Unity Tips and Tricks for Photorealism | Tutorial 2020

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  • เผยแพร่เมื่อ 9 ก.ค. 2024
  • Hey guys, welcome back to the channel it has been some time since I've uploaded but I think this video is worth the wait. Over the past year, my own knowledge of graphics has increased a lot so I wanted to pass on some of the most crucial aspects in graphics that will allow you to achieve photorealism!
    This video is essentially a follow up to my Terrain Tips and Tricks, so, definitely check that one out if you want to learn some more quick tips.
    ····················································································
    TIPS & TRICKS
    0:00 - Introduction
    1:02 - Post Processing Profile Foundation
    3:32 - Eye Adaptation
    4:29 - Terrain Variation
    5:19 - Background Detail
    6:04 - Grass Colouring
    6:53 - Realistic Texture
    8:00 - Reflection Probes
    11:17 - Screen-Space Reflections
    12:39 - Light Probes
    14:36 - Volumetric Lighting
    15:40 - Decals
    ····················································································
    HELPFUL VIDEOS
    ⦿ Previous Tips and Tricks Video (Focuses on the terrain system)
    • Terrain tips & tricks ...
    ⦿ Post Processing Tutorial (Ideal if you are just beginning with the post-processing system)
    • Achieve AAA quality in...
    ⦿ Normal Map Baking Tutorial (Markom3D - Blender)
    • Blender 2.8 - How to b...
    ⦿ Materialize Tutorial (Gamefromscratch)
    • Materialize -- An AMAZ...
    ····················································································
    ADDITIONAL RESOURCES
    ⦿ Materialize (Texture Map Generator)
    boundingboxsoftware.com/materi...
    ⦿ Aura (FREE volumetric lighting system)
    assetstore.unity.com/packages...
    ⦿ Volumetric Lights for Unity 5 (SlightlyMad)
    github.com/SlightlyMad/Volume...
    ⦿ Simple Decal System (FREE)
    assetstore.unity.com/packages...
    ⦿ Good Site to Find Textures (FREE)
    www.textures.com
    ····················································································
    SOCIAL MEDIA
    Instagram:
    sketch343?...
    Twitter :
    / sketch343
    ····················································································
    MUSIC
    ⦿ Down Below (Vindsvept)
    • Fantasy Music - Vindsv...
    ⦿ Space Walk (Silent Partner)
    • Space Walk - Silent Pa...
    ····················································································
    ASSETS SEEN IN VIDEO
    ⦿ Uncharted Mansion and FX (The Gaming People)
    assetstore.unity.com/packages...
    ⦿ R.A.M - River Auto Material (NatureManufacture)
    assetstore.unity.com/packages...
    ⦿ Meadow Environment - Dynamic Nature (NatureManufacture)
    assetstore.unity.com/packages...
    ⦿ Forest Environment - Dynamic Nature (NatureManufacture)
    assetstore.unity.com/packages...

ความคิดเห็น • 207

  • @jfine8490
    @jfine8490 2 ปีที่แล้ว

    This is the best tutorials for graphics that I've ever seen, i know i'm watching this two years later but keep up the good work i love it.

  • @joqqy8497
    @joqqy8497 3 ปีที่แล้ว +9

    Thank you, a great information packed video.
    I like the calm atmosphere of your videos, clear voice and straight to the point information. Don't ever change that, it is perfect.

  • @RoyalMunjask
    @RoyalMunjask 4 ปีที่แล้ว +2

    Wow it's been a while since i haven't seen you !
    So much pleasure to have a notifications with your name in !
    Guess it will be really useful as always !
    Thank you so much for this video !

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +1

      Yeah, it has been a decent gap since my last upload, glad to hear that you enjoyed this video 😊

  • @digitaljeepney4440
    @digitaljeepney4440 2 ปีที่แล้ว

    one of the best unity videos out there. thank you.

  • @nhannguyenphuc9146
    @nhannguyenphuc9146 4 ปีที่แล้ว +9

    Can't wait for the volumetric lighting video.

  • @fuzzypanda1684
    @fuzzypanda1684 2 ปีที่แล้ว +1

    This is great content, I see you haven't uploaded anything for a year, I really hope you haven't given up, the world needs more people sharing this kind of knowledge!

  • @doghateburger
    @doghateburger 4 ปีที่แล้ว +1

    Dude, you deserve more subs, your tutorial are so much better the some of the more popular environment youtubers.

  • @abubakrshoaliev2775
    @abubakrshoaliev2775 3 ปีที่แล้ว

    That was really useful information! Thank you much for your work, Sketch

  • @user-je9nw9ry7g
    @user-je9nw9ry7g 4 ปีที่แล้ว +5

    You are really a generous and professional person, I will always be there for you

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +1

      Thanks, I really appreciate it 😊

  • @panickal
    @panickal ปีที่แล้ว

    This is a top tier video. Much love

  • @SimonTysland
    @SimonTysland 4 ปีที่แล้ว +1

    I love your tips and tricks videoes. They are among the best unity related videoes on youtube, simple and straight to the point. Release a new video soon! Don't know about what topic, but I bet you can find something. HDRP is all the rage now, so maybe something about that?

  • @Palerider1011
    @Palerider1011 4 ปีที่แล้ว +5

    Great tutorials! Very detailed explanations of the settings for each Tip. Thanks for putting this together. Please create a tutorial on Baking complex lighting in a scene with a Day&Night cycle.

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +1

      Thanks I really appreciate, and also thanks for the video suggestion :D

  • @kimlee8796
    @kimlee8796 4 ปีที่แล้ว +1

    amazing video !! Thank you so much for the knowledge

  • @randallcromer66
    @randallcromer66 4 ปีที่แล้ว +3

    Thank's for the great tips, it's very much appreciated.

  • @ryeverse2271
    @ryeverse2271 2 ปีที่แล้ว

    What a great video man!

  • @masterkonni0594
    @masterkonni0594 4 ปีที่แล้ว +1

    Waiting so long for this good video :D

  • @Peak_Stone
    @Peak_Stone 4 ปีที่แล้ว +1

    Hey man, nice video. And let me tell you why I say that. It is very relaxing, with the music and your tone of voice. It is easy to just relax, thinkabout something , enjoy the calming music , and also learn something, because the information is very easy to digest. With the new pop out video feature, and while I try to work on my own world, I plan to watch a lot of your videos.

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      That's awesome to hear. Thanks I really appreciate it 😊

  • @og9859
    @og9859 4 ปีที่แล้ว +3

    Seriously I love you !!! And your videos are very cool ! With your videos, I can create a veritable good work.

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +2

      That's awesome to hear, thanks!

  • @J__454
    @J__454 4 ปีที่แล้ว +1

    Yay, your back!

  • @OrmyGaming
    @OrmyGaming 4 ปีที่แล้ว +7

    Awesome tips! And just when I started to work on a bigger projects :) Maybe make a video how to optimize really large terrains and landscapes? That would be super useful, especially since I'm working on VR.

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +4

      Thanks, I really appreciate it! For performance here's a really good page that should help you out a lot.
      cgcookie.com/articles/maximizing-your-unity-games-performance
      I learnt most of what I know about performance from pages like this and Unity talks that are all available on TH-cam

  • @nautisshadrick9254
    @nautisshadrick9254 4 ปีที่แล้ว +1

    Super Helpful, Clean and Direct Thank You!

  • @joeyninteen175
    @joeyninteen175 11 หลายเดือนก่อน

    Awsome video! I learned something new again today.

  • @JoeyMerryfield
    @JoeyMerryfield 4 ปีที่แล้ว +1

    holy this helped a TON! thanks man!

  • @ajaygamedeveloper6148
    @ajaygamedeveloper6148 4 ปีที่แล้ว +2

    Thank you so much! Your tutorials are very helpful👏👏👏👏

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      All good, glad to hear that you enjoy them 😊

  • @kemkumkim
    @kemkumkim 4 ปีที่แล้ว +21

    I've just started learning Unity last month and your videos help me a lot! Thank you so much man. (I tried to make my map as beautiful as yours but my laptop just couldn't handle it lol)

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +3

      That's awesome to hear! It sucks though that your laptop can't handle your maps, maybe you could try a low poly style for your graphics to improve performance?

  • @AniMAYAanimation
    @AniMAYAanimation 4 ปีที่แล้ว +3

    amazing content.. I wish I would have had you in my upcoming thanos series

  • @J4FThunder666
    @J4FThunder666 3 ปีที่แล้ว

    awesome ! thank you so much

  • @tranceemerson8325
    @tranceemerson8325 4 ปีที่แล้ว +21

    Don't forget to apply the normal map texture from the surface your decals go on, to your decal. this transfers the brick shape to the decal.

    • @aranna5372
      @aranna5372 3 ปีที่แล้ว

      Thank you for your Advice
      I will use it in my Videos

  • @cgimadesimple
    @cgimadesimple ปีที่แล้ว

    i love this tips

  • @claudioantonelli2725
    @claudioantonelli2725 3 ปีที่แล้ว +1

    Bonus points for using a decal from my favorite Commander Keen game ^^

  • @coledanson6507
    @coledanson6507 ปีที่แล้ว

    The scene at 0:12 looks absolutely amazing. Especially the trees on the left side. Are you using translucency / subsurface scattering to achieve the look of the trees?

  • @bishop999
    @bishop999 3 ปีที่แล้ว

    mate.. fantastic thank you. you have a new sub.

  • @aashirsiddiqui177
    @aashirsiddiqui177 4 ปีที่แล้ว +3

    Damn man. I'm so impressed by your work. I aim to do your kind of work someday! Thanks for the tips tho!

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +1

      That's awesome to hear, thanks :D

  • @stevefals2818
    @stevefals2818 3 ปีที่แล้ว

    Useful Tips thank you

  • @correiaivan
    @correiaivan 2 ปีที่แล้ว

    Thank you! I was wondering if I could get unreal engine results in unity and voilá, this video helped me a lot

  • @mugamoomoo3126
    @mugamoomoo3126 4 ปีที่แล้ว +1

    This is the best presented graphics video I've seen. I learned a lot. I've been making a game with hdrp and my graphics are still mediocre but somehow you still managed to make the default rp look so good. I'm thinking I might rebuild the project in default rp, especially after this video. Only problem is the time it will take.

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      It's awesome to hear that you liked the video :D
      I prefer using the standard rp due to how quick I am with it and how simple it is in setup compared to HDPR, I assume you feel the same way with the standard rp. I personally would only use HDPR if I wanted to use the exclusive features like ray-tracing, other than that you can get all the other effects like volumetric lighting working perfectly fine in standard unity with a couple assets.
      If you do decide to convert to the standard rp I hope it all goes smoothly and doesn't take too long.
      Good luck with your game development :)

    • @mugamoomoo3126
      @mugamoomoo3126 4 ปีที่แล้ว +1

      @@sketch3436 thanks!

  • @aranna5372
    @aranna5372 3 ปีที่แล้ว +1

    Thank you for your Good video

  • @likeyou3317
    @likeyou3317 4 ปีที่แล้ว +2

    Ahh, now I know why my lighting probe had no effect while I was following ur sunset video, I overseen that there was a box to position and expand! Mine appearently respowned under the lake, hmm.. This volumetric lighting looks real nice tho.

  • @Szpace777
    @Szpace777 4 ปีที่แล้ว +1

    very nice man!!

  • @UnityWorksIndia
    @UnityWorksIndia 2 ปีที่แล้ว

    awesome contennt....loved it..❤❤

  • @derkeks8870
    @derkeks8870 ปีที่แล้ว

    Thank you so much, my game looked like clay before!

  • @noelpaumier5437
    @noelpaumier5437 4 ปีที่แล้ว +1

    Very nice tuto!!!

  • @IPete2
    @IPete2 4 ปีที่แล้ว +2

    Great video thanks. Please could you do a series on how to use and to get the best out of Vegetation Studio Pro as the authors seem to think everyone already knows how to use this awesome but complex toolset? And more tips and tricks videos as they are so good.

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +1

      Thanks 😊. Unfortunately, I have never worked with vegetation studio before. However, I did find this online guide that you might find helpful:
      www.awesometech.no/index.php/home/vegetation-studio/getting-started/
      It is a little old but I couldn't find any other newer videos or documentation so hopefully it is still relevant.

  • @Futureblur
    @Futureblur 4 ปีที่แล้ว +4

    Thank you 😊😊❤️☺️👍

  • @shiroyasha9070
    @shiroyasha9070 ปีที่แล้ว +1

    I fell in love with your type of tutorials... damn i wish u would be my all time tutor and teach me everything in unity from A to Z !

  • @jijopv9683
    @jijopv9683 4 ปีที่แล้ว +1

    Amazing Video... Subscribed... Lots of love from Kerala, India.

  • @Sparble
    @Sparble 4 ปีที่แล้ว

    I love your videos

    • @aranna5372
      @aranna5372 3 ปีที่แล้ว

      His Videos Loves you as well 😂
      No no
      I am not a Funny man

  • @RandomDude00001
    @RandomDude00001 2 หลายเดือนก่อน

    Any suggestion when it comes to closed areas like no windows only uses light sources like point lights will this also work?

  • @nobody-tw3zs
    @nobody-tw3zs ปีที่แล้ว

    Thank you

  • @michaelmoyle6099
    @michaelmoyle6099 2 ปีที่แล้ว

    Iv never figured out how to get auto exposure to work. it always seems to make my indoors too bright and if I turn it down it stopes really doing anything.

  • @leagueofsaanss5571
    @leagueofsaanss5571 ปีที่แล้ว

    I have a question.
    Would you recommend Blender or Unity for a realistic landscape that will later be used for a game?
    I'm quite comfortable with Blender, and it's close to realistic modelling.
    But I wanted to ask someone who knows more first.

  • @thebutterappletutorials6553
    @thebutterappletutorials6553 4 ปีที่แล้ว

    Hello! I am having an issue where shadows are pitch black and unrealistic, any ideas?

  • @Game-Garden
    @Game-Garden 4 ปีที่แล้ว +1

    For tip #4 would it be a good idea to bake the background mountains into a skybox for the scene?

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +1

      Yes, that is definitely possible and a good approach if your scene doesn't change lighting. If your scene does change lighting (i.e. day and night cycle) having physical models will always be the better option.

  • @enzymgamer1353
    @enzymgamer1353 3 ปีที่แล้ว +1

    I cant see package manager in my project can someone tell whats the problem. Btw nice video mate relly loved it

  • @samuelkoroma4939
    @samuelkoroma4939 2 ปีที่แล้ว

    YOU ARE A PRO GAME DEV

  • @nocultist7050
    @nocultist7050 2 ปีที่แล้ว

    I need to make sandy desert (like Sahara) but the edges keep looking very jagged. Any tips?

  • @coleshepard3742
    @coleshepard3742 4 ปีที่แล้ว +1

    Just wow

  • @howdy277
    @howdy277 3 ปีที่แล้ว +1

    Please upload more videos on tip and tricks

  • @purvanyatyagi2494
    @purvanyatyagi2494 4 ปีที่แล้ว +1

    Awesome info bro

  • @danielsinko9010
    @danielsinko9010 4 ปีที่แล้ว +3

    Yesterday i made a terible mistake Sketch, when i sae your video...i forgot to subscribe lol :D. Its checkd now. Thank you for these stuff, i look forward for more :)

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      Haha, all good. Thanks for the sub 😊

    • @aranna5372
      @aranna5372 3 ปีที่แล้ว

      I am so SAD 😢
      All subscribs are for The Big Channels

  • @_danny_idk
    @_danny_idk 4 ปีที่แล้ว +1

    Sketch is back👍

    • @aranna5372
      @aranna5372 3 ปีที่แล้ว

      All hail the KING 😂

  • @chrysagon1
    @chrysagon1 4 ปีที่แล้ว +3

    Hi Sketch, really great video, as usual ! Could you take some time to explain clearly the Detail Resolution Per Patch and the Detail Resolution parameters for terrains ? I can't find really clear explanations of them. Thanks !

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +1

      Thanks, I really appreciate it.
      Here's a quick overview of the different terrain components:
      ⦿ DETAIL RESOLUTION:
      This value refers to the number of pixels in the detail resolution map which relates to the placement of detail objects (the tab where you add your tree prefabs etc), the higher this value to greater precision you will have in placing these objects, additionally, this will also dictate how many detail objects can be placed within a given square region of your terrain (known as a detail patch). Therefore, it is important to increase this value if you increase the size of your terrain. Large values will, in turn, increase the file size of the resolution map and will lower performance.
      ⦿ DETAIL RESOLUTION PER PATCH:
      The detail resolution per patch is directly related to the detail resolution and specifies the size of each individually rendered detail patch (don't get this confused with detail resolution which is the size of the entire map (file), detail resolution per patch specifies that entire map divided into the different patches). This dividing process creates a grid, which means that your value is squared. Larger values will create larger patches which will reduce drawcalls and actually aid performance, however, at very high values it might increase triangle count due to how Unity culls these patches.
      Hope this helps 😊

    • @chrysagon1
      @chrysagon1 4 ปีที่แล้ว +1

      @@sketch3436 thank a lot, it helps and I am going to run some tests to fully understand these features. Something else : do you work with HDRP or standard pipeline ?

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      @@chrysagon1 I'm more familiar with standard pipeline but I have been working more and more in hdpr, eventually, I'll like to do some follow along tutorials in hdpr

    • @chrysagon1
      @chrysagon1 4 ปีที่แล้ว

      @@sketch3436, we are all waiting for your next video ! Well at least me, confined at home in France. Hope you are well and safe from that virus. I am still interested by difference between detail resolution and detail resolution per patch by the way.

  • @StefanLundmark
    @StefanLundmark 4 ปีที่แล้ว +3

    4:52 Frustum culling is not affected by how the terrain is sculpted. The frustum is just that, your frustum.

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +3

      Thanks for pointing that out, you are correct. I was meant to say occlusion culling

  • @ConchStreetStories
    @ConchStreetStories 2 ปีที่แล้ว

    What pc do you use

  • @susmitdas
    @susmitdas 4 ปีที่แล้ว +1

    Nice job 😊

  • @psycho7083
    @psycho7083 4 ปีที่แล้ว +11

    4:27 I'm using Unity 2019.3 HDRP and I don t fine the options . How can I made the eye adaptation?

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +12

      This video is for standard Unity, HDRP uses a completely different system.
      For HDRP eye adaptation is known as 'Exposure', it should be on the 'Post Process Volume' by default, on this component under 'mode' change it from 'fixed' to 'automatic' this will bring up some adaptation settings that are essentially the same as in standard unity.
      Hope this helps :D

    • @daoviettuan2002
      @daoviettuan2002 4 ปีที่แล้ว +1

      @@sketch3436 this video is only unity 3D??? Really?

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +2

      @@daoviettuan2002 Yeah I will release a separate HDRP video in the future :)

    • @daoviettuan2002
      @daoviettuan2002 4 ปีที่แล้ว +1

      @@sketch3436 could you tell me some link about asset support URP?

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      @@daoviettuan2002 I'm not the best to talk to when it comes to URP as I have never actually used it. When you mention assets for URP is it that the materials are not supported, like in HDRP? Cause, there is usually a fix for that

  • @path1024
    @path1024 ปีที่แล้ว

    Why do my shadows look grainy? The whole scene looks grainy and not the crisp clear look I had before I messed something up. The graininess doesn't move either, so when you turn the camera you clearly see it move across the view. People say turn cascades to 0, but that seems like a hack and it doesn't really work anyway. My first scenes looked great, but something has changed and I don't know what. Very disappointing to do all this work and have one unknown setting make it all look like doo doo.

  • @AvitheTiger
    @AvitheTiger 2 ปีที่แล้ว +3

    Nothing for URP 😔

  • @awa2170
    @awa2170 4 ปีที่แล้ว +54

    8:53 bro wtf

    • @GhoulMage
      @GhoulMage 3 ปีที่แล้ว +3

      ¿Quieres?

    • @thorcook
      @thorcook 3 ปีที่แล้ว +2

      some serious redeye going on in that reflection.. RP is now officially 'baked'

  • @RonYonassiProduction
    @RonYonassiProduction 3 ปีที่แล้ว

    perfect tutorial bro,do u make tutorial on udemy perhaps?or recommend course for level design?

  • @robb929
    @robb929 4 ปีที่แล้ว +1

    Can You make tutorial how to make terrain from heightmap by using terrain tools and how to paint it?

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      Thanks for the video suggestion😊
      If you want to start playing around with heightmap data now, all you have to do is go into the terrain settings and navigate to the bottom you should see a button called "import raw...", click this to set the terrain to a heightmap.
      You can download HD heightmaps from google earth using terrain.party

  • @srirangagudimella2770
    @srirangagudimella2770 4 ปีที่แล้ว +1

    vry cool

  • @lightningparadox
    @lightningparadox 4 ปีที่แล้ว +1

    0:52 i already grabbed my food after seeing your video in my yt homepage lol

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +1

      Haha, that's awesome to hear!

    • @lightningparadox
      @lightningparadox 4 ปีที่แล้ว +1

      @@sketch3436 btw please tell me where should I use baked gi and where to use the realtime gi? And what happens if I turn them both on?

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +1

      @@lightningparadox Backed gi will only apply on objects that are static, so having both on is perfectly fine. For small objects baking lighting is good but for large scale scenes it will just take too long to create the lightmap data, furthermore, the file size of the lightmap data will be massive which may actually cause a performance drop.
      I usually only used baked lighting for interior scenes or small linear levels.
      Hope this helps 😊

    • @lightningparadox
      @lightningparadox 4 ปีที่แล้ว +1

      @@sketch3436 yea now I got this huge doubt cleared. Thanks man

  • @jochenfong3056
    @jochenfong3056 4 ปีที่แล้ว +2

    Hello, I have a question. When I use HDR sky lighting, why is the interior of the room also illuminated? I use 2019.3 HDRP

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      Unfortunately, I rarely use HDPR so I can't help. Here is the documentation for HDPR lighting, hopefully, this helps you out a bit:
      docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@5.7/manual/Environment-Lighting.html

    • @aranna5372
      @aranna5372 3 ปีที่แล้ว

      Sorry
      but I want answer
      You must use probe to Fix it
      Reflection probe

  • @treelee6527
    @treelee6527 4 ปีที่แล้ว +1

    hello,as unity has released HDRP, what do you thingk of HDRP? and what are the advantages and disadvantages?

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      I have not used HDPR that much so I'm not the best to answer this question, but what I found is that HDPR will allow you to achieve higher-end graphics and also have access to more effects (like volumetric lighting & raytracing) than the standard universal pipeline in its default state. However, you can still achieve high-end graphics with standard unity, so, the idea that HDPR is a must-have if you want to have good looking graphics is not true.
      Additionally, since the render pipeline is completely different in HDPR it can be difficult to transition from standard Unity.
      If you do want to maximise your graphic quality and use exclusive features like raytracing I would say go with HDPR, however, if at the end of the day you just want to make a standard game then the universal pipeline is probably the better option.

    • @treelee6527
      @treelee6527 4 ปีที่แล้ว +1

      @@sketch3436 Thank you for your reply. I tried HDRP last night (I'm in the East). I found that HDRP can't even use the grass tools of the terrain.It seems that HDRP is not a good choice now If someone want to create large-scale forest scenes.

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      @@treelee6527 The terrain system in HDPR is not that good, to create grass you have to use models and add to the tree section. For large scale forest I would definitely stick with standard Unity for now

  • @laveenabhatia8434
    @laveenabhatia8434 3 ปีที่แล้ว

    cant believe you made this from unity

  • @xqdragneel7366
    @xqdragneel7366 4 ปีที่แล้ว +2

    Where did you get that grass from? Cuz I cant make my own pretty new to this..

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      The grass was likely from the Forest Environment Pack (assetstore.unity.com/packages/3d/vegetation/forest-environment-dynamic-nature-150668), however, don't buy this just for grass. Unity has some good free grass in the Standard Assets pack, also comes with some trees and water which is nice:
      assetstore.unity.com/packages/essentials/asset-packs/standard-assets-for-unity-2017-3-32351
      Hope this helps :)

    • @xqdragneel7366
      @xqdragneel7366 4 ปีที่แล้ว

      @@sketch3436 Thx for responding! I'm making my own VR world and I'm trying it to make it real like u walking in a forest so I want the best shaders I have, and the Post prosessor doesn't work on the VR that's sad, but anyway keep up the good work I can't wait for more future video's!

  • @thorcook
    @thorcook 3 ปีที่แล้ว +1

    6:17 I think the effect is meant to simulate the change in light on the grass from passing clouds, not wind on the grass per se

  • @user-gu7cb8jc5k
    @user-gu7cb8jc5k 4 ปีที่แล้ว +1

    Hi, sorry for my question, but I want to know, is post processing package free?

  • @rozcuy
    @rozcuy 4 ปีที่แล้ว +1

    The Post Processing asset isn't aviable in the asset store, please tell me how can I download it

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +1

      The post processing used in the video is from the package manager not the asset store. You can get to the package manager by navigating to Window > Package Manager. Then search for post processing and install it into your project. Hope this helps :)

    • @rozcuy
      @rozcuy 4 ปีที่แล้ว +1

      @@sketch3436 Thank you very much❗

  • @Gamezy427
    @Gamezy427 4 ปีที่แล้ว +1

    Sir Amazing video.I love it.Sir can you make separate video on your grass. please

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      That's awesome to hear, thanks. There isn't too much to grass, so, I'm not sure if it deserves a standalone video, what aspect did you want me to cover?

    • @Gamezy427
      @Gamezy427 4 ปีที่แล้ว +1

      @@sketch3436 Sir i love your videos i am big fan of you.sir can i send you my level design. please give me email.

    • @Gamezy427
      @Gamezy427 4 ปีที่แล้ว +1

      sir please check your mail

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      @@Gamezy427 Will do :)

  • @pranavshaj
    @pranavshaj 4 ปีที่แล้ว

    What's the best terrain size for Scenes? Like for a Stand alone game Environment, as your thumbnails...

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +1

      I usually stay with the default terrain size of 1000x1000, however, for thumbnail shots I don't use the entirety of the terrain, since, close up details usually looks better than vast scale views for thumbnails. Hope this helps :)

    • @pranavshaj
      @pranavshaj 4 ปีที่แล้ว +1

      @@sketch3436 thanks for the quick response. Default is always good. But seems so wast. The default 1000 × 1000 terrain size is metres. right?

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +1

      @@pranavshaj Yeah it's in meters. If you creating a terrain for an actual game I would adjust the terrain to the minimal size you need since this will reduce the file size allowing the scene to run slightly fast and also allow you to bump up the terrain resolution without much performance loss.

    • @pranavshaj
      @pranavshaj 4 ปีที่แล้ว +1

      @@sketch3436 Thanks mate,you are awesome. Your channel is always very informative. Learned a lot of new things . Keep up the good work. Keep growing. 👍👍

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +1

      @@pranavshaj Thanks 😊

  • @user-zv7bt2lr8e
    @user-zv7bt2lr8e 4 ปีที่แล้ว

    hey ,can you make a video about how to achive good graphical visual,with that make it less preformance cost as can ?

    • @user-zv7bt2lr8e
      @user-zv7bt2lr8e 4 ปีที่แล้ว

      and good video btw, you amazing man

  • @ryan370
    @ryan370 2 ปีที่แล้ว +1

    Decals can certainly be placed on curved surfaces! Brackeys did a video on it like 2 years back. You can project the decals to any surface

  • @sharif47
    @sharif47 4 ปีที่แล้ว +1

    I've heard you talk about textures.com several times. But have you tried 3dtextures.me?
    They have the textures along with some additional maps (like normal map, occlusion map etc.).

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      I hadn't heard of that site before, I checked it out and it looks really good, I'll be sure to also check that site when looking for textures. Thanks 😊

    • @sharif47
      @sharif47 4 ปีที่แล้ว +1

      @@sketch3436 Glad to help you.
      On a side note, I was having trouble to make some of the textures (for example: the ice textures) look as realistic and bumpy as their 3D preview looked.
      So, if you can make them look as realistic as in the preview, let me know how you did so.

    • @sharif47
      @sharif47 4 ปีที่แล้ว

      @@doggo3338 I have no idea how to do it.

    • @sharif47
      @sharif47 4 ปีที่แล้ว

      @@doggo3338 It IS possible in unity for free, right?

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      @@sharif47 I would say that is because in the previews you can see the mesh of the sphere actually deform to the heightmap data of the materials, this is known as tessellation and the standard unity materials do not support this.
      You can find free tessellation materials online, however, I've never managed to find one that supports more than just an albedo and normal map ( + heightmap for tessellation), however, if your willing to spend some money CTS is a great asset for texturing terrains that will provide tessellation options. Hope this helps :D

  • @watercat1248
    @watercat1248 4 ปีที่แล้ว +1

    The postprosing work in urp?

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      Post-processing in URP and HDRP is built into Unity so the setup is different but you can still do everything as normal :)

    • @watercat1248
      @watercat1248 4 ปีที่แล้ว +1

      @@sketch3436 ok

  • @jojoyoustudio
    @jojoyoustudio 4 ปีที่แล้ว +1

    How did you make this lightning 4:04? Because it is awesome.

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +1

      The eye adaptation is what got that effect, I think I also increased the intensity of the directional light other than that is is standard Unity. If you copy the settings you see in the video you should hopefully get something similar :)

    • @jojoyoustudio
      @jojoyoustudio 4 ปีที่แล้ว

      ​@@sketch3436 I know you were making there eye adaptation but I don't know how did you make the light before you added eye adaptation.

    • @jojoyoustudio
      @jojoyoustudio 4 ปีที่แล้ว +1

      @@sketch3436 Did you have hdr or something like this?

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +1

      @@jojoyoustudio No just standard Unity, I did use screen-space reflections and a reflections probe which improved the lighting. Does that answer your question?

    • @jojoyoustudio
      @jojoyoustudio 4 ปีที่แล้ว +1

      @@sketch3436 Yes big thanks ♥

  • @bend.official4016
    @bend.official4016 4 ปีที่แล้ว +1

    next video please

  • @VishalKumar-ep2wv
    @VishalKumar-ep2wv 4 ปีที่แล้ว +1

    Make some videos on making winters environment

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      Thanks for the suggestion 😊

    • @aranna5372
      @aranna5372 3 ปีที่แล้ว

      I beliive Its Will be Really Cool and Cold

  • @Shiba436
    @Shiba436 4 ปีที่แล้ว +1

    Post pro is not working on unity 2019.3.0f1 ... nothing happens .... :( any ideas why?

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      Sounds strange, I just created a new project with unity 2019.3.0f3 and the post-processing works fine. Try updating to the latest patch and see if it does anything.

    • @Shiba436
      @Shiba436 4 ปีที่แล้ว

      @@sketch3436 that is weird because i tried every camera and even a new one and nothing happens at all :/

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      @@Shiba436 If you want you can send me a video of you trying to set the post-processing up and I can check to see that everything looks right

    • @Shiba436
      @Shiba436 4 ปีที่แล้ว

      @@sketch3436 Well I've done the exact same thing as on your video, with a new project too, and nothing is happenning... is it because I use URP instead of HDRP? I'm kinda new to unity. Thanks for the answers though!

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      @@Shiba436 That's annoying. Here is my project that I tested the post-processing in with unity 2019.3.0f3, download it and see if it works on your end, if it doesn't you might have some bugs in the core Unity files itself and should try a clean reinstall of Unity.
      Project:
      drive.google.com/open?id=1ca5pjsFyRJeWAHdf4QMHz99Ou59sFlNa

  • @neente8472
    @neente8472 4 ปีที่แล้ว +7

    Can you please make a tutorial from 0 for idiots like me? A 100% free tutorial from creating the project up to a high quality Enviroment. That would be my dream :D

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      Thanks for the suggestion. At the moment my follow along tutorials are probably the closest to what your suggesting. Would you be interested in a tutorial in which you create your own 3d models and then use them to build out the environment?

    • @neente8472
      @neente8472 4 ปีที่แล้ว +1

      @@sketch3436 Would be a good idea, but im too far away from this cos i don't even have an environment 😬

  • @AmitSingh-kg7fw
    @AmitSingh-kg7fw 4 ปีที่แล้ว +2

    Bro, i want tutorial on aura volumetric lighting. plzz help if you can..!! ThnQ in advance ;)

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว +1

      I don't actually own Aura so I can't help you too much there.
      However, I did find a tutorial online that seems pretty good, it does use an additional asset with Aura but it should still give you a good overview:
      th-cam.com/video/s4p0EyAV8cw/w-d-xo.html

    • @aranna5372
      @aranna5372 3 ปีที่แล้ว

      Hi
      I have Some tutorial with Aura2
      you can see them if you want

  • @minhtran-tu7qe
    @minhtran-tu7qe 4 ปีที่แล้ว

    3:34 minecraft Ref

  • @everything5832
    @everything5832 3 ปีที่แล้ว

    Has he stopped uploading videos?

  • @volfase4122
    @volfase4122 4 ปีที่แล้ว +1

    How to make Photorealism graphics with good performance?

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      Yeah, that's the biggest challenge that comes with realistic graphics. To achieve good performance the main factor is to ensure that your models are well optimised, i.e. LODs, optimised textures, etc, baking lighting is also a necessity if your scene is static.
      If you interested in learning more about performance I recommend you check out my performance video and also this site:
      cgcookie.com/articles/maximizing-your-unity-games-performance

  • @proude7337
    @proude7337 4 ปีที่แล้ว +3

    Oh man, I get really frustrated :D

  • @watercat1248
    @watercat1248 4 ปีที่แล้ว +1

    The truth I wait to be at least beta version from unity 2020 to but from what I know so far the don't release the unty 2019.3 not beta version yet I sure soon I will be release

    • @sketch3436
      @sketch3436  4 ปีที่แล้ว

      Unity 2019.3 is currently in beta, you can download it here:
      unity3d.com/unity/beta/2019.3
      The 2020 Unity versions are currently in alpha you can try out 2020.1a if you want:
      unity3d.com/alpha/2020.1a
      A good place to keep up to date with the releases is the Unity roadmap:
      unity3d.com/unity/roadmap

  • @jacko3764
    @jacko3764 4 ปีที่แล้ว +1

    my eyes

  • @Greviouss
    @Greviouss 2 ปีที่แล้ว

    aura 1 is no longer available... and not free...

  • @sashamakeev7547
    @sashamakeev7547 2 ปีที่แล้ว

    6:00 dude are you insane offering people to put multiple terrains just for background...