Can you use a vertex group to shrinkwrap to, instead of the whole ring? It seems like the goes haywire because its reaching outside the part you want the symbol to stick to.
Hi Peter, congratulations for your jewelry tutorials and thanks for your input, I'm really impressed by your ability to handle blender well. I had no idea that this program could also model jewelry, honestly I'm just getting to know blender. but I have a question, how do you change the purple color of the model? since by default it comes in matte white or gray. Thank you again.
It's a Blender setting. Go to the viewport shading option (those 4 round icons on the top right, expand the options by clicking on the downward arrow). And then under "color", pick "random". This will give a random color to the objects in the viewport, when in solid shading (the second round icon).
Awesome! Thanks for helping with that I would have driven myself crazy trying to figure it out, I’ll give that conform it tool a shot 👍🏼
Awesome info. That add on seems well worth the money.
Still works in 4.12 and perfectly explained! Thank you!
The plugin projects hte lower surface of the conformee object but does not wotk as nicely as in your video. Tested it in 4.3.
Can you use a vertex group to shrinkwrap to, instead of the whole ring? It seems like the goes haywire because its reaching outside the part you want the symbol to stick to.
nice work,i love the design of ring do you have any tutorial of that bro?
why not parent it to a plane with more subdivisions (control points)???
Hi Peter, congratulations for your jewelry tutorials and thanks for your input, I'm really impressed by your ability to handle blender well. I had no idea that this program could also model jewelry, honestly I'm just getting to know blender. but I have a question, how do you change the purple color of the model? since by default it comes in matte white or gray. Thank you again.
It's a Blender setting. Go to the viewport shading option (those 4 round icons on the top right, expand the options by clicking on the downward arrow).
And then under "color", pick "random".
This will give a random color to the objects in the viewport, when in solid shading (the second round icon).
👍
by now eazier use latice. better and natural. 👍