Dominions 6: Rise of the Pantokrator | Feminie | Episode 02 - First Turns and Mechanics Overview

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  • เผยแพร่เมื่อ 17 ธ.ค. 2024

ความคิดเห็น • 58

  • @TheKhan74
    @TheKhan74 11 หลายเดือนก่อน +26

    BATTLEMODE, I was on the fence for this game. Now I'm invested. No knock on anybody else covering this, but I'm only watching them in-depth because of this video.
    I'm learning the game mechanics as you're playing, and it is a delight. Your roleplaying approach and style of explaining the mechanics as part of your decision making process is fantastic.
    You asked the audience for feedback...want mine? Trust your instincts. You are NOT playing too slow.

    • @battlemode
      @battlemode  11 หลายเดือนก่อน +7

      I'm happy to hear that, sounds like I am getting it right then. Thank you so much for your feedback and the encouragement, I'm enjoying playing it and if others are enjoying watching, that makes my day!

    • @marksalmon6403
      @marksalmon6403 8 หลายเดือนก่อน

      Well, I reckon you're spot on with your thoughts there. Taking your time is key, especially with these sprawling games. It's mighty intriguing to delve into how these games tick, the mechanics they offer, the different races you can play as, and such. Not too slow, not too fast-just the right pace! Keep up the good work!

  • @Kris_Lighthawk
    @Kris_Lighthawk 11 หลายเดือนก่อน +10

    Fortifications only pull resources from surrounding provinces, they do not pull income or recruitment point. You do need a path through friendly provinces to an un-besieged fort in order to tax a province though (or have a commander with tax collector there)
    (This is all assuming that this have not been changed from dom 5)

    • @battlemode
      @battlemode  11 หลายเดือนก่อน

      Thanks Kris, I'm reading the new manual again before I play more so I don't make such mistakes again. Been a while since I read the one for Dominions 5!

  • @rogue7744
    @rogue7744 2 หลายเดือนก่อน

    This series is so good man. I’m really getting into dom lately and watching these episodes help out ALOT in understanding the what and why’s of certain things. Ty very much!

    • @battlemode
      @battlemode  2 หลายเดือนก่อน

      You're most welcome. Having a break from strategy games right now but I'll be back and Dominions will be a game I'll be playing a lot more. It's one of my favourites of all time.

  • @oatmealftw
    @oatmealftw 10 หลายเดือนก่อน +2

    I'm weeks late but I'm watching your playthrough and about to start a game of my own! I was so terrified of Dominions 6 but I just love everything about this game -- the detail, the lore, the strategy, the variance, the depth! Thank you so much for playing at the pace you are; it's still very enjoyable AND is digestible for a new player like me!

    • @battlemode
      @battlemode  10 หลายเดือนก่อน +1

      Hey thanks, glad you are enjoying it and finding it useful. I'm nearly finished with this series now, been really fun playing it! Hope you have a blast with it too!

  • @Rashagar
    @Rashagar 11 หลายเดือนก่อน +2

    Being able to click on the income/treasury to see breakdowns of expenses was a revelation haha!

    • @battlemode
      @battlemode  11 หลายเดือนก่อน

      Agreed, some good UI improvements here

  • @Slice_The_Elder
    @Slice_The_Elder 11 หลายเดือนก่อน +11

    I thought the pacing of play and explanations was perfect. I prefer longer episodes, but that's your decision 🙂

    • @battlemode
      @battlemode  11 หลายเดือนก่อน +4

      Thanks for the feedback! I'm always torn as to whether to do long videos or short.
      Short videos suit me as I can space them out more and there's less gaps in uploads. But I prefer to play for longer periods of time. Also I have about a 50/50 split over longer and shorter episodes amongst people who provide feedback there.
      What clinches it for me usually is that I know that some people just won't start to watch a video if it's longer than 45 mins, and so I try to keep the episodes to around that length, unless I get over-excited.

  • @josiekitter8595
    @josiekitter8595 11 หลายเดือนก่อน +3

    “One of the best games ever made.” So excited for the release!

    • @battlemode
      @battlemode  11 หลายเดือนก่อน +2

      I got 1200 hours at least from Dominions 5

    • @josiekitter8595
      @josiekitter8595 11 หลายเดือนก่อน +2

      @@battlemode I’m around 3k myself, and still suck at it

    • @battlemode
      @battlemode  11 หลายเดือนก่อน +2

      Impressive! We got our money's worth then

  • @voltar1348
    @voltar1348 11 หลายเดือนก่อน +1

    Great nation to preview, cannot wait for the release!

    • @battlemode
      @battlemode  11 หลายเดือนก่อน

      I thought it'd not only be a nation that'd show off how to play more thematically and to the lore, but also less likely other content creators would pick it.

  • @lisztdylan7846
    @lisztdylan7846 10 หลายเดือนก่อน

    What you say about playing slower is so true. I notice it particularly with when i play this game or more complext grand startegy or sandbox games.
    Its sometimes hard not to rush when you reach late game have a clear goal and want to achieve it but it always pays to immerse yourself and slow down.

    • @battlemode
      @battlemode  10 หลายเดือนก่อน

      Yep, slow play helps create a connection with the game

  • @EmnelGaming
    @EmnelGaming 11 หลายเดือนก่อน +2

    Maybe that's MP minmaxing, but I'd strongly advise against making your powerful mages into prophets.
    They, unlike mundane commanders and scouts, have much better things to do than casting holy spells or preaching.
    Also prophet generates a temple check in its location just by existing, so it's very beneficial for your dom spread to prophetise someone on turn 1.

    • @battlemode
      @battlemode  11 หลายเดือนก่อน +2

      I was expecting a long, slow expansion so saving money was the reason I did that. I also like having some magic on my pretender as 6 months can be a long time to wait if they die

    • @battlemode
      @battlemode  11 หลายเดือนก่อน +2

      You are right though, I think in battle it's often better to have a mundane commander casting the big Priest spells. It's also a little greedy waiting to get a cheap prophet mage as you're missing out on the early temple checks too.

  • @Isvoor
    @Isvoor 11 หลายเดือนก่อน +2

    Forts increase the recruitment points in a province, but it's not dependent on other provinces. Population determines the starting recruitment points in a province.

    • @battlemode
      @battlemode  11 หลายเดือนก่อน

      Thank you!

    • @Isvoor
      @Isvoor 11 หลายเดือนก่อน

      And to add to this, it's a percentage increase that forts give. Which is why you usually want to build your first forts in provinces with the most population (also for gold income).

  • @plubog
    @plubog 11 หลายเดือนก่อน

    This is so helpful. Look forward to more

    • @battlemode
      @battlemode  11 หลายเดือนก่อน

      Glad you're finding it helpful! I'll try to introduce more mechanics as I go, but the pace does increase a bit later in the series to keep it fun for people watching.

  • @Kyrkby
    @Kyrkby 11 หลายเดือนก่อน +1

    25:28
    I don't know why the devs haven't focused more on the singleplayer up until recently. Yeah, sure, the series has a small but dedicated multiplayer scene but there are way more players out there wanting to play by themselves rather than with others.

    • @battlemode
      @battlemode  11 หลายเดือนก่อน +3

      I think they've tried to make the game fun for both but it's clear that Dominions 6 has an increased attempt to improve singleplayer along with multiplayer. It's incredibly difficult to balance a game well for both, as single player games that are overbalanced are boring, while MP games that have heavy imbalance tend to be unfair, so I think Illwinter have done a good job here.
      Also, the multiplayer scene is quite large. We estimated it was something like 2000-3000 regular players, and if that's true it's probably one of the most played 4X/strategy games in multiplayer around.
      But yes, my understanding is that the game is way, way more fun for single player now, even just with some simple tools like knowing what the AI thinks about you, and simple diplomacy.

  • @devoncop
    @devoncop 11 หลายเดือนก่อน

    Great coverage of what looks a big improvement on Dminions 5....One point on reading the manual it suggests in SP the AI has an advantage in that it knows which factions control which national territories....that suggests in SP the "Glamour" aspects of Feminie may be negated as the AI will know where your lands are.

    • @battlemode
      @battlemode  11 หลายเดือนก่อน +1

      It certainly looks that way, so it's possible that this is a mechanic that affects multiplayer more. However, Feminie's ability to move troops around under Glamour and other mechanics should stop the AI seeing your forces in your own territory nonetheless.

  • @imperialus1
    @imperialus1 11 หลายเดือนก่อน +1

    Excited to see you go up against Phlegra. I kinda hope they last a while and Enkelados makes an appearance. It'll be really interesting to see what the AI does with the Laestrygonians.

    • @battlemode
      @battlemode  11 หลายเดือนก่อน

      Yeah I wonder where they are on the map right now? I think by then I should have a solid lead in research and they won't be quite so terrifying

  • @ResandOuies
    @ResandOuies 11 หลายเดือนก่อน

    The archer did surprisingly well in melee. Got lucky with that one :)

    • @battlemode
      @battlemode  11 หลายเดือนก่อน

      Excellent knife work there!

  • @surters
    @surters 11 หลายเดือนก่อน

    I see why you like this, a mix of Shadow Empire and Elysium ... Procastinor!!!!

    • @battlemode
      @battlemode  11 หลายเดือนก่อน

      Haha that certainly describes me sometimes!

  • @stevesmith7065
    @stevesmith7065 11 หลายเดือนก่อน

    Thanks

  • @merrydiscusser6793
    @merrydiscusser6793 11 หลายเดือนก่อน +3

    3:22 Income is global. You just have to be able to trace a path to a fort. Or have a tax collector there. At least that's how it was in Dominions 5.
    10:01 21 a month is the upkeep.
    12:28 I think preaching doesn't actually produce temple checks. Preaching can only increase the candles in the preached province, and only up to twice the number of the preachers holy path. Only the home province, temples, prophets, gods, blood sacrifices and dominion spreaders produce temple checks. At least that's how it was in Dominions 5.
    18:43 Trottern seem to have a low number of troops. Might be a good first expansion target.
    22:53 Why not make the starting commander your Prophet? Making a Sorceress a prophet just to have her preach is pretty expensive.

    • @battlemode
      @battlemode  11 หลายเดือนก่อน +1

      I wasn't expecting to expand so well and so needed to reduce my monthly upkeep on an expensive mage. Also a Prophet with those magic paths is a powerful tool, she'll survive longer.

    • @merrydiscusser6793
      @merrydiscusser6793 11 หลายเดือนก่อน +1

      @@battlemode
      Haha. Fair enough.
      I always give one of my non-mages the prophet role. That way they can concentrate on doing prophet things like blessing the whole army or capturing thrones.
      So I never really thought of making a mage a prophet.
      How good is it actually to have mage paths on your prophet?

    • @perryshaffer8358
      @perryshaffer8358 11 หลายเดือนก่อน

      Income and recruitment are increased by the admin value of a fort. The fort also pulls resources from adjacent provinces up to its admin value, starting with the 'phantom 50%', Or so it is in Dom5.

    • @DrQuackzalver
      @DrQuackzalver 11 หลายเดือนก่อน +1

      @@merrydiscusser6793 there's several benefits, from removing (100% discount!) their upkeep to improving their physical prowess based on dominion to the most important one: mobility. Especially astral or air mages make good prophets, as they can simply teleport where you want your (often your only) H3 priest this turn.

    • @EmnelGaming
      @EmnelGaming 11 หลายเดือนก่อน

      ​@@merrydiscusser6793 Preaching does create a temple check up to 2* the holy level +1 if preaching in a temple.
      As for mage path uses on a prophet it's not a terrible idea to prophesize a cheap astral mage if you want to communion it up to H5. Keeping the usual danger of Magic Duel in mind.

  • @TanakaRisingSun
    @TanakaRisingSun 11 หลายเดือนก่อน

    This new fog of war is interesting. What determines how it is shaped at game start? You would think the only province at game start uncovered would be your cap? But it seems to extend several provinces out?

    • @battlemode
      @battlemode  11 หลายเดือนก่อน +2

      It'll be tied to the range at which your forces can see provinces, it's tied to the Age you're playing in. I'm playing Late Age and so I think there's a three province vision range because logistics and transport is much more developed.

  • @thesmilyguyguy9799
    @thesmilyguyguy9799 10 หลายเดือนก่อน

    :) Like The Lore

  • @TanakaRisingSun
    @TanakaRisingSun 11 หลายเดือนก่อน +2

    I don't get it? Why not make a fire giant nation instead of combining them with the ice giants? Fire and ice fighting each other would have been cooler...

    • @battlemode
      @battlemode  11 หลายเดือนก่อน +7

      These nations are heavily inspired by Norse mythology, and there is a strong influence there. Also from a games design perspective Muspelheim are pretty unusual, a little difficult to figure out and, in my opinion, far more interesting with this baked in dichotomy of fire and ice conflicting, rather than a simple Fire magic reskin of Niefelheim.

  • @henrikknudsen8125
    @henrikknudsen8125 11 หลายเดือนก่อน +1

    Phlegra kinda sounds like Slaanesh

    • @imperialus1
      @imperialus1 11 หลายเดือนก่อน +1

      Oh no... Not sexy slaves... Especially by the late age. Best I can probably describe them is like the Star Trek Mirror-verse (at least before it got weird in Discovery) with pain collars on their elite soldiers to keep them from running away. They are a fun bunch. As a nation, their whole shtick is that the giants killed their god and got cursed for it and slowly mutated over the ages.