Very cool video. I am amazed at how simple you make it seem! So many other videos overcomplicate it, yet you present it in a straight forward and easy to follow way. Thank you
For the people having problems with the BR or BL animations you should try to change the rate scale to -1 instead of 1 for each of those animations cause my guy is using 1 animation to make all of them xD
Bro there are various glitches in the crouch system. first you cannot go under the objects as the collision of the manny is still full size. Second, You can uncrouch under the object third, even if the collision of the manny doesn't expand on crouch, the walking animation still plays when i press the shift button. Can you please tell the fix for the third pointer as the first 2 are solvable?
take the capsule component and set half heght and change it to your default capsule half height (i see you comment this 3 months ago so if you fixed it well done)
The backwards left are inverted. I put -45 instead 45 and the caracter goes left backwards. I put 45 as showed in the video and he goes right backwards
can you please make a video or link me a video on how you made your character and the camera turn at the same-time pls just like this shown on this part here 14:33 👈😐
Hi i have only one question to this. When player crouch everything is awesome but the capsule doesnt change height and collision so i cant crouch under objects etc. wil you cover this in future videos or more likely no?
We are going to cover that when we implement camera animations, you can call the "crouch" and "uncrouch" functions that exist in the engine when you turn the crouch ON or OFF and the capsule will change, but the camera transition is very snappy, that is why I decided to do it later.
@@nativecoder Thanks for info. I also have one last question [Then i wont bother you anymore:D] will we be making weapon shooting? It was shown in the preview so i am curious.
@@nativecoder So after following your tutorials [they were fantastic btw] i wonder if i could make the project first person? I tried some ways but it looked weird and the camera was clipping through. Any idea how to make it work?
@@jeretas7200 Thanks, the best would be not to mess around with the 3rd person camera because we are also going to change things on it, but the best would be to create a new camera for first person, then attach it to the head and adjust. This way you could switch between first person or third person or just use the one you want, check some tutorials on how to implement first person camera there are some good ones, anyway im going to run some tests and see if I can make that a video for the future
hey bro i followed ur tut and everything worked great but when i play in editor with 2 player my main player isnt crouching when i press control but the other do crouch when i press shift.help please
followed all the way along, as soon as i compiled and went to test play i lost all movement and the player is just floating around with no animation at all, what could i have done wrong ?
Everything works execpt when im standing still and crouching i cant walk forward only Left Right and Backwards work. But when I walk forward and then crouch it works. Any tip for me to fix this problem seems to be movement speed or direction related
so i used my animations, the problem for me was the rate scale of the anims (BR and BL) was 1, and it should be -1. cause i think he is just using copys of the same animations, i think he forgot to spicfy that litle change.
matter of facts mah man didnt have to the BW and BL animations all over again cause the are the same as the FL and FR but with the rate sacel on `-1` xDDDD
Thank you for having an accent that you can still understand the English through.
Very cool video. I am amazed at how simple you make it seem! So many other videos overcomplicate it, yet you present it in a straight forward and easy to follow way. Thank you
Great explanation in the blendspace and an all around amazing tutorial. Thanks
nice work man!!
Great ! Thank you!
For the people having problems with the BR or BL animations you should try to change the rate scale to -1 instead of 1 for each of those animations cause my guy is using 1 animation to make all of them xD
thnx a lot man this video saved me just subbed
Man, I'm trying to implement all of this stuff into a true First person character and can't seem to get the camera boom to drop with the crouch.
Great tutorial thank you!
perfect thank you
Bro there are various glitches in the crouch system.
first you cannot go under the objects as the collision of the manny is still full size.
Second, You can uncrouch under the object
third, even if the collision of the manny doesn't expand on crouch, the walking animation still plays when i press the shift button.
Can you please tell the fix for the third pointer as the first 2 are solvable?
take the capsule component and set half heght and change it to your default capsule half height (i see you comment this 3 months ago so if you fixed it well done)
The backwards left are inverted. I put -45 instead 45 and the caracter goes left backwards. I put 45 as showed in the video and he goes right backwards
for those 2 animations (BL and BR) you need to set the `rate scale` to -1. xD aside that everything is working just fine bruv xd
can you please make a video or link me a video on how you made your character and the camera turn at the same-time pls just like this shown on this part here 14:33 👈😐
Bro, I really liked what you taught, could you do something to dodge it, like in souls like? thanks for the tutorials btw!!!
how can i implement the crouch system without replication and with the new input action from ue 5.4
amazing bro when will we do turn in place🥰
Thank you, hope you are getting nice results and understanding the process!
Turn in place will probably be the next video 😂
çok teşekkür ederim. Prone sistemde yaparmısın?
How to make Prone System?
on every video i watched theres something not quiet right like when i go to grab the get crouching like he does it isnt there
Minute 10:50, we replace the character reference to access the variables
Who made the animations? Are they from Mixamo?
Animations were made by Epic Games. They belong to Lyra Template.
I am not coding atm, but still nice video, just saw the video on my homepage
Will there be a vid about how to add Prone, to the system?
Hi i have only one question to this. When player crouch everything is awesome but the capsule doesnt change height and collision so i cant crouch under objects etc. wil you cover this in future videos or more likely no?
We are going to cover that when we implement camera animations, you can call the "crouch" and "uncrouch" functions that exist in the engine when you turn the crouch ON or OFF and the capsule will change, but the camera transition is very snappy, that is why I decided to do it later.
@@nativecoder Thanks for info. I also have one last question [Then i wont bother you anymore:D] will we be making weapon shooting? It was shown in the preview so i am curious.
@@jeretas7200 Thats fine, I will answer what I can, yes we will also implement weapons at the end when things are more solid
@@nativecoder So after following your tutorials [they were fantastic btw] i wonder if i could make the project first person? I tried some ways but it looked weird and the camera was clipping through. Any idea how to make it work?
@@jeretas7200 Thanks, the best would be not to mess around with the 3rd person camera because we are also going to change things on it, but the best would be to create a new camera for first person, then attach it to the head and adjust.
This way you could switch between first person or third person or just use the one you want, check some tutorials on how to implement first person camera there are some good ones, anyway im going to run some tests and see if I can make that a video for the future
hey bro i followed ur tut and everything worked great but when i play in editor with 2 player my main player isnt crouching when i press control but the other do crouch when i press shift.help please
crouch is replicated auto in new version i think
hi when i press shift he wont run iv rechecked the videos and iv not missed any steps any idea what it could be thanks
you da best
Can Falling from Crounch
followed all the way along, as soon as i compiled and went to test play i lost all movement and the player is just floating around with no animation at all, what could i have done wrong ?
Sam here man :D
Everything works execpt when im standing still and crouching i cant walk forward only Left Right and Backwards work. But when I walk forward and then crouch it works.
Any tip for me to fix this problem seems to be movement speed or direction related
so i used my animations, the problem for me was the rate scale of the anims (BR and BL) was 1, and it should be -1. cause i think he is just using copys of the same animations, i think he forgot to spicfy that litle change.
will this work without root motion?
How would I change the speed for crouching? Id like to make it slower
Use the Character Movement Component's "Max Walk Speed" and set it both on client and on the server
❤🔥
Bro need help, after i tried ur tutorial. when i test it, lshift has overlap as crouch. i did i do wrong?
tried redo whole project then stuck on this last part. when i run, Lshift sprint become toggle with crouch. what did i do wrong
@@alvin5817 I reckon that your error could be related with 10:25 minute
hi, why you use Run on Owning client? Server change variable, so client doesn't need that
both need to update the variables in order to see the changes
Bro Thamks
replication starts 7:17
matter of facts mah man didnt have to the BW and BL animations all over again cause the are the same as the FL and FR but with the rate sacel on `-1` xDDDD