Download Raid for free iOS/Android/PC ➡ t2m.io/JRose11_RAID and get 2 strong Epics + 1 Legendary (promo code MONKEYKING) 🍀 Take part in the Summer Tavern event and get your gift at summertavern.plarium.com/ 💎 Prizes include GAMING CONSOLES, SMARTPHONES and Amazon gift cards with a total value of $5,000! 🔥 Additional bonus - after downloading Raid with my link redeem the code SUMMERTAVERN to receive more rewards! ⌛ Hurry, this offer is available exclusively from June 10 to July 15 for both new and existing players 📱Link for IOS users to enter Raid Shadow Legends codes ▶ plarium.com/en/redeem/raid-sh... Disclaimer: Raid: Shadow Legends «Influencers Summer Event». Entry is Open to legal residents of THE 50 UNITED STATES AND THE DISTRICT OF COLUMBIA ( excluding New York and Florida), or of UNITED KINGDOM who are 18 years or older. VOID WHERE PROHIBITED. Open only to NEW users with a valid Player ID that downloaded Raid: Shadow Legends and opened a Game Account after June 1st, 2024. To install Raid: Shadow Legends for Free, click here t2m.io/JRose11_RAID. Downloading Raid: Shadow Legends is subject to Plarium Terms of Use (plarium.com/en/legal/terms-of...) and Privacy Policy (plarium.com/en/legal/privacy-...) In-game purchases are available. NO PURCHASE NECESSARY TO ENTER OR TO WIN A PRIZE. A PURCHASE DOES NOT IMPROVE YOUR CHANCES OF WINNING A PRIZE. Prizes: in-game items, Gaming Consoles and/or Amazon.com Gift Cards, in the value and number as described in the Promotion Official Rules summertavern.plarium.com/. Additional Terms may apply on Amazon.com Gift Cards as set forth here (amazon.com/gc-legal). Prizes will be rewarded randomly, subject to eligibility requirement set forth in the Promotion Official Rules. Promotion Period: June 10th, 2024 at 12:01 a.m. Eastern Time (USA) (“Start Date”) - July 10th, 2024 at 11:59 p.m. Eastern Time (USA) (“End Date”). Sponsor: Plarium Global Ltd. Administrator: Zorka Mobi Ltd. Personal Data will be processed in accordance with the Privacy Notice (summertavern.plarium.com/ )
If the Raid people are seeing this comment, just want to say Jrose11 knocked it out of the park with his promo for you. Not only personally endorsing it, but breaking down the common complaints about it. While your game has become meme'd enough that I don't know how much hope there really is to earn new players from promos like this anymore, if you were going to get any, they'd be from a promo like this one instead of the usual monotone over view of what your game is that most youtubers have heard a thousand times now.
@@TFA_Darklabs But I enjoy playing RAID and they wanted to sponsor me. It's a video game, a turn-based RPG! I'm a video game channel that plays turn-based RPGs. It makes sense.
We could be lifelong lovers, married for decades, deeply trusting of every word the other says, and you turn to me at midnight after a round of passionate lovemaking and say “I genuinely enjoy raid shadow legends” and I still wouldn’t believe you.
@@calebjohnson9740 He very much has incentive to say that. His price for the sponsorship is directly dependent on how many people click his link and use his code.
Raichu may be one of the most disrespected Pokémon of all time. Pikachu gets all the love and admiration. Raichu was disrespected in the cartoon. Even Pichu gets priority. Raichu is the strongest and gets unloved stepchild treatment. What a shame.
@@RabblesTheBinx I would argue the regional form is a fundamentally different pokemon, and as such, is just another step-sibling Raichu gets overlooked in favour of. (Also looks like the Z-move is specifically _Alolan_ Raichu's, unless the OG has another one that bulbagarden doesn't mention, so bleh to that too. Bleh, I say!)
True... the light ball gives pikachu better offensive stats than raichu, but still gotta get an agility on pikachu to give it more speed. But I'd rather have a Raichu with some other held item like Life Orb or something. Raichu isn't bad at all. Competitively it's a lil niche but it can have a lot of viability
To answer the level 0/3/5/8 question - as part of the damage formula, you multiply by your twice your level divided by 5, rounded down to the nearest whole number. What this means is that 0/3/5/8 are the points where you go from one whole number to the next after rounding - (14*2)/5 is 5.6 but (15*2)/5 is 6.0, which means you have a 5 instead of a 6 in the multiplier
The reason Pokemon always "rounds down" is because it just truncates any of the decimals so it basically ignores them to make the coding simpler. So 5.6 is just read as 5 and 6.3 would be read as 6 since it completely ignores the numbers after the decimal.
@@Prunky The architecture of the systems also is a factor. Look at how many early systems didn't have a native way to do division, multiplication, or both.
Reference to the anime where Ash’s (rarely seen) ‘rival’ is called ‘Garry’. In the anime Ash has a pokemon, pikachu, which never evolves into it’s mature form. Well, Raichu is the mature form of Pikachu, and as this is a Raichu play through Jrose has given a more elderly sounding variation of the names ‘Ash’ and ‘Gary’ to his characters.
Why no mimic vs gym 8? You mimic dig, Dugtrio uses dig, you use dig, it misses while you are underground, then dig one shots. Then dig is super effective and 100 base power vs the last 3 Pokemon. Jrose taught me that and it’s what I always do in situations like this.
I’ve grown to love Raichu more and more over the years. Early anime made me hate him (He was always portrayed as a jerk in some fashion) . It wasn’t until DP that the first seed of change was planted, the lack of free thunderstone in the early game. I had caught a pikachu as I was want to do. But I couldn’t find the free thunderstone to sell. I hadn’t really played an entry where I couldn’t find the freebie after catching my pikachu. So I got curious, and mined in the underground for one. And it took me a week. A week that made me want to use the thunderstone on my pikachu. I can’t remember if I had used that Raichu, but that was the first instance where I felt that not all Raichu had to be jerks. Now I love Raichu, so it always warms my heart to see the Luigi of the Pokemon universe get more appreciation and screen time in videos like this. Cheers Jrose.
@@KingTKalimari well, I had: Venusaur, Charizard, Rhydon, Kingler, Raichu and Alakazam in my team. Opponents leading with sub/minimize would get destroyed by Raichu and Alakazam. Best moment in the tournament was, that my Kingler Bodyslammed a Victreebel that was switching in, paralyzing it and crowd starting to shout OH-KO, OH-KO, OH-KO. Well, Guillotine hit and it was an epic end to the battle.(OH-KO moves were allowed, because were playing on Stadium ) My Raichu was the reason I was in the Final battle, because it beat Chansey using mimimize. Tedious battle, and I was left like 2 PP in submission.
"I'm not gonna Raichu a love song cause you asked for it, cause you need one. You see, I'm not gonna Raichu a love song cause you tell me it's make or breaking this. If you're on your way, I'm not gonna Raichu to stay. If all you have is leaving I'm a need a better reason to Raichu...a love song...today."
The animated Raichu at the start was an immediate "Do you have a new editor??" Anyway, excellent video and great editing. It's so interesting seeing these stone evolutions
(I know this is a lot of words, but I tried my best to explain this as simply as I could in a way that doesn't assume very much mathematical knowledge.) On the 0/3/5/8 level thing, there's a factor multiplied into the damage calculation based on the level. That factor is basically 0.4 x level (see footnote), except the damage calculation doesn't really do decimals, so this factor gets rounded DOWN to the nearest whole number (basically, the decimal portion is dropped; even today, this is the default way for computers to handle whole number division unless specifically programmed otherwise). I'll explain why the rounding occurs at those digits in two ways. First, let's see what happens if we multiply 0.4 by the numbers 1-10. 1 x 0.4 = 0.4 2 x 0.4 = 0.8 3 x 0.4 = 1.2 4 x 0.4 = 1.6 5 x 0.4 = 2.0 6 x 0.4 = 2.4 7 x 0.4 = 2.8 8 x 0.4 = 3.2 9 x 0.4 = 3.6 10 x 0.4 = 4.0 We can see that 3, 5, 8, and 10 are when the result became big enough to reach the next whole number. We can also see that there's sort of a pattern repeating every 5 numbers; see how the results of 6-10 are the same as the results of 1-5, just with an extra 2 added to each of them? That would keep happening if we extended the pattern, so 11-15 give the same thing + 4, 16-20 give the same thing + 6, etc. Since it repeats every five numbers, and five goes evenly into ten, we can know where we are in the pattern just by looking at the last digit. That means the final digits of 3, 5, 8, and 0 show exactly when the factor transitions from one whole number to the next; since the factor drops any decimal portion, that makes these the only times when the factor actually changes, for the purposes of the damage calculation. To think of it another way, consider what number you would need to multiply 0.4 by to get to each new whole number. Basically, \_\_ x 0.4 = 1, \_\_ x 0.4 = 2, etc. We can use division to find the answers to these types of equations, so we just want to divide each number by 0.4, and that'll tell us what level we'll need to be to reach that number. This gives us: 1 / 0.4 = 2.5 2 / 0.4 = 5 3 / 0.4 = 7.5 4 / 0.4 = 10 5 / 0.4 = 12.5 6 / 0.4 = 15 7 / 0.4 = 17.5 8 / 0.4 = 20 ... We can again see a pattern: we get numbers ending in 2.5, 5, 7.5, and 0. So, level 5, for example, is a cutoff point that changes the value of the factor; any level below 5 will result in something less than 2, and any level above 5 will result in something more than 2 (which may then become 2 after rounding). Of course, we can't be level 7.5, but we can still interpret the same way: any level below 7.5 will turn the factor into something less than 3, and any level above 7.5 will turn the factor into something more than 3 (before rounding). Level 8 is the first level after that cutoff point, so that's a level that changes the factor. Similarly, level 3 is the cutoff point corresponding to 2.5. To put it simply, the REAL pattern is that the factor changes every 2.5 levels, but because everything's whole numbers here, and the factor gets rounded down, we have to round up the level numbers to compensate. Footnote: the factor actually gets 2 added to it before it's multiplied in as part of the damage calculation, but that has no effect on the rounding, so I ignored it for the sake of making the explanation easier to understand.
Glad to see you be in more of a production flow, and glad to see Sean being your editor for the foreseeable future! He's a cool dude and deserves the paycheck!
@@hardcatsonly Except it's not. You don't need to spend a dime, kinda like Pokemon Go, another mobile game I played for a while, except with RPG mechanics instead of.... walking.
why don’t we just accept that maybe he does like the game? let bro appreciate what he wants to appreciate, he works hard enough, he can like something that isn’t pokémon 😭😭
@@darlhiatt8136 He already knew, he's mentioned it before. He said he didn't know back when he started these solo runs in general, not that he didn't know when starting the Raichu run specifically.
I know the channel was around for longer than that, but I first caught notice of it on the R/B Magikarp run, and I love how it's just gradually turned into a thorough picking-apart of the game's mechanics to beat it with everything.
Some love for my chubby little baby mouse! Raichu is so underrated. So excited to be closing in on the big 100 too, love your videos Jrose! Proud to be here since day one!
Oh wow, wasn't expecting the timestamps and levels along the side! That's a great addition! Edit: or the E4 loss counters, or the animated Raichu! Love both of those as well!
You know, it's kinda funny how much of a roadblock Brock is in these challenges. If you have a super-effective move you're laughing. If you have a strong move that's neutral you're also laughing. If you have a strong move that's resisted you'll likely get through fairly quickly. If you have a weak neutral move you'll probably get through decently quickly. If you have a weak resisted move you're screwed. If you have to rely on struggle you're gonna be there for hours. Last factor is having a non-damaging move to pass turns of bide, well outside of the ones where you're forced to struggle.
Rounding in Pokémon is always round down. The damage formula (and stat formula) has a “floor” function after every operation, which basically just drops the decimal always rounding down.
As soon as anyone says they "love Raid Shadow Legends" while taking a sponsor from them; they immediately lose all credibility for all current and future sponsorships lmao The only people I've ever heard praise the game are the people being paid by them to praise the game. That said I love your videos, I immediately knew the flaws and struggles with an attempt with a Raichu. Very curious to see if it can out do Pikachu with it's higher stats; or if lack of level up moves will cripple the run beyond redemption. You are truly masochist.
Ah Raichu, the black sheep (mouse?) of the family. I had hoped it would do better, but that won't stop it being my all-time fav Pokemon that I use in every Pokemon game I play.
11:10 Man i love when editors chime in like this. Whether its Shawn, AJ, or JRose responding to himself, its always a fun touch that puts a smile on my face. Also really digging the stat tracker, very nice touch.
For the damage rounding, it's actually pretty simple. After each division, the formula always ROUNDS DOWN. There is only one place where level is used in the formula. That's for calculating a "level multiplier", essentially. In that spot, it takes: (Level * 2) / 5. That means the level multiplier goes up by 0.4 every level.... But that rounds down. That means the multiplier only goes up on the levels ending in numbers you mentioned. At lvl 3, it's 1, then 2 at level 5, 3 at level 8, 4 at level 10, etc. That does get divided again later, but that doesn't change the above- just reduces the total impact on damage later on.
I tried Raid when the sponsorships started way back when and I'm someone who gets into mobile game rpgs or whatever you wanna call them quite a bit. I like afk arena and afk journey both, didn't stick with dyslite much despite being into the thematic but Raid? I didn't even last a week. It's been so long now that I can't remember why I didn't like it but I do remember liking very little about it. I don't think it's a bad game exactly but meh. I think we're all tired of the sponsorships. I am happy for you though, especially if you actually enjoy playing it. And as always: great content.
I'll be 100% honest, I usually just listen to your videos...so I don't know how long you've been putting the badges, along with the level and time. Really really like that! Love your videos and your humor! Keep being awesome!
Ooh the sidebar edits are really nice! If you wanted to fit more in the blank bit, you can also include specific battles such as Brock/other challenging Gym Leaders, Rival battles (most notably Rival Fival), and everyone's favorite, THWTGAOGWKSD (That Hiker With Two Geodude And One Graveler Who Know Self-Destruct).
@@hendriktropartz7619 Scott's another solo challenger who focuses on optimization and going as quickly as possible. If I had to name a big three of solo runs, it'd be Scott, MDB, and JRose, in no particular order.
Hi Sean! Love the video Layout and the pokemon sprite! It's a really good concept to add to the video! Also, i love seeing the raid ad after the LONG tangent about it on stream!
I'm very glad you started adding time stamps for how well your soloist does after getting each gym badge. It kept me hooked and thinking about how well the next gym would go and how well the Pokemon was performing in general. (On that note, it's pretty funny that Raichu got 5 more badges in the time it took to get its first badge)
My boy just did a 3 minute advertisement. You can skip straight to 3:50 and you won't miss anything important. The rest of the video is pretty neat as always.
Jrose almost convinced me that raid shadow legends wasn’t a complete waste of time and money. He failed to do this but he came closer than anyone else has.
The thing that really makes Brock so bad is that he's got pokemon with a type that resists normal at a point in the game when most pokemon just have normal moves and one or two of their starting type, and basically no access to TMs. So I'm not sure you can say pokemon that do poorly against him will always have that weakness, since a bunch can learn answers to those pokemon through their move list or TMs. It's just unfortunate, but that's gen 1.
Having the runtimes on the left for each badge is a great addition! Gives it a real speedrun vibe, even if the actual video’s a little more lax than actual speedruns
In the context of a solo run.... yeah. The point of their tiny movesets was to cause a choice of "do I evolve my Pikachu now or later when it learns better moves?" But here you can't grab the moves on it as Pikachu, so it's just unnecessarily at a disadvantage. Then again... a lot of Pokemon in gen 1 don't learn moves until late because the game was very much designed as a classic single-player RPG with the multiplayer as sort of just a bonus. Like, Ponyta doesn't learn a move until its 30s because you simply can't obtain a Ponyta before then. And those don't typically get moveset exceptions for these challenges. I might have just made and unmade my point in the same post, oops :']
@@NeogeddonYeah, with file size at a premium and no breeding, there was no point wasting space on coding in moves on a learnset which will be overwritten before you can actually get one.
@@raineob4996 Still makes you think why Moltres gets Leer at a level where Zapdos and Articuno get Thunder and Blizzard. Like I get it, Fire Blast is Blaine's TM so it falls into the early "no Gym Leader TMs on natural movesets" rule, but why not Flamethrower???
YES JROSE!!! Thank you so much!! Raichu has always been one of my favorite Pokémon ever since I basically solo ran Red with a Pikachu/Raichu named Temujin as a kid. All your videos have been super important in getting me through college and into a job and this feels like the crowning moment for me.
The Gen 1 Seismic Toss thing got me through a lot of ghost pokemon back in the day. The memory of that came flooding back when you mentioned that during the Elite 4 fight with Agatha...
@@Jrose11a ROM hack you should try is Pokemon Fools Gold. It turns every Pokemon from Gen 1 to 3, as well as the Gen 4, 6, 8, and 9 evolutions of those Pokemon, into a new regional form. Some look slightly different, like Sentret, and some look entirely different, like Sneasel. Give it a try if you're interested.
I'm only a minute in, but I hope he trains his raichu like pikachu in the anime to super charge it's electricity and defeat Onix regardless of it's ground type! Later: well, I mean, kinda.. Also, new editor Shawn (Sean?) is amazing. Refreshing style and engaging.
I have to be critical about the RAID thing. While I understand that sponsors are good and are a money flow for content creators, it is among the most predatory mobile games out there. Not to mention that labeling it as a RPG is more than a stretch.
I’d love to see a table of how Pokemon did if you remove the brock part of the run. It seems genuinely unfair to watch Raichu struggle so much due to movepool and type match up when it seems to fly in the rest of the game. I always had a feeling at the back of my mind that my Raichu when I was a kid was a strong ‘mon, I think on reflection watching what you’ve done with Raichu here, I was right. It is fun to watch your Raichu use body slam on Surge’s given the anime’s history too. Great video, thanks for sharing with us.
Love the splits showing gym times and Elite 4 losses! those are going to be really interesting points of comparisons for other runs, especially those of us who don't tune into streams and have less perspective on "and then I lost to Agatha/Lance a lot"
Hey Jrose, the thing is, because in the damage formula the level is multiplied by a factor of 2/5, and all the time in the damage calculation, the numbers are rounded down (the decimals are discarded), levels ending in 0, 3, 5, and 8 are the ones that take that "rounding down" to the next threshold (2x0/5=0, 2x3/5=1, 2x5/5=2 and 2x8/5=3)
Someone out there has to enjoy it or else they couldn't keep sponsoring all of these videos lol. I've never met anyone who's even played it, but they must exist
I've met plenty who have played it, myself included.... it's "fun" until you hit the point where you have to either spend money or grind for weeks on end to Level up just to bear a campaign mission. Oh and that grinding involves nonstop play until you run out of energy, every time you max out on energy. So literally hours every day of getting zero progress.
I still remember all the convoluted steps I had to go through to get a Surfing Raichu back in the days of Pokemon Yellow and Pokemon Stadium. Love seeing the best electric rat here today!
"I lEgItImAtLeY eNjOy RaId" Take the cash and get off your knees already, there's no need for that. Take notes from Internet Historian, you're insulting our intelligence.
Ooh, loving the UI changes! Some other Pokémon Challenge TH-camrs can overburden the screen with extra info, but this strikes a nice balance, directly seeing the time between the main goalposts without other superfluous info (I've long felt not seeing that except where you directly call attention to "we're 3 hours in and only at Surge" and such was a liability). Plus those Elite Four reset counters, always a good barometer of the mon's endgame difficulty. And in the pixelated font too! Honestly, for such a hard time against Brock, I thought Raichu would fare even worse than this.
I would argue that Brock is an unfair obstacle to many pokemon in this setup because of how the game is designed around him, largely in two significant parts that were highlighted in this run: 1) a complete lack of TMs or ways to customize your moveset to deal with your weaknesses before Brock and 2) the fact that some Pokemon, like Raichu, are clearly not built for starting or solo Pokemon because, as a stone evolved Pokemon, it gets no extra moves. The first point is the most important to so many Pokemon. JRose argues that you have to deal with enemies that are your anathema and that's a fact for all Pokemon, which is what makes these runs interesting, but for Pokemon who don't struggle with Brock they have a huge natural advantage because they generally have many resources to call on to enable themselves by the time they reach their weakness-bearing areas--or you can delay them and level up on the easier tier first. But because of the R/B/Y design, Brock is an early obstacle with no possible ways to deal with him except the base build of the Pokemon. The fact that so many can't without doing the one possible thing, grinding, is not a statement on how 'weak' these Pokemon that have this unfortunate weakness are--it's a statement on how the game was clearly not designed for this kind of playstyle, particularly in the early game. Notice that the six non-fully evolved Pokemon who eclipse Raichu are all water or grass Pokemon, who all easily skate by Brock with their SE moves, and Ghastly, who is immune to practically everything Brock can throw at him. This doesn't mean that Water and Grass Pokemon are inherently better than all other Pokemon; it just means that they are not stonewalled by the poor early game design of Brock and lack of options naturally given to get past him. The second is less significant in comparison, although still something to take into consideration. Stone Pokemon are obviously not designed for being used at the beginning of the game as your starter before learning any moves from their pre-evolved form; they are intended to balance a strategy of leveling a weaker Pokemon for moves and deciding when the right time is to sacrifice moves for stats. Naturally, JRose's quest that we all love and enjoy eschews all these ideas, but stone evolved Pokemon are naturally disadvantaged early game because of the same design flaw that throws Brock as the first gym leader before giving you access to any TMs. This is my one gripe with JRose's process which can't be overcome by any normal means--this is NOT a proper demonstration or experiment to determine how good each Pokemon is. It is a demonstration and experiment to show how good they are UNDER THE VERY SPECIFIC AND LIMITING RULES forced upon us by the design of early game R/B/Y, and how most Pokemon and the game itself are not designed to account for their presence as your solo starter which arbitrarily punishes them for the design of the game more than their own design. Abra is NOT the worst Pokemon of all time (at least that can actually finish the game)--but under these conditions, with no early access to TMs, no ability to evolve, and no starting combat moves, Abra is a nightmare to play with, period, until you get Psychic for it, and the hardest to get through the game in this condition. In short, it's a little silly and negligent to say that it's perfectly fair for all Pokemon to follow the same rules and just deal with Brock, because not all Pokemon were designed to be starters. That means that by its very nature, this experiment is very unfair, because these Pokemon were not created equal, and they're being 'punished' in the rankings because Game Freak never intended you to start the game with this Pokemon and therefore didn't take steps to enable them in this situation in any way. If all Pokemon had been designed along the lines of the starters, with three evolutions and lots of early moves being learned, it would be fair, but that's clearly not the case. To summarize/conclude all this, I very much personally feel these 'experiments' would be served better if something were done to equalize the field a bit so Brock wasn't such an arbitrary barrier; like choose a single TM to hack into the game at the start for every Pokemon (depending on what the Pokemon can learn) to eliminate the stupid dependence on grinding and grinding and stupid luck that besets the Pokemon not 'built correctly' for this early game. However, since JRose is already far more than halfway into this grand experiment of his, it would be foolish to even ask him to try again with such an idea, so we might as well just continue to watch and enjoy his videos and his experiment for what it is. Don't let my commentary come across as criticism of Jrose or his series--I watch them because I really do enjoy them for multiple reasons, and I fully understand that despite my rant it is as silly and negligent to get bent out of shape over the nature of the game and Pokemon and how he does and rates his experiment as it is for him to ignore the data I expounded on. That's just my overactive thinking processes and stuff making trouble for me and is my problem, not Jrose's. In final final conclusion, keep up the good work Jrose, it's lots of fun and I'm always looking forward to the next Pokemon's journey.
The editing of this video is brillant. At the end with this animation and the ranking...it looks like it was made by a pro. And I like the additional information in the frames. I really like your content, JRose. Keep on going and have some fun completing this list
Some people just like gacha games? I do at least (F2P on every single one I’ve played BTW), Raid never clicked with me personally, but the building blocks are there, so I’d get why someone who plays a lot of team building turn based RPG’s would like it.
I like that in the anime in Indigo League when Ash fights Surge, the tactic is that Pikachu can use its speed against Raichu since Surge probably evolved his Pikachu at such an early level he never learned any speed moves. Evolving a Pikachu early is never a good thing Love this one Jrose
Bro, Ive been subbed to this channel for a long time, and I truly wish you the best, I want you to succeed as a creator, but you're gonna have to do it without my sub or views when you go so hard for Raid. As a parent these gacha games, which absolutely can be fun and free, are the BANE of my existence, and I can't knowingly support creators that give them this sort of endorsement. Good luck completing the series.
It was meant to encourage waiting to evolve your pokemon until after it learns all it's moves. It gives the player the freedom to choose between powering up its stats right away or waiting until it learns certain moves first. The anime illustrated this perfectly in the episode where Ash fought Lt. Surge.
@@Morgil27 The problem is that the game doesn’t really explain this to you and doesn’t let you see the learnsets. And since this was Gen I, it wasn’t common knowledge yet and it was more difficult to look up information online, so a lot of the target audience ended up being confused as to why their cool new evolved Pokemon never learned any good moves.
29:49 - As a fighting game player myself (Mortal Kombat fan here) I can confirm that this true but only for like 8-2 MU's or worse, if the MU is 6-4 or 7-3 than you can still win anywhere, even in majors, you just need to know that MU and put the work, but it's possible. Anyway, amazing video once again, and the color scheme is once again on point.
Download Raid for free iOS/Android/PC ➡ t2m.io/JRose11_RAID and get 2 strong Epics + 1 Legendary (promo code MONKEYKING)
🍀 Take part in the Summer Tavern event and get your gift at summertavern.plarium.com/
💎 Prizes include GAMING CONSOLES, SMARTPHONES and Amazon gift cards with a total value of $5,000!
🔥 Additional bonus - after downloading Raid with my link redeem the code SUMMERTAVERN to receive more rewards!
⌛ Hurry, this offer is available exclusively from June 10 to July 15 for both new and existing players
📱Link for IOS users to enter Raid Shadow Legends codes ▶ plarium.com/en/redeem/raid-sh...
Disclaimer: Raid: Shadow Legends «Influencers Summer Event». Entry is Open to legal residents of THE 50 UNITED STATES AND THE DISTRICT OF COLUMBIA ( excluding New York and Florida), or of UNITED KINGDOM who are 18 years or older. VOID WHERE PROHIBITED. Open only to NEW users with a valid Player ID that downloaded Raid: Shadow Legends and opened a Game Account after June 1st, 2024. To install Raid: Shadow Legends for Free, click here t2m.io/JRose11_RAID. Downloading Raid: Shadow Legends is subject to Plarium Terms of Use (plarium.com/en/legal/terms-of...) and Privacy Policy (plarium.com/en/legal/privacy-...)
In-game purchases are available. NO PURCHASE NECESSARY TO ENTER OR TO WIN A PRIZE. A PURCHASE DOES NOT IMPROVE YOUR CHANCES OF WINNING A PRIZE. Prizes: in-game items, Gaming Consoles and/or Amazon.com Gift Cards, in the value and number as described in the Promotion Official Rules
summertavern.plarium.com/. Additional Terms may apply on Amazon.com Gift Cards as set forth here (amazon.com/gc-legal). Prizes will be rewarded randomly, subject to eligibility requirement set forth in the Promotion Official Rules. Promotion Period: June 10th, 2024 at 12:01 a.m. Eastern Time (USA) (“Start Date”) - July 10th, 2024 at 11:59 p.m. Eastern Time (USA) (“End Date”). Sponsor: Plarium Global Ltd. Administrator: Zorka Mobi Ltd. Personal Data will be processed in accordance with the Privacy Notice (summertavern.plarium.com/ )
If the Raid people are seeing this comment, just want to say Jrose11 knocked it out of the park with his promo for you. Not only personally endorsing it, but breaking down the common complaints about it. While your game has become meme'd enough that I don't know how much hope there really is to earn new players from promos like this anymore, if you were going to get any, they'd be from a promo like this one instead of the usual monotone over view of what your game is that most youtubers have heard a thousand times now.
Well he has to make money somehow… you know you can just skip the sponsored segments and just stop hating
@@Thepokenerdoriginal
Had my first sponsor on my most recent video. Really don't like doing them, but it is good money and it's worth it.
@@TFA_Darklabs But I enjoy playing RAID and they wanted to sponsor me. It's a video game, a turn-based RPG! I'm a video game channel that plays turn-based RPGs. It makes sense.
I'm willing to watch any sponser read you make, I don't need the bullet-in points. just tell us which hero reminds you of which pokemon.
We could be lifelong lovers, married for decades, deeply trusting of every word the other says, and you turn to me at midnight after a round of passionate lovemaking and say “I genuinely enjoy raid shadow legends” and I still wouldn’t believe you.
Jrose actually does though 😂 he was saying on stream that he had been playing all day which he has no incentive to say
@@calebjohnson9740 He very much has incentive to say that. His price for the sponsorship is directly dependent on how many people click his link and use his code.
@@calebjohnson9740 To each their own, I guess.
Sounds like you want that...
I'm going to print this out and hang it on my fridge
Raichu may be one of the most disrespected Pokémon of all time. Pikachu gets all the love and admiration. Raichu was disrespected in the cartoon. Even Pichu gets priority. Raichu is the strongest and gets unloved stepchild treatment. What a shame.
I mean, it got a killer Electric/Psychic regional form and a special Z-move.
@@RabblesTheBinx I would argue the regional form is a fundamentally different pokemon, and as such, is just another step-sibling Raichu gets overlooked in favour of. (Also looks like the Z-move is specifically _Alolan_ Raichu's, unless the OG has another one that bulbagarden doesn't mention, so bleh to that too. Bleh, I say!)
True... the light ball gives pikachu better offensive stats than raichu, but still gotta get an agility on pikachu to give it more speed. But I'd rather have a Raichu with some other held item like Life Orb or something.
Raichu isn't bad at all. Competitively it's a lil niche but it can have a lot of viability
@@E_alvarad0it does have a world's victory on vgc. Raichu just needed tve right environment to succeed.
@@AlbRomano yea exactly
To answer the level 0/3/5/8 question - as part of the damage formula, you multiply by your twice your level divided by 5, rounded down to the nearest whole number. What this means is that 0/3/5/8 are the points where you go from one whole number to the next after rounding - (14*2)/5 is 5.6 but (15*2)/5 is 6.0, which means you have a 5 instead of a 6 in the multiplier
The reason Pokemon always "rounds down" is because it just truncates any of the decimals so it basically ignores them to make the coding simpler. So 5.6 is just read as 5 and 6.3 would be read as 6 since it completely ignores the numbers after the decimal.
@@stevepierce227 Sounds like a genius and super lazy solution at the same time xD
@@Prunky The architecture of the systems also is a factor. Look at how many early systems didn't have a native way to do division, multiplication, or both.
@@Prunky More advanced systems do the same, most games round down to screw over the player.
@@mr.number9279to provide players with a challenge
Just wanted to say that I appreciate you continuing the whole dex even if the uploads have slowed down
"Ash Sr." and "Gareth" sent me. You never mention your character or rival names but I always appreciate them.
You're right. JRose, talk about the names
What’s Gareth a reference to?
Reference to the anime where Ash’s (rarely seen) ‘rival’ is called ‘Garry’.
In the anime Ash has a pokemon, pikachu, which never evolves into it’s mature form. Well, Raichu is the mature form of Pikachu, and as this is a Raichu play through Jrose has given a more elderly sounding variation of the names ‘Ash’ and ‘Gary’ to his characters.
@@kwest9747 oh I just didn’t make that connection between Gareth and Gary lol
well, in this case Gareth was actually mentioned towards the end
Why no mimic vs gym 8? You mimic dig, Dugtrio uses dig, you use dig, it misses while you are underground, then dig one shots. Then dig is super effective and 100 base power vs the last 3 Pokemon. Jrose taught me that and it’s what I always do in situations like this.
That’s the correct move, and he had the move slot for it
I’ve grown to love Raichu more and more over the years. Early anime made me hate him (He was always portrayed as a jerk in some fashion) . It wasn’t until DP that the first seed of change was planted, the lack of free thunderstone in the early game. I had caught a pikachu as I was want to do. But I couldn’t find the free thunderstone to sell. I hadn’t really played an entry where I couldn’t find the freebie after catching my pikachu. So I got curious, and mined in the underground for one. And it took me a week. A week that made me want to use the thunderstone on my pikachu. I can’t remember if I had used that Raichu, but that was the first instance where I felt that not all Raichu had to be jerks. Now I love Raichu, so it always warms my heart to see the Luigi of the Pokemon universe get more appreciation and screen time in videos like this. Cheers Jrose.
Raichu has been my favorite pokemon since the 90s. It's the only card I've managed to hold onto over all the years, I was born for this video
that's so cool ahoisdf
You must fucking hate Yellow version then.
You misused a comma.
My fave as a kid also. Always hated that Ash's Pikachu didn't evolve and that the mascot statues made not evolving Pikachu actually viable to do.
@@AwesomeHairo nobody cares, it's a Pokémon video. Get over yourself.
Raichu was in my team while reaching 2nd place in Finnish Nationals in 2001. Memories, anybody!?
Holy moly
Back in 99 (I'm old) I brought a Raichu to a mall tournament and got a W with him on the team. Not nearly as impressive as Nationals though haha
@@KingTKalimari well, I had: Venusaur, Charizard, Rhydon, Kingler, Raichu and Alakazam in my team. Opponents leading with sub/minimize would get destroyed by Raichu and Alakazam. Best moment in the tournament was, that my Kingler Bodyslammed a Victreebel that was switching in, paralyzing it and crowd starting to shout OH-KO, OH-KO, OH-KO.
Well, Guillotine hit and it was an epic end to the battle.(OH-KO moves were allowed, because were playing on Stadium )
My Raichu was the reason I was in the Final battle, because it beat Chansey using mimimize. Tedious battle, and I was left like 2 PP in submission.
@@mikkoollanketo4113 just more evidence Raichu is a scary pokemon to go against when you are over confident, it's a beast in it's own right.
@@mikkoollanketo4113daaaang I wish they had stream for that back then. Would’ve liked and subbed for sure 🎉
“I AM gonna Raichu a love song.” ~JRose, probably
I'm gonna be mad if he doesn't make this pun because this is S-tier punnery
These lyrics will electrify you
That sounds like something JRose would say. 😂
"I'm not gonna Raichu a love song cause you asked for it, cause you need one. You see, I'm not gonna Raichu a love song cause you tell me it's make or breaking this. If you're on your way, I'm not gonna Raichu to stay. If all you have is leaving I'm a need a better reason to Raichu...a love song...today."
How raichu are
The animated Raichu at the start was an immediate "Do you have a new editor??"
Anyway, excellent video and great editing. It's so interesting seeing these stone evolutions
Yeah, stone(d) pokemon are too high(ly-evolved) to learn any new moves.
I'm sorry. That was terrible and I feel bad for saying it, hahaha
Victreebel also had an animated sprite. That was the first one I noticed
It's tragic to think what this run could have been if Raichu was able to start out with Surf from Stadium...
Still waiting for the brave soul to do a psyduck with amnesia stadium reward vs psyduck standard.
I absolutely love the badge lv and time layout. What brilliant change.
(I know this is a lot of words, but I tried my best to explain this as simply as I could in a way that doesn't assume very much mathematical knowledge.)
On the 0/3/5/8 level thing, there's a factor multiplied into the damage calculation based on the level. That factor is basically 0.4 x level (see footnote), except the damage calculation doesn't really do decimals, so this factor gets rounded DOWN to the nearest whole number (basically, the decimal portion is dropped; even today, this is the default way for computers to handle whole number division unless specifically programmed otherwise). I'll explain why the rounding occurs at those digits in two ways.
First, let's see what happens if we multiply 0.4 by the numbers 1-10.
1 x 0.4 = 0.4
2 x 0.4 = 0.8
3 x 0.4 = 1.2
4 x 0.4 = 1.6
5 x 0.4 = 2.0
6 x 0.4 = 2.4
7 x 0.4 = 2.8
8 x 0.4 = 3.2
9 x 0.4 = 3.6
10 x 0.4 = 4.0
We can see that 3, 5, 8, and 10 are when the result became big enough to reach the next whole number. We can also see that there's sort of a pattern repeating every 5 numbers; see how the results of 6-10 are the same as the results of 1-5, just with an extra 2 added to each of them? That would keep happening if we extended the pattern, so 11-15 give the same thing + 4, 16-20 give the same thing + 6, etc. Since it repeats every five numbers, and five goes evenly into ten, we can know where we are in the pattern just by looking at the last digit. That means the final digits of 3, 5, 8, and 0 show exactly when the factor transitions from one whole number to the next; since the factor drops any decimal portion, that makes these the only times when the factor actually changes, for the purposes of the damage calculation.
To think of it another way, consider what number you would need to multiply 0.4 by to get to each new whole number. Basically, \_\_ x 0.4 = 1, \_\_ x 0.4 = 2, etc. We can use division to find the answers to these types of equations, so we just want to divide each number by 0.4, and that'll tell us what level we'll need to be to reach that number. This gives us:
1 / 0.4 = 2.5
2 / 0.4 = 5
3 / 0.4 = 7.5
4 / 0.4 = 10
5 / 0.4 = 12.5
6 / 0.4 = 15
7 / 0.4 = 17.5
8 / 0.4 = 20
...
We can again see a pattern: we get numbers ending in 2.5, 5, 7.5, and 0. So, level 5, for example, is a cutoff point that changes the value of the factor; any level below 5 will result in something less than 2, and any level above 5 will result in something more than 2 (which may then become 2 after rounding). Of course, we can't be level 7.5, but we can still interpret the same way: any level below 7.5 will turn the factor into something less than 3, and any level above 7.5 will turn the factor into something more than 3 (before rounding). Level 8 is the first level after that cutoff point, so that's a level that changes the factor. Similarly, level 3 is the cutoff point corresponding to 2.5. To put it simply, the REAL pattern is that the factor changes every 2.5 levels, but because everything's whole numbers here, and the factor gets rounded down, we have to round up the level numbers to compensate.
Footnote: the factor actually gets 2 added to it before it's multiplied in as part of the damage calculation, but that has no effect on the rounding, so I ignored it for the sake of making the explanation easier to understand.
Glad to see you be in more of a production flow, and glad to see Sean being your editor for the foreseeable future! He's a cool dude and deserves the paycheck!
I really love the badges appearing in the margins with levels and times, that's such a neat touch!
It actually makes sense that a poketuber who grinds the same game for 2 years enjoys raid
@@hardcatsonly Except it's not. You don't need to spend a dime, kinda like Pokemon Go, another mobile game I played for a while, except with RPG mechanics instead of.... walking.
@@Jrose11you don’t have to lie to kick it Jrose
why don’t we just accept that maybe he does like the game? let bro appreciate what he wants to appreciate, he works hard enough, he can like something that isn’t pokémon 😭😭
@@Jrose11if you like Raid so much, do a challenge run in the game. I'll watch.
You really think he would lie just to appease to you? Lmao. @@antilarge7860
The goat is finally adding DAMAGE 👏 ROUNDING 👏 THRESHOLD to the list along with BADGE 👏 BOOST 👏 GLITCH
Scots thoughts
RBY Bytes
Scott's Thoughts
Yeah I kinda assumed Jrose already knew about it after doing gen 1 this long, but oh well. Never a bad time to learn something.
@@darlhiatt8136 He already knew, he's mentioned it before. He said he didn't know back when he started these solo runs in general, not that he didn't know when starting the Raichu run specifically.
I know the channel was around for longer than that, but I first caught notice of it on the R/B Magikarp run, and I love how it's just gradually turned into a thorough picking-apart of the game's mechanics to beat it with everything.
run starts 3:51
Run starts at 8:40
@@deep_cuts2019 Pretty sure it actually starts at 30:52.
running shoes aren't in gen 1
Hello new Editor, love the badge-level-time. Been wanting for years lol
Some love for my chubby little baby mouse! Raichu is so underrated. So excited to be closing in on the big 100 too, love your videos Jrose! Proud to be here since day one!
you've been here since his Castlevania video? :O
Dude why are you spoiling for everyone?
@@pallavprabhakarhe's just proud to have Raichu be featured
Chill
Oh wow, wasn't expecting the timestamps and levels along the side! That's a great addition!
Edit: or the E4 loss counters, or the animated Raichu! Love both of those as well!
Raichu before learning body slam: weak
Raichu after learning body slam: Gigachu
Raichu after learning thief: Niggachu
When I was a kid, I thought Raichu was a giant Pokémon because the sprite is very large.
Sometimes I wish Raichu was bigger. Thankfully Alpha pokemon being comically large solves this issue
You know, it's kinda funny how much of a roadblock Brock is in these challenges.
If you have a super-effective move you're laughing.
If you have a strong move that's neutral you're also laughing.
If you have a strong move that's resisted you'll likely get through fairly quickly.
If you have a weak neutral move you'll probably get through decently quickly.
If you have a weak resisted move you're screwed.
If you have to rely on struggle you're gonna be there for hours.
Last factor is having a non-damaging move to pass turns of bide, well outside of the ones where you're forced to struggle.
I love Vileplume's Gen 1 sprite, looks like he's tipping his hat saying "Nice day, isn't it?"
Rounding in Pokémon is always round down. The damage formula (and stat formula) has a “floor” function after every operation, which basically just drops the decimal always rounding down.
With this colour scheme, when the pokémon is at about 25% health, the health bar looks like a cigarette.
😂
As soon as anyone says they "love Raid Shadow Legends" while taking a sponsor from them; they immediately lose all credibility for all current and future sponsorships lmao The only people I've ever heard praise the game are the people being paid by them to praise the game. That said I love your videos, I immediately knew the flaws and struggles with an attempt with a Raichu. Very curious to see if it can out do Pikachu with it's higher stats; or if lack of level up moves will cripple the run beyond redemption. You are truly masochist.
Ah Raichu, the black sheep (mouse?) of the family. I had hoped it would do better, but that won't stop it being my all-time fav Pokemon that I use in every Pokemon game I play.
Less black sheep even, just unlucky for its pre-evolution being the mascot and thus getting tons and tons of special treatment.
11:10 Man i love when editors chime in like this. Whether its Shawn, AJ, or JRose responding to himself, its always a fun touch that puts a smile on my face. Also really digging the stat tracker, very nice touch.
Really like the new additions of badge timings and elite 4 loss trackers. Great stuff
New editor Shaun really went hard on the additional animations here.
I love the retro style but down for some fresh takes on the classics.
For the damage rounding, it's actually pretty simple. After each division, the formula always ROUNDS DOWN. There is only one place where level is used in the formula. That's for calculating a "level multiplier", essentially. In that spot, it takes: (Level * 2) / 5. That means the level multiplier goes up by 0.4 every level.... But that rounds down. That means the multiplier only goes up on the levels ending in numbers you mentioned. At lvl 3, it's 1, then 2 at level 5, 3 at level 8, 4 at level 10, etc.
That does get divided again later, but that doesn't change the above- just reduces the total impact on damage later on.
I tried Raid when the sponsorships started way back when and I'm someone who gets into mobile game rpgs or whatever you wanna call them quite a bit. I like afk arena and afk journey both, didn't stick with dyslite much despite being into the thematic but Raid? I didn't even last a week. It's been so long now that I can't remember why I didn't like it but I do remember liking very little about it. I don't think it's a bad game exactly but meh. I think we're all tired of the sponsorships. I am happy for you though, especially if you actually enjoy playing it. And as always: great content.
I'll be 100% honest, I usually just listen to your videos...so I don't know how long you've been putting the badges, along with the level and time. Really really like that!
Love your videos and your humor! Keep being awesome!
Was coming here to mention the same exact thing, awesome little detail!
Ooh the sidebar edits are really nice! If you wanted to fit more in the blank bit, you can also include specific battles such as Brock/other challenging Gym Leaders, Rival battles (most notably Rival Fival), and everyone's favorite, THWTGAOGWKSD (That Hiker With Two Geodude And One Graveler Who Know Self-Destruct).
Nah, I think it's fine to let Scott have his own style instead of trying to get Jrose to do the same.
@@ceulgai2817 whos scott?
@@ceulgai2817 this "style" is used by countless people o.O
@@hendriktropartz7619 And I don't think they should. A bunch of fluff, honestly
@@hendriktropartz7619 Scott's another solo challenger who focuses on optimization and going as quickly as possible. If I had to name a big three of solo runs, it'd be Scott, MDB, and JRose, in no particular order.
Hi Sean! Love the video Layout and the pokemon sprite! It's a really good concept to add to the video!
Also, i love seeing the raid ad after the LONG tangent about it on stream!
I'm very glad you started adding time stamps for how well your soloist does after getting each gym badge. It kept me hooked and thinking about how well the next gym would go and how well the Pokemon was performing in general.
(On that note, it's pretty funny that Raichu got 5 more badges in the time it took to get its first badge)
TH-camr: "But first--"
Me: *Instinctively skips next 45 seconds*
Good on ya for getting a sponsorship tho.
Get sponsorblock
@@Briskeeen I tried it but it doesn't work
@@kumamarru5492user error
My boy just did a 3 minute advertisement. You can skip straight to 3:50 and you won't miss anything important. The rest of the video is pretty neat as always.
Blessed Sponsorblock
I thought it was an exaggeration, damn.
10% of the video
let our boy get the bag ❤️
a man's gotta eat
Jrose has finally joined the dark side. Say it ain’t so, not raid shadow legends
@JHardGames how many times did you leave this exact comment on this video man
@@steegen101you can click on peoples profile and see how many times they've commented. He's made a singular comment
Everyone has their unique touch and I appreciate the badges,times and elite four loss tally. JRose and Shawn well done.
Idk what I want more… kadabra for the 100th solo challenge special or kadabra to finish off the series! Cannot express enough how much I love these!
Thank you for including timers for gym leaders and the scroll at the end for placement. Much appreciated.
Jrose almost convinced me that raid shadow legends wasn’t a complete waste of time and money. He failed to do this but he came closer than anyone else has.
The thing that really makes Brock so bad is that he's got pokemon with a type that resists normal at a point in the game when most pokemon just have normal moves and one or two of their starting type, and basically no access to TMs. So I'm not sure you can say pokemon that do poorly against him will always have that weakness, since a bunch can learn answers to those pokemon through their move list or TMs. It's just unfortunate, but that's gen 1.
Raichu is my favorite electric type. Needs more love
Having the runtimes on the left for each badge is a great addition! Gives it a real speedrun vibe, even if the actual video’s a little more lax than actual speedruns
11:16 "I'm not sure why he is either..."
I see you, Sean.
I love seeing the summary updated in real time on both sides of the screen
Honestly I’d be fine with these stone evolution pokemon being modded to keep their pre-evolution level up movesets.
In the context of a solo run.... yeah. The point of their tiny movesets was to cause a choice of "do I evolve my Pikachu now or later when it learns better moves?" But here you can't grab the moves on it as Pikachu, so it's just unnecessarily at a disadvantage.
Then again... a lot of Pokemon in gen 1 don't learn moves until late because the game was very much designed as a classic single-player RPG with the multiplayer as sort of just a bonus. Like, Ponyta doesn't learn a move until its 30s because you simply can't obtain a Ponyta before then. And those don't typically get moveset exceptions for these challenges.
I might have just made and unmade my point in the same post, oops :']
@@NeogeddonYeah, with file size at a premium and no breeding, there was no point wasting space on coding in moves on a learnset which will be overwritten before you can actually get one.
@@raineob4996 Still makes you think why Moltres gets Leer at a level where Zapdos and Articuno get Thunder and Blizzard. Like I get it, Fire Blast is Blaine's TM so it falls into the early "no Gym Leader TMs on natural movesets" rule, but why not Flamethrower???
Would you do the same for Beedrill getting Poison Sting and Harden and Butterfree getting Tackle and Harden?
Nowadays they're super op because you can move reminder a ton of moves right after evolving
*adore* the badge progress with timestamps on the left, brilliant addition to your already excellent videos jrose!
Really enjoyed the new editing style!
YES JROSE!!! Thank you so much!! Raichu has always been one of my favorite Pokémon ever since I basically solo ran Red with a Pikachu/Raichu named Temujin as a kid. All your videos have been super important in getting me through college and into a job and this feels like the crowning moment for me.
You almost had me in Raid, but you said "genuinely" one too many times
So fun catching this run live! I loved seeing "behind the scenes" into how you route these out. Keep up the awesome work!
hi sean, love the editing!
The Gen 1 Seismic Toss thing got me through a lot of ghost pokemon back in the day. The memory of that came flooding back when you mentioned that during the Elite 4 fight with Agatha...
It was also the *only* way scyther was able to get passed Agatha because it only has normal moves
2:58 “and start searching for hidden item”…
I don’t think Jrose wrote this part of the script 😂
It's probably the noise gate, it's supposed to cut out breaths, but sometimes it's oftens the S sound. I can still hear it, but it's faint.
@@Jrose11a ROM hack you should try is Pokemon Fools Gold. It turns every Pokemon from Gen 1 to 3, as well as the Gen 4, 6, 8, and 9 evolutions of those Pokemon, into a new regional form. Some look slightly different, like Sentret, and some look entirely different, like Sneasel. Give it a try if you're interested.
I'm only a minute in, but I hope he trains his raichu like pikachu in the anime to super charge it's electricity and defeat Onix regardless of it's ground type!
Later: well, I mean, kinda..
Also, new editor Shawn (Sean?) is amazing. Refreshing style and engaging.
I have to be critical about the RAID thing. While I understand that sponsors are good and are a money flow for content creators, it is among the most predatory mobile games out there. Not to mention that labeling it as a RPG is more than a stretch.
Yeah, its a terrible game. I hate to see the possibility of more people getting sucked into that money grabber
Let jrose get his bag, it's just a bad game, more money = more incentive to make videos!
@@FrogKaeruHe can get it, but I'm out. I wish him luck, but just can't support this.
I’d love to see a table of how Pokemon did if you remove the brock part of the run. It seems genuinely unfair to watch Raichu struggle so much due to movepool and type match up when it seems to fly in the rest of the game. I always had a feeling at the back of my mind that my Raichu when I was a kid was a strong ‘mon, I think on reflection watching what you’ve done with Raichu here, I was right. It is fun to watch your Raichu use body slam on Surge’s given the anime’s history too. Great video, thanks for sharing with us.
Good for you getting the raid sponcer. Get that bag my guy, and thanks for the free entertainment
Love the splits showing gym times and Elite 4 losses! those are going to be really interesting points of comparisons for other runs, especially those of us who don't tune into streams and have less perspective on "and then I lost to Agatha/Lance a lot"
Raichu my beloved.
Hey Jrose, the thing is, because in the damage formula the level is multiplied by a factor of 2/5, and all the time in the damage calculation, the numbers are rounded down (the decimals are discarded), levels ending in 0, 3, 5, and 8 are the ones that take that "rounding down" to the next threshold (2x0/5=0, 2x3/5=1, 2x5/5=2 and 2x8/5=3)
Don't lie and say you enjoy raid shadow legends 😂
Someone out there has to enjoy it or else they couldn't keep sponsoring all of these videos lol. I've never met anyone who's even played it, but they must exist
I've met plenty who have played it, myself included.... it's "fun" until you hit the point where you have to either spend money or grind for weeks on end to Level up just to bear a campaign mission. Oh and that grinding involves nonstop play until you run out of energy, every time you max out on energy. So literally hours every day of getting zero progress.
My guy Jrose got a Raid Shadow Legends sponsorship. Dude im proud to be here. You’re making it!
Under 2 minutes gang! Love your content dude
I still remember all the convoluted steps I had to go through to get a Surfing Raichu back in the days of Pokemon Yellow and Pokemon Stadium. Love seeing the best electric rat here today!
And thus, Jrose11 also fell to the dark side.
It seems nothing can stop the onlsaught of RAID...
When watching runs like this, it makes me think that Brock is a Japanese pun for "block," lol.
My favorite pokémon of all time! Let's go!
0:45 Neat seeing Sean on the editing-side again! And more than that, really neat seeing love for Raichu!
"I lEgItImAtLeY eNjOy RaId" Take the cash and get off your knees already, there's no need for that. Take notes from Internet Historian, you're insulting our intelligence.
Don't worry, the ad is skippable.
Ooh, loving the UI changes! Some other Pokémon Challenge TH-camrs can overburden the screen with extra info, but this strikes a nice balance, directly seeing the time between the main goalposts without other superfluous info (I've long felt not seeing that except where you directly call attention to "we're 3 hours in and only at Surge" and such was a liability). Plus those Elite Four reset counters, always a good barometer of the mon's endgame difficulty. And in the pixelated font too!
Honestly, for such a hard time against Brock, I thought Raichu would fare even worse than this.
I love the data included on either side of the gameplay!
I would argue that Brock is an unfair obstacle to many pokemon in this setup because of how the game is designed around him, largely in two significant parts that were highlighted in this run: 1) a complete lack of TMs or ways to customize your moveset to deal with your weaknesses before Brock and 2) the fact that some Pokemon, like Raichu, are clearly not built for starting or solo Pokemon because, as a stone evolved Pokemon, it gets no extra moves.
The first point is the most important to so many Pokemon. JRose argues that you have to deal with enemies that are your anathema and that's a fact for all Pokemon, which is what makes these runs interesting, but for Pokemon who don't struggle with Brock they have a huge natural advantage because they generally have many resources to call on to enable themselves by the time they reach their weakness-bearing areas--or you can delay them and level up on the easier tier first. But because of the R/B/Y design, Brock is an early obstacle with no possible ways to deal with him except the base build of the Pokemon. The fact that so many can't without doing the one possible thing, grinding, is not a statement on how 'weak' these Pokemon that have this unfortunate weakness are--it's a statement on how the game was clearly not designed for this kind of playstyle, particularly in the early game. Notice that the six non-fully evolved Pokemon who eclipse Raichu are all water or grass Pokemon, who all easily skate by Brock with their SE moves, and Ghastly, who is immune to practically everything Brock can throw at him. This doesn't mean that Water and Grass Pokemon are inherently better than all other Pokemon; it just means that they are not stonewalled by the poor early game design of Brock and lack of options naturally given to get past him.
The second is less significant in comparison, although still something to take into consideration. Stone Pokemon are obviously not designed for being used at the beginning of the game as your starter before learning any moves from their pre-evolved form; they are intended to balance a strategy of leveling a weaker Pokemon for moves and deciding when the right time is to sacrifice moves for stats. Naturally, JRose's quest that we all love and enjoy eschews all these ideas, but stone evolved Pokemon are naturally disadvantaged early game because of the same design flaw that throws Brock as the first gym leader before giving you access to any TMs.
This is my one gripe with JRose's process which can't be overcome by any normal means--this is NOT a proper demonstration or experiment to determine how good each Pokemon is. It is a demonstration and experiment to show how good they are UNDER THE VERY SPECIFIC AND LIMITING RULES forced upon us by the design of early game R/B/Y, and how most Pokemon and the game itself are not designed to account for their presence as your solo starter which arbitrarily punishes them for the design of the game more than their own design. Abra is NOT the worst Pokemon of all time (at least that can actually finish the game)--but under these conditions, with no early access to TMs, no ability to evolve, and no starting combat moves, Abra is a nightmare to play with, period, until you get Psychic for it, and the hardest to get through the game in this condition.
In short, it's a little silly and negligent to say that it's perfectly fair for all Pokemon to follow the same rules and just deal with Brock, because not all Pokemon were designed to be starters. That means that by its very nature, this experiment is very unfair, because these Pokemon were not created equal, and they're being 'punished' in the rankings because Game Freak never intended you to start the game with this Pokemon and therefore didn't take steps to enable them in this situation in any way. If all Pokemon had been designed along the lines of the starters, with three evolutions and lots of early moves being learned, it would be fair, but that's clearly not the case.
To summarize/conclude all this, I very much personally feel these 'experiments' would be served better if something were done to equalize the field a bit so Brock wasn't such an arbitrary barrier; like choose a single TM to hack into the game at the start for every Pokemon (depending on what the Pokemon can learn) to eliminate the stupid dependence on grinding and grinding and stupid luck that besets the Pokemon not 'built correctly' for this early game. However, since JRose is already far more than halfway into this grand experiment of his, it would be foolish to even ask him to try again with such an idea, so we might as well just continue to watch and enjoy his videos and his experiment for what it is. Don't let my commentary come across as criticism of Jrose or his series--I watch them because I really do enjoy them for multiple reasons, and I fully understand that despite my rant it is as silly and negligent to get bent out of shape over the nature of the game and Pokemon and how he does and rates his experiment as it is for him to ignore the data I expounded on. That's just my overactive thinking processes and stuff making trouble for me and is my problem, not Jrose's.
In final final conclusion, keep up the good work Jrose, it's lots of fun and I'm always looking forward to the next Pokemon's journey.
That transition sound is pure pain. Please bring back the piano intro.
The editing of this video is brillant. At the end with this animation and the ranking...it looks like it was made by a pro.
And I like the additional information in the frames.
I really like your content, JRose. Keep on going and have some fun completing this list
Hurts they make him say he enjoys that raid shadow legends game
Some people just like gacha games? I do at least (F2P on every single one I’ve played BTW), Raid never clicked with me personally, but the building blocks are there, so I’d get why someone who plays a lot of team building turn based RPG’s would like it.
@tagon2381 still bitter over the Nier one I guess
Really loving the timestamps and the little pokemon animation! Looks great
AJ probably quit after realising he will have to edit Raid Shadow Legends footage. Dont blame him
i think the turn of phrase you're looking for is "the stumbling brock"
Ahh raid shadow legends, getting youtubers to lie through their teeth since 2018
It's hard to believe it's been like years since you've been doing this and I've watched damn near all of them. Keep it up 🎉
do u think jrose got paid extra for lying that he likes playing raid shadow legends?
Loved the new editing with the E4 losses and badge timings and levels. Great work.
video really starts at 3:52
Thanks king
I like that in the anime in Indigo League when Ash fights Surge, the tactic is that Pikachu can use its speed against Raichu since Surge probably evolved his Pikachu at such an early level he never learned any speed moves. Evolving a Pikachu early is never a good thing
Love this one Jrose
Bro, Ive been subbed to this channel for a long time, and I truly wish you the best, I want you to succeed as a creator, but you're gonna have to do it without my sub or views when you go so hard for Raid.
As a parent these gacha games, which absolutely can be fun and free, are the BANE of my existence, and I can't knowingly support creators that give them this sort of endorsement.
Good luck completing the series.
Raichu is my ride or die! Always has been since the OG games. Thanks for doing this video!
The whole "don't learn any other moves after they evolve with a stone" thing has to be the dumbest thing they did in the game
I find Nintendo event exclusives more annoying. Like how the heck am I supposed to get them now…
It was meant to encourage waiting to evolve your pokemon until after it learns all it's moves. It gives the player the freedom to choose between powering up its stats right away or waiting until it learns certain moves first. The anime illustrated this perfectly in the episode where Ash fought Lt. Surge.
@@Morgil27 The problem is that the game doesn’t really explain this to you and doesn’t let you see the learnsets. And since this was Gen I, it wasn’t common knowledge yet and it was more difficult to look up information online, so a lot of the target audience ended up being confused as to why their cool new evolved Pokemon never learned any good moves.
@artistfloor9 There are NPCs who straight-up tell you to hold off on evolution until pokemon learn certain moves.
Raichu should be able to start with the same moves as pickachu
Love the editing job of gym badges and times. Great addition.
I like the new time splits on the side. It’s a nice touch
29:49 - As a fighting game player myself (Mortal Kombat fan here) I can confirm that this true but only for like 8-2 MU's or worse, if the MU is 6-4 or 7-3 than you can still win anywhere, even in majors, you just need to know that MU and put the work, but it's possible.
Anyway, amazing video once again, and the color scheme is once again on point.
That animated raichu is adorable.