Ughhh I have the game and just cant get into it. The Gameplay was to much of a change to get into it. Especially when you come straight from fallout 1. Tbh I only finished the tutorial and gave up on the story at the beginning mainly due to that real time combat.
Hello, Mantis! Are there any classic Fallouts (Before FO3) worth playing? Also, what order do you recommend playing them? I've played 1 & 2 back a few years ago, but never the obscure ones Thank you very much!
that really chapped my @$$ when it *wasn't* him in fo4. it was just a dumb speech... and they didn't do the "here's what happened in each of the cities you visited" thing for that matter.
Good eye! The reason I didn't include this is that New Vegas was developed by Obsidian. I was pointing out the times Bethesda had referenced it. I am glad you brought this up here though.
WolfHagenSdW The Legion ends at around New Mexico or Texas and to Denver at the north of it, Mid-West BoS spans over pockets in the Mid West and probably were in Denver on patrols or were occupying it, plus depending what happens to the White Legs they could have also been annexed by Caeser
@Phillip Cameron I always imagined a multiplayer fallout game. Like a co-op story, or something like that. Was always interesting to think about, and I thought it'd be really fun. Well 76 came out and I hear its multiplayer, and I'm like hmm, 4 was kinda shit but this is an idea I had for years, so I wonder how that'll turn out? Well, turned out to be literally garbage, biggest waste of potential from bethesda on fallout yet
Issue is the devs wasted too much time on that humvee ans didnt have enough time to fix all the issues with the other play styles. Its only balanced for contineous turn base
I'm glad you clarified at 1:18 that Fallout: BOS often gets confused with Fallout Tactics right off. Not enough people give Tactics a chance thanks to this association, but they should at least try it!
Fallout Tactics needs more love, story was great, combat was good, dialog was good, linear but still enough choices and freedom to make it semi open world. It was a solid 8/10 title for it's time. 8/10 then is about a 8.5/10 in 2020, considering how buggy and shit some titles are on release in 2020.
You could recruit raiders if you give one some food in one of the earlier missions. Pretty sure you couldn't recruit ghouls if you failed to help them at one point too. There were lots of hidden aspects of the game. I loved it when it came out, and have played in since on steam.
Hi I'm a developer for a mod called Project Flagstaff. This mod is for fallout tactics. Do search us up we can't wait to publish it! Anyway good vid Mantis
There was also another mod for FT I remember. It was called Awaken and it ws one of the crazier ideas to turn Tactics into open world RPG just like classics. Story was... typical for old games mods.
Nothing is canon in Howards weired brain. Everything can be re-interpreted, bend, violated and pissed on, but hey, it just works! It has radioactivity, green mutants and assholes in power armor, so it must be a Fallout game, right? RIGHT!? For petes sake, since when are magical, enchanted guns and gear canon in Fallout?
I never got too far into it cause I'm pretty bad at it, but I remember driving through a town full of bandits in a humvee stacked with 6 people carrying AK47s, and using the continuous turn based combat to auto-blast every fucking bandit off the rooftops and streets, absolutely badass
I got so frustrated on that mission when I first played it. That was when I was much younger and really sucked at video games. Now I only kind of suck at video games ;)
@@5h0rgunn45 I'm still pretty terrible at Tactics lol, but I enjoyed the time I spent playing it. It's definitely a good game, and it can have some seriously satisfying moments, but I have a hard time playing anything that requires me to control multiple units similtaneously, so I usually don't stick around for long
Conserve your ammo, Initiate! (RIP R. Lee Ermy) You will need that 7.62 in later missions until you finally meet the mutants and end up with 30,000 rounds and robots that just don't care.
@@danielbruns7055 Yeah, probably the biggest problem with Tactics is that the quartermasters never replenish their stock. They get new stuff, but they never replenish the old stuff. Which can be a big problem later in the game ;)
I specifically remember how if your female squadmates could slip through a pillar towards the West/ southwest edge of the map and post up a nasty flank on the rpg ambush towards the end of the level. Soo many cool ideas they almost incorporated
It's a great game. I really like going around in the humvee with a full squad shooting at enemies and throwing grenades out the window. Todd says it's not canon? Of course he would. Todd you're not canon.
Well they already made new vegas non canon and Bethesda is already trying to make the first two games not cannon since fallout 4 and 76 retcon so much from the original games
@@patrickhildebrandt9328 they suck ass at writing that is the problem, they can't even keep the lore consitiant in their own franchise th elder scrolls
Delta 23 wow it’s almost like they need to stop erasing the old games and instead of going farther in the past stay in the present or slight future, or maybe they could do a game in the past but they don’t want to not use any major factions like the BOS or Enclave, I love the BOS as long as it makes sense
@@gold_leaf0702 Well, it is still a much better Fallout game than Fallout 4. Which was, imho, not a Fallout game at all, just some random game with some Fallout references.
Ahh yes tactics, my only gripe with the game ''Some of the designs werent retro future enough and seemd to clash too much with previous design philosophies for art design choices '' My only gripe with the video '' Why didnt you mention the recruitable / talking Deathclaws thats such a cool but unexpected feature of the game''
@@JohnnyCasey i didn’t know it was a vid on his channel so I was thinking there was some fallout Fortnite abomination event happening and lost faith in humanity and then saw it was a year ago
Fallout tactics seems to have a bad reputation for being something its not. Its a fallout game and I at least consider it a valid part of the fallout world. Its just as good as the first 2 games, it just focuses on different things. In the first 2 fallout games you are free to do what you want because you are literally set free on to the wasteland. In tactics, you are a soldier in a disciplined army, you can't expect to be able to do what you want when you want like the other games, hence the somewhat linear gameplay. Some people would claim the linear nature of the game to be bad thing but that is a matter of opinion, an opinion I don't share. The gameplay is as the name suggests tactical, the weapon choices are a big part of this. The ability to have characters that have different roles in the party is refreshing, the enemies are also seen using the environment to their advantage, not just standing out in the open. There are a few issues relating to the occurrence of random encounters that can be fixed with mods but other than that the game is great overall, I can't compare it to any of the other fallout games because its the only one like it.
@@richardhicks5031 A few of the weapons from tactics are in fallout NV, various melee/unarmed weapons, Some of the pistols like the 9mm pistol, .44 magnum and the .45 pistol are in tactics, Rifles like the Battle rifle/This Machine and the gauss rifle, Pump action shotgun is in tactics and the Avenger Minigun is also. So there are a few tactics weapons in NV.
The problem with Tactics getting a bad rep was timing. Back then Fallout fans had been waiting for Fallout 3 for 3 years when Tactics was released and a lot of fans didn't accept the fact that the next Fallout game wasn't a true CRPG like the first 2 instead of taking Tactics for what it really was, a Tactical Squad based game with minor RPG elements and a damn good one at that. Personally I first played the Fallout series not long after Tactics was released and played them in succession, I hadn't been waiting for the next Fallout CRPG for years like some others so I didn't have trouble taking Tactics for what it was. It even had some improvements that I wish the first 2 Fallout had like full control of my party (especially in combat) instead of relying on a frustrating AI that keeps placing your party members in harms way, full control of leveling up your party members and there isn't any bartering while exchanging equipment with everyone which was also something that annoyed me in the first 2 games.
@@richardhicks5031tactics has the most weapons of any fallout game each with all unique animations for it. The devs were very proud of that and the humvee but it did mess up their timing on QA and bug fixes. So it makes sense other games used alot of the same weapons.
Yeah, it explicitely advertises itself as a strategy game, not an RPG. Is made by and published by the strategy division of interplay, not the RPG division. Being dismissive of Tactics for being a bad RPG is like being dismissive of Fallout 1&2 for being bad first person shooters.
Okay so. I'm just gonna update this post as I go. You say the Brotherhood is inclusive and accepting of tribals, this is at best a half truth. The general says something about how most of them wash out or get killed. The Brotherhood has a major lack of personnel, which is why they recruit at all. They save communities in trade for kids to be raised into the Brotherhood. You can make peace with Ghouls (you save the town of Quincy, without sacrificing the ghoul population) Super mutants (there is a random encounter where you can help two brothers, one stepped on a landmine) deathclaws (the Beastlords have taken their matriarch hostage, which is why they are helping them) and Reavers (in Newton, you save their four leaders and evac them from a robot attack) Also FOT introduced the radroaches, variants on nuka cola, different game modes (turn based, squad turn based, and continuous turn based) there's an optional hidden level. There are more things, but this game is way more influential than people realize.
One has, imo, to regard the BOS as a necessary evil in this game. I have a tendency to get annoyed with the scribes and powers that be, save the game, and just destroy BOS bunkers with my squad. A little anarchy is good for soothing the guilt. I've taken to calling these, "nice dreams".
As much as Bethesda shits on Fallout canon and outright said they wanted to ignore this game entirely, they did at least like that armor since they straight up copied it for FO3's Enclave armor.
@@asteroidrules Not quite copied, Midwest BoS armor looks halfway between classic West Coast Enclave Armor and DC Enclave armor. ...And there was an Enclave outpost in Chicago according to FNV so maybe that was Obsidian making a nod to that.
4:00 The way I remember it, FOT's story picks up right after 1-2. At the end of FO1 the player has a choice of 2 BOS endings, one where the Brotherhood shares its technology with outsiders and one where they remain in isolation. FOT makes the 2nd version canon and picks up from there, telling us that the Elders put an end to the internal strife between the 2 opinions with those opinion by sending out the troublemaking factions on a long mission across the US to pursue the fleeing mutant army (also from the end of FO1), far from hq where they won't cause any trouble. This splinter group then gets cut off from central command after their airships crash-land in the middle of the Midwest wastes and their only chance to recuperate their numbers and make it back home is if they recruit from the local tribes as well as basically just any sapient creature they find (ghouls, robots, mutants, even deathclaws) - leading, ironically, to this new Brotherhood embodying those ideals of inclusion and sharing with others that they've been pursuing all along. (We actually have an ending option to stay "true" to the old Elders by supporting our super-segregationist cyber-abomination general Barnaky...SPOILERS) FOT ends with the question of what will happen when the "old" and the "new" Brotherhood meet again, as they are now fully separate groups with different ideals. (Interestingly, we'd see in FO3-4 additional outposts and splinter groups similarly develop their own style and ideology that's different from the old BOS. But Midwest did it first.) The Midwest faction is still my personal favorite because of their multiracial ideology, Rambo-like zeal (it's funny how despite being the most inclusive/liberal BOS they are also written as incredibly merciless and militaristic, likely due to campaigning for survival), and of course their Deathclaw recruits. : )
I honestly found it surprising that the "menace from the west" wasn't the mainline BoS in this game, after having looted and activated the vault 0 robots, finally finding a solution to both the manpower and exclusivity issue, granting them the best of both worlds. Instead of cleansing the continent of people because crazy AI, they could've been scouring the wastes for more material to expand their industry, while disposing of everything that gets in the way. After realising that they have actual organised enemy, in particular the "traitor brothers" who share technology with outsiders, they would begin performing scorched earth strategies in order to deny the traitors "human resources" they need to fight them with. Then the inevitable escalation of brutal tactics would continue until after finishing delivering the nuke to their HQ and blowing it to all hell in full epic final battle style, you return to find your bunkers in a similar state. "war never changes" roll credits.
@@ddshocktrooper5604 That'd have been interesting. It'd be interesting to deal with how the BOS cells scattered across the former US feel about each other actually (maybe in some flavor BOS NPC dialog) because they are so unbelievably different. I'm pretty sure FO4's anti-synth paranoia for example is something the old Elders wouldn't share. There were plans for a FOT2 where the enemy would've been an Eden of mutated monsters created by a faulty G.E.C.K. I wish we could've seen that xD
The second options is the canon one either way, since FNV makes it clear that NCR pretty much completely neutered BoS. Also the funny thing is that one of the missions of the DC BoS was to make contact with the "eastern" chapter, which would've been the Midwestern BoS, but they somehow missed the mark by 700 fucken miles and never looked back. Another nail in the coffin of Bethesda's own lore there.
@@TKsMantis yea :D I started with Fallout since 2000. As I am not native english I stared it with dictionary ;D and till not it holds my Top1 in the game series. Cool videos Mantis! In this hard times you just got new subscriber.
@@TKsMantis I am good old fan of this game! Generally - I was looking for turn based games at that time and fallen in love quickly. Holds me still, 20 years later :D
Tactics was and remains one of my favorite games in the series. Seeing Farsight and Stitch rolling around together in that footage gave me nostalgia feels.
I'm a massive Fallout Tactics apologist. Everyone I know hated it, but I really, really enjoyed it. It reminded me of the early XCOM games, controlling a squad through turn-based missions with multiple approaches to them. Say what you want about it, but using a sniper to lure raiders into a dead-end alley where two deathclaws ambush and rip them to shreds is an experience like no other. The Midwest Brotherhood is a wacky motley crew and I love it. Farsight is #1 squad member! She's already set up to be a great sniper and later you can use the mutate perk to give her the gifted trait, making her even more OP. She can seriously carry the whole team, especially through hellholes like Springfield. Also you can recruit the literal, actual Pip-boy. 10/10.
I seriously would like to see a modernized fallout tactics where everything is improved/expanded upon. Sadly I seriously doubt to see bethesda go this route.
The entire BoS storyline in Fo3 was literally Tactics, but worse. Then they went onto Fo4, where the BoS storyline was also Tactics, except a different ending, but also worse.
@@RestingJudge Mark Morgan and Inon Zur are the shit. It might be a bit subjective because I like Fo games and lore; and i like drone, post rock, and industrial music, but the Fo games have always had the best soundtracks. The soundtracks dont just fit the tone well, but really solidify the blend of genres theme of Fo and make a coherent consistent tone that is simultaneously several times, like everything else in Fo. Inon Zur's music was probably the best part about Fo4, and probably the only good part of Fo76. And Mark Morgan's ost for Wasteland 2 is great and sounds like it should've been part of the NV ost.
I'll maintain that Fallout: Brotherhood of Steel did the Super Mutants more justice than Fallout 3 or 4. Bethesda did the Super Mutants no favours in their portrayal, not when compared to the first two games. Thankfully, New Vegas picks the Super Mutants up where 2 left off, even adding the Nightkin factions to further their story.
@Amit Bikram Sanyal Indeed they do, but they weren't their own faction until New Vegas. Before that, they were the special agents of the Master's Army, one part of the Unity.
@@surprisedchar2458 In both Fallout 1 and 2, there are more than a couple of Mutants who were well spoken enough to not come across as brain-damaged infants. The Mutants attacking the caravans, the one that will killed by the Deathclaw, the guards outside of Mariposa and the one inside guarding the cells who seemed to have a relationship with the woman there. For 2, you need only explore Broken Hills, plenty of Mutants who are up for an actual conversation with full sentences. Tactics had Scientist Mutants working, (or trying) to find a cure for their sterility). Even in Brotherhood of Steel there were the smarter Mutants besides Attis, in cutscenes they're usually paired with a particularly stupid Mutant seemingly to emphasise the stupidity of their kind and by extension, the smart ones. Though take Tactics and Brotherhood of Steel as you will since even classic Fallout fans would deem neither, particularly the latter, as canon. Examples of smart Mutants other than the Lieutenant and Marcus are present throughout the games, with the exception of 3 and 4, where there are two and *_only_* two examples of smart Mutants, Uncle Leo and Fawkes, and only one example in the scientist Mutant from the Institute that I can recall from watching Fallout 4. (I refuse to play that game and subsequent Bethesda Fallout games on sheer principle).
"Bethesda decided that some plot inconsistencies made FOT: Brotherhood of Steel non canonical" *Adds a super mutant army in Washington DC, 3000 miles away from Mariposa and 90 years after The Master dies* Of course now the worm has turned and with Microsoft's acquisition of Bethesda, the "babies first fallout games" that they had kept taped up on their refrigerator are non canonical.
Reapy M ,fallout 76 is trash yes amen to that,but most of it is pretty cannon.Yes it still carries over some of fallout 4s un cannon stuff cuz oml I’m fallout 4 they changed a lot of crap
I remember when my dad bought me the interplay collection of f1, f2 and tactics, I loved all three and don't get the hate for tactics it was a very fun game for what it is
This is like my 2nd favorite fallout game, also takes place in Missouri where I live also taking you to independence which is just one town over from me.
@@samuelfreeman5483 Missouri is kinda smack dab in the middle of everything, You go a half hour south and it's a whole new place. Man I really want a new Fallout Tactics game.
I can honestly say from experience that Preoria is pretty much accurate to Peoria now. Bunch of Tribals refusing to mate outside the village. "Ha ha, is bad curse, no?" But, as long as Caterpillar, inc. is there the end times are far away............ait a minute. Cat did leave. Asian carp arrived. Bring on the end times.
"Is Fallout Tactics even fun? It doesn't look like the ones I'm used to" Bruh you literally get a tank and can command a squad of deathclaws, hell yes it's fun
This was the first Fallout I ever played. I still remember calling my friend to freak out about it being the first game I ever installed that had a 1GB install size. Simpler times lol.
That's why I think FO4 would have worked out waaaay better as a spin-off survival-style Fallout game than one of the mainline RPGs. The game itself isn't really bad, but there are so many point where you can see "if they would have expanded/tweaked this a little bit more it could have been so much better!"
I wish the Midwestern Brotherhood were represented more. They are the Brotherhood that I like, the brotherhood that shares resources and protects settlements. The DC Brotherhood under Lyons was the closest we've seen since Tactics.
"Bethesda has declared Fallout Tactics non-cannon" oh thats interesting, well I consider everything that Bethesda is doing with the franchise to be non-cannon. And also a sick travesty.
@@DetectivePoofPoof I'd say fallout 3 is the only fallout game made by bethesda that is actually good, like it's kinda badly written and a bit bland at times but once you get into it it's really good
I'll never like the t60. It could exist in some way as a prototype but the lore behind it is dumb. T51 was the most advanced armor and that's that. That's just one example.
They declare it semicanon. Maybe excluding shit like the maps being deserts would be good, Or somewhat nerfing the Calculator and Vault 0. The rest are pretty good.
Fallout Tactics was my first Fallout game. I played it over and over again at my freind's house, with us splitting the command of unit, taking turns and making weapon and perk decisions together.
Finished FO:Tactics a couple of times and I liked it. Agree, that it is underrated. They made one thing really cool in that game - Sneak mode. Sneak was the most important skill. For none other Fallouts that ability was so cruicial and useful.
Thank you! I tell everyone that Fallout: Tactics is way too underrated, but they either don't know what I'm talking about or are like "hehe haha semi-canon bad" *Thanks Bethesda*
I showed this video to one of my friends and he said this was the worst fallout game ever. Worse than 76, he said what really pissed him off was the bawls drink replacing nuka cola. I told him that was brotherhood of steel and he's been quiet for a while now
I wonder, how many people know that you can just put turn based gameplay in the settings. It seems like no one ever looks up settings for this game. With turn based combat it is much like original fallouts
I was fallout 1 and 2 fan back then, but when tactics came out, I fell in love with it too. Obviously for different reasons. It is still a very fun game. After a decade, I went back to play it again. Currently playing the hardcore mode - where you can only save in bunkers. Lost so many good men and women. I'm right now at one of the robot missions. I'm starting to run out of troops :D
@2:30 au contraire mon freir, I got Tactics at launch and haven't stopped playing. I even have my pre-order buggy. Just did another playthru as of March 2022 If it had the same depth of story and content as FO2 it would be *the best* fallout ever made (especially for the iso-3d era)
I loved this game when it came out. All the game mags gave it average reviews, but I bought it anyway. I had a squad with a ghoul, mutant, reaver and a deathclaw. The bos armour design was great, and it was cool roaming around in a hummer and buggy. It was a slowwwww paced game though haha. Squad turn based all the way!
I thought that until Fallout 2 became less fun after about the tenth time. The humor in 2 was fantastic. Tactics has a more lasting appeal, imo. Both very good games.
Loved the video mantis! I agree, Tactics is one of the most underrated games in the franchise. I had a lot of fun playing it, I felt it had a decent story in comparison to others. I never “loved” being forced into the B.O.S. (As it’s done in 3 games now). Great video, hope you’re doing well during the pandemic!
I was actually shocked to find out that people didn't like this game. I enjoyed it and the Midwestern BOS armor is one of my favorite power armor designs.
Hey you know where the secret power armour mk 2 is! Also the st Louis mission fortress is penetrable at the level you get there I recommend the sniper rifle :) (secret side enterance)
That just reminded me of this game's stealth, oh man I love it so much, sneaking into a compound to assassinate a target, then dipping out, or getting your squad up real close to some bandit, all equipped with shotguns, and suddenly telling them all to stand up and blast the fucker to pieces! It really had some of the greatest stealth out of all the Fallout games
Just drive across the goo moats (don't fall in) and blast the mutants from your APC. Stay away from the few using 50 cals and pop a pill to use your own 50 to finish them off. You should have just enough ammo and if you do the job right you end with with plenty more than you use. Again, gun...run up (or in this case drive up) stick barrel in their gut...pull trigger.
What annoys me most is that the inconsistency about the origins of the BoS _doesn't actually change anything about the game_ . You could fix it and correct it and it wouldn't make the game no longer make sense. Seriously, it's a non-issue!
It was made by an australian dev team that didnt fully get the 50s retro theme, but tried hard anyway, and then Interplays CEO had them rush it to release with lots of unfinished features. Its the best of the spinoffs, and that counts Fallout 4 and 76.
@@TKsMantis I like how they're more enclusivie than the east coast brotherhood, and also willing to barter their technology for recruit's. The Wastes is tough and I'm glad they fought the calculator, instead of either the West coast or east coast brotherhood. I'm surprised they haven't explored them more.
I would love if this game had more cut content added, unfinished locations and quests and better vehicle handling (can't take them on missions too) And maybe better random encounter rate, but still I love this game much. This type of game has a big potential, most of character skills are useful and the option to turn the turn based on/off is great. I also love how your loot is limited so you have to depend on buying ammo for certain weapons, but still get some in the missions or you can loot it in random encounters. (And how it is tied to your rank in bunkers so I take the brown noser almost always xD) 7:27 is also what patrolling the mojave almost makes you wish for.
That would be Fallout: Brotherhood of Steel. It was some weird, hack and slash, top down shooter kind of thing. It is the actual black sheep of the franchise, and hardly gets referenced at all.
Okay, that shameless "like, comment, subscribe" was so well done I had to give the video a like for just that moment. Also, the video was great and hope you're all having a wonderful Easter, or national long weekend at any rate.
I discovered Fallout by playing tactics! Then I discovered there was more fallout and hopped to F1. It was pretty good actually! Too bad they tried to sell TBS to RPG fans
Tactics was one of, if not my favorite Fallout game, and I started with the very first one. I loved the real-time or turn-based combat options, I loved the graphics, and I ESPECIALLY loved R. Lee Ermie voicing the general!
I actually have this on Steam. It’s...alright I guess. I just feel that it didn’t make enough game mechanic changes to really fit the squad tactics genre. Funny thing is, I think Fallout 1 and 2 would maybe have been better if we could control our companions like in Tactics.
I loved Fallout Tactics... actually it's my 2nd fav Fallout after Fallout 2... hate all you want. It kept the Fallout feeling with much improved graphics and animations and of course combat. Yeah.... you lost RPG elements but I had fun. Id love it if Fallout 1 and 2 were remade in the tactics engine. I also liked all the weapons. You can tell someone on the teams that made Fallout 2 and Tactics LOVED guns... I mean who the hell had heard of the Pancor Jackhammer in 1998? But there it was in Fallout 2 and Tactics. Far cry from the left wing cucks at Bethesda who clearly had seen, much less held a gun in real life before. I also love the Brotherhood in Tactics. "we will use captured raiders and mutants to drag the nuke into position. They will die a horrible, painful, puking death but it's a a good cause" (something like that, it's been years) No Bernie supporters in the Tactics Brotherhood.
Fallout Tactics is underrated - for a reason, in fact. As much I love the concept and the core gameplay of this game, I can't get over with the thoughts of the game is a hideous mess. I consider the control should be the most important aspect of a game, and my god. Tactics offters you the UNGODLY control. Units start to move half a second later after you issued a command. They can only move into 8 directions while the game isn't tiled to grid based like the previous Fallout, which results in a horrendous path finding AI. No indications whatsoever about where to stand to get a clear line of sight so you have to constantly move your units randomly here and there and hope to god the enemy will appear. Yes, some game can be tolerated for having a bad control, but Tactics features a real time squad-based combat; where the split second mistake from miss control could lead to an entire anihilation of your squad. And such mistake would bound to be happening, because of how ungodly the control is. That alone is enough to justify that Tactics is not a very well made game - not to mention the countless bugs and script overlooks that weren't even patched after the release. However, as much as the game is a hideous mess, I would throw my applaud to the developers for doing something entirely new and fresh. The engine was different, the mechanic was different, the story setting was different. I always give a huge credit if the devs tried a new thing from previous game, and Tactics sure deserves such credit. If the mentioned control issues and other game flaws have been dealt with, I dare say this would have been the best Fallout game ever made. (Not just my personnel favorite, mind you!) But because I consider how critical and problematic the issues of Tactics are, I would say *_"Fallout Tactics is underrated, for a reason."_* It is a fun game, but I wouldn't recommend anyone to try it, since I know how bad it is. P.S. - Nice cheat character btw ( ͡° ͜ʖ ͡°)
" where the split second mistake from miss control could lead to an entire anihilation of your squad" True, but you could play with turn-based combat. I have only two issues with FoT. 1) Although it has an open world, there's almost nothing there and re-entering previous towns and villages serves no purpose. 2) Using guns like SMGs or machine guns is often suicide because the moment enemy appears between your squad members (and you have set burst and auto-fire) your squad is heavily injured.
@@michamarkowski2204 Having an alternative could never be the excuse for poorly implemented game feature. Just because the the game offers turn based mode does not mean real time combat system they have put into is tolerable. It's still an awful feature they have put in. Even if you play it on turn based, the control is still awful. I know that pretty much all Fallout games have atrocious control, but Tactics is the worst.
@@JohnnyCasey I don't think I understand your issues with control in Fallout games. "(...)which results in a horrendous path finding AI." Path finding works fine IMO - squad members usually take the shortest route (not necessary the safest route, but it's up to you - the squad leader) and can maintain formation. "No indications whatsoever about where to stand to get a clear line of sight so you have to constantly move your units randomly here and there and hope to god the enemy will appear." If you're behind an obstacle or lying on the floor, it's obvious you won't see the enemy in many cases. If you see the enemy you can try to shoot him, if your weapon's range and your perception skill suffice. What do you expect, a radar? Or maybe a green/red zones telling you "you can/can't shoot from here"? It's been a year since I've played my last FoT playthrough and I may not remember correctly, therefore I've watched some gameplays to find that lag between player's command and squad's action, but I couldn't find it. IMO the responsiveness is ok.
@@michamarkowski2204 --- About path finding --- It's not just about _'Will they move into the position that I just issued?'_ , it's about _'How will they move into the position that I just issued?'_ As I have stated, all units in Fallout Tactics can only move into 8 directions, while the game is not tile based. Unlike in first two Fallout where you move from one hexed tile to another, you can literally click anywhere on the screen to move in this game. But because the movement of the units is very restricted to have only 8 directions to go, the path they will take to reach their destination will be inconsistent. Imagine you're trying to move a chess piece on a large chess board, but where the piece is standing and its goal are completely random and can be anywhere on the board. On the other hand, you're only allowed to move your chess piece into 4 compass directions at a time. Plus, there's a lot of obstacles that were also randomly placed on the board. Moving your chess piece to its goal at this point will take some extra attempts than it needs to, and the path you're going to take will not always be consistent. That's what the pathing is in Fallout Tactics. Of course, because the game doesn't provide any indication of how the units gonna move to the issued location, the players would have no idea how their units gonna move. They have to constantly stop and re-issue the command to their units to make absolutely sure if the units are taking the right path that the players want them to. Otherwise you might be step on a landmine, caught up in the line of sight of the enemy, or waste tons of AP only to move into wrong position. On a game that was released in the year 2001 standard, that's not excusable. --- About line of sight --- As I have stated, the game is not tile based, therefore units can be anywhere on the map. That's the most crucial part; they can be anywhere. There's a lot of cases in this game where the enemy is just an inch away from your line of sight, and you have to constantly move randomly, hoping that the enemy will appear on your screen. It's not as obvious as _"They're behind the covers? I'll just go around it to spot them"_ as you'd think. --- About the delay --- It's definitely there. The units will start move about half a second later after you issued a command. Also, how do you know when the let's player on the video have actually clicked on something in this game unless you heard the mouse click in the background? That's a bit bonkers.
Jagged Alliance 2 is the superior isometric turn-based tactical game in many ways, but this was still a very cool game. Great graphics and atmospheric music made it feel like a real Fallout game. Despite not fitting with the official canon, the writing was better than in Bethesda Fallouts.
Follow me on Twitter if you also think that the Holy Diver has been down to long in the midnight sea:
twitter.com/TKsMantis
Ughhh I have the game and just cant get into it. The Gameplay was to much of a change to get into it. Especially when you come straight from fallout 1. Tbh I only finished the tutorial and gave up on the story at the beginning mainly due to that real time combat.
@@mannimarcotheinsatiable2467 you know you can switch to turn based right?
@@tksdybal8812 no I did not thank you I'll try playing it past the tutorial this time.
Hello, Mantis!
Are there any classic Fallouts (Before FO3) worth playing? Also, what order do you recommend playing them?
I've played 1 & 2 back a few years ago, but never the obscure ones
Thank you very much!
@@BrySmi you can see his stripes, but you know he's clean
The fact that ron Perlman does the intro is all the canonical evidence that we need
Amen🙏
that really chapped my @$$ when it *wasn't* him in fo4. it was just a dumb speech... and they didn't do the "here's what happened in each of the cities you visited" thing for that matter.
@@nanomachines2985 the difference is that you play prewar for like 10 mins as the intro to f4
[Intelligence: 10] That's why 4 is not canon: Ron is not the one making the intro.
@@jetpilledmyron2056 he does show up in the intro tho
Caeser also mentions Tactics, he mentions of the Brotherhood to the mid west that don’t even recognize who there founder was
Good eye! The reason I didn't include this is that New Vegas was developed by Obsidian. I was pointing out the times Bethesda had referenced it. I am glad you brought this up here though.
So, the legions domain Ends for good at the Chicago Area.... Intresting.
WolfHagenSdW The Legion ends at around New Mexico or Texas and to Denver at the north of it, Mid-West BoS spans over pockets in the Mid West and probably were in Denver on patrols or were occupying it, plus depending what happens to the White Legs they could have also been annexed by Caeser
@@Vienna3080 that still a massive plot of land. I wish they better expressed the scope of legion. Maybe like a war map of the US or something
Just Vienna *their
Atleast fallout tactics is honest with itself, I doesn’t try to sell itself as an rpg. It’s such a shame it gets slept on so hard.
I like the way they present it. They are trying to show how the BoS sees the world, which would be in a very squad-based mentality.
Same can't be said about fallout 4, 4 tries to make itself an RPG when it clearly isn't
@@delta2372 At least 76 never marketed itself as an RPG, people just took it as such and made it a reason to hate it.
@Phillip Cameron I always imagined a multiplayer fallout game. Like a co-op story, or something like that. Was always interesting to think about, and I thought it'd be really fun. Well 76 came out and I hear its multiplayer, and I'm like hmm, 4 was kinda shit but this is an idea I had for years, so I wonder how that'll turn out? Well, turned out to be literally garbage, biggest waste of potential from bethesda on fallout yet
All you need is fallout tactics and a lil mod called fallout tactics redux look it up
Is it just me or do the old fallout games have way better animations for openings and for key diolauge like that hummer looks so good for 2002
Yeah, Tactics had some pretty legit cutscenes.
reminds me of the s.t.a.l.k.e.r intros
@@TKsMantis the final cut scene with the robot battles was great, and the opener zooming around in that hummer.
Issue is the devs wasted too much time on that humvee ans didnt have enough time to fix all the issues with the other play styles. Its only balanced for contineous turn base
I'm glad you clarified at 1:18 that Fallout: BOS often gets confused with Fallout Tactics right off. Not enough people give Tactics a chance thanks to this association, but they should at least try it!
@@anothertallbruv8665 ohhhhhh shiiiiii
its easy, i just dont know where to go most of the time xD
@@anothertallbruv8665 hol up...wot?
I was scared to buy it on steam because I thought it was bos. But this video taught me my mistake
Played Fallout: BOS and I liked it! :-D
Fallout Tactics needs more love, story was great, combat was good, dialog was good, linear but still enough choices and freedom to make it semi open world. It was a solid 8/10 title for it's time. 8/10 then is about a 8.5/10 in 2020, considering how buggy and shit some titles are on release in 2020.
I agree completely.
You could recruit raiders if you give one some food in one of the earlier missions. Pretty sure you couldn't recruit ghouls if you failed to help them at one point too. There were lots of hidden aspects of the game. I loved it when it came out, and have played in since on steam.
My first Fallout game and one of my all time favorite games.
In 2022 it is now a 9/10 for me.
Is it not buggy? Great, compared to how fucking bug ridden fo1 and fo2 are
Man the graphics and style look really cool
I agree 100% One of my favorite aspects of the game.
@weed soup Bullshit. The game is addictive as hell. Go and play it and you will see
If only I could play fallout 1 & 2 with tactics’s graphics, it looks like has more detail.
Ughhh I just want remake of good old fallout game, not 76 or 69 I don’t know something like that shit
@weed soup everyone who enjoys Fo and rts games seems to enjoy it, myself included
Hi I'm a developer for a mod called Project Flagstaff. This mod is for fallout tactics. Do search us up we can't wait to publish it!
Anyway good vid Mantis
Can't wait to check it out!
There was also another mod for FT I remember. It was called Awaken and it ws one of the crazier ideas to turn Tactics into open world RPG just like classics. Story was... typical for old games mods.
Great! Will you be able to work for Legion?
@ghrail yes. The game is centered around legion territory.
Hope you release it soon!
Hey it might not be cannon in Todd Howard's opinion but it will always be my head cannon
He can't take that away from you.
Buying Skyrim is canon for Todd 👹👹
Who cares what Todd Howard's thinks.
Midwest brotherhood is better than any that appeared after it. Fallout 4's was basically the enclave.
Nothing is canon in Howards weired brain. Everything can be re-interpreted, bend, violated and pissed on, but hey, it just works! It has radioactivity, green mutants and assholes in power armor, so it must be a Fallout game, right? RIGHT!?
For petes sake, since when are magical, enchanted guns and gear canon in Fallout?
I never got too far into it cause I'm pretty bad at it, but I remember driving through a town full of bandits in a humvee stacked with 6 people carrying AK47s, and using the continuous turn based combat to auto-blast every fucking bandit off the rooftops and streets, absolutely badass
I got so frustrated on that mission when I first played it. That was when I was much younger and really sucked at video games. Now I only kind of suck at video games ;)
@@5h0rgunn45 I'm still pretty terrible at Tactics lol, but I enjoyed the time I spent playing it. It's definitely a good game, and it can have some seriously satisfying moments, but I have a hard time playing anything that requires me to control multiple units similtaneously, so I usually don't stick around for long
Conserve your ammo, Initiate! (RIP R. Lee Ermy) You will need that 7.62 in later missions until you finally meet the mutants and end up with 30,000 rounds and robots that just don't care.
@@danielbruns7055
Yeah, probably the biggest problem with Tactics is that the quartermasters never replenish their stock. They get new stuff, but they never replenish the old stuff. Which can be a big problem later in the game ;)
I specifically remember how if your female squadmates could slip through a pillar towards the West/ southwest edge of the map and post up a nasty flank on the rpg ambush towards the end of the level.
Soo many cool ideas they almost incorporated
It's a great game. I really like going around in the humvee with a full squad shooting at enemies and throwing grenades out the window. Todd says it's not canon? Of course he would. Todd you're not canon.
Well they already made new vegas non canon and Bethesda is already trying to make the first two games not cannon since fallout 4 and 76 retcon so much from the original games
@@delta2372 the fuck is wrong with them?
@@patrickhildebrandt9328 they suck ass at writing that is the problem, they can't even keep the lore consitiant in their own franchise th elder scrolls
@@patrickhildebrandt9328 incompetence and jealousy
Delta 23 wow it’s almost like they need to stop erasing the old games and instead of going farther in the past stay in the present or slight future, or maybe they could do a game in the past but they don’t want to not use any major factions like the BOS or Enclave, I love the BOS as long as it makes sense
Fallout tactics: was i a good fallout game
Fallout fans: No, you were a great fallout game
Facts
All I remember from FO Tactics was sneaking on raiders with a ripper and cutting them in half at the waist which was kinda weird for me, lol
BoS: was I a good fallout game?
Community: no
More like
Fallout Fans: I don't know you all that well, but you seem nice enough.
@@gold_leaf0702 Well, it is still a much better Fallout game than Fallout 4. Which was, imho, not a Fallout game at all, just some random game with some Fallout references.
Imagine buying somebody else's work and then declare it non-canon.
Ahh yes tactics, my only gripe with the game ''Some of the designs werent retro future enough and seemd to clash too much with previous design philosophies for art design choices '' My only gripe with the video '' Why didnt you mention the recruitable / talking Deathclaws thats such a cool but unexpected feature of the game''
And here I thought you were Bethesda Fallout fanboy since that Fortout trailer.
they were in 2 aswell
Too bad talking deathclaws are a punchline nowadays.
@@JohnnyCasey i didn’t know it was a vid on his channel so I was thinking there was some fallout Fortnite abomination event happening and lost faith in humanity and then saw it was a year ago
Why r u quoting yourself. Fuck that's narcissist
Fallout tactics seems to have a bad reputation for being something its not. Its a fallout game and I at least consider it a valid part of the fallout world. Its just as good as the first 2 games, it just focuses on different things. In the first 2 fallout games you are free to do what you want because you are literally set free on to the wasteland. In tactics, you are a soldier in a disciplined army, you can't expect to be able to do what you want when you want like the other games, hence the somewhat linear gameplay. Some people would claim the linear nature of the game to be bad thing but that is a matter of opinion, an opinion I don't share. The gameplay is as the name suggests tactical, the weapon choices are a big part of this. The ability to have characters that have different roles in the party is refreshing, the enemies are also seen using the environment to their advantage, not just standing out in the open. There are a few issues relating to the occurrence of random encounters that can be fixed with mods but other than that the game is great overall, I can't compare it to any of the other fallout games because its the only one like it.
What funny is weapons they used in fallout new Vegas were pulled from tactics
@@richardhicks5031 A few of the weapons from tactics are in fallout NV, various melee/unarmed weapons, Some of the pistols like the 9mm pistol, .44 magnum and the .45 pistol are in tactics, Rifles like the Battle rifle/This Machine and the gauss rifle, Pump action shotgun is in tactics and the Avenger Minigun is also. So there are a few tactics weapons in NV.
The problem with Tactics getting a bad rep was timing. Back then Fallout fans had been waiting for Fallout 3 for 3 years when Tactics was released and a lot of fans didn't accept the fact that the next Fallout game wasn't a true CRPG like the first 2 instead of taking Tactics for what it really was, a Tactical Squad based game with minor RPG elements and a damn good one at that. Personally I first played the Fallout series not long after Tactics was released and played them in succession, I hadn't been waiting for the next Fallout CRPG for years like some others so I didn't have trouble taking Tactics for what it was. It even had some improvements that I wish the first 2 Fallout had like full control of my party (especially in combat) instead of relying on a frustrating AI that keeps placing your party members in harms way, full control of leveling up your party members and there isn't any bartering while exchanging equipment with everyone which was also something that annoyed me in the first 2 games.
@@richardhicks5031tactics has the most weapons of any fallout game each with all unique animations for it. The devs were very proud of that and the humvee but it did mess up their timing on QA and bug fixes. So it makes sense other games used alot of the same weapons.
Yeah, it explicitely advertises itself as a strategy game, not an RPG. Is made by and published by the strategy division of interplay, not the RPG division. Being dismissive of Tactics for being a bad RPG is like being dismissive of Fallout 1&2 for being bad first person shooters.
Okay so. I'm just gonna update this post as I go. You say the Brotherhood is inclusive and accepting of tribals, this is at best a half truth. The general says something about how most of them wash out or get killed. The Brotherhood has a major lack of personnel, which is why they recruit at all. They save communities in trade for kids to be raised into the Brotherhood.
You can make peace with Ghouls (you save the town of Quincy, without sacrificing the ghoul population) Super mutants (there is a random encounter where you can help two brothers, one stepped on a landmine) deathclaws (the Beastlords have taken their matriarch hostage, which is why they are helping them) and Reavers (in Newton, you save their four leaders and evac them from a robot attack)
Also FOT introduced the radroaches, variants on nuka cola, different game modes (turn based, squad turn based, and continuous turn based) there's an optional hidden level. There are more things, but this game is way more influential than people realize.
Thanks for the feedback and info. I for sure missed things as I was just trying to sum up the story. Are you referring to the "Simpsons Mission"?
@@TKsMantis yeah, it was a little on the nose, but you could get an extra vehicle (raider dune buggy) which was fun
One has, imo, to regard the BOS as a necessary evil in this game. I have a tendency to get annoyed with the scribes and powers that be, save the game, and just destroy BOS bunkers with my squad. A little anarchy is good for soothing the guilt. I've taken to calling these, "nice dreams".
Didn't they have stuff like Cherry Nuka?
@@redzeppelin6 yes
The Midwest brotherhood is honestly my favorite faction. Gotta love that badass armor
As much as Bethesda shits on Fallout canon and outright said they wanted to ignore this game entirely, they did at least like that armor since they straight up copied it for FO3's Enclave armor.
@@asteroidrules Not quite copied, Midwest BoS armor looks halfway between classic West Coast Enclave Armor and DC Enclave armor. ...And there was an Enclave outpost in Chicago according to FNV so maybe that was Obsidian making a nod to that.
Honestly that armour needs to be in the newer fallouts through mods or something
@@JamKyt9 There's plenty of mods that do it. Even some creation club if you're a sucker who'd pay money.
@@DIEGhostfish are there any mods for console fo4 that have the mod?
4:00 The way I remember it, FOT's story picks up right after 1-2. At the end of FO1 the player has a choice of 2 BOS endings, one where the Brotherhood shares its technology with outsiders and one where they remain in isolation. FOT makes the 2nd version canon and picks up from there, telling us that the Elders put an end to the internal strife between the 2 opinions with those opinion by sending out the troublemaking factions on a long mission across the US to pursue the fleeing mutant army (also from the end of FO1), far from hq where they won't cause any trouble. This splinter group then gets cut off from central command after their airships crash-land in the middle of the Midwest wastes and their only chance to recuperate their numbers and make it back home is if they recruit from the local tribes as well as basically just any sapient creature they find (ghouls, robots, mutants, even deathclaws) - leading, ironically, to this new Brotherhood embodying those ideals of inclusion and sharing with others that they've been pursuing all along.
(We actually have an ending option to stay "true" to the old Elders by supporting our super-segregationist cyber-abomination general Barnaky...SPOILERS)
FOT ends with the question of what will happen when the "old" and the "new" Brotherhood meet again, as they are now fully separate groups with different ideals.
(Interestingly, we'd see in FO3-4 additional outposts and splinter groups similarly develop their own style and ideology that's different from the old BOS. But Midwest did it first.)
The Midwest faction is still my personal favorite because of their multiracial ideology, Rambo-like zeal (it's funny how despite being the most inclusive/liberal BOS they are also written as incredibly merciless and militaristic, likely due to campaigning for survival), and of course their Deathclaw recruits. : )
I honestly found it surprising that the "menace from the west" wasn't the mainline BoS in this game, after having looted and activated the vault 0 robots, finally finding a solution to both the manpower and exclusivity issue, granting them the best of both worlds. Instead of cleansing the continent of people because crazy AI, they could've been scouring the wastes for more material to expand their industry, while disposing of everything that gets in the way. After realising that they have actual organised enemy, in particular the "traitor brothers" who share technology with outsiders, they would begin performing scorched earth strategies in order to deny the traitors "human resources" they need to fight them with. Then the inevitable escalation of brutal tactics would continue until after finishing delivering the nuke to their HQ and blowing it to all hell in full epic final battle style, you return to find your bunkers in a similar state. "war never changes" roll credits.
@@ddshocktrooper5604 That'd have been interesting. It'd be interesting to deal with how the BOS cells scattered across the former US feel about each other actually (maybe in some flavor BOS NPC dialog) because they are so unbelievably different. I'm pretty sure FO4's anti-synth paranoia for example is something the old Elders wouldn't share.
There were plans for a FOT2 where the enemy would've been an Eden of mutated monsters created by a faulty G.E.C.K. I wish we could've seen that xD
Not at all, Fallout Tactic timeline is between Fallout 1 and 2. It is set during late 2100s.
The second options is the canon one either way, since FNV makes it clear that NCR pretty much completely neutered BoS.
Also the funny thing is that one of the missions of the DC BoS was to make contact with the "eastern" chapter, which would've been the Midwestern BoS, but they somehow missed the mark by 700 fucken miles and never looked back. Another nail in the coffin of Bethesda's own lore there.
Ah.. Fallout Tactics.
You either love it or never played it :D
Facts
@@TKsMantis yea :D I started with Fallout since 2000. As I am not native english I stared it with dictionary ;D and till not it holds my Top1 in the game series.
Cool videos Mantis! In this hard times you just got new subscriber.
@@specjals WHAT! That is amazing man!
@@TKsMantis I am good old fan of this game! Generally - I was looking for turn based games at that time and fallen in love quickly. Holds me still, 20 years later :D
So literally just
Vault 0: *Exists*
The brotherhood: *Ultra nut*
Treasure island
Yes
Just the fact that R Lee Ermey voiced one of the major characters was more than enough for me
SAME DUDE
Tactics was and remains one of my favorite games in the series. Seeing Farsight and Stitch rolling around together in that footage gave me nostalgia feels.
Same. I always made sure Farsight and Stitch stayed alive
@@Sothpawman, Stumpy and Stoma for life.
@@gcon.807 Robin is a war machine after few tweaks (mainly adding gifted perk)
The raider siblings Max & Alice will become walking weapon platforms capable of shooting .50 cal while standing up
I'm a massive Fallout Tactics apologist. Everyone I know hated it, but I really, really enjoyed it. It reminded me of the early XCOM games, controlling a squad through turn-based missions with multiple approaches to them. Say what you want about it, but using a sniper to lure raiders into a dead-end alley where two deathclaws ambush and rip them to shreds is an experience like no other. The Midwest Brotherhood is a wacky motley crew and I love it.
Farsight is #1 squad member! She's already set up to be a great sniper and later you can use the mutate perk to give her the gifted trait, making her even more OP. She can seriously carry the whole team, especially through hellholes like Springfield.
Also you can recruit the literal, actual Pip-boy. 10/10.
I seriously would like to see a modernized fallout tactics where everything is improved/expanded upon. Sadly I seriously doubt to see bethesda go this route.
FCOM is a pretty good mod.
Bethesda hates fallout tactics and new Vegas
Bethesda is missing a huge opportunity by not remastering the classic Fallout games
Its not the same, but Wasteland 2 is really close. From the previews wasteland 3 looks even closer.
A remake made by the makers of XCOM. Microsoft could easily do this and it would be a best seller
Could you imagine if Tactics got remade in the style of XCOM or Wasteland 3, it would be absolutely phenomenal
Lol. Wasteland 3 was a spiritual successor to fallout tactics.
Never been under-rated by me; I've always gone back to this game, playing it over and over and over and over.
😎
👻
Sammmme
First thing I thought when I saw the Prydwen was “wow, they already did the zeppelin thing in Tactics. Lame.”
The entire BoS storyline in Fo3 was literally Tactics, but worse. Then they went onto Fo4, where the BoS storyline was also Tactics, except a different ending, but also worse.
@@LecherousLizard "just like, but worse" is the tagline for every single Bethesda Fallout game.
@@fnhatic6694 Except 76. I don't know shit about it and I don't care to know it.
What makes this game so good is that emile didn't write it.
😂😂
get rekt
It's also the first one Inon Zur got to score for. Dude is one of the best in instrumentation
@Nagaraja me too
@@RestingJudge Mark Morgan and Inon Zur are the shit. It might be a bit subjective because I like Fo games and lore; and i like drone, post rock, and industrial music, but the Fo games have always had the best soundtracks. The soundtracks dont just fit the tone well, but really solidify the blend of genres theme of Fo and make a coherent consistent tone that is simultaneously several times, like everything else in Fo. Inon Zur's music was probably the best part about Fo4, and probably the only good part of Fo76. And Mark Morgan's ost for Wasteland 2 is great and sounds like it should've been part of the NV ost.
One of my favorite Fallout games.
Good choice!
Taking break from TH-cam?
@@punyair3671 oh no, I was working on a video these 2 years. it should come out in about 2 months. it's 20+ minute so taking awhile
I'll maintain that Fallout: Brotherhood of Steel did the Super Mutants more justice than Fallout 3 or 4. Bethesda did the Super Mutants no favours in their portrayal, not when compared to the first two games. Thankfully, New Vegas picks the Super Mutants up where 2 left off, even adding the Nightkin factions to further their story.
Nightkin are underrated.
@@TKsMantis Very much so.
@Amit Bikram Sanyal Indeed they do, but they weren't their own faction until New Vegas. Before that, they were the special agents of the Master's Army, one part of the Unity.
How so? Because I remember the mutants being absolute morons with the exceptions of Lou and Marcus.
@@surprisedchar2458 In both Fallout 1 and 2, there are more than a couple of Mutants who were well spoken enough to not come across as brain-damaged infants. The Mutants attacking the caravans, the one that will killed by the Deathclaw, the guards outside of Mariposa and the one inside guarding the cells who seemed to have a relationship with the woman there.
For 2, you need only explore Broken Hills, plenty of Mutants who are up for an actual conversation with full sentences. Tactics had Scientist Mutants working, (or trying) to find a cure for their sterility). Even in Brotherhood of Steel there were the smarter Mutants besides Attis, in cutscenes they're usually paired with a particularly stupid Mutant seemingly to emphasise the stupidity of their kind and by extension, the smart ones. Though take Tactics and Brotherhood of Steel as you will since even classic Fallout fans would deem neither, particularly the latter, as canon.
Examples of smart Mutants other than the Lieutenant and Marcus are present throughout the games, with the exception of 3 and 4, where there are two and *_only_* two examples of smart Mutants, Uncle Leo and Fawkes, and only one example in the scientist Mutant from the Institute that I can recall from watching Fallout 4. (I refuse to play that game and subsequent Bethesda Fallout games on sheer principle).
I saw you playing tactics on discord
Getting some footage. Great game!
My man Ron Pearlman been getting bank over these monologues over the decades ( and I’m here for it) what an awesome gig
"Bethesda decided that some plot inconsistencies made FOT: Brotherhood of Steel non canonical"
*Adds a super mutant army in Washington DC, 3000 miles away from Mariposa and 90 years after The Master dies*
Of course now the worm has turned and with Microsoft's acquisition of Bethesda, the "babies first fallout games" that they had kept taped up on their refrigerator are non canonical.
Fallout 1 and 2 aren't canon anymore? That's what I got out of it
For me Fallout: Tactics is canon and all bethesda find a father/son simulators and sh1t 76 is uncannon af
Reapy M no Donald Trump is your president and you can’t deny that
@@decanusseverus8773 what
Reapy M ,fallout 76 is trash yes amen to that,but most of it is pretty cannon.Yes it still carries over some of fallout 4s un cannon stuff cuz oml I’m fallout 4 they changed a lot of crap
Not for me tactics is as Canon as Bethesda says it is and 76 is Canon.
@@decanusseverus8773 im from Poland and Donald is not my president. Still I respect him and I think he's a good president.
Fallout Tactics is the least mentioned Fallout game even less than the dreaded Fallout Brotherhood of Steel game.
Glad you made a video about it.
I remember when my dad bought me the interplay collection of f1, f2 and tactics, I loved all three and don't get the hate for tactics it was a very fun game for what it is
Imagine Bethesda declaring a fallout game they didn't made non-canon...the Irony...
This is like my 2nd favorite fallout game, also takes place in Missouri where I live also taking you to independence which is just one town over from me.
I don't live in Missouri, but I live close, and I've always just loved the state. Felt like a home away from home for some reason.
@@samuelfreeman5483 Missouri is kinda smack dab in the middle of everything, You go a half hour south and it's a whole new place.
Man I really want a new Fallout Tactics game.
I can honestly say from experience that Preoria is pretty much accurate to Peoria now. Bunch of Tribals refusing to mate outside the village. "Ha ha, is bad curse, no?" But, as long as Caterpillar, inc. is there the end times are far away............ait a minute. Cat did leave. Asian carp arrived. Bring on the end times.
I really enjoyed Tactics. It was different but it *felt* like fallout. Still gives me a soft spot for the Brotherhood that I still can't shake
"Is Fallout Tactics even fun? It doesn't look like the ones I'm used to"
Bruh you literally get a tank and can command a squad of deathclaws, hell yes it's fun
This was the first Fallout I ever played. I still remember calling my friend to freak out about it being the first game I ever installed that had a 1GB install size. Simpler times lol.
That's why I think FO4 would have worked out waaaay better as a spin-off survival-style Fallout game than one of the mainline RPGs. The game itself isn't really bad, but there are so many point where you can see "if they would have expanded/tweaked this a little bit more it could have been so much better!"
I wish the Midwestern Brotherhood were represented more. They are the Brotherhood that I like, the brotherhood that shares resources and protects settlements. The DC Brotherhood under Lyons was the closest we've seen since Tactics.
"Bethesda has declared Fallout Tactics non-cannon" oh thats interesting, well I consider everything that Bethesda is doing with the franchise to be non-cannon.
And also a sick travesty.
but new vegas is good
@@U99DrunkDinosaur Yes. But that one wasn't developed by Bethesda, so it can also be cannon :D
@@DetectivePoofPoof I'd say fallout 3 is the only fallout game made by bethesda that is actually good, like it's kinda badly written and a bit bland at times but once you get into it it's really good
I'll never like the t60. It could exist in some way as a prototype but the lore behind it is dumb. T51 was the most advanced armor and that's that.
That's just one example.
They declare it semicanon. Maybe excluding shit like the maps being deserts would be good, Or somewhat nerfing the Calculator and Vault 0. The rest are pretty good.
Fallout Tactics was my first Fallout game. I played it over and over again at my freind's house, with us splitting the command of unit, taking turns and making weapon and perk decisions together.
Finished FO:Tactics a couple of times and I liked it. Agree, that it is underrated. They made one thing really cool in that game - Sneak mode. Sneak was the most important skill. For none other Fallouts that ability was so cruicial and useful.
Thank you! I tell everyone that Fallout: Tactics is way too underrated, but they either don't know what I'm talking about or are like "hehe haha semi-canon bad"
*Thanks Bethesda*
"Broken, scattered and scarred, they took stock of the situation and once again squared their shoulders to the task ahead".
This game was great and doesn't get enough love, the style, gameplay, random encounters and squad members from Riddick to a death claw... epic
Fallout Tactics was literally my first Fallout game. I have no idea where I got it from.
I showed this video to one of my friends and he said this was the worst fallout game ever. Worse than 76, he said what really pissed him off was the bawls drink replacing nuka cola.
I told him that was brotherhood of steel and he's been quiet for a while now
you had me at "Fallout Tactics is Underrated" before the video even started
I wonder, how many people know that you can just put turn based gameplay in the settings. It seems like no one ever looks up settings for this game. With turn based combat it is much like original fallouts
5:50 that’s the entire reason Todd Howard deems it non-canon. Vehicles driving are beyond their current understanding.
I was fallout 1 and 2 fan back then, but when tactics came out, I fell in love with it too. Obviously for different reasons. It is still a very fun game. After a decade, I went back to play it again. Currently playing the hardcore mode - where you can only save in bunkers. Lost so many good men and women. I'm right now at one of the robot missions. I'm starting to run out of troops :D
I thought Tactics was a hallucination because nobody i know has ever heard of it. Its a great game, even the multiplayer was fun.
The advanced power armor (midwestern power armor) is easily my favourite Brotherhood power armour of any game.
@2:30 au contraire mon freir, I got Tactics at launch and haven't stopped playing. I even have my pre-order buggy.
Just did another playthru as of March 2022
If it had the same depth of story and content as FO2 it would be *the best* fallout ever made (especially for the iso-3d era)
YES I've been waiting for this since the stream I'm ready
what stream?
@@rmstitanic1 he streamed fallout 4 a while ago, and mentioned that the script for this was being written
Hope you like it!
@@TKsMantis it was great!! Makes me wish I could play the game :'l
Bro these games are straight up GOAT'd. Like my man's it's 2020 and shit ain't anywhere near as incredible as the OG fallouts were. It's crazy
I loved this game when it came out. All the game mags gave it average reviews, but I bought it anyway. I had a squad with a ghoul, mutant, reaver and a deathclaw.
The bos armour design was great, and it was cool roaming around in a hummer and buggy.
It was a slowwwww paced game though haha. Squad turn based all the way!
I'd love to make another trip to Chicago in a new Fallout game
This game is my second favorite after Fallout 2.
I thought that until Fallout 2 became less fun after about the tenth time. The humor in 2 was fantastic. Tactics has a more lasting appeal, imo. Both very good games.
I literally finished the game twice. Still miss it
Cheers Mantis, I had a lot of fun making my recruit into badass and then putting his brain into a computer network, which caused a golden age
Golden age has begun!
I love how TKs goes through his comments and actually responds and speculates with his fans, truly a great content creator
Loved the video mantis! I agree, Tactics is one of the most underrated games in the franchise. I had a lot of fun playing it, I felt it had a decent story in comparison to others. I never “loved” being forced into the B.O.S. (As it’s done in 3 games now). Great video, hope you’re doing well during the pandemic!
Doing just fine for now Harry! Thanks for the comment and for watching!
I was actually shocked to find out that people didn't like this game. I enjoyed it and the Midwestern BOS armor is one of my favorite power armor designs.
Hey you know where the secret power armour mk 2 is! Also the st Louis mission fortress is penetrable at the level you get there I recommend the sniper rifle :) (secret side enterance)
Great game
That just reminded me of this game's stealth, oh man I love it so much, sneaking into a compound to assassinate a target, then dipping out, or getting your squad up real close to some bandit, all equipped with shotguns, and suddenly telling them all to stand up and blast the fucker to pieces! It really had some of the greatest stealth out of all the Fallout games
Just drive across the goo moats (don't fall in) and blast the mutants from your APC. Stay away from the few using 50 cals and pop a pill to use your own 50 to finish them off. You should have just enough ammo and if you do the job right you end with with plenty more than you use. Again, gun...run up (or in this case drive up) stick barrel in their gut...pull trigger.
I started the game about 2 hours ago and am still both stonished and disappointed that there is no speech skill, except that it's pretty enjoyable
“Grants from the Australian government” oh how times change
What annoys me most is that the inconsistency about the origins of the BoS _doesn't actually change anything about the game_ . You could fix it and correct it and it wouldn't make the game no longer make sense. Seriously, it's a non-issue!
you should change the title. this is more like a telling of the story than why it's underrated
Ewwwww, Titus?
How could those shoveware peddlers get Interplay? That's like Uganda taking control of Egypt.
It was made by an australian dev team that didnt fully get the 50s retro theme, but tried hard anyway, and then Interplays CEO had them rush it to release with lots of unfinished features.
Its the best of the spinoffs, and that counts Fallout 4 and 76.
These videos are of greater quality than i had expected. Well done.
Thanks a lot Maddox! Glad you liked them!
This game was heading in a good direction. Too bad the times changed really quick.
Disappointed they didn't call The Calculator WOPR after the computer in War Games
"Shoutout to my biggest supporters: kim jong un..."
To this day, still my favorite Fallout
Still a good fallout game, like this version of the brotherhood more than any other. Still play this game today!
I agree about the BoS. This chapter of the faction might be among my favorites.
@@TKsMantis I like how they're more enclusivie than the east coast brotherhood, and also willing to barter their technology for recruit's. The Wastes is tough and I'm glad they fought the calculator, instead of either the West coast or east coast brotherhood. I'm surprised they haven't explored them more.
I would love if this game had more cut content added, unfinished locations and quests and better vehicle handling (can't take them on missions too) And maybe better random encounter rate, but still I love this game much. This type of game has a big potential, most of character skills are useful and the option to turn the turn based on/off is great. I also love how your loot is limited so you have to depend on buying ammo for certain weapons, but still get some in the missions or you can loot it in random encounters. (And how it is tied to your rank in bunkers so I take the brown noser almost always xD)
7:27 is also what patrolling the mojave almost makes you wish for.
I play a lot of Fallout Tactics online, we was already a dead game. We had so much fun
Could’ve sworn I played a “fallout” game on PlayStation 2.. I think, I remember it being absolute BS.
That would be Fallout: Brotherhood of Steel.
It was some weird, hack and slash, top down shooter kind of thing. It is the actual black sheep of the franchise, and hardly gets referenced at all.
A Tactics 2 was also being planned.The story would have involved a GECK and going to Florida.But poor sales of Tactics caused it to be cancelled.
Okay, that shameless "like, comment, subscribe" was so well done I had to give the video a like for just that moment.
Also, the video was great and hope you're all having a wonderful Easter, or national long weekend at any rate.
Thanks brother. Glad you liked it >:P
I’m watching this video on March 15, 2021, which is exactly 20 years after this game came out
I discovered Fallout by playing tactics! Then I discovered there was more fallout and hopped to F1. It was pretty good actually! Too bad they tried to sell TBS to RPG fans
Tactics was one of, if not my favorite Fallout game, and I started with the very first one. I loved the real-time or turn-based combat options, I loved the graphics, and I ESPECIALLY loved R. Lee Ermie voicing the general!
I actually have this on Steam. It’s...alright I guess. I just feel that it didn’t make enough game mechanic changes to really fit the squad tactics genre.
Funny thing is, I think Fallout 1 and 2 would maybe have been better if we could control our companions like in Tactics.
God yes. At the rate they get in the way and die it’s much better to just go the game alone.
you can with sfall, but it makes both games a lot easier
@@surprisedchar2458 "Honey! Please stop running up to the guys I'm trying to shoot with your little kni....bang...oh, well."
Excellent video. Thank you for the memories and nostalgia buzz.
I loved Fallout Tactics... actually it's my 2nd fav Fallout after Fallout 2... hate all you want. It kept the Fallout feeling with much improved graphics and animations and of course combat. Yeah.... you lost RPG elements but I had fun. Id love it if Fallout 1 and 2 were remade in the tactics engine. I also liked all the weapons. You can tell someone on the teams that made Fallout 2 and Tactics LOVED guns... I mean who the hell had heard of the Pancor Jackhammer in 1998? But there it was in Fallout 2 and Tactics. Far cry from the left wing cucks at Bethesda who clearly had seen, much less held a gun in real life before.
I also love the Brotherhood in Tactics. "we will use captured raiders and mutants to drag the nuke into position. They will die a horrible, painful, puking death but it's a a good cause" (something like that, it's been years) No Bernie supporters in the Tactics Brotherhood.
Nothing beats gunning down super mutants in a drive by with a humvee loaded with machine gun toting soldiers.
Fallout Tactics is underrated - for a reason, in fact.
As much I love the concept and the core gameplay of this game, I can't get over with the thoughts of the game is a hideous mess. I consider the control should be the most important aspect of a game, and my god. Tactics offters you the UNGODLY control.
Units start to move half a second later after you issued a command.
They can only move into 8 directions while the game isn't tiled to grid based like the previous Fallout, which results in a horrendous path finding AI.
No indications whatsoever about where to stand to get a clear line of sight so you have to constantly move your units randomly here and there and hope to god the enemy will appear.
Yes, some game can be tolerated for having a bad control, but Tactics features a real time squad-based combat; where the split second mistake from miss control could lead to an entire anihilation of your squad. And such mistake would bound to be happening, because of how ungodly the control is. That alone is enough to justify that Tactics is not a very well made game - not to mention the countless bugs and script overlooks that weren't even patched after the release.
However, as much as the game is a hideous mess, I would throw my applaud to the developers for doing something entirely new and fresh. The engine was different, the mechanic was different, the story setting was different. I always give a huge credit if the devs tried a new thing from previous game, and Tactics sure deserves such credit.
If the mentioned control issues and other game flaws have been dealt with, I dare say this would have been the best Fallout game ever made. (Not just my personnel favorite, mind you!) But because I consider how critical and problematic the issues of Tactics are, I would say *_"Fallout Tactics is underrated, for a reason."_* It is a fun game, but I wouldn't recommend anyone to try it, since I know how bad it is.
P.S. - Nice cheat character btw ( ͡° ͜ʖ ͡°)
" where the split second mistake from miss control could lead to an entire anihilation of your squad" True, but you could play with turn-based combat. I have only two issues with FoT. 1) Although it has an open world, there's almost nothing there and re-entering previous towns and villages serves no purpose. 2) Using guns like SMGs or machine guns is often suicide because the moment enemy appears between your squad members (and you have set burst and auto-fire) your squad is heavily injured.
@@michamarkowski2204
Having an alternative could never be the excuse for poorly implemented game feature. Just because the the game offers turn based mode does not mean real time combat system they have put into is tolerable. It's still an awful feature they have put in.
Even if you play it on turn based, the control is still awful. I know that pretty much all Fallout games have atrocious control, but Tactics is the worst.
@@JohnnyCasey I don't think I understand your issues with control in Fallout games. "(...)which results in a horrendous path finding AI." Path finding works fine IMO - squad members usually take the shortest route (not necessary the safest route, but it's up to you - the squad leader) and can maintain formation.
"No indications whatsoever about where to stand to get a clear line of sight so you have to constantly move your units randomly here and there and hope to god the enemy will appear." If you're behind an obstacle or lying on the floor, it's obvious you won't see the enemy in many cases. If you see the enemy you can try to shoot him, if your weapon's range and your perception skill suffice. What do you expect, a radar? Or maybe a green/red zones telling you "you can/can't shoot from here"? It's been a year since I've played my last FoT playthrough and I may not remember correctly, therefore I've watched some gameplays to find that lag between player's command and squad's action, but I couldn't find it. IMO the responsiveness is ok.
@@michamarkowski2204
--- About path finding ---
It's not just about _'Will they move into the position that I just issued?'_ , it's about _'How will they move into the position that I just issued?'_ As I have stated, all units in Fallout Tactics can only move into 8 directions, while the game is not tile based. Unlike in first two Fallout where you move from one hexed tile to another, you can literally click anywhere on the screen to move in this game. But because the movement of the units is very restricted to have only 8 directions to go, the path they will take to reach their destination will be inconsistent.
Imagine you're trying to move a chess piece on a large chess board, but where the piece is standing and its goal are completely random and can be anywhere on the board. On the other hand, you're only allowed to move your chess piece into 4 compass directions at a time. Plus, there's a lot of obstacles that were also randomly placed on the board. Moving your chess piece to its goal at this point will take some extra attempts than it needs to, and the path you're going to take will not always be consistent. That's what the pathing is in Fallout Tactics.
Of course, because the game doesn't provide any indication of how the units gonna move to the issued location, the players would have no idea how their units gonna move. They have to constantly stop and re-issue the command to their units to make absolutely sure if the units are taking the right path that the players want them to. Otherwise you might be step on a landmine, caught up in the line of sight of the enemy, or waste tons of AP only to move into wrong position. On a game that was released in the year 2001 standard, that's not excusable.
--- About line of sight ---
As I have stated, the game is not tile based, therefore units can be anywhere on the map. That's the most crucial part; they can be anywhere. There's a lot of cases in this game where the enemy is just an inch away from your line of sight, and you have to constantly move randomly, hoping that the enemy will appear on your screen. It's not as obvious as _"They're behind the covers? I'll just go around it to spot them"_ as you'd think.
--- About the delay ---
It's definitely there. The units will start move about half a second later after you issued a command. Also, how do you know when the let's player on the video have actually clicked on something in this game unless you heard the mouse click in the background? That's a bit bonkers.
We should see these guys in fallout 5.
Jagged Alliance 2 is the superior isometric turn-based tactical game in many ways, but this was still a very cool game. Great graphics and atmospheric music made it feel like a real Fallout game. Despite not fitting with the official canon, the writing was better than in Bethesda Fallouts.
As a hardcore command and conquer fan I always wanted to get my hands on this game
Fallout Tactics is and always will be one of my all time favorites.
Thank you for this, I'm so happy there is a video essay for this game