Can you suggest me, have a blueprint in which there is a static mesh with physics control. But when I try to teleport that at other points it stays there😢
If it's not working for you, what worked for me was disconnecting the Make PhysicsControlTarget node, and in the Make PhysicsControlData node I set Linear Strength to 1.0. Not sure why it defaults to zero for me.
I really wish this helped me to solve something that's driving me crazy for a while by now... how to make it act like a soccer ball and avoid the sphere to get out of control like a bullet on its own trajectory and disappear a soon as the player hits the ball a second time... I followed what you did but the result I had is the ball acting like a rubberband, elastically coming back where it originally was and spinning like crazy right in place forever.
Thanks for letting us know! excited to try this on character skeletal meshes as well for ragdoll but with better control
I was wondering if this is a good solution for active ragdoll and self balancing
Was a good explained Gabriel. Keep going on this way a kind regard from here.
Nice demonstration. Thanks!
Glad it was helpful!
If you drag out from Control Settings and Make PhysicsControlSettings you can disable collision in there between parent and child
Can you suggest me, have a blueprint in which there is a static mesh with physics control. But when I try to teleport that at other points it stays there😢
@@hariom404-u6c maybe check it is not breakable and increase the strength
If it's not working for you, what worked for me was disconnecting the Make PhysicsControlTarget node, and in the Make PhysicsControlData node I set Linear Strength to 1.0. Not sure why it defaults to zero for me.
thank you sir!
I love you
Amazing Tutorial!
Amazing as always! Thanks Gabe! ❤
thanks man !
Thank you!!!!!!
Will you show this applied to characters?
I really wish this helped me to solve something that's driving me crazy for a while by now... how to make it act like a soccer ball and avoid the sphere to get out of control like a bullet on its own trajectory and disappear a soon as the player hits the ball a second time...
I followed what you did but the result I had is the ball acting like a rubberband, elastically coming back where it originally was and spinning like crazy right in place forever.
Thank you.
Brilliant thank you!
Hello Sir ..I use 5.4 the create control is Missing the ( control setting ) under control target ...where to find ? thank you
I got the same symptoms on Unreal 5.4. If you could tell me how to do it, I'd greatly appreciate it!
In 5.5 Physic Controls was revamped, this is why I hate to do tutorials, hehehe, everything changes very fast.
Is it possible to use this to make wheels roll in a car Control Rig?
Yes!
Wow!!
Hey I know this guys lovely face! ^_^ Thank you so much for the tutorial!
Hello! I can't move the spheres with snap in play mode, there is just third person. How can solve it? Thank you;)
Can you elaborate, what are you trying to achieve?
Press alt+S after you start to play. So you will not be possessing your third-person character
that's cool
do you know if i can control the ball while playing with controller ? thanks
Yes, you should be able to in runtime also.
It dosent work bro.. the sphere is not moving with me moving it
I figured it out I think. Disconnect the Make PhysicsControlTarget node, and in the Make PhysicsControlData node change Linear Strength to 1.0.
It was pretty easy tutorial to follow. However, my sim ball doesn't follow the goal ball. In fact, it looks like my create control node does nothing.
I figured it out I think. Disconnect the Make PhysicsControlTarget node, and in the Make PhysicsControlData node change Linear Strength to 1.0.
does this work in 5.4?
Yes it does, same as usual, no new additions.