@@tontimmy45635 we already had all this on fight cade for years so, nothing mind blowing big picture wise. HOWEVER, it does show that there's an appetite for REAL fighting games still out there. Don't hold your breath on any NEW fighting games being ACTUAL fighting games tho'. That ship has sailed 10 years ago. Best you could ever hope for is an usf4 rollback + graphical update. That's the only possible thing any of this could culminate into (crumbs basically.... Fighting games don't exist anymore and they never will again. . I've made my peace with it for a while now. Anything prior to kof13 already has rollback. Sf4 is the last actual fighting game that still hasn't gotten that treatment. After they do that, that's all we're EVER gonna get )
bro holy shit you called it so hard. the website for sf6 is out now and exactly as you said now they have something like blazblue and guilty gear's stylish mode . they have classic inputs and modern inputs. modern has like some one button hadouken or some shit. ofc you get to choose but still damn you hit the mark so hard you literally predicted it :'D. to be fair even if you choose classic inputs or whatever i doubt the combos would be anything special they're probably still gonna be super lenient on timing and what not.
even a toddler should find this offensive to his intelligence (along with everything else in sf6). games practically "playing themselves" is nothing new. we had it back in the 90s as well (it was called "attract mode")
Hey Short Fuse! I’m loving the video’s, and just decided to try out KOF13, and man and I loving it! Any advise for me trying to complete Ash’s 8th trial? The part I’m having most trouble with is the last half of the combo that is the non charge loops. Any help would be greatly appreciated!
we got to this point because nobody said ANYTHING when it was time to say something! and those who did, got SHlT for it from the mindless masses and got labeled "whiners" and "haters"! (just like its happening now). cause they dont have the foresight to recognize a slippery slope and snowball effect!(until its way too late) (so never stop voicing your opinion! even when its unpopular! its the most important tool we have...and im not even talking about fighting games anymore. it transcends that! im talking REAL LIFE!). THINGS GETTING DUMBED DOWN IS NOT A *VIRTUE*, people!!!!
@@BingoBango-fh2ep my entire channel is "what anyone could have said or done". maybe if the bigger channels and people in the fgc would have said something instead of propping up mindless garbage for views and youtube revenue things would be different. if "maximiliandude" would have said what he TRULY feels i guarantee you every scrub in the universe would be talking bout how anything ps4 generation and onward is kiddy games for children and wouldnt touch them with a 10ft pole. instead, people with the biggest microphones chose to normalize garbage. perfect analogy for election deniers in government. they dont believe A WORD of it (but it gets the unwashed masses of knuckle draggers riled up and shell out the dough). the people with power control the narrative. but they chose to sell out for cash. story as old as time
The only good thing about street fighter 6,is that it will forever kill KOF XV's playerbase once it comes out...Since KOF XV's playerbase is pretty much composed of Shit Farters 5 enjoyers...I don't need no new fighting games ,i only need rollback for USF4 and KOF XIII
sorry that I often comeback to your video where you prove you are right. In this 5:40 part, it is sad that you are right. No one even dare to host a side tournament for SFV yet the older SF game still being played. We got a new Under Night game yet it looks more like a rollback edition that doesnt seem largely different from the previous version, proof of your words that good games will just get a rollback. From all I am seeing in 2d fighting games, I think its safe to say that going retro is the best choice.
@@ShortFuseFighting @Short Fuse I will say this sf6 ken jinrai kick cancels to dp and CA is hard to do and requires timing and accuracy you can't just mash it out. However to get the hardcore audience back in action I suggest Capcom make a "hardcore" controls where there are 1f link combos to get the characters maximum potential as for parrying hold down the parry button but you manually have to tap forward or down like in third strike. So that will make it even two ways to play for scrubs dynamic/modern and classic/hardcore controls for seasoned players. I'm seriously thinking about competing online and maybe offline in the future of sf6 when it drops. If I ever place I'll be sure to shoutout and give respect to you bro. You Sanford Kelly RX and few others inspired to take fgs more seriously without you guys the hardcore community the people of today wouldn't be here. Btw I'm learning Skullgirls and guilty gear rev 2. I really love robo fortune Eliza and Valentine, like I said I'll never forget where I came from bro. I hope to see more tutorials from you with 3rd strike or Skullgirls, I got better with 3S ken and urien.
Your unwillingness to compromise your self worth is refreshing. It's like people don't even listen to the words the characters in whatever fighting game they play are saying. "Fight with everything you got!" and all that. Never back down from a corporation or community willing to placate or be placated for a quick buck or an easy win. I can't wait for this training wheel era to pass.
never thought of it like that. yeah, all the characters are these stoic, grizzled, life-long practitioners of martial arts that require endless hours of training, dedication, discipline and sacrifice. making inspirational speeches and quotes bout perseverance, pushing through obstacles and never giving up, giving it your all yada, yada, yada. while the people playing them are a buncha instant-gratification tools who crumble into dust the split second they encounter anything even remotely resembling a "hurdle". oh, the irony...
Bro im excited i just found out that kof13 is getting rollback!!! Oh im excited to go into training mode and learn, im gonna watch your tutorials religiously now.
Lazy uninspired soulless 3d graphics, easy mode garbage gameplay... What is there to say? Just more of the same trash from street fighter 5(only this time around we have "stylish mode" lol... Yknow.... For those who found sf5 "too hard") All a bunch of flash and no substance. I'm sorry but having a game where links are 3 frames+ simply isn't something I'm interested in playing. And I never will be. I don't care how many gimmicks they tack on. There's no compromising here! No 1frame links = no thank you!
@@ShortFuseFighting i agree with a lot of the things you say but its like i feel like you're putting way too much weight on the need for 1 frame links to the point where its like the only criterion that matters for a game to be good or difficult but thats not true. One frame links aren't the end all be all ,make it or break it aspect of a fighting game. There are plenty of really good difficult fighters that didn't have one frame links . In fact anime fighters like guilty gear don't have much of that at all but the combos are still relatively hard and require precise timing and there are some really difficult frc timings and you REALLY need to lab that shit and lab your character for months. Even though frcs were removed in Xrd the game was still good. I don't like most of the overly streamlined simplified games of nowadays but there are many reasons behind that not just a lack of one frame links If a game doesn't have those it doesn't kill it. Kof 13 had some but they're not even super important i find the linking in that game somewhat on a more lenient side yet its still an extremely deep game and one of the best fighters there is. Blazblue is a game with no one frame links (aside from like maybe arakune, naoto or a few other characters) and yet every single one of the characters is like an endless well of tech that you can learn shit about your character forever and still find no end to it not to mention the endless matchups and how extremely varied they are due to the drive mechanic. A lack of one frame links wouldn't kill a game There's gotta be a middle ground . This just sounds unnecessarily inflexible and single-minded
@@ShortFuseFighting now that being said i agree with you that i definitely don't like the new look of street fighter and it most likely will be just like sf5 in terms of gameplay if not worse
@@bebarshossny5148 I think there's been a bit of a misunderstanding here. TWO, in fact. 1.)this is street fighter. OFLs are the only tech it has. There's no complex motions or other mechanics that make it difficult. I put a lot of importance into one frame links in street fighter because they are the only single only thing that turn an easy brain dead combo into a hard one. One frame links are what turns chuns Infinite from "anyone can do it without fail" to "friggin hard!!". It's what makes footsie from "spam Cr lk that links into medium that links into special with zero effort or weight" to "linking from light into BIG DAMAGE is gonna require effort and it might fail" 2.) kof, gg, bb are filled to the brim with one frame links. OFLs aren't just one face button linked with another. A jump follow up that gives you only one frame window of opportunity to juggle in the air is a OFL. A DM that can only be canceled on the last frame possible is a OFL. And so on and so forth. Street fighter without one frame links is NOTHING! it's ALL it had. Sf4 without em would have been the lamest game in history (instead of one of my favorite games of all time).
@@ShortFuseFighting ah sorry yeah that was a misunderstanding i thought you were just generalizing over all games. You do have a point on street fighter tbh. Though most of the juggles and air followups in blaz and gear and juggles in kof13 just dont feel like TRUE one frame links. they usually take a lot of practice especially with some of the more technical characters but i think of one frame links as stuff like for example cr light into cr heavy (mai shiranui in kof13 is an example and even that is probably more like 2 frames) so juggles seem more lenient than a true 1/60th of a second it seems like there's always room for small timing errors.
there is nothing to make videos about. every fighting game currently on the market is a complete joke. and people dont care about combo tutorials for old stuff. if they ever do a sf4 remaster i might be back (or if somebody grows a pair and develops a fighting game NOT designed for 3 year old children. but i dont see that happening anytime soon )
Honestly after strive, i think the phase for getting more eyes on the fgc should have ended. I think there are too many beginner friendly games now. Obviously a skill ceiling is a thing but I for one like the difficulty aspect
I think Strive was probably the peak; it's probably the biggest success story of the casual fighting game era, with it seemingly propelling Guilty Gear to be the fifth biggest franchise in fighting games and having a pretty large player retention rate. I think after that Tekken 8, SF6, MK12, and Project L might succeed moreso off the strength of their brand than anything provided they don't have an objectively terrible launch like SFV, but "beginner friendly" won't be a selling point if every game claims that. It's certainly not a guarantee of success, Melty Blood players can attest (it just barely got a boost in popularity and while people play it, not many seem to prefer it to Actress Again which wasn't hardcore to begin with.) I'm not even sure Strive's success was because it was casualized since it was memed to hell, had stunning graphics, and came at a time when it was the only big fighting game on the horizon. Melty also had memes...but both of the big ones revolved around characters not in the new game.
im sorry bro but, harder games doesnt = game is good goes the other way around as well, easy game doesnt = good as well, i think there more to be subjective about when it comes to fgs like mechanics and the options offers and how that all plays out rather then just saying this game bad cus the combos are easy.
mechanics are irrelevant if they dont require timing and execution to pull off. if a cancel mechanic gives you a 3-5 frame window to follow up then that mechanics is pointless. might as well not even be there. if a parrying mechanics gives you half a second of active frames its also pointless. catch that juggle whenever you feel like it? = pointless! if you can go into big 20 hit combo damage from a landed light poke confirm without worrying about ever dropping the combo is pointless as well.(these are mechanics FOR CHILDREN). mind games, shenanigans, footsies, spacing ...all of these things are a means to an end. the ultimate goal is to "get in". once you get in, thats when you do your damage. THATS the payoff. and by removing timing, execution, precision and mechanical skill from that equation you are rendering the payoff worthless (cause everybody, from the pros to the kid who picked up a fight stick 5 days ago for the first time will be doing the same exact low effort/high damage combo as you. a combo they learned after 2 minutes in practice mode and will never drop not even if they tried.). you can add as many gimmicks (ahem, sorry...) "mechanics" as you want. it will NEVER be a substitute for actual technical skill (and the satisfaction and sense of accomplishment that comes with it). sf/kof have ALWAYS been hardcore, execution heavy franchises. you have literally 100s of other fighting games that arent like that and youre free to go play those (in fact, i play them and enjoy them as well). FOR WHAT THEY ARE! see, im not gonna go demand they put one frame links in rival schools 3 cause it aint that kind of game. so why are you trying to remove one frame links , timing and execution from street fighter???? go play something thats already to your liking instead of trying to redecorate things you dont like. its very simple .
its a joke. all flash, zero substance. just a bunch of systems designed to make any 5 year old that picks up a fightstick for the first time feel like theyre "doing something" (but they really arent). gimmicks will NEVER make up for a lack of actual difficulty, execution, timing and precision (no matter how many of them they put into the game). plus the game looks horrendous. the most boring, amateurish 3d imaginable. something you'd see in a cheap mobile game . mvc infinite sf edition
Hey short fuse first off man I hope you're doing well, anyways after seeing my friend deadace play sf6 beta I can say this game is way harder than sfv. In fact sf6 is spitting in the face of sfv honestly the combo routes have higher potential than it ever did that actually require great timing. Also mashers from sfv praying for a random crush counter are getting completely bodied. Even og players like Mike Ross from cross counter are making a comeback in sf6. However a lot of sfv only players are getting mad exposed because they can't depend on vtriggers and random crush counters anymore. Not only that the netcode has improved a lot since lag fighter v. Now sf6 may not be sf4 glory days exactly but sf6 could potentially be the rolling stone to getting back some hardcore fighting games back in today's era. Also from what I heard from harada that they are also going back to it's roots as well. This has the potential to usher in a new age of fgs in my opinion. I hope you give it a try next year if Capcom doesn't come out with another beta this time open I hope. Hell I buy you a copy on PC if you're on there.
if it doesnt have one frame links the argument is moot. i know i sound like a broken record but OFLs are THE ONLY thing that makes combos difficult in fighting games. being less of a joke than sf5 isnt much of an accomplishment. combo potential means nothing if those combos dont rely on precise and punishing timing. each character could have 20 unique 30 hit combos and it would all mean nothing since theyre impossible to drop (except for sf5 morons who cant even wipe their own ass, let alone land a two-frame). variety doesnt make up for lack of execution requirements. i appreciate what youre trying to do. youre desperately looking for the silver lining and forcing yourself to make the best out of a bad situation. i used to do that too. but been burned too many time. i cant scrape for the bottom of the barrel anymore. sf4 was the last acceptable standard. the next game needs to be harder, more technically demanding and more complex if it wants to be a worthy successor . or AT LEAST be AS hard, technically demanding and complex. (otherwise theres no point in dropping sf4). OFLs is all sf had. without that, its just another generic fighting games (with a street fighter theme slapped onto it) . which would be fine, if it werent for the fact street fighter set standards in order to differentiate itself or the aforementioned generic fighting games. every fighting game needs to have 3 elements : footsies, mind games, execution (you remove the execution part and you also remove the payoff you get from the other two). whats the point of getting in if when you finally do you dont get to flex? its like making your way through the ranks of the heavyweight boxing divisions only to fight a toddler at the end. i play and enjoy many fighting games that dont have one frame links and dont require any execution. BUT THATS NOT WHAT I PLAY STREET FIGHTER FOR! just...dont get your hopes up. theyre enticing people with gimmicks and "being not as atrocious as sf5" but thats all surface. if you look under the hood, at its core its still a kiddy fighting game dressed in edgy clothes
@@ShortFuseFighting damn that's tough but at the of end of the day you're right and I wish more fighting games had that hard execution and timing like you do. However more importantly I'm glad you're still doing good bro and hope to see more videos from you like tutorials. Like maybe gg accent core and skullgirls maybe rev2 since it's getting rollback tutorial videos, hell maybe a update video to let us know how things are going for you. Also I respect the honesty and you're like the fletcher (whiplash) of fighting games because this quote fits you perfectly " there are no two words in the English language more harmful than good job." I'm still want to see what sf6 has to offer however I'll never forget where I came from and I won't lose hope that the hardcore audience will get something or at least more respect because you me and others get dragged through the mud because we have hopes like everybody else does but we're different and that's why we get hate for it.
@@the-madvillain2636 heres to hoping...but i wouldnt hold my breath for the near future. the dark ages of fighting games have just begun one generation ago. it will get worse before it gets better....but who knows...maybe ONE day....(honestly, the only thing anyone can hope for from this industry is a graphical/netcode update of sf4 sometimes in the future). other than that i cant envision any scenario where a fighting game worth playing would EVER be released again. the time to boycott, protest and make a big stink about things has long since passed. nobody did anything when it was time to...now THIS is the new norm.it is what it is
what mistakes? sf5 sold 6 million units for ps4 and pc (sf4 sold 9 mil but that was accounting for the 09 boom+ coming out on ps3/xbox360/ps4/pc/3ds+ its been around way longer). the bean counters at capcom see sf5 as a great success (theres no mistakes to "learn from" as far as THEYRE concerned). instead they will learn from their success and try to do even worse next time (its clearly working)
My friend showed me your videos and I 100% agree. Too many Timmys asking mom for DLC money. Timmy is just going to abandon the game for some other fortnight fighting game of the week. Keep up the good work! I just subscribed.
Tekken 8 may just be my breaking point of fighting games being oversimplified garbage. The last few matches I had were traumatizingly bad. This braindead game broke me. So much Bullshit (HEAT/RAGE ARTS/POWER CRUSHING/CHIP DAMAGE) that contradicts the established Tekken formula. Devolution instead of evolution by eliminating this much freedom of expression. The only thing improved from Tekken 7 to 8 is the music, visuals, presentation and overall flashyness, everything else is made with the mindset of getting great grandmas to compete in Tekken. This game makes Street Fighter V look extremely technical and hard. It's Tekken 7, plus more garbage, neutral skipping mechanics piled on to eliminate the skill gap even more. Heat could've been a risk based mechanic that encourages fast paced gameplay, but instead in execution, it's a braindead mashfest mechanic that's about as deep as small kiddie pool with water wings on the side. One button power crushes with one button Rage Drives. All culminating in an oversimplified, watered down, luck based abomination just for the sake of looking more flashier for the casuals than even Tekken 7 already did. Evo for this game was a goddamn SNOREFEST LMFAO. Tekken is OFFICIALY not Tekken anymore, and I have very little to zero hope for the upcoming Patch 1.05 or even onwards. Once FightCade gets Duckstation support for conveniency, Tekken 8 officially stops existing to me. I wanted Namco to prove me wrong, unfortunately they continue bastardizing their franchises yet again.
i dont know the first thing about tekken so i cant relate to what youre saying but.... based on what they have done to literally every fighting game for the last 10 years, i can imagine... fighting games no longer exist since 2015. what these people are playing now ARENT fighting games. its button mashing nonsense for little kids.... its an embarrassment. i dont understand how anyone can take this seriously
I at one point commented here about them having added modern controls that mirror those in arc sys games. I take that back. Arc sys games' modern controls aren't anything legitimately useable. I've stumbled upon a lot of recent discussions however that paint a different picture of street fighter. Some japanese tournament players are talking about modern control having advantages and that they could potentially be used in tournament settings (which by the way they are legal). This is quite sad honestly. Motion controls are something very integral to fighting games and if a game like street fighter starts going down the direction of making simplified controls seem more and more appealing eventually they will no longer be used. Your games basically have incredibly wide input buffers that make timing anything way easier. simplified controls = zero time spent practicing any finger dexterity. Its hard to get behind this even if there are other things i may like about the game. Things only go downhill... Imma go back to accent core man.
fighting games officially died the day street fighter 5 came out . and theyre never coming back. doesnt matter what the apologists say, doesnt matter what the sales numbers say, doesnt matter the lies they tell themselves to justify the fact that theyre playing remedial kiddy games, end of story. its an absolute joke.
Agree with everything you're saying but what about 3rd strike? That has nearly 0 difficult combos unless you get into high level urien juggles or a couple other things. Plus massive damage and stun from the average bnb. But yeah i think you're totally on the money. I hated how 5 removed proximity normals and even jump back specials. It was way too dumbed down to make the cookie cutter bnb's undroppable and removed noob killer strategy. That said I'm not an execution fiend myself and there are a lot of things i don't like about sf4, but the skill ceiling in its combo system is not one of them. I hope you're right that someday some indie dev goes back to fighting games roots. It's funny how moving from arcade to console has changed fighting games. Back then they wanted the die hards to keep dropping coins to discover every little tech in the game, now they make it as idiot proof as possible to sell as many season passes and skins as possible.
nice to see you uploadin again
thank you (i just wish it was under "more pleasant circumstances" FOR ONCE....)
Always love to hear your opinions on this stuff,it's not old head debauchery,it's OG gospel
thank you, i appreciate that
Hey shortfuse capcom vs snk 2 is now getting rollback in 2025 along with 8 other great old games. What do you think?
@@tontimmy45635 we already had all this on fight cade for years so, nothing mind blowing big picture wise. HOWEVER, it does show that there's an appetite for REAL fighting games still out there. Don't hold your breath on any NEW fighting games being ACTUAL fighting games tho'. That ship has sailed 10 years ago. Best you could ever hope for is an usf4 rollback + graphical update. That's the only possible thing any of this could culminate into (crumbs basically.... Fighting games don't exist anymore and they never will again. . I've made my peace with it for a while now. Anything prior to kof13 already has rollback. Sf4 is the last actual fighting game that still hasn't gotten that treatment. After they do that, that's all we're EVER gonna get )
bro holy shit you called it so hard. the website for sf6 is out now and exactly as you said now they have something like blazblue and guilty gear's stylish mode . they have classic inputs and modern inputs. modern has like some one button hadouken or some shit. ofc you get to choose but still damn you hit the mark so hard you literally predicted it :'D. to be fair even if you choose classic inputs or whatever i doubt the combos would be anything special they're probably still gonna be super lenient on timing and what not.
So they implement 1 direction specials for sf6... As a casual player, do you think its bad that I find it offensive?
even a toddler should find this offensive to his intelligence (along with everything else in sf6). games practically "playing themselves" is nothing new. we had it back in the 90s as well (it was called "attract mode")
Hey Short Fuse! I’m loving the video’s, and just decided to try out KOF13, and man and I loving it! Any advise for me trying to complete Ash’s 8th trial? The part I’m having most trouble with is the last half of the combo that is the non charge loops. Any help would be greatly appreciated!
Watch my video
Go into the comment section of my Ash trial video and you'll see,i basically explained everything
@@SalimOfShadow hey man, I actually completed a 2 weeks ago. Thank you though
@@blazezero3056 NpNp well done
@@SalimOfShadow thank you bro, I did it on 360 pad as well lol. It took me 4 days to get done and I was screaming when I finally got it
Are you looking forward on trying the new Under Night Inbirth? I think its the only new fighting game that remained hardcore.
my hopes are as low as humanly possible regarding anything related to fighting games
I can see the trends of our society are like: getting things easier and making people dumber.
we got to this point because nobody said ANYTHING when it was time to say something! and those who did, got SHlT for it from the mindless masses and got labeled "whiners" and "haters"! (just like its happening now). cause they dont have the foresight to recognize a slippery slope and snowball effect!(until its way too late) (so never stop voicing your opinion! even when its unpopular! its the most important tool we have...and im not even talking about fighting games anymore. it transcends that! im talking REAL LIFE!). THINGS GETTING DUMBED DOWN IS NOT A *VIRTUE*, people!!!!
@@ShortFuseFighting what could anyone say? what actionable thing could anyone actually have done to prevent this?
@@BingoBango-fh2ep my entire channel is "what anyone could have said or done". maybe if the bigger channels and people in the fgc would have said something instead of propping up mindless garbage for views and youtube revenue things would be different. if "maximiliandude" would have said what he TRULY feels i guarantee you every scrub in the universe would be talking bout how anything ps4 generation and onward is kiddy games for children and wouldnt touch them with a 10ft pole. instead, people with the biggest microphones chose to normalize garbage. perfect analogy for election deniers in government. they dont believe A WORD of it (but it gets the unwashed masses of knuckle draggers riled up and shell out the dough). the people with power control the narrative. but they chose to sell out for cash. story as old as time
The only good thing about street fighter 6,is that it will forever kill KOF XV's playerbase once it comes out...Since KOF XV's playerbase is pretty much composed of Shit Farters 5 enjoyers...I don't need no new fighting games ,i only need rollback for USF4 and KOF XIII
sorry that I often comeback to your video where you prove you are right. In this 5:40 part, it is sad that you are right. No one even dare to host a side tournament for SFV yet the older SF game still being played. We got a new Under Night game yet it looks more like a rollback edition that doesnt seem largely different from the previous version, proof of your words that good games will just get a rollback.
From all I am seeing in 2d fighting games, I think its safe to say that going retro is the best choice.
I wonder what his opinion is now, after 2 betas. Gameplay/mechanics wise
Does it have 1 frame links now?
@@ShortFuseFighting @Short Fuse I will say this sf6 ken jinrai kick cancels to dp and CA is hard to do and requires timing and accuracy you can't just mash it out. However to get the hardcore audience back in action I suggest Capcom make a "hardcore" controls where there are 1f link combos to get the characters maximum potential as for parrying hold down the parry button but you manually have to tap forward or down like in third strike. So that will make it even two ways to play for scrubs dynamic/modern and classic/hardcore controls for seasoned players.
I'm seriously thinking about competing online and maybe offline in the future of sf6 when it drops. If I ever place I'll be sure to shoutout and give respect to you bro. You Sanford Kelly RX and few others inspired to take fgs more seriously without you guys the hardcore community the people of today wouldn't be here.
Btw I'm learning Skullgirls and guilty gear rev 2. I really love robo fortune Eliza and Valentine, like I said I'll never forget where I came from bro. I hope to see more tutorials from you with 3rd strike or Skullgirls, I got better with 3S ken and urien.
Your unwillingness to compromise your self worth is refreshing. It's like people don't even listen to the words the characters in whatever fighting game they play are saying. "Fight with everything you got!" and all that.
Never back down from a corporation or community willing to placate or be placated for a quick buck or an easy win. I can't wait for this training wheel era to pass.
never thought of it like that. yeah, all the characters are these stoic, grizzled, life-long practitioners of martial arts that require endless hours of training, dedication, discipline and sacrifice. making inspirational speeches and quotes bout perseverance, pushing through obstacles and never giving up, giving it your all yada, yada, yada. while the people playing them are a buncha instant-gratification tools who crumble into dust the split second they encounter anything even remotely resembling a "hurdle". oh, the irony...
Bro im excited i just found out that kof13 is getting rollback!!! Oh im excited to go into training mode and learn, im gonna watch your tutorials religiously now.
Fukin love your accent man
Since we saw more of SF6, I’m curious on your thoughts on it now. Personally I think it looks pretty good.
Lazy uninspired soulless 3d graphics, easy mode garbage gameplay... What is there to say? Just more of the same trash from street fighter 5(only this time around we have "stylish mode" lol... Yknow.... For those who found sf5 "too hard") All a bunch of flash and no substance. I'm sorry but having a game where links are 3 frames+ simply isn't something I'm interested in playing. And I never will be. I don't care how many gimmicks they tack on. There's no compromising here! No 1frame links = no thank you!
@@ShortFuseFighting i agree with a lot of the things you say but its like i feel like you're putting way too much weight on the need for 1 frame links to the point where its like the only criterion that matters for a game to be good or difficult but thats not true. One frame links aren't the end all be all ,make it or break it aspect of a fighting game. There are plenty of really good difficult fighters that didn't have one frame links . In fact anime fighters like guilty gear don't have much of that at all but the combos are still relatively hard and require precise timing and there are some really difficult frc timings and you REALLY need to lab that shit and lab your character for months. Even though frcs were removed in Xrd the game was still good. I don't like most of the overly streamlined simplified games of nowadays but there are many reasons behind that not just a lack of one frame links
If a game doesn't have those it doesn't kill it. Kof 13 had some but they're not even super important i find the linking in that game somewhat on a more lenient side yet its still an extremely deep game and one of the best fighters there is. Blazblue is a game with no one frame links (aside from like maybe arakune, naoto or a few other characters) and yet every single one of the characters is like an endless well of tech that you can learn shit about your character forever and still find no end to it not to mention the endless matchups and how extremely varied they are due to the drive mechanic.
A lack of one frame links wouldn't kill a game
There's gotta be a middle ground . This just sounds unnecessarily inflexible and single-minded
@@ShortFuseFighting now that being said i agree with you that i definitely don't like the new look of street fighter and it most likely will be just like sf5 in terms of gameplay if not worse
@@bebarshossny5148 I think there's been a bit of a misunderstanding here. TWO, in fact. 1.)this is street fighter. OFLs are the only tech it has. There's no complex motions or other mechanics that make it difficult. I put a lot of importance into one frame links in street fighter because they are the only single only thing that turn an easy brain dead combo into a hard one. One frame links are what turns chuns Infinite from "anyone can do it without fail" to "friggin hard!!". It's what makes footsie from "spam Cr lk that links into medium that links into special with zero effort or weight" to "linking from light into BIG DAMAGE is gonna require effort and it might fail" 2.) kof, gg, bb are filled to the brim with one frame links. OFLs aren't just one face button linked with another. A jump follow up that gives you only one frame window of opportunity to juggle in the air is a OFL. A DM that can only be canceled on the last frame possible is a OFL. And so on and so forth. Street fighter without one frame links is NOTHING! it's ALL it had. Sf4 without em would have been the lamest game in history (instead of one of my favorite games of all time).
@@ShortFuseFighting ah sorry yeah that was a misunderstanding i thought you were just generalizing over all games. You do have a point on street fighter tbh.
Though most of the juggles and air followups in blaz and gear and juggles in kof13 just dont feel like TRUE one frame links. they usually take a lot of practice especially with some of the more technical characters but i think of one frame links as stuff like for example cr light into cr heavy (mai shiranui in kof13 is an example and even that is probably more like 2 frames) so juggles seem more lenient than a true 1/60th of a second it seems like there's always room for small timing errors.
hi where are new videos
there is nothing to make videos about. every fighting game currently on the market is a complete joke. and people dont care about combo tutorials for old stuff. if they ever do a sf4 remaster i might be back (or if somebody grows a pair and develops a fighting game NOT designed for 3 year old children. but i dont see that happening anytime soon )
Back at it again
Honestly after strive, i think the phase for getting more eyes on the fgc should have ended. I think there are too many beginner friendly games now. Obviously a skill ceiling is a thing but I for one like the difficulty aspect
I think Strive was probably the peak; it's probably the biggest success story of the casual fighting game era, with it seemingly propelling Guilty Gear to be the fifth biggest franchise in fighting games and having a pretty large player retention rate.
I think after that Tekken 8, SF6, MK12, and Project L might succeed moreso off the strength of their brand than anything provided they don't have an objectively terrible launch like SFV, but "beginner friendly" won't be a selling point if every game claims that. It's certainly not a guarantee of success, Melty Blood players can attest (it just barely got a boost in popularity and while people play it, not many seem to prefer it to Actress Again which wasn't hardcore to begin with.)
I'm not even sure Strive's success was because it was casualized since it was memed to hell, had stunning graphics, and came at a time when it was the only big fighting game on the horizon. Melty also had memes...but both of the big ones revolved around characters not in the new game.
Wow, this is a very powerful fighting game. It is very interesting. Thank you for sharing the great video😊🎮✨💐💕💕💕
Im hoping it’s much like 3rd Strike + Focus Attacks from SF4 , would be dope
im sorry bro but, harder games doesnt = game is good goes the other way around as well, easy game doesnt = good as well, i think there more to be subjective about when it comes to fgs like mechanics and the options offers and how that all plays out rather then just saying this game bad cus the combos are easy.
mechanics are irrelevant if they dont require timing and execution to pull off. if a cancel mechanic gives you a 3-5 frame window to follow up then that mechanics is pointless. might as well not even be there. if a parrying mechanics gives you half a second of active frames its also pointless. catch that juggle whenever you feel like it? = pointless! if you can go into big 20 hit combo damage from a landed light poke confirm without worrying about ever dropping the combo is pointless as well.(these are mechanics FOR CHILDREN). mind games, shenanigans, footsies, spacing ...all of these things are a means to an end. the ultimate goal is to "get in". once you get in, thats when you do your damage. THATS the payoff. and by removing timing, execution, precision and mechanical skill from that equation you are rendering the payoff worthless (cause everybody, from the pros to the kid who picked up a fight stick 5 days ago for the first time will be doing the same exact low effort/high damage combo as you. a combo they learned after 2 minutes in practice mode and will never drop not even if they tried.). you can add as many gimmicks (ahem, sorry...) "mechanics" as you want. it will NEVER be a substitute for actual technical skill (and the satisfaction and sense of accomplishment that comes with it). sf/kof have ALWAYS been hardcore, execution heavy franchises. you have literally 100s of other fighting games that arent like that and youre free to go play those (in fact, i play them and enjoy them as well). FOR WHAT THEY ARE! see, im not gonna go demand they put one frame links in rival schools 3 cause it aint that kind of game. so why are you trying to remove one frame links , timing and execution from street fighter???? go play something thats already to your liking instead of trying to redecorate things you dont like. its very simple .
So what's your thoughts on sf6 so far ? Is it looking good?
its a joke. all flash, zero substance. just a bunch of systems designed to make any 5 year old that picks up a fightstick for the first time feel like theyre "doing something" (but they really arent). gimmicks will NEVER make up for a lack of actual difficulty, execution, timing and precision (no matter how many of them they put into the game). plus the game looks horrendous. the most boring, amateurish 3d imaginable. something you'd see in a cheap mobile game . mvc infinite sf edition
@@ShortFuseFighting damn
@@ShortFuseFighting deformed m&m
Hey short fuse first off man I hope you're doing well, anyways after seeing my friend deadace play sf6 beta I can say this game is way harder than sfv. In fact sf6 is spitting in the face of sfv honestly the combo routes have higher potential than it ever did that actually require great timing. Also mashers from sfv praying for a random crush counter are getting completely bodied. Even og players like Mike Ross from cross counter are making a comeback in sf6. However a lot of sfv only players are getting mad exposed because they can't depend on vtriggers and random crush counters anymore. Not only that the netcode has improved a lot since lag fighter v.
Now sf6 may not be sf4 glory days exactly but sf6 could potentially be the rolling stone to getting back some hardcore fighting games back in today's era. Also from what I heard from harada that they are also going back to it's roots as well.
This has the potential to usher in a new age of fgs in my opinion. I hope you give it a try next year if Capcom doesn't come out with another beta this time open I hope. Hell I buy you a copy on PC if you're on there.
if it doesnt have one frame links the argument is moot. i know i sound like a broken record but OFLs are THE ONLY thing that makes combos difficult in fighting games. being less of a joke than sf5 isnt much of an accomplishment. combo potential means nothing if those combos dont rely on precise and punishing timing. each character could have 20 unique 30 hit combos and it would all mean nothing since theyre impossible to drop (except for sf5 morons who cant even wipe their own ass, let alone land a two-frame). variety doesnt make up for lack of execution requirements. i appreciate what youre trying to do. youre desperately looking for the silver lining and forcing yourself to make the best out of a bad situation. i used to do that too. but been burned too many time. i cant scrape for the bottom of the barrel anymore. sf4 was the last acceptable standard. the next game needs to be harder, more technically demanding and more complex if it wants to be a worthy successor . or AT LEAST be AS hard, technically demanding and complex. (otherwise theres no point in dropping sf4). OFLs is all sf had. without that, its just another generic fighting games (with a street fighter theme slapped onto it) . which would be fine, if it werent for the fact street fighter set standards in order to differentiate itself or the aforementioned generic fighting games. every fighting game needs to have 3 elements : footsies, mind games, execution (you remove the execution part and you also remove the payoff you get from the other two). whats the point of getting in if when you finally do you dont get to flex? its like making your way through the ranks of the heavyweight boxing divisions only to fight a toddler at the end. i play and enjoy many fighting games that dont have one frame links and dont require any execution. BUT THATS NOT WHAT I PLAY STREET FIGHTER FOR! just...dont get your hopes up. theyre enticing people with gimmicks and "being not as atrocious as sf5" but thats all surface. if you look under the hood, at its core its still a kiddy fighting game dressed in edgy clothes
@@ShortFuseFighting damn that's tough but at the of end of the day you're right and I wish more fighting games had that hard execution and timing like you do. However more importantly I'm glad you're still doing good bro and hope to see more videos from you like tutorials. Like maybe gg accent core and skullgirls maybe rev2 since it's getting rollback tutorial videos, hell maybe a update video to let us know how things are going for you.
Also I respect the honesty and you're like the fletcher (whiplash) of fighting games because this quote fits you perfectly " there are no two words in the English language more harmful than good job."
I'm still want to see what sf6 has to offer however I'll never forget where I came from and I won't lose hope that the hardcore audience will get something or at least more respect because you me and others get dragged through the mud because we have hopes like everybody else does but we're different and that's why we get hate for it.
@@the-madvillain2636 heres to hoping...but i wouldnt hold my breath for the near future. the dark ages of fighting games have just begun one generation ago. it will get worse before it gets better....but who knows...maybe ONE day....(honestly, the only thing anyone can hope for from this industry is a graphical/netcode update of sf4 sometimes in the future). other than that i cant envision any scenario where a fighting game worth playing would EVER be released again. the time to boycott, protest and make a big stink about things has long since passed. nobody did anything when it was time to...now THIS is the new norm.it is what it is
I really think they are going to learn from their mistakes
what mistakes? sf5 sold 6 million units for ps4 and pc (sf4 sold 9 mil but that was accounting for the 09 boom+ coming out on ps3/xbox360/ps4/pc/3ds+ its been around way longer). the bean counters at capcom see sf5 as a great success (theres no mistakes to "learn from" as far as THEYRE concerned). instead they will learn from their success and try to do even worse next time (its clearly working)
My friend showed me your videos and I 100% agree. Too many Timmys asking mom for DLC money. Timmy is just going to abandon the game for some other fortnight fighting game of the week. Keep up the good work! I just subscribed.
Tekken 8 may just be my breaking point of fighting games being oversimplified garbage. The last few matches I had were traumatizingly bad. This braindead game broke me.
So much Bullshit (HEAT/RAGE ARTS/POWER CRUSHING/CHIP DAMAGE) that contradicts the established Tekken formula. Devolution instead of evolution by eliminating this much freedom of expression. The only thing improved from Tekken 7 to 8 is the music, visuals, presentation and overall flashyness, everything else is made with the mindset of getting great grandmas to compete in Tekken. This game makes Street Fighter V look extremely technical and hard. It's Tekken 7, plus more garbage, neutral skipping mechanics piled on to eliminate the skill gap even more. Heat could've been a risk based mechanic that encourages fast paced gameplay, but instead in execution, it's a braindead mashfest mechanic that's about as deep as small kiddie pool with water wings on the side. One button power crushes with one button Rage Drives. All culminating in an oversimplified, watered down, luck based abomination just for the sake of looking more flashier for the casuals than even Tekken 7 already did. Evo for this game was a goddamn SNOREFEST LMFAO. Tekken is OFFICIALY not Tekken anymore, and I have very little to zero hope for the upcoming Patch 1.05 or even onwards. Once FightCade gets Duckstation support for conveniency, Tekken 8 officially stops existing to me. I wanted Namco to prove me wrong, unfortunately they continue bastardizing their franchises yet again.
i dont know the first thing about tekken so i cant relate to what youre saying but.... based on what they have done to literally every fighting game for the last 10 years, i can imagine... fighting games no longer exist since 2015. what these people are playing now ARENT fighting games. its button mashing nonsense for little kids.... its an embarrassment. i dont understand how anyone can take this seriously
@@ShortFuseFightingi been calling it since ages now. The last tekken (altho featureless) was tekken tag tournament 2.
I at one point commented here about them having added modern controls that mirror those in arc sys games. I take that back. Arc sys games' modern controls aren't anything legitimately useable. I've stumbled upon a lot of recent discussions however that paint a different picture of street fighter. Some japanese tournament players are talking about modern control having advantages and that they could potentially be used in tournament settings (which by the way they are legal). This is quite sad honestly. Motion controls are something very integral to fighting games and if a game like street fighter starts going down the direction of making simplified controls seem more and more appealing eventually they will no longer be used. Your games basically have incredibly wide input buffers that make timing anything way easier. simplified controls = zero time spent practicing any finger dexterity. Its hard to get behind this even if there are other things i may like about the game. Things only go downhill... Imma go back to accent core man.
fighting games officially died the day street fighter 5 came out . and theyre never coming back. doesnt matter what the apologists say, doesnt matter what the sales numbers say, doesnt matter the lies they tell themselves to justify the fact that theyre playing remedial kiddy games, end of story. its an absolute joke.
Ur tge guy who made the, his face looks like a deformed MNM meme
Agree with everything you're saying but what about 3rd strike? That has nearly 0 difficult combos unless you get into high level urien juggles or a couple other things. Plus massive damage and stun from the average bnb. But yeah i think you're totally on the money. I hated how 5 removed proximity normals and even jump back specials. It was way too dumbed down to make the cookie cutter bnb's undroppable and removed noob killer strategy. That said I'm not an execution fiend myself and there are a lot of things i don't like about sf4, but the skill ceiling in its combo system is not one of them. I hope you're right that someday some indie dev goes back to fighting games roots. It's funny how moving from arcade to console has changed fighting games. Back then they wanted the die hards to keep dropping coins to discover every little tech in the game, now they make it as idiot proof as possible to sell as many season passes and skins as possible.
This channel is so sad