There's a number of ways. Some stats sites provide estimates based on algorhythms. The quick, generic way is taking number of reviews and multiplying by 30. Use to be by 50 but 30 is becoming more accurate over time.
What was otherwise a good video is sub-par because you failed to mention the name of several of the games. You could at least put them in the time stamps or somewhere in the description.
Only Webfishing and Buckshot Roulette don't have their names mentioned in their section, and both are in the description with a link to their steam page, same as every other entry?
It's great to see success stories but it always gives the wrong idea. These are exceedingly rare. I'd like to see the numbers on the mean and average income for all games made in Godot and released on Steam.
The average income doesn't depend on the engine, but on the quality of the game itself. This video just shows that quality games on Godot exists and can bring you the same success as any other good quality game
@@bruszan I agree, I'd say anyone or any studio that chose against Godot because they think it can't make games needs to reanalyze how they analyze things
And to be clear, I think looking at the average would be interesting but need a lot of context, like how long were the dev times, team sizes, and burn rates per engine. Compare all those together seems like it would be revealing, at least as a start
@@Aeduo thank you for the comment.. You're right.. Usually this kind of websites calculates the revenue by multiplying the highest price * copies sold/gift ... so the final result doesnt make any sense.. since prices can change per region + steam takes its cut + a lot of keys gifted (free).. I've been talking with some developers and seems like this price is x3.5 times higher than the real revenue listed on these websites..
@@lehisluguer9300 All the same though, if similar gross income numbers are compared, it doesn't matter _too_ much for the sake of comparison, but yeah for expectations for what someone is going to make to live on from a game, it might not be super realistic, but even if an individual makes $100,000K+ from a year of work at a game, they're doing alright (given present cost of living conditions in reasonably modest but still safe/maintained locations/housing in the US).
I assume that Godot engine is preferred by indie game devs, which in turn means that it's is a solo dev or small team. And they don't have necessary skill in creating graphics. They also may not have budget to hire an artist. If you try to create moderately complex game yourself then you will see your hands already full with architecture, programming and game design.
The engine can potentially be used to yield very good graphics. The issue is that devs have neither time nor skill for good visual effects. If you are making a game alone and focus mainly on gameplay and making it work, little time is left for polishing the look of it.
Hey bro! Bad graphics does not mean that the game is not fun to play. Just ask a game. Why do you think the graphics of Kenshi are so bad but a large number of players play it and give it good reviews? Additionally, creating games with beautiful graphics requires considerable hardware performance. Funding is also an issue that needs to be considered, let alone an independently produced game.
@@rainbowVaxto add, a lot of devs using godot are more averse to publishers. One reason to use godot is the lack of royalties. Why would you want to give a publisher a slice if you're cutting out the engine slice? Smaller budgets by far. Godot is the engine of true indies and hobby devs
As a Godot indie game dev I just want to congratulate the game devs on their success.
i hope one day i will have the opportunity to congratulate you on the same thing (:
People who think its the engine that makes a game good or not probably also ask the brushes artists use when painting
Don't have to worry about brushes anymore because we just use AI and keywords now. 😉
@@matthewb19210/10 rage bait
@@SSukram_ i swear i have no idea what you mean... 😂
@@matthewb192 good for you
@@SSukram_ 10/10 rage bait
Damn! Didn't know D&DG was GODOT made.
I know some games, and I actually tried one...I was quite surprised that they were made with GODOT!
Props to all the developers, solid work. Thanks for sharing this information, it's appreciated.
KinitoPET was made in Godot? The more you know!🌠
By a then-16yo.
So happy for the devs and proud of all of the devs that are still building their games and passion projects. Awesome stuff!
logged in after a long time, and this popped up!
How do you estimate gross revenue?
With number of review... Probably multiply by 10 or 20 to get sell...
There's a number of ways. Some stats sites provide estimates based on algorhythms.
The quick, generic way is taking number of reviews and multiplying by 30. Use to be by 50 but 30 is becoming more accurate over time.
Soo whats the name of the shotgun game?
Buckshot Roulette
@@KOELOVESGAMES Thanks!
I would personally say that Psychopomp GOLD is selling ok, and worth checking out if you like strange and surreal dungeon crawlers.
3:13 There are loads of Backpack battles clones now, no idea if that is the original but it's a create idea. An mmo with this idea could be epic
What’s game number three’s name?
Webfishing i have it its great
I love this channel
congrats to all!
What's the name of #1???
0:50 Das ist Spandau!
Surprised to know _Until Then_ is made in Godot 😅
Damn straight
What was otherwise a good video is sub-par because you failed to mention the name of several of the games. You could at least put them in the time stamps or somewhere in the description.
Only Webfishing and Buckshot Roulette don't have their names mentioned in their section, and both are in the description with a link to their steam page, same as every other entry?
No wonder PlayWithFurcifer doesn't post much videos about Godot anymore. The got their hands full with eith Backpack Battles.
Yeah I wanted Fucifer's Fungeon but seems like that's not coming out anymore.
WHERE WAS BROTATO!!!???
2024 games - Brotato was released in 2023
It's great to see success stories but it always gives the wrong idea. These are exceedingly rare. I'd like to see the numbers on the mean and average income for all games made in Godot and released on Steam.
I see that point. But a lot of people are still on the fence when it comes to Godot because they aren't sure about it's commercial viability.
The average income doesn't depend on the engine, but on the quality of the game itself. This video just shows that quality games on Godot exists and can bring you the same success as any other good quality game
@@bruszan I agree, I'd say anyone or any studio that chose against Godot because they think it can't make games needs to reanalyze how they analyze things
@@AzoTheRed I get that. I think it's wrong of them to think that the engine really particularly matters for that.
And to be clear, I think looking at the average would be interesting but need a lot of context, like how long were the dev times, team sizes, and burn rates per engine. Compare all those together seems like it would be revealing, at least as a start
I think you need to double check your numbers, I don't know what your source is.. but, I would divide them all by ÷3 .
Their source is listed in the description but yeah dunno what their data gathering is based on necessarily.
@@Aeduo thank you for the comment.. You're right.. Usually this kind of websites calculates the revenue by multiplying the highest price * copies sold/gift ... so the final result doesnt make any sense.. since prices can change per region + steam takes its cut + a lot of keys gifted (free).. I've been talking with some developers and seems like this price is x3.5 times higher than the real revenue listed on these websites..
@@lehisluguer9300 All the same though, if similar gross income numbers are compared, it doesn't matter _too_ much for the sake of comparison, but yeah for expectations for what someone is going to make to live on from a game, it might not be super realistic, but even if an individual makes $100,000K+ from a year of work at a game, they're doing alright (given present cost of living conditions in reasonably modest but still safe/maintained locations/housing in the US).
Wow...
The only place I have heard of these games was this channel. Never saw anyone play them, let alone myself.
♥
Serious question: WHY do all Godot games have such a shitty graphics? Is engine unable of decent look or whats the issue?
I assume that Godot engine is preferred by indie game devs, which in turn means that it's is a solo dev or small team. And they don't have necessary skill in creating graphics. They also may not have budget to hire an artist.
If you try to create moderately complex game yourself then you will see your hands already full with architecture, programming and game design.
I recommend you check out demos for games like Sandfire and Road to Vostok
Both, made in godot
The engine can potentially be used to yield very good graphics. The issue is that devs have neither time nor skill for good visual effects. If you are making a game alone and focus mainly on gameplay and making it work, little time is left for polishing the look of it.
Hey bro! Bad graphics does not mean that the game is not fun to play. Just ask a game. Why do you think the graphics of Kenshi are so bad but a large number of players play it and give it good reviews? Additionally, creating games with beautiful graphics requires considerable hardware performance. Funding is also an issue that needs to be considered, let alone an independently produced game.
@@rainbowVaxto add, a lot of devs using godot are more averse to publishers. One reason to use godot is the lack of royalties. Why would you want to give a publisher a slice if you're cutting out the engine slice?
Smaller budgets by far. Godot is the engine of true indies and hobby devs
Unrailed 2 isn't really made in Godot. The game can run headless, they just made shaders in godot AFAIK