Hi man, finally I found a tutorial that I wanted to know some answers about polishing and stuff. Now I have one question. I have a problem when I trying to polish some objects with holes, but when I polish it, the holes getting smaller and smaller, so how to make those holes keep their place and not move if you know what I mean?
@@abderrezakbouhedda5191 thanks for the feed back. I have one more question. Is this type of work can be used for bigger objects or projects like for example tank modeling and so on? Because I tried this to use it on tank modeling, its really problematic, for example if I find some tiny objects or some objects has narrow edges, it gets some twist.
How would I do this in Blender? Would I mark the edges sharp where it should be it's own edges? It would be a dream come true to not have to worry about control edges anymore... And subdivision.
what if you model your low poly then subdivide it before exporting to Zbrush so you dont have to polish by features and reduce poly count like you did on 12:48 . Will it work?
This was really helpful for me, Thank you.
Really helpful video thank you
Yes, science! Thanks for the video! Very helpful!!
thanks man
Amazing
Man, you are really cool, I tried to solve this problem for a long time, you saved me a lot of time !!!! liked and subscribed!!!!!
So happy to hear that, Thanks a lot Mate!
if this will work for me with Blender and in all cases; can I give you a donation somewhere somehow?
When I do this, the polish crisp edges looks all lumpy. Why is it doing that?
Hi man, finally I found a tutorial that I wanted to know some answers about polishing and stuff. Now I have one question. I have a problem when I trying to polish some objects with holes, but when I polish it, the holes getting smaller and smaller, so how to make those holes keep their place and not move if you know what I mean?
Make sure the holes do have different poly groups (inside ring) and have enough geometry in order to polish them perfectly.
@@abderrezakbouhedda5191 thanks for the feed back. I have one more question. Is this type of work can be used for bigger objects or projects like for example tank modeling and so on? Because I tried this to use it on tank modeling, its really problematic, for example if I find some tiny objects or some objects has narrow edges, it gets some twist.
How would I do this in Blender? Would I mark the edges sharp where it should be it's own edges? It would be a dream come true to not have to worry about control edges anymore... And subdivision.
How well would this work when the main object you're doing bools to are cylinders?
what if you model your low poly then subdivide it before exporting to Zbrush so you dont have to polish by features and reduce poly count like you did on 12:48 . Will it work?
Man this was so promising. Doesn't seem to quite work right with really really small details. Pity.