Creating a perfect Height/Normal Map Sphere with Math (Blender Tutorial)

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  • เผยแพร่เมื่อ 30 ก.ย. 2024

ความคิดเห็น • 18

  • @georg240p
    @georg240p  2 ปีที่แล้ว +2

    correction: You should also set "Dither" to 0.0 (Output Properties > Post Processing) to get exactly the values that were calculated. I assumed that dithering is only applied to the preview inside Blender and not to the final output (because the color values are correct when you sample the render result).

    • @alexxkrehmen772
      @alexxkrehmen772 ปีที่แล้ว +1

      And also, in Color Management, set the View Transform to "Standard" instead of "Filmic" ;)

    • @georg240p
      @georg240p  ปีที่แล้ว +2

      @@alexxkrehmen772 this happens automatically when you set the display device to "none". But you are right it should be mentioned separately.

    • @alexxkrehmen772
      @alexxkrehmen772 ปีที่แล้ว

      @@georg240p My bad, I missed this part at the beginning 😅

  • @ernestorodriguez4742
    @ernestorodriguez4742 6 หลายเดือนก่อน

    Excellent info. Thank you so much. Do you know a solution to create a spherical surface based on a structure that forms a sphere shape about the size o a person that pups up and it is foldable?

  • @TGGNetwork
    @TGGNetwork 10 หลายเดือนก่อน

    there is a way to remove the background?

  • @DavidKristen
    @DavidKristen ปีที่แล้ว

    Cant see the nodes correctly..

  • @artefox0
    @artefox0 2 ปีที่แล้ว +1

    👍

  • @reinaldoartidiello2531
    @reinaldoartidiello2531 ปีที่แล้ว

    is there a way to convert a given normal map to Ambien Occlusion? like Substance Designer Nodes: NormalToHeight-->ao

  • @lupulo89
    @lupulo89 ปีที่แล้ว

    How could you make the edge sinuous? It doesn't work when applying a noise texture

  • @peiyihou8609
    @peiyihou8609 2 ปีที่แล้ว +1

    absolutely amazing

  • @blablabla6975
    @blablabla6975 ปีที่แล้ว

    Do you know how one could make a normal map from any height texture? The bump node is broken in blender and doesn't work with smooth shading

  • @marcmantra
    @marcmantra ปีที่แล้ว

    Thanks for your tutorials, I'm missing this kind of vector math education for Blender users. You did it really cool. To add a contribution if someone usually forget to transform Color Management: let it as sRGB and Standard and defina a Gamma transform inside the shader using Math Node with Power to 2.2

  • @rajeshkumaragrawal3682
    @rajeshkumaragrawal3682 ปีที่แล้ว

    Hi,
    Can you guide me how to make normal map of Cone? Thanx

    • @georg240p
      @georg240p  ปีที่แล้ว +1

      the normal vector of a cone is: vec3(normalize(Position).xy, 1/slope). If the radius and the height of the tip is 1 (if your heightmap is 1-length(Position)) then slope is 1 (cone sides are angled 45° )

    • @rajeshkumaragrawal3682
      @rajeshkumaragrawal3682 ปีที่แล้ว

      Hi, thanx for reply. For Height map, what would be function formula? Regards

  • @Michael-zh7br
    @Michael-zh7br ปีที่แล้ว

    Awesome video man

  • @sxgbln5868
    @sxgbln5868 ปีที่แล้ว

    epic