How to get Good Graphics in Unity

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  • เผยแพร่เมื่อ 21 ก.ย. 2024

ความคิดเห็น • 932

  • @phee3D
    @phee3D 4 ปีที่แล้ว +561

    2020:
    to get post processing stack, go to windows>packet manager> there is a drop down next to the plus icon top left, click it and selected all packages> post processing
    select post processing and then click import at the bottom right of the package manager window. then follow along the tutorial!
    EDIT: you should probably follow a more recent tutorial altogether for the post processing part. A unity update changed a lot of things including how you set up post processing.

  • @pranaysahare8915
    @pranaysahare8915 7 ปีที่แล้ว +620

    Awesome ...
    Teaching unity free of cost , you are doing a great job

  • @arunprakasam7603
    @arunprakasam7603 4 ปีที่แล้ว +57

    In 2020, Go to Window > Package Manager.... In Project to All packages... scroll down to Postprocessing in the list. In the right you'll find a button to install it...

    • @Blu-ray
      @Blu-ray 4 ปีที่แล้ว +2

      life savour

    • @pixelingxd
      @pixelingxd 4 ปีที่แล้ว +2

      Thank you

    • @Krishna.Momaya
      @Krishna.Momaya 8 หลายเดือนก่อน +1

      Thanks bro

  • @davidkoffi985
    @davidkoffi985 7 ปีที่แล้ว +338

    BLESS YOU WITH ALL GOODNESS BRAKEYS

    • @epicn
      @epicn 7 ปีที่แล้ว +6

      David Koffi *BRACKEYS

    • @codinghub3759
      @codinghub3759 4 ปีที่แล้ว

      *cough* Brackeys *cough*cough*

  • @TitoOliveiraDesign
    @TitoOliveiraDesign 7 ปีที่แล้ว +2150

    "...realistic unreal look"
    heh

    • @bip_studios
      @bip_studios 7 ปีที่แล้ว +18

      That's a bit confusing... ;)

    • @taufanaugusta8884
      @taufanaugusta8884 7 ปีที่แล้ว +13

      i thing "stylized look" is more appropriate

    • @reerjgiorge
      @reerjgiorge 7 ปีที่แล้ว +25

      Yup, unreal engine lightning is far more realistic than unity's. By a mile. In fact, it is one of UE more interesting features.

    • @Simplystimulating
      @Simplystimulating 7 ปีที่แล้ว

      Tito Oliveira woah

    • @2TGameFootages
      @2TGameFootages 7 ปีที่แล้ว +30

      Good job killing the joke George

  • @excellNexcel
    @excellNexcel 7 ปีที่แล้ว +120

    I agree. Unity's graphics options are getting better with each new version. Even so, too much emphasis is placed on graphics when comparing Unity to Unreal...it does not matter which engine you use, it depends on the person behind the keyboard.
    I am a coder and I prefer the modular control of C#. I don't care too much for excessive realistic graphics because of the performance hits, but I really think that what engages the player is the game play and that is all coding!

    • @jjwisniewka
      @jjwisniewka 7 ปีที่แล้ว +5

      Yeah! I was using unity for a long long time and I really liked it (mostly due to C# :P). But I disliked how It handles replication and RPC - this part I liked more in unreal. And the more I used unreal I started too like both c++ and editor. I gues if I came back to unity I would start to like it more .... Just use what you want and do great things with it! :)

    • @scottcourtney8581
      @scottcourtney8581 7 ปีที่แล้ว +10

      As in photography: The most important element isn't the camera, it's the talent of the person wielding it.

    • @TieWas7
      @TieWas7 6 ปีที่แล้ว +1

      Marlon anand k

    • @Argonwolfproject
      @Argonwolfproject 6 ปีที่แล้ว

      You're definitely in my school of thought. I like Unity's versatility, where you can really get down and dirty with the code right away, and the engine isn't tilted toward a certain type of game (Cry Engine is horrible for this, Unreal not as bad).

    • @CrackedTubeGamer
      @CrackedTubeGamer 6 ปีที่แล้ว

      I'm just hoping for a pre built visual scripter for unity, trying to model, texture, learn code and the unity engine is just way too much information for one person.

  • @J597.
    @J597. 6 ปีที่แล้ว +214

    This man's eyes have good graphics.

    • @goldenaltrax8751
      @goldenaltrax8751 5 ปีที่แล้ว +5

      Lol true

    • @Evoleo
      @Evoleo 4 ปีที่แล้ว +8

      *aesthetics

    • @kryph
      @kryph 4 ปีที่แล้ว

      leo Ivanov *aesthetics

    • @irfaalwan3590
      @irfaalwan3590 4 ปีที่แล้ว +1

      Made by GOD

    • @kryph
      @kryph 4 ปีที่แล้ว

      Irfa' Alwan what?

  • @bloggerblogger2410
    @bloggerblogger2410 2 ปีที่แล้ว +4

    for people who didn't find the post processing in the asset store, it's now available already in the package manager in unity search for it you will find it there.

    • @shadow-wr6uw
      @shadow-wr6uw ปีที่แล้ว

      can u more specify the name of it ? I can't find it:(

  • @scottcourtney8581
    @scottcourtney8581 7 ปีที่แล้ว +5

    Nice and concise tutorial. I absolutely agree with you about the Uber Shader asset. I use this in every project, and it makes an enormous difference when working with glass and other refractive materials. The author is a real "class act" when it comes to support, too -- a very nice person who takes quality very seriously.

  • @DavidPatMathis81
    @DavidPatMathis81 6 ปีที่แล้ว

    There it is.
    The perfect example of how to make a Unity tutorial.
    Wow, this is by far the single best tutorial for unity I have ever seen.
    All the likes.
    ALL OF THEM!

    • @igorthelight
      @igorthelight 6 ปีที่แล้ว

      His WHOLE channel is like this!

  • @jerxvan1
    @jerxvan1 7 ปีที่แล้ว +83

    "you can make super beautiful game with even the simplest of technology as long as you remember to have fun and get creative"

    • @likeanuuk6612
      @likeanuuk6612 7 ปีที่แล้ว +3

      Jeremy Evan Halim but if the simplest of technology is a pain to work with, can you really have fun?

    • @jerxvan1
      @jerxvan1 7 ปีที่แล้ว +3

      simple dont always pain in the ass
      it will become a pain if u think its a pain,
      but you make a point

  • @warcraft3456
    @warcraft3456 6 ปีที่แล้ว +4

    I'm really loving those small interuptional explanation bits, it's a great way to share even more information and make stuff really clear. :)

  • @StanleyLikesCyan
    @StanleyLikesCyan 5 ปีที่แล้ว +35

    (In vaporwave)
    A E S T H E T I C S
    (In video games)
    G R A P H I C S

  • @fla-bushcraftprepper941
    @fla-bushcraftprepper941 4 ปีที่แล้ว +1

    Our family just watched this video.
    The Ma Ma is going to be the lighting and post processing artist.
    We had to show her a video to let her know what she would be learning.
    Awesome video.😃👍

    • @SC4211
      @SC4211 4 ปีที่แล้ว

      Seriously? A family video game-making project? That's badass, man!

  • @Oxmond
    @Oxmond 4 ปีที่แล้ว +6

    Unity PostProcessing is awesome! With the new Universal Render Pipeline, Unity really catches up on Unreals good graphics! 👍🤓

  • @jkagwen
    @jkagwen 6 ปีที่แล้ว

    From Kenya here, I love your work. Please never stop rolling out these videos

  • @RandomGuyyy
    @RandomGuyyy 7 ปีที่แล้ว +3

    The Unreal default look is mostly in the temporal anti aliasing giving it that soft look. Coupled with Lightmass that I think yields completely different results from Enlighten. Add a bit of fisheye, vignette, grain, turn up the FOV and you can get that shooter look from Unity.

  • @backapple6113
    @backapple6113 6 ปีที่แล้ว

    I was able to create a game and I am 11 years old and its an evolution game where you eat or defeat other creatures to evolve and so on it took around 2 weeks for me alone to make and I may be young but I am in college courses for calculus and I think the math I learned really helped
    This video really helped bring out my graphic by a long shot btw thank you!

  • @TheOriginalDarkGlitch
    @TheOriginalDarkGlitch 7 ปีที่แล้ว +3

    This was an awesome tutorial. Very informative! I had been using the individual effects on the camera and never even looked at the post processing stack. Thanks, once again, for sharing your knowledge.
    Lets make some great games, people! :)

  • @RahmatSiswanto
    @RahmatSiswanto 7 ปีที่แล้ว

    Your channel is the first channel that i subscribe when i starting to learn Unity about 2 years ago, now i have my own simple android games on playstore... Thank you so much, your videos very helpful for me

  • @ziaurrehman5206
    @ziaurrehman5206 7 ปีที่แล้ว +5

    Amazing your conversation and teaching way. I am speechless. Good works. Keep it up.

  • @pathos2853
    @pathos2853 7 ปีที่แล้ว

    I remember watching your channel, many years ago in secondary school.
    Dude, well done for sticking at it, great quality content and not overcluttered like most other tutorial channels.
    Thanks for the vids

  • @sarthaktyagi2701
    @sarthaktyagi2701 7 ปีที่แล้ว +16

    You make really good videos

  • @iLoveTurtlesHaha
    @iLoveTurtlesHaha 6 ปีที่แล้ว +1

    I took advantage of the Unity black friday sale and spent over a hundred bucks on stuff. Oh man, best weekend ever. I mainly bought environment packs and even though I'm new to Unity, I had so much fun making environments. Now I want to quit university and just do this all day long. It's 2am here and I'm still playing around in Unity and I have class in the morning. FML!

  • @kackmannlp2093
    @kackmannlp2093 6 ปีที่แล้ว +32

    lol i'm not even using unity, but i still watch all of your videos idk why they entertain me for some reason

    • @LogicA002
      @LogicA002 6 ปีที่แล้ว

      Me too lol

    • @arandomlizard3411
      @arandomlizard3411 6 ปีที่แล้ว

      You should try using unity.

    • @markkydiosrosales9113
      @markkydiosrosales9113 6 ปีที่แล้ว +4

      maybe because his eyes look like theyre always smiling

    • @rachebrother5349
      @rachebrother5349 6 ปีที่แล้ว +1

      mark rosales 😂

    • @roigipot8120
      @roigipot8120 5 ปีที่แล้ว

      @@markkydiosrosales9113 Lmao thats actually right ngl

  • @MatthewGarciaMusic
    @MatthewGarciaMusic 6 ปีที่แล้ว

    Dude, you have saved my life. I was looking for ways to add motion blur and stuff like this and I CAN NOT BELIEVE UNITY HAD THIS! I thought it was only for the pro version. THANKS A MILLION :D

  • @salmanelgamal6843
    @salmanelgamal6843 7 ปีที่แล้ว +60

    AMAZING Channel Keep it up!

  • @umarbaig007
    @umarbaig007 4 ปีที่แล้ว

    if i want to learn unity i have to stop hating your personality because whatever i search i found your videos on the top of every other videos. may be optimized very well

  • @ZefugiLive
    @ZefugiLive 5 ปีที่แล้ว +15

    I would love to see a vid like this, for Unity 2019

  • @HAWXLEADER
    @HAWXLEADER 7 ปีที่แล้ว +1

    Not a single word about realtime Gi? this is where unity shines the most!

  • @oppingcinchan5357
    @oppingcinchan5357 7 ปีที่แล้ว +4

    your explaination are so good, thanks for sharing i sure it help so many people to improve.

  • @YorickSchouten
    @YorickSchouten 7 ปีที่แล้ว +2

    Haha watching your enthusiasm just makes me smile every video, keep up the good work Brackeys!

  • @RaoulWB
    @RaoulWB 7 ปีที่แล้ว +10

    Finally we can start to archive the "bro don't use Unity, Unreal Engine looks so much better"

  • @alihouadef5539
    @alihouadef5539 6 ปีที่แล้ว

    most happy guy on TH-cam, probably because he have a unity dark editor ;)

    • @igorthelight
      @igorthelight 6 ปีที่แล้ว

      You can use Dark mode in free edition. It's kinda hack, but you can google it :-)

  • @timur_gavschannel8945
    @timur_gavschannel8945 7 ปีที่แล้ว +211

    Recently I've got 30 mb in almost empty android unity app. Brackeys, please make video about optimizing and lighten game!

    • @grzesiekmazur7711
      @grzesiekmazur7711 7 ปีที่แล้ว +14

      Timur_Gavs Channel yeah i start making game aswell but on pc and its 500 mb already but it have just fps player, 1npc and 2 x terrain. So i also think that optimizing is good subject for the video.

    • @dimitrisokolov2862
      @dimitrisokolov2862 7 ปีที่แล้ว +6

      The problem is in you I guess. :D I have a builded multiplayer game with 4 levels, ready menu, ability to spawn bots and a lot of other things and its just 100 MB

    • @hamzahgamedev
      @hamzahgamedev 7 ปีที่แล้ว +26

      Timur_Gavs Channel hi bro, these are 2 methods you can very easily decrease size of the apk :)
      1. Just go to console window and right click on the very small drop-down arrow you see on the top right corner of the window.
      Then you should see "editor log" and open it. It will open a notepad file and if you scroll down you can see all the assets which are in your project that are taking mb.
      2. Second thing is you can go to build settings and in there find a drop down where u can select between ARM FATV7 + x64 , ARM FATV7 and x64.
      Just select x64 from it and you will see a drastic change in your build. :)

    • @jprice_
      @jprice_ 7 ปีที่แล้ว +15

      That 500 mb is your project folder, right? It will be far less when you build it.

    • @jasrajsingh8927
      @jasrajsingh8927 7 ปีที่แล้ว +2

      Timur_Gavs Channel When you Build your Game for Android/IOS than the mb will be lower

  • @demonicious_
    @demonicious_ 7 ปีที่แล้ว

    The way you zoom inwards when you're telling something Important feels like You're telling a meme.
    Love you bro

  • @TheLogicalBeast
    @TheLogicalBeast 7 ปีที่แล้ว +4

    As someone who's studied both via online courses I honestly find Unity a LOT easier than Unreal, so it's appreciated to know how to bring UE style graphics over to Unity.

  • @-Linesway
    @-Linesway 4 ปีที่แล้ว +2

    Thanks! The changes definitely helped make my game "pop"
    thanks as always brackeys

  • @RogerKilimanjaro
    @RogerKilimanjaro 6 ปีที่แล้ว +7

    3:40 -> aren't the two pictures reversed ? HDR means less clipping in the highlight because you have more colors to display ? or am I missing something ?

    • @outviteslb8143
      @outviteslb8143 5 ปีที่แล้ว

      youre missing the point. no one knows everything

  • @thegiantguy
    @thegiantguy 4 ปีที่แล้ว

    Brackeys, you got me through a group project module and I can't thank you enough

  • @PeterMilko
    @PeterMilko 7 ปีที่แล้ว +6

    Holy Shit my game now looks pro! Thanx man!

    • @nether6209
      @nether6209 4 ปีที่แล้ว

      Wow ur here too, I'm a sub

  • @mesheep123
    @mesheep123 4 ปีที่แล้ว +2

    Brackeys, i just wanted to say, you are the best, i have wanted to code ever sence 5 years ago, i am 12 and my dream is to make a game, thank you brackeys, for making my dream accelerate!

    • @AN-tn7kr
      @AN-tn7kr 3 ปีที่แล้ว +1

      aspiring game dev

  • @AFuller2020
    @AFuller2020 7 ปีที่แล้ว +111

    You can have the best graphics in the world, but Flappy Bird and Minecraft have pixel art and they download millions.

    • @ask343
      @ask343 5 ปีที่แล้ว +14

      @Mall Obsessions flappy bird has neither good game design or polish, lol

    • @madezra64
      @madezra64 4 ปีที่แล้ว +6

      @@ask343 Don't talk shit about Flappy Bird you uncultured swine!

    • @iceburger3933
      @iceburger3933 4 ปีที่แล้ว

      @@ask343 Flappy Bird has the best totally non-random level design fool

    • @ask343
      @ask343 4 ปีที่แล้ว

      @@iceburger3933 lol

    • @ask343
      @ask343 4 ปีที่แล้ว

      @@madezra64 Lol 0k

  • @AxellCPT
    @AxellCPT 7 ปีที่แล้ว +2

    This was awesomely broken down and explained! Thank you for this and I would love more videos such as this!

  • @GameDev1
    @GameDev1 7 ปีที่แล้ว +12

    Very informative, thank you very much. If I may suggest, could you please drop the background music in your future videos? It's hard to focus on your fast talking while having background music additionally :-)

    • @joshbell2786
      @joshbell2786 7 ปีที่แล้ว +3

      Roland C it might just be me, but I don't hear any backround music except at the end when his talking about the supporters

    • @theguyyoucantstand6222
      @theguyyoucantstand6222 7 ปีที่แล้ว +6

      I didn't even notice the music.

    • @GameDev1
      @GameDev1 7 ปีที่แล้ว

      Rosh7X It's not always. Starts e. g. at 02:41. I'm not a native speaker and Brackeys is talking reaaaallly fast and only information, which is all good. Or maybe it's just the music choice itself. To me it's like you want to talk and listen to someone and the neighbors are playing loud disturbing music :-)

    • @skylaxsquirrel2896
      @skylaxsquirrel2896 7 ปีที่แล้ว

      Roland C You can just slow down the speed on youtube.

    • @197jm
      @197jm 6 ปีที่แล้ว

      Roland C captions..?

  • @thepowerofzero4534
    @thepowerofzero4534 7 ปีที่แล้ว +2

    Thanks! This just bumped up the quality of my sim tremendously! I thank you!

  • @gabrielsalach
    @gabrielsalach 7 ปีที่แล้ว +5

    life is strange is in unreal and before the storm is in unity but it's the same graphic style so yea

  • @KeKe4ever131
    @KeKe4ever131 7 ปีที่แล้ว

    This is definitely the most valuable tutorial I've ever seen on TH-cam!! Thanks a lot for the detailed tutorial! keep up the great work!

  • @Lu-ql5tj
    @Lu-ql5tj 7 ปีที่แล้ว +13

    "How to make a 60fps game run at 10fps"

    • @MLWJ1993
      @MLWJ1993 7 ปีที่แล้ว +2

      Luis Carlos Don't buy a dedicated GPU, done...

    • @Jordofentdealer
      @Jordofentdealer 4 ปีที่แล้ว

      @@MLWJ1993 in reality you just make your gpu render everything.

  • @heastner
    @heastner 3 ปีที่แล้ว +2

    I hope you return brackeys, because you might give us more tutorials like: How to make a realistic game using unity.

  • @mrrandom2484
    @mrrandom2484 7 ปีที่แล้ว +4

    Can you talk a bit about mobile games (android specifically) ? I'm trying to make a third person anime type game but there's a lot to learn and any help would be appreciated. Thank you.

  • @eduardoliendo6809
    @eduardoliendo6809 7 ปีที่แล้ว

    Congratulations on your wedding Mr. Thirslund @Brackeys

  • @lukeblignaut2445
    @lukeblignaut2445 7 ปีที่แล้ว +8

    How do you make that cool terrain? Can you make a tutorial on how to make something like that?

    • @xceptioncoding
      @xceptioncoding 7 ปีที่แล้ว +3

      It's the Nature Starter Kit 2 (in the asset store)

    • @RKD1010
      @RKD1010 7 ปีที่แล้ว

      XcepTion It doesn't come with all the trees on the enviroment; you have to do it yourself.

    • @DasPeTeChannel
      @DasPeTeChannel 7 ปีที่แล้ว +2

      Hmm, okay, i have the starter kit, and the example scene is exactly the same ;)

    • @mabialaemile8541
      @mabialaemile8541 6 ปีที่แล้ว +1

      maybe he is confusing with the kit 1 lol

  • @ilhameffendi2737
    @ilhameffendi2737 7 ปีที่แล้ว +2

    man you're better than any of my teacher in my whole life

  • @tertiumorganum5665
    @tertiumorganum5665 4 ปีที่แล้ว +4

    Oh dude, in 2019.3 everyting changed, most props you're talking do not exist or renamed :(

  • @veno501
    @veno501 7 ปีที่แล้ว +1

    New Brackeys upload;
    BRING IT!

  • @digimikeh
    @digimikeh 7 ปีที่แล้ว +4

    honestly i give up at the moment while trying to do a lightmap.. .. baking time is scary..

    • @meltdowninteractivemedia
      @meltdowninteractivemedia 7 ปีที่แล้ว +1

      Ryzen 1950X

    • @markrose2082
      @markrose2082 7 ปีที่แล้ว +4

      Upgrade to 5.6.2 or later, and under "lighting settings" change "Enlighten" to "Progressive". MUCH faster, better quality, and lights what your camera is looking at first. 2 minutes vs 30 mins bake time.

  • @fifoflo
    @fifoflo 7 ปีที่แล้ว

    Awesome video! I've just stopped Unity these days, and your channel has grown so much since the first time I followed you, awesome keep it up! :p

  • @crutalgamer8784
    @crutalgamer8784 ปีที่แล้ว +3

    i can't donate you and i can't watch your videos HD without downloading them because of my bad condition... but if i could make a game with your tutorials , I will make it up as soon as possible🌹

  • @assakurayoh
    @assakurayoh ปีที่แล้ว +1

    Funny to see you are talking about extra credits, they are so good too.

  • @Nikkstein
    @Nikkstein 6 ปีที่แล้ว +6

    this is basically like putting everything in a game on "ultra"
    my game looks beautiful....but my fps is -20 XD

    • @sirgrem2988
      @sirgrem2988 6 ปีที่แล้ว +1

      20 is a surprising fps, though. Got more less than that.

    • @Nikkstein
      @Nikkstein 5 ปีที่แล้ว

      @The Prototype Channel well you see as a broke student getting a but ton of money isnt just boom and new pc

    • @YoloMonstaaa
      @YoloMonstaaa 4 ปีที่แล้ว

      @@sirgrem2988 he said negative

  • @PradyumnaRao1990
    @PradyumnaRao1990 6 ปีที่แล้ว

    This is by far the best Unity technique I have found. Thanks!

  • @jaycesaerius
    @jaycesaerius 6 ปีที่แล้ว +58

    Brackeys, it's easy to polish a game but you also need to OPTIMIZE IT ! It's maybe cool to see good graphics two seconds before it crashes. And this is for me one of the biggest issues of Unreal Engine 4, optimization sucks and games made with that always crashes

    • @ceciphar
      @ceciphar 6 ปีที่แล้ว +12

      Jeremy Kasilembo then it's your PC

    • @anunderdog574
      @anunderdog574 6 ปีที่แล้ว +17

      Ehhm... You mean the other way around, right? Even in early access... Coming to mind (because I played them a lot) are survival games... Early Access where the polish is not very up to standart. Rust and even the newer Tarkov both run on Unity engine and are found to have terrible performance. Even now after Years of EA. Now If I go to for example Conan Exiles managed to achieve the same graphical finesse without as big of a performance hit as the aforementioned titles... However... There are unoptimized games everywhere. I believe ARC survival evolved was made with unreal and that didn't quite run now, did it? Just saying it's not up to the engine. It's the engineer.

    • @tl2837
      @tl2837 6 ปีที่แล้ว +12

      Unreal engine is fine. The problem is that most developers try to rush their games out that resulting in messy code (this is also happens with Unity but its usually less severe as c# is a safer language). Developers with no patience or not enough experience should just stay away from Unreal, but sadly most dont just because it has "prettier" graphics

    • @pathfinder750
      @pathfinder750 6 ปีที่แล้ว

      An Underdog escapades from Tarkov is in its alpha stage

    • @TheScabbage
      @TheScabbage 6 ปีที่แล้ว +3

      Premature optimisation is evil. If anything it's more likely to crash because the code base is harder to maintain.

  • @nadiahamad4878
    @nadiahamad4878 6 ปีที่แล้ว +2

    Really amazing remarkable and creative smooth method of teaching I really liked it

  • @unrealenvironments-speedle782
    @unrealenvironments-speedle782 7 ปีที่แล้ว +451

    "How to turn Unity in Unreal Engine"

    • @magnusm4
      @magnusm4 7 ปีที่แล้ว +73

      No rather: How to contradict and shut up Unreal fanboys. I can understand performance but graphics isn't something to brag about when
      1: Unity can do it just as good. Look up Ghost Of A Tale for reference.
      2: Other engines does it better cause they are less about games and more about triple A jerks making Gears of Bloom 7.
      3: Graphics doesn't matter when the games made are 1% Borderlands and 99% Gears Of Mass X-Men Modern Colonial XCOM. compared to Unity's Ori And The Blind Forest, Cuphead, Inside, Yooka Laylee, Subnautica and Freedom Planet 2.
      Graphically and somewhat mechanically (On a wide 3d scale) they aren't marvels but in aesthetic they outshine many of Unreal's bland unoriginal action games with bulky humans and too much bloom effects on everything.
      Unity is the most popular due to it's easy to learn functions, a very helpful community, easy to navigate and customize layout of the editor windows and easy to get started with. But this has led to these infamous idiots making shit like modern "artists" defiling what their ancestral predecessors accomplished. What many don't bother with is that both engines has reached an equal level of realism in graphics. Unreal just has a lot of the tools and functions straight out of the box as Brackeys here imported assets made by Unity from the story. It is possible to make big title games with good performance but it would take more work and third party coding like Ultimate Epic Battle Simulator, which was made by one guy in Unity who coded his own application to be able to render as many units as possible without it lagging or crashing.
      Personally it's better to compare the aesthetic, design and gameplay that the creators make and only compare the best with the best as less means less effort was put into it and therefor not as dedicated to their work.
      Gears Of War 1 was fine but it didn't need more. Borderlands 1 was great but Borderlands 2 is a fucking masterpiece that more games need to learn from especially from it's world and background design it's fucking massive and wonderful but please less shaking I get a headache and feel like I have a cold after 6 hours straight or running up and down.
      Ghost of A Tale is a visual and creative beauty with a style of old stories and novels like Oliver Twist. Dungeon Of The Endless is my preferred game in the Endless Series and is simple but insanely difficult and a pleasant pixel art style. Inside is a very unique game. The style is simple but the background and environment shows a lot and the controls is where it's super fluid and great, it's what makes it so unique in how smooth and satisfying the controls feel

    • @unrealenvironments-speedle782
      @unrealenvironments-speedle782 7 ปีที่แล้ว +117

      ehm... i was just kidding... i prefer unreal over unity but in the end it doesn't matter what engine you choose to make your game, it matters what you can do with it... and this wall of text that you wrote only shows that you're a unity fanboy!

    • @Aussie.Owlcoholic
      @Aussie.Owlcoholic 7 ปีที่แล้ว +10

      magnusm4 really well put! I agree with pretty much everything you said and Unity is definitely capable of amazing games and amazing graphics.
      Just so you know I primarily use UE4 but its because I'm an artist and don't have time to learn a full programming language so I rely on blueprints for prototyping and showing off assets etc. If I had the time and patience to learn c# I would definitely use Unity

    • @Acedew
      @Acedew 7 ปีที่แล้ว +24

      To be fair, a lot of unity users have had to deal with ppl instantly shitting on them because they use unity and the negative reputations its gained. Your original comment painted you as someone who was one of those people who judges instantly and was begging for a response like what magnusm4 provided.
      Also talking about fanboy'ism, your name is literally 'Unreal Enviroments'.

    • @unrealenvironments-speedle782
      @unrealenvironments-speedle782 7 ปีที่แล้ว +13

      Really i'm not interested in game engine wars against fanboys like you... If someone had wrote something similar about unreal engine probably i would laugh at it surely i wouldn't write all that in defense of "my" engine. My name is that because i do speed level design with unreal engine but probably i will do some speed level design with unity too...

  • @petter702
    @petter702 6 ปีที่แล้ว

    Super good, brief, explainations with just the right ammount of depth. Helped me a lot! Thank you!

  • @Juan-xn2nt
    @Juan-xn2nt 4 ปีที่แล้ว +3

    post processing stack V2 is $15 now, any link to V1?

    • @igorthelight
      @igorthelight 4 ปีที่แล้ว +3

      You don't need to pay for anything!
      Window -> Package Manager -> Post Processing

    • @pixelingxd
      @pixelingxd 4 ปีที่แล้ว

      @@igorthelight how do i find the behavior script

    • @igorthelight
      @igorthelight 4 ปีที่แล้ว

      @@pixelingxd This may help:
      forum.unity.com/threads/missing-post-processing-behaviour-after-installing-post-processing-stack.611449/
      Google Search. Use it :-)

  • @nicolasbianchi4584
    @nicolasbianchi4584 7 ปีที่แล้ว +2

    I knew your channel now and already have subscribed!

  • @bestboy007
    @bestboy007 7 ปีที่แล้ว +4

    You can also try GODOT GAME ENGINE. It's Open Source.

    • @alejandrozamora3468
      @alejandrozamora3468 7 ปีที่แล้ว

      Nape Lazam is it free

    • @silverzero9524
      @silverzero9524 6 ปีที่แล้ว +1

      nope it is not free
      open source means paid

    • @igorthelight
      @igorthelight 6 ปีที่แล้ว +1

      Miscritz Brotherzz
      "open source means paid" - that was not a fun joke...
      en.wikipedia.org/wiki/Open_source_(disambiguation)

    • @silverzero9524
      @silverzero9524 6 ปีที่แล้ว +1

      I was kidding dude

    • @igorthelight
      @igorthelight 6 ปีที่แล้ว +1

      Oooops! :-)

  • @realdeal1657
    @realdeal1657 6 ปีที่แล้ว

    You have convinced me over a couple videos to get me to move on to unitg, I am currently using gamemaker but I think it is time to move on to unity so I have more possibilities, Thank you so much!!! And keep up the good work 😉

  • @kuzeykara6536
    @kuzeykara6536 7 ปีที่แล้ว +16

    Original content. 🖒

  • @tubesocsamurai1693
    @tubesocsamurai1693 6 ปีที่แล้ว +3

    you've always been a great resource keep up the amazing work!!

  • @BigChiken44
    @BigChiken44 7 ปีที่แล้ว +7

    How to get good graphics in Unity?
    Use Unreal Engine.

    • @hashvolting
      @hashvolting 5 ปีที่แล้ว

      Dumb unreal fanboy

  • @nxght6694
    @nxght6694 6 ปีที่แล้ว

    jesus christ this tutorial is extremely helpful/useful. great work as usual

  • @GugureSux
    @GugureSux 7 ปีที่แล้ว +44

    "How to make good graphics in Unity"
    Step 1: Don't make graphics in Unity.
    Step 2: Learn some basics of good art-design and modeling / drawing techniques
    Step 3: Practice x infinitum
    Step 4: Import your good stuff into Unity
    Step 5: DO NOT FILL THE SCREEN WITH FUCKING POST PROCESSING EFFECTS GOD DAMMIT!

    • @loafy8532
      @loafy8532 7 ปีที่แล้ว +7

      About Step 5, it's just super annoying when you go play a random game, and it is just filled with post processing.
      But when it is done right, it could work.
      I've seen games where they make the Bloom so high your eyes hurt after a few minutes

    • @diehardlizard
      @diehardlizard 6 ปีที่แล้ว +4

      Step 6: more arguments dude

    • @sleepjie
      @sleepjie 6 ปีที่แล้ว +1

      Step 7: Don't shit on people who don't know all that much and do this as a hobby. This step gets you the furthest.

    • @Xiox321
      @Xiox321 6 ปีที่แล้ว +1

      That's not really what this video is about. Of course you need to have good assets, but you can't really get some of these effects without post processing. You could put these same effects on a scene that uses crap assets and it won't look as good.

    • @mabialaemile8541
      @mabialaemile8541 6 ปีที่แล้ว

      for step 5: use like 1 or 2 PPE and lower their impact on the eye and that will work

  • @Beanibirb
    @Beanibirb 2 ปีที่แล้ว

    For everyone in 2021: Post Processing is now integrated in URP and is fully functional

  • @ohiasdxfcghbljokasdjhnfvaw4ehr
    @ohiasdxfcghbljokasdjhnfvaw4ehr 7 ปีที่แล้ว +39

    STOP SMILING SO MUCH

    • @NextWorldVR
      @NextWorldVR 6 ปีที่แล้ว +2

      sam k Yeah it's damn creepy.. (then it puts on the lotion!) Makes me want to punch him...

    • @mkultrasoldier
      @mkultrasoldier 6 ปีที่แล้ว +7

      the fuck is wrong with both of you

  • @thisrcomics6613
    @thisrcomics6613 6 ปีที่แล้ว

    You cant imagine how helpful this video was to me thank you.

  • @glebpalchin6809
    @glebpalchin6809 7 ปีที่แล้ว +11

    How to get Good Graphics in Unity - you cant

    • @glebpalchin6809
      @glebpalchin6809 6 ปีที่แล้ว +1

      but Brackeys demonstrated that I am right :(

    • @wallstreetsplooge
      @wallstreetsplooge 6 ปีที่แล้ว +10

      Achieving good visuals in Unity has almost nothing to do with Unity itself and everything to do with the game dev's knowledge of what they are doing.

    • @glebpalchin6809
      @glebpalchin6809 6 ปีที่แล้ว +1

      Agree

    • @LxonWWW
      @LxonWWW 6 ปีที่แล้ว

      I only say Anti-Aliasing in Unity.........

    • @lukexplay2097
      @lukexplay2097 6 ปีที่แล้ว

      Palchin Gleb some guys did awesome graphics with Adam in Unity but only a team of designers can do it...

  • @AeonQuasar
    @AeonQuasar 5 ปีที่แล้ว +1

    I have so many game ideas that are yet to be fullfilled. Mostly it's just a mixture between other games, but also a lot of original content. Both in large and small project. I sit here on work and teasing myself with all his videos of how to create games and I just want to continue making. I want to make simple free games first and improve for quality later, creating small demo and pitch ideas I can market on crowdfunding sites and national funding inovative programs.
    But alas work, house improvement, excercise, kids and realationship obligations takes away almost all of my time. So much I want to do, and so little time.

    • @_Jikky
      @_Jikky 5 ปีที่แล้ว

      So i'm not the only one hahaha i tought of it and i'll mayby make it my job to code so i got more time to learn

  • @dowiee2694
    @dowiee2694 7 ปีที่แล้ว +14

    Unreal Engine

    • @gbc9053
      @gbc9053 7 ปีที่แล้ว +4

      I'm learning Unreal Engine first and then I'm going to learn Unity which I already know a bit of because of Brackeys : )

    • @neociber24
      @neociber24 7 ปีที่แล้ว +1

      Jacob Isonell CryEngine

    • @nevdevyt4015
      @nevdevyt4015 7 ปีที่แล้ว +11

      Notepad++

    • @Silent.
      @Silent. 7 ปีที่แล้ว

      +Freddx L. Great if you can use it :)

    • @dowiee2694
      @dowiee2694 7 ปีที่แล้ว

      NevDev YT I don't think you get what's going on here.

  • @Diablo3Strategies4U
    @Diablo3Strategies4U 6 ปีที่แล้ว +2

    Am I the only one that prefers the original to the more "beautiful" one?
    It's a nice way to change the environment for more of a dusk look.

  • @zoltankurti
    @zoltankurti 4 ปีที่แล้ว

    2:41 no, in forward rendering each object is rendered once also. Same with deferred rendering. The difference is that in forward rendering, you might do the pixel shading of objects which later will be occluded by an object closer to the camera. This doesn't happen with deferred rendering, because firt it determines to which triangle will the pixel correspond, and does the lighting calculation only after this step. This way the fragment shader (aka pixel shader) only runs once for each pixel on the screen. The drawback is that anti aliasing is more difficult with deferred rendering, and you have to fill and create big frame buffer objects during each frame. You need to store all the data in buffers after the rasterizations step (albedo, normal information, roughness, metalness, pre baked ambient occlusion and possibly more).

  • @darksidegirl
    @darksidegirl 4 ปีที่แล้ว +1

    To download the Post Processing effects you can do it using Window -> Package Manager. You will find it there.

  • @CharlesNiswander
    @CharlesNiswander 7 ปีที่แล้ว +1

    2:01 : "I'm not going to light my baking today" LOL that's classic! Very human, I'm laughing with you in a positive way....made me smile

  • @sskenth
    @sskenth 7 ปีที่แล้ว

    I've just released a vr game in beta but need to improve the graphics before official release, this has been really informative, thank you

  • @bigcovfefe9940
    @bigcovfefe9940 6 ปีที่แล้ว

    the way this man plugs products aka assets on the unity store with free lessons is genius

  • @WolfyBytes
    @WolfyBytes 7 ปีที่แล้ว +2

    Fantastic video! I'll be sure to try out some of these techniques!

  • @abdoudjam6846
    @abdoudjam6846 7 ปีที่แล้ว

    Thank you so much, you explained it in a very smooth and fun way, keep teaching us all important things about the Unity engine !

  • @Rex-nk1zj
    @Rex-nk1zj 4 ปีที่แล้ว

    I wish if I could learn even 1% of your knowledge level. Sir you are awsome

  • @LumberingTroll
    @LumberingTroll 6 ปีที่แล้ว

    Thank you for this video, I was just looking for ways to make Unity look better!

  • @Labergemusic
    @Labergemusic 6 ปีที่แล้ว +1

    This is really good content man. I'm learning LOADS from your videos.

  • @gautamgarg7377
    @gautamgarg7377 3 ปีที่แล้ว

    Window->package manager->unity registry->post processing (install)

  • @technologylilith8020
    @technologylilith8020 6 ปีที่แล้ว

    Very good tutorial. The terms and effects are explained quite clearly. The sky looks a little bit dim after applying eye adaptaion, though.

  • @chase_like_the_bank
    @chase_like_the_bank 6 ปีที่แล้ว

    Thanks man, the post processing stack is a godsend. I'll try not to go overboard with the bloom

  • @CokeClassic2006
    @CokeClassic2006 6 ปีที่แล้ว +1

    Wow, awesome video! Thanks! Subscribed!

  • @tomdouglas7636
    @tomdouglas7636 4 ปีที่แล้ว

    I just discovered this channel and I am amazed! Great Work!

  • @Dante02d12
    @Dante02d12 5 ปีที่แล้ว

    DUDE! That was awesome! Thank you so much for this video, this is exactly what I was looking for.
    So basically, UE uses post-processing effects by default, whereas I have to download them in Unity. That's all I need to know. I have no doubt we can still do better graphics in UE, but at least now I have faith I can do something good in Unity as well.

  • @Ali107
    @Ali107 7 ปีที่แล้ว

    OMG! Brackey Looks very happy!

  • @Nystika
    @Nystika 3 ปีที่แล้ว +2

    bake lighting, dani's grewtest fear