BATTLEMODE, I was on the fence for this game. Now I'm invested. No knock on anybody else covering this, but I'm only watching them in-depth because of this video. I'm learning the game mechanics as you're playing, and it is a delight. Your roleplaying approach and style of explaining the mechanics as part of your decision making process is fantastic. You asked the audience for feedback...want mine? Trust your instincts. You are NOT playing too slow.
I'm happy to hear that, sounds like I am getting it right then. Thank you so much for your feedback and the encouragement, I'm enjoying playing it and if others are enjoying watching, that makes my day!
Well, I reckon you're spot on with your thoughts there. Taking your time is key, especially with these sprawling games. It's mighty intriguing to delve into how these games tick, the mechanics they offer, the different races you can play as, and such. Not too slow, not too fast-just the right pace! Keep up the good work!
Fortifications only pull resources from surrounding provinces, they do not pull income or recruitment point. You do need a path through friendly provinces to an un-besieged fort in order to tax a province though (or have a commander with tax collector there) (This is all assuming that this have not been changed from dom 5)
Thanks Kris, I'm reading the new manual again before I play more so I don't make such mistakes again. Been a while since I read the one for Dominions 5!
This series is so good man. I’m really getting into dom lately and watching these episodes help out ALOT in understanding the what and why’s of certain things. Ty very much!
You're most welcome. Having a break from strategy games right now but I'll be back and Dominions will be a game I'll be playing a lot more. It's one of my favourites of all time.
I'm weeks late but I'm watching your playthrough and about to start a game of my own! I was so terrified of Dominions 6 but I just love everything about this game -- the detail, the lore, the strategy, the variance, the depth! Thank you so much for playing at the pace you are; it's still very enjoyable AND is digestible for a new player like me!
Hey thanks, glad you are enjoying it and finding it useful. I'm nearly finished with this series now, been really fun playing it! Hope you have a blast with it too!
Thanks for the feedback! I'm always torn as to whether to do long videos or short. Short videos suit me as I can space them out more and there's less gaps in uploads. But I prefer to play for longer periods of time. Also I have about a 50/50 split over longer and shorter episodes amongst people who provide feedback there. What clinches it for me usually is that I know that some people just won't start to watch a video if it's longer than 45 mins, and so I try to keep the episodes to around that length, unless I get over-excited.
I thought it'd not only be a nation that'd show off how to play more thematically and to the lore, but also less likely other content creators would pick it.
What you say about playing slower is so true. I notice it particularly with when i play this game or more complext grand startegy or sandbox games. Its sometimes hard not to rush when you reach late game have a clear goal and want to achieve it but it always pays to immerse yourself and slow down.
Maybe that's MP minmaxing, but I'd strongly advise against making your powerful mages into prophets. They, unlike mundane commanders and scouts, have much better things to do than casting holy spells or preaching. Also prophet generates a temple check in its location just by existing, so it's very beneficial for your dom spread to prophetise someone on turn 1.
I was expecting a long, slow expansion so saving money was the reason I did that. I also like having some magic on my pretender as 6 months can be a long time to wait if they die
You are right though, I think in battle it's often better to have a mundane commander casting the big Priest spells. It's also a little greedy waiting to get a cheap prophet mage as you're missing out on the early temple checks too.
Forts increase the recruitment points in a province, but it's not dependent on other provinces. Population determines the starting recruitment points in a province.
And to add to this, it's a percentage increase that forts give. Which is why you usually want to build your first forts in provinces with the most population (also for gold income).
Glad you're finding it helpful! I'll try to introduce more mechanics as I go, but the pace does increase a bit later in the series to keep it fun for people watching.
25:28 I don't know why the devs haven't focused more on the singleplayer up until recently. Yeah, sure, the series has a small but dedicated multiplayer scene but there are way more players out there wanting to play by themselves rather than with others.
I think they've tried to make the game fun for both but it's clear that Dominions 6 has an increased attempt to improve singleplayer along with multiplayer. It's incredibly difficult to balance a game well for both, as single player games that are overbalanced are boring, while MP games that have heavy imbalance tend to be unfair, so I think Illwinter have done a good job here. Also, the multiplayer scene is quite large. We estimated it was something like 2000-3000 regular players, and if that's true it's probably one of the most played 4X/strategy games in multiplayer around. But yes, my understanding is that the game is way, way more fun for single player now, even just with some simple tools like knowing what the AI thinks about you, and simple diplomacy.
Great coverage of what looks a big improvement on Dminions 5....One point on reading the manual it suggests in SP the AI has an advantage in that it knows which factions control which national territories....that suggests in SP the "Glamour" aspects of Feminie may be negated as the AI will know where your lands are.
It certainly looks that way, so it's possible that this is a mechanic that affects multiplayer more. However, Feminie's ability to move troops around under Glamour and other mechanics should stop the AI seeing your forces in your own territory nonetheless.
Excited to see you go up against Phlegra. I kinda hope they last a while and Enkelados makes an appearance. It'll be really interesting to see what the AI does with the Laestrygonians.
3:22 Income is global. You just have to be able to trace a path to a fort. Or have a tax collector there. At least that's how it was in Dominions 5. 10:01 21 a month is the upkeep. 12:28 I think preaching doesn't actually produce temple checks. Preaching can only increase the candles in the preached province, and only up to twice the number of the preachers holy path. Only the home province, temples, prophets, gods, blood sacrifices and dominion spreaders produce temple checks. At least that's how it was in Dominions 5. 18:43 Trottern seem to have a low number of troops. Might be a good first expansion target. 22:53 Why not make the starting commander your Prophet? Making a Sorceress a prophet just to have her preach is pretty expensive.
I wasn't expecting to expand so well and so needed to reduce my monthly upkeep on an expensive mage. Also a Prophet with those magic paths is a powerful tool, she'll survive longer.
@@battlemode Haha. Fair enough. I always give one of my non-mages the prophet role. That way they can concentrate on doing prophet things like blessing the whole army or capturing thrones. So I never really thought of making a mage a prophet. How good is it actually to have mage paths on your prophet?
Income and recruitment are increased by the admin value of a fort. The fort also pulls resources from adjacent provinces up to its admin value, starting with the 'phantom 50%', Or so it is in Dom5.
@@merrydiscusser6793 there's several benefits, from removing (100% discount!) their upkeep to improving their physical prowess based on dominion to the most important one: mobility. Especially astral or air mages make good prophets, as they can simply teleport where you want your (often your only) H3 priest this turn.
@@merrydiscusser6793 Preaching does create a temple check up to 2* the holy level +1 if preaching in a temple. As for mage path uses on a prophet it's not a terrible idea to prophesize a cheap astral mage if you want to communion it up to H5. Keeping the usual danger of Magic Duel in mind.
This new fog of war is interesting. What determines how it is shaped at game start? You would think the only province at game start uncovered would be your cap? But it seems to extend several provinces out?
It'll be tied to the range at which your forces can see provinces, it's tied to the Age you're playing in. I'm playing Late Age and so I think there's a three province vision range because logistics and transport is much more developed.
I don't get it? Why not make a fire giant nation instead of combining them with the ice giants? Fire and ice fighting each other would have been cooler...
These nations are heavily inspired by Norse mythology, and there is a strong influence there. Also from a games design perspective Muspelheim are pretty unusual, a little difficult to figure out and, in my opinion, far more interesting with this baked in dichotomy of fire and ice conflicting, rather than a simple Fire magic reskin of Niefelheim.
Oh no... Not sexy slaves... Especially by the late age. Best I can probably describe them is like the Star Trek Mirror-verse (at least before it got weird in Discovery) with pain collars on their elite soldiers to keep them from running away. They are a fun bunch. As a nation, their whole shtick is that the giants killed their god and got cursed for it and slowly mutated over the ages.
BATTLEMODE, I was on the fence for this game. Now I'm invested. No knock on anybody else covering this, but I'm only watching them in-depth because of this video.
I'm learning the game mechanics as you're playing, and it is a delight. Your roleplaying approach and style of explaining the mechanics as part of your decision making process is fantastic.
You asked the audience for feedback...want mine? Trust your instincts. You are NOT playing too slow.
I'm happy to hear that, sounds like I am getting it right then. Thank you so much for your feedback and the encouragement, I'm enjoying playing it and if others are enjoying watching, that makes my day!
Well, I reckon you're spot on with your thoughts there. Taking your time is key, especially with these sprawling games. It's mighty intriguing to delve into how these games tick, the mechanics they offer, the different races you can play as, and such. Not too slow, not too fast-just the right pace! Keep up the good work!
Fortifications only pull resources from surrounding provinces, they do not pull income or recruitment point. You do need a path through friendly provinces to an un-besieged fort in order to tax a province though (or have a commander with tax collector there)
(This is all assuming that this have not been changed from dom 5)
Thanks Kris, I'm reading the new manual again before I play more so I don't make such mistakes again. Been a while since I read the one for Dominions 5!
This series is so good man. I’m really getting into dom lately and watching these episodes help out ALOT in understanding the what and why’s of certain things. Ty very much!
You're most welcome. Having a break from strategy games right now but I'll be back and Dominions will be a game I'll be playing a lot more. It's one of my favourites of all time.
I'm weeks late but I'm watching your playthrough and about to start a game of my own! I was so terrified of Dominions 6 but I just love everything about this game -- the detail, the lore, the strategy, the variance, the depth! Thank you so much for playing at the pace you are; it's still very enjoyable AND is digestible for a new player like me!
Hey thanks, glad you are enjoying it and finding it useful. I'm nearly finished with this series now, been really fun playing it! Hope you have a blast with it too!
Being able to click on the income/treasury to see breakdowns of expenses was a revelation haha!
Agreed, some good UI improvements here
I thought the pacing of play and explanations was perfect. I prefer longer episodes, but that's your decision 🙂
Thanks for the feedback! I'm always torn as to whether to do long videos or short.
Short videos suit me as I can space them out more and there's less gaps in uploads. But I prefer to play for longer periods of time. Also I have about a 50/50 split over longer and shorter episodes amongst people who provide feedback there.
What clinches it for me usually is that I know that some people just won't start to watch a video if it's longer than 45 mins, and so I try to keep the episodes to around that length, unless I get over-excited.
“One of the best games ever made.” So excited for the release!
I got 1200 hours at least from Dominions 5
@@battlemode I’m around 3k myself, and still suck at it
Impressive! We got our money's worth then
Great nation to preview, cannot wait for the release!
I thought it'd not only be a nation that'd show off how to play more thematically and to the lore, but also less likely other content creators would pick it.
What you say about playing slower is so true. I notice it particularly with when i play this game or more complext grand startegy or sandbox games.
Its sometimes hard not to rush when you reach late game have a clear goal and want to achieve it but it always pays to immerse yourself and slow down.
Yep, slow play helps create a connection with the game
Maybe that's MP minmaxing, but I'd strongly advise against making your powerful mages into prophets.
They, unlike mundane commanders and scouts, have much better things to do than casting holy spells or preaching.
Also prophet generates a temple check in its location just by existing, so it's very beneficial for your dom spread to prophetise someone on turn 1.
I was expecting a long, slow expansion so saving money was the reason I did that. I also like having some magic on my pretender as 6 months can be a long time to wait if they die
You are right though, I think in battle it's often better to have a mundane commander casting the big Priest spells. It's also a little greedy waiting to get a cheap prophet mage as you're missing out on the early temple checks too.
Forts increase the recruitment points in a province, but it's not dependent on other provinces. Population determines the starting recruitment points in a province.
Thank you!
And to add to this, it's a percentage increase that forts give. Which is why you usually want to build your first forts in provinces with the most population (also for gold income).
This is so helpful. Look forward to more
Glad you're finding it helpful! I'll try to introduce more mechanics as I go, but the pace does increase a bit later in the series to keep it fun for people watching.
25:28
I don't know why the devs haven't focused more on the singleplayer up until recently. Yeah, sure, the series has a small but dedicated multiplayer scene but there are way more players out there wanting to play by themselves rather than with others.
I think they've tried to make the game fun for both but it's clear that Dominions 6 has an increased attempt to improve singleplayer along with multiplayer. It's incredibly difficult to balance a game well for both, as single player games that are overbalanced are boring, while MP games that have heavy imbalance tend to be unfair, so I think Illwinter have done a good job here.
Also, the multiplayer scene is quite large. We estimated it was something like 2000-3000 regular players, and if that's true it's probably one of the most played 4X/strategy games in multiplayer around.
But yes, my understanding is that the game is way, way more fun for single player now, even just with some simple tools like knowing what the AI thinks about you, and simple diplomacy.
Great coverage of what looks a big improvement on Dminions 5....One point on reading the manual it suggests in SP the AI has an advantage in that it knows which factions control which national territories....that suggests in SP the "Glamour" aspects of Feminie may be negated as the AI will know where your lands are.
It certainly looks that way, so it's possible that this is a mechanic that affects multiplayer more. However, Feminie's ability to move troops around under Glamour and other mechanics should stop the AI seeing your forces in your own territory nonetheless.
Excited to see you go up against Phlegra. I kinda hope they last a while and Enkelados makes an appearance. It'll be really interesting to see what the AI does with the Laestrygonians.
Yeah I wonder where they are on the map right now? I think by then I should have a solid lead in research and they won't be quite so terrifying
The archer did surprisingly well in melee. Got lucky with that one :)
Excellent knife work there!
I see why you like this, a mix of Shadow Empire and Elysium ... Procastinor!!!!
Haha that certainly describes me sometimes!
Thanks
3:22 Income is global. You just have to be able to trace a path to a fort. Or have a tax collector there. At least that's how it was in Dominions 5.
10:01 21 a month is the upkeep.
12:28 I think preaching doesn't actually produce temple checks. Preaching can only increase the candles in the preached province, and only up to twice the number of the preachers holy path. Only the home province, temples, prophets, gods, blood sacrifices and dominion spreaders produce temple checks. At least that's how it was in Dominions 5.
18:43 Trottern seem to have a low number of troops. Might be a good first expansion target.
22:53 Why not make the starting commander your Prophet? Making a Sorceress a prophet just to have her preach is pretty expensive.
I wasn't expecting to expand so well and so needed to reduce my monthly upkeep on an expensive mage. Also a Prophet with those magic paths is a powerful tool, she'll survive longer.
@@battlemode
Haha. Fair enough.
I always give one of my non-mages the prophet role. That way they can concentrate on doing prophet things like blessing the whole army or capturing thrones.
So I never really thought of making a mage a prophet.
How good is it actually to have mage paths on your prophet?
Income and recruitment are increased by the admin value of a fort. The fort also pulls resources from adjacent provinces up to its admin value, starting with the 'phantom 50%', Or so it is in Dom5.
@@merrydiscusser6793 there's several benefits, from removing (100% discount!) their upkeep to improving their physical prowess based on dominion to the most important one: mobility. Especially astral or air mages make good prophets, as they can simply teleport where you want your (often your only) H3 priest this turn.
@@merrydiscusser6793 Preaching does create a temple check up to 2* the holy level +1 if preaching in a temple.
As for mage path uses on a prophet it's not a terrible idea to prophesize a cheap astral mage if you want to communion it up to H5. Keeping the usual danger of Magic Duel in mind.
This new fog of war is interesting. What determines how it is shaped at game start? You would think the only province at game start uncovered would be your cap? But it seems to extend several provinces out?
It'll be tied to the range at which your forces can see provinces, it's tied to the Age you're playing in. I'm playing Late Age and so I think there's a three province vision range because logistics and transport is much more developed.
:) Like The Lore
Me too!
@@battlemode : )
I don't get it? Why not make a fire giant nation instead of combining them with the ice giants? Fire and ice fighting each other would have been cooler...
These nations are heavily inspired by Norse mythology, and there is a strong influence there. Also from a games design perspective Muspelheim are pretty unusual, a little difficult to figure out and, in my opinion, far more interesting with this baked in dichotomy of fire and ice conflicting, rather than a simple Fire magic reskin of Niefelheim.
Phlegra kinda sounds like Slaanesh
Oh no... Not sexy slaves... Especially by the late age. Best I can probably describe them is like the Star Trek Mirror-verse (at least before it got weird in Discovery) with pain collars on their elite soldiers to keep them from running away. They are a fun bunch. As a nation, their whole shtick is that the giants killed their god and got cursed for it and slowly mutated over the ages.