This happened yesterday. My wife and I were driving home on I-95 north when we joined a traffic jam (accident). I look around and said, "well, this is all horky borky." my wife turns and stares at me with a "huh?" look on her face. I realized there and then that i watch biffa way to much. lol (hasn't stopped me though)
Watching your “fix your city” series saved my city today. All of a sudden I went from 89% to 35% traffic flow. Following the traffic I found one junction that wasn’t a roundabout where all traffic was converging. I placed a roundabout and after 5 minutes all traffic problems were gone. Back to 91%. Few hours later, I was working on my train system so wasn’t paying much attention to the traffic, I had an heart attack when I noticed all traffic at a standstill. 2 hours of trying to find the cause... CS had places one stop sign on the busiest and most important round about. That caused a traffic flow of 4%! I was pissed but happy that watching your vids have me the tools to solve these problems. Thanks Biffa! You’re my hero!
Gotta say if I had to change subway at every station I'd write a very, very angry letter to the municipality. It seems Skylines people are far more forgiving. :p
I have two train stations in parallel. One for intercity traffic and the other is for local trains. I have foot path connecting them. After I built them I decided I wanted to clean up the appearance of my rail some. So I switched the purpose of the two stations. Every single citizens made the walk from one station to the other. All two thousand or so... It was giggle worthy.
Hey Biffa, I've actually learned so much about good city design from your videos in the past couple of months I've been around for and my cities are looking and running so much better!
Hello, I see that lots of youtubers have more intersections than what I have, I only have 4 (the vanilla basic ones). Did they download all of them one by one or do they all come with a mod? Thanks!
@@raymundlogo3521 Assuming you're using PC, take a look at the Steam workshop. People create lots of things and post them there for others to download. You can get intersections, buildings, vehicles, decorations, all kids of stuff.
The water area looks great ! Don't forget to adjust the amount of vehicules on your lines, you can probably see that you are making money out of the metro!
Water treatment class: (summed up) The water is pumped and roughly filtered to go in the aeration pool. In here there are some bacterias that like to eat pollution. Once these bad boys digested it all, the water undergoes a clarification (idk the name but yeah through the clarifier with the help of funny harmless chemicals) process to get rid of these bacterias (which group up and form a sort of mud), and here goes! You got rid of most of the pollution ! (still not drinking water but it'll do) but you still have to use something to treat or stock this mud with how realistic this game is
There are various methods of clarification / purification, from ozonization to chlorination. They all have positives and negatives, but the important part is: Incoming water needs to be cleaned, and outgoing water needs to be cleaned even more. It's surprising that essentially Finnish game needs mods for water treatment. :D
@@Finwolven Clarification and "purification" (I assume you mean disinfection since purification can refer to the process of water treatment as a whole) are different steps in the purification process of water. Disinfection refers to chlorination, UV disinfection, ozone disinfection, etc. This can be a process in WASTEwater treatment, after the primary and secondary treatment processes, and it is called tertiary treatment. An important difference is that when you disinfect effluent with chlorine during wastewater treatment, you also have to neutralize the chlorine to make sure the water is safe to release into the environment, as the residual chlorine would kill the natural biota in the water source you are discharging to. In contrast, you want that residual chlorine during drinking water treatment as it prevents bacteria from growing in your water supply. But yes, you are absolutely right, the bottom line is just as incoming water needs to be cleaned for us to use, outgoing water (effluent) also needs to be cleaned for the environment to use it! :)
Idk if it's the english term but by clarification i meant decanting the bacterias once they finished degrading most of the organic matter xD My classes about it apply to french laws (i forgot it was probably not the same in every country) where you don't need to disinfect waste water since you reject it in the nature. And the very same water can be pumped in again to treat it into drinking water where UV, chlore and all of that goes in. BTW funfact, the water has to have a certain concentration of calcium and other minerals concentration and pH in order to form a protective layer on the pipes !
@@Finwolven This is correct. The wastewater treatment sites in the UK, remove solids, "bad bugs" and toxins, such as Ammonia etc. Some sites use the gas from the waste to make Gas and Electricity (thats the parts i work on). When it leaves a wastewater treatment plant, it is NOT drinkable. Its just sent into the river, and only has to be safe enough for aquatic life and the surrounding environment. Clean Water sites then treat and store this "Effluent" for human consumption (But i dont really know a whole lot about this side)
(Group up and form a sort of mud) = Flocculation. Uses liquid polymer (or powdered somtimes) to bond the solids (the poo bits) together, and seperate from the liquids.
14:00 Damn, that looks GORGEOUS! I never would have expected anyone to put that much work into their water filtration needs, let alone creating a whole area of the city around it, LET ALONE making that area so visually appealing. Great work.
Couple tips for quays from someone who has dealt with them a lot. With quay anarchy mod on, build them first on flat ground as if youre drawing a layout of where you want water to be. If theres already water there, flatten it to the other land heigh too. Then they will draw level and straight as they will all be on the same height land. Then after that set the depth level you want and go inside the quay layout and take it all back down to water depth. This lets you get even line quays with proper heights where you want them. Also allows to avoid weird edges like you had there. Theyre still weird because they depend on the land squares, so when you take down the depth it can be really odd trying to flatten it right as you might notice it not changing terrain heights where you think it would, but you get used to it. Another tip too, is to use move it mod to copy sections and paste them. This can also help to get right heights easily and finish difficult corners. Helps when youre trying to do squares and such. Also... Great video Biffa! Coming along nicely!
I worked a summer in an industrial area pretty similar to that water treatment area. I guess not many people get a chance to be in a place like that (Even if I was painting the parking lots lines under the 35°C sun in a dry, dry desert-y zone), but there's a really bizarre yet even satisfaying beauty in those places. Verything is set up for heavy production and highly prodcutive work, with sturdy roads planned for heavy trucks and construction machinery, every place that can't be optimized for work is then used as a green area, no matter how small it is. Schedule for garbage collection is very strict and both, electrical and water services are top notch with really expensive and sophisticated techonology... I guess you can see that I would actually LOVE to tour in the water treatment area. Oh, and about the town, please try a mountain town! I'd like to see how you work around with difficult terrain.
Because I'm a civil engineer, I couldn't resist a teaching moment related to my field. :) Big difference in a water treatment plant versus a wastewater treatment plant. One treats drinking water, the other treats wastewater to make it safe enough to release back into the environment or potentially reuse as reclaimed water. Steps for wastewater treatment (Really different from water treatment!) follow this general format: pretreatment (grit removal and other fun stuff), primary sedimentation (removing fats/grease from the top and solids from the bottom), then onto secondary treatment. This is where the aeration tank comes in; basically, the sewage is mixed with bacteria that eat it up and reduce the BOD (biological oxygen demand - basically a fancy word for sewage). Then it is sent to the clarifier for the secondary sedimentation (where all of the helpful bacteria settle out). From there the water goes to tertiary treatment which can involve disinfection, nitrogen/phosphorous recovery, etc. The sludge (the leftovers from the biological treatment step - NOT SEWAGE) goes onto to further treatment so it can either be disposed of in a landfill, or becoming more common, be treated to the point that it can be reapplied to agricultural fields as biosolids. Water treatment has its own list of processes, some of which are shared with wastewater treatment, but it very important to note that they are COMPLETELY different things. Also, the radii of your curves for your highway would be too small if this was built in real life. The centrifugal forces on the drivers would make them slow down to take the curve. A higher radius (i.e. a flatter curve) would be more beneficial as it would help ease the transition between the two tangents, making the curve more pleasant for drivers. And, use the tangents! The tangents that come off the roads when you are drawing them are (I'm assuming) a feature adapted from CAD software: its meant to help you build a proper curve. A curve is afterall just a way to connect two tangents. I liked the placement of the highways before and was hoping you would build a cool stack interchange, but I think the end product works well. Fix those curves though, and make sure you are using the tangents as a guide!
I was kinda tired of doing Lane Mathematics (LMM) each time i place an intersection. So.... I started working on making intersection i use, to have Lane Mathematics (LMM). steamcommunity.com/sharedfiles/filedetails/?id=1991763472 Always with a link to the original intersection. If you want any done, feel free to message me! :)
Hey Biffa! First the good news: I love your city and your episodes! The bad news: with your new metros, you let loose of the public transport hierarchy, which in this case means, your trains got obsolete (as you can see in the ridership). A solid public transport system should have buses to feed metros, which are feeding trains! Don't you think?
happy to see the pollution go away, I was thinking more the Lines of calling the places the Dregs but what you got is amusing. also in the fade out the mountain in the distance looks like a Pyramid!
16:13 looks like the water pollution is still there but on a reduced level (stark difference in colour). Maybe you need to add some more garbage collectors?
Considering even the raw output of the eco water treatment plants is almost completely clear, I'd go with either depth or differences in the underlying terrain color (or a combination of both). Also, the input pond is the same color
@@BandanaDrummer95 The trick is to put the Eco-Treatment plants as the last on the sewage line, so the filtration plants and clarifiers removes as much garbage first. _(Mind you, the filtration plants/clarifiers turn the liquid sewage into solid garbage, no free lunches there. Still, garbage is easy to handle.)_ That lowers the output that the Eco-Treatment plants have to deal with. and maybe add a garbage collector near the entrance to the sewage area.
@@BandanaDrummer95 ??? The mod has nothing to do with the eco-treatment plant, and doesn't modify it AFAIK. But Cities Skyline "treats" sewage plants as "drains", that just drain a limited capacity off into the nothingness (ie. turns it into solid waste) and thus there is less sewage water left in the pipe that runs to the next plant(s). Technically you *could* conceivably put enough clarifiers and whatnot into the line, that there's no sewage left for the Eco Treatment plant to handle. That is why you put treatment plants that actually drain out into the environment .. last on the line. ---- The different modules are from Avanyas "Modular Sewage Treatment Facility" : steamcommunity.com/workshop/filedetails/?id=565043158 This facility is modelled after Mariagerfjord Rensningsanlæg in Denmark ----- I've been using that mod pack for a while now, and I like it. 😁 That, combined with the in game stuff plus the Large Concrete Water Tower by SaMa : steamcommunity.com/sharedfiles/filedetails/?id=496836057 Usually covers all my water/sewage needs. Note that most of those mods change one problem out for another, sewage becomes garbage and noise, water is pumped up, but costs power and creates noise. And so on, and so forth. I don't like the assets that try to cheat too much.
Awww Bif!! It was barely 17 minutes 😫 definitely would've loved to see a longer video, I absolutely love Teaville, I play on console but I still use your tips for vanilla so my traffic don't get all chaka-blocked 👌and hokey bokey lane switching
I have to give you credit. When you started building that water treatment area I thought it was a horrible idea but in the end it actually works and looks pretty good.
I've been watching your videos on this Teaville and I'm highly impressed with your design and aesthetic skills. So much so that I've begun trying to incorporate some of your ideas into my own cities. Thank you for making these videos and keep up the great work!
6:40 If you use Elexctix’s road mods, you can easily make a gradual slope through the mountain, even if the precision engineering mod doesn’t quite do the job.
Nice Pooplar Park 🤣🤣 that was brillant. I saw your motorway tunnel under that hill and made the experience, that flat tunnels (are not only more realistisch but) flow traffic a lot better. Same effect as on the beautiful interchange. Great work in the whole city... Keep it up.
Hey Biffa, just a quick thanks for your content, came across you the other day and love your stuff, entertaining and I also get to learn a thing or 2. I've had Cities for ages but only reasently properly started playing. Anyway cheers mate, great stuff x
Oh thank God!! Biffa has finally discovered dual platform metro stations. That will drastically cut down the amount of cringing I do watching his videos. Love most everything about his videos but when it comes to metros, monorails, and bus routes I just want to tear my hair out.
Biffa you do a lot of amazing work on City Skylines and I have used a lot of your ideas. On the a lot of my cities average about 75% traffic which isn't half bad on my part. Also, I love how you have Tea Vill setup and thank you for showing the dual platform metro junction. I plan you use it in my new city that I only just started working on. Well you have a good day and I look forward to seeing you next episode.
Clarifier tanks take the particulate matter out of the water. The next step is to disinfect the now mostly particle (solid matter/poo) free water so it's safe to discharge into a waterway. You can go further and purify the water for re-use, which takes several steps to take all of the trace microbes and unwanted chemicals out. So your pooplar park actually does double duty, which most cities should do, but do not.
Dealing with traffic is probably one of my least favorite things about Cities Skylines. But beautifying and decorating an area is one of my most favorite.
Decided to do a pinavia interchange, eh? One of the most notable features of these interchanges in real-life is that they typically have enough space in the center to fit in some sort of neat little centerpiece, whether it's a monument, a tourist attraction, a roundabout to service local traffic (if you're using frontage roads, or a collector/express system), or even (if the pinavia was big enough like in some real-life pinavia concepts) an entire district (much like a ring road/beltway). Personally, I feel that pinavia interchanges are best used as elevated interchanges, so that more local traffic could opt to gain easy access to whatever centerpiece you decide to put inside of your pinavia.
just a bit of a tip, with the Move It mod marquee selection, if you double click a box it deselects everything but that box so you don't have to go through and click each box. Love the video!
I remember seeing the introductory videos for the Pinavia junction when it first came out several years ago. Thought it was pure dead brilliant back then... haven't changed my mind. I'd like to see one of these done in real life, too.
You have the forest brush, just select that, select a brush, and right click to erace the trees. It even gets the hidden trees and can be a lot more percice. Don't need to go through moveit for that.
Grass is underrated. Too many C:S players insist on a forest of trees when they should be allowing some grass to show. Excessive pavement only contributes to the heat island effect and increases the need for storm drains. (Not taken into account in the game.)
Biffa one thing people can do for suage is go to the edge of the map and make a hole the extends to the edge of the map and place the sewage pipes there so that the poo just falls off the map.
Hi. For cleaning up polluted water ( i have only stock and metro DLC ) i use a add on asset called "Spectra Purifier Water" - this works as a normal sewerage outlet ( volums is high say about 5 normal ones ) - bu tthe good thing is that it seems to work liek a vacum as well and suck in surrounding brown water and make it clear. I often use it on workshop downloaded maps and add them instead of normal serweage outlet and also to clean up in dirty water places Regards George
I’m so happy you turned the bridge into a different interchange. The on-ramp that spanned the entire river right beside the bridge really bothered me because it broke the realism for me. Awesome videos though! I plan on buying a pc soon (mine has been down for months) and intend on picking this game up just because of your videos.
Saturday afternoon just got better,tea's ready i'm ready,like button smacked set watch.You should use Metro everhaul mod and give us tea-wild ride,evelated track and stations looks great in my opinion,other then that excellent job.
For the future build: what about making the offsite area built up around an amusement park similar to how all of Orlando, FL is built up around the Disney compound?
Love the sewage plant layout, Biffa! I liked how you put the new highway as well. Bus system and trains are your best bet if you put that far away community from Teaville. Zoo? National park? Amusement park? The possibilities are endless! Do you have the airport yet, the same for a cargo one? 🤔 Look forward to seeing more, thanks...
Hi Biffa. That "small" interchange looked humongous. One these days when you are bored, try checking on one called Diamond interchange (Reverse-diamond) by Harjawalder. And yes, we know you hate diamond interchanges because lanes cross each other... but this one doesn't and after some basic line mathematics this one is as good as the one you used here for traffic volume but much smaller in one axis.
@@AnadolununAslan No, "normal" diamond interchanges (like Timboh's) have lanes crossing each other, normally with a semaphore in the crossing point. That one has dedicated lanes that either diverge or join, but never cross each other, so the traffic flows at a much higher rate.
@@Imman1s I'd still call it a diverging Diamond Interchange since the traffic moves to the opposite side before driving on the "normal" side. The crossover points don't need to intersect, they can go under and over like in the one you suggested. But that's how I've built my own DDIs anyway. A regular diamond interchange doesn't being traffic to the "wrong side of the road"
Tip for move it filter list, if u want to disable all but tree, for example, just double click on trees and it will disable all but double clicked item in the list.
You should really make a mountain village! Dirt road going through the mountains, with a couple of buildings alongside it. I don't know if you still use the Medieval buildings mod, but it would be wonderful if you'd create a handful (or just two) small medieval villages up there :D I don't know if it's possible, but you could even treat it as some sort of park, or tourist attraction, even if people are actually living there. edit: added the word "if" after "I don't know"
Highlighted comment, oh my giddy aunt! :D Now if only that "park" would be named after me... I'd give you so many sips of tea! Add a little castle, or even a ruin, a marketplace (you can move the one currently surrounded by offices/IT to the large(r) medieval village to make it more attractive. I mean blimey, move Lord Chirpy's castle there too! It would be brilliant!
This game is in my software library, but I'm waiting for the parts for my new computer to arrive before I play it (just four more days of waiting). The computer I've been using for nearly 10 years is just not able to play the games I want to play anymore. I don't mind the wait; I get to learn from Biffa before even installing the game. :)
Biffa; some of your quays are backwards(the ones that have the unlowerable ground on the water side), you have to rebuild them for the game to make them the right way round.
Never really considered just how much I would appreciate the exterior visual aesthetics of a poop water filtration system. My life is now changed.
😁
@@BiffaPlaysCitiesSkylines got nostalgia and remembered this video from 8 years ago
th-cam.com/video/BrEdGswFDds/w-d-xo.html
@@BiffaPlaysCitiesSkylines Hi! May I know which LUT did you use in this map? Thanks!
This happened yesterday. My wife and I were driving home on I-95 north when we joined a traffic jam (accident). I look around and said, "well, this is all horky borky." my wife turns and stares at me with a "huh?" look on her face. I realized there and then that i watch biffa way to much. lol (hasn't stopped me though)
My favourite phrase - fellow Brit. Can't wait for an opportunity to use it when we go on hols to Florida this year!
Watching your “fix your city” series saved my city today. All of a sudden I went from 89% to 35% traffic flow. Following the traffic I found one junction that wasn’t a roundabout where all traffic was converging. I placed a roundabout and after 5 minutes all traffic problems were gone. Back to 91%.
Few hours later, I was working on my train system so wasn’t paying much attention to the traffic, I had an heart attack when I noticed all traffic at a standstill. 2 hours of trying to find the cause... CS had places one stop sign on the busiest and most important round about. That caused a traffic flow of 4%! I was pissed but happy that watching your vids have me the tools to solve these problems.
Thanks Biffa! You’re my hero!
“Dealing” with the brown water by pushing it out of view 😂 love it
"Ain't my problem anymore!" :D
There is an old saying... "The solution to pollution is dilution"
Doesn't really work... But the old guard in river management still like it!
Gotta say if I had to change subway at every station I'd write a very, very angry letter to the municipality. It seems Skylines people are far more forgiving. :p
I have two train stations in parallel. One for intercity traffic and the other is for local trains. I have foot path connecting them. After I built them I decided I wanted to clean up the appearance of my rail some. So I switched the purpose of the two stations. Every single citizens made the walk from one station to the other. All two thousand or so...
It was giggle worthy.
>Biffa "I have to rename this!" adds an extra "o" to the name
>Me: (giggles)
😋
>this comment has 69 likes
>me: (gigles)
@@BiffaPlaysCitiesSkylines Hi! May I know which LUT did you use in this map? Thanks!
Hey Biffa, I've actually learned so much about good city design from your videos in the past couple of months I've been around for and my cities are looking and running so much better!
Nice 👍😁
Hello, I see that lots of youtubers have more intersections than what I have, I only have 4 (the vanilla basic ones). Did they download all of them one by one or do they all come with a mod? Thanks!
@@raymundlogo3521 Assuming you're using PC, take a look at the Steam workshop. People create lots of things and post them there for others to download. You can get intersections, buildings, vehicles, decorations, all kids of stuff.
@@HellFire679 awesome! Thanks dude!
The water area looks great !
Don't forget to adjust the amount of vehicules on your lines, you can probably see that you are making money out of the metro!
Tip for MoveIt, double click on the type of selection you want to only pick that one, like at 5:40, just double click trees!
Biffa: * Add zoning on the sewage *
In game zone name: Poplar Park
Biffa : Pooplar Park
Me: Is this coincidence? *I think not*
Certainly was 😁👍
I like the idea of a separate town built around a theme. Maybe a canal town, or a bit of a Vegasy place with casinos and concert venues.
7:30 that's now an Interstate make it's speed higher than the one through the city
Water treatment class: (summed up)
The water is pumped and roughly filtered to go in the aeration pool. In here there are some bacterias that like to eat pollution. Once these bad boys digested it all, the water undergoes a clarification (idk the name but yeah through the clarifier with the help of funny harmless chemicals) process to get rid of these bacterias (which group up and form a sort of mud), and here goes!
You got rid of most of the pollution ! (still not drinking water but it'll do) but you still have to use something to treat or stock this mud with how realistic this game is
There are various methods of clarification / purification, from ozonization to chlorination. They all have positives and negatives, but the important part is: Incoming water needs to be cleaned, and outgoing water needs to be cleaned even more.
It's surprising that essentially Finnish game needs mods for water treatment. :D
@@Finwolven Clarification and "purification" (I assume you mean disinfection since purification can refer to the process of water treatment as a whole) are different steps in the purification process of water. Disinfection refers to chlorination, UV disinfection, ozone disinfection, etc. This can be a process in WASTEwater treatment, after the primary and secondary treatment processes, and it is called tertiary treatment. An important difference is that when you disinfect effluent with chlorine during wastewater treatment, you also have to neutralize the chlorine to make sure the water is safe to release into the environment, as the residual chlorine would kill the natural biota in the water source you are discharging to. In contrast, you want that residual chlorine during drinking water treatment as it prevents bacteria from growing in your water supply. But yes, you are absolutely right, the bottom line is just as incoming water needs to be cleaned for us to use, outgoing water (effluent) also needs to be cleaned for the environment to use it! :)
Idk if it's the english term but by clarification i meant decanting the bacterias once they finished degrading most of the organic matter xD
My classes about it apply to french laws (i forgot it was probably not the same in every country) where you don't need to disinfect waste water since you reject it in the nature.
And the very same water can be pumped in again to treat it into drinking water where UV, chlore and all of that goes in.
BTW funfact, the water has to have a certain concentration of calcium and other minerals concentration and pH in order to form a protective layer on the pipes !
@@Finwolven This is correct. The wastewater treatment sites in the UK, remove solids, "bad bugs" and toxins, such as Ammonia etc. Some sites use the gas from the waste to make Gas and Electricity (thats the parts i work on). When it leaves a wastewater treatment plant, it is NOT drinkable. Its just sent into the river, and only has to be safe enough for aquatic life and the surrounding environment. Clean Water sites then treat and store this "Effluent" for human consumption (But i dont really know a whole lot about this side)
(Group up and form a sort of mud) = Flocculation. Uses liquid polymer (or powdered somtimes) to bond the solids (the poo bits) together, and seperate from the liquids.
14:00 Damn, that looks GORGEOUS! I never would have expected anyone to put that much work into their water filtration needs, let alone creating a whole area of the city around it, LET ALONE making that area so visually appealing. Great work.
Couple tips for quays from someone who has dealt with them a lot.
With quay anarchy mod on, build them first on flat ground as if youre drawing a layout of where you want water to be. If theres already water there, flatten it to the other land heigh too. Then they will draw level and straight as they will all be on the same height land. Then after that set the depth level you want and go inside the quay layout and take it all back down to water depth. This lets you get even line quays with proper heights where you want them. Also allows to avoid weird edges like you had there. Theyre still weird because they depend on the land squares, so when you take down the depth it can be really odd trying to flatten it right as you might notice it not changing terrain heights where you think it would, but you get used to it.
Another tip too, is to use move it mod to copy sections and paste them. This can also help to get right heights easily and finish difficult corners. Helps when youre trying to do squares and such.
Also... Great video Biffa! Coming along nicely!
I didnt know you posted on Saturday Biffa! Have a grear weekend with lots of tea!
Tues/Thurs/Sat is the usual schedule 👍😁
Where to build next: mountain resort town with gondula service
Oh yeah!! Like a Ski resort 🤔👍
And a blimp line.
I worked a summer in an industrial area pretty similar to that water treatment area. I guess not many people get a chance to be in a place like that (Even if I was painting the parking lots lines under the 35°C sun in a dry, dry desert-y zone), but there's a really bizarre yet even satisfaying beauty in those places. Verything is set up for heavy production and highly prodcutive work, with sturdy roads planned for heavy trucks and construction machinery, every place that can't be optimized for work is then used as a green area, no matter how small it is. Schedule for garbage collection is very strict and both, electrical and water services are top notch with really expensive and sophisticated techonology... I guess you can see that I would actually LOVE to tour in the water treatment area.
Oh, and about the town, please try a mountain town! I'd like to see how you work around with difficult terrain.
Because I'm a civil engineer, I couldn't resist a teaching moment related to my field. :) Big difference in a water treatment plant versus a wastewater treatment plant. One treats drinking water, the other treats wastewater to make it safe enough to release back into the environment or potentially reuse as reclaimed water. Steps for wastewater treatment (Really different from water treatment!) follow this general format: pretreatment (grit removal and other fun stuff), primary sedimentation (removing fats/grease from the top and solids from the bottom), then onto secondary treatment. This is where the aeration tank comes in; basically, the sewage is mixed with bacteria that eat it up and reduce the BOD (biological oxygen demand - basically a fancy word for sewage). Then it is sent to the clarifier for the secondary sedimentation (where all of the helpful bacteria settle out). From there the water goes to tertiary treatment which can involve disinfection, nitrogen/phosphorous recovery, etc. The sludge (the leftovers from the biological treatment step - NOT SEWAGE) goes onto to further treatment so it can either be disposed of in a landfill, or becoming more common, be treated to the point that it can be reapplied to agricultural fields as biosolids.
Water treatment has its own list of processes, some of which are shared with wastewater treatment, but it very important to note that they are COMPLETELY different things.
Also, the radii of your curves for your highway would be too small if this was built in real life. The centrifugal forces on the drivers would make them slow down to take the curve. A higher radius (i.e. a flatter curve) would be more beneficial as it would help ease the transition between the two tangents, making the curve more pleasant for drivers. And, use the tangents! The tangents that come off the roads when you are drawing them are (I'm assuming) a feature adapted from CAD software: its meant to help you build a proper curve. A curve is afterall just a way to connect two tangents.
I liked the placement of the highways before and was hoping you would build a cool stack interchange, but I think the end product works well. Fix those curves though, and make sure you are using the tangents as a guide!
I would love to see a mountain village next! :D
*Casually floods the highway*
Thanks for sticking with TeaVille! I love this series and hope you are still enjoying it. Cheers!
I was kinda tired of doing Lane Mathematics (LMM) each time i place an intersection. So....
I started working on making intersection i use, to have Lane Mathematics (LMM).
steamcommunity.com/sharedfiles/filedetails/?id=1991763472
Always with a link to the original intersection. If you want any done, feel free to message me! :)
Hey Biffa!
First the good news: I love your city and your episodes!
The bad news: with your new metros, you let loose of the public transport hierarchy, which in this case means, your trains got obsolete (as you can see in the ridership). A solid public transport system should have buses to feed metros, which are feeding trains! Don't you think?
7:50 I call it "la plume des poops"
happy to see the pollution go away, I was thinking more the Lines of calling the places the Dregs but what you got is amusing.
also in the fade out the mountain in the distance looks like a Pyramid!
One of those mountain tops is just begging for an observatory.
Indeed 👍😁
16:13 looks like the water pollution is still there but on a reduced level (stark difference in colour). Maybe you need to add some more garbage collectors?
I think the areas you're seeing are just more shallow in depth.
Considering even the raw output of the eco water treatment plants is almost completely clear, I'd go with either depth or differences in the underlying terrain color (or a combination of both). Also, the input pond is the same color
@@BandanaDrummer95
The trick is to put the Eco-Treatment plants as the last on the sewage line, so the filtration plants and clarifiers removes as much garbage first.
_(Mind you, the filtration plants/clarifiers turn the liquid sewage into solid garbage, no free lunches there. Still, garbage is easy to handle.)_
That lowers the output that the Eco-Treatment plants have to deal with. and maybe add a garbage collector near the entrance to the sewage area.
@@Grumpy_old_Boot I'd have to see if the mod nerfs the Eco-Treatment plant to even make that necessary. From how it looks, that seems to be a no.
@@BandanaDrummer95
???
The mod has nothing to do with the eco-treatment plant, and doesn't modify it AFAIK.
But Cities Skyline "treats" sewage plants as "drains", that just drain a limited capacity off into the nothingness (ie. turns it into solid waste) and thus there is less sewage water left in the pipe that runs to the next plant(s).
Technically you *could* conceivably put enough clarifiers and whatnot into the line, that there's no sewage left for the Eco Treatment plant to handle.
That is why you put treatment plants that actually drain out into the environment .. last on the line.
----
The different modules are from Avanyas "Modular Sewage Treatment Facility" :
steamcommunity.com/workshop/filedetails/?id=565043158
This facility is modelled after Mariagerfjord Rensningsanlæg in Denmark
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I've been using that mod pack for a while now, and I like it. 😁
That, combined with the in game stuff plus the Large Concrete Water Tower by SaMa :
steamcommunity.com/sharedfiles/filedetails/?id=496836057
Usually covers all my water/sewage needs.
Note that most of those mods change one problem out for another, sewage becomes garbage and noise, water is pumped up, but costs power and creates noise. And so on, and so forth.
I don't like the assets that try to cheat too much.
Awww Bif!! It was barely 17 minutes 😫 definitely would've loved to see a longer video, I absolutely love Teaville, I play on console but I still use your tips for vanilla so my traffic don't get all chaka-blocked 👌and hokey bokey lane switching
Biffa can we see another styling video?? Like beautifying a city? Enjoy your tea :)
i LOOOOOVE the time you spent beautifying the new treatment facility. That adds so much character!
Yeah!!! Thank you for cleaning up the water!! Looks even more fantastic now!! 💦💧🌊🌊🌊
I have to give you credit. When you started building that water treatment area I thought it was a horrible idea but in the end it actually works and looks pretty good.
That mountain.... if I had to drive through that, I’d throw up my heart in fear of it just stopping in my chest
I've been watching your videos on this Teaville and I'm highly impressed with your design and aesthetic skills. So much so that I've begun trying to incorporate some of your ideas into my own cities. Thank you for making these videos and keep up the great work!
6:40 If you use Elexctix’s road mods, you can easily make a gradual slope through the mountain, even if the precision engineering mod doesn’t quite do the job.
I'd love to see a small tourist trap in the hills, connected with a blimp line.
Pooplar Park is such a beauty, Biffa 🥰
😁
It smells :P
Thanks Biffa, I always look forward to these before work on a Saturday
Nice Pooplar Park 🤣🤣 that was brillant. I saw your motorway tunnel under that hill and made the experience, that flat tunnels (are not only more realistisch but) flow traffic a lot better. Same effect as on the beautiful interchange.
Great work in the whole city... Keep it up.
Hey Biffa, just a quick thanks for your content, came across you the other day and love your stuff, entertaining and I also get to learn a thing or 2. I've had Cities for ages but only reasently properly started playing.
Anyway cheers mate, great stuff x
I'm just gonna say this...
Most underrated youtuber!
Love this guy! Thank you Biffa, really enjoy the vids man.
👍
I think you should add a taxi business in the sports area. That way people don't have to wait for buses to come if they want to go arena to arena =D
Oh thank God!! Biffa has finally discovered dual platform metro stations. That will drastically cut down the amount of cringing I do watching his videos. Love most everything about his videos but when it comes to metros, monorails, and bus routes I just want to tear my hair out.
Biffa you do a lot of amazing work on City Skylines and I have used a lot of your ideas. On the a lot of my cities average about 75% traffic which isn't half bad on my part. Also, I love how you have Tea Vill setup and thank you for showing the dual platform metro junction. I plan you use it in my new city that I only just started working on. Well you have a good day and I look forward to seeing you next episode.
Never thought Pooplar Park would be so popular. Looking good Teaville, looking good.
And yay, the multiplatform metro comes in!
Clarifier tanks take the particulate matter out of the water. The next step is to disinfect the now mostly particle (solid matter/poo) free water so it's safe to discharge into a waterway. You can go further and purify the water for re-use, which takes several steps to take all of the trace microbes and unwanted chemicals out. So your pooplar park actually does double duty, which most cities should do, but do not.
Dealing with traffic is probably one of my least favorite things about Cities Skylines. But beautifying and decorating an area is one of my most favorite.
Decided to do a pinavia interchange, eh? One of the most notable features of these interchanges in real-life is that they typically have enough space in the center to fit in some sort of neat little centerpiece, whether it's a monument, a tourist attraction, a roundabout to service local traffic (if you're using frontage roads, or a collector/express system), or even (if the pinavia was big enough like in some real-life pinavia concepts) an entire district (much like a ring road/beltway). Personally, I feel that pinavia interchanges are best used as elevated interchanges, so that more local traffic could opt to gain easy access to whatever centerpiece you decide to put inside of your pinavia.
It looks amazing, blends in well with it’s surroundings!
2:00 You could also do a cw/ccw circle in the middle so ppl can skip one station if they need to.
Drinking my tea and enjoying the video, I know what I'm going to add to my city tomorrow. Have a nice weekend Biffa!
just a bit of a tip, with the Move It mod marquee selection, if you double click a box it deselects everything but that box so you don't have to go through and click each box. Love the video!
Thanks :-)
I’m about to start my own city since Biffa rock the hell out of this game. Makes me want to give it a try!
I remember seeing the introductory videos for the Pinavia junction when it first came out several years ago. Thought it was pure dead brilliant back then... haven't changed my mind. I'd like to see one of these done in real life, too.
You have the forest brush, just select that, select a brush, and right click to erace the trees. It even gets the hidden trees and can be a lot more percice. Don't need to go through moveit for that.
You should add some more concrete around buildings instead of the grass to make it look more urbanized
Grass is underrated. Too many C:S players insist on a forest of trees when they should be allowing some grass to show. Excessive pavement only contributes to the heat island effect and increases the need for storm drains. (Not taken into account in the game.)
@2:33 Proves why metro should be built like line 1 in Cities skylines rather than loops.
Brilliant series! Thank you for the content. Looking forward to ferry transport!!
I wish my 1.3 million sims real life city had half that infrastructure 🤣. Oh jeez. Great job mayor Biffa!
14:30 that small detail is just amazing. Are you a city planner, Biffa? We could use some expertise in my city, a Road fix too!
3:36 If you didn't already know, you can raise intersections just like roads
Biffa one thing people can do for suage is go to the edge of the map and make a hole the extends to the edge of the map and place the sewage pipes there so that the poo just falls off the map.
Wow, this city feels so livable
Hi. For cleaning up polluted water ( i have only stock and metro DLC ) i use a add on asset called "Spectra Purifier Water" - this works as a normal sewerage outlet ( volums is high say about 5 normal ones ) - bu tthe good thing is that it seems to work liek a vacum as well and suck in surrounding brown water and make it clear.
I often use it on workshop downloaded maps and add them instead of normal serweage outlet and also to clean up in dirty water places
Regards
George
I’m so happy you turned the bridge into a different interchange. The on-ramp that spanned the entire river right beside the bridge really bothered me because it broke the realism for me. Awesome videos though! I plan on buying a pc soon (mine has been down for months) and intend on picking this game up just because of your videos.
Water treatment section looks great!
"Pooplar Park"
Is totally an adult!
:P
😋 I blame my kids
Hint to move it: on multiple selection tool when u want to only choose one thing double-click very fast on it and it will stick to that one filter
Never has cleaning up sewage been so relaxing!
Just a tip, Biffa, if you open the Move It mod and then double click trees, it will auto unselect everything else.
Saturday afternoon just got better,tea's ready i'm ready,like button smacked set watch.You should use Metro everhaul mod and give us tea-wild ride,evelated track and stations looks great in my opinion,other then that excellent job.
Pooplar came out great!! I've attempted to do something similar (vanilla) but just end up placing the water dumps on the river.
For the future build: what about making the offsite area built up around an amusement park similar to how all of Orlando, FL is built up around the Disney compound?
Biffa, you need to fence in that Water Treatment Plant. You do not want the little kiddies to think is a fun water park. And the name Pooptea Park. :)
That junction would have been awesome on the water.
The mountains in the background featured in the beginning of your outro graphics looks so much like the great pyramids.
Love the sewage plant layout, Biffa! I liked how you put the new highway as well. Bus system and trains are your best bet if you put that far away community from Teaville. Zoo? National park? Amusement park? The possibilities are endless! Do you have the airport yet, the same for a cargo one? 🤔 Look forward to seeing more, thanks...
On one hand, that name is hilarious. But on the other hand, it’s not a tea pun
Great episode. You make it all look so easy. Is that an expansion or Mod that has all the extra water treatment options?
Nice changes, a very enjoyable video, thanks.
Biffa, you really should consider using the align slope tools of "move it" when you make your roads. ;)
Loving Teaville. Truly british and amazing. Love our tea in Wales 😁
"Pooplar Park"! Love it, please keep up the great work good Biffa!
Been watching for a little bit just wanted to say I love your humour and your voice is fantastic
Thanks 👍😁
Hi Biffa. That "small" interchange looked humongous. One these days when you are bored, try checking on one called Diamond interchange (Reverse-diamond) by Harjawalder. And yes, we know you hate diamond interchanges because lanes cross each other... but this one doesn't and after some basic line mathematics this one is as good as the one you used here for traffic volume but much smaller in one axis.
Just had a look at that interchange, isn't it just a stylised Diverging Diamond Interchange?
@@AnadolununAslan No, "normal" diamond interchanges (like Timboh's) have lanes crossing each other, normally with a semaphore in the crossing point. That one has dedicated lanes that either diverge or join, but never cross each other, so the traffic flows at a much higher rate.
@@Imman1s I'd still call it a diverging Diamond Interchange since the traffic moves to the opposite side before driving on the "normal" side. The crossover points don't need to intersect, they can go under and over like in the one you suggested. But that's how I've built my own DDIs anyway. A regular diamond interchange doesn't being traffic to the "wrong side of the road"
Tip for move it filter list, if u want to disable all but tree, for example, just double click on trees and it will disable all but double clicked item in the list.
Lake Lotsaturds is lookin' good!
It's looking absolutely fantastic, Biffa! Wish I could play like that.
Do you have a playlist where I can watch Teaville from the beginning?
I absolutely love this series. Very entertaining content.
You should really make a mountain village! Dirt road going through the mountains, with a couple of buildings alongside it. I don't know if you still use the Medieval buildings mod, but it would be wonderful if you'd create a handful (or just two) small medieval villages up there :D I don't know if it's possible, but you could even treat it as some sort of park, or tourist attraction, even if people are actually living there.
edit: added the word "if" after "I don't know"
Highlighted comment, oh my giddy aunt! :D
Now if only that "park" would be named after me... I'd give you so many sips of tea! Add a little castle, or even a ruin, a marketplace (you can move the one currently surrounded by offices/IT to the large(r) medieval village to make it more attractive. I mean blimey, move Lord Chirpy's castle there too! It would be brilliant!
I've never played this game, but I enjoy these videos.
Me, too.
This game is in my software library, but I'm waiting for the parts for my new computer to arrive before I play it (just four more days of waiting). The computer I've been using for nearly 10 years is just not able to play the games I want to play anymore. I don't mind the wait; I get to learn from Biffa before even installing the game. :)
Biffa; some of your quays are backwards(the ones that have the unlowerable ground on the water side), you have to rebuild them for the game to make them the right way round.
oh ho ho biffa! I work on a Wastewater Treatment Site in the UK.... although completely unrealistic this was a super fun vid for me!
On the MoveIt Mod, you can double click one of the checkboxes on the selection list and it'll deselect all other options but that one.
Pooplar Park - bloody brilliant
That's a poo lake?!? I thought you were just slowly transforming your waterways into tea with milk.
Line one needs more trains on it!!1000 people 7 trains
Probably should have put that interchange in 45 degrees off, so you go first left to continue on the original road.