UE5 Universal Movement System tutorial map

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  • เผยแพร่เมื่อ 20 เม.ย. 2024
  • Preview of the tutorial for The Universal Movement System, an Unreal Engine movement pack.

ความคิดเห็น • 15

  • @xavmarz755
    @xavmarz755  2 หลายเดือนก่อน +1

    If anybody wants to try it out themselves, this is a link to a download of the map : drive.google.com/file/d/1adboy814N7Ijm7SsHewYD5SZ6O-73DlT/view?usp=sharing
    and this is a link to the marketplace pack : www.unrealengine.com/marketplace/en-US/product/universal-movement-system

  • @kingdomcast1046
    @kingdomcast1046 2 หลายเดือนก่อน +1

    looks awesome, like the smooth glide transitions... GMTFT 😶👾

    • @xavmarz755
      @xavmarz755  2 หลายเดือนก่อน

      Thank you!!

  • @storemanager
    @storemanager หลายเดือนก่อน +1

    Wow, that's amazing! I'm really interested, so may I ask a question? Will the collider in swimming become horizontal along the posture of the character?

    • @xavmarz755
      @xavmarz755  หลายเดือนก่อน +1

      No, honestly I kind of just make it smaller so it's mostly just the head lol. Good question!

    • @storemanager
      @storemanager หลายเดือนก่อน

      @@xavmarz755
      That collider setup looks fine for many situations. I liked this asset so much that I purchased it. Thank you for your response.

    • @xavmarz755
      @xavmarz755  หลายเดือนก่อน +1

      @@storemanager Wow thank you! This is my first pack so that type of comment is really nice to hear.
      I hope you like it and don't hesitate to reach out if you have any issues, my discord is in the documentation

  • @Tomuchfuninme
    @Tomuchfuninme หลายเดือนก่อน +1

    I love what this pack does! I have a question though. Is it possible to modify it to allow for continuous vertical and horizontal Wall Running? something akin to the Prototype games?

    • @xavmarz755
      @xavmarz755  หลายเดือนก่อน +2

      Thank you for the feedback!
      There is a float used in wall running code which determines how fast the character will lose vertical speed during the wall run. If you set that variable to 0, he should run in a straight line since nothing is affecting its velocity.

    • @Tomuchfuninme
      @Tomuchfuninme หลายเดือนก่อน

      Thank you ​@@xavmarz755 I am totally getting this now!

    • @Tomuchfuninme
      @Tomuchfuninme หลายเดือนก่อน +1

      @@xavmarz755 I have been messing with the Wall Run Z Deceleration Speed float and when I set it to 0, the character can no longer wall run, they just drop off the wall instantly.

    • @xavmarz755
      @xavmarz755  หลายเดือนก่อน +1

      @@Tomuchfuninme Sorry, I forgot it can't be 0 it just has to be really small. I know it's a little weird but it breaks at 0, just set it to 0.0001 or something and it should go in a straight line.
      the reason it breaks is because It sets the speed at which it the character changes from its current velocity to a falling velocity, so if it tries to change at a speed of 0, it dvides by 0 somewhere and it breaks the wall run.
      Otherwise you can just remove the part of the blueprint that reduces the z velocity. if you go in the character bp, press ctrl + f and search set wall run velocity. There should be 2 results, Select the one in wall run tick and delete it.

    • @xavmarz755
      @xavmarz755  หลายเดือนก่อน +1

      @@Tomuchfuninme btw, if you need any help with understanding the pack you can message me on discord. I've left it in the documentation.

  • @RobertWilliams123
    @RobertWilliams123 2 หลายเดือนก่อน +1

    Super cool! If only there was a climbing system, you could make a zelda game like breath of the wild.

    • @xavmarz755
      @xavmarz755  2 หลายเดือนก่อน +1

      Thank you! I definitely want to add one in the future, the recent Zelda games are some of my favorite games ever!