The thing id comment is I totally agree that both sortie and odyssey were a step backwards, it's nonsense to not have a KI system like Omen did in this era of the game. That being said, I think atleast for me being a blu, soloing segs is much better than soloing sortie... i can solo 600-800k gil on touch, whatever that seg conversation is, solo cruel joking as many camps possible vs the 1.2-1.5m id get with a well oiled static group. On the other hand with sortie, im duoing with a cor and getting a decent amount of boxes, but only 12-17k galli, where as a real group doing basement bosses will easily net 50k+, or 80k+ in an Aminon run. It'll be interesting to see how things change with the ws wall adjusted in the recent patch though
Some groups just dropped it down to v19 to get rid of the add and did kills for rp instead of cheesing v20, I don't think that will be an option for v25 though sadly
@@FFXIMath it could be though, since groups/comps are being pushed to the very limits of what they can possibly do. If v24 removes second add and enables other than weakness damage, I think alot of groups might be successful. But anyway, appreciate your observations and insights Jakey
The thing id comment is I totally agree that both sortie and odyssey were a step backwards, it's nonsense to not have a KI system like Omen did in this era of the game. That being said, I think atleast for me being a blu, soloing segs is much better than soloing sortie... i can solo 600-800k gil on touch, whatever that seg conversation is, solo cruel joking as many camps possible vs the 1.2-1.5m id get with a well oiled static group. On the other hand with sortie, im duoing with a cor and getting a decent amount of boxes, but only 12-17k galli, where as a real group doing basement bosses will easily net 50k+, or 80k+ in an Aminon run.
It'll be interesting to see how things change with the ws wall adjusted in the recent patch though
Some groups just dropped it down to v19 to get rid of the add and did kills for rp instead of cheesing v20, I don't think that will be an option for v25 though sadly
Ya I know about that strategy but didn't want to get into it since I fully agree that it seems unlikely to be used for v25
@@FFXIMath it could be though, since groups/comps are being pushed to the very limits of what they can possibly do. If v24 removes second add and enables other than weakness damage, I think alot of groups might be successful. But anyway, appreciate your observations and insights Jakey