Yepkoo
Yepkoo
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UE5 Water - Ocean, River, Lake, Island creation. Let's test the buoyancy by adding a boat (Subtitle)
With the free Water plugin of the Unreal engine, you can create oceans, rivers, islands, lakes and keep the meshes on the water surface by using buoyancy.
You can copy the "Water Body Collision" code from the link below.
www.yepkoo.com/community/threads/unreal-engine-water-plugin-water-body-collision-fix.421/
I would be happy if you subscribe and/or like.
Web Site
www.yepkoo.com
Unreal Marketplace Products
www.unrealengine.com/marketplace/en-US/profile/Yepkoo
Twitter
yepkoo_official
İnstagram
yepkoo
มุมมอง: 712

วีดีโอ

UE5.4 - Let's create an animated Navigation Path with Cloner and Motion Designer plugins. (Subtitle)
มุมมอง 6552 หลายเดือนก่อน
You can use the Cloner and Motion Designer plug-ins, which are new features of UE5.4, for many purposes. In this video, I will show you how to create a Navigation Path to targets. I would be happy if you subscribe and/or like. Web Site www.yepkoo.com Unreal Marketplace Products www.unrealengine.com/marketplace/en-US/profile/Yepkoo Twitter yepkoo_official İnstagram yepkoo
UE5.4 New - Skeletal Editor - Let's test it on Mannequin and Car skeleton. (Subtitle)
มุมมอง 3692 หลายเดือนก่อน
With UE5.4 you can now superficially edit, modify or add bones to skeletal meshes. I would be happy if you subscribe and/or like. Web Site www.yepkoo.com Unreal Marketplace Products www.unrealengine.com/marketplace/en-US/profile/Yepkoo Twitter yepkoo_official İnstagram yepkoo
UE5.4 -2D, 3D Primitives, Motion Design Let's add animated notification text to the scene (Subtitle)
มุมมอง 2192 หลายเดือนก่อน
To test UE5.4's new "2D and 3D Primitives" feature, let's add a simple info text to the scene and define animation. I would be happy if you subscribe and/or like. Web Site www.yepkoo.com Unreal Marketplace Products www.unrealengine.com/marketplace/en-US/profile/Yepkoo Twitter yepkoo_official İnstagram yepkoo
UE5.4 New : Material Designer and FX Layers - Let's make an animated Transparent logo. (Subtitle)
มุมมอง 2282 หลายเดือนก่อน
With the Material Designer add-on, a new feature of UE5.4, you can now prepare materials without the need for any coding. I would be happy if you subscribe and/or like. Web Site www.yepkoo.com Unreal Marketplace Products www.unrealengine.com/marketplace/en-US/profile/Yepkoo Twitter yepkoo_official İnstagram yepkoo
UE5.4 New feature: Cloners and Effector. Example, let's make it rain particles from the sky (SUB.)
มุมมอง 2622 หลายเดือนก่อน
With the UE5.4 Cloners feature, you can spawn static meshes and give effects with Effector. According to our sample video, you can make rain, stones, snow or any other Static mesh fall from the sky. I would be happy if you subscribe and/or like. Web Site www.yepkoo.com Unreal Marketplace Products www.unrealengine.com/marketplace/en-US/profile/Yepkoo Twitter yepkoo_official İnstagram...
UE 5.4 Motion Design - Example: Let's make a Jack Hammer animation. (Subtitle)
มุมมอง 3762 หลายเดือนก่อน
Let's test one of the great new features of UE5.4, the Motion Design plug-in. In this video, I tried to show how you can easily use animations created with Animators tools. I would be happy if you subscribe and/or like. Web Site www.yepkoo.com Unreal Marketplace Products www.unrealengine.com/marketplace/en-US/profile/Yepkoo Twitter yepkoo_official İnstagram yepkoo
UE 5.4 Auto Retargeting - Example: Let's target the Mixamo character to the UE5 mannequin (Subtitle)
มุมมอง 8592 หลายเดือนก่อน
With Unreal 5.4, you can now quickly retarget your characters automatically. I would be happy if you subscribe and/or like. Web Site www.yepkoo.com Unreal Marketplace Products www.unrealengine.com/marketplace/en-US/profile/Yepkoo Twitter yepkoo_official İnstagram yepkoo
Unreal - For new users, "Jump - Falling - Ground" detect without looping with Tick event (Subtitle)
มุมมอง 4255 หลายเดือนก่อน
I would be happy if you subscribe and/or like. Web Site www.yepkoo.com Unreal Marketplace Products www.unrealengine.com/marketplace/en-US/profile/Yepkoo Twitter yepkoo_official İnstagram yepkoo
UE5 - Using Image button and animation in User widget (Subtitle)
มุมมอง 6917 หลายเดือนก่อน
00:00 Creating a Image button 03:41 Submenu creation and Opacity Animation 06:52 Applying transform animation to submenus I would be happy if you subscribe and/or like. Web Site www.yepkoo.com Unreal Marketplace Products www.unrealengine.com/marketplace/en-US/profile/Yepkoo Twitter yepkoo_official İnstagram yepkoo
UE5 - Double and Single click. Hold the mouse for a long time (Subtitle)
มุมมอง 3087 หลายเดือนก่อน
00:00 - Double and Single click 02:01 - Hold the mouse for a long time I would be happy if you subscribe and/or like. Web Site www.yepkoo.com Unreal Marketplace Products www.unrealengine.com/marketplace/en-US/profile/Yepkoo Twitter yepkoo_official İnstagram yepkoo
UE5.2- Trampoline- Let's create a Trampoline using Physics Control and Physics Constraint (Subtitle)
มุมมอง 2K9 หลายเดือนก่อน
The character automatically jumps on the trampoline and gradually jumps higher. I would be happy if you subscribe and/or like. Web Site www.yepkoo.com Unreal Marketplace Products www.unrealengine.com/marketplace/en-US/profile/Yepkoo Twitter yepkoo_official İnstagram yepkoo
UE5.2 - Physics Control Component - Let's make a swinging rope bridge. (Subtitle)
มุมมอง 4.3Kปีที่แล้ว
I would appreciate it if you subscribe and/or like it. You can access the bridge product I created in the tutorial from the link below. www.unrealengine.com/marketplace/en-US/product/suspension-bridge Web Site www.yepkoo.com Unreal Marketplace Products www.unrealengine.com/marketplace/en-US/profile/Yepkoo Twitter yepkoo_official İnstagram yepkoo
UE5 - Hide the Actor/Mesh behind the invisible wall. Character invisibility, building effect (SUB)
มุมมอง 2.7Kปีที่แล้ว
Actor shield invisibility or character hide Slow building effect Using invisibility with cinematic (Sequence) Once you have created the material template, you can easily apply it to any actor or mesh material in a few seconds and use it unlimitedly. I would appreciate it if you subscribe and like it. Web Site www.yepkoo.com Unreal Marketplace Products www.unrealengine.com/marketplace/en-US/prof...
UE5 - Basic Train Simulation #2 - Wagon Addition - (Subtitle)
มุมมอง 4.3Kปีที่แล้ว
th-cam.com/play/PL83GyhfD6TevfGkaXEymMQreI4gC7MLbI.html I would appreciate it if you subscribe and/or like it. Web Site www.yepkoo.com Unreal Marketplace Products www.unrealengine.com/marketplace/en-US/profile/Yepkoo Twitter yepkoo_official İnstagram yepkoo
UE5 - Animating Metahuman with IClone live Link and recording with Take Recorder. Save the animation
มุมมอง 2.9Kปีที่แล้ว
UE5 - Animating Metahuman with IClone live Link and recording with Take Recorder. Save the animation
UE5 - CC4 to Metahuman. Applying the CC4 texture to the Metahuman character - Metahuman Plugin
มุมมอง 2.3Kปีที่แล้ว
UE5 - CC4 to Metahuman. Applying the CC4 texture to the Metahuman character - Metahuman Plugin
UE5 - Chaos Destruction in Sequencer with Chaos Cache. Cinematic playback and optimization.
มุมมอง 8Kปีที่แล้ว
UE5 - Chaos Destruction in Sequencer with Chaos Cache. Cinematic playback and optimization.
UE5.2 - Let's confetti with Chaos destruction.
มุมมอง 1.1Kปีที่แล้ว
UE5.2 - Let's confetti with Chaos destruction.
UE5 - Let's build a wall-breaking crane system using Physics Constraint.
มุมมอง 6Kปีที่แล้ว
UE5 - Let's build a wall-breaking crane system using Physics Constraint.
UE5 - Multiplayer Replication Test with the same or different computers by packaging the game. (SUB)
มุมมอง 467ปีที่แล้ว
UE5 - Multiplayer Replication Test with the same or different computers by packaging the game. (SUB)
UE5 - Replication - The character on the moving pawn. Fixing the flickering - FPS limit (Subtitle)
มุมมอง 1.3Kปีที่แล้ว
UE5 - Replication - The character on the moving pawn. Fixing the flickering - FPS limit (Subtitle)
UE Tips: FPS limit with "Fixed Frame Rate". Changing with project settings or Blueprint codes. (SUB)
มุมมอง 4.8Kปีที่แล้ว
UE Tips: FPS limit with "Fixed Frame Rate". Changing with project settings or Blueprint codes. (SUB)
Wonder Studio Skateboard Test
มุมมอง 1.5Kปีที่แล้ว
Wonder Studio Skateboard Test
UE5 and Twinmotion 2023.1 - Datasmith Plugin - Simple test
มุมมอง 529ปีที่แล้ว
UE5 and Twinmotion 2023.1 - Datasmith Plugin - Simple test
UE5.2 Chaos Destruction- Anchor Field and Master Field, destroy pieces with the Remove On Sleep -SUB
มุมมอง 6Kปีที่แล้ว
UE5.2 Chaos Destruction- Anchor Field and Master Field, destroy pieces with the Remove On Sleep -SUB
UE5- Chaos Destruction - Destroying the mesh with the fade. Normal and explosive destruction (SUB)
มุมมอง 2.1Kปีที่แล้ว
UE5- Chaos Destruction - Destroying the mesh with the fade. Normal and explosive destruction (SUB)
UE5.2- Niagara Sim Caching plugin- You can use Niagara effects in real time with the Cinematic (SUB)
มุมมอง 3.6Kปีที่แล้ว
UE5.2- Niagara Sim Caching plugin- You can use Niagara effects in real time with the Cinematic (SUB)
UE 5.2 Cinematic Cross feature (Subtitle)
มุมมอง 474ปีที่แล้ว
UE 5.2 Cinematic Cross feature (Subtitle)
UE5.2 - Physics Control Component - Let's build a character interactive raft in the water (Subtitle)
มุมมอง 7Kปีที่แล้ว
UE5.2 - Physics Control Component - Let's build a character interactive raft in the water (Subtitle)

ความคิดเห็น

  • @noigteryt6267
    @noigteryt6267 4 วันที่ผ่านมา

    how to save the last button pressed

    • @Yepkoo
      @Yepkoo 4 วันที่ผ่านมา

      Hello. I will try to add a video about this when I find time. In fact, all you have to do is record the variable number and run the macro with the begin play event.

    • @noigteryt6267
      @noigteryt6267 3 วันที่ผ่านมา

      @@Yepkoo i try this, but i not have sucessful, pls make a new tutorial making a full system. thanks for your time!

  • @shivangipriya4153
    @shivangipriya4153 7 วันที่ผ่านมา

    Thank you, any email that I ask some questions out the TH-cam?

    • @Yepkoo
      @Yepkoo 7 วันที่ผ่านมา

      Hello. You can reach us at info@yepkoo.com However, in some cases I may not be able to respond quickly.

    • @shivangipriya4153
      @shivangipriya4153 7 วันที่ผ่านมา

      OK, thank you

  • @kemalerkoca1506
    @kemalerkoca1506 8 วันที่ผ่านมา

    hocam merhaba bu programı rtx 4070 ti li bi sistem ile kullanabilrimyim rahat bi şekilde

    • @Yepkoo
      @Yepkoo 8 วันที่ผ่านมา

      Merhaba, elbette bu kart zaten üst seviye. Ram olarak da 32gb öneririm. Unreal engine kullanacaksan minimum 64gb ram öneririm.

    • @kemalerkoca1506
      @kemalerkoca1506 8 วันที่ผ่านมา

      @@Yepkoo teşekkür ederim hocam

  • @dcorbe
    @dcorbe 9 วันที่ผ่านมา

    Why is all this rigamarole necessary when GetCharacterMovement()->IsFalling() exists?

  • @saeedzamani1503
    @saeedzamani1503 9 วันที่ผ่านมา

    good job ✌

  • @yusufbaydu3535
    @yusufbaydu3535 9 วันที่ผ่านมา

    Eğimil arazide landscape spline olsun ya da pcgdeki landscape yansıtma olsun tam olarak yüzeye oturtmuyor meshleri. Yani seçtiğimiz meshin bir kısmı ya yüzey altında ya da üstünde biraz havada kalıyor. Snapping ile de araziye tam oturmuyor. Bununla ilgili bildiğin bir yöntem var mı?

    • @Yepkoo
      @Yepkoo 8 วันที่ผ่านมา

      Merhaba, bu ne yaptığınıza bağlı. Akarsu yapıyorsanız zaten mesh'in bir kısmının arazi içerisine gömülmesi daha iyi olacaktır. Ayrıca mesh üçgen sayısının düşük olmaması, spline nokta sayısının fazla olması daha iyi ince ayar yapılmasını sağlayacaktır. Bunun dışında mesh'in çok fazla yamuk yumuk araziler için kısa olması da fark edecektir.

    • @yusufbaydu3535
      @yusufbaydu3535 8 วันที่ผ่านมา

      Merhaba@@Yepkoo Yol için denemiştim ama istediğim verimi bir türlü alamadım. Yol tasarımında meshin tamamı araziye oturmayınca yol parçalıymış gibi görünüyor. Bir de küçük ölçekli mesh ile deneyeyim en iyisi

    • @Yepkoo
      @Yepkoo 8 วันที่ผ่านมา

      @@yusufbaydu3535 Evet bu şekilde deneyebilirsiniz. Ayrıca oturmayan kısımlar için arazide yol altına toprak, çim vb. şeyler ekleyerek kapatabilirsiniz. Örneğin tren yolu yaparsanız ve bunu düz arazide yapmazsanız gerçek dünyada da altında boşluk kalır. Ancak altına toprak çim vb. şeyler ekleyerek boşluğu gizleyebilirsiniz.

  • @snake3d176
    @snake3d176 9 วันที่ผ่านมา

    deus abençoe 🙏

    • @Yepkoo
      @Yepkoo 9 วันที่ผ่านมา

      You can check out the video below for UE5. th-cam.com/video/Q9Ce49QEjxw/w-d-xo.html

  • @mustafayenerkol9958
    @mustafayenerkol9958 10 วันที่ผ่านมา

    sag tıkladığımda menüde "create animation asset" bölümü çıkmıyor bende 5.3 te durum farklı mı?

    • @Yepkoo
      @Yepkoo 10 วันที่ผ่านมา

      Merhaba, iskelet ile birlikte oradakilerin tümünü seçmeniz gerekiyor. Düzgün seçilmediğinde veya gösterdiğim şekilde kayıt yapılmadıysa çıkmayabilir.

    • @mustafayenerkol9958
      @mustafayenerkol9958 10 วันที่ผ่านมา

      @@Yepkoo Cevap için çok teşekkür❤, başka bir videonuzda sequencer kilidi ayrıntısını farkettim :) kilidi açmamışım:) 😏👍

  • @GarethNN
    @GarethNN 11 วันที่ผ่านมา

    You're a lifesaver, dude. Thanks so much for sharing this!

  • @mindped
    @mindped 12 วันที่ผ่านมา

    problem when i do this... it updates every setting of the post process material back to default other then the ones im changing... id like to keep my original post process settings and just adjust 1 value.

    • @Yepkoo
      @Yepkoo 12 วันที่ผ่านมา

      Hi, I did not test 2 changes at the same time. If other settings change other than the pins you activated, then you may need to connect the other pins you changed to the nodes.

  • @AdenMackdaddy
    @AdenMackdaddy 13 วันที่ผ่านมา

    Thank you so much! This gives me so many more animations to use with my Live link projects

  • @vitaliiy-ub4um
    @vitaliiy-ub4um 14 วันที่ผ่านมา

    SplineCraft PRO plugin is available in the Marketplace - it also solves all similar tasks.

  • @OMGITSGB
    @OMGITSGB 17 วันที่ผ่านมา

    i drag off the get actor of class, no get spline... I dont get it, I see people do things in unreal, I try, the shit doesnt show up... I just dont get it.

    • @Yepkoo
      @Yepkoo 17 วันที่ผ่านมา

      Hi, I'm not sure if I understand your problem correctly. However, if you cannot get the spline actor's class by drag-and-drop, you can select the actor directly from the drop-down box.

    • @OMGITSGB
      @OMGITSGB 17 วันที่ผ่านมา

      @@Yepkoo iv been trying to get a cart to follow a train on the sequencer. I am just very confused on how to actually make it happen. I tried using chat GPT and it gives me answers I cant really follow as sometimes when I drag out from a node, it what it wants me to connect does not show up. The same thing happened when im following this tutorial. I just dont understand why in the context menu sometime things dont pop up for me.

    • @Yepkoo
      @Yepkoo 17 วันที่ผ่านมา

      @@OMGITSGB Hello. Unreal engine version may differ. You may also need to enable some plugins for the car. You can see an example of a car tracking the target in the video below. th-cam.com/video/XjWzj5UccXM/w-d-xo.html

  • @Raffalius
    @Raffalius 21 วันที่ผ่านมา

    Thanks :)

  • @epiphanysbegin
    @epiphanysbegin 21 วันที่ผ่านมา

    Thank you for this video!

  • @quaternion1718
    @quaternion1718 22 วันที่ผ่านมา

    Harikasın dostum

    • @Yepkoo
      @Yepkoo 22 วันที่ผ่านมา

      Teşekkürler

  • @rose-mq3nd
    @rose-mq3nd 24 วันที่ผ่านมา

    can you add multiple into a scene by dragging another one somewhere else? because I'm having trouble doing that and hearing them both. either one is playing sound and one isn't or none of them make sound

  • @brunskiy
    @brunskiy 24 วันที่ผ่านมา

    SplineCraft PRO plugin is available in the Marketplace - it also solves similar problems.

  • @efekanssc6716
    @efekanssc6716 27 วันที่ผ่านมา

    Obje itme gelir mi ? Pushing Object ? Mesela kutu itme olabilir heykeli itme olabilir araba itme olabilir ? Elle itecek herhangi bir animasyon fark etmez. Sağa sola yönlendirerek snap olup ittirecek mesela. Teşekkürler.

    • @Yepkoo
      @Yepkoo 27 วันที่ผ่านมา

      Merhaba. Şu an olmadada ilerleyen zamanlarda bununla ilgili bir video ekleyeceğim. İlginiz için teşekkür ederim.

    • @efekanssc6716
      @efekanssc6716 12 วันที่ผ่านมา

      @@Yepkoo Peki. İstersen sana itme animasyonları paketi verebilirim. Daha iyi olur. Hepsi Mannequinn uyumlu. Bu paketi sağlayabilirim.

    • @Yepkoo
      @Yepkoo 12 วันที่ผ่านมา

      @@efekanssc6716 Merhaba, itme animasyonları mevcut, sadece zaman bulduğumda halletmeye çalışacağım. Zaten lisansız herhangi birşey kullanamıyorum. Teşekkürler.

  • @_ruit0ss
    @_ruit0ss 28 วันที่ผ่านมา

    abi cok teşekkür ederim <3

  • @emirhankafdagli8283
    @emirhankafdagli8283 28 วันที่ผ่านมา

    Merhaba iclone8 plugins bölümünde unreal link bende gözükmüyor sizdeki kadar fazla seçenek te yok sadece 3 seçenek çıkıyor ne yapmam lazım ?

    • @Yepkoo
      @Yepkoo 28 วันที่ผ่านมา

      Merhabalar. Unreal Live Link eklentisinin kurulması gerekir. Sanırım bu eklentiyi kurmamışsınız.

  • @gfranzet3715
    @gfranzet3715 หลายเดือนก่อน

    This would have been a good video if the creator included text describing what was going on. Not easy to follow visually.

    • @Yepkoo
      @Yepkoo หลายเดือนก่อน

      Hello. You can activate video subtitles.

    • @gfranzet3715
      @gfranzet3715 หลายเดือนก่อน

      @@Yepkoo oh, thank you for letting me know! They did not activate on my computer. My apologies!

  • @epicg_zrealtime6186
    @epicg_zrealtime6186 หลายเดือนก่อน

    omg this is soo amazing, the vest, when i see the video i say: "this is it" thanks for that, I am grateful, I will thank you when I finish my project in the name of the creator, the unimaginable is possible, here I go top!

  • @MrKams1
    @MrKams1 หลายเดือนก่อน

    the music is amazing, whose the artist ?

    • @Yepkoo
      @Yepkoo หลายเดือนก่อน

      Hello, Music : GamingLoops > Hip hoPack > Nobody Knows Me

  • @endtasid
    @endtasid หลายเดือนก่อน

    UE 5 buoyancy example gayet güzel çalışıyor, ama kübün yerine kendi gemi modellerimden birini koyduğumda model suyun içinde perendeler atmaya başlıyor ya da stratosfere uçup gidiyor. nette aynı sorunu yaşayan başkalarını da görüyorum. Bunun bir çözümü var mıdır? Yukarıda bir water body collision kodu vermişsiniz, belki de bunun içindir diye düşündüm. :D

    • @Yepkoo
      @Yepkoo หลายเดือนก่อน

      Merhaba. Bunun için ince ayarlamalar yapmanız gerekiyor. Bu tekneyi eklediğimde video da (04:35) teknenin ters döndüğünü görüyorsunuz. Özellikle Yüzdürme (Buoyancy) konumlarını çok iyi ayarlamanız gerekiyor. Geminin 4 kenarından biraz daha uzak şekilde ayarlamaya çalışın.

    • @endtasid
      @endtasid หลายเดือนก่อน

      @@Yepkoo konumları aynen o şekilde yaptım, denemelere devam ediyorum ama olmadı bir türlü. Bir de obje denize degerken sim baslatilirsa küp bile olsa yüzmüyor , batık bir buoyant nesne su yüzüne çıkmıyor. Bu da doğru bir simülasyon değil tabi.

    • @Yepkoo
      @Yepkoo หลายเดือนก่อน

      @@endtasid Evet buoyancy konumundan kaynaklanıyor. Z değerini biraz arttırabilirsiniz. Ben videoda sıfıra yakın yaptım gibi.

  • @endtasid
    @endtasid หลายเดือนก่อน

    This really looks great but I'm stuck in 2 minutes. At 2:20 you connect control settings input of the create control block but on my create controls block there is no input as control settings. UE 5.4.1

    • @Yepkoo
      @Yepkoo หลายเดือนก่อน

      Hello. The Settings section is related to skeletal mesh. If you are going to use skeletal mesh in UE5.4, you can use the "Create Control from SkeletalMesh" function. Other than that, there is no need for this feature. You can also check out our video below to float a boat. th-cam.com/video/-eLu1Sr-VT4/w-d-xo.html

    • @endtasid
      @endtasid หลายเดือนก่อน

      @@Yepkoo I tried using static meshes. I've already tried buoyancy with no luck with my relatively large and complex ship models. I've did some animations that use sin cos functions to imitate rolling and waving of ships but I wonder why I'm unable to use buoyancy properly.

  • @v8matey
    @v8matey หลายเดือนก่อน

    Any chance you can please expand on this so it can go up an down also. The Half-Life 2 crane would also be another good tutorial for picking up objects that have a specific tag.

    • @Yepkoo
      @Yepkoo หลายเดือนก่อน

      Hello. When I find time, I'll see what I can do about it. Thanks for the idea.

    • @v8matey
      @v8matey หลายเดือนก่อน

      @@Yepkoo awesome. I haven't followed this tutorial yet. Is it replicated?

    • @Yepkoo
      @Yepkoo หลายเดือนก่อน

      @@v8matey No. However, I have not tested whether the current system works.

  • @dlcolossus9127
    @dlcolossus9127 หลายเดือนก่อน

    Thank you so much, simple setting yet it was difficult to find in the engine AND in the web

    • @NICO_jeux
      @NICO_jeux หลายเดือนก่อน

      How did you manage to make it work? Do you work on UE5.3 ?

  • @thelostsoul9497
    @thelostsoul9497 หลายเดือนก่อน

    How to set the value of "Break PostProcess Settings" node to "Make Post Process Settings" node?

    • @Yepkoo
      @Yepkoo หลายเดือนก่อน

      Hello, you can map "Break Post Process" nodes to "Make Post Process" nodes. You can then connect the "Make Post Process" node to the "Settings" variable.

  • @RenneAvillis
    @RenneAvillis หลายเดือนก่อน

    My bridge is falling, what I should do? Please, help me!

    • @Yepkoo
      @Yepkoo หลายเดือนก่อน

      Hello. You must have made the settings incorrectly. Please check the tutorial again.

    • @RenneAvillis
      @RenneAvillis หลายเดือนก่อน

      @@Yepkoo Thanks for the reply, I checked it a lot of times and unfortunally its not working yet. The Only difference is that I dont have the hull's options after I change the collisions presets to Simple and Complex

  • @LampEater69
    @LampEater69 หลายเดือนก่อน

    thanks a lot!!! this helped so much!

  • @JackvanZundert
    @JackvanZundert หลายเดือนก่อน

    thank you, you make my day!

  • @invert6actual585
    @invert6actual585 หลายเดือนก่อน

    I did not know about the get object name, thank you this is useful.

  • @tclards4349
    @tclards4349 หลายเดือนก่อน

    This was exactly what I needed! Super helpful. Thank you

  • @Mister-Architect
    @Mister-Architect หลายเดือนก่อน

    Merci ! C’est toi le BEST

  • @user-nm7ld4ye3o
    @user-nm7ld4ye3o หลายเดือนก่อน

    Hocam ben de indirmek istiyorum ama nerden indirebileceğimi bulamadım bana buradan anlatabilirmisiniz instegramım yokta

  • @fanyang7696
    @fanyang7696 2 หลายเดือนก่อน

    @Yepkoo , I have the same problem as @owilg6525 . Such as When I pressed TAB the UI is visible , then clicked button2 , released TAB The UI is hidden . But when I pressed TAB again , button2 still stay clicked state . Can you come up with another tutorial . After all , there is no such tutorial on the Internet !!! THX a lot

    • @Yepkoo
      @Yepkoo 2 หลายเดือนก่อน

      Hello. I will try to prepare another tutorial on this when I find time. In the meantime, you can take a look at the video below. th-cam.com/video/MdL3zTZaqJE/w-d-xo.html

    • @fanyang7696
      @fanyang7696 2 หลายเดือนก่อน

      @@Yepkoo Thank you so much , ha ha ha , I will be waiting for it , hope this tutorial come up ASAP

    • @fanyang7696
      @fanyang7696 หลายเดือนก่อน

      @@Yepkoo Hello I'm still looking forward to your tutorial !!! Deeply appreciated.

    • @Yepkoo
      @Yepkoo หลายเดือนก่อน

      @@fanyang7696 Hello, I haven't found time for the video yet because I have a project to finish. I will add a video on this subject when I find time.

    • @fanyang7696
      @fanyang7696 หลายเดือนก่อน

      ​@@Yepkoo No problem. I'm looking forward to it hahaha !!!😘

  • @marulgobegi9823
    @marulgobegi9823 2 หลายเดือนก่อน

    Matematik hiç bilmiyorum bu bp ile oyun yapmama engel mi

    • @Yepkoo
      @Yepkoo 2 หลายเดือนก่อน

      Merhaba. Matematik de (Çarpma, bölme, çıkarma vb) basit işlemler dışında çok fazla bilgiye ihtiyaınız yok. Blueprint UE'ye özel bir kodlama sistemidir. Sürekli pratik vb. şeyler yaparak tecrübe kazanmanız gerekir.

  • @user-fy9lp8fe5m
    @user-fy9lp8fe5m 2 หลายเดือนก่อน

    hocam kendi tasarımlarımı (maya zbrash) Cc4 de kullanabilir miyiz? Cc4 karakterleri gibi

    • @Yepkoo
      @Yepkoo 2 หลายเดือนก่อน

      Kullanabilirsiniz ancak standart olmayan karakter olacağı için kıyafet, makyaj vb. şeyleri karakterinize uygulayamazsınız. Bunun için CC4'ün basesini kullanmanız gerekiyor.

  • @YEAHSURETHINGMAN
    @YEAHSURETHINGMAN 2 หลายเดือนก่อน

    I have tried moving the boat around but it needs like 1000000 force at the point of wherever you point the socket, any idea how to make it move in a better way? Thanks!

    • @Yepkoo
      @Yepkoo 2 หลายเดือนก่อน

      Hello. You must ensure the boat movement in its own blueprint file by changing the blueprint class settings to pawn. I will add a video about this in the future.

  • @technicalhariom1291
    @technicalhariom1291 2 หลายเดือนก่อน

    Can you make a minimap and implement this effect on roads

    • @Yepkoo
      @Yepkoo 2 หลายเดือนก่อน

      Hello. I haven't tested it yet, but it can be done by adding blocking volume to the roadsides.

  • @L0v0lup
    @L0v0lup 2 หลายเดือนก่อน

    I keep having the issue that my wall isn't breaking on the first contact. Sometimes! I have turned down the threshold to about 5 and increased the mass of the bullet to 1000kg :/ Any ideas what that could be?

    • @Yepkoo
      @Yepkoo 2 หลายเดือนก่อน

      Hello. In this video example, it is not the bullet that destroys the wall. It is the Master_Field file that spawns where the bullet touches. You can look at the settings of this file. You can also increase the number of Min-Max clusters of the wall. Additionally, if the bullet is moving very fast, a collision may not have occurred. Check if the bullet passed through the wall.

    • @L0v0lup
      @L0v0lup 2 หลายเดือนก่อน

      @@Yepkoo Oh, that's a detail i have missed. Thank you, i will try that :)

    • @L0v0lup
      @L0v0lup 2 หลายเดือนก่อน

      I recreated everything step by step in 5.4, but i still run into the same issue. Interestingly, it even happens when i just place the masterfield in debug. I doesn't break with 1 impulse. The only difference is, that i created it as a C++ project, but that shouldnt be an issue. Oh and it only happens, when i have a an anchor attached to it. I just started Unreal in Janurary, i dont have a clue how to solve that.

    • @Yepkoo
      @Yepkoo 2 หลายเดือนก่อน

      @@L0v0lup Hello. You can try increasing the cluster part. Frankly, since I don't know your project, this could be for any reason. It is not possible for me to detect this problem. However, you can find the problem through trial and error. My advice is to first create a project according to the tutorial I made. Being C++ shouldn't cause any problems.

    • @L0v0lup
      @L0v0lup 2 หลายเดือนก่อน

      ​@@Yepkoo Good call, it pointed me to the right direction. I used a wall with a top part on it. I sliced that with a planar into a second object (fracture). For some reason, that held together the whole structure on the first hit. Thank you!

  • @ParadoxISPower
    @ParadoxISPower 2 หลายเดือนก่อน

    Fuck youtube.

  • @baygames920
    @baygames920 2 หลายเดือนก่อน

    degerli hocam sizi takip ediyorum verdiginiz bilgiler harika.bir uzay aracı sistemi yapmanız mümkünmü bu konuda çok az bi kaç bilgi var.karakterimizin uzay aracına girip aktif etmesi aracın manevraları vs gibi.star citizen gibi gemi.bu konuda tutorial yaparsanız minnetdar olurum.

    • @Yepkoo
      @Yepkoo 2 หลายเดือนก่อน

      Merhabalar. Öncelikle yorum için teşekkürler. Hemen olmasa da ileriki zamanlarda bahsettiğiniz konuyla ilgili yüzeysel olarak bir video eklemeye çalışacağım.

    • @baygames920
      @baygames920 2 หลายเดือนก่อน

      Çok tesekkür ederim sevgili hocam.bu konuda çok kişi açlık çekiyor.ve detaylí anlatmanızda búyúk incelik videolarda.🙏🙂

  • @carlosrivadulla8903
    @carlosrivadulla8903 2 หลายเดือนก่อน

    I didn't know the material designer can be used to make materials outside motion graphic 😲

  • @TheKr0ckeR
    @TheKr0ckeR 2 หลายเดือนก่อน

    Great, where can we find that track model?

    • @Yepkoo
      @Yepkoo 2 หลายเดือนก่อน

      Hello. I think this is in the Train Yard product that unreal engine gave away for free last year.

  • @tribexen
    @tribexen 2 หลายเดือนก่อน

    Cool!

  • @Onenety
    @Onenety 2 หลายเดือนก่อน

    Thank you man! You're the only one who helped me create spline. Good luck to you!

    • @Yepkoo
      @Yepkoo 2 หลายเดือนก่อน

      I'm glad I could help. Thanks for the comment.

  • @metehanakkaya7072
    @metehanakkaya7072 2 หลายเดือนก่อน

    eyvallah kral adamsın

  • @user-fy9lp8fe5m
    @user-fy9lp8fe5m 2 หลายเดือนก่อน

    hocam iclone veya character creator bunlar aynı uygulama mı farklı mı varsa farkı ne hangisi hangi amaçla kullanılıyor

    • @Yepkoo
      @Yepkoo 2 หลายเดือนก่อน

      Merhabalar, kısaca özetlersek Character Creator karakter üretmek için, Iclone ise üretilen karaktere animasyon uygulama/oluşturmaya yarar.

    • @user-fy9lp8fe5m
      @user-fy9lp8fe5m 2 หลายเดือนก่อน

      @@Yepkoo kralsın hocam çok teşekkür ederim