My concern for Leia is that we won't see ANY rebels in the upcoming set. The main focus for the set is The Mandalorian show, which lore wise is set after the rebellion has succeeded against the Empire. I've been told that The Bad Batch is also represented, which is still set during the rebellion from what I've been told (I'm not an expert on Star Wars lore and am relying on a friend for this). Of the cards that have been shown so far Heroism units have (with a few exceptions) been either Fringe-Clone (Bad Batch) or Mandalorian. Obviously we haven't seen all of the set yet but they have revealed 12 heroism units with no rebels among them, while the 8 Villainous units shown include 3 Imperials. If there are any rebels from the set my guess is that they just haven't shown any because they're focusing on showcasing lore and leader relevant cards for the set, and Moff Gideon being Imperial is why they've shown off Imperial units. I just hope Leia won't be completely left behind in future sets with no new rebels to add.
Appreciate the analysis. I disagree on Luke and Hera though. The devs have said many times there is a set 2 shield deck with Luke as the leader that is particularly good and fun, and during the Shadows preview stream, they teased that that deck is enabled by a 4 cost blue hero unit due out in set 2. So I think, at least in the immediate future, Luke's stock might actually be rising. As for Hera, her strength is not the Spectres themselves, but the fact that she has a good chance of being the most efficient double aspect leader because she gets around the aspect penalty. So she has lots of room to grow, not just with Spectres, but also as the green hero, double green, and unique unit card pool expands.
I totally agree with your choices :) I expect to see one day a Chirrut combo/OTK deck where you will stack buffs on Chirrut the turn we flip him and he becomes unkillable. (Like old priest combo in hearthstone)
After playing inquisitor I totally agree with you at least on him. Just imagine if he was sabine with that power instead? A-Wing + Wing Leader (10 damage potential on turn 2), Red Three in general.
I do agree on Leia, but essentially Leia has been pigeon holed into running aggression. Everyone just defaults to aggression and while the aggression units are good overall very much we haven't really explored much of Leia's potential with other aspects. At the moment we don't have Rebel Han's or Chewie's or Lando's etc. I think the next set might be a little light on Rebels, but should bring in some more cunning Rebels with Enfys Nest. We might well also get some of the Rogue One units as rebels, i.e. Cunning Cassian and Aggression Jyn (hopefully). I think there is still potential for Leia to get plenty of units, but I do sort of agree that Leia needs to go in a different direction from aggro in the long run, she can already do it in vigilance with all healing and just good value overall.
Played a lot of Leia Yellow when game came out. Mostly because I did not have the red rebels required in the meta deck. It was a more tempo based aggro-mid game deck. Could actually buy you that 1 turn with yellow cards to finish off the game (Leia ability or 3 attack rebel assualt). A lot of people also still play her wrong not leaning heavily into action economy and initiative...That said, red is better and FACIBI is a big part - but I do think with more cards that sort of tempo aggro-midrange build can rise...
Just to add that Yellow build absolutely dominated in locals, but okay people were learning game, collecting cards and learning to play against aggro - but the yellow tempo cards often was a big surprise against a lot of people piloting the meta decks, sorta on autopilot mode. Leia (unit) or outmaneveur and waylay on the crucial Boba turns for instance...
I actually think Thrawn is better suited for tempo than control; temporarily exhausting units, but not actually dealing with them But I don't think the current yellow cards support it, we'll see what set 2 brings
I think your thoughts are perfectly coherent with the current state of the game. But I also think the state of the game is extremely underexplored by the community. People settled too quickly around some archetypes.
Kinda disagree on fett like you said he’ll never be bad. Generically good yes but synergies only get better as new cards come out as free resources is it’s own synergy and any new removal/bombs at 5 and below also can potentially open up new color combos etc.
I think Thrawn will 100% fell way worse in set 2 meta because smuggle will consistently change the top card of either or both decks. While Han gets extra value out of smuggle (appropriately) as a cool way to filter your resources.
On Boba: His mana cheat will always be good. We'll might get cards that will make him even better. But yea, the current deck and playstyle will fall back.
its hardly "new" though, people have been doing that since day one, combo killing 25 HP bases on turn 4-5-6 with Fifth Brother...it just isn't talked about because GI is not in the meta, and the algorithm is clogged with meta decks
@@JarlAgonyOfficial Fair. I've seen double ready Ozzel stuff with GI. I've never seen Motti used to ready 3+ dmg units or to reready GI. The 15+ dmg combos are very common for GI though.
@@iamwooooo thank you! I’m lucky that my local meta hit that “oh maybe we don’t auto include these rare bases anymore” phase of the meta kinda early haha
My concern for Leia is that we won't see ANY rebels in the upcoming set. The main focus for the set is The Mandalorian show, which lore wise is set after the rebellion has succeeded against the Empire. I've been told that The Bad Batch is also represented, which is still set during the rebellion from what I've been told (I'm not an expert on Star Wars lore and am relying on a friend for this). Of the cards that have been shown so far Heroism units have (with a few exceptions) been either Fringe-Clone (Bad Batch) or Mandalorian.
Obviously we haven't seen all of the set yet but they have revealed 12 heroism units with no rebels among them, while the 8 Villainous units shown include 3 Imperials. If there are any rebels from the set my guess is that they just haven't shown any because they're focusing on showcasing lore and leader relevant cards for the set, and Moff Gideon being Imperial is why they've shown off Imperial units. I just hope Leia won't be completely left behind in future sets with no new rebels to add.
I can't imagine we won't get any this next set, but she might not get as much love as other leaders.
Appreciate the analysis. I disagree on Luke and Hera though. The devs have said many times there is a set 2 shield deck with Luke as the leader that is particularly good and fun, and during the Shadows preview stream, they teased that that deck is enabled by a 4 cost blue hero unit due out in set 2. So I think, at least in the immediate future, Luke's stock might actually be rising.
As for Hera, her strength is not the Spectres themselves, but the fact that she has a good chance of being the most efficient double aspect leader because she gets around the aspect penalty. So she has lots of room to grow, not just with Spectres, but also as the green hero, double green, and unique unit card pool expands.
Thanks for commenting! And I could totally end up being wrong on them. I didn't catch that stream, but that's exciting!
I totally agree with your choices :) I expect to see one day a Chirrut combo/OTK deck where you will stack buffs on Chirrut the turn we flip him and he becomes unkillable. (Like old priest combo in hearthstone)
Thank you! And Chirrut is awesome.
After playing inquisitor I totally agree with you at least on him. Just imagine if he was sabine with that power instead? A-Wing + Wing Leader (10 damage potential on turn 2), Red Three in general.
He's got serious potential. Very strong ability.
Thrawn is very thematic but lacks punching power, totally agree on more yellow control cards missing in set 1.
Will see if he can carve himself a role!
@@iamwooooo For sure. I'm already messing around with Palp with the expectation he improves.
I do agree on Leia, but essentially Leia has been pigeon holed into running aggression. Everyone just defaults to aggression and while the aggression units are good overall very much we haven't really explored much of Leia's potential with other aspects. At the moment we don't have Rebel Han's or Chewie's or Lando's etc. I think the next set might be a little light on Rebels, but should bring in some more cunning Rebels with Enfys Nest. We might well also get some of the Rogue One units as rebels, i.e. Cunning Cassian and Aggression Jyn (hopefully). I think there is still potential for Leia to get plenty of units, but I do sort of agree that Leia needs to go in a different direction from aggro in the long run, she can already do it in vigilance with all healing and just good value overall.
Yeah, I can see that working out for her.
Played a lot of Leia Yellow when game came out. Mostly because I did not have the red rebels required in the meta deck. It was a more tempo based aggro-mid game deck. Could actually buy you that 1 turn with yellow cards to finish off the game (Leia ability or 3 attack rebel assualt). A lot of people also still play her wrong not leaning heavily into action economy and initiative...That said, red is better and FACIBI is a big part - but I do think with more cards that sort of tempo aggro-midrange build can rise...
Just to add that Yellow build absolutely dominated in locals, but okay people were learning game, collecting cards and learning to play against aggro - but the yellow tempo cards often was a big surprise against a lot of people piloting the meta decks, sorta on autopilot mode. Leia (unit) or outmaneveur and waylay on the crucial Boba turns for instance...
Great Pics! 3 of the risers have been my favorites! 🙌🏻
Which 3!?
@@iamwoooooChurrit, Palp, and Han. I literally cannot choose one deck to commit to before the next set. 🤣🤷🏼♂️
Nice video cool thoughts
Thanks!
I actually think Thrawn is better suited for tempo than control; temporarily exhausting units, but not actually dealing with them
But I don't think the current yellow cards support it, we'll see what set 2 brings
For sure, lots of ways it could go.
Luke and Hera will be big risers when the next set comes. There will be a bigger pool of spectres and Force units to shield.
Definitely possible!
I think your thoughts are perfectly coherent with the current state of the game. But I also think the state of the game is extremely underexplored by the community. People settled too quickly around some archetypes.
Could be! I'm trying to look a bit in to the future in this one!
How do you feel about Cassian's ability? Does he have more play later on or too generic?
My biggest worry for him is that his unit isn't very powerful. I like the ability to draw cards in drawn out games.
Kinda disagree on fett like you said he’ll never be bad. Generically good yes but synergies only get better as new cards come out as free resources is it’s own synergy and any new removal/bombs at 5 and below also can potentially open up new color combos etc.
Yeah, that's probably right. I'm just speculating that he won't improve as much as other leaders.
Palp ability's best interaction in SoR is getting slept on imo. The fact most Palp decks aren't running Motti is a mistake.
Can't wait until there's more!
I think Thrawn will 100% fell way worse in set 2 meta because smuggle will consistently change the top card of either or both decks. While Han gets extra value out of smuggle (appropriately) as a cool way to filter your resources.
We'll have to see how prominent that is and if it ends up being a problem for Thrawn.
On Boba: His mana cheat will always be good. We'll might get cards that will make him even better. But yea, the current deck and playstyle will fall back.
Yeah, I don't think he's going anywhere. Just other more synergy based leaders will catch up.
You playing Dr Evazan in inquisitor deck when set 2 releases?
Possibly!
GI has a new tech. Kill Motti to ready anything. Or re-ready GI and then attack again to ready another unit.
its hardly "new" though, people have been doing that since day one, combo killing 25 HP bases on turn 4-5-6 with Fifth Brother...it just isn't talked about because GI is not in the meta, and the algorithm is clogged with meta decks
@@JarlAgonyOfficial Fair. I've seen double ready Ozzel stuff with GI. I've never seen Motti used to ready 3+ dmg units or to reready GI. The 15+ dmg combos are very common for GI though.
Definitely doable. I find the pure combo GI builds to be very easily disrupted currently. Will see what new toys he gets!
I disagree on Luke. He likes heroism units and the more heroism units he can play with the better he is going to get.
Thanks for sharing! He certainly could outperform my expectations for him.
Me as a Leia player 👀
Oh no! Hey, there's tons that can go right for her too!
@iamwooooo haha I know. I'll probably stick with her til new set comes out 😄 you have great videos.
IG-88 go to best leader for me
Nice!
Yeah I think leia will fall for aggro but green/white she gonna top tier mid game
I agree that Leia will need to adapt a more grindy/midrange plan
All Leia has to do is stop playing Tarkintown and the deck beats most things it has problems with, at least in my meta
That's great! Glad you're having success with it.
@@iamwooooo thank you! I’m lucky that my local meta hit that “oh maybe we don’t auto include these rare bases anymore” phase of the meta kinda early haha
@@MeanDeanHarrison Definitely looks like some of the decks are moving away from them
Interesting maybe I should go back to a 30 base?