As much as I want this deck to be tier 1 I don’t believe it is. I played a lot of green luke. This build has only space sentinel. No good way to deal with liea/Sabin rush. It’s resource 5 turn is it’s weakest. Boba and barrage or ecl steadfast battalion and kill luke before you can get a shield out on Obi-wan. Also waylays just destroy an equipment deck. So do any other blue removal. What little removal this deck has too required there to be units on the board. Not easy to do if your behind. Also late game other decks will have more bigger units like avenger. Looks super fun though. And nice video!
As someone who has just built a Luke deck, may I pick your brain? I have had same thoughts about Waylay etc, and the issue with fast-paced aggro like Sabine. The solutions I've come up with, for Waylay/control decks in general, is to diversify my upgrades so not to lose everything in one go. I imagine decks that run control will be easier to out-pace on the board, so smaller units that they have to expend several resources to remove, rather than just a single card, would surely be my best bet. How effective is this in your estimation? And for the likes of Sabine/Inquisitor, focussing on trading until I can get an advantage seems like the only options. And with the equipment, along with restore/healing, I imagine I could get somewhere. What's your opinion?
@@OhhBiscuits So sadly I never find this to be particle to pull off. In Star Wars unlimited as a whole, I feel you almost never have more then 2 units on the board, and if you do it won't last the whole turn. The game is all about trading cards, either units, or events for units. When you spend your resources and actions to not only put down a card, but also an equipment it takes more actions, and cards. Then when they kill it (waylay, take down, power of the dark side, overwhelming fire, or just an ambush unit) now you are out 2 cards for the price of their one. I switched to chirrut for this reason. I basically only play upgrades on him to make sure he can use them for a turn. Smart players know how to fight upgrades. And if they are sabin/aggro they don't even care, they just rush you any ways. The reason you listed are the reason I don't play Luke competitively. Although I do love him!
I love the easy synergy this deck provides. Regional Governor should be side boarded i think. I think you should reduce concentration on some of them from 3 to 2 and find a bit more versatility. I think you are missing some cards that should be here for sure.
Regional Governor is a flex card definitely, it's also a bit of personal preference as I like to mess with the opponent (I normally prefer to play control decks!)
Not playing Echo base defender is probably a mistake. With your Governer, I think saying waylay is the card to name, what if he bounce R2D2? To be fair tho, I real player would never attack first and would had Waylay first.
Yeah not great to be honest, I've been trying to work more with the other colours where possible. Green unfortunately is the only colour with true ramp and it has access to the strongest base in the game, so it's hard when deck building not to use it.
I did! I think if I was going to run Dispatcher I'd change it up a bit more, I'd probably drop the upgrades a bit and run Kanan as well to give us something to ramp into on turn 2. But definitely an option.
Love the gameplay at the end! Great video!
Love thé back music KOTOR ☺️
As much as I want this deck to be tier 1 I don’t believe it is. I played a lot of green luke.
This build has only space sentinel. No good way to deal with liea/Sabin rush. It’s resource 5 turn is it’s weakest. Boba and barrage or ecl steadfast battalion and kill luke before you can get a shield out on Obi-wan. Also waylays just destroy an equipment deck. So do any other blue removal.
What little removal this deck has too required there to be units on the board. Not easy to do if your behind. Also late game other decks will have more bigger units like avenger.
Looks super fun though. And nice video!
As someone who has just built a Luke deck, may I pick your brain?
I have had same thoughts about Waylay etc, and the issue with fast-paced aggro like Sabine.
The solutions I've come up with, for Waylay/control decks in general, is to diversify my upgrades so not to lose everything in one go. I imagine decks that run control will be easier to out-pace on the board, so smaller units that they have to expend several resources to remove, rather than just a single card, would surely be my best bet. How effective is this in your estimation?
And for the likes of Sabine/Inquisitor, focussing on trading until I can get an advantage seems like the only options. And with the equipment, along with restore/healing, I imagine I could get somewhere. What's your opinion?
@@OhhBiscuits So sadly I never find this to be particle to pull off. In Star Wars unlimited as a whole, I feel you almost never have more then 2 units on the board, and if you do it won't last the whole turn. The game is all about trading cards, either units, or events for units. When you spend your resources and actions to not only put down a card, but also an equipment it takes more actions, and cards. Then when they kill it (waylay, take down, power of the dark side, overwhelming fire, or just an ambush unit) now you are out 2 cards for the price of their one. I switched to chirrut for this reason. I basically only play upgrades on him to make sure he can use them for a turn. Smart players know how to fight upgrades. And if they are sabin/aggro they don't even care, they just rush you any ways. The reason you listed are the reason I don't play Luke competitively. Although I do love him!
Shields on sentinel units is ridiculously good. I'm surprised how slept on Luke Green is.
Fine use of googly eyes sir
It was an april fool's joke from SWUDB (where the deck list image comes from)
I love the easy synergy this deck provides.
Regional Governor should be side boarded i think.
I think you should reduce concentration on some of them from 3 to 2 and find a bit more versatility.
I think you are missing some cards that should be here for sure.
Regional Governor is a flex card definitely, it's also a bit of personal preference as I like to mess with the opponent (I normally prefer to play control decks!)
That is one super scary r2d2 btw lol.
Very thematic haha.
I like echo base defender for helping stall to the big luke turn. Did you try more ground sentinels before landing on this?
I have tried a much more stall/sentinel oriented deck, in both mono blue and blue/green, I was just seeing better results with this list.
Not playing Echo base defender is probably a mistake. With your Governer, I think saying waylay is the card to name, what if he bounce R2D2? To be fair tho, I real player would never attack first and would had Waylay first.
How do you feel about the meta being dominated by green?
Yeah not great to be honest, I've been trying to work more with the other colours where possible. Green unfortunately is the only colour with true ramp and it has access to the strongest base in the game, so it's hard when deck building not to use it.
@@TDeckWizard Yep, its poopy if ya ask me
No " the force is with me"? You are a wildman
So much removal in this set. Doesnt that negate alot of Shields?
Nice vidéo. I assume you tried dispatcher, Why not put it in thé deck ? I find it quit strong T1 with shield (given by Luke)
I did! I think if I was going to run Dispatcher I'd change it up a bit more, I'd probably drop the upgrades a bit and run Kanan as well to give us something to ramp into on turn 2. But definitely an option.
@@TDeckWizard yes kanan has the advantage of being a 4/5 Force pour only 4
Seems to slow
The Deck is far away from t1 no chance vs Vader or Boba ,lacks in sentinels and punch.
Waylay gg?
Regional governor