6 DEVS Make a Game without COMMUNICATING! (2024 Edition)

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  • เผยแพร่เมื่อ 17 ม.ค. 2025

ความคิดเห็น • 831

  • @Blackthornprod
    @Blackthornprod  ปีที่แล้ว +134

    You lucky rascals, check out the new 2024 FREE COURSE on making video games: www.gamedevrocket.com/free-course
    Hope you enjoy the video, and stay tuned, we've got some incredible episodes in the making (including episode 2 of the 100 DEVS project)

    • @catepik
      @catepik ปีที่แล้ว +1

      i liked the when the join it got loude the when the loud longer and so it go and lets play a one fun it was too

    • @cormtregurtha3143
      @cormtregurtha3143 ปีที่แล้ว +2

      I rate you guys ask a subscriber to make a game and get a team of devs to make a subscribers dream game😮

    • @jamdga
      @jamdga ปีที่แล้ว +1

      Where do you find Lithuanian developers? :D
      Thanks for promoting the craft of individuals that share homeland with me

    • @I_got_this_before_it_was_taken
      @I_got_this_before_it_was_taken 11 หลายเดือนก่อน +1

      Hey, How about "6 developers make a horror game without communicating"

    • @JoeyWillsher
      @JoeyWillsher 11 หลายเดือนก่อน +2

      How about: Female Devs make girly games and pass onto Male Devs Or Vice Versa

  • @lux_rebeis
    @lux_rebeis ปีที่แล้ว +3798

    The second dev making fun of the last "pass the project"-disaster was amazing🤣

    • @dogebro1
      @dogebro1 ปีที่แล้ว +215

      yes the last project got completly ruined.

    • @backstabba
      @backstabba ปีที่แล้ว +35

      @@dogebro1 I am missing context. Can you detail what happened?
      Edit: Tanks for the elaboration.

    • @thebritishcatfish539
      @thebritishcatfish539 ปีที่แล้ว +355

      @@backstabba I think they are talking about wishbone replacing a nice 8bit hand with a low poly one, no one liked it.

    • @junj1023
      @junj1023 ปีที่แล้ว

      ​@@backstabba Check the last pass the game challenge video

    • @dogebro1
      @dogebro1 ปีที่แล้ว +175

      ​@@backstabbablackthornprod turned a fun idea into something totally different.

  • @sikimonibaruah5169
    @sikimonibaruah5169 ปีที่แล้ว +2405

    The first dev did such a good job
    He established game concept clearly very early
    Had an actual game loop

    • @datablob
      @datablob ปีที่แล้ว +103

      thanks

    • @WalkerFrankeArt
      @WalkerFrankeArt ปีที่แล้ว +40

      This should honestly be the norm.
      EDIT: Not as a hard and fast rule, but as a mindset going into it.
      Dev 1: gameplay loop
      Dev 2: Iteration/art
      Dev 3: Iteratipn/polish
      Dev 4: Art/polish
      Etc.
      I feel like your place in the lineup should affect what you focus on most of the time. But usually thay doesnt end up happening in these, makign disjointed games sometimes

    • @XrayTheMyth23
      @XrayTheMyth23 ปีที่แล้ว +17

      @@WalkerFrankeArtwould kind of limit creativity and railroad people into certain decisions

    • @WalkerFrankeArt
      @WalkerFrankeArt ปีที่แล้ว +9

      @@XrayTheMyth23 Yeah for sure, I should have phrased it better. I was more thinking, not as a hard and fast rule, but as a sort of mindset of going into the program. If I was #4, for example, my goals should be completely different than #1.
      In one of the more recent episodes, a true gameplay loop was not established early, so the game kept changing.

    • @greatbriton8425
      @greatbriton8425 ปีที่แล้ว +23

      I apologise in advance for my toxicity but I'm more frustrated every time I watch. What a wonderful fuckup! Turning a creative original quirky challenging-to-learn game into a smooth easy boring rehashed 3D pacman/NFS which no one will ever actually play or learn to overcome. And you inevitably have someone in there who does nothing for the game but overturn everyone else's visuals to his own preferred style. To make this type of dev challenge make sense each dev should be able to peg 2 things that cannot change - like the first dev could have pegged the controls and the cart. Yes the cart is difficult but it adds to the creativity and challenge.

  • @ChumpWumber
    @ChumpWumber ปีที่แล้ว +1347

    i love that every time the audience hates something that a developer does on this channel it basically instantly becomes a meme for future videos

    • @etetgg1364
      @etetgg1364 ปีที่แล้ว +46

      fr (the low poly hand hahaha)

    • @Ibadullah
      @Ibadullah 11 หลายเดือนก่อน

      ​@@etetgg1364 best example fr

    • @Neo-Metal17
      @Neo-Metal17 9 หลายเดือนก่อน +12

      The low poly hand, tower defense, and the centipede 😂

    • @reezek3956
      @reezek3956 9 หลายเดือนก่อน +8

      Forgot about removing the movement and then saying it gets boring very quickly 😂😂

    • @adamant12
      @adamant12 8 หลายเดือนก่อน +6

      @@Neo-Metal17removing all movement mechanics that was the whole purpose pf they game 😭🙏

  • @dier7144
    @dier7144 ปีที่แล้ว +1519

    I always find it hilarious when one dev basically makes the entire game

    • @halfbakedc00kie
      @halfbakedc00kie ปีที่แล้ว +86

      That's how it should be. Making a core loop is 10% of the finished product even though it feels like it's 90%

    • @Selrisitai
      @Selrisitai ปีที่แล้ว +7

      @@halfbakedc00kie Don't you mean it's 90% of the product even though it feels like it's 10%?

    • @dier7144
      @dier7144 11 หลายเดือนก่อน +3

      @@halfbakedc00kie yeah ofc, just tryna be funny. and i still do despite it obviously going to be the case

    • @noerazz7515
      @noerazz7515 11 หลายเดือนก่อน +11

      @@Selrisitai in terms of developing the loop is more likely to be 10% of the product. (i'm new to programming though, but based on my experience so far it seems that way). gameplay wise it's a huge part though

    • @obliviator1
      @obliviator1 11 หลายเดือนก่อน +6

      @@noerazz7515 Your right, something called the 80/20 effect. First 80% is easy, last 20% is the hardest. That's why all game companies have the dreaded "crunch" before a game release because they basically find all the stuff that's broken just before.

  • @jeff4r533
    @jeff4r533 ปีที่แล้ว +5046

    first dev literally created a full finished game

    • @datablob
      @datablob ปีที่แล้ว +600

      haha 😅cheers - it sure felt like it while working on my main steam game in parallel

    • @Tarodev
      @Tarodev ปีที่แล้ว +127

      @@datablob I actually just played your demo. It was awesome. Well done in the video too

    • @FensBRL
      @FensBRL ปีที่แล้ว +47

      Medieval Crazy Taxi! 🐉🚕😂

    • @themagmagamer6632
      @themagmagamer6632 ปีที่แล้ว +17

      It was a great looking game

    • @Cyclone1024
      @Cyclone1024 ปีที่แล้ว +46

      The last few “small” polish steps actually take a lot of time and effort too

  • @Schoritzobandit
    @Schoritzobandit ปีที่แล้ว +812

    I think removing the rickshaw worked well within the scope of the development time, but if they had more time to iron out bugs I think racing through the streets with the rickshaw dragging behind you would have been much more fun

    • @datablob
      @datablob ปีที่แล้ว +73

      Agree, the rickshaw physics are super fiddly but it was fun to drive it over little wobbles and send it :D

    • @graydwarf22
      @graydwarf22 ปีที่แล้ว +25

      I would have tried adding an invisible marble to act as the central move agent and then had the cart jointed to that and then made the dragon jointed as well but more of a visualization (moving left and right but does nothing). The ball does all the moving and the cart just flaps around in tow. I was disappointed to see the cart go as well but I agree that it either works fast or gets cut fast.

    • @gamma_centauri
      @gamma_centauri 11 หลายเดือนก่อน +11

      This could even extend to gameplay. There could maybe be an intentional movement that can fling passengers from the rickshaw to their destination, either netting you more points for success or taking away points for failure. High risk, high reward.

    • @datablob
      @datablob 11 หลายเดือนก่อน +5

      @@gamma_centauri that was exactly the initial vision I had, hehe 👍

    • @owemeonekenobi988
      @owemeonekenobi988 11 หลายเดือนก่อน +3

      ​@datablob The rickshaw idea was inspired bro, so gutted it got cut as early, it had great much potential for chaos lol. Honestly rather play a whacky half baked jank of a game than an uninspired over-cooked and over-polished simulation

  • @shr3dderg4ming59
    @shr3dderg4ming59 ปีที่แล้ว +1736

    God the low poly hands is gonna be a meme now

    • @icslush
      @icslush ปีที่แล้ว +163

      The dev that made that joke was the dev that created those hands originally 😆

    • @Bluhbear
      @Bluhbear ปีที่แล้ว +38

      @@icslush It was also referenced in the intro XD

    • @DR-7
      @DR-7 ปีที่แล้ว +14

      Next game, they will make a Rogue-Like where the bosses are all those memes

    • @Greatcelestialkaligo
      @Greatcelestialkaligo ปีที่แล้ว +7

      I hope so he did a goof but he can always change it around

    • @Maxdude27
      @Maxdude27 ปีที่แล้ว +4

      Low poly hands looked better

  • @ethan2529
    @ethan2529 ปีที่แล้ว +2664

    Originally I was salty when the third developer removed the cart but then I realized that the passenger riding the dragon actually makes a lot more sense.

    • @Gobbygoblin
      @Gobbygoblin ปีที่แล้ว +370

      it ruined the entire point of the game tho and made it too easy

    • @tuna5305
      @tuna5305 ปีที่แล้ว +409

      ​@@Gobbygoblin Exactly. It got turned into Crazy Taxi with a fantasy flavor until the last dev just made it into Pac Man with dragons. Despite struggling at first the second dev seemed to have mastered the controls after 30 min of practice so it seems the third guy just couldn't be bothered learning the how to play the game and whacked in boring standardized controls instead.
      On a similar note the last dev removing the unique police UI also kind of annoyed me. U guys don't have to copy "standard" elements from big games. A game's uniqueness can lend to its charm and fun

    • @TinToastCan
      @TinToastCan ปีที่แล้ว +104

      @@tuna5305Yeah the third guy shitified it

    • @tuna5305
      @tuna5305 ปีที่แล้ว +67

      @@TinToastCan I think he did redeem himself with the unique wanted system although that eventually got f*ked too.

    • @TinToastCan
      @TinToastCan ปีที่แล้ว +13

      @@tuna5305 That was number 2 I think

  • @lux_rebeis
    @lux_rebeis ปีที่แล้ว +738

    Honestly this was one of the best projects so far. The devs really worked with what was already in place and still weren't afraid to change small features. Great teamwork!

    • @datablob
      @datablob ปีที่แล้ว +39

      Yeah seriously, I love how people worked with my foundation & seemed to immediately get what it was I was going for (though I was inspired by Crazy Taxi, the GTA elements were a perfect fit)

    • @orrvaa
      @orrvaa ปีที่แล้ว

      agreed the establishing of a good foundation by @datablob gave the direction missing in most of these challnges which usually makes too much time wasted of deleting good content

    • @eggegg6448
      @eggegg6448 ปีที่แล้ว +9

      Imo the initial movement control made it really unique but changing it to a normal WASD movement made it too easy and less fun

    • @justarandomstranger1
      @justarandomstranger1 11 หลายเดือนก่อน +2

      i would argue the super hero city defense one was better. But this one is not bad too

  • @icslush
    @icslush ปีที่แล้ว +485

    Shoutout to Wishbone, loved the self-deprecating low poly hands joke. Im here for the redemption arc!

    • @Hunter_Bidens_Crackpipe_
      @Hunter_Bidens_Crackpipe_ 11 หลายเดือนก่อน +10

      He's beyond redemption

    • @urnoob5528
      @urnoob5528 11 หลายเดือนก่อน +13

      ​@@Hunter_Bidens_Crackpipe_u too

    • @timm2396
      @timm2396 9 หลายเดือนก่อน +3

      he literally called other devs work dogshit and proceeded to kill a 100 dev challenge with literal dogshit changes.

    • @BlazingnitroYT
      @BlazingnitroYT 9 หลายเดือนก่อน +12

      @@timm2396 the chances of him actually meaning that is very low lol, he is a content creator, I don't think a low-poly hand should be the deciding factor for him as a whole even if it was a bad idea, he has been good in every other one of these

    • @OwlpoAnimations
      @OwlpoAnimations 8 หลายเดือนก่อน +2

      @@timm2396sarcasm? Do you know it?

  • @abdelrhmanhatem6872
    @abdelrhmanhatem6872 ปีที่แล้ว +395

    1st time seeing the 1st dev doing too much work, bro needs a raise fr🙏

    • @datablob
      @datablob ปีที่แล้ว +57

      lmao thx I'll take it 🙏

    • @Krii_shna
      @Krii_shna ปีที่แล้ว +8

      ​@@datablobhow do you only have 150 subs, imma sun rn

    • @RpgPenguins
      @RpgPenguins ปีที่แล้ว +3

      But wait... Theres more!

    • @Mosaiiic
      @Mosaiiic ปีที่แล้ว +2

      Dude your game's art looks so cool!! @@datablob

    • @hipjoeroflmto4764
      @hipjoeroflmto4764 ปีที่แล้ว

      ​@@Krii_shnadon't go supernova

  • @quaternius
    @quaternius ปีที่แล้ว +95

    Wasn't expecting to see my models come up! Such an honor. Thanks for the shout-out DataBlob!

    • @datablob
      @datablob ปีที่แล้ว +7

      Thank you for the awesome models and animations! I feel they added a ton of life to this ❤

    • @princeandkissonkoandwong1664
      @princeandkissonkoandwong1664 11 หลายเดือนก่อน +1

      It’s crazy how your assets have been used two videos in a row

  • @BlokHeadAnim
    @BlokHeadAnim ปีที่แล้ว +79

    I've noticed the projects that turn out the best are the ones where Dev #1 already has a clear gameplay loop in mind. If the idea isn't well defined enough or is just basically a single mechanic or some sprites, the other devs will waste all of their time making and remaking the base game over and over again. But if the base is there and it's good, they can actually be creative and add features.

  • @JoeTheWiltshire
    @JoeTheWiltshire ปีที่แล้ว +256

    I feel the development process of this challenge went much better than the more controversial ones that have happened recently.
    All the devs seemed to respect the idea of pushing the project they were given forward, rather than reshaping and twisting the project to fit a direction they wanted to shove it into (eg. score driven top-down vampire survivors-like), or changing the entire concept because they didn't understand it.
    Props to all the devs involved!

    • @SuperPuffXD
      @SuperPuffXD ปีที่แล้ว +11

      At this point I'm going to the comments section first to see if it was infuriating or not, so thanks for leaving this one!

    • @urnoob5528
      @urnoob5528 11 หลายเดือนก่อน +3

      Feels like a fuckin job am I right

    • @GreenMonkeySam
      @GreenMonkeySam 10 หลายเดือนก่อน +8

      I dunno about that, Ignas completely changed the game by removing two core concepts

  • @majykmarker9411
    @majykmarker9411 ปีที่แล้ว +134

    Idk bout y’all, but wishbone is one of my favorite devs. Poly hands and all. I hope we don’t lose the chaos that he used to bring

    • @st4849
      @st4849 ปีที่แล้ว +8

      I agree

    • @adam7280
      @adam7280 ปีที่แล้ว +2

      did i miss something? whats the poly hands meme?

    • @eggegg6448
      @eggegg6448 ปีที่แล้ว +8

      Dual wielded is my favorite then it's wishbone

    • @majykmarker9411
      @majykmarker9411 ปีที่แล้ว +5

      @@eggegg6448 100% I always want Dual wielded in like every video 😂

  • @simonecosci565
    @simonecosci565 ปีที่แล้ว +205

    I'm really glad with how the game came out. For once, it seems to me like all the 6 devs actually improved the game. Choice that were made were on point and the initial idea wasn't utterly scratched by other devs. It just changed from a Crazy Taxi like game to a Crazy Taxi-Pacman like game.
    Especially liked the job made by first, third and sixth devs

  • @anton.s6882
    @anton.s6882 ปีที่แล้ว +556

    Vitally's part was... Definitely something.

    • @anton.s6882
      @anton.s6882 ปีที่แล้ว +90

      Y'know, after that asteroid clone turned space shooter game video. Only few if not none of the videos since hit it off.
      Maybe this is the 'challenge' part of the video, showing off the vital reason why communication is needed.
      Because at this point, the video feels like a drug. I'm trying to use it over and over again just to feel that first time, but it won't happen, because nothing could beat your first time experiencing it.

    • @etetgg1364
      @etetgg1364 ปีที่แล้ว +8

      Yeah, you could say that again

    • @teolmao7351
      @teolmao7351 ปีที่แล้ว

      Said it perfectly, I keep watching these vids hoping they will hit the same as the first ones, never does..@@anton.s6882

    • @jaketylersimon
      @jaketylersimon ปีที่แล้ว +32

      @@anton.s6882honestly was thinking the same thing! I think these videos are lacking personality too, a lot of devs are dull which makes it hard to watch sometimes

    • @anton.s6882
      @anton.s6882 ปีที่แล้ว +21

      @@jaketylersimon The Devs personality doesn't really bother that much. Usually because making these games takes priority rather than presenting yourself making the game.
      That requires balancing between their part of the work and their persona, juggling both is already a game in itself.
      Regardless of that, it does make me want to continue watching what the next No Communication challenge would be like.
      A banger or a failure, time will tell

  • @Sweepy_Games
    @Sweepy_Games ปีที่แล้ว +33

    I think thats the best challenge so far. First dev seems like super competent guy and understood what to do as a first one working on a game very well. His ideas were great and also his execution was on the point. Other devs tuned it and made it soooo much better. I love how it worked out, and how everyone upgraded the game bit by bit. If its possible I would love to see another video with this squad!

  • @G_Wizz
    @G_Wizz ปีที่แล้ว +39

    I think it would be a neat idea if every few months the community could vote on their favorite game that comes out of these videos and we can get another 6 developers to add an update to the game

  • @kuul6three
    @kuul6three ปีที่แล้ว +49

    The Wishbone/Low Poly Hands reference killed me. Wishbone even referenced it himself

  • @Tarodev
    @Tarodev ปีที่แล้ว +139

    Datablob set the stage beautifully, and I really liked the changes Ignas brought on board.

  • @Yoonniyoonn
    @Yoonniyoonn ปีที่แล้ว +140

    They let wishbone cook again

    • @CymbalMonkey
      @CymbalMonkey ปีที่แล้ว +46

      He's one of my faves and one of the best ones. I know he made an error on one of them with the artwork but he is really good overall.

    • @Wishbone_Games
      @Wishbone_Games ปีที่แล้ว +40

      Damn right they did hahaha, sorry about that….

    • @Wishbone_Games
      @Wishbone_Games ปีที่แล้ว +35

      Awww thank you :)@@CymbalMonkey

    • @Petie718
      @Petie718 ปีที่แล้ว +5

      I enjoyed your part as well 😊​@@Wishbone_Games

    • @JovenDecarne
      @JovenDecarne 11 หลายเดือนก่อน +8

      ​​@@Wishbone_Games you were my favorite dev in this one. You actually seemed like you enjoyed it and didn't take it too seriously

  • @JD-wv1yi
    @JD-wv1yi ปีที่แล้ว +9

    absolutely lovely, it finally feels like this challenge was meant to be. finally we can see a project start one way, and see that the final version is an improvement of what it was at the beginning with the input of each dev building upon that foundation.
    finally we can see that the conversation between devs at the end is not an awkward "im glad my stuff is still in at least", while other devs had their contribution completely deleted and are invited to the chat anyway for some reason. now it's a reunion to celebrate how the project ended up being like with pretty much everyone's contribution being taken into account.
    "I'm so happy how it turned out" is the general vibe of the last talk now, a sentiment shared by everyone for a project everyone helped build. it's really nice to see we're finally at this point again.

  • @thegamingkitty6057
    @thegamingkitty6057 ปีที่แล้ว +98

    I really like how all the devs kept all the main idea but still added there own.

    • @n30b14d3
      @n30b14d3 ปีที่แล้ว +6

      Beside the rickshaw that is...

    • @destroyerhu5565
      @destroyerhu5565 ปีที่แล้ว

      @@n30b14d3tank steering too

    • @seppdereinzigwahre3482
      @seppdereinzigwahre3482 ปีที่แล้ว +4

      They removed the movement, which is a core element

  • @Murphy5-5
    @Murphy5-5 ปีที่แล้ว +140

    I love how in this series its like a coinflip :D either the devs improve on the previous work and the game gets very good, or every other dev just throws over everything and the comments bash them for it :D

    • @rjgraylight
      @rjgraylight ปีที่แล้ว +13

      If you recall, there's a new rule in place for these projects. I think they called it the "don't delete" rule where you can't delete what previous devs have done, only expand upon or clean it up.

    • @indecisiveponderer643
      @indecisiveponderer643 ปีที่แล้ว +21

      ​@@rjgraylightWell that rule doesn't seem to be in effect here lmao

    • @n30b14d3
      @n30b14d3 ปีที่แล้ว +7

      ​@@rjgraylight A good rule, if they every starts to follow it...

    • @chrisdonnell7200
      @chrisdonnell7200 ปีที่แล้ว +12

      ​@@indecisiveponderer643 I mean I think the rule can't be taken literally, if you couldn't delete buggy code or placeholder assets you'd the process would be impossible. But I don't think any dev really removed anything major here (except the rickshaw) rather than just add or refine ideas.

    • @jewlz1355
      @jewlz1355 ปีที่แล้ว +4

      @@chrisdonnell7200 I didnt see it, but i think the rickshaw even just got turned into a game prop, the game made its own development easter egg 💀

  • @Houtblokje
    @Houtblokje ปีที่แล้ว +195

    First dev: "I am going to create a game with a challenging movement system so the fun comes from learning how to work around it"
    third dev: "hmmm this hard imma go put in something generic"

    • @GivenFailure
      @GivenFailure ปีที่แล้ว +52

      The cart was obviously a glitchy mess. A physics based game requires reliable physics.

    • @marcosvinicius6043
      @marcosvinicius6043 ปีที่แล้ว +71

      ​@@GivenFailureI don't think he's talking about the cart, but the controls of the game, the third dev changed from controlling the left and right wings which made it harder, to controlling the dragon itself, making it more easy and little more generic

    • @matgoodliff2086
      @matgoodliff2086 ปีที่แล้ว +60

      I feel like a lot of the uniqueness came from the cart and the awkward controls, when you remove them, it loses a lot of its potential charm. Qwop would be a boring game if you just held W to go forward

    • @adam7280
      @adam7280 ปีที่แล้ว +7

      i think it was a good change! the more accessible controls allowed for more fast paced gameplay. yeah, the other devs could have made something that works well with the tank controls and it probably would have been quite cool, but they only have a day! not exactly feasible imo

    • @feha92
      @feha92 ปีที่แล้ว +11

      ​@@GivenFailure This. It wasn't readily apparent in how they edited their videos, but the rickshaw - while it would have been a fun physics-based mechanic differentiating it from a childhood of crazy taxi - seemed to be very broken and the movement overall too difficult.
      That said, I do think this kind of challenge should have them respect the attempt to not just use a standard "WSAD" movement system, and instead tried to at least keep that odd "control wing" one, maybe fixing it if it had any issues we didn't see.
      ps: as for the rickshaw, I feel like it is a shame they put too much focus on trying to get a controller for it, when a more physics-based approach would have solved it easily: Connect with a spring like they did, but only have it apply forces to the rickshaw, not the player (or at least lower such 'reactionary' forces greatly, so you don't feel flung around by it unless more extreme situations happens than a slight turn or bump). Then, instead of trying to apply any forces to keep it on the ground or angle correctly behind dragon, just *_add a "drag" force to its end._* This would naturally slow it from flying around the dragon too much, and instead keep it behind the dragon unless you brake strongly. And overall make sure it faces right way. (another way to do it would be to have the rear repelled by the dragon, while the front slightly attracted (the spring likely being enough for that).
      Then maybe have a force discouraging it from not being right-side-up too (unless you want that to happen a lot), maybe through applying rotational forces to approach roll 0 (ie. pid controlled), or simply strong forces away from roll -180 (that quickly falls off as it is less upsidedown; this would make it able to easily wobble a lot, and even drive on a single wheel, but bounce back if it tries flipping over).
      There's a lot of other ways to go about things, but my point is that they shouldn't have bothered too much trying to get the rickshaw to be controlled, and instead embraced some of the chaotic nature of having it be a physics-body.

  • @patlajanec
    @patlajanec ปีที่แล้ว +13

    - Dev 1 (DataBlob) is an absolute monster, basically created a whole game for the other devs to expand upon instead of trying to figure out what to do (before eventually turning it into a wave-based tower defense).
    - Dev 2 (Wishbone) added a meaningful and interesting feature while maintaining the whole concept.
    - I'm not a huge fan of Dev 3 (Ignas) removing the cart while I felt like Dev 4 (Vitali) was too scared to change anything so ended up barely contributing at all.
    - Devs 5 (Zoteling) and 6 (Imiklowski) rounded up the game nicely by adding small features and polishing up the game.
    Overall, one of the better pass-the-game challenges, end result was pretty good and it was all made possible by having a single dev (DataBlob) determine a game loop and basic mechanics early on instead of leaving it for the others to figure it out on their own. Good job!

    • @chi_charms0831
      @chi_charms0831 9 หลายเดือนก่อน +2

      Last time he did everyone hated it- dev 4

  • @susata5123
    @susata5123 ปีที่แล้ว +65

    Wishbone did a good job this time around, respect

    • @harvesterofsubs5561
      @harvesterofsubs5561 ปีที่แล้ว +1

      No way

    • @Daltonnrd
      @Daltonnrd 3 หลายเดือนก่อน

      Wishbone has improved so fcking much I love it

  • @stevenbuck4090
    @stevenbuck4090 ปีที่แล้ว +21

    Loved this one! First dev was insane! All the rest really built up the game and honestly made one better than a lot of what I see in the new releases section of the Steam store. Probably one of my favourite collabs thus far!

    • @datablob
      @datablob ปีที่แล้ว +6

      Well I hope you'll enjoy my Steam game (Black Dragon Mage, demo just dropped) just as much then :D

  • @jaredjosephsongheng372
    @jaredjosephsongheng372 ปีที่แล้ว +46

    4:08
    Wishbone:Just kidding, but I will replace the dragon with a nice pair of low poly hands
    Me: YEP THEY DEFINITELY DON'T GIVE A F*CK ABOUT THE DISASTER DURING THE 1-25 OF 100 DEVS LMAO. 😂😂😂

  • @aberrantcurse8551
    @aberrantcurse8551 ปีที่แล้ว +10

    The end result was so satisfying, no annoying redos, just building on what people were already doing. Liking this new direction for the pass the game challenge

  • @Jamer125
    @Jamer125 ปีที่แล้ว +4

    I love how you all are meming with the hands, and how its in the intro! I also love how Wishbone is still in it and didn't get scared off!! The hand change is now a classic meme/inside joke for this community and I think that makes this channel all the more better because it happened. I was livid when I saw it though; but now, and even right after that famous video, I couldn't help but laugh at it.

  • @okkiebok
    @okkiebok ปีที่แล้ว +10

    Awesome game, really glad to see this series continue despite some frustration (the hand!)
    I think the removals in this game made a lot more sense than before (e.g. rickshaw and bomb). Everyone was still focused on improving and sticking to the main plan.

  • @xerodeus2337
    @xerodeus2337 11 หลายเดือนก่อน +6

    okay... for 2024... this to me felt like one of the best versions of this series... everyone really kept the heart of what was previously built and just tried to improve it. The only thing that got "removed" was the cart, but this was honestly after some really good attempt to make it work, and it felt like the right level of editing to remove it. This was so much better done by the devs!!

    • @datablob
      @datablob 11 หลายเดือนก่อน +2

      Thank you

  • @neefyu
    @neefyu ปีที่แล้ว +38

    I am surprised that we actually got a playable game this time which looks fun
    Good job everyone

  • @3TheHunter3
    @3TheHunter3 ปีที่แล้ว +4

    This is one of the best one so far, I feel that what helped the most was that unlike last time they didn't remove the core gameplay loop or assets or change the artstyle completely, but rather improved upon it and that is in my opinion so much better

  • @turnleft8645
    @turnleft8645 ปีที่แล้ว +25

    Dev 1 literally made an entire game by himself 🗿

  • @rimaproductions9369
    @rimaproductions9369 11 หลายเดือนก่อน +12

    Bruh the 3rd dev got rid of the one cool thing about the controls the 4th guy did LITERALLY NOTHING and the 5th guy made the game look like megamind 2

  • @DesignFrameCaseStudies
    @DesignFrameCaseStudies ปีที่แล้ว +5

    Wishbone redeeming himself and also making fun of the last one was fantastic lol. Great job everyone! It's great seeing everyone experiment on the same loop.

  • @MrRikunaru
    @MrRikunaru ปีที่แล้ว +4

    Really liked the prolonged discussion part where everyone reflected thoughts and opinions on the project! Good direction for the format and well done everyone =)

  • @smol.TomatenSuppe
    @smol.TomatenSuppe ปีที่แล้ว +5

    0:26 ok this part is actually hilarious.
    good quality joke right there

  • @mattpresley9809
    @mattpresley9809 9 หลายเดือนก่อน +1

    You should do a challenge where you run through each dev creator twice. So when after every dev finishes their first attempt, they can go back for a second chance and further polish their own things or work off of people's other ideas to create a more finished game.

  • @decomodus
    @decomodus ปีที่แล้ว +24

    Datablob should have an ASMR channel. Such a soothing voice

    • @datablob
      @datablob ปีที่แล้ว +9

      haha thank you

    • @TheMoodyfire
      @TheMoodyfire 11 หลายเดือนก่อน

      so true, i was listening on speaker but switched to headphones a few seconds into his part 😂

  • @Wishbone_Games
    @Wishbone_Games ปีที่แล้ว +23

    Really amazing teamwork on this one, great job everyone that was super fun

    • @a1b2c4d1
      @a1b2c4d1 ปีที่แล้ว +2

      Great work with the "Yes and..." style on this one. I loved your additions.

  • @asterix...
    @asterix... ปีที่แล้ว +6

    The second dev caught me off guard with the low poly hands joke, I about lost it lol.
    Also I'm kinda disappointed about the controls change, I think it was super interesting.

  • @cjaskew_18
    @cjaskew_18 11 หลายเดือนก่อน +4

    Oooh getting out of the city and getting to the woods where bandits replace the cops would be cool for this game!

    • @datablob
      @datablob 11 หลายเดือนก่อน +2

      clever!

  • @gaiusleuning2656
    @gaiusleuning2656 ปีที่แล้ว +33

    Could you please do a pass the game no communicating challenge: communication edition. I would love to see how the games turn out if a dev can say to the next dev what they would advise to add next. Anyway great vid, second dev got me.

    • @MIAZS846
      @MIAZS846 ปีที่แล้ว +28

      Limit it to like 5 words. Gotta make it chaotic somehow.

    • @emackenzie
      @emackenzie ปีที่แล้ว +2

      ​@@MIAZS846 forward communication only can be chaotic in itself, like a game of developer telephone

    • @yuriaraujosilveira8530
      @yuriaraujosilveira8530 9 หลายเดือนก่อน +1

      "No no communication challenge"

  • @WooIen.
    @WooIen. ปีที่แล้ว +11

    as a young developer i love to watch these videos, hopefully once i complete AIE and make my unreal skills better ill be able to join these!! i would love to help in game art!

  • @Somnerwalks
    @Somnerwalks ปีที่แล้ว +8

    Wishbone games redemption arc is huge good stuff wishbone you killed it on this one

    • @timm2396
      @timm2396 9 หลายเดือนก่อน

      he'll always be a pos that called other devs work dogshit and then pissed on a 100 dev challenge with literal dogshit changes.

  • @KingRCT3
    @KingRCT3 ปีที่แล้ว +3

    A great episode! It felt like progress was made at each devs, rather than the game being redesigned each time to end up anyway as another shooter with a final boss.
    Thanks for reading the comments, that's really appreciated!

  • @capuchinosofia4771
    @capuchinosofia4771 ปีที่แล้ว +2

    Lmao im barely at the intro and im already loving this video, love the callbacks to famous parts of the changes made to the games!

  • @BritBox777
    @BritBox777 11 หลายเดือนก่อน +1

    The ability to meme on past mistakes it becoming a strength of the series. Even when stuff goes horribly wrong, we turn that into content.

  • @rushslocum
    @rushslocum 11 หลายเดือนก่อน +1

    You could make a gate to the city that costs coins that you get from dropping people off. Then make a second area where they pay more to get dropped off and the police are more difficult.

  • @chonkypupper2740
    @chonkypupper2740 10 หลายเดือนก่อน +1

    I like how Wishbone acknowledged how he has screwed over some past projects, I like how he did really good with working as a team this time.

  • @kreenbopulusmichael7205
    @kreenbopulusmichael7205 ปีที่แล้ว +4

    cant wait to see what kind of 3D models they use for the top down management game they make this time

  • @blinkingeyetheatre
    @blinkingeyetheatre ปีที่แล้ว +4

    4:08 LOL Wishbone giving me the best laugh of my day 😂

  • @pi_x_el5197
    @pi_x_el5197 ปีที่แล้ว +19

    we'll see if someone's work gets yoinked of out existence

  • @ImilkowskiDev
    @ImilkowskiDev ปีที่แล้ว +4

    What a ride it was! Cheers to all the devs, I really think we did quite well and created a polished and well-thought game 🔥 Props to the first dev for a strong core of the game 🤜

  • @Doctor-Of-Doom
    @Doctor-Of-Doom ปีที่แล้ว +2

    DataBlob looks like he tames dragons. Vitali looks like he fights them lol.

  • @Max_Pilgrim
    @Max_Pilgrim ปีที่แล้ว

    Good job this is probably one of the best game dev challenges with the final product and all the great teamwork from the devs.
    Still looking forward to seeing Part 2's on previous games with the same devs

  • @cheesymcnuggets
    @cheesymcnuggets ปีที่แล้ว +1

    Really good final product, establishing an actual game loop early is the way to go instead of just adding mechanics hoping the game loop will make itself, generally avoid tower defense and simulation type games, their game loops are so much harder to define compared to arcade games or level to level gameplay.

  • @LingsKazemiro
    @LingsKazemiro 11 หลายเดือนก่อน +2

    the reference to the hand being changed in the intro is just genius xD

  • @Theaeretical
    @Theaeretical ปีที่แล้ว +1

    I died with the NPC “hiii” and “bye!!1!” Sfx 💀

  • @samuelalves905
    @samuelalves905 ปีที่แล้ว +1

    I think the visuals looked great, 2nd Dev's definition of making the dragon stand out was flash banging me with contrast and brightness.

  • @LostRelicGames
    @LostRelicGames ปีที่แล้ว +1

    Sweet challenge. Cool devs and a cool outcome. Well played!

    • @datablob
      @datablob ปีที่แล้ว

      thank you senpai

  • @mouseroot8053
    @mouseroot8053 11 หลายเดือนก่อน +1

    3rd dev notices the clipping issue, so he makes the char fly...absolute genius moment, right there.

  • @Loner4life20
    @Loner4life20 ปีที่แล้ว

    I like the editing direction you took for after the game is done you showed them all talking about it then sort of zoomed in one each persons thoughts with a clip.

  • @GreenMonkeySam
    @GreenMonkeySam 10 หลายเดือนก่อน +14

    I feel like Ignas completely changed the game by removing two core concepts. Changing the control scheme and removing the cart stripped away the uniqueness of the game. Now there's not much setting it apart. I don't think he followed the "don't delete anything" rule fairly

  • @MoTheBlackCat
    @MoTheBlackCat ปีที่แล้ว +1

    Fun episode, pretty good result at the end!
    Dev 1: So I went medieval crazy taxi
    Dev 2: So I tried to adjust the controls and added a GTA feature
    Dev 3: So I simplified the controls, added some small features and polished it overall
    Dev 4: So I just tweaked some numbers...
    Dev 5: So I polished the UI and added a small feature
    Dev 6: So I added some polish and features

  • @T33nno
    @T33nno ปีที่แล้ว +5

    Although I liked the cart idea, I understand getting rid of it. Working with a janky physics system on limited time would have eaten up a lot of that time for other devs too.
    It would have had some great tension though trying not to tip over while running out of time

  • @boleestudio
    @boleestudio ปีที่แล้ว +2

    Wishbone + Vitali + Imilkowski = dream dev rotation.

    • @boleestudio
      @boleestudio ปีที่แล้ว

      on a more sour note who tf invited datablob

    • @boleestudio
      @boleestudio ปีที่แล้ว

      Bro's in the business of making games, why'd he make a chore list with hard controls 💀

  • @hayconsecuencias
    @hayconsecuencias 11 หลายเดือนก่อน +1

    Make a 1 game dev makes a game without comunicating.
    Develop one day and erase your memories at nigth

  • @andreanelaroche5717
    @andreanelaroche5717 ปีที่แล้ว +1

    New title: "Pacman and GTA got a baby and it's a dragon''

  • @Spoonenheimer
    @Spoonenheimer ปีที่แล้ว +2

    I think once you get a red orb instead of eating the police dragons you should have a short fire breath that reaches close police dragons, they could also try to escape you.

  • @NOxSPLOOSHxPLANE
    @NOxSPLOOSHxPLANE 11 หลายเดือนก่อน +1

    I like how in the intro this video he mentioned the mess up on wishbone's end 😅 that hand

  • @jackawaka
    @jackawaka ปีที่แล้ว

    awesome final result, interesting approach from imil to completely overhaul the balance by giving constant boost and then redoing the police to match. Kind of gets rid of the risk reward of the lights but it's cool to see the project change over time and it's always great to see talented devs enjoying making a project

  • @superpako1485
    @superpako1485 8 หลายเดือนก่อน +3

    6:14 how to turn original concept into generuc game tutorial

    • @KewalTailor
      @KewalTailor 2 หลายเดือนก่อน +1

      True, generic game dev he seems

  • @xnatorskyy
    @xnatorskyy 11 หลายเดือนก่อน +2

    How crazy is that the last dev is from Poland. I even played Miniland Adventure for a while and I didn't know that

  • @MrStatistx
    @MrStatistx ปีที่แล้ว +2

    Wishbone got me with the joke about making it a tower defense XD

  • @MrSlyFoxJr_
    @MrSlyFoxJr_ ปีที่แล้ว +7

    Gotta hand it to Wishbone, everyone loves a good redemption arc 👉👉

    • @timm2396
      @timm2396 9 หลายเดือนก่อน

      calling other devs work dogshit and then ruining a good game from a 100 dev challenge with dogshit changes isnt redeemable.

  • @MarushiaDark316
    @MarushiaDark316 ปีที่แล้ว

    In all these challenges, I'm always blown away by just how much stuff people are able to do in only 4-6 hours. A single system might take me an entire day and not be half as good as one of their things, let alone all of their things. And then adding recording dev logs and process on top of it ...

  • @saenes6295
    @saenes6295 11 หลายเดือนก่อน +1

    Wishbone is so chaotic, i love it.

  • @killerwalrusftw8510
    @killerwalrusftw8510 ปีที่แล้ว +3

    HA I love the "fresh tower defense" from the second dev

  • @RoyalSubjectsMusic
    @RoyalSubjectsMusic 11 หลายเดือนก่อน

    Start with Crazy Taxi, end with Crazy Taxi Pacman.

  • @firei11
    @firei11 ปีที่แล้ว

    This was great! One of the best ones so far for sure, alongside the superhero city defender and the legendary Noot game. I like how everyone found a throughline while successfully maintaining the spirit of the previous devs' work. Excellent "Yes, and" energy!
    I also enjoy how mechanically unique this game turned out. It seems humanity's collective brain tends to gravitate towards wave-based PvE when not given guidance, so getting a Crazy Taxi/Pacman hybrid is a really cool direction that stands out from the previous projects.

  • @mishnugget
    @mishnugget 11 หลายเดือนก่อน +2

    props to wishbone for having a sense of humor about everything

  • @fiskefillen4837
    @fiskefillen4837 ปีที่แล้ว +7

    damm did not expect high pikachu

    • @finweain
      @finweain 11 หลายเดือนก่อน

      Lmao, I was confused about this comment until I got to his part

  • @PyroPhysicsGames
    @PyroPhysicsGames ปีที่แล้ว +2

    Thanks @Blackthornprod for hosting! I think everyone who participated did great work. I personally had a blast! Hope to work in future projects with you guys. Promise will not delete rickshaw again😅

    • @OverloadedDragon
      @OverloadedDragon 11 หลายเดือนก่อน

      most of the comments are saying it was an unfortunate, but necessary change

  • @Darwinedm
    @Darwinedm 11 หลายเดือนก่อน

    Hey! great fan of the channel and specifically these videos. I think it would be cool to invite more audio people in though. i myself would love to do some of the audio on one of the games. and to make the video more interestting u let the audio engineers work on it before the developers so they have no clue what to do with the audio.

  • @irExron
    @irExron ปีที่แล้ว +1

    The first dev was crazy, i would really love to see an episode where devs who got alot of attention all collaborate

  • @duntydunt
    @duntydunt ปีที่แล้ว +2

    The fact that the first dev made such awesome unique controls and then the other idiots changed them to basic WASD ruined the whole point of the game, its difficulty to maneuver.

  • @ethantemple8068
    @ethantemple8068 ปีที่แล้ว +1

    It was really good honestly the only thing I wish was maintained was the traffic lights making the cops go after you. In the case of the stars it could increase by one every time you run a red light but decrease by one every minute

  • @nathancampbell8064
    @nathancampbell8064 2 หลายเดือนก่อน

    This should be a TV show. I would literally stay up weeknights to watch this.
    Also, I think this is a great business model too. You can employ these developers and allow them to appropriate the assets and ideas they gain from the experience to create their own products. They may even win money that allows them to start their own studios or fund their projects.

  • @inajosmood
    @inajosmood 11 หลายเดือนก่อน

    Cool concept. What would make the concept even better is that all devs get another round after reviewing it together. For this round they communicatie during the review of the first product and before it starts, but once this second round started.

  • @asta3749
    @asta3749 ปีที่แล้ว +1

    wow. amazing job. was worried when the 3rd dev decided to remove stuff. but it turned out better. rare case of doing it correctly. sad to see the stunt job was not implemented although the hint was not that obvious. looks great, loved the video

  • @CT2507
    @CT2507 11 หลายเดือนก่อน +2

    Nooo... don't remove the rikshaw! That was part of the main idea. The police dragons, trafic lights, speedbumps and so on loose their meaning without the vehicle. :( Then it becomes just a 3d packman.

  • @thunder_bug_1451
    @thunder_bug_1451 ปีที่แล้ว +1

    Finally one where no one sabotages the whole project

  • @CaptainDerek101
    @CaptainDerek101 ปีที่แล้ว

    Great video! Very clear that you took the feedback from your community seriously and made changes to the formula :)

  • @welra3376
    @welra3376 ปีที่แล้ว +2

    im glad that wishbone can poke fun at his previous mistakes