Tutorial: POPs Custom Shield Force

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  • เผยแพร่เมื่อ 14 ต.ค. 2024

ความคิดเห็น • 9

  • @massimobaita7178
    @massimobaita7178 ปีที่แล้ว

    Thank You very muchI

  • @coccosoids
    @coccosoids 2 ปีที่แล้ว +2

    Nice video. How about if the characters were animated and you wanted the sources to match their positions? How would you do it?

    • @zybrandcg
      @zybrandcg  2 ปีที่แล้ว +1

      Thanks X Y , I would animate two nulls one for the shield and on for the source. Then I would create a line from the two nulls using that as my aim and parenting the shield to the one end and the emitter on the other end.

  • @abhimanyukr5209
    @abhimanyukr5209 2 ปีที่แล้ว +2

    my particles are not colliding with the blocker please help..

    • @namdhis
      @namdhis 2 ปีที่แล้ว +1

      Me too. Don't understand!

    • @soyringo180
      @soyringo180 ปีที่แล้ว

      that happened to me and i just had to put a vdb from polygon below the poly extrude node. if your particles don't change color check that you don't have one of these ; in the IF

    • @soyringo180
      @soyringo180 ปีที่แล้ว

      and if you have the blast node above the wrangler attribute put it above the scatter

  • @Timelyexploration
    @Timelyexploration ปีที่แล้ว

    from where will get the
    models

    • @zybrandcg
      @zybrandcg  ปีที่แล้ว

      I got it from mixamo.com