ULTIMATE Guide to Directional Light 3D Node // Godot 4 3D Tutorial

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  • เผยแพร่เมื่อ 1 ม.ค. 2025

ความคิดเห็น • 27

  • @stayathomedev
    @stayathomedev  ปีที่แล้ว +4

    Let me know if you want any specific nodes covered!
    DOWNLOAD THE DEMO PROJECT FROM THE VIDEO ►► stayathomedev.com/product/directionallight3d-demo-project/

  • @birdboys1877
    @birdboys1877 ปีที่แล้ว +23

    Would absolutely love a short, in depth breakdown like this for the world environment node. Great video

  • @Failfer
    @Failfer ปีที่แล้ว +5

    Wow, that was a lot of good information in a short time and it didn't feel rushed it felt perfectly paced and the demonstration was really good, I usually don't sub but I will here and this was really good, thank you

  • @weirdosheep619
    @weirdosheep619 ปีที่แล้ว +1

    I was looking FOREVER to figure out how to hide the light source. Thank you SO MUCH for this!

  • @ThiagoJaqueta
    @ThiagoJaqueta ปีที่แล้ว +6

    Something important to mention:
    - Currently, PCSS Shadows (Angular Size > 0) interacts oddly with the Blur Size value. Instead of adding blur to the shadows, it multiplies the angular size instead. This means that it's impossible to get rid of the aliased edges of the shadows near the casting object when using PCSS, because these pixels have a "internal blur value" of 0, since it's multiplying, these pixels are always sharp regardless of the Blur size.
    The only fix I could find was to set the Shadow Map resolution to a really high value, which is expensive. Hopefully they will fix this in the future.
    Note: When PCSS shadows are disabled, the Shadow.Blur value behaves as intended.

    • @stayathomedev
      @stayathomedev  ปีที่แล้ว

      Great information! I've noticed some weird effects as well but haven't tested thoroughly in different versions.

    • @ansettaustralia
      @ansettaustralia ปีที่แล้ว

      How can you have sharp, non-blurry shadows?

  • @Haku_Hatake
    @Haku_Hatake 6 หลายเดือนก่อน

    Thanks Friend! Directional lightning was killing my performance, so I wasn't using them. The advance setting allowed me to boost my performance! Rock solid 60fps baby!

  • @banks3388
    @banks3388 ปีที่แล้ว +2

    Please do a comprehensive series on how to make games in Godot 4, as it stands you'd kinda have a monopoly on that because nobody has really done it yet...

  • @brendanurquhart1543
    @brendanurquhart1543 ปีที่แล้ว +2

    Thanks the video, learned a lot. Would be great to cover other nodes. Really enjoying all your videos, keep up the great work.

  • @goodshowmanythanks
    @goodshowmanythanks ปีที่แล้ว +1

    Title made me think of Totalbiscuit.

  • @zZMazeZz
    @zZMazeZz ปีที่แล้ว +4

    Please do a video on NavigationObstacle2D in Godot 4 !!

  • @jacoiraqgam5535
    @jacoiraqgam5535 5 หลายเดือนก่อน

    Thank you 😊

  • @Legacy_Blox
    @Legacy_Blox ปีที่แล้ว +1

    hey when I added directional light it was like square box not circle please tell me

  • @user-su4mi6ky6z
    @user-su4mi6ky6z 5 หลายเดือนก่อน

    Im trying to make a vampire game, how can you check if a character is being "hit" by one specific light source?

  • @draft_fusion
    @draft_fusion 11 หลายเดือนก่อน

    I get a warning icon when I turn on shadows, I do not quite understand what or why this is happening

  • @Learning_For_Godot
    @Learning_For_Godot ปีที่แล้ว +1

    super cool!

  • @issaissa7240
    @issaissa7240 10 หลายเดือนก่อน

    Hello, and what about spotlight please ?

  • @owenlloyd2528
    @owenlloyd2528 ปีที่แล้ว

    Thanks.

  • @mr_sauce_cooks
    @mr_sauce_cooks ปีที่แล้ว +2

    Compatability renderer users: 😐

    • @stayathomedev
      @stayathomedev  ปีที่แล้ว

      Yeah I know...the hope I think is that the missing visual features will make it to the OpenGL renderer at some point soon.

    • @mr_sauce_cooks
      @mr_sauce_cooks ปีที่แล้ว

      @@stayathomedev it doesn't seem that way man I mean they never mentioned it in the plans for 4.2 or 4.3 so it's going to take a very long time

    • @draft_fusion
      @draft_fusion 11 หลายเดือนก่อน

      Oooh that was my issue, I was in compatibility mode so I couldn't have shadows!
      Dang that really sucks not having this, I hope they will implement something about this soon!
      EDIT: To fix it put it in Forward+

    • @mr_sauce_cooks
      @mr_sauce_cooks 11 หลายเดือนก่อน

      @@draft_fusion my brother, the shadows have been implement in 4.2