Dead by Daylight Most Hyped FNAF Characters and Concept Discussion

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  • เผยแพร่เมื่อ 12 ก.ย. 2024
  • The video overviews the most hype characters that could come into Dead by Daylight, like Springtrap, as the new killer in a Five Night's at Freddy's DBD crossover chapter. The video also starts to develop a FNAF Chapter concept.
    Fnaf For DeadByDaylight: / fnaf4dbd
    Five Smashes at Freddy’s: / fazbearforsmash
    ------------------------------------------------------------------------------
    ► My Twitch.................. / schmucklesss
    ► My Twitter.................. / schmucklesss
    ► My Discord................. / discord
    ► Business Inquiries..... thebiggesttrollsofall@gmail.com
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ความคิดเห็น • 501

  • @ZombieWarsSMT
    @ZombieWarsSMT 3 ปีที่แล้ว +136

    If you ever need help with anything FNAF related, let me know! Very familiar with this series.

    • @theaxogorgon2337
      @theaxogorgon2337 3 ปีที่แล้ว +4

      Me to, if that helps anything

    • @DelfElf
      @DelfElf 3 ปีที่แล้ว +1

      Same here

    • @oxbowmonster8614
      @oxbowmonster8614 3 ปีที่แล้ว +1

      I'm here too

    • @P1utusPaints
      @P1utusPaints 3 ปีที่แล้ว +1

      Same. Also, am I the only one who remembers that Charlie is a character in the non-canon books, seriously I thought more people would notice that. She was his first victim in the games I guess but, it wasn't that important.

    • @MaximBG
      @MaximBG 3 ปีที่แล้ว

      I mean, who's not?

  • @javierpupo8042
    @javierpupo8042 3 ปีที่แล้ว +91

    aesthetically speaking, springtrap is the only character who'd fit in with the drab, dirty, ugly worlds of the entity.

    • @javierpupo8042
      @javierpupo8042 3 ปีที่แล้ว +11

      @@Heebeej I was speaking solely about the FnaF options. Out of all the potential killers for fnaf, springtrap makes the most sense

    • @bord3rman788
      @bord3rman788 3 ปีที่แล้ว

      Yeah but it would be better to be Freddy because he is the main animatronic and they can always make cosmetics

    • @teazun2032
      @teazun2032 3 ปีที่แล้ว +2

      @@bord3rman788 yea but he isn’t the one that murdered 20+ kids correct?

    • @soleo2783
      @soleo2783 3 ปีที่แล้ว +7

      @@bord3rman788 Freddy is the face of the first game, but lorewise he is pretty irrelevant as a villain. The 2 options that make the most sense is springtrap and ennard

    • @bord3rman788
      @bord3rman788 3 ปีที่แล้ว

      @@soleo2783 nerd

  • @carrott-dubuchho3152
    @carrott-dubuchho3152 3 ปีที่แล้ว +140

    For alternate hooks survivors can be placed in a spring lock suit

    • @slasher3582
      @slasher3582 3 ปีที่แล้ว +5

      And die over time

    • @Tavemanic
      @Tavemanic 3 ปีที่แล้ว +4

      And the entity prices the suit over time similar to on a hook how it grows

    • @clamchowdah9140
      @clamchowdah9140 3 ปีที่แล้ว +17

      @@Tavemanic skill checks with each missed skill check timer grows smaller when timer reaches zero your corpse will be a ai animatronic

    • @fyecofi
      @fyecofi 3 ปีที่แล้ว +2

      This would be similar to pyramid head, good idea nonetheless

    • @clamchowdah9140
      @clamchowdah9140 3 ปีที่แล้ว

      @@fyecofi nemesis is already pyramid plauge head

  • @fyecofi
    @fyecofi 3 ปีที่แล้ว +44

    Springtrap would be the killer, and I could imagine powers similar to hag/nemesis
    Security guard would be the survivor, awareness/informational perks for sure

    • @StPackx
      @StPackx 3 ปีที่แล้ว +5

      Michael Afton can be the survivor

    • @killernyancat8193
      @killernyancat8193 2 ปีที่แล้ว +3

      @@StPackx Makes sense since he's the one we play as in a lot of the games.

  • @foxinthebox2153
    @foxinthebox2153 3 ปีที่แล้ว +23

    Imagine you could switch between all 5 animatronics, but if a survivor is looking at you, than you cannot move unless you are in chase. Something similar to Ghost Face, but you would have a huge map pressure and it also goes with the jump scares.

  • @penguinproductions7014
    @penguinproductions7014 3 ปีที่แล้ว +105

    Actually, William did kill Charlie. The book lore is confirmed not canon. In the canon games, Charlie was his first victim

    • @theaxogorgon2337
      @theaxogorgon2337 3 ปีที่แล้ว +15

      When he said that he didn’t kill her I had had second thoughts 🤣

    • @mirzapramudya1580
      @mirzapramudya1580 3 ปีที่แล้ว +4

      Game Theory huh?

    • @P1utusPaints
      @P1utusPaints 3 ปีที่แล้ว +2

      Finally!

    • @slenderminion2229
      @slenderminion2229 3 ปีที่แล้ว +19

      Even if the book lore was canon, he'd still have killed her. Charlie was his first victim in both continuities.

    • @mori8706
      @mori8706 3 ปีที่แล้ว +1

      @@slenderminion2229 yeah

  • @slasherhero9795
    @slasherhero9795 3 ปีที่แล้ว +21

    “-Killer Gets Stronger as Gens Pop”
    Fire Up: Bruh

  • @whothehell978
    @whothehell978 3 ปีที่แล้ว +106

    I’m a simple man, I see you post a FNAF related video, and I come running! Love your vids, you deserve millions of subs!

    • @max-UH-million
      @max-UH-million 3 ปีที่แล้ว +3

      Same and if Bonnie used his guitar for his mori when the survivors hit with it makes a BAKLANG sound Because of the strings

    • @Drem
      @Drem 3 ปีที่แล้ว +2

      @@max-UH-million you are completely missing out on the most ICONIC mori, THE BITE OF 87

  • @ComicBookBob
    @ComicBookBob 3 ปีที่แล้ว +34

    So an idea about jump scares. How about a power where Springtrap can "trap" a locker where one of the other animatronics jumps out and hits anyone who walks/run past it?

    • @arnine4687
      @arnine4687 3 ปีที่แล้ว

      Not bad

    • @clamchowdah9140
      @clamchowdah9140 3 ปีที่แล้ว +1

      Good head on /flash bang counter

    • @iinightstarii5756
      @iinightstarii5756 3 ปีที่แล้ว

      Imagine Iron Maiden and that together

    • @ComicBookBob
      @ComicBookBob 3 ปีที่แล้ว +1

      @@iinightstarii5756 Lol, yeah, that's be dope!

    • @thearsenal5567
      @thearsenal5567 2 ปีที่แล้ว

      This is a great Idea and I would be horrified to get In a locker

  • @adamfarrell9117
    @adamfarrell9117 3 ปีที่แล้ว +10

    This was my Springtrap concept from a year ago
    The Salvage (this is the name I think could be fitting for Springtrap as this is the name the community gave him before FNAF 3 was released) can cause a ventilation error map wide any survivor inside the ventilation error will experience hallucinations, the survivor will see phantoms of Freddy, Foxy, Chica, Balloon Boy, Mangle and Marionette. These will be an A.I that will roam around the map at random, if they make eye contact with a survivor they will start a small chase. If the survivor is caught by a phantom they will be jump scared.
    Effects of the jump scare include a blurry screen and slower movement speed (similarly to the clowns bottles) for a moment by most phantoms. Mangle will cause the survivor to go deaf as she follows the survivor around for a short while and the marionette will give the survivors the blindness status effect for the duration of the ventilation error.
    The survivor will also scream from the jump scare. The error can be removed from the survivor by going to a tablet randomly spawned on the map. This action will take a few seconds to preform.

  • @kingconnell
    @kingconnell 3 ปีที่แล้ว +11

    There needs to be a perk that can make you immune from blindness and blocking lockers with the entity

    • @kidwhat6664
      @kidwhat6664 3 ปีที่แล้ว +1

      well we got a perk for one of those things

  • @BloodyBladeProductions
    @BloodyBladeProductions 3 ปีที่แล้ว +8

    6:24 actually that’s from the books how William dies which is a separate timeline when really the ghosts cornered William and he went inside the suit for protection and a springlock trippef

  • @TimeLordAlex_
    @TimeLordAlex_ 3 ปีที่แล้ว +27

    Oh yes I’m into this!! We could do a Fnaf chapter concept!! I’ve seen some great ideas on Reddit and twitter, I’ve love the idea of AI animatronics, the killer could be stringtrap and there’s idle Freddy, Bonnie, Foxy and Chica and every time a gen gets fully repair one of them becomes active, and the survivor can stop them from moving by checking cameras that spawn randomly on the map every time they’re up against springtrap
    Maybe that can be part of his power or else that alone would be a bit unbalanced lol

    • @CyberneticStreetrunner
      @CyberneticStreetrunner 3 ปีที่แล้ว +1

      I mean the Zombies in the RE chapter are incredibly unfair so this may work

    • @mirzapramudya1580
      @mirzapramudya1580 3 ปีที่แล้ว +2

      Actually I have an idea, what if we use the phantom animatronics?

    • @deadaccount505
      @deadaccount505 3 ปีที่แล้ว +3

      Yes, I’d love for them to become attractive

    • @FelixFatalis
      @FelixFatalis 3 ปีที่แล้ว +1

      The Survs should have to find the tablets to check the cams in a chest so they are like an item. In that case they have to make decisions whether they use a tablet or their hypothetic other item. Treating the tablet like an item would also lead to it being directly counterable by using Franklin's. Which means we'd already made out a concept and balanced it.

    • @TimeLordAlex_
      @TimeLordAlex_ 3 ปีที่แล้ว

      @@deadaccount505 ROFLMAO I mean some people do want to F them…
      I meant to say active but when I wrote that I was so full on medication I miss that 🤣

  • @ResellRowlet
    @ResellRowlet 3 ปีที่แล้ว +9

    I feel like dbd could get some ideas from the “Five Nights At Freddy Simulator” to get some power ideas because when you play as an animatronic you get an ability so that could be a great source of power ideas

  • @Drem
    @Drem 3 ปีที่แล้ว +14

    I think a dope idea for the power is animatronic shells that you place around the map like trapper, but with this, the animatronic shell once activated with the power button will charge in a straight line and takeout whatever pallet/person is in front of it. Maybe there would be some sort of sabotaging feature to it, but to spice it up a bit and not have it too similar to trappers sabo, maybe you slow it down the more you work on it in which the killer has to reset it. The power could also make for some really cool long distance snipes and awesome content , what do yall think of it?

    • @carrott-dubuchho3152
      @carrott-dubuchho3152 3 ปีที่แล้ว +1

      You are fuckin brilliant

    • @Drem
      @Drem 3 ปีที่แล้ว

      @@carrott-dubuchho3152 ☺️

  • @hexvitaminddeficiency9690
    @hexvitaminddeficiency9690 3 ปีที่แล้ว +2

    Not really sure how others would feel about this power but it’s something
    Start the trial as (idk some FNaF dude) as the trial starts there will be four deactivated animatronics. For each gen done one activates (these are random spawns) and wonders around until finding a survivor in which it will try to pursue the survivor if it is successful it will either injure the survivor or immobilise the survivor until saved or hit. (depending on which animatronic but I would say the faster ones like Bonnie and foxy) when there is one gen remaining all of them will activate wondering around the map like the zombies from the recent RE chapter. The survivors can save other teammates by either blinding them or help pull the animatronic off of the survivor.
    Perk: Eternal cheer
    For each survivor hit you again a token, when you knock down a survivor consume up to 3 tokens depending on how many people are in your terror radius. When this happens all survivors will suffer from the disoriented status effect (like the clown) and will have the oblivious status effect until 15-25 meters away from the downed survivor. This effect lasts for 20 seconds
    *YAYYYY!*
    Perk: Almost over
    For each generator completed you get a 1% haste bonus for the remainder of the trial. This can stack up to 5%

  • @Jibblies
    @Jibblies 3 ปีที่แล้ว +3

    The one thing that I think is standing in the way of a Fnaf killer is the recent controversy with Scott. With how BHVR has been with the LBGT community I doubt they'd wanna risk there reputation taking a hit by working with Scott. If they are gonna do a Fnaf chapter then there probably gonna wait until this whole thing dies down. Its sad (cause the Springtrap hype is what got me into DBD) but we'll probably have to wait a quite bit to get this chapter.

    • @mavibaso
      @mavibaso 3 ปีที่แล้ว +1

      Which is ridiculous because Scott has done nothing to the lgbt community except being supportive and good

    • @Tavemanic
      @Tavemanic 3 ปีที่แล้ว

      What the shit is even going on even?

    • @soleo2783
      @soleo2783 3 ปีที่แล้ว

      @@Tavemanic Google is your friend.

    • @Tavemanic
      @Tavemanic 3 ปีที่แล้ว

      @@soleo2783 I'm not aloud within 1 inch of Google

  • @bronsonbittner727
    @bronsonbittner727 3 ปีที่แล้ว +10

    An idea that I had for a killer perk is that you can reset a gen that has been finished after a certain amount of hooks like tier 1 has to be 6 tier 2 has to be 5 and tier 3 has to be 4, but I dont really know if this would be to powerful especially with other no gen perks. If you think it is to powerful then maybe it could be tier 1 is 8, tier 2 is 7 and tier 3 is 6, and obviously you wouldn't be able to use it if the exit gates are open.

    • @ResellRowlet
      @ResellRowlet 3 ปีที่แล้ว +1

      Maybe something like that but maybe it resets the gen by a bit like when you break a gen as a killer maybe that much

    • @otakujiji
      @otakujiji 3 ปีที่แล้ว +2

      @@ResellRowlet So Pop Goes the Weasel

    • @boogiedaddy3434
      @boogiedaddy3434 3 ปีที่แล้ว +2

      Resetting a gen to nothing is extremely powerful. It would likely have to be usable only once per match to be any sort of balanced.

    • @bronsonbittner727
      @bronsonbittner727 3 ปีที่แล้ว

      @@boogiedaddy3434 I forgot to put in that fact that you can only use it once and if it were to take 6 hooks then you could only use it once anyway. Would you think it would still be to powerful if the gen only got reset by 15%?

    • @bronsonbittner727
      @bronsonbittner727 3 ปีที่แล้ว

      @@otakujiji Thats what I was thinking but maybe He or She meant kicking a completed gen and then resetting by a bit maybe like to 90%

  • @f1p1420
    @f1p1420 3 ปีที่แล้ว +3

    Killer perk ideas: 1. Small Sabotage: Whenever a generator blows, the survivors near it get blinded and gets the blindness status effect for 5 seconds. 2. You can run, But you can't hide: Whenever the Killer chases a survivor, all lockers are closed until the chase ends. If a survivor is in the locker while there is a chase, then he/she can't get out. 3.Master Mind: You know the maps in and outs. Whenever you cahse a survivor you can see their aura when they are within 1m/2m/3m away from a window or pallet. Last one sounds a bit OP but what are your toughts on these perks?

    • @salvadortapia5558
      @salvadortapia5558 3 ปีที่แล้ว

      Last one is a worse version of “I’m all ears”

    • @briandavis750
      @briandavis750 3 ปีที่แล้ว

      I feel like 2 and 3 are incredibly powerful, for 2 I'd make that a hex perk though it only affects the survivor in chase. For 3 Id have it on a cool down system of some sort

  • @theaxogorgon2337
    @theaxogorgon2337 3 ปีที่แล้ว +1

    Spiringtrap concept ideas:
    POWER: REMNANT COLLECTOR:
    Every time you hook a survivor you gain 10 remnant, when you hit a survivor you get 5 remnant, when you successfully sacrifice a survivor you get 10 remnant, you hit certain milestones when you hit certain amounts of remnant:
    15 gives you a 5 %speed boost
    20 gives you a 10% speed boost
    30 gives you a 20% speed boost and 10 % quicker recovery speed from blindness or getting stunned
    40 gives you 30% speed boost and hitting survivors instantly into the dying state
    These milestones can be purchased at different animatronics that wander the realm of the entity(the animatronics can be customized to the toy, withered, nightmare, or maybe even FNaF + skins later on for versions of Freddy, Chica and Bonnie but we all know that Foxy doesn’t have a toy form so he would just be the regular one)
    Perks:
    I ALWAYS COME BACK:
    After being stunned or blinded, you recover from the blinding or stunning 25% faster and gain blood lust while the survivor that did the stun or blinding will suffer from the exposed status effect
    45 second cool down
    I WILL PUT YOU BACK TOGETHER:
    Once you kick a generator, it will become highlighted in yellow, the next time a player starts to fix the generator they will get a hard skill check and if failed will suffer from the exposed status effect
    Cool down 30 seconds
    SERIAL KILLER:
    Every time you knock a survivor into the dying state and successfully sacrifice them, for the next 60 seconds, when you hit a survivor you inflict the deep wounds status effect
    Thank you for reading this, have a great day 🙂

  • @monkebusiness4065
    @monkebusiness4065 3 ปีที่แล้ว +3

    i think a decent concept for the killer power could be: be 4+ suits spawing on the map that a downed survivor can be stuffed in, but when the survivor is stuffed in the suit it becomes "active" resulting in the occupied suit not being controlled by the player but instead by the new A.I.

  • @danibalistic_uwu672
    @danibalistic_uwu672 3 ปีที่แล้ว +5

    Having springtrap would be nice but imagine ennard taking over the bodies of dead survivors 😨

  • @joshuaburnett2634
    @joshuaburnett2634 3 ปีที่แล้ว +1

    I have been working on and off, on a Springtrap killer concept. Utilizing three separate game mechanics, "Fueled by Agony", "Agony" itself and "Children of the damned".
    Agony would be something afflicting survivors, which increases in power the longer survivors don't heal themselves, culminating in them eventually being unable to.
    Fueled by agony would slowly improve Springtraps speeds, both movement and interaction speed based on the number of times he has hit survivors. As well as affect his last power.
    Children of the damned is activated with mouse 2 and would cause skill checks to appear for all survivors, and rank 2 all skill checks would then feature phantom animatronic jumpscares to throw survivors off, then Rank 3 would then either add Oblivious or Blindness (The Killer variety) at 15% chance each for 12 seconds every time a skill check occurs (Success or failure) and a 70% to either take damage or enter deep wounds along side a 40 second Hindered state on a fail.

  • @blauwyvern2956
    @blauwyvern2956 3 ปีที่แล้ว +2

    perks ideas 1. i always come back. They thought they got you but that is never the case, after ending a chase without succesfull hits you will gain the indetectable status effect for 15-20-25 seconds. 2. happy place. your life has show you that nothing last forever, neither does the calm of the stage, when starting a chase with the obsession all survivors inside you terror radius will recieve the oblivious status effect during 40-50-60 seconds. Happy place has a cooldown of 120-110-100 seconds. Out of Power, its too late and lights should be off, after downing a survivor you will recieve a token, after kicking a generator it will consume a token up to a maximum of 2 tokens and this will be trapped for the next 15-20-25 seconds if a survivor interact with it during that time it will scream and that gen and the closer two generators will shut down (including already completed generators) and cannot be repeared for the time it takes them to reboot, each 20 % of the generator will take 15 seconds to reboot if the progress of the gen is below 20 % this one will reboot for 15 seconds
    extra note of the last perk that is not in the description: if the last gen is finished while one of the already completed gens is off the exit gates will not be able to open until it fully reboots

  • @fallouttoonlink
    @fallouttoonlink 3 ปีที่แล้ว +58

    I want Springtrap. He's perfect

    • @psychosparten049.esquire9
      @psychosparten049.esquire9 3 ปีที่แล้ว

      He isn’t perfect for the game, Nightmarrionne or Nightmare/Nightmare FredBear would be better

    • @fallouttoonlink
      @fallouttoonlink 3 ปีที่แล้ว +5

      @@psychosparten049.esquire9 but, Springtrap makes more sense tho.

    • @psychosparten049.esquire9
      @psychosparten049.esquire9 3 ปีที่แล้ว

      @@fallouttoonlink No, not at all.

    • @fallouttoonlink
      @fallouttoonlink 3 ปีที่แล้ว +4

      @@psychosparten049.esquire9 he's a serial killer tho.

    • @psychosparten049.esquire9
      @psychosparten049.esquire9 3 ปีที่แล้ว

      @@fallouttoonlink And?
      Nightmare is literally a Sharp-teethed, Sharp-Clawed, Phantasm that does so much paranormal shit that he would be literallly perfect for DbD

  • @AntPort
    @AntPort 3 ปีที่แล้ว +2

    I think this is a perfect crossover for Scott cuz he doesn’t care about the money, he cares about his fans, and his fans are this dedicated towards it that he may just do it.

  • @ludboyjolly7297
    @ludboyjolly7297 3 ปีที่แล้ว +1

    Map: Fazbear Fright
    Killer: The Springtrap (ped)
    Ability: Main Attraction - when a survivor is already hooked once, when downed again you have the option to send them to a suit, when they are in a suit they HAVE to be saved before a generator is finished or they instantly die. When a survivor fails any skill check they will have jump-scares appear on screen and the only way to stop this is hiding in a cabinet and completing a set of skill checks. when jump-scared, survivors will be slowed.
    Weakness: super sensitive to light and can be stunned if they are too close when a generator is complete.
    Perks:
    Out of Order - the killer is aloud to throw down 1 pallet at the start of the match, and for every gen done he will be able to throw down 1 more but he will not be able to break them for 30 seconds.
    Prize corner - Whenever a survivor opens a chest, there is a 40% chance they will be slowed for 10 seconds. (% goes up with color)
    Happiest Day - when a survivor is downed and not hooked you can see other survivors in a small range (this range goes up with color)
    If you wanna see a survivor concept, like for part 2!

  • @chimichangaman4383
    @chimichangaman4383 3 ปีที่แล้ว +5

    Maybe you get randomly assigned on of the 5 animatronics at the beginning of the match each with their own power and the other 4 are put randomly across the map. You can go to any of the animatronics and control them. After a certain amount of hooks as one animatronic they get destroyed and you control the one closest to you

  • @Emma-pp7eo
    @Emma-pp7eo 3 ปีที่แล้ว +5

    the mori could be the music and a jumpscare like when the power runs out

  • @VeyVox
    @VeyVox 3 ปีที่แล้ว +2

    If you need Insight or help with brainstorming about ideas for a Fnaf chapter, hit me up! I'd love to share some ideas!
    I feel like an alternative Hook for Springtrap, who should be called "The Attraction" could be Golden Freddy suits scattered around the map, in which Springtrap can forcefully stuff them into. If he does, the stuffed in survivor should get a timer: This timer will slowly tick down as their screen will reveal springlocks, samiliar to Pyramid Heads Torment. Survivors have to be EXTREMELY careful with those springlocks as, seen in the proof of Fnaf 3 where William Afton get's springlocked and, in the first novel The Silver Eyes, you have to be extremely cautious and careful with these springlocks. Once removed, you will stay in the suit, however, making much more noise and gaining the HINDERED status effect. However, if you move TOO MUCH, like run around while being in a suit, those remaining springlocks will activate again and you can see them, trying to crush you on your screen, as I said like Pyramid Heads Torment. Stuffed in Suvivors cannot be hooked, but, everytime Springtrap hits them, one of their Springlocks activates. They have a total of 5 Springlocks before they snap, killing the survivor instantly. However, you can never lose this suit, but you can be helped by other suvivors every time one lf these locks closes in, and reset them. Springtraps Addons would be to increase the time it takes to deactivate Springlocks, losing more blood and being louder when in a suit, showing their position as Killer instinct when working on a generator and so on.
    Hid other power, and it's very difficult to come up with some new as their have been many great ideas mentioned in forums and other comments such as an leap attack like Demo, installing cameras around the map, a jumpscare ability and so on. My take on this: Hold M2 to become faster and burst out into sprint, in which Springtrap will have lower control of movement, something like a Blight, and a following JUMPSCARE if he manages to hit someone. This jumpscare will give you the max hindered status effect you can get, like Clowns slow down through his bottles, you'll start hear a very eery and disturbing sound of music boxes, children cheering and William Afton laughing. Your screen will get blury, and you'll become oblivious and get the blindness status effect. Springtrap will obviously have a lengthy cooldown animation to make it fair.
    His two iridescent Addons would be:
    Elizabeths Ice Cream
    The remaints of a vanilla icecream, which someone very important in your life loved the most before it became their death sentence. [This is reffering to Elizabeth Aftons death through one of Williams own creations, Baby]
    Every time you succesfully jumpscare someone, you'll gain the undetectable status effect for 20 seconds and see the aura of the survivor you jumspcared, as you see the aura of the survivor currently being stuck in a springlock.
    Golden Bonnies Bowtie
    A shiny and beautiful purple bowtie which symbolised the evil intentions of your next actions, luring kids while seeming so innocent.
    The springlocks needed to activate for a survivor in a suit are reduced from 5 to 4. However, they no longer get hindered by your jumpscare attack and your cooldown is longer.

  • @didier5277
    @didier5277 3 ปีที่แล้ว +9

    Can you talk about the licensing situation with slenderman?

    • @didier5277
      @didier5277 3 ปีที่แล้ว

      @@axolot9502 no he hasn’t

  • @birdsalami3083
    @birdsalami3083 3 ปีที่แล้ว +1

    Springtrap
    The Malfunction
    Perks:
    Haunted Memories- after being stunned by three pallets, gain the undetectable status effect for 60 seconds.
    Slaughtered Innocence- After hooking a survivor, add a impossible skill checks that are 25 meters from you. Survivors who fail this impossible skill check, gain the oblivious status effect for 90 seconds.
    "It's me"-unknown
    Ghastly Return- your ability gains 50/75/100% more bloodpoints during the trial, but you sacrifice 15/20/25% of your natural movement speed.
    "I always come back"-william afton
    Ability:
    Parts and Service- have the natural ability to hide within a locker and jump out to inflict the madness effect onto survivors nearby.
    After some time, gain the ability to enter rampage mode.
    Rampage Mode- pallets stun you for half the time and be able to do a lunge attack. After 90 seconds, you are momentarily stunned and begin to short circuit for 6 seconds.
    Survivor
    Michael Afton
    Perks:
    Night Shift- Flashlights and Toolbox have a 25% efficiency when blinding and repairing. A successful blind doubles the killers stun, and when great skill checks are gained, 75% bloodpoints are earned. This perk only work for items brought into trial.
    Security Footage- When the killer starts or gains the undetectable status effect, gain a notification of the area the killer gained the status effect.
    Over Time- After repairing a gen, get a 10/15/20% haste status effect for 10/15/20 seconds and a 10/15/20% healing speed boost for 10/15/20%
    Map- Freddy Fazbear Entertainment
    Stage and pirate cove contains the 4 iconic loveable characters that arent revealed until one gen is complete. For every gen completion, the lights inside the establishment will go off for 3 seconds and turn back on, but the animatronics will have moved to a different location. A house outside in the neighborhood will reveal a dark secret/easter egg. During the endgame collapse, the security room door will open , no lights, one hook, one chest, and a familiar sound.
    The Malfunction outfits:
    Spring bonnie
    Fredbear
    N. Fredbear
    Michael Afton outfits:
    Crying child shirt
    Ripped black T-shirt
    The Legion outfits:
    Frank- Freddy mask
    Joey- Foxy mask
    Susie- Chica mask
    Jane- Bonnie mask
    Dwight outfit:
    Nightgaurd

    • @jinsoulfish9105
      @jinsoulfish9105 3 ปีที่แล้ว +1

      this is really good and well thought out

    • @soleo2783
      @soleo2783 3 ปีที่แล้ว

      @@jinsoulfish9105 lmao no

  • @MrGuy-ri6zm
    @MrGuy-ri6zm 3 ปีที่แล้ว +1

    This might be a little out of the box but I believe Nightmarionne would work pretty well, it could use its tentacles to block windows, pallets or gens at will.
    I’m not too sure how you’d balance it, maybe have a limited amount active at one time or have them disperse if you shine a flashlight on it, maybe both.

  • @itsrainingnans2187
    @itsrainingnans2187 3 ปีที่แล้ว +1

    darn it! my mans started looking at the lore of the *books* when talking about springtrap....
    the book series isnt completely non-canon, its more of an alternate reality, but still takes a rather different story.
    what happened to springtrap in the games was that william afton went back to the classic pizzaria, feeling remorse of his actions, so he wanted to destroy the animatronics to set the souls free, but once he freed them, they all chased him until he tried to hide from them inside of the springbonnie suit, the springlocks failed on him and he became springtrap.

  • @unknownbruh3270
    @unknownbruh3270 3 ปีที่แล้ว +12

    yknow how pe pe head can send people to cages whenever they step in his power what if the animtronics can do the same with the suits?

    • @mirzapramudya1580
      @mirzapramudya1580 3 ปีที่แล้ว +2

      Well that kinda kills the uniqueness of the character don't you think?

    • @unknownbruh3270
      @unknownbruh3270 3 ปีที่แล้ว +1

      @@mirzapramudya1580 well they can ballence it but im just saying it might be sick i wont be even mad if i get killed by him just impressed on how working the killer would be but yea i get ur poin t

    • @QT_Jeanne
      @QT_Jeanne 3 ปีที่แล้ว

      Except pe pe head is an Otherworldly monster who’s able to use magical powers that sends survivors to cages while the animatronics are just dead people moving suits therefore it wouldn’t work.

    • @unknownbruh3270
      @unknownbruh3270 3 ปีที่แล้ว

      @@QT_Jeanne well yea but im sure theres ideas for it

  • @vortexventamy
    @vortexventamy 3 ปีที่แล้ว +2

    Personally I would love either Springtrap or Ennard in this game, Ennard would be more of a stealth killer while Springtrap would be more aggressive

    • @kidwhat6664
      @kidwhat6664 3 ปีที่แล้ว +1

      It would be very interesting if Ennard could fake sounds of grunting or a generator being worked to trick survivors to come near (as he is made of animatronics that lure children with their parent's voices). It would be very interesting

  • @OmegaYoshi13
    @OmegaYoshi13 3 ปีที่แล้ว +1

    If Springtrap ends up being the killer, I see him being a Madness based killer like Doctor. Similar to Doctor's Madness, when you hit certain stages, you see hallucinations of Springtrap appear for a moment, but when you hit Tier 3 Madness, you see a second Springtrap wandering around. The Springtrap hallucination that wanders around would be harmless, but it'd alert the real Springtrap to the survivor's location/reveal survivors aura's if they're within a certain range for too long (similar to Victor when stationary)
    The Springtrap hallucinations do appear in FNAF 3 if you have a ventilation error for extended periods of time, and the hallucinations can appear in multiple rooms at once while the real Springtrap approaches the office.
    For Springtrap to trigger his version of Madness, there could be certain Phantom animatronics around the map, and accidentally bumping into them will cause the survivor to scream and reveal their aura for a few seconds. Another way could possibly be similar to the mist from Clown's bottles, where staying in the mist for too long will put you up a madness tier, and you have an indication similar to Trickster's Laceration meter or the clock/timer when facing Freddy so you see how close you are to going up a tier.

  • @ImGoose5731
    @ImGoose5731 3 ปีที่แล้ว +1

    Perk 1 is called Feel my pain. When a killer hits the gen there is a chance of the survivor to take damage the perk will have a cool down. This perk is here to mimic the pain William Afton got killed in the Spring Trap so he wants survivors to feel his pain.
    Perk 2 is called Fear. This perk will make these small animatronics start scream which will alert the killer that survivors are in the area and might scare the survivor.
    Perk 3 would be called Rage. When you hook survivors you get stronger or when survivors escape your grasp you get stronger.
    For SpringTraps power I don’t know what can fit him. Maybe he can crawl on walls and the ceiling to mimic how he would crawl in the vents. Also a new item could be a voice tape. Survivors can put this tape on the ground which will make nose and show the killer the aura of a survivor who isn’t there. This will mimic how you would play a audio take to lure spring trap into a area like in Fnaf 3.

    • @unblamed1884
      @unblamed1884 3 ปีที่แล้ว

      Hm, perk 2 seems more of an add-on, since perks can be used by all killers

  • @ThePoeticPoet420
    @ThePoeticPoet420 3 ปีที่แล้ว +2

    “Classic Chica.”
    (Puts in toy Chica Image)

  • @sqreaky2267
    @sqreaky2267 3 ปีที่แล้ว +1

    Mori idea: Freddy/Bonnie/Foxy/Chica/Springtrap picks up the survivor, Releases a little Giggle and bites their head, Mimicking the bite of '87.

  • @DatOneAPXGuy
    @DatOneAPXGuy 3 ปีที่แล้ว

    2 character concepts
    SpringTrap:
    Killer power: scream very loudly telling everyone where you are but you can see anyone near you for 14 seconds
    Teachable abilities:
    Locked up: everyone on the map locks up for 10 seconds but you are slower
    Night Stalker: become pitch black and hard to see
    Death wish: see a flash of the closest person to you
    Freddy Fazbear:
    Killer power:
    Ringleader: make someone do what you tell them to but if they fail they are instantly hooked
    Teachable powers:
    Demented Fantasy: start sprinting in a joyful way
    Psychotic Bear: make your eyes glow red and anyone you see in frozen in place
    Lullaby: everyone hears a lullaby and you see everyone’s location
    New map: Fazbear Harbor: a harbor they were shipped to after the first location was closed it has 4 generators many crates a crane and tons of palettes

  • @pablowyblef5055
    @pablowyblef5055 3 ปีที่แล้ว +1

    Killer: springtrap
    Ability: spawns a random animatronic that will chase a survivor each animatronic will do a special attack after downing a survivor the animatronic will disappear (can spawn only one at a time)
    Pleas heart my comme t if you like the idea

  • @kenz00009
    @kenz00009 3 ปีที่แล้ว +1

    The killer power could be something with fantoms if its springtrap like the killer could place the phantoms and if a survivor goes near them its does a slight blind effect and jumpscare then alerts the killer of your location. Just a thought

  • @mints4359
    @mints4359 3 ปีที่แล้ว +3

    Foxy wouldn't be a good idea tbh, we already have a couple rush characters.

  • @bloodyx8699
    @bloodyx8699 3 ปีที่แล้ว +1

    The power could be where the killer places a camera, and each time a survivor past it their location is revealed, but they can break it kind of like trapper. The traps could already be placed but broken, and the killer can choose to fix it or pick it up and relocate it. If the survivors are caught in the camera for to long, or is spotted enough by other cameras they become one shot. To balance this out this can be tier 3 kind of like michael. Tier 1 each time the killer is near them they get jump scared given out their location, and giving them a status effect. Tier 2 each survivor near the person in tier 2 will not be able to heal, And they will be given a status effect and they can't vault until they get 6 meters away from the survivor in tier 2. Tier 2 will go away once the person is in a chase with the killer for 20 seconds, in this time they are one shot until tier 2 is gone. what do you think? Also if their is a survivor their perk could be something like this. Each time the survivor with an item in hand drops a pallet on the killer, Recontain gains a token. Recontain has a cap of 8 tokens per trail, each token will allow the survivor to regain %3 on their item, once they entered a closet for 12 seconds. Recontain has a 60 second cooldown. I think this will be a decent concept you tell me. If you do use this credit me.

  • @chungus6987
    @chungus6987 3 ปีที่แล้ว +2

    Scott has retired so now Steel Wool has to give the ok for them in DBD so we have a chance this year

    • @Cvrtoon2494
      @Cvrtoon2494 2 ปีที่แล้ว

      Actaully no, Scott still technically owns fnaf.

  • @PyroManiacHellfire666
    @PyroManiacHellfire666 3 ปีที่แล้ว

    Ok just a thought: since in fnaf you almost never see animatronics moving maybe springtrap could work like this: you walk as 4.6 but if a survivor spots you, you stop moving and are forced to stand still, a meter rises the more a survivor looks a you, the more it rises the more looking at you becomes glitchy, at full power you teleport to the survivor with a jumpscare and attack, after this you get a cooldown (basically myers stalking iverted with the visual effects like doctor's insanity and a nurse teleport)

  • @itsame43
    @itsame43 3 ปีที่แล้ว +2

    I taking this from another TH-camr but springtrap with the the ability to place like the zombies animatronics that might trap the survivor or just attack or jump scares them to cause the survivor to scream

  • @JuanFranco-mq7js
    @JuanFranco-mq7js 3 ปีที่แล้ว

    Killers: the animatronics
    Start the trial with freddy, the other 3 animatronics spawn randomly on the map.
    You can change characters when you want, like the twins, with some restrictions.
    -when you change to other animatronic a starting up delay is applied, like charlotte, if a survivors see you during this activation, the change is canceled and that animatronic is shut down for 20 secs.(prevent afk camping)
    -survivors can sabotage the inactive animatronics, after the sabotage, that animatronic is shut down for 20 secs.
    Secondary power: jumpscare mode, press the secondary key to enter in stealth mode, reduce the terror radius to 0, the stealth can be canceled pointing the camera to the killer, like ghostface.
    If you dont move on jumpscare mode, you can t be revealed, this helps to juke survivors, acting like a inactive animatronic and doing a surprise attack.

  • @toxsick_apache1621
    @toxsick_apache1621 3 ปีที่แล้ว

    7 animatronics idle on the map and the gens are attached to them, you swap between controlling each one and they get faster according to the progress done on them, and gen progress can only be done on idle ones

  • @aechman67
    @aechman67 3 ปีที่แล้ว +1

    A power that I could see working for Springtrap is a suit and animatronic switchable modes. This ties more into the lore of the springlock suits rather than the gameplay we see, but basically Springlock suits are able to switch between a suit mode, which allows employees to wear them and have the animatronics be, well, more human, but there's also the animatronic mode, completely automated and running its own scripts. Maybe Springtrap can have a grotesque animation as his body is crushed further as he activates the animatronic mode, maybe being more stealthy as the suit is more disconnected from the entity and silencing the terror radius, but overall slower, and perhaps other effects. The suit mode can be your classic 32m terror radius 115% killer. There can be way more that differentiates these two modes, but this is just an idea
    And another idea could be a fear system. Survivors during a trial will gain more fear for each time they are jumpscared, hit, or grabbed. As more and more fear builds up as Springtrap plays well, the survivors start hearing false footsteps, screams, pots clanking, carnival music, and groans all in their head, but that's just the start of it. As you enter the second stage of fear, you begin seeing the phantom animatronics from FNaF 3, the same game Springtrap originated from. The phantom animatronics in this case are more real, more tangible, and I'd think would fit the tone of DbD more than a colorful fox and bear. The phantoms are these burned illusions of previous animatronics, consisting of Phantom Chica, Phantom Foxy, Phantom BB, Phantom Foxy, Phantom Mangle, and Phantom Puppet; not all of them need to make an appearance, but either way they would appear and act similar to zombies in that they could damage survivors or also give status effects like oblivious and hindered, but would all have their own ways of countering or avoiding reminiscent of the games. Tier 1 could have Phantom BB, tier 2 with Chica and Mangle, and tier 3 with Freddy and the "run-you-down" Foxy. A neat, but complex idea that includes other animatronics without making them distinct killers
    I feel like these powers could help Springtrap feel like Springtrap and all the power outage mumbo jumbo and "more difficulty as the nights progress" which have always been threats in the series can be perks. Maybe a hex perk that increases your movement speed as gens pop? Anyways, that was just a few ideas, I'd love to see everyones favorite fursuit murderer get in this game.

  • @haypochi1263
    @haypochi1263 3 ปีที่แล้ว

    Maybe certain actions could trigger a mini game for his power, like the killer could jumps are, cause an affect to be placed on the survivor and in order to get rid of it, you have to play a mini game at an arcade machine around the map

  • @edwardmartin3549
    @edwardmartin3549 2 ปีที่แล้ว

    One of his unique features should be that every generator done activities an animatronic, up to four animatronics. Once activated springtrap can assume control of the animatronic. Animatronic each patrol when they hear noise.

  • @japalano1190
    @japalano1190 3 ปีที่แล้ว

    Here's an idea. You start the match with one of the four original animetronics which is chosen at random. Throughout the match, two things happen. With each generator completed, the look of the killer changes thanks to the illusionary sound discs that would change the appearance of the killers (from withered, fixed, nightmare, twisteds, and something else that would make the animetronics look entitified). Along with that, the animetronics power will activate. SHOWTIME activates when a gen is finished. The animetronics will boot up, and each gen will show a little symbol of which one will start up. Each animetronic will have have their own small quirks, like Bonnie seeing survivors from far away distances, or Foxy being a bit faster than the others. This would be tied to the switching mechanic of the other animetronics (so people don't see where survivors are and instantly switch to another in 5 seconds). This would work like Demo's or Freddy's teleporting. Skins would either include characters like the toy animetronics (like a fixed Mangle) and can either be on for the full time, or change when the sound discs activate. If both Scott and other creators agreed, we could even have some of the fan game models (ones that stuck with the FNAF crew, like the Joy of Creation's robots). The mori might be able to change if more than one animetronic was present (kinda like yhe Twins' mori). The map would either be FNAF 4 minigame world or Security Breach's place because the other maps are pretty compact and/or linear.

  • @TrapCardDis
    @TrapCardDis 3 ปีที่แล้ว +1

    The downed players get put in spring lock suits that they can move around in but will go off after a set time, it’s like the pig, but you can try to get out of the suit but it makes the spring locks more unstable

    • @Popcornnugget
      @Popcornnugget 2 ปีที่แล้ว

      So just pig but reskined

    • @TrapCardDis
      @TrapCardDis 2 ปีที่แล้ว

      @@Popcornnugget yes

  • @TwonkTheShag69
    @TwonkTheShag69 3 ปีที่แล้ว +1

    I feel we will get FNAF cosmetics more than an actual chapter but I would rather have Foxy or Freddy if it was to be a chapter but we will most likely get
    Trapper gets a Freddy head
    Hillbilly gets a Bonnie head
    Wraith gets a Foxy Head
    Nurse gets a Chica head
    Dwight gets a male night guard outfit
    Kate gets a female night guard outfit
    Just cuz this seems to fit more and maybe they will add animatronic outfits to Legion but I feel that will be more boring as we already had the Silent Hill stuff for them. Also they could still add a map even if it wasn't a chapter their is no reason they can't make a pizzeria map and just call it a FNAF event. This concept seems cool and unique to me

  • @elwoodreadz
    @elwoodreadz 3 ปีที่แล้ว +1

    Simple Idea: Jumpscare/other universal thing so that any animatronic can be a skin.

  • @steampunkgamez9703
    @steampunkgamez9703 3 ปีที่แล้ว

    Springtrap is objectively the best option BUT:
    I love the idea of having the main 4 animatronics Freddy, Bonnie, Chicka, and of course Foxy. my vague idea (well not my idea but just the concept)
    Ability: You start the trial as Freddy Fasbear himself and you see the rest of the gang spread apart randomly around the map (ex: jigsaw boxes, other Freddy's alarm clock) looking at one of them and holding down the action button gives you a 5 second animation where the animatronic powers down, causing a map wide notification of Freddy's iconic laugh, a extra 2 second animation plays where the other animatronic powers on (overall 7 second skill) where you then control the other animatronic you where looking. This skill has a 20 second cooldown before you can use it again
    Sabotages (because of course): it takes a survivor 14 seconds to sabotage an inactive animatronic, in where the animatronic will be unusable for 1 minute (or less idk balance)

  • @lockdownMxx
    @lockdownMxx 3 ปีที่แล้ว

    I posted a similar comment to this on another video similar to this, but by a different creator, so I’ll post it here too.
    If the killer is Springtrap, than maybe his power, or at least a part of it could revolve around cameras and vents. He could go around and place cameras, or they would already be spawned, but if a survivor walks into its cone of vision, it will create a loud noise notification, or trigger killer instinct, it will also make a loud noise, like the cameras from Monstrum. The vents will most likely be already around the map, which Springtrap could use to travel quickly, or to ambush survivors, because he would be undetectable inside of the vents.
    Idk what his Mori could be right now, so I’ll leave that to people who can actually come up with “good” ideas

  • @leonsfines
    @leonsfines 3 ปีที่แล้ว

    The red stain should be replaced with a bright white light similar to how they are in the game.
    The power would be...
    Fazbears Fright:
    Tampering with animatronics and finding guards gives The Attraction the ability to track survivors down and attack.
    Special Ability: Security Cameras
    You start the trial with 5 Cameras.
    Each camera you place must be of the height a survivor can break it. A broken camera will respawn in a random spot on the map within 20 seconds
    Special Ability: Jumpscare
    Press and hold to charge a Jumpscare, once fully charge use the release the button to release the Jumpscare.
    •The Jumpscare has a radius of 7 meters and has a cooldown of 15 seconds.
    •If a survivor is hit with a Jumpscare attack they will be stunned for as long as you take to hit them
    •Hit survivors will suffer from the blindness and incapacitated status affect for 19 seconds.
    Hope you like it!!

  • @92710
    @92710 3 ปีที่แล้ว +1

    Charlie didn't set off the suit the souls of the children did thats just in novels i think 🙃

  • @ronaldlol7977
    @ronaldlol7977 3 ปีที่แล้ว

    If I could imagine a springtrap ability it would probably be something like this: springtrap has 3 security cameras that he could set around the map. Once a security camera is set springtrap could use a security tablet that he could watch the cameras through. He could stalk survivors through the cameras filling up his ability. Once his ability is ready he could activate it. He sprints at a fast movement speed a bit higher then oni (Around 7.5 movement speed). As he sprints around the map he attacks furiously this cannot be controlled. If he hits a survivor the survivor would go into a mending state (if healthy). After he hits a survivor he will go into a malfunction because of the spring locks. He gets reduced to a 3.8 movement speed for 10 secs. If they would add a passive ability it would probably be: Phantom animatronics (Freddy, Bonnie, chica,foxy) are randomly spawned into the map. If a survivor comes too close to a phantom animatronic it would trigger a jumpscare and the survivor will become revealed for 3 seconds. Feel free to discuss!

  • @ImpetusM
    @ImpetusM 3 ปีที่แล้ว

    imagine deploying different animatronics to different gens and when repairing, one of them turns on standing huge behind you....

  • @bigger_D
    @bigger_D 3 ปีที่แล้ว

    I think freddy could be similar to the doctor because when the doctor shocks you enough times you will hallucinate, the way this would work with freddy is you could see him and or golden freddy as a figure in the distance or close by and freddy's laugh would be like huntress's humming.

  • @maddogtaulbee
    @maddogtaulbee 2 ปีที่แล้ว +1

    I definitely think it would be really cool if there was springtrap and then Freddy Bonnie Chica and all the other animatronics as legendary skins

  • @matheussandbakk9959
    @matheussandbakk9959 3 ปีที่แล้ว

    Ok sorry if this is a stupid question, but is your voice out of sync with the video? Like I've only recently started watching some of your content, but whenever I hear you talk it doesn't seem to add up with your face-cam. This might obviously just be me though, but I still find it strange
    Great Video ny the way

  • @Dr.Slaughter
    @Dr.Slaughter 3 ปีที่แล้ว

    Ok hear me out.
    Cameras pointing at each gen. Then at each door/ after all gens are done.
    Springtrap is a stealth killer, able to hide his terror radius when theres at least 2 survivors on a generator at a time. It works like ghost face. If he gets a surprise hit on a survivors, he gains a speed boost and all other survivors are oblivious except for the one that recently got hit.
    You lose the undetectable status effect after hitting or missing a basic attack.
    His 2nd power allows him to look at the cameras, he becomes undetectable but cannot move.
    Pushing the button that puts you into stealth mode while already in stealth mode, allows you to get down on all 4 and crawl 30% faster. Pushing it again stands you up. You can only hit when standing up.
    Perks:
    -Power outage- Survivors in the oblivious state cannot see progression to repaired generators, healing, exit gates, or totem cleansing.
    (They still make progress but the bar does not fill up, they also dont see the lights on the doors/ gens)
    Hex: locked in
    When the exit gates are powered and there is a dull totem remaining, this hex activates.
    All vault locations are blocked till this totem gets cleansed.
    Insult to injury.
    The last survivor you hit with your basic attack and put into the injured state gains the broken status effect.
    This effect is transfered to the next survivor put into the injured state.
    A broken survivor put into the dying state with this perk active loses the broken status effect, and this perk has a 40 second cool down.

  • @koalabearkhan145
    @koalabearkhan145 3 ปีที่แล้ว

    For foxy as a power maybe some sort of Crazy Fast Pace sprint that insta-downs survivors.
    Bonnie could have some sort of extended lunge with his guitar
    Chica could infect survivors with poisonous pizza, leaving survivors with more exposed scratch marks or coughs
    Freddy can change his terror radius range or type of music playing based on his music box or something.
    Golden freddy becomes the entity and ends the game at a 1% chance with everyone dying

  • @uncannyvalley1345
    @uncannyvalley1345 3 ปีที่แล้ว

    The original four animatronics could be like Legion, but I feel like Afton, Sister Location animatronics, or other minor characters will be likely. For me, I would like to see The Puppet because it would be cool to control other survivors or make hallucinations like the Hag and Doctor for it's power.

  • @callmekrause4556
    @callmekrause4556 3 ปีที่แล้ว +1

    They could have golden freddy act similar to the doctors “apparitions” that let you see where the survivors are

  • @mgf2293
    @mgf2293 3 ปีที่แล้ว +1

    I was thinking for the FNaF chapter they can add, they can add costumes for the animatronics and the costumes are all of the other different animatronics (like Freddy, Bonnie, Chica, Foxy, Springtrap) and the survivors the different security guards (like Mike Schmidt, Jeremy Fitzgerald, the night guard from FNaF 3, the main character in FNaF: Sister Location) like they did Silent Hill Chapter with Cheryl Mason

  • @ryrysunter7714
    @ryrysunter7714 2 ปีที่แล้ว

    Similar to an idea you came up with. I had the idea of this for an ability:
    So the main killer is Springtrap/William Afton, and for his ability he can access the 4 original animatronics, so Freddy, Chica, Bonnie and Foxy, that are stationed around the map and are, to start with, idle, like in their powered down state in the games. William has the power to access specific ones and power them up, and he can either control them at will or allow them to roam freely, similar to how the Nemesis has roaming Zombies. If he was to control them himself it would be similar to The Twins how you control Victor when Charlotte is idling, and they can harm survivors and down them. But are unable to hook them, which would allow some kind of balance meaning William has to hook them himself. Additionally, William would be notified of when a roaming animatronic has located or downed a survivor, by them doing the typical jumpscare noise from the first game, kind of like an aura reading.
    Each of the Animatronics have something about them that’s unique, so for example, Freddy cannot be blinded, Bonnie can’t be stunned by pallets, Chica moves faster in the direction of some kind of noise like a skill check fail or an injured survivor. And for Foxy I had the idea of he can only be activated when all Gens are done, and he moves exceptionally fast when he has a survivor in his sights, or he is more agile, meaning he doesn’t take as long to break pallets or vault windows. I did think of making it so that not all of them can be activated at the start, and more in tiers, so say after 1 gen completed Freddy is activated and can be used. After 2 gens Chica, then Bonnie at 3, and then Foxy at 4 gens. This would be a great tie into the games and how at night 1 you only have to deal with One of them most of the time. And as the nights progress they become more active with Foxy becoming much more active around nights 4 and 5.
    Now I did also think that each animatronic can be sabotaged with toolboxes or Jakes Saboteur Perk, which could make them unusable for so many seconds, before being activated again, which would allow some time for survivors to get gens and things done, but also making it challenging to some extent and not make Springtrap completely useless.
    As for his like melee attack it could be similar to how the Onryo creates a Japanese symbol, or like he attacks in a similar way. I did think of him doing his jumpscare as the attack, with his jumpscare sound from FNAF 3…… but I figured it’d be annoying to hear after so many times, so I though maybe he just swipes with his hands, since seeing him hold like an Axe or knife or something would just be weird and wouldn’t fit the character of Springtrap/William Afton, at least not in his current state.
    I personally think Springtrap in DBD would be a perfect addition, but that could just be because I am a huge fan of FNAF, but at the same time it wouldn’t be the most bizarre killer in the game, I mean, we have a K-Pop idol as a killer, as well as a Cowboy. Surely a corpse/spirit possessing an animatronic suit wouldn’t be that weird. Not to mention William is a murderer like most of the killers in DBD.

    • @ryrysunter7714
      @ryrysunter7714 2 ปีที่แล้ว

      As for a survivor I could only really think of the security guard you play as in the FNAF games, which would be Mike Schmidt, or maybe Michael Afton who you play as in FNAF Sister Location. Or maybe both of them. The only difficult thing would be their appearance, and not really seeing either characters faces in any of the games. We do get a glimpse of Michael in Sister Location but it’s very brief and all you really see are his eyes.

  • @MaxGehlhoff
    @MaxGehlhoff 3 ปีที่แล้ว

    The Purple Man Concept
    Power:
    Springtrap cannot chase as well, he is punished harder for being stunned by pallets, flashlights ect. Once he downs a survivor and hooks them, he can extract their remnant, and insert it into 1 of 4 animatronics around the map. Freddy, Bonny, Chica, or Foxy. After injecting remnant into each one, he can switch between them, however Springtrap is vulnerable while he controls his animatronics. If a survivor gets close enough to Springtrap while he is controlling other animatronics, they can sabotage him, stunning him and all of his animatronics for a decent amount of time. The animatronics break pallets faster, vault windows faster, and break walls faster, however they cannot pick up survivors. Each animatronic has a power, Freddy having the doctors basic shock, Bonnie having ghostface’s night shroud, chica having demogorgons shred, and foxy having Billy’s sprint.
    The perks are assuming they are yellow perks.
    Perks:
    I Always Come Back:
    After being pallet stunned 3 times, you immediately gain one tier of bloodlust.
    Put You Back Together:
    After you hook the obsession, all other survivors suffer from the exposed status effect until the obsession is rescued. If you are within a 16 meter radius of the hooked obsession, the perk temporarily deactivates.
    Hex: Fun and faith:
    When a survivor is working on a generator, cleansing a totem, opening a chest, unhooking a survivor, healing a survivor, opening the exit gate, or is on the hook, they suffer from the oblivious status effect.
    Edit: I think some rearranged version of The Toreador’s March (Freddy’s lullaby) could make rlly good terror radius and chase music! Maybe an iridescent ad on could allow the animatronics to pick up survivors?
    (Srry not tryna spam, I know I put this on another video, just trying to spread ideas)

  • @brensnorf
    @brensnorf 3 ปีที่แล้ว

    I have an ongoing project developing a fully fleshed out FNaF-DBD chapter... so far I have everything except for lore, and a survivor and their perks (mostly because I'm waiting for Security Breach)... all of these concepts are in PNG format though... is there any way I can share this with you, if you do end up making a follow up video? I'd like to see people discuss my ideas, I suppose

  • @Jplex.
    @Jplex. 3 ปีที่แล้ว +1

    What if Springtrap could tamper with generators to mess with the air quality around them and cause hallucinations. while around tampered gens for a bit hallucinating survivors see glimpses of phantom animatronics all around them, (much like doctor hallucinations) however staring at the hallucinations for too long causes a jumpscare alerting Springtrap to your position, and fades the survivors screen in and out of black for a period of time like in FNAF3.

  • @bronzeinkwell2590
    @bronzeinkwell2590 3 ปีที่แล้ว

    I think the killer should be simply called 'The Animatronic', with skins being that of different animatronics, however some skins, like Foxy, have a different killer power. Foxy's could be 'Hook Rush', where it's similar to any normal rush attack but if Foxy gets a survivor Foxy tackles them and puts them into an immediate dying state. And as a Mori kill, he lunges at them and bites their head off. The normal kill would be called 'Jump Scare', where, like it sounds, they jump onto a survivor and puts them into either the dying state or injured state. As for new hooks? Maybe Spring-Lock suits instead? I don't really have an idea for perks, but these are just the stuff that popped into my head as I watched and listened to this video.

  • @writtenliar2121
    @writtenliar2121 3 ปีที่แล้ว

    I can't really visualize FNAF characters moriing and attacking survivors because in the FNAF games you never see the player get attacked or die, you only see a jumpscare.
    I think it would be interesting to see what Behaviour does with a FNAF character in DBD, But right now I have a hard time imagining Freddie/Springtrap running around and placing people on hooks.

  • @snakeeyes941
    @snakeeyes941 3 ปีที่แล้ว +3

    well as long as BHVR doesn't listen to the stupid Nontroversy on twitter people are trying to start regarding FNAF it's a very big possibility.

    • @roarpoop1141
      @roarpoop1141 3 ปีที่แล้ว

      Sorry to bother but what's the controversy regarding FNAF on Twitter?? I'm kinda out of the loop since I don't use Twitter

    • @snakeeyes941
      @snakeeyes941 3 ปีที่แล้ว

      @@roarpoop1141 scott donated to politicians mostly Republicans but not all, so people on Twitter who decided no one is allowed to support the party they've deemed evil tried to cancel him for it

  • @wayve2365
    @wayve2365 3 ปีที่แล้ว

    I actually wrote a concept awhile ago:
    "Dead By Daylight: Paragraph 3, The Night Shift. The new Killer is The Machine, Able to Terrify and Traumatize Its victims, The Machine Is a Progress Impairing killer, its Special Power: Unstoppable Machine, allows it to Brutalize its Victim with extreme traumatic force, Hold the Ability Button during a Chase to unleash an incredible Screech, slowing and dazing your victim, of the Screech is completed, the afflicted survivor is slowed and is unable to interact with pallets for 5 seconds, if you are stunned by a pallet during the Screech, you ignore the stun, giving you the chance to pounce, its secondary Ability, Meddle, allows it to remove some Key Components from up to 2 Survivor Objectives at a time, Increasing the time it takes to repair a Generator, in addition, Any failed skillcheck will result in the Incapacitated status effect for 8 seconds to any survivors on the Generator. its Personal Perks: I Always Come Back, Inescapable Purgatory, And Jumpscare Allow The Machine to take control of the late game and punish aultruistic Survivors. Its First Perk, I Always Come Back, Activates when the Exit Gates are Powered. when the perk activates, all survivors suffer from the exposed status effect for 30/45/60 seconds, aswell as having their auras revealed to the killer. I Always Come Back tier 3 also grants the undetectable status effect for the duration of the perk. Its second perk, Inescapable Purgatory, Activates after a Survivor takes a protection hit, the Deep Wound Status Effect is applied with a 20/15/10 second time, The Survivor also suffers from the Oblivious Status Effect while Under the Deep Wound Status Effect. its third and final perk, Jumpscare, Fuels the killer with a fearful determination, when a Generator is completed, the perk activates. the killer moves at an increased rate of 5/10/15% speed for 15/20/25 seconds. the killer also gains the Undetectable Status Effect for the duration of the perk. Do you Think You Can Survive the Night Shift?"
    I wrote this about a year ago before chapter 17, I made some minor changes and think its pretty solid.

  • @Killa_Joule2005
    @Killa_Joule2005 3 ปีที่แล้ว

    I have a simple kiler idea, it is Afton in a security guard clothes, he is medium high, 4.6 mps, and doesn't have a terror radius or red stain, that is it.

  • @chonkehh7832
    @chonkehh7832 3 ปีที่แล้ว

    POWER OUTAGE
    Kicking a gen that is over %50 gives you a token. 3 tokens grants the ability to reset a finished gen down to %75.
    Seems op but I thought a load of killers abilities were op but it still works really well. Could obviously use tweeks in some way.

  • @fritz5745
    @fritz5745 3 ปีที่แล้ว +1

    Imagine springtrap summoning phantom animatronics.

  • @nightfox538
    @nightfox538 3 ปีที่แล้ว

    Springtrap would specialize in sabotage. His power could be “Paranormal Paradox”, which involves setting up the Phantom Animatronics as a sort of trap that startles survivors and makes skill checks slightly harder than usual. Not too sure what his perks would be, but they can revolver around making generators go haywire and the phantoms. As for the survivor, the security guard in Security Breach, because we don’t actually know what Micheal canonically looks like.

  • @chungus6987
    @chungus6987 3 ปีที่แล้ว

    Killer: Springtrap
    Killer power: you can trap a gen and they get jumpscared when they touch it and become incapacitated
    AI: when a gen is popped a animatronic goes active starting with Bonnie-Chica-Freddy-Foxy each being faster than the other from 3.2-4.0 (to be fair) ((these are negotiable and the order is Bonnie,Chica,Freddy,Foxy and Golden Freddy))
    Perks. Perk 1: Locked Away
    Desc: you’ve been locked away for years but that doesn’t stop you
    What it do: whenever all the gens are completed all the vaults and pallets are locked on the map for 3/5/10 secs at base ((no hits)) (5/10/15 secs for each obsession hit) up to a 23/45/60 secs
    Perk 2: Serviceable Soul
    Desc: you’ve been through hell and back and all because of those snot-nosed brats and a little rain
    What it do: whenever a surv does a totem the last gen that they worked on gets blocked for 30/60/90 secs and if anyone’s working on it they get booted
    Perk 3: Hex: Party Favors
    Desc: I’ve got a cake just for you just follow me
    What it do: as long as the totem is active The Killer gets a speed boost of 2% whenever a gen is finished (it stacks with perks like fire up and NOED) When all gens are done they get a speed boost of 10% cause that’s how math works
    (Edit) forgot to add movement speed so 4.6 32 meter terror radius and a normal height

  • @kermitdathug3953
    @kermitdathug3953 3 ปีที่แล้ว +1

    Either Springtrap or Ennard should be in dbd. Probably Springtrap tho since he's so important in the lore.

  • @believe_in_milk
    @believe_in_milk 3 ปีที่แล้ว +1

    Honestly I think the nightmare animatronics or twisted animatronics are the best options for killer

  • @opmechgamer1431
    @opmechgamer1431 2 ปีที่แล้ว

    Springtraps ability: Called MECHANICAL INSTINCT.
    Whill pressing the power button Springtrap can pick 3 of the 7 gens to be painted Yellow and be held by the entity as long as a survivor has not interacted with that gen throughout the match.
    Speed is decreased by 1.5% Whill active.
    Special ability:
    Phantom destruction.
    Once a gen is kicked by springtrap, a phantom gets placed onto the gen and once a survivor trys to fix the gen they get "Hag jumscared" by Phantom Foxy or who ever, then causing springtrap to see the aura of that survivor being affected by the halusanation status affect.
    Springtrap gets a movement speed increase, matching noeds speed buff.
    Teachable perk:
    To the scoping room.
    Each time a survivor is on there 2nd hook sate a generator starts regressing at 25% speed.
    This perk has a 60 second cooldown after use.

  • @mooshroom5297
    @mooshroom5297 3 ปีที่แล้ว

    Lengthy comment sorry. This is spicificly for the killer and power.
    You start the game as freedy fazbear with 4 other inactivate suites in the map, similar to twins you can switch from animatronic to animatronic. Ehen a generator is completed 1 animatronic that you are not controlling becomes activated, likely the farthest or the closest to the generator that was fixed. Once a suit becomes activated you cannot control it. After the last generator is complete you are forced into a new suit, springtrap. Springtrap will drop from the sky close to a survivor.
    That's the basics of it but I'll go a little more in depth.
    Each suit has its own power as well as the ability to change suits
    Freedy: he can go invisible similar to the wraith
    Bonnie: I'm not sure might come back to it
    Chica: not sure
    Foxy: very fast base speed, similar to spirit faze speed but very long recovery time, I'm thinking about 3 times normal recovery, foxys recovery cannot be modified by perks
    Golden freddy: teleportation kinda similar to nurse but instead it is a set distance, likely 3m, with multiple charges to be able to chain, thinking 5 charges with addons to increase
    Springtrap: once he spawns in he brings the phantom animatronics with him that if seen will jump scare you causing an affect similar to t3 madness. He can also destroy the repaired generators when he does it will be highlighted yellow and regress at half the usual regression rate, when he does this 1 of the animatronics becomes inactive. The destruction of a completed generator will have a long cooldown, 90 seconds maybe.

  • @Oliver-Thyella
    @Oliver-Thyella 3 ปีที่แล้ว

    If Foxy is a killer, his mori could replicate Pete’s nightmare from the Fazbear Frights collection.

  • @masonicmantis3214
    @masonicmantis3214 3 ปีที่แล้ว

    I think the best animatronic would be foxy for a number of reasons
    - he's been in all of the games in one way or another
    - he has the most potential for a power
    - his mori could be one of the most violent
    - he actually has a weapon
    - and is recognizable enough to carry a chapter

  • @zebirdheadmedic9580
    @zebirdheadmedic9580 3 ปีที่แล้ว

    i could see a perk idea which when a gen gets done you get a token which increase killer speed, hooking speed, and breaking speed which could go up to five tokens for each gen when all gens get done you slowly start losing these tokens

  • @bryansuralta592
    @bryansuralta592 3 ปีที่แล้ว

    I like the idea of switching with each animatronics like the twins. Make it 4 animatronics. I have this idea that for every generator done, it makes idle animatronics active for use. Let's say you start as Bonnie, after one gen gets done, you can now switch to Springtrap, and so on. So by the time 4 gens are done, you can use all 4 animatronics. Crazy power but risky. Another power they could have is giving them movement speed and undetectable status when no one is looking at them (kinda like Ghost face). In that way, they can make jump scares. As for perks, give them a perk that can slow the game like a gen regression perk or maybe an endgame perk since He's powerful in the endgame.

  • @lmads8023
    @lmads8023 2 ปีที่แล้ว

    How about the killer is spring trap, but every game a stage spawns with 4 animatronics, and like the pinhead hunt, players have to beat an arcade game (works same as the puzzle) and that delays the animatronic hunt, but if they don't delay it 2 animatronics start roaming like nemesis' zombies.
    If you fail the skill check you either hear JJ's "how unfortunate" or a jumpscare scream

  • @itsPlasma06
    @itsPlasma06 3 ปีที่แล้ว

    I made a FNaF Concept like a year ago, which was my first DbD concept ever.
    I like to think I've gotten much more creative with time, so here it is:
    DEAD BY DAYLIGHT - Five Nights at Freddy's CHAPTER:
    New Killer - The Attraction (Springtrap):
    The Attraction's Weapon: Animatronic Arm
    A withered mess of metal, wires and flesh. Despite not having a long range, its weight can allow for devastating hits.
    The Attraction's Power: Fazbear's Fright
    Having become part of the horrors of his mechanical creations, The Attraction uses his ghostly powers to torment this new realm.
    SPECIAL ATTACK: Jumpscare
    Hold the Active Ability button to unleash an ear-piercing scream from the top of your lungs. This attack has a radius around it, and the closer survivors are, the worse it is for them. At ? meters, survivors scream and their positions are temporarily revealed to you; at ? meters, they scream and are harmed by one health state, as well as stunned; at ? meters, they are downed.
    Each time you use this attack, it enters a cooldown state for three minutes until you can use it again.
    SPECIAL ABILITY: SpringLocks
    When grabbing a survivor, hold the Power Button to trap the survivor in a SpringLock suit. You start the trial with 4 Suits. When Survivors are trapped inside of them, they cannot move, and are forced to complete several Skill Checks in order to escape. They can be helped by other survivors, and cannot be attacked by The Attraction. If they escape, they'll gain the Endurance status effect for a couple seconds. If they fail, they'll be automatically sacrificed to the Entity.
    Memento Mori - The Attraction grabs the survivors head and smashes it multiple times against the ground, until they stop resisting and moving.
    The Attraction's perks revolve around increasing his abilities as the match goes on.
    "I Always Come Back"
    You won't let your preys escape that easily.
    You gain ?/?/? Tokens when the match starts. Each time you enter a chase with a survivor who previously won another chase, you'll gain back the Bloodlust tier you had last time when chasing the Survivor, in exchange for a single Token.
    "I always come back"
    -Springtrap
    "Afton Robotics"
    Your past work as an engineer has taught you a thing or two about manipulating machines.
    Each time you kick a generator, its progress is regressed faster than usual. Each survivor that tries to work on that same generator is affected with the "Exposed" status effect for the next 10 seconds.
    "There's no doubting what you've achieved on a technical level. These are clearly state-of-the-art. There are just certain... 'design choices' that were made for these robots that we don't fully understand."
    -Unknown
    "Remnant"
    The soul energy of those you've slaughtered gives you strength.
    You gain 1/2/3 Tokens for each sacrificed Survivor. Each time a Survivor stuns you by any means, you consume a Token and negate the damage.
    Remnant then enters a 3m/2m/1m cooldown.
    "Remnant is used to power up your animatronics. Get ready for unstoppable fu-u-u-u-u-un, fun, fun."
    -Tutorial Unit
    The Attraction's Cosmetics:
    Default Outfit: An old, broken SpringLock suit, containing William Afton's rotting corpse and soul.
    Glitchtrap Outfit: An anomalous home-made attire resembling Spring Bonnie, that one day spawned in a game's files when a game developer scanned some old Fazbear Entertainment circuits, releasing William Afton's digitalized persona by accident.
    Scraptrap Outfit: An even more deteriorated suit, having barely escaped the fires of a Freddy Fazbear-inspired haunted house. No one knows how much time he spent hiding in the streets, until he found himself back at a pizzeria, with familiar sounds urging him to kill again.
    Toxic Springtrap Outfit: A radiant purple suit, covered with radioactive lumps and mucosity.
    Flaming Springtrap Outfit: Afton's biggest fear, the only thing that could kill him for good, was fire. And somehow, fire seemed to follow after him. In The Entity's realm, Afton embraced his fear, and this twisted place materialized it in his body.
    New Survivor - Michael Afton:
    "Night Shift"
    Your career has taught you how to deal with the darkness and what stalks in them.
    You start the game with ?/?/? tokens.
    Each time you complete a chest search, your chances to get a Flashlight increase by ??%. Each time you get one, a token is consumed.
    "Those older models always get disoriented with bright lights..."
    -Phone Guy
    "Play Dead"
    You learned how to stay calm in life-threatning situations.
    If you crouch when inside the Killer's terror radius, you won't produce sound cues or aura.
    "If you happen to get caught and want to avoid getting stuffed into a Freddy suit, uhh, try playing dead. Ya know: go limp."
    -Phone Guy
    "5 AM"
    As your shift ends, your desire to see the sunlight again motivates you.
    When the Exit Gates open, your wounds heal faster and you gain the Haste effect at ??%.
    "I should be dead. But I'm not."
    -Michael Afton
    Michael Afton's Cosmetics:
    Foxy Mask: An eternal reminder of Michael's troubled childhood and the graves mistakes of his past.
    Ennard Possesion Outfit: Tricked and used as a living skin suit by the Funtime Animatronics, Michael's skin rotted until it acquired a purple skin tone. He should've died, but his soul went on.
    Purple Guard Costume: A Freddy Fazbear's Pizzeria purple security guard uniform, inherited from Michael's father.
    New Map - The Fazbear's Fright Attraction
    FNaF DLC Outfits:
    Vanny Mask - Huntress
    The mask of William Afton's brainwashed follower.
    Ennard Mask - Clown Mask
    The old face of Ennard, the amalgamation of all four Funtime Animatronics.
    Bully Masks - Legion Mask
    A mask splattered with juvenile pain, guilt and ignorance, hailing from the haunting year of 1983.

  • @BlackSpaceGang
    @BlackSpaceGang 3 ปีที่แล้ว

    I think springtraps power would likely be something like the pig...put the survivors in a springlock suit that will activate killing the wearer, of course, you are able to free yourself from it completing a total amount of skill checks

  • @icebluebandit1635
    @icebluebandit1635 3 ปีที่แล้ว

    Idea New Killer: The Reptilian
    Power: its different in inside and outside maps, when the reptilian is outside he is able to jump high and strike down with his claw towards a survivor, inside, able to hop on walls launching a prowl attack towards survivors.
    Perks: spread the pain: when knocking down a survivor, all survivors working on a generator will scream. Revealing their position
    Animal instinct: when the obsession works on a gen for more then 10 seconds they are revealed to the killer and put in the exposed state
    Hex perk: Kill All, when 2 or more surviors are in your sight, they are revealed to you for 20 seconds and you suffer no cooldown for missed attacks and suffer no cooldown when hitting a survivor.
    New Survivor: Professor Segarra. A young college professor who wanted to study reptiles when growing up, during college however his colleagues created a dangerous overgrown Lizard on accident it killed many people and forced the campus into lockdown.
    Perks: eyes on the prize, any generator with more then 20 percent progress is highlighted to all survivors
    Determined Studies: when in the terror radius of the killer, you gain a token, each token is consumed when hit by a basic attack after all survivors gain a 5% gen repairing boost for 30 seconds
    Ive got you: Exhaustion perk, when a survivor is downed and you are in the hunters terror radius. Their cooldown is doubled and you are able to pick up the dowm survivor and run at 150% speed for 3 seconds. The killer will be able to see your aura for 10 seconds.
    New map: Trojan College, on lockdown after the recent attacks

  • @Bigdaddyn744
    @Bigdaddyn744 3 ปีที่แล้ว

    The most clear way to set this up is to have the animatronics be the hooks, stay with me. The killer will be SpringTrap with his main power being that when he gets a final hook the Animatronic he stuffed the victim in comes to life a bot that patrols an area. His power will be to just loosen the spring locks so he can run faster for a short time with a little lunge for loop play.

  • @CounterSage
    @CounterSage 3 ปีที่แล้ว

    They should add a perk where as killer you can open a locker and become undetectable. Idk since like Foxy hides and shit. It would be cool

  • @marshallneff1631
    @marshallneff1631 2 ปีที่แล้ว

    Idk how balanced would that be, but for springtrap, hi could have a nemesis and pyramidhead power combination, with being able to mori survivors if certain conditions are met, and if he does, the killed survivor is put into an animatronic, and becomes an ai similar to nemesises zombies.

  • @dredgenwar2375
    @dredgenwar2375 3 ปีที่แล้ว

    So, idea. FNaF chapter for Dead by Daylight features Michael Afton or Charlie Emily as the survivor, Fazbear's Fright as the map, and Springtrap as the killer The Attraction.
    Springtrap's power is called Fazbear's Fright. Fazbear's Fright allows Springtrap the power to scare his victims to death. He gets five Phantoms he can place on the map at the start of the match. These Phantoms can be placed in lockers, on pallets, and inside generators. When a survivor interacts with an item that has a Phantom inside it, the Phantom flies out, scaring the survivor, damaging the item it was in (damages gens, breaks pallets, locks lockers), notifying Springtrap to the location it scared in, and increasing the survivor's Fright Meter. Spent Phantoms are returned to Springtrap after about 45 seconds. The Fright Meter has two stages. As the survivor is chased, hit, downed, and scared by Phantoms, it increases, never going down. Once the meter fills, the meter changes to phase two. In phase two, it progresses in the same ways, but much slower, and Springtrap gains a new ability. When downed, survivors with a phase two Fright Meter can be stuffed inside springlock suits, wherein their Fright Meter slowly rises. Springtrap only has four suits per match, with a certain add-on, Spare Suit, giving a fifth. "We had a spare in the back, a yellow one...someone used it..." Plus, any Fright built up before being stuffed, up to 60%, carries over to the inside of the suit. The rest is instantly extinguished. When it maxes out, the springlocks close, instantly killing the survivor. The only way out is having another survivor come and use skill checks to reduce their Fright Meter and get them out. Failing these skill checks makes their Fright Meter go up instead, also making it increase faster. Filling the phase two Fright Meter outside of the springlock suits makes the survivor slow for a few seconds, scream to notify Springtrap, and prevent their meter from reducing for 10 seconds. After this, their meter drains much faster for a short time.
    Legendary skins for the survivors could include Jeremy Fitzgerald, Henry Emily, and Vanessa. Legendary skins for Springtrap could include a FNaF 1 Freddy skin, turning the Phantoms into the FNaF 1 cast, a Withered Freddy skin, turning the Phantoms into the Withered cast, a Toy Freddy skin, turning the Phantoms into the Toy cast and Puppet, a Nightmare Fredbear or Nightmare Freddy skin, turning the Phantoms into the Nightmare cast, an Ennard skin, turning the Phantoms into the FNaF 6 cast, a The Twisted Ones Wolf skin, turning the Phantoms into the Twisted cast from the book, and a Vanny skin, turning the Phantoms into the Rockstar cast.
    I don't know, just an idea.