@@TorQueMoD well ALS is free because unreal made it so, you can't really compare it like that. If you look in the marletplace, you can find similar packs are usually more pricy. I think 30$ is more than a fair price for all the features I included.
I love what this pack does! I have a question though. Is it possible to modify it to allow for continuous vertical and horizontal Wall Running? something akin to the Prototype games?
Thank you for the feedback! There is a float used in wall running code which determines how fast the character will lose vertical speed during the wall run. If you set that variable to 0, he should run in a straight line since nothing is affecting its velocity.
@@xavmarz755 I have been messing with the Wall Run Z Deceleration Speed float and when I set it to 0, the character can no longer wall run, they just drop off the wall instantly.
@@Tomuchfuninme Sorry, I forgot it can't be 0 it just has to be really small. I know it's a little weird but it breaks at 0, just set it to 0.0001 or something and it should go in a straight line. the reason it breaks is because It sets the speed at which it the character changes from its current velocity to a falling velocity, so if it tries to change at a speed of 0, it dvides by 0 somewhere and it breaks the wall run. Otherwise you can just remove the part of the blueprint that reduces the z velocity. if you go in the character bp, press ctrl + f and search set wall run velocity. There should be 2 results, Select the one in wall run tick and delete it.
Wow, that's amazing! I'm really interested, so may I ask a question? Will the collider in swimming become horizontal along the posture of the character?
@@storemanager Wow thank you! This is my first pack so that type of comment is really nice to hear. I hope you like it and don't hesitate to reach out if you have any issues, my discord is in the documentation
If anybody wants to try it out themselves, this is a link to a download of the map : drive.google.com/file/d/1adboy814N7Ijm7SsHewYD5SZ6O-73DlT/view?usp=sharing and this is a link to the marketplace pack : www.unrealengine.com/marketplace/en-US/product/universal-movement-system
Its a good start, but for the cost, you should be adding a lot of extra movement systems considering ALS is free.
@@TorQueMoD well ALS is free because unreal made it so, you can't really compare it like that. If you look in the marletplace, you can find similar packs are usually more pricy. I think 30$ is more than a fair price for all the features I included.
@@xavmarz755 youre amazing thanks man!
I love what this pack does! I have a question though. Is it possible to modify it to allow for continuous vertical and horizontal Wall Running? something akin to the Prototype games?
Thank you for the feedback! There is a float used in wall running code which determines how fast the character will lose vertical speed during the wall run. If you set that variable to 0, he should run in a straight line since nothing is affecting its velocity.
Thank you @@xavmarz755 I am totally getting this now!
@@xavmarz755 I have been messing with the Wall Run Z Deceleration Speed float and when I set it to 0, the character can no longer wall run, they just drop off the wall instantly.
@@Tomuchfuninme Sorry, I forgot it can't be 0 it just has to be really small. I know it's a little weird but it breaks at 0, just set it to 0.0001 or something and it should go in a straight line. the reason it breaks is because It sets the speed at which it the character changes from its current velocity to a falling velocity, so if it tries to change at a speed of 0, it dvides by 0 somewhere and it breaks the wall run. Otherwise you can just remove the part of the blueprint that reduces the z velocity. if you go in the character bp, press ctrl + f and search set wall run velocity. There should be 2 results, Select the one in wall run tick and delete it.
@@Tomuchfuninme btw, if you need any help with understanding the pack you can message me on discord. I've left it in the documentation.
Wow, that's amazing! I'm really interested, so may I ask a question? Will the collider in swimming become horizontal along the posture of the character?
No, honestly I kind of just make it smaller so it's mostly just the head lol. Good question!
@@xavmarz755 That collider setup looks fine for many situations. I liked this asset so much that I purchased it. Thank you for your response.
@@storemanager Wow thank you! This is my first pack so that type of comment is really nice to hear. I hope you like it and don't hesitate to reach out if you have any issues, my discord is in the documentation
looks awesome, like the smooth glide transitions... GMTFT 😶👾
Thank you!!
If anybody wants to try it out themselves, this is a link to a download of the map : drive.google.com/file/d/1adboy814N7Ijm7SsHewYD5SZ6O-73DlT/view?usp=sharing and this is a link to the marketplace pack : www.unrealengine.com/marketplace/en-US/product/universal-movement-system
Super cool! If only there was a climbing system, you could make a zelda game like breath of the wild.
Thank you! I definitely want to add one in the future, the recent Zelda games are some of my favorite games ever!