UE5.2- Trampoline- Let's create a Trampoline using Physics Control and Physics Constraint (Subtitle)

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  • เผยแพร่เมื่อ 17 ก.ย. 2023
  • The character automatically jumps on the trampoline and gradually jumps higher.
    I would be happy if you subscribe and/or like.
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ความคิดเห็น • 25

  • @fhajji
    @fhajji 5 หลายเดือนก่อน +1

    Thank you. Learning a lot here.

  • @shanliumoshi7904
    @shanliumoshi7904 9 หลายเดือนก่อน +1

    thanks

  • @HyperGalaxyEntertainment
    @HyperGalaxyEntertainment 9 หลายเดือนก่อน +3

    love it~ we need more

    • @Yepkoo
      @Yepkoo  9 หลายเดือนก่อน +1

      Thank you! There will be good projects soon.

    • @HyperGalaxyEntertainment
      @HyperGalaxyEntertainment 9 หลายเดือนก่อน

      I'm thinking about making a Trampoline like a soft body like a giant pillow or jelly @@Yepkoo

    • @Yepkoo
      @Yepkoo  9 หลายเดือนก่อน +1

      @@HyperGalaxyEntertainment I'm looking for different methods for this, but for now this doesn't seem possible with UE's cloth system.

    • @HyperGalaxyEntertainment
      @HyperGalaxyEntertainment 9 หลายเดือนก่อน

      how about this th-cam.com/video/LwnDh8u5sGU/w-d-xo.html@@Yepkoo

  • @carlosrivadulla8903
    @carlosrivadulla8903 9 หลายเดือนก่อน +1

    missed u man

    • @Yepkoo
      @Yepkoo  9 หลายเดือนก่อน

      Thanks, I'm working on an update for my UE market product. That's why I had a big time problem. :)

  • @yoyki826
    @yoyki826 9 หลายเดือนก่อน +1

    I like this channel❤

    • @Yepkoo
      @Yepkoo  9 หลายเดือนก่อน

      Thank you!

  • @faxin-studio
    @faxin-studio 6 หลายเดือนก่อน

    can collapse?

  • @tanyasubaBg
    @tanyasubaBg 9 หลายเดือนก่อน

    Your content is very useful. Thank you. I would like to ask you if you can show us how to animate cartoon character from Iclone 8 to U5 but in the scene that we have alredy bought in UE. Eveywhere we can only seen character from iclone in UE but not in the real scene/lanscape. Thank you in advance.

    • @Yepkoo
      @Yepkoo  9 หลายเดือนก่อน +1

      Hello, I did not use a cartoon character. You can simply take a look at the video below.
      th-cam.com/video/Q9QFMbiBcGc/w-d-xo.html
      However, in iclone 8, you can now directly transfer meshes to iclone. For this, you can take a look at the video below.
      th-cam.com/video/aIUGCrD91xM/w-d-xo.html

  • @baygames920
    @baygames920 9 หลายเดือนก่อน

    hocam başarılı video olmuş.sizden star citizen tarzı uzay gemisine binme vs control mekanikleri istiyoruz ..🙂

    • @Yepkoo
      @Yepkoo  9 หลายเดือนก่อน +1

      Teşekkürler. Şu an biraz zaman sıkıntım var ve sırada yapmam gereken başa videolar var. Ancak bu isteğinizide kayıt ettim.

    • @baygames920
      @baygames920 9 หลายเดือนก่อน +1

      @@Yepkoo çok teşekkúr ederim değerli hocam,en değerli zaman olduğundan hak veriyorum size.ozaman bekliyoruz ilerde.şimdiden kolay gelsin hocam 🙂🙏

  • @okgreat4851
    @okgreat4851 8 หลายเดือนก่อน

    Hocam selamlar. Unreal engine 5.2 içerisinde bulunan Cable Actor ile ilgili bir sorunum var. Kablo fiziğini karakterimin kafasına attach ediyorum ancak kablo sabit kalıyor. Ekstra mesh ekledim, socket ekledim vs. ama bir türlü karakter ile bağlantısını kuramadım. Bir fikriniz var mı acaba?

    • @Yepkoo
      @Yepkoo  8 หลายเดือนก่อน

      Selamlar. Normalde olması lazım. Attach ederken socket name kısmına değilde Component name kısmına yazınız. Mutlaka bir yerde hata yapmış olmalısınız. Projenizi göremediğim için nerede hata yaptığınızı anlayamayabilirim. Videoya dikkat ederek tekrar bir karşılaştırma yapabilirsiniz.

    • @okgreat4851
      @okgreat4851 8 หลายเดือนก่อน

      Dediğiniz gibi Component name kısmına socket ismini girince bu sefer apayrı bir yere gitti hocam. Karakter Metahuman acaba bununla bir alakası olabilir mi? Sahnede standart bir animasyon oynatan BP_Metahuman karakteri var. İstediğim tek şey kafa kısmına kablonun attach olması ve karakterin oynattığı animasyon ile kablonun da hareket etmesi.@@Yepkoo

    • @Yepkoo
      @Yepkoo  8 หลายเดือนก่อน

      @@okgreat4851 Soket ismi yazma. Metahuman karakteri daha önce denemedim. Karakterin kafasına collision'u kapatarak görünmez bir mesh ekleyerek deneyebilirsiniz. Bu arada eklediğin meshi karakterin kafasına attach etmeyi unutma.

  • @ikiraz
    @ikiraz 8 หลายเดือนก่อน

    özel eğitim verebilir misiniz?

    • @Yepkoo
      @Yepkoo  8 หลายเดือนก่อน

      Maalesef, bunun için ciddi bir zaman gerekecektir. Şu an üzerinde çalıştığım bir kaç projem olduğu için büyük bir zaman sorunu yaşıyorum.

    • @ikiraz
      @ikiraz 8 หลายเดือนก่อน

      Büyük bir proje üzerinde çalışıyorum, realistik render ihtiyacım var, sizin eğitimlerinizden çok şey öğrendim. teşekkür ederim. ancak sizin gibi profesyonellerden yardıma ihtiyacım var, bahsettiğim konu Dumlupınar Büyük Zafer filmi. inceleyip fikir verirseniz çok memnun olurum. @@Yepkoo

    • @Yepkoo
      @Yepkoo  8 หลายเดือนก่อน

      @@ikiraz Merhaba, maalesef gerçekten zaman imkanım olsaydı yardım edebilirdim. Şu an açıkcası bazı büyük proje sorunları ile uğraşıyorum ve yemek yicek vakit bile zor bulabiliyorum diyebilirim.