Blender & Zbrush is a Killer Sculpting Combo

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  • เผยแพร่เมื่อ 15 พ.ย. 2024

ความคิดเห็น • 116

  • @DannyMac3d
    @DannyMac3d  2 ปีที่แล้ว +1

    I now offer a course on how to sculpt a stylized head! t.co/LSIWCSFcxY

    • @PikachuIno
      @PikachuIno ปีที่แล้ว

      Make a girl with brown hair and green eyes

    • @luiscruz9345
      @luiscruz9345 10 หลายเดือนก่อน

      does this one include how to render?

  • @CaptainPanick
    @CaptainPanick 3 ปีที่แล้ว +90

    For the newbies like me wondering how you can quickly setup your eye direction to work well and to be easily adjustable in Blender, I usually ad an Empty, then add a Track To modifier to a bone that I add for each eyeball that tracks to the Empty. When you move the empty around both eyeballs will follow realistically (and at slightly different angles). This will even make the eyes cross-eyed as in real live when you bring the empty close to the face. It works great in animations too. Human eyes tend to lock onto static objects as you move around and locks onto other moving objects when they move around.

    • @DannyMac3d
      @DannyMac3d  2 ปีที่แล้ว +12

      Thanks for the detailed instructions! I actually have an old tutorial on just this :) th-cam.com/video/-QZ_TfeKdho/w-d-xo.html
      After posting though I was recommended to use bones instead of empties, something about it being a more robust method for blender. I'd say its quicker to just rotate them into position if its just posing though.

  • @aaronhicks1260
    @aaronhicks1260 3 ปีที่แล้ว +21

    Some of the clearest 3D information delivery with no frills. I still refer to your retopo tutorials for the same reason. Nicely done!

  • @SculptEon
    @SculptEon 5 หลายเดือนก่อน

    Danny Mac, One of the best 3D sculpt teacher !

  • @littlebacchus216
    @littlebacchus216 3 ปีที่แล้ว +5

    It's very true you can find recourses for modeling and understanding forms in the most unlikely places. That's what I told my girlfriend when she opened that hidden folder marked 'Ref Images'

    • @FrankMcFuzz1
      @FrankMcFuzz1 3 ปีที่แล้ว +1

      Yep, I just checked my 'Ref Images' folder and uh... Can confirm.

  • @MrsPrecioustreasure
    @MrsPrecioustreasure 2 ปีที่แล้ว +2

    DUDE, this workflow tutorial is so valuable, some details of it just blew my mind.... i've been avoiding blender since i dont understand certain aspects of it, and the tutorials arent always clear on how to use it, but now i see a huge set of posibilities with this workflow

  • @Marie-ds1cd
    @Marie-ds1cd 2 ปีที่แล้ว

    I love the way you speak… I don’t know, maybe it’s the accent or timbre or both but it’s a pleasure to listen to you

  • @kat74809
    @kat74809 2 ปีที่แล้ว +11

    Are you teaching on Skillshare I would pay to learn? Your Zbrush add-on tool, is it only straight hair, or does it also have loose wavy, curly hair? And can it work interchangeably with Blender and Zbrush?

  • @Azzazel_
    @Azzazel_ 2 ปีที่แล้ว +5

    Quick tip, you can totally avoid retopology by having a base model with good topology and zwrap for zbrush, no need for 3d coat or other software for that

  • @narayaninii4660
    @narayaninii4660 2 ปีที่แล้ว

    Your my favourite TH-cam channel you teach me so much, thank you so much, love you man

  • @hammockmonk
    @hammockmonk 2 ปีที่แล้ว

    This video is great in so many ways but just learning about the existence of the eye designer add on is awesome in and of itself. Thank you so much for sharing!

  • @VivekKumarChauhan-bh1kn
    @VivekKumarChauhan-bh1kn 2 หลายเดือนก่อน

    I am a beginner and this video inspired me to work on my skills. but it seems so tough

  • @colb0123
    @colb0123 3 ปีที่แล้ว

    Absolutely phenomenal work friend

  • @DeeOdzta
    @DeeOdzta 3 ปีที่แล้ว +1

    Nice one Danny top notch!

  • @MyCheeseNacho
    @MyCheeseNacho 3 ปีที่แล้ว +1

    you inspire me so much. Thank you!

  • @DigiMyst
    @DigiMyst 3 ปีที่แล้ว +1

    Love your work! You inspire me to use Blender with these videos

  • @pictureel5863
    @pictureel5863 2 ปีที่แล้ว

    You are very talented!

  • @dipuartsdigital
    @dipuartsdigital 2 ปีที่แล้ว

    Wow amazing 👍👍👍
    beautiful work

  • @yesyes-om1po
    @yesyes-om1po ปีที่แล้ว

    if you could quickly export zbrush models to blender, modify topology with blender's poly modelling tools, then export it back to zbrush while retaining polygroups and subd levels, I think you'd be able to make literally anything in the world all in high fidelity and with good topology

  • @improcedivel
    @improcedivel 3 ปีที่แล้ว +1

    I always wanted to make stuff like this but my pc only have 2GB RAM

  • @reviewstand9953
    @reviewstand9953 ปีที่แล้ว

    Osm keep making videos like this ♥️

  • @torahfelix7820
    @torahfelix7820 3 ปีที่แล้ว

    Awesome. Love your little tips

  • @mszczesnik
    @mszczesnik 3 ปีที่แล้ว +6

    Hey Danny! Awesome stuff as always! Could you try recording some hard surface sculpting at some point? I know it's "not in the comfort zone" but it would be great to see if it's possible to sculpt say a robot or a mecha in Blender and learn the workflow (I know you can model it, but it would be interesting to see someone skillful trying to sculpt hard surface). It would be great for concepting.

  • @Gr33nDeman
    @Gr33nDeman 3 ปีที่แล้ว

    IMMEDIATE like button slap for the intro mask.

  • @brunoanaoo
    @brunoanaoo 3 ปีที่แล้ว

    COOL, VERY BEAUTIFUL

  • @temutemacular
    @temutemacular 3 ปีที่แล้ว +4

    What an ominous title

  • @horstseher2953
    @horstseher2953 3 ปีที่แล้ว

    Awesome, and I also learned a lot, I would love to see more videos like this, they are quite relaxing

  • @ramanaxp
    @ramanaxp 3 ปีที่แล้ว +1

    Super brother. 👌 . Can you make master design for 3d printing?.

  • @The_Toonimator
    @The_Toonimator 3 ปีที่แล้ว

    Good stuff as always Danny. Great work and concept choice. Love that Blender opacity map painter right on the model. I need that in my life. 😁

  • @TheMosquitto
    @TheMosquitto 3 ปีที่แล้ว +33

    Hey Danny! Have you created much full character stuff including body, rigging, etc? I find that stuff to be really fascinating and you're finished products look the best out of what I've seen on youtube, so I was wondering if you did much of that kind of thing?

    • @gideonaggrey27
      @gideonaggrey27 3 ปีที่แล้ว +3

      I think he did something like that with star guardian lux

  • @MrJay1955
    @MrJay1955 3 ปีที่แล้ว

    Awesome work!

  • @FrankMcFuzz1
    @FrankMcFuzz1 3 ปีที่แล้ว +2

    I was gonna be like "Oh shit this guy's worked for Disney, Dreamworks and Pixar what's my excuse!?"
    Then you got me. Prank'd, welcome back to DannyMac Pranks, GOT EM

  • @abrahamordonezzarco785
    @abrahamordonezzarco785 3 ปีที่แล้ว

    awesome, can you please make a guide on whow you build the shader for the skin, eyes etc ??

  • @DenzelTheGriffin
    @DenzelTheGriffin 2 ปีที่แล้ว

    Waguan Danny. I was wondering... How do you do that shape key trick where you have ta meshes and you make the one a shape key for the other. Or plaese what is it called so I can look it up. Thanks hope u r doing well🤙🏾

  • @HappilyInduced
    @HappilyInduced 3 ปีที่แล้ว +1

    So I'm curious. Is this the basic workflow for even large studios these days? Animation and film characters go through the sculpt/retopo method instead of the old box modeling method?

  • @philtoa334
    @philtoa334 2 ปีที่แล้ว

    Nice.

  • @animgreat2719
    @animgreat2719 2 ปีที่แล้ว

    Great pipeline but, Question.. Do all that really couldnt be done only within Blender??

  • @JoshPurple
    @JoshPurple 3 ปีที่แล้ว

    Thank You :) !

  • @PaulEmsley
    @PaulEmsley 3 ปีที่แล้ว

    I feel the need of a reaction from Cameron Mark.

    • @cameronmark8230
      @cameronmark8230 3 ปีที่แล้ว +1

      My reaction is, Wow! He nailed it.

    • @PaulEmsley
      @PaulEmsley 3 ปีที่แล้ว

      Thank you​@@cameronmark8230 - yes, yes he did :-)

  • @Leoihao
    @Leoihao 3 ปีที่แล้ว

    So good

  • @teka3935
    @teka3935 2 ปีที่แล้ว

    have u ever tried animating one of ur models and if not it would be really fun the see u try

  • @farqaleit
    @farqaleit 3 ปีที่แล้ว

    Amazing as always! but earrings should have been pink color no?

  • @m.i.k.o
    @m.i.k.o 3 ปีที่แล้ว +14

    so early the video has the wrong name

    • @DannyMac3d
      @DannyMac3d  3 ปีที่แล้ว +10

      "Video Final" was absolutely the correct name at the time. Nothing to see here.

  • @kirkjaney1992
    @kirkjaney1992 2 ปีที่แล้ว

    Hello my friend awesome video! I’m in the beginning stages and am currently learning. May I ask why is it beneficial to use both applications?!

  • @Nkanyiso_K
    @Nkanyiso_K 2 ปีที่แล้ว

    😂🤔 That intro leads me to believe you have seen Lamb (2021) 🐑

  • @ClovisVallejrCGWorkshop
    @ClovisVallejrCGWorkshop 3 ปีที่แล้ว

    Hi Danny, i like to much yours videos, all succes for you!

  • @gamingconnected4859
    @gamingconnected4859 2 ปีที่แล้ว

    Great video! Is it worth upgrading Zbrush Core to Zbrush?

  • @Ricown
    @Ricown 2 ปีที่แล้ว

    Any Chance you might make a full course for something like this using only Blender?

  • @JenQuinn94
    @JenQuinn94 2 ปีที่แล้ว

    Do you still stream? Where can we watch those?

  • @danielaorbegosobracamonte8276
    @danielaorbegosobracamonte8276 2 ปีที่แล้ว

    Hi thanks for the video, a query, would you recommend studying graphic design to be a 3D animator (also create your own characters, shorts, etc)? I know that in design they teach about color theory and that, would you recommend it? : )

  • @brunoriyuoficial
    @brunoriyuoficial 3 ปีที่แล้ว

    Ohh very cool

  • @elysiumcore
    @elysiumcore 3 ปีที่แล้ว

    Masterful 🔥

  • @vincerooney2445
    @vincerooney2445 2 ปีที่แล้ว

    Danny can you give approximate timelines on creating these conversions? How long it took you.

  • @fenrirblack8692
    @fenrirblack8692 2 ปีที่แล้ว

    Great Video. I was just wondering if you could tell me, how you get the high level details into blender. Do you use displacement maps, or just a higher poly version, or else? Thx

  • @Texelion
    @Texelion ปีที่แล้ว

    Mmmmh this is an old video so maybe you work differently now, but using Zmodeler is perfectly fine for lowpolies and retopo, like eyelashes/eyebrows and teeth. Well I don't like modeling in Blender so, I do as much as I can in Zbrush ^^.

  • @Crokkilla
    @Crokkilla 2 ปีที่แล้ว

    Hello I’m new to the channel . Is this blender app on iPad? Not sure if I overlooked it or not.

  • @laurentfernandez8041
    @laurentfernandez8041 3 ปีที่แล้ว

    Now before you leave, here’s a thumb up for you.

  • @onepeacebyisobare1750
    @onepeacebyisobare1750 3 ปีที่แล้ว

    I love you work guy
    You are the best
    Please, Please sir how i can do if i want you to modeling character for me

  • @ivanfarca9277
    @ivanfarca9277 2 ปีที่แล้ว

    gorgeous work . Ive been out of the 3d world for long time now, used to use 3ds max very good but now that i want to restart doing 3d what program would you recommend i love modeling and animation

  • @aaa-mt3tz
    @aaa-mt3tz 3 ปีที่แล้ว

    Hey Danny have you tried other retopo and UV options like Retopoflow in Blender, Topogun, or Rizom?

  • @marelfaniq
    @marelfaniq 2 ปีที่แล้ว

    Which monitor do you use for 3d work?

  • @zanosilence5516
    @zanosilence5516 2 ปีที่แล้ว

    hey man im getting an error message when i try to install the eye designer saying Python: Traceback (most recent call last):
    File "C:\Users\silen\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\danny_mac_eye_designer\__init__.py", line 68, in execute
    bpy.ops.object.select_all(action='DESELECT')
    File "C:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\modules\bpy\ops.py", line 132, in __call__
    ret = _op_call(self.idname_py(), None, kw)
    RuntimeError: Operator bpy.ops.object.select_all.poll() failed, context is incorrect
    location: :-1

  • @ramirezjosealberto
    @ramirezjosealberto 2 ปีที่แล้ว

    how did you do the eyelashes?

  • @yunyunchihe
    @yunyunchihe 2 ปีที่แล้ว

    HI!Is the hair tool a plugin?

  • @danwind8576
    @danwind8576 3 ปีที่แล้ว

    Do you have tutorial class in skillshare?

  • @Lonegamemaster
    @Lonegamemaster 3 ปีที่แล้ว

    Awesome work Danny, lovely as usual!

  • @dghzrm
    @dghzrm 3 ปีที่แล้ว

    sorry about my lack of knowledge but what's the difference when you make it only in blender using blender's sculpt tools ?

    • @tigerjess4228
      @tigerjess4228 2 ปีที่แล้ว

      he's just used to and prefers zbrush

  • @sariusmonk
    @sariusmonk 2 ปีที่แล้ว

    Whenever I try sculpting I always end up with a lumpy bumpy mess that's not smooth, somehow it'll fall out of symmetry despite never not using a symmetry tool. I wish I knew how to get along with the tablet + software more, it's a really clunky process for me. Guess I just need to start putting in the hours.

    • @DannyMac3d
      @DannyMac3d  2 ปีที่แล้ว +1

      To fix the bumpy issue, drop your polycount as low ass possible. You should always be working with as few polygons as you can, gradually increasing as the sculpt progresses. Hope that helps! I have a stylised head course for blender in the making which will be free so watch out for that :)

    • @sariusmonk
      @sariusmonk 2 ปีที่แล้ว

      @@DannyMac3d I'll have another go today, I tend to have a go at sculpting, do poor, take a huge break. Should practice more. I'll deffo keep an eye out for the blender course :)

  • @musicaluprising924
    @musicaluprising924 3 ปีที่แล้ว

    I’m getting the feeling that I should get Zbrush.

  • @НиколайХанзо
    @НиколайХанзо 3 ปีที่แล้ว

    what is ypur process in photoshop?

  • @Monsterism
    @Monsterism 3 ปีที่แล้ว

    Danny you are awesome, is there anyway I can send you my WIP for you to review please. I buy you a beer, it be a cheap student one though

  • @carlcastelino8314
    @carlcastelino8314 3 ปีที่แล้ว

    Hey Danny, are you still using the Huion tablet you reviewed sometime back? Anything you noticed since then about the tab? or is everything as good as when you reviewed it? Also let me add that I am a long time follower and love your work. Cheers

  • @AmitPhantom
    @AmitPhantom 3 ปีที่แล้ว

    how long did it take to make it?

  • @buda3d2007
    @buda3d2007 3 ปีที่แล้ว

    love the hair technique

  • @adriansaputraz
    @adriansaputraz 3 ปีที่แล้ว

    MANTAP!

  • @Bunglay
    @Bunglay 2 ปีที่แล้ว

    fo o shop

  • @Alernussubb
    @Alernussubb 3 ปีที่แล้ว

    Can you make SUGA from BTS?

  • @fredmarquis1105
    @fredmarquis1105 3 ปีที่แล้ว

    Noiiiice :)

  • @kestrel.2018
    @kestrel.2018 3 ปีที่แล้ว

    Meanwhile me searching on TH-cam:-
    How to start with a donkey head and end with a clap 😂

  • @lumaia1990
    @lumaia1990 3 ปีที่แล้ว

  • @iDKVibe
    @iDKVibe 3 ปีที่แล้ว +2

    Ominous title gang

  • @kritrom
    @kritrom 3 ปีที่แล้ว

    only the early gang knew how the title changed

  • @sunhhachi
    @sunhhachi 3 ปีที่แล้ว

    Amazing really love it so your so funny too.

  • @mageKnightz
    @mageKnightz 3 ปีที่แล้ว

    I learn so much about character design every time I watch your videos. Do you plan on making a full length course on character creation in Blender - ZBrush? I would buy that in a heart beat.

  • @dinoblaster736
    @dinoblaster736 3 ปีที่แล้ว

    I think you forgot the fruit that's in her mouth, that's why she has her mouth open

    • @DannyMac3d
      @DannyMac3d  3 ปีที่แล้ว

      What are you looking at???

  • @sarahloignon2098
    @sarahloignon2098 3 ปีที่แล้ว +1

    You missed your only chance to introduce yourself as Danny llaMac...tsskk haha
    Good job as always !!!

  • @jzwitz2639
    @jzwitz2639 3 ปีที่แล้ว

    Hahaha! The intro was brilliant and the video, as always!

  • @stephenwlodarczyk175
    @stephenwlodarczyk175 3 ปีที่แล้ว

    awesome work, very inspirational. How long did the project take you to do start to finish?

  • @MrDjmoney989
    @MrDjmoney989 3 ปีที่แล้ว

    100th Like!!!

  • @-kim2087
    @-kim2087 2 ปีที่แล้ว

    我学废了

  • @darren990
    @darren990 3 ปีที่แล้ว

    cool ..how many cores on your proccer

  • @Tybiti
    @Tybiti 3 ปีที่แล้ว

    Hmm 🤔.. looks like sculpting in Zbrush

    • @JRE2k3ART
      @JRE2k3ART 3 ปีที่แล้ว +1

      Yeah. Whether you use zbrush or not, you can still learn from watching him regardless of where he sculpts. Software is purely preference.

  • @jovontowns591
    @jovontowns591 2 ปีที่แล้ว +2

    If you have Zbrush you can avoid all those extra steps jumping all over the place like that.

  • @arrowsdev
    @arrowsdev 3 ปีที่แล้ว

    amazing work man , i love your channel and i learnt a lot from you for anyone seeing this comment you should subscribe now this man is a gem

  • @marinamaximchuk4859
    @marinamaximchuk4859 2 ปีที่แล้ว

    than you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @TheMosquitto
    @TheMosquitto 3 ปีที่แล้ว

    Title

  • @ohsure89
    @ohsure89 3 ปีที่แล้ว

    Do you have Chinese subtitles?

    • @noeldc
      @noeldc 2 ปีที่แล้ว

      What are the chances of that?

  • @Geostationary0rbit
    @Geostationary0rbit ปีที่แล้ว

    Uses blender for like 10 percent of entire process

  • @Mal_3D
    @Mal_3D 3 ปีที่แล้ว

    Early gang

  • @weirdtyler4932
    @weirdtyler4932 3 ปีที่แล้ว

    Oh my God, you are a furry?