Now you know how it felt being a 6yr old in 1999 playing the original and having this dude stalking outside the saveroom in the shopping district with danger health status and having to hear him moving around outside as Jill stood there with no first aid spray realizing you have to restart from the last save because you were done Edit: damn my first 1k likes, thank you all for the love
He was created based on Mr. X AI, but shame on them, he's only chasing you on specific locations. Mr. X constantly scanning for you since the RPD is basically your main ground. Raccoon City is far bigger. And Capcom doesn't want you to go back to a certain place for items or puzzles like the original one. So Nemesis appearance, feels like a scripted event for some reason.
@@James-Sunderland010 RE3 always felt shorter than 2 because.. 2 characters. But talk to literally anyone who played the originals and 2 is often the more disappointing REmake, due to them adding a bit and taking out a lot. The scenarios with two different characters aren't so separated and there's literally no incentive to play the game a third time. RE3, in comparison, is a side story to 2. So much so, that when the game first released, a lot of fans basically called it 2.5. It's nowhere near as deep as 2, which really improved on 1 in so many ways. Until the first REmake, most people weren't playing it as often as 2.
@@nolankuffner3573 argument inst valid, RE2 REmake on my first go with one character took roughly 8 hrs to complete compared to RE3 REmake that took 3 hrs and 16 minutes on my first playthrough after paying 65 dollars for the preorder and waiting months only to be shocked at how lacking it felt compared to the original
@@santiagorojaspiaggio It feels more like a classic Nintendo "artificial difficulty" e.g. forced moving-screen side-scroller rather than any actual horror.
@@Conserpov I didn't feel that, that's why i said it. I just ran shitting my pants. Maybe i died once or twice (in normal difficulty) and passed that as soon as i could.
Actually I had the same dream of him chasing after me when I was a kid. I didn't know what to do and where to run so I forced myself to wake up ASAP. It has been terrifying and haunting until these days fr.
If only they utilized him way more in the game and gave him more resistance to grenades :/. The first quarter of the game is the most fun part cause Nem feels like old Nem chasing you around the streets. The hospital is one of the parts I feel they got better than OG, new hospital is super creepy and so well done, imagine this Nem chasing you thru it 🥶
It's a shame that this game wasn't as good as the RE2 remake. They removed Raccoon City Park, the Graveyard, City Hall, the Press Office, the Clock Tower, and the Dead Factory, multiple bosses , puzzles, and story options. If they had more development time it had the potential to be a far more amazing game.
I just beat re3 100% a few weeks ago and during my inferno playthrough outside the doughnut shop. Nemesis just sprints at me. True fear occurred to me that day.
@@panther666 Stop using "boring", thats something this game is not! Maybe shorter, inferior, worst, incomplete, but not boring dude, its action from the begining to end, u dont even have time to feel bored.
I jumped into this game right after part 2 and I thought Mr. X power walking towards you was scary. When I saw nemesis sprint towards me for the first time, it was truly terrifying.
If you had to run past a T-Type Nemesis while it was slightly stunned and taking a knee, you think you would put some speed into it, I would put Usain bolt to shame running down those alleys, not slowly jog along like Jill does.🤣
RE3 Remake had so much potential. If they gave him Mr X’s AI it would have been so much better. Also I think it’s criminal that they didn’t remake Brad’s death from the original
Yeah, I'm also pissed about Brad's death, because they changed an iconic scene to "oh look, some character you know bit Marvin, and not a totally random zombie!". Wow, what a plot twist.
I think, the problem is, that Nemesis is so much faster then Mr X, has a rocket launcher and tentacels to pull you in. You can just walk away from Mr X in RE2R without him having the chance to catch you, can´t do that with Nemesis. If Nemesis would have behaved like Mr X he could have been very frustrating to deal with and potentialy ruin the game.
Lol, the last seconds of opening menu/quit in fear is just like my school friend back in the time. He did this shit in every horror game! Especially in Dead Space much often.
It was so frustrating that nemesis lost all his aura after the first playthrough because you knew exactly what he would do and what triggered his appearances. And what made it so much worse was nailing a stalker enemy 10x better with Mr x in the previous remake. Nemesis should have appeared organically throughout the game. Seldom enough to avoid frustration trying to get through the game, but often enough to cause omnipresent nervousness in the back of your mind all the time.
That's what made him so terrifying in the original was how you weren't sure when he would appear. In this it's almost always after an objective is cleared but I feel like the original had some randomness to it (plus he was a lot more scary then)
@@929Finn I agree. In the original, Nemesis was more terrible. Waiting for him to appear was already nerve-wracking. Especially when you have nothing to fight him with. This one, almost point-blank, cannot harm the rocket launcher. Run around him and all that. I was so upset when I played this remake after a long wait
@@bes5164 It's clear what he means by chance for the player. In the original, he took off from somewhere suddenly. Like in the remake, when he flies out breaking the wall. And it was very cool
The fact you can just hear his foot steps that loud and from that far scares me the most because I know if I look back I'm not going to like what I see. 😂
I remember that "safe" room. Nemesis literally camps down stairs and I'm new to the game at that point and I didn't want to waste any bullets. Fortunately I'm a dodge god
Played this game 2 times. Almost impossible to not get hit by Nemesis. At least in this phase you get to get hit by him at least ONCE. I got hit 2 times on my 2nd run. And yeah, he is scarier than Mr X, and cheats a lot by teleporting compared to RE2 MrX
I never played the original. (Cause I wasn’t even alive when it came out lol.) So I didn’t have anything to compare the remake to. I really liked it. Only thing I hated was that it was too short.
I absolutely shat myself at this part. I wanted to do the same thing but I powered through with a slight heart attack. I saved my clip as a reminder of my mortality
Honestly, I felt this way more with RE2 Mr X than I did nemesis. Mr X felt more unplanned when he would show up and the main lobby becoming unsafe grounds didn’t help
I didn't beat it. I think I made it to that very alleyway and realized how difficult it was getting by him. Needless to say, they nailed how Nemesis probably would be to deal with in reality
That is a hurdle in the original game too. I'm pretty sure everyone has sat out in a safe room going, "Do I really want to put myself through this?" RE's very effective at not only being just bone chilling when you're debating going back out there, but also making you want to. It gets a lot less scary once you realize how much you're supposed to run in general, you get pretty good at it... the original game was terrifying and deaths were more common because of the sheer difficulty of tank controls. This game really punishes you by the occasional bullet sponge zombie that slows you down completely or taxes your resources unnecessarily. I hope you go back, it does feel great to master survival horror games - and there's really nothing like it out there. For what RE is, it might be goofy, but when it hits just right it does feel triumphant to finally, finally switch out the artillery and really lean on it in a world that's been choking you for resources. That "switch" feels great. Try RE4 and some of the other games, which aren't as "scary" and you start to feel the flow of them all better... and when you're really supposed to run.
@@BigMac8000 Don't get me wrong, I've beaten some of the others. I've beaten 4 a few times, just recently ran through 5 on all difficulties (damn you rail section), beat 6 for all except Ada's campaign (found out it was stealth oriented from a friend years after the fact), beat 7 and 8, 2 a handful of times. Maybe when I got to 3, I just wasn't prepared. Maybe I will make a return for it and start from scratch so it's more refreshing
@@kamikaze4172 Sounds like you went through a lot of them, that could just be fatigue. I found Re2's and Re3's systems kind of tedious, given that zombies occasionally tank ridiculous amounts of damage, enough that it's eye rolling when a zombie withstood 4 headshots and the meta is to leg tap them. It's hard to suppress the instinct to be a good shot. Nemesis in the original games, when you killed him, dropped some extremely good items - now it feels a bit annoying to have to deal with him so much in such a short game. Also Ada's story in Re5 is the best one for me. There's some stealth, but the set pieces she is in are awesome. I don't know if the online segments still run like they used to in Re5 - but ada is the mysterious sniper on the barge segment, so when you get to that level in Ada's campaign it can load you into actual players games and you assist at range with the rifle. That feature may be shut down now, but it was probably my favorite level in any re game, because that segment is designed for you to assist. If you don't, players get overwhelmed... but you can also up the drama by selectively only killing enemies mysteriously when they're about to get hit, or simply toe tap enemies. If you get 2 players in those scenes you can really see the confusion. If they look up and you're scoped they can see a lens flare, so you can actually communicate briefly. It's also pretty funny to be at such a perch. These features might not work anymore, but Ada's campaign is pretty fun in that game, I remember thinking it was the best in the game. The stealth segments fit in character. I'd recommend it. Re3 and re2 remake are incredible looking games, but something in the gameplay loop doesn't feel quite right. I beat them both but I slogged through Re2's A and B campaigns, mostly opting for a speed run type scenario... it feels good to beat them, but they definitely have this paint by numbers feel - and good headshots are really really punished which is super annoying. Hunks and Tofu's runs felt like the way the game should have been played. The classics had a slower pace so enemies weren't such a priority. Less combat, more eerie ambience. Nemesis added a nice twist, but I found i had to commit extremely hard to a defensive posture or offensive posture with him - which is annoying when there is no guaranteed reward, and nemesis is much more constant. Suppressing the urge to hoard ammo in re3 feels weird, but the game does give you an abundance, but also challenges you by making nemesis an ammo dump before a major refill. That can be tough to fight back against, since you occasionally do need to ammo burn in re3, which feels "odd". It doesn't feel tactical, it feels gratuitous, and occasionally you have to go 90's action hero instead of tactical, which is kind of unsatisfying. It's easy to get rolled ammo hoarding because it isn't immediately apparent the ammo dumps are coming, and the game doesn't really reward headshots like the other games do. There's some annoying trial and error, and temptation to reload or die to restart, that can throw people. I beat re3 pretty thoughtlessly, but I did have to tell myself, "I have extra health, run" or, "it's time to ammo burn" more than I would have liked to, and nemesis has some annoying new tricks. He used to have a vulnerability to evading to a certain side, because his weapons tend to give him a Blindspot in the older games. Now he's much more aggravating, bullet spongey, and it doesn't feel quite right when you stagger him or fail to, because it requires an obtuse amount of ammo burn if he catches you in unfamiliar territory. I typically just ran, or used big ammo to stagger him and then ran, but occasionally I'd burn a lot, if was really clueless about where to go, and then spamming the evade, but that's a big skill check and the timing can be annoying when his movement is so erratic. He moves like a video game boss when he swings, his weight doesn't matter... and I'm used to jenky counter mechanics. If you use intuition, he can be very annoying, because he tends to lunge with an extremely anime-like way, despite being a 400 lb. 7 foot tall thing. Reading his AI can be annoying, but there's some intuition to it, and once you know what triggers his run (which is often if you get a healthy lead on him) he becomes easier. He's oddly standoffish, you can sort of stare at him and bait him into swings, but if you outright run he uses his most dangerous moves. That's kind of annoying because it makes him feel more like a dark souls boss instead of a "hulk" kind of boss. He can punish an outright flee in normal encounters, but in story runs you are supposed to run, it's odd. But it does feel good to finish re3, even if it's short, there is a meta to it. Not many games make you really hate a pursuer and have to do real cat and mouse games. It's worth completing just because of the thought experiment.
@@BigMac8000 Resident Evil 4 was always the creepiest one to me. I get people say it focuses on action a lot, but idk something about 4 terrified me, where as for the other resident evil games I wasn't as scared as when I played 4 lol
As amazing as these games look, they can never capture that special "feel" of the original ps1 games. There was just something so special about playing those back then.
I remember getting to the train where we meet Nikolai and the other mercenaries, then they say we have to activate the power or something. I got so excited when I saw the route map puzzle to get the train to the evac point. I saw the name mall, plaza, etc. I thought that maybe we could use the train to do specific missions in those places so the game would be longer and bigger than the original, with places we never got to see.
Yeah. That’s enough to make me shut the game off. After I stun him and he catches up out of no where. Worse you don’t hear his foot steps until he very close. I’ve see so many vids of the guy just running at em full speed. this thing is scary
Nemesis doesn't stalk you in the original through the entire game either. After you leave the Clock Tower he stops stalking you, and only appears in scripted events at the dead factory, technically just for the Final Boss fight.
Nemesis could have been way more intimidating. If the game had the same time put into it as the other remakes it would have been fun to play a horror game with a pursuer AI that actually wants to kill you.
Yeah Neo Tyrant felt better in this regard since he was an active threat, and he really challenged your movement due to the puzzle solving, and he made you master the police station in escaping. There was an intellectual side to it. They overdo it with Nemesis in this game. In the original RE3 the scariest part of the whole game, for me, was walking down an alley, seeing him up on top of a building - and then him leaving you alone. That feeling you were criss-crossing with him, and that you weren't necessarily his primary target made it chilling. Depending on where you went and what puzzles you did in the town Nemesis had *some* variance as to when he showed up, and how, which made things way more interesting when it wasn't just a cat and mouse game - it was a matter of turning the wrong corner at the wrong time. If they'd just made the game larger these things would've been excellent, the way the city evolved in RE3 original, you could really "see" how the defense had turned main streets into deathtraps, how buildings were necessary to weave through - and opening up shortcuts back was useful, but also meant you might've cleared out an area that you'd no longer be using, and sometimes would take the long way back just to avoid some enemies. They had a real opportunity with this game, they made a great sandbox but it's just... so... small.
They also made the hunters goofy and relied too much on Carlos's "Chris Punch" which diminished their threat a great deal. In the original you had your rifle, you had your dodge and that was it - they were an utter threat and while they moved methodically, when they rushed it was terrifying. Now they sort've clip and it doesn't look right... and to me that part of the game was a big deal, because what Carlos was doing - and how he fundamentally played - just really sold the idea that Jill was in real trouble, as he goes kicking doors open in the hospital, which is a genuinely terrifying setting. It was well lit in the other game, which somehow made it scarier - because you knew people had fought to keep this place alive, and it was overrun exactly for that reason. You don't really "feel" that in the new one.
It wasn't good as RE2 or RE4 remake, because this wasn't really done by Capcom, it was given to some hired outside developers team. They did a solid job at game feeling similar to RE2r in terms of looks and gameplay, but my best guess is they had to cut lot of content due to very short deadline (this game came out like a year after RE2r) and Capcom used their A team to develop RE4 remake and B team to develop RE8. This is why RE3 got short end of the stick most likely.
m SO happy! i beatt the game for the 1st time and i got a c rank! i got 6k dollars and bought my dream costume! and bought the defense coin! im so happy :)
@@EccentricTLOU Still didn't play re3 but i played re2 and my first playthrough finished it at 5 hours with A rank claire on easy mode and with under 3 hours i got an S with leon, after i got better at game i tried the game at standard and finished it with both under 3 hours, now i will do the hardcore mode with both but i don't know when.
As a kid I could play all Resident Evil and Silent Hill games with no problem. I even liked it. Now as an adult I couldn't even get past the demo of this game 😅
The demo had a higher difficulty setting than the actual game. I remember the demo giving me my expectations on how the game is going to be. and then beating the actual game on release in like 4.5hrs
@@iprodigy6723 It was not about the difficulty to me, I just didn't want to spend money to feel in constant anxiethy because of some giant monster chasing me for the whole game 😂
@@sugoi9680 yea if I also remember right I believe it was confirmed the difficulty was turned up on the demo vs the actual game. I would play the demo over and over where you would first meet nemesis and practice the hell out of the dodge mechanic cuz that's what I expected out of him. It felt the main game difficulty went easy = really easy. Casual or normal = easy, hard = normal and so forth
If i was in that moment shss that would my last heart bit. Damn you NEMESIS you still impress me i will forget that when he barged in right through the window, and that agility of his movements when rushing towards jill
Whenever I played the game it always made sense to me because after dodging his first attack (the first punch he throws after regaining control), I just sprint back to the garage. I never realized he was scripted to just randomly teleport so close behind you xd I 100% the game (achievements and challenges) and got S on all difficulties too. But I never noticed that he was scripted to teleport behind you during this chase scene. That's actually funny. Reminding once again how bullets should be saved xd The more I know. Xd
Finished it 7 times to get the platinum on PS4 and I can confirm that I always get jumpy and scared whenever Nemesis goes after me during the early parts of the game.
🎉
try aiming
Thanks for showing everyone that you are a worthless cheating piece of S H I T. Don't ever make another video again B I T C H. You are terrible.
@@peepocozy8594 1v1 on rust
Ha ha, karma, son.
👍👍👍👍
I've never played any RE, but I felt that "quit" deep within my soul.
you are missing out, go play resident evil village
Why dude...just give it a try
@@confinedspiral9969 cause 3d person
Wtf are you waiting for??
Same I’ve always been a pussy to horror games but I’ve recently finished the evil within I’m building myself up to play 1st person scary games soon
İ felt that fear while opening the menu at the last
I had to get outta there lol
Jajaja omg i did too 😮😅
No worries nemesis can't go thru that next door he was about to open anyways smfh
@@dynamite215 depending on the difficulty he can lol
@@pizana2012 he can enter to safe room at hardcore diffuculty?
Honestly the loud stomping getting rapidly closer is what does it for me. Especially when you cant SEE him 💀
quite similar to Mr.X in RE2rmk
@@Jan.Mendezjesus is a prophet
@@Jan.Mendez Sir, this is a Wendys.
Anxiety!
@@Jan.Mendez Resident Jesus Dead 3
Now you know how it felt being a 6yr old in 1999 playing the original and having this dude stalking outside the saveroom in the shopping district with danger health status and having to hear him moving around outside as Jill stood there with no first aid spray realizing you have to restart from the last save because you were done
Edit: damn my first 1k likes, thank you all for the love
You was brave enough to play? I had to get my friends older brother to play it and me and my friend just watched 😂
🤣🤣🤣Can totally relate, except i was a 32 yr old in 99.😆
O my god how accurate was THAT?? O MY GOD!!!!!!!!!! AAAAAAA!!!!
At 6 I was playing Nintendo i didn’t play resident evil games till 8th grade 😂
Exactly
*goes back in the room*
Nemesis - “understandable”
He can actually come in the control room, I've seen videos of it! 😱
That chord that plays when he spawns is absolutely terrifying and meme worthy I wish they included it in the ost
YEAH! Totally agree!
But somehow i find Mr X’s theme even more terrifying
@J007 Taylor or when they spawn outside of your house at night when you go for a walk
Imagine if mr x could run in re2 💀💀
Meme worthy? Lmao is that all y’all think is memes
@@MrAjking808 welcome to the internet
I really hated how short and unfinished the game felt. We needed more humanoid Nemesis chasing you around.
Exactly RE3 REmake compared to RE2 REmake was a huge let down
He was created based on Mr. X AI, but shame on them, he's only chasing you on specific locations.
Mr. X constantly scanning for you since the RPD is basically your main ground.
Raccoon City is far bigger. And Capcom doesn't want you to go back to a certain place for items or puzzles like the original one.
So Nemesis appearance, feels like a scripted event for some reason.
@@James-Sunderland010 RE3 always felt shorter than 2 because.. 2 characters.
But talk to literally anyone who played the originals and 2 is often the more disappointing REmake, due to them adding a bit and taking out a lot.
The scenarios with two different characters aren't so separated and there's literally no incentive to play the game a third time.
RE3, in comparison, is a side story to 2. So much so, that when the game first released, a lot of fans basically called it 2.5.
It's nowhere near as deep as 2, which really improved on 1 in so many ways. Until the first REmake, most people weren't playing it as often as 2.
@@nolankuffner3573 argument inst valid, RE2 REmake on my first go with one character took roughly 8 hrs to complete compared to RE3 REmake that took 3 hrs and 16 minutes on my first playthrough after paying 65 dollars for the preorder and waiting months only to be shocked at how lacking it felt compared to the original
And I don't know how to explain this but I felt kinda trapped...like I couldn't really explore any other parts where I wanted to,idk.
That is the single most terrifying moment of the game. It's a shame Nemesis changes so quickly and you haven't got any more moments like this.
Duhnnnnn-dununununununaaaaah!
Terrifying? The proper word is "annoying".
@@Conserpov Well, i suppose that's a matter of perspective haha.
@@santiagorojaspiaggio
It feels more like a classic Nintendo "artificial difficulty" e.g. forced moving-screen side-scroller rather than any actual horror.
@@Conserpov I didn't feel that, that's why i said it. I just ran shitting my pants. Maybe i died once or twice (in normal difficulty) and passed that as soon as i could.
I felt this playing the demo. Having Nemesis RUN towards you is horrifying.
this is how it feels when you're getting chased in your dreams and pressing that exit is the way of waking up.
Can never hit that "quit" fast enough
Actually I had the same dream of him chasing after me when I was a kid. I didn't know what to do and where to run so I forced myself to wake up ASAP. It has been terrifying and haunting until these days fr.
I was just going to say this lol
If only they utilized him way more in the game and gave him more resistance to grenades :/. The first quarter of the game is the most fun part cause Nem feels like old Nem chasing you around the streets.
The hospital is one of the parts I feel they got better than OG, new hospital is super creepy and so well done, imagine this Nem chasing you thru it 🥶
Well they utilize the hunters there which are threatening cuz they have a one hit kill move
@@Gogetta80 Which is freaking stupid, why are hunters more of a threat than the iconic Nemesis?
Facts..I think the hospital part was terrifying.. scariest part in the game imo
@@assassindancer914 Hunters always had a one hit kill move...going back to the original RE in the mid 90s. It'd actually be "stupid" for them not to.
this game sucks and nemesis sucks even more, nothing could change this fact
It's a shame that this game wasn't as good as the RE2 remake. They removed Raccoon City Park, the Graveyard, City Hall, the Press Office, the Clock Tower, and the Dead Factory, multiple bosses , puzzles, and story options. If they had more development time it had the potential to be a far more amazing game.
Dead Factory doesn't count, it is there, just that "reimagined".
Hopefully they remake this remake
You didn't mention that they added the sewers which didn't exist in the og!
@@achiarchili5784 so what this is supposed to be a remake and a re-imagination of the original source material not a cpypasta ?
It’s a remake not a remaster
On Inferno Mode he is much faster that you won't be able to react at times.
0:05 When mom says the pizza rolls are ready
0:19 the businessman looking at his watch and turn away
"Oh damn, im late for coffee"
I just beat re3 100% a few weeks ago and during my inferno playthrough outside the doughnut shop. Nemesis just sprints at me. True fear occurred to me that day.
Ok
@@panther666 that’s impossible, the game is bad coz its short, but boring doesn’t match, i finished within one sitting and it was a blast!
@@panther666 that was a nightmare to 100% compared to re3
@@panther666 Stop using "boring", thats something this game is not! Maybe shorter, inferior, worst, incomplete, but not boring dude, its action from the begining to end, u dont even have time to feel bored.
@@murilo_gs To him it's boring to you it's not. It's opinion based, stop being butthurt.
I jumped into this game right after part 2 and I thought Mr. X power walking towards you was scary. When I saw nemesis sprint towards me for the first time, it was truly terrifying.
Mr x and nemesis are the same guy.
@@jimbokilo no, they are not.
If you had to run past a T-Type Nemesis while it was slightly stunned and taking a knee, you think you would put some speed into it, I would put Usain bolt to shame running down those alleys, not slowly jog along like Jill does.🤣
Prolly wouldnt matter. At the end nemesis alrdy been running the rooftops and jumps down sprinting.
Guy is basically the kool-aid man. Everyone without plot armor would just die tired.
That quit at the end is quintessential fear. Heart sinker. Adrenaline dump. Cold hot sweat. You know.
I remembered when i played Resident Evil 3 Nemesis during year 2000. It was very fun to play during those days. Oh God, I miss the old days.
Pre-9-11 vibes
Yup, I hear that
till this day, the ending cracks me up hard 😂😂
I couldn’t believe he caught up to me like that 😂
@@AsianInvasion8x yea i screamed when i first got chased by him a few times 🤣🤣
Omg
@@AsianInvasion8x he went to the same school of chasing mfs as Michael Myers
@@MasterAda Literally the scariest part of the game is how he just puts on the jets and starts SKATING
RE3 Remake had so much potential. If they gave him Mr X’s AI it would have been so much better. Also I think it’s criminal that they didn’t remake Brad’s death from the original
Yeah, I'm also pissed about Brad's death, because they changed an iconic scene to "oh look, some character you know bit Marvin, and not a totally random zombie!". Wow, what a plot twist.
They didn't need the AI, Nemesis only needed to chase the player more. His AI is great.
I think, the problem is, that Nemesis is so much faster then Mr X, has a rocket launcher and tentacels to pull you in.
You can just walk away from Mr X in RE2R without him having the chance to catch you, can´t do that with Nemesis.
If Nemesis would have behaved like Mr X he could have been very frustrating to deal with and potentialy ruin the game.
@@SlowLearner-z3h this is a good point
@@misieeek9251 it also ruined Marvin's story a bit from Outbreak
I love how he does the menacing walk, gives up in the half of the way, and then starts menacing walk again
RE3R had such wasted potential. Nemesis could've been so scary.
when you're trying to get out of a nightmare when everything is going too fast
Ive dreamt this exact comment too many times
Are y’all bots or just stupid?
Lol, the last seconds of opening menu/quit in fear is just like my school friend back in the time. He did this shit in every horror game! Especially in Dead Space much often.
Dead Space. The game that made me stop playing Horror games forever.
Bring on the dead space remake, i'm looking forward to that one
@@beardykins3073 How is it?
@@nindschaYT haven't played it yet but the original was incredible
As a kid I thought they moved that slow because they were being careful, so I accepted it. But now the run speed gives me anxiety
0:59 Nightmare fuel
These moments were the best parts of the game, its a shame there was only like two moments like this.
I played the original Re3 with my mom watching, and Nemesis used to scare the shit out of us. I sent her this and she was just like, “nope” lol.
It was so frustrating that nemesis lost all his aura after the first playthrough because you knew exactly what he would do and what triggered his appearances.
And what made it so much worse was nailing a stalker enemy 10x better with Mr x in the previous remake. Nemesis should have appeared organically throughout the game. Seldom enough to avoid frustration trying to get through the game, but often enough to cause omnipresent nervousness in the back of your mind all the time.
That's what made him so terrifying in the original was how you weren't sure when he would appear. In this it's almost always after an objective is cleared but I feel like the original had some randomness to it (plus he was a lot more scary then)
@@929Finn he appears sometimes in different places depending of your decisions.
@@929Finn no, there was no randomness in the original, it was all scripted
@@929Finn I agree. In the original, Nemesis was more terrible. Waiting for him to appear was already nerve-wracking. Especially when you have nothing to fight him with. This one, almost point-blank, cannot harm the rocket launcher. Run around him and all that. I was so upset when I played this remake after a long wait
@@bes5164 It's clear what he means by chance for the player. In the original, he took off from somewhere suddenly. Like in the remake, when he flies out breaking the wall. And it was very cool
Man this game could've been so much better 😭
That’s why I will never pay for this. Just seems like an easy cash grab.
@@meditationwithjoakim8363 I mean it’s been out for a while now u not paying the full price
I don’t like how ever resident evil game made now has an invincible villain
Crapcom at its finest
How so??
Nemesis was just checking his watch, he didn't want any trouble.
The fact it ends on quit is hilarious 😂😂
LMAOOO
He shat himself. Had to clean his pants
The fact you can just hear his foot steps that loud and from that far scares me the most because I know if I look back I'm not going to like what I see. 😂
"Jill?....Jill! Come back here little lady, J...Jill! Oh... I must attend to my books ...WAIT A SECOND!" 🤣
I understood that reference!
@@heinrichmenzel7163 you passed the assignment
When he start running towards her I almost drop the phone and ran 😂
We all learned a lesson after this, just play the original.
I remember that "safe" room. Nemesis literally camps down stairs and I'm new to the game at that point and I didn't want to waste any bullets. Fortunately I'm a dodge god
I would've sat in the pause menu and debated whether I wanted to keep going or not
Played this game 2 times. Almost impossible to not get hit by Nemesis. At least in this phase you get to get hit by him at least ONCE.
I got hit 2 times on my 2nd run. And yeah, he is scarier than Mr X, and cheats a lot by teleporting compared to RE2 MrX
@@TheAilmamIf you master the dodge it become a cake walk trust me just get the chris manual training thing in your inventory to dodge 3 time
I never played the original. (Cause I wasn’t even alive when it came out lol.) So I didn’t have anything to compare the remake to.
I really liked it. Only thing I hated was that it was too short.
Imagine if they added not actually "Safe" rooms
You felt safe, until Nemesis breaks through the wall
I absolutely shat myself at this part. I wanted to do the same thing but I powered through with a slight heart attack. I saved my clip as a reminder of my mortality
Nemesis is a menace.... Fear its all i feel playing 😂
That ending made me laugh so hard. He's like nope, fuck this game.
😂had to go outside
Uh language
I really thought this game had amazing potential they really missed the mark
Yeah they got lazy with it. A quick buck is all they wanted.
@@sic6664 This. 3/4 of the game is just reused assets from RE2. They slapped a few new areas on it and called it "RE3"
@@anonymoussee8960
it also had some new gameplay mechanics though.
@@lol-ot4pn It had one new mechanic which was the dodge.
It really did!
You did the right thing at the end there 😂
That end gave me a mini heart attack
*Mr-X:* Just walking calmly at you.
*Nemesis:* Come here boi!
🤣
Honestly, I felt this way more with RE2 Mr X than I did nemesis. Mr X felt more unplanned when he would show up and the main lobby becoming unsafe grounds didn’t help
The new Jason. No matter how far you run, Nemesis always seem to be right behind you
Damn near gave me a flashback from when I was a kid I hit that power button on the original PlayStation so damn fast🤣🤣🤣
I felt that heart attack at the end so heavily 😩 But I also had a panic attack just watching that moment @ 0:36 😫 I would’ve paused then too
I shit my pants when I saw him speeding up the stairs in my first playthrough.
I didn't beat it. I think I made it to that very alleyway and realized how difficult it was getting by him. Needless to say, they nailed how Nemesis probably would be to deal with in reality
That is a hurdle in the original game too. I'm pretty sure everyone has sat out in a safe room going, "Do I really want to put myself through this?"
RE's very effective at not only being just bone chilling when you're debating going back out there, but also making you want to.
It gets a lot less scary once you realize how much you're supposed to run in general, you get pretty good at it... the original game was terrifying and deaths were more common because of the sheer difficulty of tank controls. This game really punishes you by the occasional bullet sponge zombie that slows you down completely or taxes your resources unnecessarily.
I hope you go back, it does feel great to master survival horror games - and there's really nothing like it out there.
For what RE is, it might be goofy, but when it hits just right it does feel triumphant to finally, finally switch out the artillery and really lean on it in a world that's been choking you for resources. That "switch" feels great.
Try RE4 and some of the other games, which aren't as "scary" and you start to feel the flow of them all better... and when you're really supposed to run.
Just keep running I don't think I wasted any bullets on him maybe use the environmental traps that's about it
@@BigMac8000 Don't get me wrong, I've beaten some of the others. I've beaten 4 a few times, just recently ran through 5 on all difficulties (damn you rail section), beat 6 for all except Ada's campaign (found out it was stealth oriented from a friend years after the fact), beat 7 and 8, 2 a handful of times. Maybe when I got to 3, I just wasn't prepared. Maybe I will make a return for it and start from scratch so it's more refreshing
@@kamikaze4172 Sounds like you went through a lot of them, that could just be fatigue. I found Re2's and Re3's systems kind of tedious, given that zombies occasionally tank ridiculous amounts of damage, enough that it's eye rolling when a zombie withstood 4 headshots and the meta is to leg tap them. It's hard to suppress the instinct to be a good shot.
Nemesis in the original games, when you killed him, dropped some extremely good items - now it feels a bit annoying to have to deal with him so much in such a short game.
Also Ada's story in Re5 is the best one for me. There's some stealth, but the set pieces she is in are awesome. I don't know if the online segments still run like they used to in Re5 - but ada is the mysterious sniper on the barge segment, so when you get to that level in Ada's campaign it can load you into actual players games and you assist at range with the rifle. That feature may be shut down now, but it was probably my favorite level in any re game, because that segment is designed for you to assist. If you don't, players get overwhelmed... but you can also up the drama by selectively only killing enemies mysteriously when they're about to get hit, or simply toe tap enemies. If you get 2 players in those scenes you can really see the confusion.
If they look up and you're scoped they can see a lens flare, so you can actually communicate briefly. It's also pretty funny to be at such a perch. These features might not work anymore, but Ada's campaign is pretty fun in that game, I remember thinking it was the best in the game. The stealth segments fit in character. I'd recommend it.
Re3 and re2 remake are incredible looking games, but something in the gameplay loop doesn't feel quite right. I beat them both but I slogged through Re2's A and B campaigns, mostly opting for a speed run type scenario... it feels good to beat them, but they definitely have this paint by numbers feel - and good headshots are really really punished which is super annoying. Hunks and Tofu's runs felt like the way the game should have been played. The classics had a slower pace so enemies weren't such a priority. Less combat, more eerie ambience.
Nemesis added a nice twist, but I found i had to commit extremely hard to a defensive posture or offensive posture with him - which is annoying when there is no guaranteed reward, and nemesis is much more constant.
Suppressing the urge to hoard ammo in re3 feels weird, but the game does give you an abundance, but also challenges you by making nemesis an ammo dump before a major refill. That can be tough to fight back against, since you occasionally do need to ammo burn in re3, which feels "odd". It doesn't feel tactical, it feels gratuitous, and occasionally you have to go 90's action hero instead of tactical, which is kind of unsatisfying.
It's easy to get rolled ammo hoarding because it isn't immediately apparent the ammo dumps are coming, and the game doesn't really reward headshots like the other games do. There's some annoying trial and error, and temptation to reload or die to restart, that can throw people.
I beat re3 pretty thoughtlessly, but I did have to tell myself, "I have extra health, run" or, "it's time to ammo burn" more than I would have liked to, and nemesis has some annoying new tricks.
He used to have a vulnerability to evading to a certain side, because his weapons tend to give him a Blindspot in the older games. Now he's much more aggravating, bullet spongey, and it doesn't feel quite right when you stagger him or fail to, because it requires an obtuse amount of ammo burn if he catches you in unfamiliar territory. I typically just ran, or used big ammo to stagger him and then ran, but occasionally I'd burn a lot, if was really clueless about where to go, and then spamming the evade, but that's a big skill check and the timing can be annoying when his movement is so erratic. He moves like a video game boss when he swings, his weight doesn't matter... and I'm used to jenky counter mechanics.
If you use intuition, he can be very annoying, because he tends to lunge with an extremely anime-like way, despite being a 400 lb. 7 foot tall thing. Reading his AI can be annoying, but there's some intuition to it, and once you know what triggers his run (which is often if you get a healthy lead on him) he becomes easier. He's oddly standoffish, you can sort of stare at him and bait him into swings, but if you outright run he uses his most dangerous moves.
That's kind of annoying because it makes him feel more like a dark souls boss instead of a "hulk" kind of boss. He can punish an outright flee in normal encounters, but in story runs you are supposed to run, it's odd.
But it does feel good to finish re3, even if it's short, there is a meta to it. Not many games make you really hate a pursuer and have to do real cat and mouse games. It's worth completing just because of the thought experiment.
@@BigMac8000 Resident Evil 4 was always the creepiest one to me. I get people say it focuses on action a lot, but idk something about 4 terrified me, where as for the other resident evil games I wasn't as scared as when I played 4 lol
As amazing as these games look, they can never capture that special "feel" of the original ps1 games. There was just something so special about playing those back then.
I remember getting to the train where we meet Nikolai and the other mercenaries, then they say we have to activate the power or something. I got so excited when I saw the route map puzzle to get the train to the evac point. I saw the name mall, plaza, etc. I thought that maybe we could use the train to do specific missions in those places so the game would be longer and bigger than the original, with places we never got to see.
I'd say the remake is quite the opposite of "too much" tho
Jill almost getting to the door
Nemesis Becomes Gojo speed
Meaning of despair: when Nemesis enter in the save room near the garage and catches you
I wish phase 1 Nemesis lasted longer in this game, I really liked his design.
They seriously need to come back to this game, or add an expansion pack because this game is rocky as hell.
Played the OG resident evil’s back on PS1. Never played this one, but that was a masterclass in lazy, easily exploited AI programming
I started jumping in my seat when I heard those thunderous footsteps LMAO and the fact that the video ended on quit had me dying🤣
F-ing hell, my heartbeat pace went up at 1:00 when I heard his footsteps gradually increasing
Yeah. That’s enough to make me shut the game off. After I stun him and he catches up out of no where. Worse you don’t hear his foot steps until he very close. I’ve see so many vids of the guy just running at em full speed. this thing is scary
I didn’t even want to turn around I couldn’t believe it
yeah you did the right thing.
Nemesis is allergic to the save room music
Honey, just wait until you play the original that is a hundred percent scarier
This just brought back some locked memories from my childhood that traumatized me as a kid.
Hearing those footsteps especially at that part is just fcking terrifying
I wish they would’ve made nemesis stalk you through out the entire game like in the original even in the police station
Jill doesn't even go through the police station in the remake. It's rushed in every way imaginable.
Nemesis doesn't stalk you in the original through the entire game either. After you leave the Clock Tower he stops stalking you, and only appears in scripted events at the dead factory, technically just for the Final Boss fight.
I miss this game, my damn dog somehow ejected it n chewed it while i was in the bathroom.😭
Damn.. how?😶
U put it within his reach? Since it was a dog, i would have put it high enough..
@@GReyn she must have been attracted to light, so her nose probably rubbed off on the eject sensor.
@Question 🤣🤣
He was coming for that ass at the end of the clip. Nemesis was right on top of Jill lol.
😂 IDEK what the game wanted me to do with him that close
sus.
"I'm here to talk to you about your life's extended warranty..."
As soon as she took that corner, and you hear him stomping quickly behind her…my butthole clenched up, lmao that spot is terrifying
Awwww man! Nemesis didn’t even try! If Capcom would have fixed him the game would have been more thrilling.
That ai was perfect i wished we would have had this nemesis for long enough
First RE I played was Resident Evil 3 in 2000. I've played all the main titles, except 6.
I think 7 was the scariest - still haven't completed it.
Jill: SAFE!
Nemmy: Okay, you little dumpling! You have a good time in the save room.
Kinda hilarious Namesis can break the wall, door and everything else, but can't break into the safe room.
Lol.
In one saveroom he can and that will scare the hell out of you
Nemesis could have been way more intimidating. If the game had the same time put into it as the other remakes it would have been fun to play a horror game with a pursuer AI that actually wants to kill you.
the original re3 on gamecube was so much better, many many times you felt the fear like this
Yeah Neo Tyrant felt better in this regard since he was an active threat, and he really challenged your movement due to the puzzle solving, and he made you master the police station in escaping. There was an intellectual side to it.
They overdo it with Nemesis in this game. In the original RE3 the scariest part of the whole game, for me, was walking down an alley, seeing him up on top of a building - and then him leaving you alone.
That feeling you were criss-crossing with him, and that you weren't necessarily his primary target made it chilling. Depending on where you went and what puzzles you did in the town Nemesis had *some* variance as to when he showed up, and how, which made things way more interesting when it wasn't just a cat and mouse game - it was a matter of turning the wrong corner at the wrong time.
If they'd just made the game larger these things would've been excellent, the way the city evolved in RE3 original, you could really "see" how the defense had turned main streets into deathtraps, how buildings were necessary to weave through - and opening up shortcuts back was useful, but also meant you might've cleared out an area that you'd no longer be using, and sometimes would take the long way back just to avoid some enemies.
They had a real opportunity with this game, they made a great sandbox but it's just... so... small.
They also made the hunters goofy and relied too much on Carlos's "Chris Punch" which diminished their threat a great deal. In the original you had your rifle, you had your dodge and that was it - they were an utter threat and while they moved methodically, when they rushed it was terrifying.
Now they sort've clip and it doesn't look right... and to me that part of the game was a big deal, because what Carlos was doing - and how he fundamentally played - just really sold the idea that Jill was in real trouble, as he goes kicking doors open in the hospital, which is a genuinely terrifying setting. It was well lit in the other game, which somehow made it scarier - because you knew people had fought to keep this place alive, and it was overrun exactly for that reason.
You don't really "feel" that in the new one.
It wasn't good as RE2 or RE4 remake, because this wasn't really done by Capcom, it was given to some hired outside developers team. They did a solid job at game feeling similar to RE2r in terms of looks and gameplay, but my best guess is they had to cut lot of content due to very short deadline (this game came out like a year after RE2r) and Capcom used their A team to develop RE4 remake and B team to develop RE8. This is why RE3 got short end of the stick most likely.
They were better at making games in the 90’s with the limited PlayStation 1. This has no reason to be this bad.
That “nope” menu moment. Lmao I love it
😂😂
Ahhh Nemsis and Mr.X's greatest enemy, Safe Zones.....
games like these always gave me anxiety especially when i hear the running and i dont see them
It's terrifying.
Even slow steps like Mr X are scary.
Mr.X : "oh no, you outran me, and now i lost you"
Nemesis : "oh no you outran me ! anyway"
Great campaign! The big mistake they made was not putting a mercenaries mode after you beat it! There’s no replay value..
I know there’s definitely going to be one for the resident evil 4 remake. Can’t wait for it.
@@thedarkplague1475 hey I’m curious, have you or any of your friends had a problem updating the Xbox one? If you have Xbox..can’t seem to update mine.
m SO happy! i beatt the game for the 1st time and i got a c rank! i got 6k dollars and bought my dream costume! and bought the defense coin! im so happy :)
I do the same xD
You know c rank is the worst right? 😀
@@MOBAKAS well, for me, idc, this game frightened me..
@@MOBAKAS well the game was a fucking nightmare and i was on hardcore mode soooo
@@EccentricTLOU
Still didn't play re3 but i played re2 and my first playthrough finished it at 5 hours with A rank claire on easy mode and with under 3 hours i got an S with leon, after i got better at game i tried the game at standard and finished it with both under 3 hours, now i will do the hardcore mode with both but i don't know when.
At my first boy
Nemesis was looking like he was questioning his job in the beginning 🤣
I be having dreams like this 😂😂😂😂
The scary part is that he gets faster on Nightmare/Inferno
No way
Yes so true
I can't even shoot him if he's running on inferno, god bless grenades
As a kid I could play all Resident Evil and Silent Hill games with no problem. I even liked it.
Now as an adult I couldn't even get past the demo of this game 😅
The demo had a higher difficulty setting than the actual game. I remember the demo giving me my expectations on how the game is going to be. and then beating the actual game on release in like 4.5hrs
@@iprodigy6723 It was not about the difficulty to me, I just didn't want to spend money to feel in constant anxiethy because of some giant monster chasing me for the whole game 😂
@@JJShalashaska lol I hear ya there but he wasn't as bad as the demo or the original. But he had his moments thats for sure.
@@iprodigy6723 Was it actually harder. I was so hype by the demo and then realized I got swindled by the actual game.
@@sugoi9680 yea if I also remember right I believe it was confirmed the difficulty was turned up on the demo vs the actual game. I would play the demo over and over where you would first meet nemesis and practice the hell out of the dodge mechanic cuz that's what I expected out of him. It felt the main game difficulty went easy = really easy. Casual or normal = easy, hard = normal and so forth
The calm jog is just not it lmao. The controls need to be more like AC-parkouring over absolutely everything to escape this dudes clutches.
If i was in that moment shss that would my last heart bit. Damn you NEMESIS you still impress me i will forget that when he barged in right through the window, and that agility of his movements when rushing towards jill
Nemesis is so intimidating
Whenever I played the game it always made sense to me because after dodging his first attack (the first punch he throws after regaining control), I just sprint back to the garage. I never realized he was scripted to just randomly teleport so close behind you xd
I 100% the game (achievements and challenges) and got S on all difficulties too. But I never noticed that he was scripted to teleport behind you during this chase scene. That's actually funny. Reminding once again how bullets should be saved xd
The more I know. Xd
Finished it 7 times to get the platinum on PS4 and I can confirm that I always get jumpy and scared whenever Nemesis goes after me during the early parts of the game.
first time playing the remake, dude just smacks me and kills me in the save room, like right before the door closed his arm went through the door
Always hated how you couldn't move when you had to shoot was the stupidest thing ever thought up