How to Make Millions $$$ with 5⭐Industries & Zero Traffic!

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  • เผยแพร่เมื่อ 30 พ.ย. 2024

ความคิดเห็น • 454

  • @Meda22
    @Meda22 4 ปีที่แล้ว +213

    Just a note to that buildings color indicators subject in Info views - according to TMPE wiki:
    - Traffic info view - red building indicates that cims have hard time to find parking space. They try to find place to park for several times and if unsuccessful, they give up and go home. So solution is more parking lots around. (This indication is available only when Parking AI feature is "on")
    - Public transport info view - there are two modes: incoming demand and outgoing demand which you can toggle between. Incoming demand indicates which buildings are hard to reach by public transport. Outgoing demand indicates that cims leaving the building were struggling to reach their destination via public transport. (Again - both available only with Parking AI feature is "on")
    - And just for completion - when Real Time mod is played, Trafic Routes Info View is enhanced too... that Red buildings indicate that journey times are taking too long, and in some cases it will cause cims to abandon their journey and return home.
    Btw. I really like your videos! I've found them just few weeks ago but then I watched almost everything :D I love how you are able to keep your cities nice and clean styled all the time regardless their expansion - that is something I am not able to on in my cities - I always end up with a city jungle :D Looking forward to more of your videos!

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  4 ปีที่แล้ว +37

      Thanks for the fantastic info, will certainly be looking at that in more detail 👍😁

    • @afegargergegerg
      @afegargergegerg 4 ปีที่แล้ว +4

      @@fort_quake awesome input, karen

    • @mattes4929
      @mattes4929 4 ปีที่แล้ว +2

      Certainly good to know that, thanks for the summary.

    • @altairbauer3297
      @altairbauer3297 4 ปีที่แล้ว +6

      A challenge for you sir. Take the irl map of Montreal, Canada (with all its roads/metros/bus lines) and fix the traffic...... Please, the traffic here is horrendous, and I'm mostly on my bicycle! And its bad for me!

    • @NeverlandSystemZor
      @NeverlandSystemZor 4 ปีที่แล้ว +1

      What mod is best for parking lots? Those are not, AFAIK, something actually in the game without a mod.

  • @AmandaTroyer
    @AmandaTroyer 4 ปีที่แล้ว +476

    ACK! Your game crashed and the school area didn't keep the bus stop and the path! @13:21 .... BIFFA! :-p

    • @Wacked
      @Wacked 4 ปีที่แล้ว +9

      Upvoted

    • @MatthiasHartmann
      @MatthiasHartmann 4 ปีที่แล้ว +26

      I was checking all comments to find exactly this ^^ No Biffa, game crashed, no bus stop and no pedestrian way...

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  4 ปีที่แล้ว +42

      Thanks 👍

  • @j.j.r.6075
    @j.j.r.6075 4 ปีที่แล้ว +131

    Near your farm industry area, there are load of pedestrians crossing on the roads of the Oval-a-bout, slowing traffic. A foot bridge (and park toll booths) would be great there!!

    • @SkullLeader
      @SkullLeader 4 ปีที่แล้ว +1

      A path to the passenger train station would be great!!

    • @Nouyearsago
      @Nouyearsago 4 ปีที่แล้ว +3

      It's an oblongabout

  • @dansaxtorphbernhard
    @dansaxtorphbernhard 4 ปีที่แล้ว +1

    Hello Biffa, I am rather old and i have played Sim City from 1989. I found your Channel by random, so now i am started again with City building.
    Love to listen to your voice and your tips.
    Keep it up :)

  • @fantysaurus6668
    @fantysaurus6668 4 ปีที่แล้ว +53

    I'm strangely really invested in the progress of this city. I think it would be cool to build some more rural towns up in the countrysides, and the mountainside golf course is a great idea!

  • @4ohf
    @4ohf 4 ปีที่แล้ว +110

    13:24 it looks like that little path you made is not there anymore, maybe it got lost in the crash? Maybe it's working after all lol

  • @mrcjstudio
    @mrcjstudio 4 ปีที่แล้ว +1

    Biffa, with the money making industry. What is impressive to me is that you are doing so well and you population isnt all that much. I'm telling you, you have a talent, lol. Keep it up, I look forward to every episode. Please though, take all the necessary natural medicine to get yourself better. We need you at your best.

  • @pokergeniusordonkey6517
    @pokergeniusordonkey6517 4 ปีที่แล้ว +32

    It looks like boosting the industry capacity increased the demand for residential.

    • @ToddKeck98
      @ToddKeck98 4 ปีที่แล้ว

      Always.

    • @ITBEurgava
      @ITBEurgava 4 ปีที่แล้ว

      More places for work, more people to live near the workplaces... Proper PubTransport like buses, metros, trams, or trains would help big time.

  • @mgunter
    @mgunter 4 ปีที่แล้ว +76

    Imagine the farms if they didn't import 75% of crops. Maybe swap some buildings for crops.

    • @SkullLeader
      @SkullLeader 4 ปีที่แล้ว +18

      I was just thinking that. The farm area is really small for the crop production they need. Maybe put in a huge wheat field out in the country!!

    • @uthopia27
      @uthopia27 4 ปีที่แล้ว +1

      I did try that bfore but for some reason i didn't know they're still import and export a lot more , it baffle me why not iust use our own town production people

  • @djmaya3d
    @djmaya3d 4 ปีที่แล้ว +1

    Biffa, regarding oil extracting. do not put extractor right next to each other, specially large ones. They will drain all the oil in the immediate area really fast. and then you'll have to move them. Oil is actually a finite resource in the game.
    I built a huge oil industry area and spend about a million in structures then within a couple of years it was all dead because i ran out fo resources.

  • @philbo_bagginz
    @philbo_bagginz 4 ปีที่แล้ว +4

    I love watching you build on TeaVille and can really hear the excitement in your voice. I look forward to your future videos on this series, thanks for sharing!

  • @socratesDude
    @socratesDude 4 ปีที่แล้ว +1

    I have been able to get 75 to 85% traffic with my Xbox version with no traffic manager with 100,000 citizens. Your suggestions totally helped. Thanks!

  • @155Bojan
    @155Bojan 4 ปีที่แล้ว +9

    Really appreciate this series, keep 'em coming! :D

  • @MajorHickE
    @MajorHickE 4 ปีที่แล้ว +6

    A few videos back you asked for ideas for expanding the map as you buy up more tiles. I think it would be neat to see small towns built up around either specific industries or unique factories. Or perhaps have industry towns connected by a domestic rail line to ship goods from across the map to the factory zone you've got set up now.

  • @corvettec-dt1eq
    @corvettec-dt1eq 4 ปีที่แล้ว +38

    The oil area should be named "roiltea"

  • @reighsurdilla
    @reighsurdilla 4 ปีที่แล้ว +1

    Just bought the game now everytime I make roads I make sure that guy goes there, he goes there, you go straight through, make a round about and lane mathematics. Thanks biffa

  • @Samuel_J1
    @Samuel_J1 4 ปีที่แล้ว +9

    Based on this I think I need to add Industries to my collection. Really nicely done Biffa!

    • @zecuse
      @zecuse 4 ปีที่แล้ว +2

      It's crazy how easy it is to make money with that DLC.

  • @laurencebanks576
    @laurencebanks576 4 ปีที่แล้ว +8

    One thing I think you are doing wrong is putting the Animal Pastures on top of Fertile Land. Fertile land is for growing crops. You can put Animal Pasture anywhere so long as it is zoned as part of the Farm.

    • @SkullLeader
      @SkullLeader 4 ปีที่แล้ว

      Exactly! Wasting fertile crop land for animal poop. LOL

    • @jaredwillard3022
      @jaredwillard3022 4 ปีที่แล้ว

      It would be cool if the animal areas made fertile soil over time. Great way to make an area fertile is to fertilise it. lol

  • @cee128d
    @cee128d 4 ปีที่แล้ว +10

    20:44 Looks like you have some trees growing right in the middle of your baseball diamond and the other sports playing surface.

  • @timcotrell9753
    @timcotrell9753 4 ปีที่แล้ว +10

    Saying that ship being beamed up to the Starship Interprise made me laugh. Don't do that Biffa! I just had hernia surgery. 🤕😉

  • @WanWan21
    @WanWan21 4 ปีที่แล้ว +17

    I never play this game but watching is you play is pleasing

  • @Kristofburger
    @Kristofburger 4 ปีที่แล้ว +18

    That deathwave was because of having two cemeteries emptying and therefore lacking in service capacity.

  • @Swindy
    @Swindy 4 ปีที่แล้ว +44

    I've just hit 40k in my first city, and I was wondering when I'll start being able to make a nicer looking city. Then I come to work and load up this video "So we've just hit 40k in Teaville" and suddenly I feel like I've gone wrong in my city 😂😂

    • @johnthelesserofthethirdoft863
      @johnthelesserofthethirdoft863 4 ปีที่แล้ว +6

      You will get sorted mate. Full confidence in ya

    • @Eris1823
      @Eris1823 4 ปีที่แล้ว +1

      I feel your pain. I just reached 100k I feel like my city is so unorganized and mushed together lol

    • @Swindy
      @Swindy 4 ปีที่แล้ว +1

      @@johnthelesserofthethirdoft863 Cheers man, might need a restart in a different city to sort out my layout but for my first time playing, I'd say I'm doing pretty well!

    • @Swindy
      @Swindy 4 ปีที่แล้ว

      @@Eris1823 God I can't even imagine what mine would be like at 100k!

    • @MajorHickE
      @MajorHickE 4 ปีที่แล้ว +1

      It's like making anything else; just takes practice. Maybe try starting a few different cities on the same map and see how many different ways you can lay things out.

  • @Kotiare
    @Kotiare 4 ปีที่แล้ว

    As soon as you mentioned the name of the Modular House Factory at 26:54, I immediately got the reference and it made my day.
    Little boxes on the hillside,
    Little boxes made of ticky tacky
    Little boxes on the hillside,
    Little boxes all the same.

  • @carpemkarzi
    @carpemkarzi 4 ปีที่แล้ว

    That is just stellar. Neat to see a creative style city built with growth in mind. Traffic is amazing because you have built it that way. Damn fine

  • @ashleyn.9166
    @ashleyn.9166 4 ปีที่แล้ว

    I love the Teaville episodes! It's beautiful and so much fun to watch grow! Honestly, I can take or leave city fix at this point. My one suggestion is letting your public transport routes continue longer so your cims don't have to transfer (ex. Make the ferry to the islands one longer route.) Thanks for the clarification on the industry ranking. This makes so much more sense now.

  • @cg21
    @cg21 4 ปีที่แล้ว +29

    16:40 Check your import ratios in the industry. I think you are e.g. importing a lot of crops to feed the cattle which is costly.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  4 ปีที่แล้ว +2

      👍

    • @Moredhel83
      @Moredhel83 4 ปีที่แล้ว

      Does it really matter when he makes 110k per tick?

    • @AverageAtBestHDTB
      @AverageAtBestHDTB 4 ปีที่แล้ว

      Random comment to ask this on, but any idea which DLC this is?

    • @cg21
      @cg21 4 ปีที่แล้ว +1

      @@AverageAtBestHDTB Industries

  • @cinvhetin8054
    @cinvhetin8054 4 ปีที่แล้ว

    Anytime there is a new Biffa video up, I want to go and play Cities myself, but then I realize I enjoy watching TeaVille much more than building on my own!
    Excited to see what traffic will be after putting in walking paths 👍

  • @djhammond82
    @djhammond82 4 ปีที่แล้ว

    Brilliant work, once again.
    I am always eager to sit with my cup of tea and relax for a bit watching this beautiful city grow!

  • @louisrussell2480
    @louisrussell2480 4 ปีที่แล้ว

    Great that you've got your money sorted now! Maybe you can go round and finish a few other parts of your city before the next expansion? Earl Grey Islands aren't finished off, the Olympic Village had got lots of empty space, etc. Perhaps you could go from district to district upgrading them to 5 stars as well? Would be cool to see you maxing out everything you've got before moving on to a new area!! Another thing with Earl Grey island... recycling policy and all that other 'Green' stuff? Love the series, keep it coming!!

    • @louisrussell2480
      @louisrussell2480 4 ปีที่แล้ว

      Oh and also those Tolls you put in many moons ago are probably getting bypassed by a bunch of peeps, maybe stick some more in?

  • @amberorth9272
    @amberorth9272 4 ปีที่แล้ว

    This is what I found it about parking space available not difficulty getting to
    The traffic info view (click on the button) can assist you in building the right amount of parking lots/garages. It shows where additional parking spaces are required (buildings with high parking space demand are highlighted with red color).

  • @bindulanija
    @bindulanija 4 ปีที่แล้ว +7

    Industries early, smart traffic and you can build anything you want after that, no one needs infinite money. Nice demonstration!
    Are you going to build all 3 campuses? Their faculties give 9 different city-wide bonuses

  • @blameriggs8713
    @blameriggs8713 4 ปีที่แล้ว +1

    Oh hell yes Biffa! Happy Friday!

  • @tls5870
    @tls5870 4 ปีที่แล้ว +11

    If you have a clothing factory you could name it Tea Shirt Factory

  • @MOULDYBOULDER
    @MOULDYBOULDER 4 ปีที่แล้ว

    If I didn't know better, I'd accuse Biffa of using clickbait titles but then I watch the video and sure enough, millions with no traffic. Amazing

  • @SimonSideburns
    @SimonSideburns 4 ปีที่แล้ว +1

    That small clump of islands just off the coast opposite the shipbuilding place looks like it almost spells the word Tea. Maybe that's a place you could terraform slightly and make it some sort of park or nature reserve?

  • @Talon771
    @Talon771 4 ปีที่แล้ว +1

    Trees in the infield. Amazing that your baseball stadium can work with all those trees. Same for the track and field stadium.

  • @stevengalloway8052
    @stevengalloway8052 4 ปีที่แล้ว +24

    Biffa, what's wrong with "Here we grow"? 😆

  • @Doodles30302
    @Doodles30302 4 ปีที่แล้ว +10

    When you're so early to the video that you have to save it to your Watch Later list on your phone in order to watch it on the computer.

  • @Bawbster1
    @Bawbster1 4 ปีที่แล้ว +2

    had this on my playlist to watch... fell asleep.
    Couldn't understand why I dreamt of sheep eating my halloween Snickers bars.

  • @jodinsan
    @jodinsan 4 ปีที่แล้ว

    That death wave was because you had some people just dying for tea! Good thing you got your industry production sorted! Took care of that issue.

  • @NO_vidoes
    @NO_vidoes 4 ปีที่แล้ว

    This video made industry seem way more complicated than it is. Didn't know it was such a struggle. Getting 5 stars is easy rather quickly and once you get those you never have to worry about money again.

  • @edewaal97
    @edewaal97 4 ปีที่แล้ว

    It's a nice city working great. You can expand to the other unused parts of the map and make a lot of little residential villages all around the map :)
    Also great explanation on how you grow the industries!

  • @toddabbott781
    @toddabbott781 4 ปีที่แล้ว

    To keep traffic down in industries make nodes for each production. So on one road you might need 2-3 resources built, then processing, then maybe a large plant. Do not put in any storage and make sure there is good access to a railroad depot for exporting.
    It also seems that these refined resources are not used as much for stocking your merchants so add some small generic farms, lumbering, oil, and industry in for that.

  • @pootoobaby738
    @pootoobaby738 4 ปีที่แล้ว

    I love this series Biffa, keep up the great work!

  • @lars9805
    @lars9805 4 ปีที่แล้ว +1

    Teaville videos are the best videos 👍

  • @Devil_Nick
    @Devil_Nick 4 ปีที่แล้ว +1

    Love to see the TeaVille series. Keep goin' ;)

  • @PerfectAlibi1
    @PerfectAlibi1 4 ปีที่แล้ว +1

    Biffa video and I was out of tea, so before watching a quick trip to the store to get more ^^

  • @Dlo2018
    @Dlo2018 4 ปีที่แล้ว +1

    3:31 when you have a stagnation of workers and you keep adding structures that only get like 11 people working them, i took out the commercial, residential, and industry basics spots and let the game run. the game will re-orient the people to those job spaces that need to be filled. it's slow, but it'll happen over time.

  • @An_Economist_Plays
    @An_Economist_Plays 4 ปีที่แล้ว

    Interesting network on the industry. I tend to build out the areas like production lines, going from raw producer to processor to special factory, all in a row.

  • @danthiel8623
    @danthiel8623 4 ปีที่แล้ว

    Another awesome video with a nice spot of tea

  • @ThatBaritoneGuitarGuy
    @ThatBaritoneGuitarGuy 4 ปีที่แล้ว

    14:40
    Look at the 5-way roundabout. Follow that road towards Briarwood Park. That bridge next to the rail line is STILL flooded.

  • @MattR336
    @MattR336 3 ปีที่แล้ว

    Cant..stop..watching..BIFFA!

  • @draflo
    @draflo 4 ปีที่แล้ว

    An observation about your farm: you have high maintenance costs due to low crops production as you're having to import crops. More crops buildings will lower the upkeep.

  • @JudgeRightly
    @JudgeRightly 4 ปีที่แล้ว +1

    "Sneaker ridge" is a really good company name
    "Sheeping out your snickers" XD

  • @teekayfourtwoone4686
    @teekayfourtwoone4686 4 ปีที่แล้ว

    Industries can make a fair bit of money, as you can see. Previously the most I ever had was maybe $12M in the bank. My current city (first with Industries fully used) has over $200M in the bank.
    14:45 Still have trees through your stadiums.

  • @Kragh50
    @Kragh50 4 ปีที่แล้ว

    Really nice! May I suggest you get more things to clean the water? You can clearly see the difference between what's pumped out and what's in the river.

  • @tharsgaard663
    @tharsgaard663 4 ปีที่แล้ว

    I think for the shipyard it would be cool to combine it with the cargo and warehouses on a large artificial concrete pad jutting out into the water ! maybe even a couple factories, it would be a really good look in my opinion, even have space for all the special factories and have all the specialist warehouses, cargo etc all in one specialised zone ?

  • @TheProkonover
    @TheProkonover 4 ปีที่แล้ว

    For that cold i recommend you to get some red wine, add sugar, boil it and drink it while it is hot. Then get a good night sleep. You'll feel like new the next day.

  • @jamesbarantor7094
    @jamesbarantor7094 4 ปีที่แล้ว +1

    Hope you are on the mend from your illness! I've often wondered if you put a factory in a satellite small town if it would cause traffic problems, maybe an idea for a future video? Near here there is a Toyota car plant that is adjacent to the highway, but keeps a small town in work, so that's where I got the idea.

    • @jamesrobinson1022
      @jamesrobinson1022 4 ปีที่แล้ว

      Big Business do that cause of cheap land and taxes and not for the benefit of the people.

  • @davidwooden4175
    @davidwooden4175 4 ปีที่แล้ว

    Baaaaad Biffa, Sheep need Sneakers too.

  • @Murpingtonmurp
    @Murpingtonmurp 4 ปีที่แล้ว

    i think the reason why those buildings are red, are because they have potential for large volumes of traffic. so like stadiums have A LOT of peeps in them, so if you don't have ideal city transports it makes A TON of traffic, and so forth.

  • @masondillon
    @masondillon 4 ปีที่แล้ว

    Make sure to check out the rebind mod if you have not yet. Re-balances the industry truck and worker counts to help with traffic and overall goods flow, especially as your industries get bigger.

  • @shirleyelrick748
    @shirleyelrick748 4 ปีที่แล้ว

    Biffa, I am a long time gamer, been playing with Transport Tycoon Deluxe since it was first released. I have been hanging out for a game like Cities Skylines, but up to now I have disappointed. I took to Cities like a duck to water, but your video on how Industries work under the hood is invaluable - Thanks. Shirley locked down in AU cause I am over 70

  • @nickpruneau8564
    @nickpruneau8564 4 ปีที่แล้ว

    Happy too see you used Yorkshire tea 8)
    Nice city Biff look's good.

  • @vishalkulkarni5840
    @vishalkulkarni5840 4 ปีที่แล้ว +1

    I saw that your factories were importing raw goods. If you just increase the production of raw materials, then it might just lower your expenses

  • @joannakubacka1267
    @joannakubacka1267 4 ปีที่แล้ว

    Near Earl & Greys you have road that doesn't allow you to turn right, instead cars need to go ahead (it's a dead end road with bus lane) , turn araund and go left ;)

  • @LostFish01
    @LostFish01 4 ปีที่แล้ว +1

    Establishing all the unique factories will probably boost the income and will be a tough task to accomplish 🤔🤔.

  • @captaincondescending
    @captaincondescending 4 ปีที่แล้ว

    Biffa I've got a challenge for you:
    Hull is well known for terrible drivers, and it is said that drivers in Hull choose which lane they need to be in about 6 miles before their turning (making dual carriageways incredibly annoying). Do you think you could build a city with working traffic but no lane switching anywhere at all? If so, how high could you get the traffic percentage?

  • @insufferablered6280
    @insufferablered6280 4 ปีที่แล้ว

    every like is another sip of tea for him, I don't know how he manages to take 3K sips an episode.

  • @neilhazard1986
    @neilhazard1986 4 ปีที่แล้ว

    Awesome! Been watching your vids for a while. And learned some great tips. Thanks 😎👍

  • @mechanical_sport
    @mechanical_sport 4 ปีที่แล้ว

    Your industry areas are importing and exporting the same raw materials at a net loss. What's happening is that if your extractor buildings make far more raw material than you need, they have to send their trucks off the map to export it. Meanwhile when your processor building wants resources, it can't get any from your extractors because they don't have any available vehicles. Counter-intuitively if you used more raw materials you'd probably import less. The other way you could fix this is with more storage buildings for raw materials. I can see you have plenty of storage for processed goods, but you don't seem to have as much for raw materials. The storage buildings are important not just for creating a buffer, but also because they come with more trucks. The limiting factor right now is not your ability to produce goods, but your ability to move them around.

  • @codeman99-dev
    @codeman99-dev 4 ปีที่แล้ว

    My city of "Fracville" hit 90,000 population early this morning, completing the last milestone. Yay! :)
    Now I really need to focus on my budget. My income did improve slightly after adding a cargo train depot to a very large oil area.

  • @91Wildcat700
    @91Wildcat700 4 ปีที่แล้ว

    Great stuff Biffa!!!!

  • @integragemi7234
    @integragemi7234 4 ปีที่แล้ว

    For people who want their city never die. Install no deathcare mod. It always help no more corpses no more abandoned buildings

  • @GamerzBrofessional
    @GamerzBrofessional 4 ปีที่แล้ว

    i havent watched the full video yet but i would imagine that the red building could also signify a high traffic building, not necessarily one thats hard to get to. Like how some roads will glow red if they're high traffic but not clogged, i would think that a high traffic building (like a school for instance) would be red without being hard to get to per say. And if i had to hazard a guess it judges that based on the amount of people that are currently in route to the building at any given time and/or how long they've been in route.

  • @Aaron-pz6et
    @Aaron-pz6et 4 ปีที่แล้ว +2

    With this video you helped me with money situation. Thank you❤

  • @ultramanJR
    @ultramanJR 4 ปีที่แล้ว

    Death waves happens when you let too many people move in at one time. These cims will age and eventually dies of old age and since they kinda move into your city at almost the same age as one another this means when they die they do so in mass. To prevent this you need to zone your residential slowly, as in if you planned a large neighbourhood you zone the residential areas one street at a time instead of the entire area.

  • @norbertlepsik
    @norbertlepsik 4 ปีที่แล้ว

    I just wish I could have this flourishing city as you have!

  • @AWhite_
    @AWhite_ 4 ปีที่แล้ว +1

    Zero dislike, 501 like... we love you Biffa

  • @raistormrs
    @raistormrs 4 ปีที่แล้ว +14

    I thought red Building means it is causing traffic like many are going there but not that they can't does that even make sense ?

    • @Aaron-pz6et
      @Aaron-pz6et 4 ปีที่แล้ว

      No, it doesen't. I thought the same

    • @Meeesa
      @Meeesa 4 ปีที่แล้ว

      I think when buildings are red, they need parking...

  • @bradleyogilvie8869
    @bradleyogilvie8869 4 ปีที่แล้ว

    Hey Biffa, I think it would be a cool idea to make use of the river going through your city to transport people and cargo. For example, a ferry line between Earl Grey Isle and your sports area

  • @sillvvasensei
    @sillvvasensei 4 ปีที่แล้ว +1

    Occasionally my city gets up to income as high as 6 figures at a given moment. I think the highest income I've had is over $150k! Of course, much of that is from industry and it swings as low as $30k.

    • @beforecuddlybunnylps841
      @beforecuddlybunnylps841 4 ปีที่แล้ว

      I had no dlc and I enforced industry 4.0, but it resulted in the entire industry collapsing. During the collapse, my income dipped into -800. DO NOT ENFORCE I4.0 UNLESS YOUR TOWN IS SUPER SMART.

  • @flique3141
    @flique3141 4 ปีที่แล้ว

    Love the trees through the sports facilities @14:58. Feel sorry for the people trying to play baseball with trees on the infield. Or running track...

  • @wolfpackgames4674
    @wolfpackgames4674 4 ปีที่แล้ว

    i legit have a city that's bigger, makes more money and also has more money. It has all 1 lane 2 way or 2 lane 1 way and the traffic is surprisingly good. Could be a lot better in some places but it actually works rlly well compared to the road infrustructure in yours

  • @deViant14
    @deViant14 4 ปีที่แล้ว

    Industries are kind of OP. By the time you get to level 2 or 3 you'll never have to worry about money again. State ownership of business profit right in your cities coffers.

  • @Captain_DeSync
    @Captain_DeSync 4 ปีที่แล้ว

    The only thing I wish they would change about the industries is show what you’re importing so you can place something to make in your farm and not wasted money importing.

  • @Oscar47474
    @Oscar47474 4 ปีที่แล้ว +1

    I love watching these vids in 4K

  • @FortuneZer0
    @FortuneZer0 4 ปีที่แล้ว

    Following the 5S I destroyed all storage. This cut down on traffic ENORMEOUSLY and industries have never been more profitable. You just need to make sure you have enough raw ressource production.

  • @rattler9246
    @rattler9246 4 ปีที่แล้ว

    @22:55 I'm surprised that TM:PE lane arrow changer merges straight and left together, while giving right the dedicated turning lane, in situations where there aren't enough lanes to give each direction a dedicated lane. It would be a lot more efficient to merge right and straight together in those situations, and give left the dedicated lane, since left turners are more likely to have to stop for oncoming traffic

  • @LawAndBedlum
    @LawAndBedlum 4 ปีที่แล้ว +1

    Doesn't that fancy new island area you built have a helicopter depot? I think I saw 4 helicopters flying to it. Starting at around the 22:28 mark

  • @danielxmiller
    @danielxmiller 4 ปีที่แล้ว

    1:08 maybe it was one of those times when your game froze and you lost your progress from the last save :)

  • @Spido68_the_spectator
    @Spido68_the_spectator 4 ปีที่แล้ว

    You should put some car parks for each industrial aera.
    Also remember that you kept prospect district(near the forestry) on schools out policy

  • @282sleeper
    @282sleeper 4 ปีที่แล้ว

    First, Thank you so much for making these video, I learned so Much from them. 2nd: I actually like industries and created a huge industry area that actually work. Internal highways and stuff. :) Traffic is enormous but it all flows nicely at least most of the time. Average trafic flow 85% @ 75k ppl. My first real city. Or should I say industry with some city. ;)
    Wanna see it (industry part) ? not much idea given to design yet and it's not "complete" but it works really well I Think. :)
    And, OH! Not a single roundabut (in industry area) ::) Maybe it can give you a perspective not yet considered.

  • @dipakpatel9329
    @dipakpatel9329 4 ปีที่แล้ว +1

    Love your explanations, sips of TEA, Hugo helping but not keen on background MUSAC

    • @cargy930
      @cargy930 4 ปีที่แล้ว

      Always difficult for a content maker. Personally, I love his music choices. But if everyone's tastes were the same it'd be a boring world!

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  4 ปีที่แล้ว +1

      True

    • @dipakpatel9329
      @dipakpatel9329 4 ปีที่แล้ว

      @@BiffaPlaysCitiesSkylines Not complaining about your choice of music choice when you play before & after bit. Only about musac in the back ground when you are speaking.

  • @heyupchum
    @heyupchum 4 ปีที่แล้ว

    So jealous! Im playing Vanilla with no DLC. And I just can't get my traffic moving smoothly. A lot of your tips and hints on lane mathematics and roundabouts has really helped. But I think my problem is layout.

  • @Poptartsicles
    @Poptartsicles 4 ปีที่แล้ว

    I get death waves all the time, I'll never understand it. My city was at 99% health, and my death care capacity was far into the green, but the death waves just don't stop coming.

  • @LucVNO
    @LucVNO 4 ปีที่แล้ว +1

    Corona-chan comes for us all, I'm also sick. Weird little flu that hit quick & went away just as quick, only down 3 days so far & today is the last day for sure. Get better too buddy!!

  • @SkullLeader
    @SkullLeader 4 ปีที่แล้ว

    9:39 : "So we really need to beef up our crop production"
    - Proceeds to build Animal pasture on fertile farmland... LOL.

  • @odayroky8654
    @odayroky8654 4 ปีที่แล้ว

    This city looks awesome