Yeah it's IGN's fault. If you go to the Unreal conference and find the Megalights section, it looks wayyy better. IGN must have done a horrible job clipping this part.
it's low bitrate, not compression. IGN's fault. They are terrible when it comes to trying to use or understand anything remotely tech-related. It's not even a joke.
I'm a solo dev and could learn this in an afternoon. Most of UE5s features are built around convenience and empowering the creators. The question is nothing to do with learning how to use the tech. Games just take forever to make, and any game started from this point on will take 5 plus years.
thats what happens when you hand peoples powerful weapons, they destroy the world including themselves. Nothing surprising about it. Knives can be used to kill peoples doesn't mean they are bad products. Just avoid typical unreal asset flip games. There are many AAA games made in unreal like hogwarts legacy, banishers ghost of eden, black myth wukong, etc... it's all on the creator of the game not the engine, engine is just a renderer.
Please, add ray-traced audio into UE 5.6. I already saw a few demos and it was mind-blowing! For people who don't seem to be immersed in standard spatial audio, audio ray tracing is a game-changer. It would also be nice if it supported material refraction, so that sound waves in a metal room for example would sound differently from sound waves spread through a wooden room. It would also be nice if you could somehow solve that for complex environments with interactions with let's say twenty different materials in one small space, each material the sound wave bounces from would refract it differently, making sure players who can create 3D maps of the environment from audio alone can have much better experience in let's say FPS games.
Please, audio needs some love badly. Project Acoustics is dead, Steam Audio and Resonance are forgotten, WWise is expensive and janky. Games had better dynamic reverb than Unreal like 20 years ago
youtubes compression + 1080p ruins this? Why is this not uploaded in 8k/4k with 850000+ bitrate using AV1? IGN what's wrong with your production team? seriously.
@@bits360wastaken if you can configure it properly. Looks like they don't know how to even set proper video bitrate. That's why it funny. Because its IGN, not some random youtuber.
video never claims it's 60fps, this is most likely 30fps. In an actual game it's very unlikely you'd use this many lights even with the improvements being made to light sampling. The real issue this is attempting to resolve is that there is an *absurd* performance cost associated with overlapping dynamic lights with Lumen, it only takes a handful of overlapping point lights to cut your frames in half.
Small static scenes, running at maximum memory of the console (or above, the Development consoles have 2x the memory of a normal one). etc. Basically a fakery.
It's IGN's fault. If you go to the Unreal conference and find the Megalights section, it looks wayyy better. IGN must have done a horrible job clipping this part.
Poor dudes hands nervously shaking while the camera zooms in on him, Tim Sweeney in his ear "If you fuck this up i'm dropping you off to the diddlers house"
It's fine. He's probably been working on this stuff for years. Try drinking a cup of coffee and launching into a VR online shooter. Your hands will shake and it actually messes up your aim in VR till you calm yourself down or take a knee to stabilize your hands on your knee to take a sniper shot.
They share stuff like this because they're a news program and they have more widespread reach toward gamers than the actual developers who host the streams. Point is to keep gamers in the loop about how games are made, and long livestreams aren't always released as short videos like this right away. So, channels like IGN can only go with recordings from the official streams, which will never be the same quality as the original. They also probably want to be the first to share news like this.
not happening, idk why this even called unreal engine anymore, shoudl be called fortinite engine. epic completely orphaned unreal fans. the epic we knew and loved is long dead.
@@Funny_Milkman Well its up to the devs to optimize and implement it well in their games. With how long game development is, people have not got used to how the engine is and works. Give it more time. Indy one man games dont count.
It's IGN's fault. If you go to the Unreal conference and find the Megalights section, it looks wayyy better. IGN must have done a horrible job clipping this part.
Nope, it's 30fps. The video has doubled frames, so it has the format of 60fps despite only running at 30fps. You can press "." to progress a TH-cam video one frame at a time to see for yourself.
@@Skoomar-sg7ej Yeah it didn't feel 60fps while watching. Looks like they clipped the original keynote and re-encoded it using the fastest available options (meaning the lowest quality options possible). The video from the original keynote looks substantially better. It still compresses at that same section but the lines are still mostly discernable. That being said, the original keynote looks to be the cause of the fake 60fps.
Back in the day, cutscenes were all pre-rendered into movie clips. Now, they are all real-time. So the line between cutscens and gameplay is somewhat blurry nowadays
On Unreal? Yes. That's the problem of this engine - walking simulator engine with nice graphics but static and noninteractive scenes. Most games with good gameplay are made on Unity nowdays.
Actual games, not tech demos have to have other things that one static scene feeling the whole memory :) Same was with Matrix demo - complete fake at 99% memory usage with no place to do any actual game.
@@rev31089 The only advantage a game-engine renderer has over other rendering techniques is speed, so balancing frame rates and beauty is their entire responsibility. The image clarity is too blurred by AI-upscaling and temporal artifacts to be tv-quality, and it's too slow and stuttery for a smooth gaming experience.
@@ZeroCool1point6 CD Projekt Red has switched to Unreal Engine and has been contributing a lot to it. Unreal 5.4 has had like 30% CPU usage reduction thanks to their work.
Everyone is focused on the graphics when the sound is actually extremely important. Notice how the presenter talks and it echoes and it kind of works with the demo making it feel more real.
Finally, an update that involves addressing my biggest bottleneck in environment design. Nanite and Lumen are great and all, but lighting interiors has been a nightmare for performance.
looks promising, would love to know more about the tech behind it rather than "it just works" lighting is super important for the final visual product, cant wait to try this out and see what it can do.
as you can clearly see by the soft shadow cascade and plentiful light bounces flooding the scene with indirect lights, it does use lumen rt at least. plus if it looks this good without it, who cares if it did or didn't have rt? stop watching digital foundry
4:24 - some of the glossy reflections arent shadowed correctly. most noticable in the green streak on the ground right beside the character. Happens earlier at places too. Almost there....
Every time every generation they show us demos with top graphics and cool features,but on real games this usually get downgraded and cutting,so guys don't set your expectations too high
Black Myth: Wuking looks pretty good. The best looking VR game is on UE5. Kayak: Mirage VR. It released on UE4 and then upgraded. It runs on PSVR2 very well, and PC from good to godlike quality.
@@dr.sivavignesh664 maybe because it’s ease of entry is so low, you have smaller teams (and less talented programmers) making games. There’s lots of games that use UE that are smooth as butter.
@@avisocho smooth as butter ? Please state some examples. ( please don't quote closed level games like tekken and things like hellblade which doesn't have much gameplay going on). As far as I've played Hotwheels unleashed games have the least issues. Respawn isn't a new developer. Their Jedi games are the worst performing games compared to other UE titles.
@@Totone56 when the titles without issues or with few issues are fewer , the engine isn't as good for different types of games. What is the use defending this engine when let's say there is 80% chance that the upcoming release will be a stutterfest?
No, Unreal Engine is basically good at static envs and it sucks to make gameplay there. Compared to Unity it's hell to work on assembling gameplay in UE, that's why most games in UE are nicer to look at but play much worse.
This is hundreds of times more complex than anything I've seen before, and yet my brain just goes "yeah, that looks about 5% better than other games." These huge efforts have diminishing returns.
It's less about making it look incredible, and more about making the artists / developers work easier. Instead of adding in 100's of fake lights, they can now put in a single screen or bulb and it will automatically illuminate the entire room, for example. Saves a *ton* of time and effort, and makes it easier to create stunning scenes, while also running smoother.
Because art-direction is what rules nowadays. Remember Crysis 3? Is was not only technically ahead of its time, but also a masterpiece from art perspective. Just to mention, there was a special lighting artist, someone who curated whole designer team to create desired mood on scene with light. Of course games with thoughtful art will look better than lazily slapped Megascan on plane.
@@RonaldoDudley-bb9vo Its because games arent walking simulators. Their engine is only good for slow character walking at this point. No unreal engine game is without issues.
@@RonaldoDudley-bb9vo UE 5 games are some of the worst optimized games on the market for a reason. It's gonna take some years until the hardware needed to run these features gets to the average person. Kinda like we've only seen RTX used to its max potential in a cyberpunk mod even after all these years of being pushed by nvidia.
Because it costs way less to make, takes way less time, and only needs to do a handful of specific things in a handful of specific situations. It's also made to specifically show off new tech, so it's only purpose is to look good.
@@Funny_Milkman the majority of UE5 games have released with major performance issues. Unless every UE5 dev has a deal to not optimise games, I'm starting to believe the engine plays a big part in the issues with the releases.
Yes, we outta glaze this without being able to actually see the video. You cant be serious man, are you watching this on a 2007 nokia? Maybe thats why you can't tell that the video compression is bad.
The most amazing graphics presentation and people only talk about the bad quality of the video and its compression. That's why you shouldn't f*up export and upload.
Another tech demo, for the sake of a tech demo. And as a result, on this engine in 96% of cases we will see crooked crafts on this engine, crooked walking simulators.
Me watching in pixelated 1080p, mm nice.
It's actually a lot... RTX 5090 won't even handle games like these at 1080P! :D
@@Funny_Milkman Literally runs here on a PS5. Why not a GPU that is at least 2X faster and even faster in hardware accelerated RT workloads.
lol. came here to say just this
You know 1080p is the best way to run Unreal games at 60fps! It's just chef's kiss
Ohh It was recorded on PS5 non PRO... That's why 🙄😏
3:41 TH-cam's compression just had a stroke.
thats the engine
@@Dexxter_slav The coloured lines are the engine, the compression artifacts is youtube.
🤣 LMAO
youtube just can't handle artists working playfully, without limitations.
hahaha for real 100%
This is some of the worst looking bit-starved compressed 1080p video I've seen in a long time! What a perfect way to show off their latest tech!
honestly
TH-cam compression quality gets worse and worse every month.
@@mmstick no, it's just the stupid IGN channel. You can have good compression on other channels.
@@MiPedoteTUMBA thats because this is the ign account which compresses everything and posts everything at 1080p 30 fps
@@MiPedoteTUMBA thats IGN for u
The compression on this video is wild man.
Yeah it's IGN's fault. If you go to the Unreal conference and find the Megalights section, it looks wayyy better. IGN must have done a horrible job clipping this part.
it's low bitrate, not compression. IGN's fault. They are terrible when it comes to trying to use or understand anything remotely tech-related. It's not even a joke.
Where is a 4k footage?! ITS 2024 FFS!!!!!!
IGN is trash.. they still do their shitty 1080p
Welcome to the future
@@a2raya772 indeed, it's so annoying it, I've stopped clicking on their videos.
The unreal stream is also 1080p. the bitrate for the IGN one is much worse though.
Oh stop being an annoying nerd. You’re acting like it was filmed on a potato. Calm down.
Can’t wait to see this in games in 10-15 years when developers learn how to use it!
@@HOFFERN342 you mean when AI learns to use it
Or when we have Nvidia rtx 15090's to render it
@@paulgabriel4360 Well it is running on PS5 so...
@@yoshid8987 You're giving AI way too much value, it's not that powerful to start making games or even doing anything remotely close to it lol.
I'm a solo dev and could learn this in an afternoon.
Most of UE5s features are built around convenience and empowering the creators. The question is nothing to do with learning how to use the tech. Games just take forever to make, and any game started from this point on will take 5 plus years.
Game technology is evolving but games are devolving. what a time
now its a lack of creativity, they are just remaking games with good graphics
Investors don't watch youtube channels. They saw the stream directly from another website or shared links.
Maybe on the PS8 extra pro we can actually get something similar to this
Dont know, I'm enjoying Black Myth Wukong atm
thats what happens when you hand peoples powerful weapons, they destroy the world including themselves. Nothing surprising about it. Knives can be used to kill peoples doesn't mean they are bad products. Just avoid typical unreal asset flip games. There are many AAA games made in unreal like hogwarts legacy, banishers ghost of eden, black myth wukong, etc... it's all on the creator of the game not the engine, engine is just a renderer.
Please, add ray-traced audio into UE 5.6. I already saw a few demos and it was mind-blowing! For people who don't seem to be immersed in standard spatial audio, audio ray tracing is a game-changer. It would also be nice if it supported material refraction, so that sound waves in a metal room for example would sound differently from sound waves spread through a wooden room. It would also be nice if you could somehow solve that for complex environments with interactions with let's say twenty different materials in one small space, each material the sound wave bounces from would refract it differently, making sure players who can create 3D maps of the environment from audio alone can have much better experience in let's say FPS games.
it isnt needed, tempest does the trick and doesnt take any ms up in the pipeline
Think returnal on PS5 does this
As much as the tech may be cool, most people still use stereo setups as the majority.
Please, audio needs some love badly. Project Acoustics is dead, Steam Audio and Resonance are forgotten, WWise is expensive and janky.
Games had better dynamic reverb than Unreal like 20 years ago
@@dra6o0n Dynamic reverb works with any speaker setup, and actually works best with headphones and binaural audio
youtubes compression + 1080p ruins this?
Why is this not uploaded in 8k/4k with 850000+ bitrate using AV1? IGN what's wrong with your production team? seriously.
Sh1tty professionals
They probably screen recorded it using OBS lmfao
@@GoldenEDM_2018 OBS is the standard for 90%+ of users for a reason, just because someone had a skill issue doesnt mean its bad.
@@bits360wastaken if you can configure it properly. Looks like they don't know how to even set proper video bitrate. That's why it funny. Because its IGN, not some random youtuber.
OK, now try to make it run on my PC without any traversal stuttering.
> tech demo, smooth 60 fps on ps5
> actual games, jittery and unstable 13 fps average on a 4090
Well, its up to the game devs to actually optimize their game. Obviously all of this comes with a cost.
This is not 60 fps, lmfao.
video never claims it's 60fps, this is most likely 30fps. In an actual game it's very unlikely you'd use this many lights even with the improvements being made to light sampling. The real issue this is attempting to resolve is that there is an *absurd* performance cost associated with overlapping dynamic lights with Lumen, it only takes a handful of overlapping point lights to cut your frames in half.
Small static scenes, running at maximum memory of the console (or above, the Development consoles have 2x the memory of a normal one). etc. Basically a fakery.
@@GlassesAndCoffeeMugs This video is in fact 60fps if you watch it at 720p or 1080p
Have been seeing these tech demos for ages now just give us a god damn game with all that tech 😅
Wukong
Wukong, Fortnite
@@Satwr "Fortnite" wat
@@TheMayjinx stray?
@@Dhieen you are absolutely right Wukong with frame drop under 30 FPS on high end pc, have you seen technically reviews of it? :))
Once again IGN uploads a highly compressed 1080p SDR video of a 4k@60fps HDR video.
1080p tech demo with huge compression. Nice.
It's IGN's fault. If you go to the Unreal conference and find the Megalights section, it looks wayyy better. IGN must have done a horrible job clipping this part.
Looks crazy good
Poor dudes hands nervously shaking while the camera zooms in on him, Tim Sweeney in his ear "If you fuck this up i'm dropping you off to the diddlers house"
😂😂😂😂
It's fine. He's probably been working on this stuff for years. Try drinking a cup of coffee and launching into a VR online shooter. Your hands will shake and it actually messes up your aim in VR till you calm yourself down or take a knee to stabilize your hands on your knee to take a sniper shot.
And yet it still stutters. When is shader compilation stutter gonna be fixed? When is traversal loading stutter gonna be fixed?
Incredible that no one from epic is talking about that.... Always new stuff/ tech but the basics are broken...
What's the point of posting things like this if it isn't in a high bitrate? What a waste of time, looks like mush.
They might have a 4K version later.
@@EGRJ That wouldn't fix much, did you not watch 3:39?
Right? TH-cam may still be processing it but its pretty aweful looking.
Whats the point of posting it...? There was audio too?
They share stuff like this because they're a news program and they have more widespread reach toward gamers than the actual developers who host the streams. Point is to keep gamers in the loop about how games are made, and long livestreams aren't always released as short videos like this right away. So, channels like IGN can only go with recordings from the official streams, which will never be the same quality as the original. They also probably want to be the first to share news like this.
Please tell me what is the music in the background! Its fantastic
IGN you need to do better, this upload is horrible. Call Digital Foundry and ask them how it's done, please.
next gen graphics with year 2000 animations on characters for most games.... developers NEED to up the ante with animations..
@@Shikmusik not only animations but gameplay too.
@@marlow21 We are talking about graphics.
Who cares/ The gameplay will continue to suck
UE5 just had Motion Matching added in 5.4, which is quite a big deal in animation and new animation tools.
Waiting for the day for them to improve GAME PHYSICS LIKE RDR
Guess they won't be turning this tech demo into a full-on game.. would've loved seeing one based off of the UE3 Samaritan demo a long time ago
Them neons and screens is literally a showcase of how new Cyberpunk game could look like.
Will certainly make for some interesting future IPs/remasters, amazing work! Time to dive into the documentation 😅
We need a new Unreal Tournament
The only comment that matters
not happening, idk why this even called unreal engine anymore, shoudl be called fortinite engine. epic completely orphaned unreal fans. the epic we knew and loved is long dead.
@@GraveUypo Very sad
Without shader stuttering.
I'm still waiting for games to look like the unreal engine demos we had 5 years ago.
@@WolfBrother1 5? Try more. Remember the Samaritan demo? That was 2011...
@@TheUltimateBlooper damn! That made me feel old.
They do
You just need to open your eyes
man so good to see a h.264 of the latest crisp computer graphics
They keep showing more UE5 Tech when right now, games do not even run properly at base UE5...4 years of a wild goose chase.
Then someone releases a Witchfire developed on UE4 and it works on calculator PC and looks better than 99% UE5 games! :DDD
@@Funny_Milkman Well its up to the devs to optimize and implement it well in their games. With how long game development is, people have not got used to how the engine is and works. Give it more time. Indy one man games dont count.
They make the engine, they don't develop the broken games you play. Go complain to the game developers.
@@ChayaneRuizTorres dude, this is dev fault not the engine.
Wukong was on UE5. Seems to work pretty well.
"The density of light sources you see is extremely high". Proceeds to crank TH-cam compression to infinity.
At least the video is 60fps for a change.
It's IGN's fault. If you go to the Unreal conference and find the Megalights section, it looks wayyy better. IGN must have done a horrible job clipping this part.
Nope, it's 30fps. The video has doubled frames, so it has the format of 60fps despite only running at 30fps. You can press "." to progress a TH-cam video one frame at a time to see for yourself.
@@xNul 100%, thanks for pointing that out! So what exactly is IGN doing with their uploads to absolutely butcher the bitrate?
@@Skoomar-sg7ej Yeah it didn't feel 60fps while watching. Looks like they clipped the original keynote and re-encoded it using the fastest available options (meaning the lowest quality options possible). The video from the original keynote looks substantially better. It still compresses at that same section but the lines are still mostly discernable.
That being said, the original keynote looks to be the cause of the fake 60fps.
@@vinyfiny they probably have their clipping tool set to the fast mode which creates the video faster, but at the cost of quality
Can’t wait to run games at 60fps using this technology on the RTX6080
future games be like: 90% cutscenes, 10% gameplay
Back in the day, cutscenes were all pre-rendered into movie clips. Now, they are all real-time. So the line between cutscens and gameplay is somewhat blurry nowadays
*MGS4 has entered the chat
On Unreal? Yes. That's the problem of this engine - walking simulator engine with nice graphics but static and noninteractive scenes. Most games with good gameplay are made on Unity nowdays.
You mean FFXVI
Nah, some will be gameplay that looks as good as a cutscene. 👍
Can't wait for RTX 5090Ti to run games with this fidelity at a whopping 59 FPS.
The problem is that you have to wait for games like this, not just 5090.
More like 90 fps... in VR. Let's goooooo!!!
See these engine demos alot but yet the games don't seem to be the same?
That would be on the developer side…🤷🤷🤷
get a pc
@@derricksfitlife1225 lol, don't be a elitist.
Actual games, not tech demos have to have other things that one static scene feeling the whole memory :) Same was with Matrix demo - complete fake at 99% memory usage with no place to do any actual game.
@@derricksfitlife1225 and drop to 5fps with day 1 AAA gayms? OK BRO
1080p aside, gotta love UE’s showcases. The tech is impressive as always and you don’t need any higher YT video resolution to see it.
Don't forget it's 30 FPS too.
@@Skoomar-sg7ej they’re not showcasing frame rates, now are they
@@rev31089 The only advantage a game-engine renderer has over other rendering techniques is speed, so balancing frame rates and beauty is their entire responsibility. The image clarity is too blurred by AI-upscaling and temporal artifacts to be tv-quality, and it's too slow and stuttery for a smooth gaming experience.
They are very good at doing... tech demos.
Well they are 3D engine developers, it's their job to update the engine and show the new features they've implemented. They are not making games.
@@Totone56 Well, they could make it more polished and smooth to run as well. The games using UE since 4 are doomed with serious performances ploblems.
@@rockerbauer
Optimization of games entirely depends on game devs
UE5 itself is well optimised
Cyberpunk 2 is being made with this 😮
Gonna have traversal stutter
no its not....
@@ZeroCool1point6 CD Projekt Red has switched to Unreal Engine and has been contributing a lot to it. Unreal 5.4 has had like 30% CPU usage reduction thanks to their work.
@@ZeroCool1point6 they dumped their old Red engine, they have moved over to the Unreal Engine 5.
Can't wait to Play Cyberpunk 2 as a PowerPoint presentation with all the realistic UE5 tech implemented.
Unreal Devs are just on another level... speechless!! Incredible!! 🔥
Everyone is focused on the graphics when the sound is actually extremely important. Notice how the presenter talks and it echoes and it kind of works with the demo making it feel more real.
THIS IS AN INSANE lighting upgrade wow.....its as big a leap as original lumen and nanite....incredible.....im blown away
Yeah where is Unreal Tournament though?
Right!
Finally, an update that involves addressing my biggest bottleneck in environment design. Nanite and Lumen are great and all, but lighting interiors has been a nightmare for performance.
Lumen is responsible for indirect lighting aka interior lighting
Characters in UE5 feels like they are real people that breaths and have life and the places is like you were there.
Fix the issue first before improving it
I'm confused, the issue is that dynamic shadows + Lumen are expensive, and this new feature addresses that in a big way, is that not fixing the issue?
It's not their job to babysit game developers to make sure their code and use of the engine is done efficiently.
@@Tbm147exactly...rushed development and using a newish engine and you get these "issues" but to blame the engine is funny ..
@@GlassesAndCoffeeMugs Dude probably has no idea what he's looking at/listening to and tried saying the most generic basic thing.
Understand the issue first.
Don't understand why such a big company uploads all their videos in such low quality and low bitrate/resolution??
When are you going to fix your stutter issues with unreal engine 4 and 5 games. You need to solve that issue now. Not add more crap we don't need now.
looks promising, would love to know more about the tech behind it rather than "it just works" lighting is super important for the final visual product, cant wait to try this out and see what it can do.
No Ray Tracing. Enable that and see performance drop to 3 fps.
as you can clearly see by the soft shadow cascade and plentiful light bounces flooding the scene with indirect lights, it does use lumen rt at least. plus if it looks this good without it, who cares if it did or didn't have rt? stop watching digital foundry
Mate, the entire point of this demo is that it’s showing a fix for the limitations of traditional rasterized shadow maps through hardware ray tracing
Can't they post these video somewhere else other than youtube?
the question is - will it stutter?
looks great and all, but when are they going to make it so weapons don't clip through clothing and clothing doesn't clip through the body?
This is unwatchable. The compression, the stutter. 2024 really is the future.
My brain is breaking comprehending this. The bkts are bringing us magic. This is pure magic
4:24 - some of the glossy reflections arent shadowed correctly. most noticable in the green streak on the ground right beside the character. Happens earlier at places too. Almost there....
amazing demo, amazing game character, amazing game level and environment, yet another showcase of a game I'll never play
Still waiting for chaos physic in an aaa game...
Nothing beats NBA 2k14 lighting.
720P gaming on RTX 6090 comes!
Unreal Demo IS running on Base Playstation 5
Please re-upload with the original Footage. Bad compression does an immense disservice to the extremely awesome Demo.
Every time every generation they show us demos with top graphics and cool features,but on real games this usually get downgraded and cutting,so guys don't set your expectations too high
Black Myth: Wuking looks pretty good. The best looking VR game is on UE5. Kayak: Mirage VR. It released on UE4 and then upgraded. It runs on PSVR2 very well, and PC from good to godlike quality.
The game that is similar to the game Tomb Raider Unreal Engine 5 should be made a sequel and it will be one of the most beautiful visual games
3:40 Behold! The pixelinator!
You guys should have showed something like a dark cave or dungeon or castle. The lighting is incredible.
wow, How is it different from Lumen?
Lumen is for indirect lighting, this is for large numbers of shadow casting direct light sources.
Even with the premium bitrate, the light ray frameworks turned into an old MS video player visualizer from 2008. That be much casting bro.
Wait, is mega lights just better lighting performance? This didn't explain much
It would be so sick if this was actually made into a playable game. Echo seems like such a great character to play ❤
I'm really waiting to see what they do with character animation. As well as skin texturing
If only most of these modern games would play as awesome as they looked.
Classic IGN, uploading a graphics demonstration as a 1080p compressed mess. Even the TH-cam channel is a joke
So scene by scene they will make this a full game lol
when will they fix their engine?? almost all UE engine games have issues. Stuttering is more of a feature at this point.
@@dr.sivavignesh664 maybe because it’s ease of entry is so low, you have smaller teams (and less talented programmers) making games. There’s lots of games that use UE that are smooth as butter.
They are waiting for RTX 6090 it will be able to handle with no stutters at 1080P
@@avisocho smooth as butter ? Please state some examples. ( please don't quote closed level games like tekken and things like hellblade which doesn't have much gameplay going on). As far as I've played Hotwheels unleashed games have the least issues. Respawn isn't a new developer. Their Jedi games are the worst performing games compared to other UE titles.
@@dr.sivavignesh664The Finals comes to mind
@@Totone56 when the titles without issues or with few issues are fewer , the engine isn't as good for different types of games. What is the use defending this engine when let's say there is 80% chance that the upcoming release will be a stutterfest?
Nice render, what about physics and animations/gameplay (the things that matter in games )
When will somebody create some decent games?
Unreal Engine is free. Maybe you can make a game?
No big developer wants to spend the money it takes to make a big game , it's too risky these days
No, Unreal Engine is basically good at static envs and it sucks to make gameplay there. Compared to Unity it's hell to work on assembling gameplay in UE, that's why most games in UE are nicer to look at but play much worse.
Wukong is already here
@@Tbm147No need to react like that
excuse the stream bitrate & youtube compression, but that typo "supoprted" in description.
Seriously whats the point watching this with 1080P low bitrate on YT?
Please upload it in 4K, this looks like absolute dog dookie
This is hundreds of times more complex than anything I've seen before, and yet my brain just goes "yeah, that looks about 5% better than other games."
These huge efforts have diminishing returns.
It's less about making it look incredible, and more about making the artists / developers work easier. Instead of adding in 100's of fake lights, they can now put in a single screen or bulb and it will automatically illuminate the entire room, for example. Saves a *ton* of time and effort, and makes it easier to create stunning scenes, while also running smoother.
Because art-direction is what rules nowadays. Remember Crysis 3? Is was not only technically ahead of its time, but also a masterpiece from art perspective. Just to mention, there was a special lighting artist, someone who curated whole designer team to create desired mood on scene with light.
Of course games with thoughtful art will look better than lazily slapped Megascan on plane.
good idea to upload this in 1080p
We are never seeing games like this 🗣️
@@ONi_Smoke yeah for some reason big studios refuse to use it. It's sad
@@RonaldoDudley-bb9vo Its because games arent walking simulators. Their engine is only good for slow character walking at this point. No unreal engine game is without issues.
Well done in singularly highlighting the biggest issue when it comes to developers and players lol
@@RonaldoDudley-bb9vo UE 5 games are some of the worst optimized games on the market for a reason. It's gonna take some years until the hardware needed to run these features gets to the average person. Kinda like we've only seen RTX used to its max potential in a cyberpunk mod even after all these years of being pushed by nvidia.
@@RonaldoDudley-bb9voYou are so wrong.
Yeah awesome. Question is. Will it be optimized on low end pcs tho
No. It absolutely will not be.
Only 20 more years and the games will look like this ! 😊
@@scottyruckus ofcourse not, it will be average ps6 graphic
Have you seen avatar on pc?
So basically you have been living under a rock all this time
@@Grass_rock-kb7gi calm down
Why would you not upload this in 4K? It makes it look like we’re dropping frames constantly.
Because the original source was not in 4K.
A 5 minute tech demo looks better than all games released today.
Because it costs way less to make, takes way less time, and only needs to do a handful of specific things in a handful of specific situations. It's also made to specifically show off new tech, so it's only purpose is to look good.
well duh its a tech demo :D ofc it looks better. would be kinda awkward to show a tech demo, thats behind what we already got
What's the song in the background. Sounds so magical.
4:11 the light doesn't reflect properly. The top clothes should have some blue light.
How about you give us an optimisation demo. Ue5 game suck for performance
It's not UE sucks it's GPU, RTX 4090 is developed for 1080P gaming
Shouldn't it be up to the devs? Just like hardware ray tracing, it comes with a cost.
@@Darkdiver28 The inherent cost of using these tools is expensive even if it's "optimized".
@@Funny_Milkman the majority of UE5 games have released with major performance issues. Unless every UE5 dev has a deal to not optimise games, I'm starting to believe the engine plays a big part in the issues with the releases.
I've heard a lot about lumen and narnite in the past years. But when can we expect to see games using this tech?
Typical IGN comment section, a whole lot of complaining.
Yes, we outta glaze this without being able to actually see the video. You cant be serious man, are you watching this on a 2007 nokia? Maybe thats why you can't tell that the video compression is bad.
These are how holograms will be projected in vr in the future like the oasis in ready player one
Love this tech demo but you all realize all we get is 8-bit games and horrible remakes that we weren't asking for
the shock for PC gamers when it was finally said that it runs on PlayStation 5
If ps5 can do this why we need ps5 pro🤔🤔🤔
plot twist: they were using ps5 pro to showcase this
@@inwoodspakig8735 Because if the PS5 can do that, the Pro can do it twice as fast, or look even better ?
Same thing at higher framerates DUH!
@@jose131991 3 bucks per extra framerate?
The most amazing graphics presentation and people only talk about the bad quality of the video and its compression.
That's why you shouldn't f*up export and upload.
See how China crunched all the powers of UE5 in Black Myth Wukong? It won't be too long before they create there own game engine to outperform UE... ❤
This is better than halo infinites entire developement
Too bad the actual games are not performing well :P
Unreal Demo running on Base Playstation 5
Another tech demo, for the sake of a tech demo. And as a result, on this engine in 96% of cases we will see crooked crafts on this engine, crooked walking simulators.
Peak image compression, 7/10.
let the forced TAA be with you
Amazing. Now. Can you please update Project Managers to Mega Project Managers?