Procedural Edge Wear in Substance Painter

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  • เผยแพร่เมื่อ 8 ก.ย. 2024
  • While creating some assets for my larger scenes I realized how slow it can be to create edge wear/chipped edges for everything in Zbrush manually, so I tried to recreate it procedurally in Substance Painter.
    Get the files from the tutorial on my Patreon: / filiphodas
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    ------------------------------
    Track: Imaginary Love - INOSSI
    Free Download / Stream: hypeddit.com/link/roek7n
    ------------------------------

ความคิดเห็น • 45

  • @senatuspopulusqueromanus2082
    @senatuspopulusqueromanus2082 6 หลายเดือนก่อน

    You just saved me several hours of work

  • @steretsjaaj2368
    @steretsjaaj2368 3 ปีที่แล้ว +1

    This is such a great software, it saves so much time. Thanks for sharing this technique.

  • @caleb_friesen
    @caleb_friesen 4 ปีที่แล้ว +3

    Excellent tutorial. Audio is perfect, and your description of what you're doing is detailed and easy to follow. My only wish is that the video was in 720p or 1080p.

    • @filiphodas1855
      @filiphodas1855  4 ปีที่แล้ว

      Thanks, Caleb! The vid actually should be in 1080p - at least I uploaded it in 1080p. Could you please double check it's not some youtube app data saving/connection speed setting?

    • @caleb_friesen
      @caleb_friesen 4 ปีที่แล้ว

      @@filiphodas1855 Oh yes, my apologies - it's now showing a max resolution of 480p, so it looks like there is some data saving going on in my country due to lockdown. Sorry about that!

  • @metinakcakoca
    @metinakcakoca 4 ปีที่แล้ว +1

    Thanks Filip!

  • @MrSerenity1223
    @MrSerenity1223 3 ปีที่แล้ว +1

    Thank you Filip! An excellent tutorial. This helped me quickly and easily understand the basics of procedural generation in SP.

  • @goheenbiswas1901
    @goheenbiswas1901 2 ปีที่แล้ว

    Your tut was very clear and easy.. Thanks dude!

  • @FFZellwu
    @FFZellwu 4 ปีที่แล้ว +1

    nice tutorial

  • @KellerKnospe
    @KellerKnospe 4 ปีที่แล้ว +1

    Thanks for sharing your knowledge mate! Very much appreciated!

  • @foxden9520
    @foxden9520 4 ปีที่แล้ว +2

    Perfect ! this is absolutely gold !

  • @Mrflippyfloop
    @Mrflippyfloop 4 ปีที่แล้ว +1

    Awesome workflow. Some great tips and tricks that I was not aware of, at all. Cheers.

  • @vilanovadario
    @vilanovadario 4 ปีที่แล้ว +1

    You are the man!. Thanks for the data!👍

  • @StijnOrlans
    @StijnOrlans 4 ปีที่แล้ว +1

    Yes man, let's go! Can't get enough of these :)

  • @bboyhafan
    @bboyhafan 4 ปีที่แล้ว +1

    great tutorial

  • @Arvolve
    @Arvolve 3 ปีที่แล้ว

    Great stuff Filip!

  • @sergeyfilin5204
    @sergeyfilin5204 3 ปีที่แล้ว

    Awesome, Dude! Amazingly useful!

  • @tiagocardoso4434
    @tiagocardoso4434 4 ปีที่แล้ว +1

    Awesoooooooooome!!!

  • @mch43856
    @mch43856 2 ปีที่แล้ว

    Amazing thank you!!

  • @anaszaki8522
    @anaszaki8522 4 ปีที่แล้ว

    maan , i'm really happy to see you , i love your work , you're awesome

  • @unclejesseppe7323
    @unclejesseppe7323 3 ปีที่แล้ว

    You can also take a paint layer on the bottom and multiply everything by the paint, and then you can paint the wear and apply it intelligently

  • @MikeMike-wc8on
    @MikeMike-wc8on 3 ปีที่แล้ว

    thank you so much!

  • @mahmoudzaefi2958
    @mahmoudzaefi2958 3 ปีที่แล้ว

    Thanks

  • @ogarga666
    @ogarga666 4 ปีที่แล้ว

    good job! loving your tutorials, keep it up!

  • @vipermjs
    @vipermjs 3 ปีที่แล้ว

    fantastic

  • @fundabidozi4016
    @fundabidozi4016 4 ปีที่แล้ว

    Great stuff!

  • @poncejuansamuel5263
    @poncejuansamuel5263 4 ปีที่แล้ว

    Tenes mi like gracias desde argentina!

  • @BlurzYO
    @BlurzYO 4 ปีที่แล้ว +6

    I know this unrelated to the video, but what do you use for all of your trees in your renders? They look amazing. Is it all forester?
    Thanks and keep up the amazing work!

  • @BluXi
    @BluXi 4 ปีที่แล้ว

    Thanks !

  • @aspizak
    @aspizak 3 ปีที่แล้ว +1

    When I try to apply the 3D Perlin to the mask fill the icon shows I can’t. Would you know why? Thx!

  • @Staglaitor
    @Staglaitor 2 ปีที่แล้ว

    Thanks for lecture. Yes we could see that you make little relief using height channel but can you do it using normal channel?

  • @markswork8341
    @markswork8341 4 ปีที่แล้ว +1

    Could you do a video around setting mood in your creations in cinema plz ♥️

    • @filiphodas1855
      @filiphodas1855  4 ปีที่แล้ว +3

      Thanks for the suggestion! Topics like lighting, mood and composition are kinda hard to tackle in a short yt video, as they are unique to each image and there's so many variables. I'll try to figure something out in the future tho.

    • @markswork8341
      @markswork8341 4 ปีที่แล้ว +2

      @@filiphodas1855 I really love your sponge Bob work, it's incredible and is the reason I'm learning cinema 4d and substance painter.

  • @DrPickleCheese
    @DrPickleCheese ปีที่แล้ว

    ive never gotten these to work, it just forces it into a white map, and it doesnt actually mask on the edges

  • @monkeydevelopment4132
    @monkeydevelopment4132 ปีที่แล้ว

    very nice setup! Wondering what shader you are creating this with? Thanks for the tutorial!!

  • @fredrikappelholm7032
    @fredrikappelholm7032 4 ปีที่แล้ว +1

    Cannot find "Enable Seams" in 2020 SSP. Do you know where I find this option?

  • @zazuky-_-8708
    @zazuky-_-8708 4 ปีที่แล้ว

    SALUDOS DESDE ARGENTINA BR0🇦🇷🇦🇷🇦🇷🇦🇷🇦🇷🇦🇷🇦🇷

  • @sicktit44
    @sicktit44 4 ปีที่แล้ว +1

    Another brilliant tutorial even though I don't normally use SP in my workflow. I would love it if you could possibly do something SD related again, or perhaps x-particles/Octane ?

  • @SidharthGanguly
    @SidharthGanguly 4 ปีที่แล้ว

    Hi by any chance can you show us how to import it in c4d octane? I find it difficult to use substance painter textures in octane. especially when it comes to metal.

  • @alexisbel3106
    @alexisbel3106 4 ปีที่แล้ว

    Yo estoy acá gracias a cosas que no sabías

  • @LoneWarrior0
    @LoneWarrior0 3 ปีที่แล้ว

    I dont have the option "per vertex" The algorithm option doest exist for me?

  • @vjanomolee
    @vjanomolee 4 ปีที่แล้ว +1

    The new Curvature Baker is so much better. in 2020 version

  • @gracebyseven
    @gracebyseven 3 ปีที่แล้ว

    @8:29 how do you get it out of the black and white???

  • @THEHOUSEOFSATIO
    @THEHOUSEOFSATIO 3 ปีที่แล้ว

    Open GL is much more compatible and faster with any other software