My first though was "This is often only gonna get you one or two draws, it's no Maxx C" My second thought was "Getting even one or two draws is still well worth playing, Maxx C is way above the curve"
I'll give it to Konami, this seems to be a pretty well designed card for its purpose. I'd also like to point out that since it's a WATER, it can be pitched with Ran Aegirine or Fishborg Harpooner if you can't use it's effect.
@@Snom_on_a_Bench well I play marincess too, however I love icejade much more but a marincess player still appreciated. I heard about ran being a good tech/extender in the deck nowadays (I actively played marincess right before power of the elements, it was my first IRL deck and I still have it (just building icejade which will be my second ever irl deck xd))
I think another interesting point is the fact that you can only use this with an empty field, so decks can't pop off an massive board, then drop this during the opponent's turn to refill their hand
@@AZ-rl7pgTHIS IS the Maxx-C Errata. They probably will be cutting Maxx-C's Power in at least 3 parts and Maxx-C can go get banned forever without it being bastardized by an overcorrective Errata that will destroy its viability like they did to Chaos Emperor Dragon.
@AZ-rl7pg Maxx C is a pain regardless of when it’s used. The card is functionally Vanity’s Emptiness as a hand trap. You either play into it and double your opponent’s starting hand size and potentially draw them into hand traps to stop your attempt at playing into Maxx C, or you pass turn on next to nothing and get OTK’d. Drawing your opponent a shit load of cards isn’t a fair punishment for playing the game given how centralizing card advantage is in Yugioh
@@dariuspenner2528Nah. If Maxx C wasn't in masterduel I would literally never play it. It is on god not fun to play "go first simulator" The entire point of this card is acknowledging that going first is a violently wild advantage. There needs to be some deterrent and Maxx C is currently it. Maxx C at least lets me play the game the alternative is the second my opponent plays any of the top 10 meta relevant decks I surrender because I lost the coin toss.
we should have known all along, of cause the common flowandereeze is the predator of the average c roach as a bird. naturally an octopus is the true predator of birds
Seems pretty balanced for another take on Maxx C, but I agree that on paper (in theorycrafting), this might be more of a side deck card that is format dependent.
It should be fine if the restriction was if you control less/equal card with endphase effect to count your field &hand vs opp field +6.. but as for now, this is strict going 2nd card which generally unusable in MD
@@justsightseeing1 why do you want to have no cards in hand? i made my deck where i can end on my opp turn where i can have 5/6 cards in hand but i normallly end mine on 2/3 so you got 2 cards in hand they have 8 and draw for turn so they got 9, we got no borrone no savage dragon you are not gonna be happy when it happens to you
It's a fascinating card that will probably flounder when it drops in the OCG due to being slightly worse Maxx "C", and again in the TCG due to not being as flexible as other handtraps. I see this being the Phantasmay for this era moreso than the Maxx "C". When it's good, it'll be amazing, but it'll usually be meh.
It at worst trades 1 for 1 because basically every deck needs their normal summon. Against Fire King SE the card is at least a +2 depending on if they hard opened stuff they’d rather be summoning from deck that potentially makes it even better than a +2. The card is insane. At worst it’s Upstart, at best it makes your opponent pass turn
The fact it only procs if your opponent summons from the HAND specifically is interesting. It reduces the use case significantly, but still has quite a significant amount of usage in certain matchups and probably formats going forwards. Potentially far more balanced than maxx C in aggregate, though certain archetypes and their methods of extension can't really get around playing into it so it's almost certainly going to be a decent enough sideboard option in SOME format or another. Honestly the "if you control no cards" restriction should really have been on maxx c to begin with, it's downright OPPRESSIVE to play into maxx C and an established board if you haven't drawn your specific outs. Also the idea of a handtrap archetype like a redux of psy frames is potentially very nice, I wonder if they're going to lean into the anti-synergy potential of an archetype so you can only access one powerful interruption effect when you splash them into other decks (an interesting design space not really explored in yugioh as it stands) or if there will be an actual traditional archetype's benfits a la searching? Could potentially be interesting to have a suite of powerful handtraps you can technically access all of but have to select the most appropriate tool for the job from to make it so that the going second players have more decision making to do, though of course this is all speculation and if the card is stuck in the sideboard as looks most likely it might wind up going nowhere. Potentially amazing, potentially awful, potentially everything inbetween, we'll have to wait and see- but it is quite interesting.
I like that, if all the best hand traps in a format have a restriction that, say, only one member of their archetype can activate an effect from the hand per turn, or something like that
@@GeoCaesar Functionally I don't know how much of an impact that kind of intentional anti synergy will have regarding the cards' actual playability as an handtraps, since if they are mostly sideboard cards you'll probably only ever be running the most relevant ones? But it does open the door for more powerful effects to be on handtraps, at least the ones that are part of this archetype, which is potentially a good way to curb the power of upcoming decks and increase going second decision making and *potentially* make for more engaging gameplay for both players going forwards. Ideally at least. Depending on how these effects are handled going forwards they could just as easily be the backbone of stun 3 and wind up responsible for non games, but evade meaningful hits for years anyways bc Konami really doesn't wanna put a whole archetype on the banlist again. At the very least it's interesting. It's kinda fascinating how even this deep into the game's lifespan, yugioh STILL has design spaces left unexplored.
If we're going to get a whole archetype of more situational/balanced Maxx Cs (i.e. If it does turn out the other handtraps target different summon locations) then there's genuinely no excuse for Maxx "C" staying legal in MD or even the OCG. After all if you want folks to play these cards... Why bother if there's maxx c as significantly stronger option in every matchup aside from floo and stun perhaps. I genuinely hope these cards spell the end of the annoying bug, even if I'm hesitant or distrustful of Konami to actually do that. Even if they were to limit Maxx C it'd be at least a step in the right direction.
They are releasing tactical try competitive deck for newcomer for measly 7usd with Maxx c and ash, right now. They aren't going to ban Maxx c in ocg and master duel for at least a year.
@@r3zaful it hasnt been that long since we got baronne from rarity collection and they're already banning that. i dont think its gonna take nearly as long
I wonder if the Multchummy being place-dependent will be the case. I can see the limitation being to avoid not allowing your opponent to summon period if they go that route (draw when a monster is summoned from the extra deck only, summon from deck only, and this one normal summon and summon from hand only).
Deck and Extra Deck are probably going to be combined as 1 type of interaction to full cover cards that can utilize both like Granguinol, as well as one for GY+Banishment since we're already getting cards like Oak and Rescue HQ that can choose to move cards from either place. They included Normal Summon to pair that with Special Summoning from Hand. And to complete the groupings, something for Flipping/Tokening/Gemining to cover all the field interactions that CAN count as summons.
@@РоманТимофеев-р3ф gemini is a failed yugioh mechanic that lets you summon another gemini of the same name from hand but technically speaking due to how they work it is actually a special summon from field.
"Summon from the hand," eh? Would be interesting to ban Maxx C across the board and then see similar cards with similar restrictions: "summon from extra deck," "moves monsters from GY," etc. Add a bit more strategy to build/side to have the best draw hand trap for the existing meta.
This is a guess, but, this new maxx c card is going to be part of a archtype. Maybe, this is theme of the archtype, to Maxx C on eqch type of summon. This could become a side deck archtype
If they do they will likely be cut down on the players side as you would almost certainly need to keep most in the side board so only hand and extra deck would be main decked where as deck, GY and banished zones would have to be sided and I would think only GY would be consistently sided
@@jmurray1110I don’t even think summon from Hand will be main decked. Sure you can can basically guarantee one draw from the normal summon, but I don’t think that will justify a completely dead card going first when summoning from hand isn’t the most common type.
It says something about the power creep that releasing Maxx C-esque effects are becoming more and more easier to justify. Also me getting more reasons to play Old Traptrix build rather than the new version cuz it can pass on 3 summons
cards your opponent controls +6 is too damn much imo, but the fact that it's only summons from the hand makes it much more tolerable. That said, cards your opponent controls +4 would already have been a super duper high ceiling. Weird that they went for the mad +6.
As Maxx C's biggest hater, I like the new card! One of my biggest problems with Maxx C is that it homogenizes the game. It's so good in Master Duel that, no matter what the top decks are, you're always facing Maxx C. And because of that, every Master Duel deck starts with Maxx C and its counters, so there's less room to get creative with builds. One of my suggestions to fix this has been to retrain the bug, in the same way Konami did with Pot of Greed; release several cards with roughly the same draw effect, but with different conditions and restrictions. That way, there is some choice when it comes to deck building, and it's not the same 9 cards in every deck of every format. My hope is that the other Multchummy cards will let you draw under different conditions. Maybe have one that works on Extra Deck summons, and another that draws for every spell/trap activated to counter decks like Labrynth. Once we've got a balanced replacement in the game, we can (hopefully) ban Maxx C for good.
It’s good that you can shuffle the cards that you drew from Multchummy Purulia’s effect during the end phase in case you get cards that need to be in the deck or something for combos.
@@rainbowdragon168 You're not guaranteed to shuffle back cards that need to be in the deck. Also saying "not too bad" still means it is potentially bad for your specific situation.
@@jenniferhamels1176 I’m saying that the shuffle at random part isn’t too bad though. Sure it’s random but at least it’s a good effect. That’s what I meant when I said it’s not too bad
I would prefer more of these discussions. I dont know how it'll hold up against your current videos, but as someone who has seen enough master duel series, i like something new as a change-up
A hand-summon only Maxx "C", but it shuffles back your garnets and also now counts normal summons, and also it's Level 4 WATER so makes Bahamut into Toad if you summon it. The fact it doesn't catch out summons from the ED or GY obviously is a huge nerf, and the requirement of not controlling any cards is extremely deserved love to see it, but this does seem like it's been designed for the niche of tackling decks that were previously built to play under Maxx "C" like Floo where they get extra normal summons in place of special summoning. Maybe I'm overrating it but I wouldn't be surprised if we see this in OCG side decks as something they swap out with Maxx "C" for the matchups where Maxx "C" doesn't do anything.
One thing to note is this effect would stack with maxx c giving you 2 draws on any special summon from the hand although the end phase effects might mean it’s still not worth it to run both
I also think this will be a series of cards splitting maxx "C"'s effect across multiple locations. Otherwise, the summon from hand and limiting of one archetype effect per turn feels a bit arbitrary. I imagine that they are trying to make it so that you have four of them (hand, deck, gy, extra deck) that will situationally range from really good to useless depending on the matchup, instead of having this card that is crazy good in every matchup except for floowandereeze and stun. That way, you can always have a powerful draw tool in your side deck, BUT you would have to dedicate nearly your entire side deck to playing them if you so choose. I would personally play this and even main deck it in decks like striker that want to go second. I think people are underestimating just how good its shuffle effect actually is. Even if you reach the limit that forces you to shuffle back cards, you still end the turn with 6 cards more than they control, AND you draw a 7th one for turn. That is already up +1 from your usual going second hand, and you also have one more card for every one they control. If all your cards can trade 1-for-1 with your opponent's cards, you will still be up by 7 cards by the time you clear their board, meaning you can basically play into an empty board and otk for free. That's also not to mention how many hand traps you were able to use before shuffling down to that amount, or even if you drew into cards that could summon themselves to the field and provide extra advantage outside the hand limit. There is no winning if you play into this, the only way to have a chance is not do so, which means against the decks hard countered by it it might be as much of a turn skip as maxx "C". And since this one specifically draws for the normal summon, it's basically guaranteed to be at worst an upstart if you shotgun it during the standby phase, only playing into thrust and not talents.
I guess the balance is the activation restriction. I think its a very strong going-2nd staple (at least side deck) or even a comback card in very niche circumstances. I think its a step in the right direction to counter unbreakable boards, but im not sure allowing your opponent to go +6 (before factoring remaining cards in the oponents hand) is enough of a limitation to Maxx C's power, still too much potential card advantage, and you get to choose the best of those cards to keep in hand. I think you should only be able to draw up to the number of cards on the oponent's field and hand combined +1 or maybe +2 maximum. Either way, Dark Ruler-style field negation just got a lot stronger if you are on this card.
To answer your thumbnail's question, yes, Konami did make another Maxx "C" monster. But it's a tamed version than the original, plus it only involves in the hand, not from the graveyard, banishment, nor the main deck, especially the extra deck too.
I am cautiously optimistic when considering whether or not this card will cause a Maxx “C” ban. It truly makes no sense to print a much worse version of Maxx “C” that at best will just be 3 more, slightly worse copies of the same card, or at worse, will see no play at all… but at the same time, I’m just skeptical whether or not Konami will make the right call. I plan on coming back to MD after this is released if this does trigger a Maxx “C” ban, since it’s not an auto win button (it’s still really good, but it is way easier to respond to and allows for more interesting plays under its effect than just “my opponent shotgunned Maxx ‘C’, guess I just pass.”) All in all, I really DO hope that this arrives quickly and results in the ban, since Master Duel is easily the best/most polished sim.
Seems like a really good reason to run salvage while searching it with prima donna. Get your icejade starter back and this. So if they do break your board with a few resets, you can pop off again.
I am _not_ looking forward to this being the chase secret rare of the set though if they banned the bug in master duel for this, I'd be interested in seeing how deckbuilding fared with it around. due to it being a side preferable card in most instances in a bo1 only format. do players switch to and just accept it being generally a dead card if going first? have it phase in and out of relevance, depending on the format and how much value you can get out of it? does it just become primarily another tool of blind second otk decks? a varying mix of these? also, I doubt it'd come up, but I do find it interesting how sets from hand don't trigger this
Think it would have been interesting to make a nibiru-like effect. Something like : if you opponent summoned at least 3 times this turn, you can discard this card, until the end of the turn, draw one card each time your opponent special summons a monster
What about: "at the end of the turn, draw 1 card for each monster your opponent special summoned this turn" It wouldn't help draw into extra disruptions during the turn, but you could hold onto it like nibiru, and then surprise your opponent after they already summoned their deck.
I can see this card being main deck. Primal Being and Dimension Shifter are both arguably more conditional than this card when it comes to how they interact with the opponent. Multchummy Purulia can be used against any deck as long as they normal summon at least once. In the beginning it can be treated as a Upstart Goblin, but it increases in value when the opponent needs to commit more cards from the hand. You can always side it out after the first game. Being lvl 4 can help players make Rank 4 xyz plays. Because you are using this card in the draw phase, you can avoid Triple Tactics Talent but not Thrust.
I don't see why you wouldn't play this in the Main Deck. Unless the meta changes so that the top decks don't summon from hand more than a Normal Summon, this card would be worth playing simply on the off-chance that you go second. Better yet, if the game evolves to the point where summoning on the opponent's turn a la Ishizu Tear becomes more common, you might even shotgun this on your own turn 1 to get draws off of the opponent's turn 0 plays.
Unfortunately the restrictions mean that while it can't be used to "win more" in powerful decks like Maxx C or other generic staples, it also can't be used to catch up or get back into a duel at any point after your first turn. And those powerful decks can still run it as added protection against Nibiru or in case they don't go first, and just start even faster than usual.
This sounds so much more balanced compared to the current Maxx "C". It's definitely going to be much more forgiving for decks that go through combos to end up on one huge boss monster instead of a board full of negates. I think this possibly could be a sign that OCG is getting ready to ban or at least errata Maxx "C". However, I'm not sure about how effective this card would be because it won't do much against decks that summon a lot from the graveyard, banished pile, or the deck.
Nice design but I think it could still be better. I think that the end phase effect is a good idea and they could allow the card to be stronger and get you a draw for summoning from everywhere if the end phase effect will be more restrictive, some thing on the line of shuffle card until you have 3 more cards than your opponent control of your choice. If you opponent don't control any cards shuffle 3 random cards to the deck.
I would only main it in my marincess build, where I use small world. This little rascal being water attribute, aqua and level 4 makes it an amazing bridge between the marincess, abyss shark and ran Aegirine
I love Maximum C as it is a fantastic card for stun decks as I can set a boss monster and five back row and pass and then my opponent can combo off and give me thirty cards to draw into my meteor hand trap or ashly blossom of springs.
Unlike maxx c this card is fair because it has the tex if you control no cards making it going second harder to use. My problem with maxx c is your opponent already having a board and then dropping it on turn 2.
Now if they make a Foolish Burial version where at the end phase, you can send any cards from the deck to GY up to the maximum number of special summons the opponent performed that turn.
I can’t help but wonder if a balanced version of Maxx C could just be what it is now but with the restriction of not controlling any special summoned monsters or having special summoned last turn. Wouldn’t this take care of the turn one player setting up and recovering resources from turn 2 player’s attempt to break their board; while also letting turn two player gather resources as turn one sets up ?
I am reading it, but I keep think the same thing. I can only activate 1 other Multchummy monster after using 1, then what if I activate another 1. Both don't count themselves and still only 1 other multchummy has activated this turn. So 2 draws for each normal/special summon from the opponent's hand.
I don’t play competitive anymore I just wasn’t that good and I couldn’t get all the cards to deck build but I love collecting and playing casually sometimes and I would collect this card just on the fact alone that I feel like people will gravitate towards this as a substitute maxx c even if it’s not widely played
I think the better thing to think about with this new-c is this. it helps with bricking. Oh you got 1 too many hand traps and only 1 card to MAYBE start plays? Shotgun this and throw out some hand traps so you can shape your hand a bit better with draws. this is gonna fast be a staple and possible help with some deck building just so you don't care about brickin anymore.
It'll be funny if King Calamity remains legal by the time this is out in the TCG and people start running it because Centur-Ion can easily end their turn 1 with 0 summons from hand if they really felt like it. Like yeah I guess the Calamity play needs ONE summon from hand but if they really wanted to BM and not go for Crimson Dragon they could probably have a respectable end board with 0.
I am very happy for this card. Maxx feels like a "necessary evil" in the OCG/MD mindset, and TCG banned it but if you have a clunky opening hand you're done turn one. This one puts plenty of negatives to make it fair, SPECIALLY since is a brick if you go first, but still keeps that risk of giving whoever uses it plenty of resources for however your boards turns into. If anything depending of how the next Multchummies turn out this can be either just the new Maxx C for every format, of a whole engine every deck will need to run three of each.
An advantage that this card has over Maxx "C" is that your opponent will have a really hard time decking you out by special summoning a ton since you would return cards to the deck before your draw phase happens.
Considering the amount of times I've faced a board of infinite negates only and the very last card in my opponent's hand is Maxx C. The empty board requirement already makes it better than Maxx C.
This is basically a more balanced (and cuter) maxx c for even if you try to deck out by summoning from the hand enough times if they end their turn the deck is coming right back and they’ll be right back where they started
It restricts you to only one other Multchummy hand trap that turn, but it still draws into Nibiru so I hate it. Shuffling back random cards in the end phase matters less when you're just using it to draw hand traps. I might be well under the limit by the end of your turn.
I hope they make a ghost girl style set of Multchummy's, essentially splitting Maxx C into multiple different cards that triggere from special summons from different locations. Would be a lot healthier for the game, and would let OCG finally ban Maxx C.
I also really love the fact that cards shuffled back into the deck are randomly selected. Means you don't just get to make a super custom hand, and you run the risk of shuffling your starters back into the deck, which makes the card have some risk to it, rather than being nothing but benefits.
I suggest an almost identical idea for a max c errata one month ago under a farfa video! Konami give fans credit! 🤣 Seriosly many players give them idea to fix it, and it's good they do this card. After tcg Chad ban I hope they will take the good way and ban max. They must do that to try fix this game and make it better, and really fun to play...
I’ve been wanting them to give max c the pot of greed treatment, banning the original but giving a variety of more situational versions that work just as well or better but only for (or in this case, against) specific decks.
Remember the meme where you punish maxx "c" by summoning a lot of monsters until they draw their deck empty, this is now impossible to do with the shuffling back hand into deck effect.
anything to scare away the birds even more, cant tell you how many times in master duel i go "woah cool finally got maxx c in hand" and opponent normal summons robina o.o
I think this card being released in Master Duel will mean Maxx "C" gets banned. Essentially to make a fair version of the card to replace it. The fact it works on normal summons also makes it way better in best-of-one formats...like Master Duel.
Opinion on this How to unban Pot of Greed 1, ban Upstar Goblin 2, Limit Pot of Greed Reason, Upstar at 3 makes decks be a 36 card deck, boosting consistency, Pot of Greed at 1 makes it a 37 card deck, 1 less than Upstar
Some people have been thinking that OCG will finally ban Maxx in order to replace it with this card. I think this will still end up being banned, or maybe it'll get nib banned instead
it's wild that in all the discussion on this card everyone just skims over the very first line of text "during the tune you activate this cards effect, can only activate 1 multchummy monster effect" surely this xeno locks you out of other forms of interaction? as last I checked the hand traps we currently have are not multchummy monsters, and unless they are all super strong how many slots in the deck are you really going to dedicate to them
I kind of like the balancing factor. If it ends up working well for balance I'd prefer maxx C to be removed and a similar card replace it with the balancing factor.
I think its a really well designed card overall, its a far more tolerable Maxx C. I still think its quite good as you can get to other hand traps with this, but its not like your opponent gets to draw a lot for you just breathing and then punish you for that later.
C creachurr is silly. I don’t love it. Is probably pretty good, going even in card advantage at least, but I would hate drawing it for turn. Level 4 aqua though for what its worth
"Under the C" looks pretty interesting
Oh snap :O
Very clever
That's it that's the name of the card now
I can hear a Red Crab sing this
You mean under whelming
My first though was "This is often only gonna get you one or two draws, it's no Maxx C"
My second thought was "Getting even one or two draws is still well worth playing, Maxx C is way above the curve"
I'll give it to Konami, this seems to be a pretty well designed card for its purpose. I'd also like to point out that since it's a WATER, it can be pitched with Ran Aegirine or Fishborg Harpooner if you can't use it's effect.
YEESSS another icejade player detected ^^
@@FlareBlossom Sorry to burst your bubble, I'm a Marincess player.
Also pitches to Toad if you are TCG player because its Aqua (I am also a Marincess player but I don’t play the Icejade package).
@@Snom_on_a_Bench well I play marincess too, however I love icejade much more but a marincess player still appreciated. I heard about ran being a good tech/extender in the deck nowadays (I actively played marincess right before power of the elements, it was my first IRL deck and I still have it (just building icejade which will be my second ever irl deck xd))
@@Koalogy Not gonna lie, I completely forgot that Toad can pitch from hand.
I think another interesting point is the fact that you can only use this with an empty field, so decks can't pop off an massive board, then drop this during the opponent's turn to refill their hand
I think that restriction should have been errata'd on Maxx "C" which would have made it much less of a pain.
This is by far the most infuriating type of Maxx "C", and I'm glad they addressed it with this card
@@AZ-rl7pgTHIS IS the Maxx-C Errata. They probably will be cutting Maxx-C's Power in at least 3 parts and Maxx-C can go get banned forever without it being bastardized by an overcorrective Errata that will destroy its viability like they did to Chaos Emperor Dragon.
@AZ-rl7pg Maxx C is a pain regardless of when it’s used. The card is functionally Vanity’s Emptiness as a hand trap. You either play into it and double your opponent’s starting hand size and potentially draw them into hand traps to stop your attempt at playing into Maxx C, or you pass turn on next to nothing and get OTK’d. Drawing your opponent a shit load of cards isn’t a fair punishment for playing the game given how centralizing card advantage is in Yugioh
@@dariuspenner2528Nah. If Maxx C wasn't in masterduel I would literally never play it. It is on god not fun to play "go first simulator" The entire point of this card is acknowledging that going first is a violently wild advantage. There needs to be some deterrent and Maxx C is currently it.
Maxx C at least lets me play the game the alternative is the second my opponent plays any of the top 10 meta relevant decks I surrender because I lost the coin toss.
we should have known all along, of cause the common flowandereeze is the predator of the average c roach as a bird. naturally an octopus is the true predator of birds
I think this is a jellyfish? But yeah
floowandereeze really living rent free in konami's head
@franknova987 even worse cause they are everyone's enemy. I forget who eats jellyfish.
Seems pretty balanced for another take on Maxx C, but I agree that on paper (in theorycrafting), this might be more of a side deck card that is format dependent.
It should be fine if the restriction was if you control less/equal card with endphase effect to count your field &hand vs opp field +6.. but as for now, this is strict going 2nd card which generally unusable in MD
@@justsightseeing1 why do you want to have no cards in hand? i made my deck where i can end on my opp turn where i can have 5/6 cards in hand but i normallly end mine on 2/3 so you got 2 cards in hand they have 8 and draw for turn so they got 9, we got no borrone no savage dragon you are not gonna be happy when it happens to you
It's a fascinating card that will probably flounder when it drops in the OCG due to being slightly worse Maxx "C", and again in the TCG due to not being as flexible as other handtraps. I see this being the Phantasmay for this era moreso than the Maxx "C". When it's good, it'll be amazing, but it'll usually be meh.
Or, they release this and ban maxx c.
A format where both of these exist seems like too much, since they would stack.
My friend, this is an Aqua monster. This will do extremely well in Tiaraments Strongest.
or they could just play it as maxx "c" #4, 5 and 6.
It at worst trades 1 for 1 because basically every deck needs their normal summon. Against Fire King SE the card is at least a +2 depending on if they hard opened stuff they’d rather be summoning from deck that potentially makes it even better than a +2. The card is insane. At worst it’s Upstart, at best it makes your opponent pass turn
The fact it only procs if your opponent summons from the HAND specifically is interesting. It reduces the use case significantly, but still has quite a significant amount of usage in certain matchups and probably formats going forwards. Potentially far more balanced than maxx C in aggregate, though certain archetypes and their methods of extension can't really get around playing into it so it's almost certainly going to be a decent enough sideboard option in SOME format or another.
Honestly the "if you control no cards" restriction should really have been on maxx c to begin with, it's downright OPPRESSIVE to play into maxx C and an established board if you haven't drawn your specific outs.
Also the idea of a handtrap archetype like a redux of psy frames is potentially very nice, I wonder if they're going to lean into the anti-synergy potential of an archetype so you can only access one powerful interruption effect when you splash them into other decks (an interesting design space not really explored in yugioh as it stands) or if there will be an actual traditional archetype's benfits a la searching? Could potentially be interesting to have a suite of powerful handtraps you can technically access all of but have to select the most appropriate tool for the job from to make it so that the going second players have more decision making to do, though of course this is all speculation and if the card is stuck in the sideboard as looks most likely it might wind up going nowhere.
Potentially amazing, potentially awful, potentially everything inbetween, we'll have to wait and see- but it is quite interesting.
I like that, if all the best hand traps in a format have a restriction that, say, only one member of their archetype can activate an effect from the hand per turn, or something like that
@@GeoCaesar Functionally I don't know how much of an impact that kind of intentional anti synergy will have regarding the cards' actual playability as an handtraps, since if they are mostly sideboard cards you'll probably only ever be running the most relevant ones?
But it does open the door for more powerful effects to be on handtraps, at least the ones that are part of this archetype, which is potentially a good way to curb the power of upcoming decks and increase going second decision making and *potentially* make for more engaging gameplay for both players going forwards. Ideally at least.
Depending on how these effects are handled going forwards they could just as easily be the backbone of stun 3 and wind up responsible for non games, but evade meaningful hits for years anyways bc Konami really doesn't wanna put a whole archetype on the banlist again.
At the very least it's interesting. It's kinda fascinating how even this deep into the game's lifespan, yugioh STILL has design spaces left unexplored.
If we're going to get a whole archetype of more situational/balanced Maxx Cs (i.e. If it does turn out the other handtraps target different summon locations) then there's genuinely no excuse for Maxx "C" staying legal in MD or even the OCG. After all if you want folks to play these cards... Why bother if there's maxx c as significantly stronger option in every matchup aside from floo and stun perhaps.
I genuinely hope these cards spell the end of the annoying bug, even if I'm hesitant or distrustful of Konami to actually do that. Even if they were to limit Maxx C it'd be at least a step in the right direction.
They are releasing tactical try competitive deck for newcomer for measly 7usd with Maxx c and ash, right now.
They aren't going to ban Maxx c in ocg and master duel for at least a year.
There is zero chance they're banning Maxx C right now, but there is a non-zero chance of it getting banned in the future
@@r3zaful it hasnt been that long since we got baronne from rarity collection and they're already banning that. i dont think its gonna take nearly as long
I wonder if the Multchummy being place-dependent will be the case. I can see the limitation being to avoid not allowing your opponent to summon period if they go that route (draw when a monster is summoned from the extra deck only, summon from deck only, and this one normal summon and summon from hand only).
Summon From Hand
Summon From Deck
Summon From Grave
Summon From Extra Deck
Summon From Banished
and just so we have a full set of six
Summons a Token
Nah bro, summons from field to counter geminis
Deck and Extra Deck are probably going to be combined as 1 type of interaction to full cover cards that can utilize both like Granguinol, as well as one for GY+Banishment since we're already getting cards like Oak and Rescue HQ that can choose to move cards from either place. They included Normal Summon to pair that with Special Summoning from Hand.
And to complete the groupings, something for Flipping/Tokening/Gemining to cover all the field interactions that CAN count as summons.
@@bird__xyz9520 blud what are u talking about what gemini
@@РоманТимофеев-р3ф gemini is a failed yugioh mechanic that lets you summon another gemini of the same name from hand but technically speaking due to how they work it is actually a special summon from field.
@@preistestdragon4634 joke was made and you give the answer
Where the fuck “Minimal C” at?🗣️🗣️🗣️
Mid “C”
@@chestnutmouse6823 basically jar of greed
"Summon from the hand," eh? Would be interesting to ban Maxx C across the board and then see similar cards with similar restrictions: "summon from extra deck," "moves monsters from GY," etc. Add a bit more strategy to build/side to have the best draw hand trap for the existing meta.
This is a guess, but, this new maxx c card is going to be part of a archtype. Maybe, this is theme of the archtype, to Maxx C on eqch type of summon. This could become a side deck archtype
Summon From Hand
Summon From Deck
Summon From Grave
Summon From Extra Deck
Summon From Banished
and just so we have a full set of six
Summons a token
If they do they will likely be cut down on the players side as you would almost certainly need to keep most in the side board so only hand and extra deck would be main decked where as deck, GY and banished zones would have to be sided and I would think only GY would be consistently sided
@@jmurray1110 i agree.
@@jmurray1110I don’t even think summon from Hand will be main decked. Sure you can can basically guarantee one draw from the normal summon, but I don’t think that will justify a completely dead card going first when summoning from hand isn’t the most common type.
It says something about the power creep that releasing Maxx C-esque effects are becoming more and more easier to justify.
Also me getting more reasons to play Old Traptrix build rather than the new version cuz it can pass on 3 summons
As a go second ice jade player this is fantastic
cards your opponent controls +6 is too damn much imo, but the fact that it's only summons from the hand makes it much more tolerable.
That said, cards your opponent controls +4 would already have been a super duper high ceiling. Weird that they went for the mad +6.
6:11 realest part of vid, and i'm saving this as a dino player who full comboed and had max c in hand
As Maxx C's biggest hater, I like the new card!
One of my biggest problems with Maxx C is that it homogenizes the game. It's so good in Master Duel that, no matter what the top decks are, you're always facing Maxx C. And because of that, every Master Duel deck starts with Maxx C and its counters, so there's less room to get creative with builds.
One of my suggestions to fix this has been to retrain the bug, in the same way Konami did with Pot of Greed; release several cards with roughly the same draw effect, but with different conditions and restrictions. That way, there is some choice when it comes to deck building, and it's not the same 9 cards in every deck of every format.
My hope is that the other Multchummy cards will let you draw under different conditions. Maybe have one that works on Extra Deck summons, and another that draws for every spell/trap activated to counter decks like Labrynth. Once we've got a balanced replacement in the game, we can (hopefully) ban Maxx C for good.
It’s good that you can shuffle the cards that you drew from Multchummy Purulia’s effect during the end phase in case you get cards that need to be in the deck or something for combos.
The shuffle is random
@@Nijaral Yeah I know but it’s not too bad
@@rainbowdragon168 You're not guaranteed to shuffle back cards that need to be in the deck. Also saying "not too bad" still means it is potentially bad for your specific situation.
@@jenniferhamels1176 I’m saying that the shuffle at random part isn’t too bad though. Sure it’s random but at least it’s a good effect. That’s what I meant when I said it’s not too bad
I would prefer more of these discussions. I dont know how it'll hold up against your current videos, but as someone who has seen enough master duel series, i like something new as a change-up
The statline of it is nice as if you go first you can Small World with it into Nib > Veiler
This just screams secret rare short print.
3:36 "FABLED" 🗣🗣🗣
A hand-summon only Maxx "C", but it shuffles back your garnets and also now counts normal summons, and also it's Level 4 WATER so makes Bahamut into Toad if you summon it. The fact it doesn't catch out summons from the ED or GY obviously is a huge nerf, and the requirement of not controlling any cards is extremely deserved love to see it, but this does seem like it's been designed for the niche of tackling decks that were previously built to play under Maxx "C" like Floo where they get extra normal summons in place of special summoning. Maybe I'm overrating it but I wouldn't be surprised if we see this in OCG side decks as something they swap out with Maxx "C" for the matchups where Maxx "C" doesn't do anything.
Now you got me thinking I'm under-rating it. I still think it's a few pegs below the Roaches in a Cabinet.
The cards you shuffle back are random unless the translation is wrong. As a side note it’s also an Aqua to pitch to Toad which is neat.
One thing to note is this effect would stack with maxx c giving you 2 draws on any special summon from the hand although the end phase effects might mean it’s still not worth it to run both
It would pretty much cancel out a lot of the draws, unless your opponent is using card destruction to deck you out somehow.
I also think this will be a series of cards splitting maxx "C"'s effect across multiple locations. Otherwise, the summon from hand and limiting of one archetype effect per turn feels a bit arbitrary. I imagine that they are trying to make it so that you have four of them (hand, deck, gy, extra deck) that will situationally range from really good to useless depending on the matchup, instead of having this card that is crazy good in every matchup except for floowandereeze and stun. That way, you can always have a powerful draw tool in your side deck, BUT you would have to dedicate nearly your entire side deck to playing them if you so choose.
I would personally play this and even main deck it in decks like striker that want to go second. I think people are underestimating just how good its shuffle effect actually is. Even if you reach the limit that forces you to shuffle back cards, you still end the turn with 6 cards more than they control, AND you draw a 7th one for turn. That is already up +1 from your usual going second hand, and you also have one more card for every one they control. If all your cards can trade 1-for-1 with your opponent's cards, you will still be up by 7 cards by the time you clear their board, meaning you can basically play into an empty board and otk for free. That's also not to mention how many hand traps you were able to use before shuffling down to that amount, or even if you drew into cards that could summon themselves to the field and provide extra advantage outside the hand limit. There is no winning if you play into this, the only way to have a chance is not do so, which means against the decks hard countered by it it might be as much of a turn skip as maxx "C". And since this one specifically draws for the normal summon, it's basically guaranteed to be at worst an upstart if you shotgun it during the standby phase, only playing into thrust and not talents.
I guess the balance is the activation restriction. I think its a very strong going-2nd staple (at least side deck) or even a comback card in very niche circumstances. I think its a step in the right direction to counter unbreakable boards, but im not sure allowing your opponent to go +6 (before factoring remaining cards in the oponents hand) is enough of a limitation to Maxx C's power, still too much potential card advantage, and you get to choose the best of those cards to keep in hand. I think you should only be able to draw up to the number of cards on the oponent's field and hand combined +1 or maybe +2 maximum.
Either way, Dark Ruler-style field negation just got a lot stronger if you are on this card.
To answer your thumbnail's question, yes, Konami did make another Maxx "C" monster.
But it's a tamed version than the original, plus it only involves in the hand, not from the graveyard, banishment, nor the main deck, especially the extra deck too.
I am cautiously optimistic when considering whether or not this card will cause a Maxx “C” ban. It truly makes no sense to print a much worse version of Maxx “C” that at best will just be 3 more, slightly worse copies of the same card, or at worse, will see no play at all… but at the same time, I’m just skeptical whether or not Konami will make the right call. I plan on coming back to MD after this is released if this does trigger a Maxx “C” ban, since it’s not an auto win button (it’s still really good, but it is way easier to respond to and allows for more interesting plays under its effect than just “my opponent shotgunned Maxx ‘C’, guess I just pass.”) All in all, I really DO hope that this arrives quickly and results in the ban, since Master Duel is easily the best/most polished sim.
Seems like a really good reason to run salvage while searching it with prima donna. Get your icejade starter back and this. So if they do break your board with a few resets, you can pop off again.
Imagine maxx c and this new card in one deck
I am _not_ looking forward to this being the chase secret rare of the set
though if they banned the bug in master duel for this, I'd be interested in seeing how deckbuilding fared with it around. due to it being a side preferable card in most instances in a bo1 only format. do players switch to and just accept it being generally a dead card if going first? have it phase in and out of relevance, depending on the format and how much value you can get out of it? does it just become primarily another tool of blind second otk decks? a varying mix of these?
also, I doubt it'd come up, but I do find it interesting how sets from hand don't trigger this
Think it would have been interesting to make a nibiru-like effect. Something like : if you opponent summoned at least 3 times this turn, you can discard this card, until the end of the turn, draw one card each time your opponent special summons a monster
What about: "at the end of the turn, draw 1 card for each monster your opponent special summoned this turn"
It wouldn't help draw into extra disruptions during the turn, but you could hold onto it like nibiru, and then surprise your opponent after they already summoned their deck.
I can see this card being main deck. Primal Being and Dimension Shifter are both arguably more conditional than this card when it comes to how they interact with the opponent. Multchummy Purulia can be used against any deck as long as they normal summon at least once. In the beginning it can be treated as a Upstart Goblin, but it increases in value when the opponent needs to commit more cards from the hand. You can always side it out after the first game. Being lvl 4 can help players make Rank 4 xyz plays. Because you are using this card in the draw phase, you can avoid Triple Tactics Talent but not Thrust.
I don't see why you wouldn't play this in the Main Deck. Unless the meta changes so that the top decks don't summon from hand more than a Normal Summon, this card would be worth playing simply on the off-chance that you go second.
Better yet, if the game evolves to the point where summoning on the opponent's turn a la Ishizu Tear becomes more common, you might even shotgun this on your own turn 1 to get draws off of the opponent's turn 0 plays.
Unfortunately the restrictions mean that while it can't be used to "win more" in powerful decks like Maxx C or other generic staples, it also can't be used to catch up or get back into a duel at any point after your first turn. And those powerful decks can still run it as added protection against Nibiru or in case they don't go first, and just start even faster than usual.
The moral of this story: there is 0 way to make a Maxx C effect fair. This card's gonna get hit, I promise.
This sounds so much more balanced compared to the current Maxx "C". It's definitely going to be much more forgiving for decks that go through combos to end up on one huge boss monster instead of a board full of negates.
I think this possibly could be a sign that OCG is getting ready to ban or at least errata Maxx "C". However, I'm not sure about how effective this card would be because it won't do much against decks that summon a lot from the graveyard, banished pile, or the deck.
Nice design but I think it could still be better.
I think that the end phase effect is a good idea and they could allow the card to be stronger and get you a draw for summoning from everywhere if the end phase effect will be more restrictive, some thing on the line of shuffle card until you have 3 more cards than your opponent control of your choice. If you opponent don't control any cards shuffle 3 random cards to the deck.
I would only main it in my marincess build, where I use small world. This little rascal being water attribute, aqua and level 4 makes it an amazing bridge between the marincess, abyss shark and ran Aegirine
I like the concept of this card, I might try it out when it gets released in Master Duel and the TCG.
I love Maximum C as it is a fantastic card for stun decks as I can set a boss monster and five back row and pass and then my opponent can combo off and give me thirty cards to draw into my meteor hand trap or ashly blossom of springs.
Everyone: Ban Maxx C!!
Konami: Sure!
Konami: *Makes Maxx C 2*
Very likely they made this so the OCG can ban Maxx C
For tcg player
Unlike maxx c this card is fair because it has the tex if you control no cards making it going second harder to use. My problem with maxx c is your opponent already having a board and then dropping it on turn 2.
Now if they make a Foolish Burial version where at the end phase, you can send any cards from the deck to GY up to the maximum number of special summons the opponent performed that turn.
Decks that loves the GY:
Dzeeff discussion video pog
I can’t help but wonder if a balanced version of Maxx C could just be what it is now but with the restriction of not controlling any special summoned monsters or having special summoned last turn. Wouldn’t this take care of the turn one player setting up and recovering resources from turn 2 player’s attempt to break their board; while also letting turn two player gather resources as turn one sets up ?
Overseas "C" looks interesting. I bet it'll be a Secret Rare when it drops in the TCG
obviously, Maxx C was a secret in STOR also.
I am reading it, but I keep think the same thing. I can only activate 1 other Multchummy monster after using 1, then what if I activate another 1. Both don't count themselves and still only 1 other multchummy has activated this turn. So 2 draws for each normal/special summon from the opponent's hand.
Very cute, would headpat and maindeck for that alone.
They didn't make a new Maxx C. Because this card is actually fair and balanced
Nah hopefully they don't realise it
3:38 holy moly fabled jumpscare
Maxx C at 6 lets go!
I wouldn't be surprised if they made this card to ban Maxx C in the OCG
Gotta love how it looks like a rare in ocg. Incoming rare bump to secret rare.
I don’t play competitive anymore I just wasn’t that good and I couldn’t get all the cards to deck build but I love collecting and playing casually sometimes and I would collect this card just on the fact alone that I feel like people will gravitate towards this as a substitute maxx c even if it’s not widely played
I just wanna see more Dzeef videos, period. Dealer’s choice in the topic xD
I think the better thing to think about with this new-c is this.
it helps with bricking.
Oh you got 1 too many hand traps and only 1 card to MAYBE start plays?
Shotgun this and throw out some hand traps so you can shape your hand a bit better with draws. this is gonna fast be a staple and possible help with some deck building just so you don't care about brickin anymore.
Firmly believe there will be one for each place monsters can be summoned from
I think releasing Minn C means they're gonna make more poplar-like starters for new archetypes or as supports for older archetypes
It'll be funny if King Calamity remains legal by the time this is out in the TCG and people start running it because Centur-Ion can easily end their turn 1 with 0 summons from hand if they really felt like it. Like yeah I guess the Calamity play needs ONE summon from hand but if they really wanted to BM and not go for Crimson Dragon they could probably have a respectable end board with 0.
Why not play both, that shuffle effect isn’t that terrible.
I read other translations and i thought the limitation was that if its the only card in your hand not control any cards
A 2nd But worse Maxx C could mean that you could ban base Maxx C and replace it with this thing
I am very happy for this card. Maxx feels like a "necessary evil" in the OCG/MD mindset, and TCG banned it but if you have a clunky opening hand you're done turn one. This one puts plenty of negatives to make it fair, SPECIALLY since is a brick if you go first, but still keeps that risk of giving whoever uses it plenty of resources for however your boards turns into. If anything depending of how the next Multchummies turn out this can be either just the new Maxx C for every format, of a whole engine every deck will need to run three of each.
An advantage that this card has over Maxx "C" is that your opponent will have a really hard time decking you out by special summoning a ton since you would return cards to the deck before your draw phase happens.
My guess is there's going to be more than one of these cards that you get the draw from different zones.
I was thinking as a hero player i can give the oponent maximum 2 cards from 1 stratos and 1 faris the rest of the are from deck extradeck or graveyard
It only works on summons from hand, so it's only going to see play in certain formats.
Considering the amount of times I've faced a board of infinite negates only and the very last card in my opponent's hand is Maxx C. The empty board requirement already makes it better than Maxx C.
The endgame effect balance the possibily of drawing nibiru
This is basically a more balanced (and cuter) maxx c for even if you try to deck out by summoning from the hand enough times if they end their turn the deck is coming right back and they’ll be right back where they started
If the maxx c replacement is a secret rare in that set, it will be mad expensive
just shows how needed this card is for yugioh balanc when they now put the card on 6
It does not cover monsters specialed from deck, extra deck, GY or banished though, not powerful enough
It restricts you to only one other Multchummy hand trap that turn, but it still draws into Nibiru so I hate it. Shuffling back random cards in the end phase matters less when you're just using it to draw hand traps. I might be well under the limit by the end of your turn.
I am tired.
I hope they make a ghost girl style set of Multchummy's, essentially splitting Maxx C into multiple different cards that triggere from special summons from different locations. Would be a lot healthier for the game, and would let OCG finally ban Maxx C.
I also really love the fact that cards shuffled back into the deck are randomly selected. Means you don't just get to make a super custom hand, and you run the risk of shuffling your starters back into the deck, which makes the card have some risk to it, rather than being nothing but benefits.
I suggest an almost identical idea for a max c errata one month ago under a farfa video! Konami give fans credit! 🤣 Seriosly many players give them idea to fix it, and it's good they do this card. After tcg Chad ban I hope they will take the good way and ban max. They must do that to try fix this game and make it better, and really fun to play...
I’ve been wanting them to give max c the pot of greed treatment, banning the original but giving a variety of more situational versions that work just as well or better but only for (or in this case, against) specific decks.
If it's anything like Maxx C I NEED it cause I absolutely hate how ridiculously high priced Maxx C is.
Is this secretly the Icejade support I want😅?
Remember the meme where you punish maxx "c" by summoning a lot of monsters until they draw their deck empty, this is now impossible to do with the shuffling back hand into deck effect.
Konami decided it had been too long since they released anything absolutely insane and came up with this
Goong second players eating good
We breaka da board
I feel like the fact they are releasing this in an ocg set might mean that Maxx c's time on this earth is nearing it's end
anything to scare away the birds even more, cant tell you how many times in master duel i go "woah cool finally got maxx c in hand" and opponent normal summons robina o.o
This card reads: if you go second, draw 3
I think this card being released in Master Duel will mean Maxx "C" gets banned. Essentially to make a fair version of the card to replace it.
The fact it works on normal summons also makes it way better in best-of-one formats...like Master Duel.
it's actually pretty bad in master duel outside of blind going second decks, since it's totally dead going first and a bad draw off the top.
Opinion on this
How to unban Pot of Greed
1, ban Upstar Goblin
2, Limit Pot of Greed
Reason, Upstar at 3 makes decks be a 36 card deck, boosting consistency, Pot of Greed at 1 makes it a 37 card deck, 1 less than Upstar
Since it's water, I'll be throwing it in my mermails for sure.
Some people have been thinking that OCG will finally ban Maxx in order to replace it with this card.
I think this will still end up being banned, or maybe it'll get nib banned instead
it's wild that in all the discussion on this card everyone just skims over the very first line of text "during the tune you activate this cards effect, can only activate 1 multchummy monster effect" surely this xeno locks you out of other forms of interaction? as last I checked the hand traps we currently have are not multchummy monsters, and unless they are all super strong how many slots in the deck are you really going to dedicate to them
I kind of like the balancing factor. If it ends up working well for balance I'd prefer maxx C to be removed and a similar card replace it with the balancing factor.
I think it's too early for this card to be that controversial of a topic. We should just wait and see how it plays out down the line.
"Over the C" is the next draw hand trap.
I think its a really well designed card overall, its a far more tolerable Maxx C. I still think its quite good as you can get to other hand traps with this, but its not like your opponent gets to draw a lot for you just breathing and then punish you for that later.
Jar of Greed on crack. I like it.
C creachurr is silly. I don’t love it. Is probably pretty good, going even in card advantage at least, but I would hate drawing it for turn. Level 4 aqua though for what its worth
The C would be proud 👏
I really hope that this card is not printed at too high of a rarity, i'd hate to not be able to play it in paper.