbreaker. i cant enjoy the game right now. bought it for 100 bucks and deinstalled it after 5 hours... i hope they fix alot in the future
@@bartfratze9529 Yes, black and white is the way to go....
@@bartfratze9529 myy bad.. that detail was in first game? damn
I'd love to have the option for an original color grading filter. I feel as though the art style in the retail version deviates pretty far from the grittier tone of the original. They could have toned the saturation down a hair and I think it would have been more cohesive overall.
they could probably do that since they had smt like that in the first game
It really bothers me cause I loved the gritty and complex, advanced buildings in e3 2019 and when I look at the final product there is less people less shadowing and just less overall.
The 2018 E3 look is so much more visually interesting and cinematic
The release just about looks like a cartoon compared to it
Just finished the other direct comparison and you already feeding me this gem, yes sir
I hate how smooth and gentle this game feels, just play the first one and compare it to this, then you’ll know what im talking about
World in the game would need to be a lot smaller, or they would need to spend AT LEAST few more years just to add more variety to geometry in city. That is just stuff that takes a lot of time to design such a enviroment.
Seeing how they're already struggling with the current game. The current-generation consoles and 99% of PC's cannot handle those graphics. Needing flatter geometry for wall-running would have been a factor as well.
You're god damn right, bro. We don't need such a big map that sacrifices variety and geometry and all those wonderful views.
@@ScorpionF1RE----USA are you saying the game runs bad currently? or would run bad if it looked like the e3 trailer, cuz currently the game runs fine
@@juicedinsomniac5198 If it looked like the e3 build it wouldn't run on last gen and probably be 1080p 30fps on series X/ps5.
@@lyfe8349 eh maybe, if feel like they could make it work
Very very sadly the game I was super excited for for years is not the game we've got.
The first E3 presentation and the 2019 E3 demo was the Dying Light 2 I was waiting for. And they changed out the great voices I got costumed to, due to multiple times watching the demo and studdying it.
Seems like someone took over the game's development who doesn't understand Dying Light.
I love the openness if the 2019 demo. Everything looks more real and Dying Lightish.
What were they doing all these years??
The "downgrade" was almost on Bioshock Infinte levels...
The lighting changes they did for the final release is sad, it looked so good in the 2019 version it seemed really dynamic with depth where now it's just washed out.
Lmao you obviously don’t know what your taking about this game graphics are far from washed out the colours pop everywhere ???? The e3 graphics look way better but this game is far from washed out lmao
The city should have look like a graveyard, not a playground.
Probably confused if they're taking the Mirrors Edge or Dishonored route
Its a fucking game about Unrealistic zombies and parkour.
You People always have some type of complaint.
this comment is what i was looking for
@@OrangeTtop spotted the game dev. why did you ruin the art style? you made it look like fortnite.
@@OrangeTtop and you too casual. Did you even play the first one, nothing like. Enemies weren't sponges nor all the casual mechanics like levels jeez. But let me give you an example, you see a gum ad, it looks amazing but irl it's a downgrade, would still buy it
I recently learned that the E3 demos were made with the Dying Light engine.
The Triymp arch belongs to a city called Elysium. Some guys are rerendering it right now. Will be a DLC in the future. The banner knife move got added by now.
I like the E3 art direction vastly more than Retail.
Agreed.
Is it just me or the e3 version is 10x better
It’s not just you, in my opinion I think I like the E3 version better.
Nick the chase with the Van still happens in the game, however they've done it differently. If you go with the survivors, you won't fall into the Dark Zone and try to escape, if you go with Peacekeepers, you will get it triggered. The thing is if you side with the Peacekeepers and spy on Jack, you will get the chase within the Dark Zone, Peacekeepers will ambush you and you will fall down, trying to escape. I honestly didn't expect it, I thought they removed it from the game, but it's still there.
I genuinely feel like they built the game, based on the E3 trailer, vs the other way around. That would explain it tbh
They downgraded it so much
2022 and consoles are still holding gaming back
have you seen an e3 presenstion look the same as the final product? no
@Anatol nah they had time
@@ninjavitis182 nope..its the series S!!
Looks like the Speed Tree middleware sales team really had a field day pitching to Techland
always a joy to watch these comparisons :)
I still don't really get why studios do this.
I mean they did all this work in creating a city with this amount of details and created this level deign etc. just to delete everything and just place some new low poly stuff at its place? Why?
I mean in x years in the future it can be easily assumed that this will run in real time.
Or you scale down on some of details or some of the effects on slow hardware... but dropping the level design, the color schemes, the effect types used, the overall density etc doesn't make any sense to me.
What’s absolutely paramount to a game is it’s gameplay. A game is to be played not viewed. It’s likely the world design didn’t support the gameplay design in mind and we’re changed to accommodate. For a game you run and jump every where, you want it to be enjoyable throughout and the drastically changing verticals likely made it difficult
to get people hyped why else?
@@ezeess7239 okay, but the put all those effort in it, why not use it?
@@meechtree5795 why build stuff which doesn't work out just to delete it again?
@@meechtree5795 explain to me how you play without viewing? The tone, details and setting are big parts of the game.
And then the Good Night, Good Luck update made it more like E3, implementing gritty visuals more similar to E3, adding in sliding down billboards with a knife, and smoothing out the parkour to make it flow better like in E3
All they need now is a map update