Tutorial: Creating Smooth Edges for High-Poly Bake In few minutes using ZBrush

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  • เผยแพร่เมื่อ 15 พ.ย. 2024

ความคิดเห็น • 16

  • @ShroodleYT
    @ShroodleYT 2 หลายเดือนก่อน

    This was really helpful for me, Thank you.

  • @mohammadhoseinmayahi324
    @mohammadhoseinmayahi324 3 หลายเดือนก่อน

    Really helpful video thank you

  • @l21-g9q
    @l21-g9q ปีที่แล้ว

    Yes, science! Thanks for the video! Very helpful!!

  • @aguni3d
    @aguni3d ปีที่แล้ว +1

    thanks man

  • @alexthefong
    @alexthefong ปีที่แล้ว

    Amazing

  • @serhiiknyzhenko3311
    @serhiiknyzhenko3311 2 ปีที่แล้ว +1

    Man, you are really cool, I tried to solve this problem for a long time, you saved me a lot of time !!!! liked and subscribed!!!!!

  • @IchBinJager
    @IchBinJager ปีที่แล้ว

    if this will work for me with Blender and in all cases; can I give you a donation somewhere somehow?

  • @IchBinJager
    @IchBinJager ปีที่แล้ว

    When I do this, the polish crisp edges looks all lumpy. Why is it doing that?

  • @gorans007
    @gorans007 2 ปีที่แล้ว

    Hi man, finally I found a tutorial that I wanted to know some answers about polishing and stuff. Now I have one question. I have a problem when I trying to polish some objects with holes, but when I polish it, the holes getting smaller and smaller, so how to make those holes keep their place and not move if you know what I mean?

    • @abderrezakbouhedda5191
      @abderrezakbouhedda5191  2 ปีที่แล้ว

      Make sure the holes do have different poly groups (inside ring) and have enough geometry in order to polish them perfectly.

    • @gorans007
      @gorans007 2 ปีที่แล้ว

      @@abderrezakbouhedda5191 thanks for the feed back. I have one more question. Is this type of work can be used for bigger objects or projects like for example tank modeling and so on? Because I tried this to use it on tank modeling, its really problematic, for example if I find some tiny objects or some objects has narrow edges, it gets some twist.

  • @IchBinJager
    @IchBinJager ปีที่แล้ว

    How would I do this in Blender? Would I mark the edges sharp where it should be it's own edges? It would be a dream come true to not have to worry about control edges anymore... And subdivision.

  • @IchBinJager
    @IchBinJager ปีที่แล้ว

    How well would this work when the main object you're doing bools to are cylinders?

  • @ГендальфБелый-ш7р
    @ГендальфБелый-ш7р 2 ปีที่แล้ว

    what if you model your low poly then subdivide it before exporting to Zbrush so you dont have to polish by features and reduce poly count like you did on 12:48 . Will it work?

  • @IchBinJager
    @IchBinJager 5 หลายเดือนก่อน

    Man this was so promising. Doesn't seem to quite work right with really really small details. Pity.