You hearted your own comment? LMAO you are the embodiment of *I have nothing else to hold on to but the past, so the only thing I can talk about is how good the back in my day was and hope people agree with my views.* This video was a hArDcOrE monologue of a joke. Talking about generations is not doing a damn thing but giving you euphoria. Multiple gaming journalists (people who usually complain the game is too hard if it requires you to dedicate time to learn) will tell your 5 hours of experience that this game mostly caters to old fans so how is KoF ruined like it's getting completely changed for newcomers? XD
@@skytentheknight3294 i "hearted" my own comment to highlight it ,dumbass..also, thats rich coming from somebody who liked their own comment lol. and guess what, moron? people DO agree with me either overtly or by dropping kof14 like a hot potato and never speaking of it again after a few months of release (just like they will with kof15). and as far as the rest of your comment goes....your syntax is so atrocious that i have no idea what you even tried to say . this video has a 50/50 like dislike ration..but who cares about the 50% of the community who DOESNT agree with you, eh you selfish little shit? what WE are asking for is a compromise! so that EVERYBODY can enjoy and play according to their playstyle! what WE are asking for is OPTIONS! what YOU are advocating for is the entire industry catering ONLY to YOU exclusively. and fk 50% of the community!
@@ShortFuseFighting I liked my own comment? Haha that's funny, what proof? Unlike you I know that if a TH-camr is going to highlight their 'own' comment, they'd highlight it not heart it. *Compromise* what compromise? All you did in your video is give a horrible rant about new fighting games today without any evidence and talk about the people who liked them. Don't try to act like a victim buddy, you just like hearing yourself talk. If you can honestly say to hell with the people who disagree with you, you're not asking for a compromise dUmBaSs. 🤣
@Short Fuse - MAN, this was a refreshingly old-school take on modern fighting games going soft. What's your take on all the guest character, non-sense like what's ruined Tekken 7, Mortal Kombat 10 + 11 (11 has a SHITLOAD of problems), Soul Calibur 6 (again, other problems), Samurai Shodown reboot, Injustice 2? I hate to see so many legacy characters gone in favor of completely unrelated, guest characters. I'm glad KoF 15 has managed to keep it real, up to this point. Free Omega Rugal was the perfect, old school, KoF nod. This month, we get Team South Town dlc: Geese Howard, Billy Kane, & Ryuji Yamazaki 👍. I just hope they keep this focus, going foward and not pander & disappoint like they did with Samurai Shodown reboot..... the dlc roster was such a let-down. Thanks again for making this video. It's excellent representation for someone who's been into fighters since Street Fighter 1 on arcade + TurboGrafx CD (Fighting Street) 🖐.
The thing about fighting is that it's a very niche genre and for a good reason too. Fighting games take a lot of committing and hard work to be good at and that is simply a task many people do not want take on and I completely understand that because nobody wants to come home from work or school and spend the rest of their day in training mode and online getting there ass kicked while having to learn all these things about fighting games like character archetypes, matchups, frame data, etc. Just to compete at a half competent level. This is what turns people away from the genre because it feels like your spending most of your time studying the game rather than actually playing and enjoying it, and then this is why the person decides to stop playing fighting games because why spend all that time trying to learn everything in the game only to be beat by players who are more skilled then you, when you can just play a fps game like call of duty or halo that doesn't require months of studying just to be decent at the game. So yes while I understand what your saying, I also understand, agree and acknowledge why developers want to simplify there fighting games because people who grew up with fighting games back in the day are not going to be here forever and the people who work on these games fighting games are trying to attract new blood in the genre in order for fighting games to remain revelant and sustainable in the next few years, because don't forget that we are entering the next generation of gaming. Also shitting on another generation because you dont like the way fighting games are today is pretty sad and pathetic.
It’s ironic that you say that because I’ve been trying to get good at cod and halo but I just can’t seem to grasp the way to get good, I’ve practiced and practiced but I just don’t get good, but I definitely feel myself improving at SFV because I like taking in all the information you mentioned about archetypes and frame data, but you right nobody honestly has the time nor the interest and studying to play a game
I disagree with your video but I just wanted to leave a comment not to complain but to say that I love watching whatever you put out because you sound like an Italian mafia goon from either NY or New Jersey. This is like having Paulie from The Sopranos talk about fighting games and it's amazing.
Fighting games aren't dead. We're dead to them though. I'm too old for this stuff to want to play well. I'll just enjoy it back to where it all began. To hit people.
@@jayglenn82 I'm getting there chuck. Actually, I'm better than I use to because I know how to learn better thus saving time. Some games like SF are slower and easier. More input leniency and less execution demanding. But, they're all just a bunch of digital action figures. Love'em.
Hey bro im trying kof 13 again im getting use to the special cancelling and holy fuck he is so good. Cant believe how stripped down he is in dead kofxv. Im going to stream more old school and mid school games from now on. As for sf6 it did bring back fadc red focus and parries back. However being an auto parry was so fucking dumb, along with simple controls. However it does look more neutral based instead randomly pressing hoping to get vtrigger 5. Also i wish they went more of a 3d sf3 online edition art style instead of RE engine. Sure simple controls has been around for a long time in many fgs. However now in days modern fgs are being stripped down just for the casuals and scrubs the simple/autocombos are just a red flag for a watered down fighting game.
Yeah I mean, we could scrape the bottom of the barrel and desperately look for things that make it A LITTLE less pathetic than sf5, but... Whatever mechanics they introduce or reintroduce are just gonna be easy mode version shells of their former selves. An fadc that gives you a 3-5 frame window to follow it up might as well not even be there at all. These games should be MORE hardcore than the predecessors in the sf4/XIII era. That's the bar! I will not settle for anything less EVER! no one frame links = no thank you!
@@ShortFuseFighting also sf4 had a play style for everybody hardcore,Good,casuals players. Alot of fgs had simple controls/combos, however back then games weren't stripped along with having that. Now autocombos/simple controls are a red flag for watered down fgs.
I just really disagree.. your “core” audience will not make money.. the few tournament guys you get together with aren’t gonna make the money the devs need to make other / new games. Just look at the success Strife had, you can complain.. and it’s your right, but things are not gonna change.. so get with the program i guess.
MY "core" audience has been making them money since they were still drawing SPRITES (and it was much more expensive and time consuming than modeling and rigging 10 characters per game). sf4/kof13 have made them PLENTY of money. more than enough. but they decided to abandon their principles in favor of unquenchable corporate greed. and that was the whole point of this video . there was absolutely no need to dumb down these games to the extent that they have. (ive never noticed any wide-spread outcry from the community bout "these games being way too hard to enjoy". every demographic was taken care of(it had something for EVERYONE).not anymore. and also, YES things arent gonna change (that was another point of this whole video) .hit me up when street fighter 7 comes out and you'll be doing hadokens by pressing "forward+attack button 1/3". passively "getting with the program" eventually leads to keeping up with the kardashians, tiktok,young tugh and the tide pod challenge. its a slippery slope, and nobody ever complains until its too late(but by that time it becomes ubiquitous .and idiocracy is the new norm) . here is where i draw MY line, YOURS (perhaps) may be drawn 10 years in the future (but believe me, its coming eventually...).this gen was auto-combos, simplified 3 button control schemes and 3 frame links galore. next gen is gonna be 1 block stance fits all,and unbookable finishers from anywhere on screen when youre at 15% health...just wait till they dumb it down past what YOU consider acceptable.and you'll be singing a much different tune. cause ive already seen kids whining bout how "hard" street fighter 5 is and being astonished at 70% combos that require all but 2 minutes in training mode to master. the bars been lowered. and theres nowhere else to go but DOWN. what happens when they set their sights on the NEXT generation who thinks street fighter 5 is too hard? and the one after that?
@@ShortFuseFighting I really understand where you’re coming from.. I’ve been a fan of fighting games ever since Art of fighting 3 in the arcades with my close family.. precious times. For me, I just have a really soft spot for SNK, I just want them to keep the games coming.. and seeing the success freakin Strife has.. why not my favorite franchise. Again, I totally understand your point of view and I know you’re right in many aspects.. but shit man, I just want some KOF n stuff..
@@theguilty999 i want the same exact thing. but if XV plays like XIV i cant in good conscience support it or play it (and its not even out of principle). i'd just die of boredom and be extremely dissatisfied. i dont know how the rest of you guys do it, but i simply cant bring myself to play a game thats constantly trying to "hand-hold" me...i feel condescended to and patronized. maybe its cause ive always only played fighting games exclusively and nothing else. its my understanding that other genres have gradually become more "hand-holdy" so you all had more time to "get with the program". but with fighting games it happened so abruptly, literally over night. it went from hardest and most complex entries in the series to alpha 1 and kof96 levels of complexity in the span of a month. thats tough pill to swallow . been there , done that over 20 years ago. i dont need to go back to barebones crap in 2021.the genre has been evolving with each generation, and now we regressed to single cell levels. i dont know how you all manage to take it so well.
@@ShortFuseFighting I’m gonna be honest and say that SFV is my first fighting game and I find it to be easy, I just don’t have the time to play it because I have to go to college. I wouldn’t mind playing the harder stuff like kof xiii or ggxxacpR or ssbm or sfiv. But I didn’t get to grow up in that era. Literally my first console was a ps4 that I got in 2018ish so I don’t the situation as well as I’d like to. I will say that if there more people teaching me to play the harder stuff I would play it, I don’t mind the complexity. I actually like it. But like everybody has been saying, SFV, bbtag, kofxiv, have been toned down to be for children and even then people don’t want to practice
Fighting games are only good if they offer OPTIONS to all players. You don't wanna put the work and effort in?do 3 hit combos into special (which Thanks to damage scaling will do almost as much damage as a 40 hit combo with 10 one frame links in it). That's how sf4 did it. Everybody was happy, everybody was taken care of, everybody could put as much or as little technical effort into it and still thrive. Does that sound SO unreasonable?
@@No1FGC no, they are a stage in fighting games evolutionary process and should be evaluated as such. For what they are (within the proper context and the proper era). Been there done that 20+ years ago. Don't need to regress back to that (which in itself is a false equivalency). Links in 98 and 3s are tight and precise and even simple 4 hit combos are a million times harder to do than the hardest combos in sf5 or xiv(so i don't even know why you're bringing it up). Also, I'm not gonna be responding to "loaded underhanded rethorical questions" designed to put words in my mouth. We're done here
Jesus Christ. Your hip-hop analogy hit the nail on the head. This video is woefully under viewed and I wish more people would grow the spin to stand on their own principles. Hell, ANY principles. I hope you keep making videos in the future player.
i pretty much been beating this dead horse for 10 years. ive said all i can possibly say. i hope that one day fighting games will be back to their former glory and there will be something worth making a video about (although im not holding my breath)
Hey bro im back and you were right KOFXV sucks the online is borderline unplayable. Laggy asf combos are boring as shit now, no identity no substance. Kof lost their identity for profit and it didn't work. Honestly people need stop saying "fighting games need to be more accessible and easy because they are niche." Which i find to be bullshit especially now. Also these companies dont really care about making things "easier" for new players. What they are really doing is trying to see much they can get away with doing the bare minimum and somehow get the max amount of praise. Most the time it doesnt work look how fast melty blood died. That game lasted barely 4 months after its launch. The only reason sfv lasted as long as it did was because it was sf. Honestly if sfv wasnt a sf game but with the same problems and boring mechanics it would have died on release. Also the fgc community are filled with some the most narcissistic know it all i ever seen. If someone like talks about these issues and why imo modern fighters suck. They use fgc buzzwords like "LTG clone, Get Gud, Scrub Mentality, Quit being Negative, Do Better as Streamer, Lab it up lol." To the point where it means nothing, The FGC has basically become twitter 2.0 at this point. So you know im going to sit back and relax and watch the fgc eat itself and burn.
they need to tighten the hd mechanics and timing. it cant be as loose and forgiving as it was in 14. if a system doesnt have a risk/reward aspect, everything becomes an autopilot borefest. the adrenaline isnt flowing anymore when you know for a fact nothing could possibly go wrong. its like still playing that dumbass "smoke on the water" riff on guitar after 20 years. wheres the excitement in THAT? theres that old adage that will always ring true : "anything worth doing is hard!"
Tekken 8 will be no different. It's just 7 but even more bs. Buffed Rage Arts, half-assed heat cancel system, characters signature tech being supremely dumbed down like Law's Dragon stance cancels, and probably the same shitty movement from 7.
Just found this channel and am liking it however I definitely don't agree with this video, I find the lower barrier to entry to be really refreshing, these games are already so niche that attracting new players SHOULD be a prominent feature with a lower barrier to entry and I don't believe it necessarily makes the game shallow. Examples such as Granblue Fantasy Versus which has very little execution barrier. Additionally, you say in the video you don't have a problem with games that are designed from the ground up to be casual rather than games that have legacies of being hardcore which I thought was a very strong point but not 5 minutes later you say that DBFZ is a joke of a game even though that is a picturesque image of a game designed from the ground up to be casual which I think reveals a more general contempt towards casual fighters rather than, "hey this isn't for me". But hey, that's just my read on it.
Granblue has a "cool down" mechanism. You cannot just spam without having a cooldown. Compared to SFV this is fine. SFV with the 5 frame links, target combos, wake-up throws, v this and v that. The point of a fighter is to have tough game mechanics and combos. What if the diago parry video was press two buttons to parry jwongs kicks and 3 buttons to activate super? Sounds lame huh? Making combos easier is redundant! It's not cool if it's easy to do! Difficulties is the point of fighting games... it's what separates the fgc from any other genre
@@Viarus46 I mentioned granblue versus in response to the comment above (They mentioned granblue) Granblue isn't "shallow" you're probably a millennial (no offense) Granblue is a balanced fighter without the V-trigger and help systems. Granblue is more classic styled and you have to work for a win, and skill excels over "perks" help systems. The character you use also affects how deep the game is. I personally use Vasaraga since day one. If I feel like doing combos and crazy stuff, I choose the wrestling guy/girl (Forgot their name) Power rangers bftg is also a simple yet deep fighter, over SFV
@@quinnmachado6476 I was replying to the original comment and while yes, I am not from the dinosaur era I still enjoy older games (probably not considered that old by your standard) like 3rd strike, SF4, +R. On the topic of granblue, I'm sorry but I can't call it anything but shallow at least in terms of offense (meter in this game has a single function ffs), but I'll surrender that the defensive options are plentiful compared to other fighting games.
@@Viarus46 I'm sorry, your comments were directed to the original posting. I've always loathed third strike to be honest....EVERYONE did, until the moment #37 or whatever. No, it actually wasn't that long ago... SF4 was excellent for its time and still better than SFV. "Dinosaur era" lol 😆 it was the 90's basically yesterday. Don't care for Granblue? To each his/her own. I don't play anymore but all fighting games today (so far) are trash! The 90's fighting games were the best 👌 I'm looking forward to capcom fighting collection...how bout you?
I fucking agree with all you said... We are only gonna keep going down from here... And the sad true is that people aren't ready for this message yet...
Did your complained about the auto-dash in KOF XIII making maxmode confirms much easier than they were in 2002? Did you complained about the SFIII super cancels making super confirms much easier than they were in Alpha 3? Did you complained about it running in ''slow motion'' without the turbo mode from the previous games? Did you complained about Garou: MOTW dropping out the 3 lane system? If you didn't, your complains are not objective, they are relative to your own taste. You can call gangsta rap as good as you want, but a jazz musician in the early 20th century would disagree with that. Talking like a boomer doesn't disqualify an argument, inconsistency does.
i did...EXTENSIVELLY and vociferously(for the past 10+ years). in fact, i called the loose ground and jump-in links and auto dash in XIII and all the input safety nets in sf4 "the beginning of the end"! (and i was RIGHT. just like im right RIGHT NOW). difference is, THOSE games more than made up for it in OTHER departments. they took things away, and in return they introduced other (arguably way more difficult) and complex mechanics. sf5,xiv,strive on the other hand, all they did was TAKE, TAKE,TAKE! its a hatchet job! also, your "jazz" analogy holds no water. a "jazz musician from the early 20th century's" opinion is irrelevant. rap is not a bastardized version of jazz. but street fighter 5 is a bastardized version of street fighter (A FIGHTING GAME!). not liking a genre isnt the same as not liking what YOUR genre has become. apples and oranges. but hey, no worries. hit me up 10 years down the line when all fighting games will INEVITABLY become "SNK heroines". (just wait till the suits decide to go after the "changing guard stances is too hard and is making the game not enjoyable for my 5 year old kid" demographic). and enjoy doing hadoukens by pressing "FORWARD+ATTCK BUTTON". best of luck to all of yous! see you in "hindsight" !
@@ShortFuseFighting Did SFIV have V-Triggers and V-Skills? Did KOF XIII have wall and ground bounce? Did XIII have CD ''focus attacks''? The modern fighting games have done what every game before then has done. They replaced/added some mechanics while making other aspects of the game more accessible. I just don't see why the ''better'' argument can't be applied to jazz and rap. Jazz is a form of music just like rap; Jazz is black music just like rap. The argument of what is better is totally applicable. Besides, we don't create things from nothing. Music evolves form other forms of music, but don't worry about it. You know that rap existed before gangsta rap, right? When are you going to criticize gangsta rap for not being what rap used to be in the disco era, for not sounding like ''Rapper's Delight'' or 'The Breaks''? 3D fighting games with simple inputs were on top of the genre in the late 90's and early 2000's and both SF and KOF are still doing motion inputs. Is your right to dislike anything you want, but your arguments haven't been consistent.
@@cleberalves1702 "v-trigger and v-skill"?...oh you mean the 3 frame link no dash version of an FADC? yeah, i wouldnt go advertising that. and you can add all the wall and ground bounces you want, it means NOTHING if you got a gazillion frame window of opportunity to juggle off of it. "They replaced/added some mechanics while making other aspects of the game more accessible" . NO! they replaced all the hardcore mechanics with easy mode mechanics (and this is not my subjective opinion this is a quantifiable FACT! its all in the frame date (its literally MATH). and thats my whole point! "jazz is a form of music just like rap is"? then street fighter is a form of VIDEO GAME just like call of duty is! a call of duty player thinking the FIGHTING GAME GENERE is trash is (again) IRRELEVANT! and btw,nobody ever said anything about "gangsta rap". i never even liked gangsta rap. you dont have to be "gangsta" to be hardcore (thats not what ice-t meant) and neither did i. its about lyricism, intricacy of the flow, word a minute count, multisyllabic rhyme schemes, sitting down with a god damn pen and paper and taking an entire week to write a verse instead of saying "gucci gang" 50 times in a row! its about the EFFORT you put into it. you are shilling for developers who decided to take the easy way out and sell out in the name of maximized profits. you are literally doing the marketing departments work for them.im not saying you should be raging against the machine 24/7, but at least dont say thank you after they try to boink you in the rear ,turn on your fellow consumer, and fight tooth and nail to justify the actions of the very same people who are trying to exploit you and milk everyone dry! no matter how you spin it or justify it...at the end of the day, what youre doing is advocating for (or at least tolerating) the removal of intricacy and complexity from fighting games so that they can reach a wider audience and sell more copies. what happened to this world? we used to ALWAYS despise sell-outs. now on the other hand, the villagers turn on you with pitchforks and torches when you call out a sellout....tsk tsk tsk. anyway, ive said all i had to say, just remember this : HERE is where i draw MY line of what i consider acceptable. 10 years down the road it might be where you'll draw YOURS! (im not sure exactly when, but believe me...IT WILL HAPPEN) and then you'll be singing a different tune). cause ive already seen kids whining bout how "hard" street fighter 5 is...wait till THOSE people start getting catered to by the industry in the next release...and the one after that,and so on and so forth .i'll reply to this comment in 10 years with a big plate of "i told you so".you'll see...you will ALL see! this downward trend isnt gonna end exactly where YOU'D want it to...once you open the floodgates you cant put a cork in it whenever its convenient.
@@ShortFuseFighting You talk as if fighting game mechanics were made difficult as an end goal, which isn't true. As an example, when super moves were created they were literally a way of doing a bunch of damage by just imputing a single command. The fact that they were difficult to execute had to do with balance. Fighting game developers eventually realized that super moves were a fun mechanic so they made it easier and easier to access. I don't know were you got the idea that fighting games have to be difficult or that complexity is a good way of evaluating what is better. That is exactly what you didn't realized yet. That statement is irrelevant because is not an objective statement. To say that something is objectively better than something else you have to define a purpose. I could say that Gucci Gang sucks relative to my own taste, but someone else could argue that it is better at selling than the kind of music I usually listen to and they would be right. This is what I have been arguing since the beginning. Your argument is not consistent because your complains are not objective, they are relative to your own taste.
@@cleberalves1702 again, NO THEY ARE NOT! subjectivity only goes so far. quality is QUANTIFIABLE. arguing that something is "better at selling" is a marketing department talking point brought forth by a bunch of suits (it shouldnt be the consumers point of view). and also, youre toeing a very murky line of "anything can be considered art and a painting with just a red splat of paint on the canvas can technically sell for 50 million dollars". you keep labeling my arguments "inconsistent" because youve been missing the point for the past 3 comments. im not an unreasonable "hard ass" whos demanding that every single link in a fighting game should be a 1 frame link and you should input geese's raging storm every time you want to do a simple fireball. the world isnt either black or white. its perfectly fine to demand an acceptable and balanced level of complexity (which we already had in the ps3 generation). sf4 chuns jHK,sHKxxEX LEGSxxUltra will do more damage than her infinite loop would. thats called HAVING OPTIONS! you can play brain dead easy if you so desire, or you can have something to sink your teeth into (and everybody wins). and my main point (which you keep ignoring) is that i dont have a problem with them adding easy mode mechanics, AS LONG AS YOU DONT REMOVE ALL THE COMPLEX ONES!!!!! (which ive already explained in the pervious comment). im advocating for balance of the two worlds!
Game's out i guess? If you played it i would like to see a review or something ( not like i play it i pretty much only play blazblue central fiction but i just like your takes )
It's a beta with some 8 characters. Want a few opinions? The netcode is somewhat decent, although I've noticed significantly more frames getting rolled back than in Strive. Gameplay is the same old reheated stew we've all come to expect from SNK, which some may adore and others may dismiss, but at least it doesn't look as laughably bad as 14. Should you buy it? Sure, as soon as it hits the bargain bin.
Well. KOF XV is still around. Just had an EVO tournament. New season of DLC announced. Crossplay around all platforms. Samurai Shodown is getting rollback netcode. And SNK even announced a new Fatal Fury/Garou. And potentially a teaser for a new Capcom vs. SNK. Strive got a character that hasn't been in the game since the pixel art days and 3 more are on the way. Metly Blood got a new update that fixed a majority of it's issues it had at launch and added a meme character fans wanted for free as well as a new Fate character that's also free and 2 more characters on the way that are also free. Oh well. RIP fighting games I guess.
even tekken 7 sucks, some attacks in tekken cover every option in neutral now, stupid rage mechanics etc. back in tekken 5 dr you had to outplay people and that was your only comeback mechanic. The only thing I like about tekken 6 onward is combo extenders because I love huge combos but other than than that they are trash in comparison to the old ones.
Tekken 7 is the most complex fighting game there is. The outplay is definitely still there. It’s just that some characters can carry the player now more than before and that makes fundamentals less important at a beginner-intermediate level. But once you get to a certain level in the game it goes beyond that it’s pure skill and in Tekken skill and fundamentals is always more important than your character. Take leroy at launch for example. A broken character but Atif butt a Pakistani pro player still beat Book, another professional player with the worst character in the game. Skill and fundamentals> character
@Mohammed Bin Ghaith9 - 👍. That said, Tekken 7 has massively nerfed movement when compared with older Tekken entries. T7 has lots of cheap, fast characters + guests that exploit the shitty movement... at least many characters have counters + the universal, low-parry. Tekken 4 was the most innovative Tekken game, ever. It had a broader wall-game + directional push-mechanic. There haven't been any new chain-throws added since Tekken 6 👎.... how tf does Fahk do muay thai & NOT have Bruce's chain-throws or similar? Also, he's WAY too fast for his size.... cheesy, dlc-favoritism.
Thanks for the video. I've been saying this since the release of SFV. SFV has casual players thinking their actually good at fighting games. To be honest, when I saw a substantial amount of FEMALE players with DIAMOND ranked... players who were playing final fantasy games yesterday and never stepped foot in an actual brick & mortar arcade, I knew it wasn't my imagination. I'm a seasoned fgc member and SF player since 1994... goes online and gets washed by V-trigger, high damage, target combos, wake up throw, wake up standing heavy, lag...ect.
Hope you at least try it out, I'm hoping that at the very least the character variety will be sufficient enough to draw out distinct enough play styles where the footsie based combat will be entertaining. What happens after an auto combo connects only matters to me if the neutral game was competitive.
@@ShortFuseFighting you're an OG too. It's not a good situation when the new fans are like "kof xv is a PS3 game", and then the old heads want something more complex. Exactly who is the game serving, ya know? Graphics wise I'm not really bothered, but I'm not who they have to advertise to. I was gonna buy the game anyway, I like the characters.
@@xavier600 yeah, they have this idea that theyre somehow gonna appeal to the "kids". but they dont realize NOBODY other than old school fans gives two flying f*cks bout KoF. so theyre alienating the base while at the same time generating little to no hype from prospective new players. its a double fail. if youre gonna sell out, make sure its worth it. cause otherwise you lose the money AND the cred....OR (better yet) have the balls to stand your ground and deliver what would be THE ONLY hardcore fighting game currently in existence (tap into that market, instead of chasing the latest fad)
@@ShortFuseFighting kof right now I think is mostly known for their mobile game and 13, at least in the states. 400k new downloads for the mobile game last month is substantial, how many players stuck around or grew to like the franchise , whose to say? Rollback has been added to the og games and they were free for several months through Amazon and then well priced on steam and the ps store. What hurt their image for the FGC, besides the overall look of 14, was the lack of online support the newest Samurai Showdown had, and the fact that it was locked to the epic games store and stadia for a bit. If 15 doesn't have rollback, community leaders won't back the game for very long. My projection, if things go wrong and the faults we see right now don't get fixed, is that the game lives commercially for one tournament year, then most gamers move on. I can't speak to the complexity issue as the only fighting game I've ever put serious time into was the last mortal Kombat... Idk where they go from here.
i see it less about winning or losing rather than depth vs shallowness. even a game of "connect 4" can get super sweaty when played by two opponents of equal skill. but that dont mean i'd wanna be playing connect 4 for the rest of my life. the matchmaking never changes. beginners will get wrecked by veterans, get a decent challenge from their peers and stomp on people who picked up a controller for the first time (no matter the game, and no matter its depth and intricacy). the problem comes from the lack of excitement these games provide once the dust settles. theres nothing under the hood. its like a beautiful woman with absolutely nothing to contribute to the conversation. its good fun for a few months but good luck sticking with THAT for an entire decade...
real talk. i think the right way to make fighting games easier for casuals to get into is to provide better tutorials, better netcode and matchmaking and better cpu that you can adapt to you and that you can bait and play mind games on .rest is on you to learn and get better. not make the games easier thats just stupid
What I don't fucking understand is. Why not balance it? Make simple combos that noobs can do but design games in ways where people can still put in time and be technical about it.Granted, more advanced combos will do more dmg and reward you more, but isn't that the point? To be rewarded with more for putting in the time? The argument of "Im a single dad with 7 kids I dont have time to play games 12 hours a day" That's fine but you don't have to? You can still do simpler combos and play/win? Maybe you'll need one or two extra combos over the player maximizing his but that doesn't mean it's unplayable for you. Also: If you're a single dad with 7 kids and have no time to play, you're gonna get bodied anyways. Simpler imputs and shit isn't goimg to do anything for you when the people that extensively lab, overall have better fundamentals, hit confirm, okizeme and blocking skill. So dumbing down the games doesn't "fix" this issue yet still fucks over all the other passionate competitive fighting game players. It levels the playing field some, but you are NEVER going to win against more experienced people due to your time constraints. I feel like that is an issue that people are perpetrating. They lose, assume it's the games fault for "being too hard" and then bitch online crying for them to be made easier so even kindergarden kids can play it. It's wrong and perpetrated by our snowflake society now, where they can't accept THAT JUST MAYBE it's their own fault for getting bodied and expect instant gratification Sorry for the rant. I just get emotional over this topic and do find it unfair. Notice how even this video's creator has said that the game doesn't have to be made alien levels of intelligence and execution but balancing it SO BOTH TYPES OF PLAYERS CAN HAVE FUN. Like make simple combos for everyone and make hard combos too. Where is the fucking problem in this? That little timmy will be upset that he can't do the "cool stuff" and as a result lose? That's your problem. This isn't a necessity in fighting games anyways so let the more competitive people have SOMETHING. That's just bullshit. I picked up strive for instance, had no idea how to combo and still got to heaven tier with sheer fundamentals from other games. These things do matter but a lot less than people say it does. You can literally learn simple combos, learn how to play fighting games and still beat people who can do better combos than you. But none of this matters. Games had been dumbed down alot over the last years/decade and became super homogenized. And it probably will never go back.
I know I'm a little late, but there are SO MANY problems with this video. My main one is that you assume that fighting games are garbage now because they don't appeal to you specifically.
No, they are garbage because THEY ARE GARBAGE! watered down, dumbed down, oversimplified, stripped of complexity and intricacies. (this isn't my opinion, this is an objective QUANTIFIABLE fact!). And the only reason they did this was to appeal to casuals in order to make money from little kids (this is the throwaway Chinese phone game model). This is called BEING A SELLOUT (and there is no possible argument you could make in favor of a sellout). No matter how you spin it. I'm not the one who changed. Fighting games changed (after 25 years of being a certain way).
Uh. Kof xv is like, super complex in terms of modern day fg standards. Hell a bunch of old school guys i know who havent enjoyed an fg in years are super excited for xv. Like yeesh talk about a dated ass video
the passing of time is LINEAR. youre watching a video posted half a year ago when we had no gameplay footage. it was speculation. INFORMED speculation based 1.) the joke that was the predecessor and 2.)the joke that are its peers and the industry as a whole at the moment
the long term side effects of SFV are actually scary. Slow hand eye coordination. mash two diagonals for a dragon punch. BTW This relaxed input garbage started in SFIV so I think SFIV is the beginning of this all. Good stuff Short Fuse.
yup, you are correct. sf IV started it. and that was my main complaint back in the day. but adding accessibility is ok as long as complex difficult mechanics are also added.(there needs to be a give and take to make EVERYBODY happy) the problem with the current releases is that all they do is take away complexity and add a bunch of gimmicks. they strip these games of their essence. im advocating for balance! in sf4 , a jHK,sHPxxSPECIAL into ultra does basically as much damage as the hardest combos in the game. and thats great. it gives EVERYBODY options. but now those options are gone. its either make peace with BRAIN DEAD CASUAL or go play older games. there was absolutely no need to dumb these games down as much as they did. it was gratuitous and unnecessary (done purely for monetary reasons)
@@starstarstar2769 i get what your saying about sf, but there are shortcut inputs in kof that have been a legacy part of the game for a long time. Also except the dp example just because a fighting game is alitttle more lenient its no issue, that has nothing to do with it bieng simplified its about the amount pf freedom and options. But everyone gets mad when a new player can do a motion input easier. Fighting games would die if they were made in yalls eyes. Casuals are more important to the industry then people like you even if you wanna disagree thats a fact.
@@duggyfresh8899 i'm explaining what he meant by "relaxed inputs" because someone didn't know what he meant. i know about input shortcuts in kof and holding the button after special inputs because it'll count it for a 3 frame window. as i said, i was clarifying for ben.
I can't help but also think 15 will suck, but for different reasons. I don't necessarily mind lowering the skill floor for things like combos, 13's systems have a lot of leniency and shortcuts in order to make things easier after all. It was flexible enough that you could make do with easier combos before graduating to the real stuff. However, 14 was so dumbed down in various ways, but even aside from that, that game just doesn't feel good at all and 15 doesn't seem like it'll change anything. The most important part of a fighting game, past any of its systems or combos, is that basic options should feel good. Movement should be crisp, attacks should feel and look powerful. 14's movement feels terrible and attacks mostly look/feel awful with few exceptions. These changes were made in some short-sighted attempt to appeal to beginners, and some are simply results of a lack of artistic/technical talent. Hops feel wildly floaty, walking is slowed down to a crawl (can't have anyone working their spacing now can we), air resets last for 10 years so it takes practically no skill whatsoever to get a cross-under mixup after an A2A. So many attacks lack impact and flair. Look at what they did to Ryo's Climax vs his NeoMAX in 13, or Maxima's laser. It's a downgrade of a game in practically every way aside from roster size, and does that even matter when half the cast is awful and barebones anyway? I could list a dozen more examples of how that game feels terrible to play, but the point is SNK made a less engaging game with fewer options to try to appeal to beginners. They forgot the main thing that draws people in is having a game that looks great and is also good to play, that was everything in the arcade era. Their approach to patching didn't help matters either, it felt like anytime you found a decent character in that game they immediately took away everything that made them stand out and gave nothing in return. It just seems like SNK is repeating all of their mistakes, and also making some new ones.
youre absolutely right. i didnt even mention the basic systems in general cause i thought that was a given. EVERY ASPECT is dumbed down. everything is lenient. theres no risk/reward. everythings on autopilot. its what companies do when they want to appeal to people who have no interest in putting any sort of work in. look at strive. characters have half their move list eviscerated from em. everything that made them unique in their own right and played into their mechanics got scrapped. leaving the basic essentials. and again, if it STARTED out like that, i wouldnt have a problem with it. but these games have decades of LEGACY behind them.its tough to watch something you love devolve. taking unnecessary and drastic steps backwards FOR NO REASON. we have reached the point where companies are "one-upping" each other over who can make the most "accessible" fighting game.and if we continue on this trend, by the time street fighter 7 comes out we'll be doing hadokens by pressing "forward+attack button". just wait till one day you'll hear "street fighter will now have only 3 attack buttons,kick,punch,special". i GUARANTEE you things like that are gonna start happening eventually. once you open the floodgates theres no way left but down. its a slippery slope and these things snowball...
@@ShortFuseFighting Another issue about trying to appeal to casual players is that casual players don't really care about learning the basics of ANY game beyond an absolute surface level understanding, and sometimes not even that. Fighting games are an obvious one. I'm sure we've all met someone that tried to do a Hadouken for 30 seconds and then quit, probably saying "my fingers just aren't fast enough" or whatever. But that mindset permeates through every genre. StarCraft is undeniably a gaming juggernaut and a game with a huge skill ceiling. Yet there were tons of "3v3, NR, 20 minutes, infinite resources" matches online. What does that mean? No rushing, so even if you were really slow to build it didn't matter, your spawn points had practically unlimited resources, everyone agreed to wait 20 minutes before actually attacking, and the map was just a flat map with 1 chokepoint between both sides. A game full of quick decisions, planning, and precise management was turned into the equivalent of those "1000 men vs 10,000 chickens" games where you basically smash your collection of action figures into the other players'. Yet the hardcore gameplay and community persisted, there was room for both of these kinds of play. Overwatch, a shooter built specifically to help cater to casuals. There were characters in the game literally designed so that you didn't have to aim, such as Winston, who appropriately was a literal gorilla. Yet how many matches went sideways because people couldn't even do simple things like bothering to defend objectives or push payloads? Casuals just don't care, they want only to scratch that monkey itch and nothing more than that. Most simply don't want to engage with any game further than that. Yet that game had a massive competitive scene, because you could push further if you wanted. Where I think fighting games really lose the plot is that those games, and many other highly successful games, manage to have content that's engaging for the casual audience AND the hardcore audience. Fighting games by their basic nature are multiplayer, zero-sum affairs where superior skill will pull you through the vast majority of the time. They're absolutely brutal because you simply win, or you lose. There's no "oh but I got the most kills" or "I got to top 15 in this match" to make it go down any smoother. Trying to turn casuals into fighting game players is like trying to teach reading comprehension to a donkey. It's just not going to happen no matter how dumbed down things get. Meanwhile, single-player fighting games are awful because you lose everything fun about fighting a human but get none of the careful player vs AI design of a proper action title. So then what are the most popular fighting games? They're not the ones with the most intricate neutral, or the deepest combo systems. They're the ones that can scratch that monkey itch the best. Just look at what kinds of videos have the most views, it's not the technical combo showcases or detailed tutorials. The ones at the top are "Every Characters' Super Attacks," "All Fatalities," etc. There's a video called "Mortal Kombat 9 All Fatalities / Finishing Moves" that has 35 MILLION views. How many views does the official vid for Evo Moment 37, the most famous competitive fighting game moment by far have? 3.6 million. In my eyes, the answer is clearly not dumbing down the game, because unless it turns into something as simple as Tic-Tac-Toe, casuals will never even scratch the surface. They're simply not going to. Instead, developers need to create games that invite people to dig deeper, because the combos look sick, because the moves are cool, because the characters are interesting, because the story and extra game modes (which IMO are a must for casual appeal) are fun. How such a simple fact remains so elusive is a mystery to me.
@@AirLancer that was very eloquently put. yeah, casuals will NEVER care. and even if they push past that "casual hurdle" and dig deeper, there'll be nothing there to find. and they'll still be left with a patronizing, empty shell of an experience. dumbing it down is the easiest, most convenient, hassle-free, short term solution. its NEVER the answer to anything! is it really that outrageous to just come out and say "if youre not willing to put the time in, maybe you shouldnt be playing fighting games...or maybe go choose an EASIER fighting game,instead of polluting the hardcore ones we already have"? seems pretty reasonable to me! i mean, we do it in literally every other aspect of life. wanna be a boxer? get punched in the face 2000 times. wanna be an illustrator? learn perspective, anatomy, light/shadow . wanna play guitar? start by doing scales...thats how it is! (and we all survived and pushed our way through it) you gotta pay your dues. you start at the beginning and work your way up. and if you dont have what it takes, good riddance! its not like having a bunch of spoiled, entitled little kids in ANY community is an "asset" people should really be shilling for anyway...whens the last time youve heard anyone say "oh you know what this game is missing? more little brats chilling in the lobbies". i always used to think hard work and dedication were traits we should be instilling to the next generation (not condescend to them and give them participation ribbons everytime they let out a fart) .when i was a kid you DIDNT wanna be the kid with the waterwings at the pool. you DIDNT wanna be the one with the training wheels on your bike. it was beneath you...you felt like an inept moron. but now they just fully embrace it! personal satisfaction and perseverance are a thing of the past, im afraid (and again...it can only get worse from here...)
@@ShortFuseFighting "when i was a kid you DIDNT wanna be the kid with the waterwings at the pool. you DIDNT wanna be the one with the training wheels on your bike. it was beneath you...you felt like an inept moron." I'm pretty sure that's still true for kids now. No kid in history has ever felt accomplished for a participation trophy, and hell even if they did then it's not like they knew any better. Kids are simply a reflection of the values that the adults around them have instilled. Things like participation trophies are conceits created by adults as a solution to a problem that didn't really exist. In any case, all of this dumbing down, appealing to casuals, all of it is just fighting games trying to answer the question of how to expand their player bases. "its not like having a bunch of spoiled, entitled little kids in ANY community is an "asset" people should really be shilling for anyway..." The thing is those young people become tomorrow's players. They're the ones that grow up and fondly remember playing the games from their childhoods. I'm pretty sure nobody liked the bratty, loud-ass kids at the local arcade, but they're the ones that grew up to love fighting games. Who's going to fall in love with the King of Fighters today? I can't imagine any kid coming across the modern titles and actually liking what they see enough to give it a shot, or go back and check out the older titles. I mean, fighting games in their heyday were a haven for all kinds of behaviors we'd view as "scrubby" today. You're not allowed to throw more than 3 fireballs in a row or whatever. Hell, maybe a fight would break out because you chipped someone out in the corner. Were the kids (or adults for that matter) at the arcade just worse people? No, they were simply regular people. I think that's an aspect of widespread popularity that people convenient forget about, regular people simply do not think about these games like dedicated players do. I think in that sense, seeing as most fighting game devs now are themselves players or former players, I wonder if maybe it's difficult for them to see fighting games from that kind of perspective.
@@AirLancer well, what i meant with that analogy is that "doing combos/playing in sf5 is the fighting game equivalent of swimming around with waterwings" (but they all seem to be more than fine with it).and most of them are aware its a kiddy game. its common knowledge. if i was new to something and the general consensus was that the latest version is watered down easy mode garbage i'd go straight to the previous version. thats why i gravitated toward KoF back in 94 instead of sf2. you could dash,crouch walk,charge up,evade,etc.sf2 was very barebones by comparison (altho' i later learned to appreciate it for the masterpiece that it was and still is).but even tho i was a straight up 100% noob, i wanted to invest time and effort into the game that had the most complexity to it. but the difference back in the day was that those kids became "tomorrows players" as the games evolved, became harder and more complex.now its completely backwards.todays "players of tomorrow" were ROBBED of the opportunity to dedicate their time and efforts to something that gives you pride and satisfaction. not to mention they were robbed of acquiring fundamental skillsets required to be able to play and enjoy older titles. well, anyway....i just want everybody to have fun and be able to enjoy themselve (but right now, it seems like only "certain kinds" of people are given the opportunity to do that)..
i swear to god this is getting so annoying, fighting games is not a sport or a battlefield, also fighting games from the past didn't have a lot of problems for me ESPECIALLY things like marvel vs capcom and guilty gear, arcana heart so happens to be my favorite because it's in the middle when it comes to hardcore and casual, it balances the game in a lot of ways.
Look at all the recent fighting games. They're all like 5 hit combos and generally simple as shit designs and setups. Im sticking to BBCF with the few thousamds players, maybe few hundred players in the future because it has the complexity and learning curve I expect from fighting games. But thats just our society now. The generation wants minimal effort into high gain, to feel good about themselves for being able to do bcd + special for 70% dmg (like Sol in strive or anyone in strive) It really is a shame
fu*k all of em. im not gonna walk on eggshells to spare the feelings of a bunch of entitled casual scrubs (and their apologists). it is what it is and it needs to be said (let em play their mindless garbage. luckily we have enough amazing games in the back catalog to last a lifetime) . so its all good !
This isn't make much sense to me. isn't kof 13 easier then the 02um because of simplify quick max mode dash became more automatic and the buffer and leniency of attack cancel windows are also not as strict. a game you praised for having difficulty execution also lowered the execution floor as well.
like i said many times in the comments. its a GIVE AND TAKE! they take certain features, they add others (which are arguably even more difficult). sf4 had looser links overall for beginners but added one frame links and fadc for those who want a challenge. kofxiii was also looser, but expanded the combo system significantly giving you so much freedom and possibilities (making room for combos that can be even harder and more technical than 02 at top level). thats balance done RIGHT! its about giving players choices and options. its about taking care of all demographics (not just casuals). again its a give and take! modern fighting games just TAKE (and give nothing). and thats the damn difference
@@lughlugh5948 lol I haven't played since release and I would have to redownload it (I had it on ps3). I'm also in Europe on a mobile connection with ping up the wazoo rn btw. About to move back to the states. We can set something up once I'm there (skull girls was a dope game, I don't know why so many people dropped it so quick, including me)
In all honesty, you sound like a doomsayer to me. But I see where you come from. The shift from arcades to home systems really changed how fighting games make money. I wouldn't be surprised if next iteration of Street Fighter will be more about opening boxes with skins than gameplay. As for KoF XV... Let's just wait and hope for the best.
I haven't disagreed with a video in a long ass time. Fighting games aren't dead, most of the games you mentioned aren't that bad, and KOF 15 didn't suck. However much like your video itself it's an extremely subjective topic and nothing wrong with not liking these games. I just don't agree
The obvious subtext was that fighting games AS WE KNEW THEM are "dead". And in that regard it is literally the opposite of subjective (it's all in the frame data)
@@ShortFuseFighting not really no. Especially today with Granblue, SF6 and Tekken 8. Fighting games seem to be thriving to me, even Strive and 15 have been doing well. So no they're not dead, you just don't like the new direction. Nothing wrong with that but like it or not it is subjective
@@cortfun7775 again, you are COMPLETELY missing the point and ignoring the context. we are having two separate conversations here. nowhere in the video did i say fighting games arent POPULAR (of course they are, theyre a casual scrubfest for little kids now). when i say "dead" i am talking about the technical skill, timing, precision and execution that we've been accustomed to until 2015. for people who love(d) hardcore fighting games that you could take seriously and have pride in, THOSE kind of fighting games are for all intents and purposes "non existent" anymore. if it makes you feel better, fine....you can think of it as "i dont like the new direction and HARDCORE fighting games might as well be dead for people like me" (which was the original point anyway)
@@ShortFuseFighting I know what you're saying and you have a point that more fighting games are leaning more towards newcomers, but they still require skill to learn and master. Maybe less so sure but they aren't just pick up and play. Games like Strive still has the Guilty Gear spirit and it's not really lost just because it's trying to be more begginer friendly. I never noticed the change personally, fighting games have felt the same to me back then and they feel the same to me now. I mean yes I see your point, but I still don't agree with it or think that the newer fighting games are worse than previous generations
ok this makes no sense. if you think strive is in the same spirit as guilty gear plus r you're insane dude. i mean sure they both have guilty gear slapped into the name and have the guilty gear cast. but are you implying the level of execution in strive and plus r is even remotely similar? you would not be in your right mind. The man is actually talking about HIGH EXECUTION. No matter how you spin it this no longer exists. not in granblue, not in strive, not in sf6 and not in kof 15@@cortfun7775
SF5's dlc roster mostly targeted weebs & zoomers..... I hated most of the non-SF2 picks.... that said, Zeku is impressively well-done👍. I'm not encouraged for SF6's roster, either. Crapcom's going full-weirdo roster again, like they did with SF3. SF3 has great gameplay, but Luke is the new Alex + both SF3 banana hammock guys already came back, too. We got 2 fucking, dlc fortune tellers..... I hate SF5.
you pretend to know about fighting games ... but you dont talk about the entire history. Its about money??? No , its about millionaire fighting. True love making. glhf
Spot on my friend I do like Dragonball Fighterz for it's graphics did DBZ right. Wish had rollback netcode of course. I heard kof 14/15 have rollback but now I don't like their 3D graphical shift. To me kof died at kof13 as of now.
@duggy fresh - Fatal Fury 2/Special did desperations right 👍. SF Alpha 1 had a 3 tier super system 👍. Alpha 2 had that trash, custom combo crap. Every modern fighting game bootlegging MvC-style combos is lame. Tekken never needed rage farts....the rage drives are fine.... they require timing and skill to land.... no armor shielding 🙄.
@Zold I mean I see anyone who doesn’t play at a pro level as a casual. Sure there are different levels, but what tournaments have you played in? Because anything less then that is just an argument of who has more hours which literally nobody gives a fuck about you can play all day everyday and honestly if your not a pro player that just makes you a loser at life too. Also I literally didn’t even say anything about new games. Most fighters are made for casuals but also have plenty to offer for more hardcore fighting game players. I think people that suck but act bothered by how easy a game is are mostly that one’s like you and the guy who posted the comment Like it’s actually gonna matter to either of you.
I didn't even like tekken 7. The mechanics seem scrub, added super moves, help systems, hold down one button and enter a sequence of 12345 and you've beaten me with a high damage combo. MK 11 also did the ez mode game play. SFV characters added to Fortnite to officially shake hands with the casual mainstream audiences. I purchased kof 15 reluctantly because in opinion it looked just like Kof 14 with polish and a few more characters. It's a $19.99 discount fighter in my opinion...it's just KOF 14 AGAIN, with a slightly polished graphics. Capcom Cup is a joke to me now ! All of the top players weren't even heard of in SF4 days....Maybe SMUG. Everything you've learned since 1992 about SF and KOF....forget it, because it doesn't apply here. Low tier god was the first streamer that wasn't afraid to tell the truth about SFV and boy is he hated for telling it 💯
Dope video but Ice T should be that last one calling people hypocrites. But back on topic I don’t think KOF15 survives the year it dies around December. I’ll be surprised if the player count is still there after the summer. The games looks sooo bad. Visually, animations, stages are flat and boring. Fighting games are dying………😞
You made many true statements and I have hope for Rollback for Guilty Gear Rev 2. Rev 2 is the middle ground for Guilty Gear and I feel so lost in Guilty Gear Strive.
@Brandon Paez - ... wait & see what future generations of weirdos do to the shit that you care about. You got no desire to expand your understanding. You'll take any old slop that's cast before you. Stand for something or fall for everything. That said, I do actually like and enjoy KoF 15. It's refreshing after SF5 & Tekken 7.
Older fighting games like super turbo , kof 98 , kof 2002 and 2002 um and some other older games from the 90s are some of the best fighting games ever. Modern fighting games like kof 13 , kof 14 and even kof 15 sucks...a number of new fighting games lack substance and no appeal and no replayability factor is dead. I dont feel the need to play any new fighting games...the x factor is like dead .
are you some kind of moron or something? strive is a walking MEME in the fgc now for being a brain dead casual shallow crapfest. sf5 is being almost universally now used as an example of which direction NOT to go moving forward into sf6...and kofXV came out and is an absolute joke! exactly what i predicted happened (in fact, i uploaded a review of xv where i double down on ALL of the points i make in this video). and just like with THIS video, the new ones got an evenly split 50/50 likes/dislikes ratio. the same people who had the foresight to know xv was gonna suck have now gotten the confirmation as well...this aged LIKE WINE (and just like wine, its only gonna keep getting better by the year...casual easy mode piece of crap after casual easy mode piece of crap). come back to this video in 10 years (when all every fighting game is gonna be is 2 buttons simplified input scheme, directional specials and autoblock). enjoy xv for the...hmmm TWO(maybe?) months its got left? before you'll be sitting in the lobby next to crickets and tumbleweeds! best o' luck to ye! enjoy! and take those "laughing emojies" with you before i shove em right up your ass (cause im in no mood for this BULLSHlT right now...)
One simple solution would have to develop difficulty levels in inputs. To content both casual and hardcore gamers. And I don't agree with you. Sf2 or 3 controls, Samurai Shodown 2 were very simple. Those games in the 90s weren't considered hardcore at all. And you had to pay real money for arcades, to play in better hardwares, Neo Geo was too expensive for many players ... Fgs are FAR better now that they ever were for those reasons. Gone with this elitist shit. I'm glad to not have to rely on intricate inputs to play. Because the essence Of fgs is not only about inputs but also observation, strategy... Simplified inputs ? That doesn't make a casual player stronger than an hardcore one in tournaments, so there's no differences. It's like in the 90s, and no problem with devs trying to populate the genre anew.
@@benmccanain5504 Motions are there because otherwise you would need a keyboard worth of buttons for certain characters. That, and the fact they balance out the properties of certain moves. A shoryuken leaves you vulnerable because you can't block as you do it, for example. As for the archaic bufferless exection of KoF, there is no reason it NEEDS to be like that, other than pleasing veterans who dumped a lifetime into labbing their characters.
@@benmccanain5504 I'm talking about simplifying, not removing. In the end, it won't change the fact that a skilled player will always beat a casual. Autocombos in XIV are simplified combos but totally useless in a match vs a skilled player.
@Souad you have absolutely no idea what youre talking about and probably never played a fighting at a high level. Keep your misguided scrub opinion to yourself instead of influencing others. It's fine to have an opinion, it's not fine to try sell it as an absolute like you know what you are talking with your 20 something hours you invested into strive and soul calibur.
this is why I only play old games now besides tekken 7. I play street fighter 3rd strike and darkstalkers 3 right now more than anything else. I feel this way and I'm only 26, I completely missed the arcade era, but when people tell me they dont want to master hard fighting games it's so odd to me and I feel like I'm on another planet.
I mean you can have an accessible while still having a mostly difficult game. Also execution bieng easy doesnt make it a bad game. Lol but for kof15 you must not be abel to find hard combo. Not as hard as old games, but far frome brain dead. 1 frame links are overrated. I agree that they should bring back the style of kof13 it had so many options, but theres still some legacy in 15 its just the execution is alittle more lenient they left in all the same "hard" inputs where most games have simplified them. Strive does suck, but im confused at what you want lol. Theres one kof game that will always be the greatest one and thats kof13. 15 has more options then most of the classic kofs so you just want it to be harder?
Is it really that bad though? My last KoF is 2001. Yes, 2001. Look dude, if SNK REALLY want to make an easy money by making product for children, they already making the 7th installment of KoF Maximum Impact by now. It's juggling competition rather than a fighting games and kids LOVES it!
this video will age like fine wine...the dissenting comments (on the other hand) are already starting to smell like old milk!
You hearted your own comment? LMAO you are the embodiment of *I have nothing else to hold on to but the past, so the only thing I can talk about is how good the back in my day was and hope people agree with my views.* This video was a hArDcOrE monologue of a joke. Talking about generations is not doing a damn thing but giving you euphoria. Multiple gaming journalists (people who usually complain the game is too hard if it requires you to dedicate time to learn) will tell your 5 hours of experience that this game mostly caters to old fans so how is KoF ruined like it's getting completely changed for newcomers? XD
@@skytentheknight3294 i "hearted" my own comment to highlight it ,dumbass..also, thats rich coming from somebody who liked their own comment lol. and guess what, moron? people DO agree with me either overtly or by dropping kof14 like a hot potato and never speaking of it again after a few months of release (just like they will with kof15). and as far as the rest of your comment goes....your syntax is so atrocious that i have no idea what you even tried to say . this video has a 50/50 like dislike ration..but who cares about the 50% of the community who DOESNT agree with you, eh you selfish little shit? what WE are asking for is a compromise! so that EVERYBODY can enjoy and play according to their playstyle! what WE are asking for is OPTIONS! what YOU are advocating for is the entire industry catering ONLY to YOU exclusively. and fk 50% of the community!
@@ShortFuseFighting I liked my own comment? Haha that's funny, what proof? Unlike you I know that if a TH-camr is going to highlight their 'own' comment, they'd highlight it not heart it. *Compromise* what compromise? All you did in your video is give a horrible rant about new fighting games today without any evidence and talk about the people who liked them. Don't try to act like a victim buddy, you just like hearing yourself talk. If you can honestly say to hell with the people who disagree with you, you're not asking for a compromise dUmBaSs. 🤣
@@ShortFuseFighting We 50% community are not interested in having a sexual interaction with you.
@Short Fuse - MAN, this was a refreshingly old-school take on modern fighting games going soft. What's your take on all the guest character, non-sense like what's ruined Tekken 7, Mortal Kombat 10 + 11 (11 has a SHITLOAD of problems), Soul Calibur 6 (again, other problems), Samurai Shodown reboot, Injustice 2? I hate to see so many legacy characters gone in favor of completely unrelated, guest characters.
I'm glad KoF 15 has managed to keep it real, up to this point. Free Omega Rugal was the perfect, old school, KoF nod. This month, we get Team South Town dlc: Geese Howard, Billy Kane, & Ryuji Yamazaki 👍. I just hope they keep this focus, going foward and not pander & disappoint like they did with Samurai Shodown reboot..... the dlc roster was such a let-down.
Thanks again for making this video. It's excellent representation for someone who's been into fighters since Street Fighter 1 on arcade + TurboGrafx CD (Fighting Street) 🖐.
The thing about fighting is that it's a very niche genre and for a good reason too. Fighting games take a lot of committing and hard work to be good at and that is simply a task many people do not want take on and I completely understand that because nobody wants to come home from work or school and spend the rest of their day in training mode and online getting there ass kicked while having to learn all these things about fighting games like character archetypes, matchups, frame data, etc. Just to compete at a half competent level. This is what turns people away from the genre because it feels like your spending most of your time studying the game rather than actually playing and enjoying it, and then this is why the person decides to stop playing fighting games because why spend all that time trying to learn everything in the game only to be beat by players who are more skilled then you, when you can just play a fps game like call of duty or halo that doesn't require months of studying just to be decent at the game. So yes while I understand what your saying, I also understand, agree and acknowledge why developers want to simplify there fighting games because people who grew up with fighting games back in the day are not going to be here forever and the people who work on these games fighting games are trying to attract new blood in the genre in order for fighting games to remain revelant and sustainable in the next few years, because don't forget that we are entering the next generation of gaming. Also shitting on another generation because you dont like the way fighting games are today is pretty sad and pathetic.
My guy speaking the truth i can respect guys like you
It’s ironic that you say that because I’ve been trying to get good at cod and halo but I just can’t seem to grasp the way to get good, I’ve practiced and practiced but I just don’t get good, but I definitely feel myself improving at SFV because I like taking in all the information you mentioned about archetypes and frame data, but you right nobody honestly has the time nor the interest and studying to play a game
I imagine your perspective in KOF XV has changed now that we have gameplay footage and the beta. What are your thoughts on the game now?
I disagree with your video but I just wanted to leave a comment not to complain but to say that I love watching whatever you put out because you sound like an Italian mafia goon from either NY or New Jersey.
This is like having Paulie from The Sopranos talk about fighting games and it's amazing.
thats perfectly fine. everybody feels a certain way (its a polarizing topic)
why I mean games have been made easier that's a fact
So.... Do you think Under-Night passed or did it fail? I think its one of the latest complex fighting game.
Its fun, deep, complex and fast pace to play
Is it wrong that I still look forward to the game, like I absolutely get what your saying. I just don't want to be negative about it.
Fighting games aren't dead. We're dead to them though. I'm too old for this stuff to want to play well. I'll just enjoy it back to where it all began. To hit people.
@@coletakahashi6617 Fair. I'm more matured then heh.
I’m 40 and at 40 you just don’t have the same mind set for games as you did in your teens and 20s so I understand
@@jayglenn82 I'm getting there chuck. Actually, I'm better than I use to because I know how to learn better thus saving time. Some games like SF are slower and easier. More input leniency and less execution demanding. But, they're all just a bunch of digital action figures. Love'em.
Hey bro im trying kof 13 again im getting use to the special cancelling and holy fuck he is so good. Cant believe how stripped down he is in dead kofxv. Im going to stream more old school and mid school games from now on.
As for sf6 it did bring back fadc red focus and parries back. However being an auto parry was so fucking dumb, along with simple controls. However it does look more neutral based instead randomly pressing hoping to get vtrigger 5. Also i wish they went more of a 3d sf3 online edition art style instead of RE engine.
Sure simple controls has been around for a long time in many fgs. However now in days modern fgs are being stripped down just for the casuals and scrubs the simple/autocombos are just a red flag for a watered down fighting game.
Yeah I mean, we could scrape the bottom of the barrel and desperately look for things that make it A LITTLE less pathetic than sf5, but... Whatever mechanics they introduce or reintroduce are just gonna be easy mode version shells of their former selves. An fadc that gives you a 3-5 frame window to follow it up might as well not even be there at all. These games should be MORE hardcore than the predecessors in the sf4/XIII era. That's the bar! I will not settle for anything less EVER! no one frame links = no thank you!
@@ShortFuseFighting also sf4 had a play style for everybody hardcore,Good,casuals players. Alot of fgs had simple controls/combos, however back then games weren't stripped along with having that. Now autocombos/simple controls are a red flag for watered down fgs.
I just really disagree.. your “core” audience will not make money.. the few tournament guys you get together with aren’t gonna make the money the devs need to make other / new games.
Just look at the success Strife had, you can complain.. and it’s your right, but things are not gonna change.. so get with the program i guess.
MY "core" audience has been making them money since they were still drawing SPRITES (and it was much more expensive and time consuming than modeling and rigging 10 characters per game). sf4/kof13 have made them PLENTY of money. more than enough. but they decided to abandon their principles in favor of unquenchable corporate greed. and that was the whole point of this video . there was absolutely no need to dumb down these games to the extent that they have. (ive never noticed any wide-spread outcry from the community bout "these games being way too hard to enjoy". every demographic was taken care of(it had something for EVERYONE).not anymore. and also, YES things arent gonna change (that was another point of this whole video) .hit me up when street fighter 7 comes out and you'll be doing hadokens by pressing "forward+attack button 1/3". passively "getting with the program" eventually leads to keeping up with the kardashians, tiktok,young tugh and the tide pod challenge. its a slippery slope, and nobody ever complains until its too late(but by that time it becomes ubiquitous .and idiocracy is the new norm) . here is where i draw MY line, YOURS (perhaps) may be drawn 10 years in the future (but believe me, its coming eventually...).this gen was auto-combos, simplified 3 button control schemes and 3 frame links galore. next gen is gonna be 1 block stance fits all,and unbookable finishers from anywhere on screen when youre at 15% health...just wait till they dumb it down past what YOU consider acceptable.and you'll be singing a much different tune. cause ive already seen kids whining bout how "hard" street fighter 5 is and being astonished at 70% combos that require all but 2 minutes in training mode to master. the bars been lowered. and theres nowhere else to go but DOWN. what happens when they set their sights on the NEXT generation who thinks street fighter 5 is too hard? and the one after that?
@@ShortFuseFighting I really understand where you’re coming from.. I’ve been a fan of fighting games ever since Art of fighting 3 in the arcades with my close family.. precious times.
For me, I just have a really soft spot for SNK, I just want them to keep the games coming.. and seeing the success freakin Strife has.. why not my favorite franchise.
Again, I totally understand your point of view and I know you’re right in many aspects.. but shit man, I just want some KOF n stuff..
at the end of the day the generation of gamers are whiney and dont want to learn lmao
@@theguilty999 i want the same exact thing. but if XV plays like XIV i cant in good conscience support it or play it (and its not even out of principle). i'd just die of boredom and be extremely dissatisfied. i dont know how the rest of you guys do it, but i simply cant bring myself to play a game thats constantly trying to "hand-hold" me...i feel condescended to and patronized. maybe its cause ive always only played fighting games exclusively and nothing else. its my understanding that other genres have gradually become more "hand-holdy" so you all had more time to "get with the program". but with fighting games it happened so abruptly, literally over night. it went from hardest and most complex entries in the series to alpha 1 and kof96 levels of complexity in the span of a month. thats tough pill to swallow . been there , done that over 20 years ago. i dont need to go back to barebones crap in 2021.the genre has been evolving with each generation, and now we regressed to single cell levels. i dont know how you all manage to take it so well.
@@ShortFuseFighting I’m gonna be honest and say that SFV is my first fighting game and I find it to be easy, I just don’t have the time to play it because I have to go to college. I wouldn’t mind playing the harder stuff like kof xiii or ggxxacpR or ssbm or sfiv. But I didn’t get to grow up in that era. Literally my first console was a ps4 that I got in 2018ish so I don’t the situation as well as I’d like to. I will say that if there more people teaching me to play the harder stuff I would play it, I don’t mind the complexity. I actually like it. But like everybody has been saying, SFV, bbtag, kofxiv, have been toned down to be for children and even then people don’t want to practice
so you saying fighting games only good if they have very hard and long combos?
Fighting games are only good if they offer OPTIONS to all players. You don't wanna put the work and effort in?do 3 hit combos into special (which Thanks to damage scaling will do almost as much damage as a 40 hit combo with 10 one frame links in it). That's how sf4 did it. Everybody was happy, everybody was taken care of, everybody could put as much or as little technical effort into it and still thrive. Does that sound SO unreasonable?
@@ShortFuseFighting so you saying 98 and 3rd strike are bad games?
@@No1FGC no, they are a stage in fighting games evolutionary process and should be evaluated as such. For what they are (within the proper context and the proper era). Been there done that 20+ years ago. Don't need to regress back to that (which in itself is a false equivalency). Links in 98 and 3s are tight and precise and even simple 4 hit combos are a million times harder to do than the hardest combos in sf5 or xiv(so i don't even know why you're bringing it up). Also, I'm not gonna be responding to "loaded underhanded rethorical questions" designed to put words in my mouth. We're done here
@@ShortFuseFighting bro comments like that guy made just proves that didn't watch the entire video.
Jesus Christ. Your hip-hop analogy hit the nail on the head. This video is woefully under viewed and I wish more people would grow the spin to stand on their own principles. Hell, ANY principles. I hope you keep making videos in the future player.
i pretty much been beating this dead horse for 10 years. ive said all i can possibly say. i hope that one day fighting games will be back to their former glory and there will be something worth making a video about (although im not holding my breath)
Is kof 15 bad?
incredibly so, yes
✊🏾💯 all truth that Man just voiced.. I been in this since 1991 and I can't believe they gave in now everything looks like sf4 with auto combo
Hey bro im back and you were right KOFXV sucks the online is borderline unplayable. Laggy asf combos are boring as shit now, no identity no substance. Kof lost their identity for profit and it didn't work.
Honestly people need stop saying "fighting games need to be more accessible and easy because they are niche." Which i find to be bullshit especially now. Also these companies dont really care about making things "easier" for new players. What they are really doing is trying to see much they can get away with doing the bare minimum and somehow get the max amount of praise.
Most the time it doesnt work look how fast melty blood died. That game lasted barely 4 months after its launch.
The only reason sfv lasted as long as it did was because it was sf. Honestly if sfv wasnt a sf game but with the same problems and boring mechanics it would have died on release.
Also the fgc community are filled with some the most narcissistic know it all i ever seen. If someone like talks about these issues and why imo modern fighters suck. They use fgc buzzwords like "LTG clone, Get Gud, Scrub Mentality, Quit being Negative, Do Better as Streamer, Lab it up lol." To the point where it means nothing, The FGC has basically become twitter 2.0 at this point. So you know im going to sit back and relax and watch the fgc eat itself and burn.
@Zold facts
where is he lately?
Probably on a waiting list for surgery to get his head removed from his ass.
@virgil scrub alert detected
Spiting the truth over here
I MISS SPENDING HOURS AND DAYS TO FINISH TRIAL MODE !
BBCF sure was the last game to deliver that needed complexity for me
Months later: KOFXV is WAY better than I expected! And it was in beta too!
SNK actually listened to criticisms from the beta tests. I hope to see more legacy characters & bosses 👍. Team South Town.... this month!
I think if the they bring back Drive gauge / HD Gauge for KOF 15 it’ll add some action to the game
they need to tighten the hd mechanics and timing. it cant be as loose and forgiving as it was in 14. if a system doesnt have a risk/reward aspect, everything becomes an autopilot borefest. the adrenaline isnt flowing anymore when you know for a fact nothing could possibly go wrong. its like still playing that dumbass "smoke on the water" riff on guitar after 20 years. wheres the excitement in THAT? theres that old adage that will always ring true : "anything worth doing is hard!"
Tekken 8 will be no different. It's just 7 but even more bs. Buffed Rage Arts, half-assed heat cancel system, characters signature tech being supremely dumbed down like Law's Dragon stance cancels, and probably the same shitty movement from 7.
Just found this channel and am liking it however I definitely don't agree with this video, I find the lower barrier to entry to be really refreshing, these games are already so niche that attracting new players SHOULD be a prominent feature with a lower barrier to entry and I don't believe it necessarily makes the game shallow. Examples such as Granblue Fantasy Versus which has very little execution barrier.
Additionally, you say in the video you don't have a problem with games that are designed from the ground up to be casual rather than games that have legacies of being hardcore which I thought was a very strong point but not 5 minutes later you say that DBFZ is a joke of a game even though that is a picturesque image of a game designed from the ground up to be casual which I think reveals a more general contempt towards casual fighters rather than, "hey this isn't for me". But hey, that's just my read on it.
Granblue has a "cool down" mechanism.
You cannot just spam without having a cooldown. Compared to SFV this is fine.
SFV with the 5 frame links, target combos, wake-up throws, v this and v that.
The point of a fighter is to have tough game mechanics and combos.
What if the diago parry video was press two buttons to parry jwongs kicks and 3 buttons to activate super?
Sounds lame huh?
Making combos easier is redundant!
It's not cool if it's easy to do!
Difficulties is the point of fighting games... it's what separates the fgc from any other genre
you mention granblue fantasy versus as low execution barrier but thats also the game with perhaps THE most shallow mechanics
@@Viarus46 I mentioned granblue versus in response to the comment above (They mentioned granblue)
Granblue isn't "shallow" you're probably a millennial (no offense)
Granblue is a balanced fighter without the V-trigger and help systems.
Granblue is more classic styled and you have to work for a win, and skill excels over "perks" help systems.
The character you use also affects how deep the game is. I personally use Vasaraga since day one.
If I feel like doing combos and crazy stuff, I choose the wrestling guy/girl
(Forgot their name)
Power rangers bftg is also a simple yet deep fighter, over SFV
@@quinnmachado6476 I was replying to the original comment and while yes, I am not from the dinosaur era I still enjoy older games (probably not considered that old by your standard) like 3rd strike, SF4, +R. On the topic of granblue, I'm sorry but I can't call it anything but shallow at least in terms of offense (meter in this game has a single function ffs), but I'll surrender that the defensive options are plentiful compared to other fighting games.
@@Viarus46 I'm sorry, your comments were directed to the original posting.
I've always loathed third strike to be honest....EVERYONE did, until the moment #37 or whatever.
No, it actually wasn't that long ago...
SF4 was excellent for its time and still better than SFV.
"Dinosaur era" lol 😆 it was the 90's basically yesterday.
Don't care for Granblue? To each his/her own.
I don't play anymore but all fighting games today (so far) are trash!
The 90's fighting games were the best 👌
I'm looking forward to capcom fighting collection...how bout you?
I fucking agree with all you said... We are only gonna keep going down from here...
And the sad true is that people aren't ready for this message yet...
Did your complained about the auto-dash in KOF XIII making maxmode confirms much easier than they were in 2002? Did you complained about the SFIII super cancels making super confirms much easier than they were in Alpha 3? Did you complained about it running in ''slow motion'' without the turbo mode from the previous games? Did you complained about Garou: MOTW dropping out the 3 lane system? If you didn't, your complains are not objective, they are relative to your own taste. You can call gangsta rap as good as you want, but a jazz musician in the early 20th century would disagree with that. Talking like a boomer doesn't disqualify an argument, inconsistency does.
i did...EXTENSIVELLY and vociferously(for the past 10+ years). in fact, i called the loose ground and jump-in links and auto dash in XIII and all the input safety nets in sf4 "the beginning of the end"! (and i was RIGHT. just like im right RIGHT NOW). difference is, THOSE games more than made up for it in OTHER departments. they took things away, and in return they introduced other (arguably way more difficult) and complex mechanics. sf5,xiv,strive on the other hand, all they did was TAKE, TAKE,TAKE! its a hatchet job! also, your "jazz" analogy holds no water. a "jazz musician from the early 20th century's" opinion is irrelevant. rap is not a bastardized version of jazz. but street fighter 5 is a bastardized version of street fighter (A FIGHTING GAME!). not liking a genre isnt the same as not liking what YOUR genre has become. apples and oranges. but hey, no worries. hit me up 10 years down the line when all fighting games will INEVITABLY become "SNK heroines". (just wait till the suits decide to go after the "changing guard stances is too hard and is making the game not enjoyable for my 5 year old kid" demographic). and enjoy doing hadoukens by pressing "FORWARD+ATTCK BUTTON". best of luck to all of yous! see you in "hindsight" !
@@ShortFuseFighting Did SFIV have V-Triggers and V-Skills? Did KOF XIII have wall and ground bounce? Did XIII have CD ''focus attacks''? The modern fighting games have done what every game before then has done. They replaced/added some mechanics while making other aspects of the game more accessible. I just don't see why the ''better'' argument can't be applied to jazz and rap. Jazz is a form of music just like rap; Jazz is black music just like rap. The argument of what is better is totally applicable. Besides, we don't create things from nothing. Music evolves form other forms of music, but don't worry about it. You know that rap existed before gangsta rap, right? When are you going to criticize gangsta rap for not being what rap used to be in the disco era, for not sounding like ''Rapper's Delight'' or 'The Breaks''? 3D fighting games with simple inputs were on top of the genre in the late 90's and early 2000's and both SF and KOF are still doing motion inputs. Is your right to dislike anything you want, but your arguments haven't been consistent.
@@cleberalves1702 "v-trigger and v-skill"?...oh you mean the 3 frame link no dash version of an FADC? yeah, i wouldnt go advertising that. and you can add all the wall and ground bounces you want, it means NOTHING if you got a gazillion frame window of opportunity to juggle off of it. "They replaced/added some mechanics while making other aspects of the game more accessible" . NO! they replaced all the hardcore mechanics with easy mode mechanics (and this is not my subjective opinion this is a quantifiable FACT! its all in the frame date (its literally MATH). and thats my whole point!
"jazz is a form of music just like rap is"? then street fighter is a form of VIDEO GAME just like call of duty is! a call of duty player thinking the FIGHTING GAME GENERE is trash is (again) IRRELEVANT!
and btw,nobody ever said anything about "gangsta rap". i never even liked gangsta rap. you dont have to be "gangsta" to be hardcore (thats not what ice-t meant) and neither did i. its about lyricism, intricacy of the flow, word a minute count, multisyllabic rhyme schemes, sitting down with a god damn pen and paper and taking an entire week to write a verse instead of saying "gucci gang" 50 times in a row! its about the EFFORT you put into it.
you are shilling for developers who decided to take the easy way out and sell out in the name of maximized profits. you are literally doing the marketing departments work for them.im not saying you should be raging against the machine 24/7, but at least dont say thank you after they try to boink you in the rear ,turn on your fellow consumer, and fight tooth and nail to justify the actions of the very same people who are trying to exploit you and milk everyone dry! no matter how you spin it or justify it...at the end of the day, what youre doing is advocating for (or at least tolerating) the removal of intricacy and complexity from fighting games so that they can reach a wider audience and sell more copies. what happened to this world? we used to ALWAYS despise sell-outs. now on the other hand, the villagers turn on you with pitchforks and torches when you call out a sellout....tsk tsk tsk. anyway, ive said all i had to say, just remember this : HERE is where i draw MY line of what i consider acceptable. 10 years down the road it might be where you'll draw YOURS! (im not sure exactly when, but believe me...IT WILL HAPPEN) and then you'll be singing a different tune). cause ive already seen kids whining bout how "hard" street fighter 5 is...wait till THOSE people start getting catered to by the industry in the next release...and the one after that,and so on and so forth .i'll reply to this comment in 10 years with a big plate of "i told you so".you'll see...you will ALL see! this downward trend isnt gonna end exactly where YOU'D want it to...once you open the floodgates you cant put a cork in it whenever its convenient.
@@ShortFuseFighting You talk as if fighting game mechanics were made difficult as an end goal, which isn't true. As an example, when super moves were created they were literally a way of doing a bunch of damage by just imputing a single command. The fact that they were difficult to execute had to do with balance. Fighting game developers eventually realized that super moves were a fun mechanic so they made it easier and easier to access. I don't know were you got the idea that fighting games have to be difficult or that complexity is a good way of evaluating what is better.
That is exactly what you didn't realized yet. That statement is irrelevant because is not an objective statement. To say that something is objectively better than something else you have to define a purpose. I could say that Gucci Gang sucks relative to my own taste, but someone else could argue that it is better at selling than the kind of music I usually listen to and they would be right. This is what I have been arguing since the beginning. Your argument is not consistent because your complains are not objective, they are relative to your own taste.
@@cleberalves1702 again, NO THEY ARE NOT! subjectivity only goes so far. quality is QUANTIFIABLE. arguing that something is "better at selling" is a marketing department talking point brought forth by a bunch of suits (it shouldnt be the consumers point of view). and also, youre toeing a very murky line of "anything can be considered art and a painting with just a red splat of paint on the canvas can technically sell for 50 million dollars". you keep labeling my arguments "inconsistent" because youve been missing the point for the past 3 comments. im not an unreasonable "hard ass" whos demanding that every single link in a fighting game should be a 1 frame link and you should input geese's raging storm every time you want to do a simple fireball. the world isnt either black or white. its perfectly fine to demand an acceptable and balanced level of complexity (which we already had in the ps3 generation). sf4 chuns jHK,sHKxxEX LEGSxxUltra will do more damage than her infinite loop would. thats called HAVING OPTIONS! you can play brain dead easy if you so desire, or you can have something to sink your teeth into (and everybody wins). and my main point (which you keep ignoring) is that i dont have a problem with them adding easy mode mechanics, AS LONG AS YOU DONT REMOVE ALL THE COMPLEX ONES!!!!! (which ive already explained in the pervious comment). im advocating for balance of the two worlds!
Game's out i guess?
If you played it i would like to see a review or something ( not like i play it i pretty much only play blazblue central fiction but i just like your takes )
It's a beta with some 8 characters. Want a few opinions? The netcode is somewhat decent, although I've noticed significantly more frames getting rolled back than in Strive. Gameplay is the same old reheated stew we've all come to expect from SNK, which some may adore and others may dismiss, but at least it doesn't look as laughably bad as 14. Should you buy it? Sure, as soon as it hits the bargain bin.
Well. KOF XV is still around. Just had an EVO tournament. New season of DLC announced. Crossplay around all platforms. Samurai Shodown is getting rollback netcode. And SNK even announced a new Fatal Fury/Garou. And potentially a teaser for a new Capcom vs. SNK. Strive got a character that hasn't been in the game since the pixel art days and 3 more are on the way. Metly Blood got a new update that fixed a majority of it's issues it had at launch and added a meme character fans wanted for free as well as a new Fate character that's also free and 2 more characters on the way that are also free. Oh well. RIP fighting games I guess.
"WHOOSH...."
but tekken 8 and sf6 go to the next level with realistic gameplay, kof xv maximum mode is bored because they have the same button like other character
Uh tbh I dont want kof 2002s max cancel, that shit is too hard to do for no reason.
There's an old adage that will always ring true... "Anything worth doing is hard"
even tekken 7 sucks, some attacks in tekken cover every option in neutral now, stupid rage mechanics etc. back in tekken 5 dr you had to outplay people and that was your only comeback mechanic. The only thing I like about tekken 6 onward is combo extenders because I love huge combos but other than than that they are trash in comparison to the old ones.
Tekken 7 is the most complex fighting game there is. The outplay is definitely still there. It’s just that some characters can carry the player now more than before and that makes fundamentals less important at a beginner-intermediate level. But once you get to a certain level in the game it goes beyond that it’s pure skill and in Tekken skill and fundamentals is always more important than your character. Take leroy at launch for example. A broken character but Atif butt a Pakistani pro player still beat Book, another professional player with the worst character in the game. Skill and fundamentals> character
@Mohammed Bin Ghaith9 - 👍. That said, Tekken 7 has massively nerfed movement when compared with older Tekken entries. T7 has lots of cheap, fast characters + guests that exploit the shitty movement... at least many characters have counters + the universal, low-parry. Tekken 4 was the most innovative Tekken game, ever. It had a broader wall-game + directional push-mechanic. There haven't been any new chain-throws added since Tekken 6 👎.... how tf does Fahk do muay thai & NOT have Bruce's chain-throws or similar? Also, he's WAY too fast for his size.... cheesy, dlc-favoritism.
Thanks for the video.
I've been saying this since the release of SFV.
SFV has casual players thinking their actually good at fighting games.
To be honest, when I saw a substantial amount of FEMALE players with DIAMOND ranked... players who were playing final fantasy games yesterday and never stepped foot in an actual brick & mortar arcade, I knew it wasn't my imagination.
I'm a seasoned fgc member and SF player since 1994... goes online and gets washed by V-trigger, high damage, target combos, wake up throw, wake up standing heavy, lag...ect.
Hope you at least try it out, I'm hoping that at the very least the character variety will be sufficient enough to draw out distinct enough play styles where the footsie based combat will be entertaining. What happens after an auto combo connects only matters to me if the neutral game was competitive.
i'll get the game on launch. we will see what happens. but expectations are VERY low on my end, sorry to say it...i really hope im wrong tho
@@ShortFuseFighting you're an OG too. It's not a good situation when the new fans are like "kof xv is a PS3 game", and then the old heads want something more complex. Exactly who is the game serving, ya know? Graphics wise I'm not really bothered, but I'm not who they have to advertise to. I was gonna buy the game anyway, I like the characters.
@@xavier600 yeah, they have this idea that theyre somehow gonna appeal to the "kids". but they dont realize NOBODY other than old school fans gives two flying f*cks bout KoF. so theyre alienating the base while at the same time generating little to no hype from prospective new players. its a double fail. if youre gonna sell out, make sure its worth it. cause otherwise you lose the money AND the cred....OR (better yet) have the balls to stand your ground and deliver what would be THE ONLY hardcore fighting game currently in existence (tap into that market, instead of chasing the latest fad)
@@ShortFuseFighting kof right now I think is mostly known for their mobile game and 13, at least in the states. 400k new downloads for the mobile game last month is substantial, how many players stuck around or grew to like the franchise , whose to say? Rollback has been added to the og games and they were free for several months through Amazon and then well priced on steam and the ps store. What hurt their image for the FGC, besides the overall look of 14, was the lack of online support the newest Samurai Showdown had, and the fact that it was locked to the epic games store and stadia for a bit. If 15 doesn't have rollback, community leaders won't back the game for very long. My projection, if things go wrong and the faults we see right now don't get fixed, is that the game lives commercially for one tournament year, then most gamers move on. I can't speak to the complexity issue as the only fighting game I've ever put serious time into was the last mortal Kombat... Idk where they go from here.
@@ShortFuseFighting wait ur a og fan which kof is ur favorite and which boss if u ask me my favorite boss is rugal (duh)And favorite game 2002 um
One thing i will definitely give sf6 credit for is ken new design. This is best he had ever looked way better than whatever the fuck sfv ken was.
Little Timmy wouldn't even be able to win a real match SFV either.
i see it less about winning or losing rather than depth vs shallowness. even a game of "connect 4" can get super sweaty when played by two opponents of equal skill. but that dont mean i'd wanna be playing connect 4 for the rest of my life. the matchmaking never changes. beginners will get wrecked by veterans, get a decent challenge from their peers and stomp on people who picked up a controller for the first time (no matter the game, and no matter its depth and intricacy). the problem comes from the lack of excitement these games provide once the dust settles. theres nothing under the hood. its like a beautiful woman with absolutely nothing to contribute to the conversation. its good fun for a few months but good luck sticking with THAT for an entire decade...
real talk. i think the right way to make fighting games easier for casuals to get into is to provide better tutorials, better netcode and matchmaking and better cpu that you can adapt to you and that you can bait and play mind games on .rest is on you to learn and get better. not make the games easier thats just stupid
Did somebody say SFV? Lol
What I don't fucking understand is. Why not balance it? Make simple combos that noobs can do but design games in ways where people can still put in time and be technical about it.Granted, more advanced combos will do more dmg and reward you more, but isn't that the point? To be rewarded with more for putting in the time?
The argument of "Im a single dad with 7 kids I dont have time to play games 12 hours a day" That's fine but you don't have to? You can still do simpler combos and play/win? Maybe you'll need one or two extra combos over the player maximizing his but that doesn't mean it's unplayable for you.
Also: If you're a single dad with 7 kids and have no time to play, you're gonna get bodied anyways. Simpler imputs and shit isn't goimg to do anything for you when the people that extensively lab, overall have better fundamentals, hit confirm, okizeme and blocking skill. So dumbing down the games doesn't "fix" this issue yet still fucks over all the other passionate competitive fighting game players. It levels the playing field some, but you are NEVER going to win against more experienced people due to your time constraints.
I feel like that is an issue that people are perpetrating. They lose, assume it's the games fault for "being too hard" and then bitch online crying for them to be made easier so even kindergarden kids can play it. It's wrong and perpetrated by our snowflake society now, where they can't accept THAT JUST MAYBE it's their own fault for getting bodied and expect instant gratification
Sorry for the rant. I just get emotional over this topic and do find it unfair. Notice how even this video's creator has said that the game doesn't have to be made alien levels of intelligence and execution but balancing it SO BOTH TYPES OF PLAYERS CAN HAVE FUN. Like make simple combos for everyone and make hard combos too. Where is the fucking problem in this? That little timmy will be upset that he can't do the "cool stuff" and as a result lose? That's your problem. This isn't a necessity in fighting games anyways so let the more competitive people have SOMETHING.
That's just bullshit. I picked up strive for instance, had no idea how to combo and still got to heaven tier with sheer fundamentals from other games. These things do matter but a lot less than people say it does.
You can literally learn simple combos, learn how to play fighting games and still beat people who can do better combos than you.
But none of this matters. Games had been dumbed down alot over the last years/decade and became super homogenized. And it probably will never go back.
@@raphu2272 I think you need to go outside and get a life.
I know I'm a little late, but there are SO MANY problems with this video. My main one is that you assume that fighting games are garbage now because they don't appeal to you specifically.
No, they are garbage because THEY ARE GARBAGE! watered down, dumbed down, oversimplified, stripped of complexity and intricacies. (this isn't my opinion, this is an objective QUANTIFIABLE fact!). And the only reason they did this was to appeal to casuals in order to make money from little kids (this is the throwaway Chinese phone game model). This is called BEING A SELLOUT (and there is no possible argument you could make in favor of a sellout). No matter how you spin it. I'm not the one who changed. Fighting games changed (after 25 years of being a certain way).
@@ShortFuseFighting If you say your opinion is a fact, it is not. Change is inevitable and you gotta deal with it.
@@captainmalice I think you need to get a grip and learn how to better process other people's opinions.
@@johnhammond7579 They're not opinions he's just wrong.
@@captainmalice Well, you're going to have to explain how he's wrong, don't you?
Uh. Kof xv is like, super complex in terms of modern day fg standards. Hell a bunch of old school guys i know who havent enjoyed an fg in years are super excited for xv. Like yeesh talk about a dated ass video
the passing of time is LINEAR. youre watching a video posted half a year ago when we had no gameplay footage. it was speculation. INFORMED speculation based 1.) the joke that was the predecessor and 2.)the joke that are its peers and the industry as a whole at the moment
the long term side effects of SFV are actually scary. Slow hand eye coordination. mash two diagonals for a dragon punch. BTW This relaxed input garbage started in SFIV so I think SFIV is the beginning of this all. Good stuff Short Fuse.
yup, you are correct. sf IV started it. and that was my main complaint back in the day. but adding accessibility is ok as long as complex difficult mechanics are also added.(there needs to be a give and take to make EVERYBODY happy) the problem with the current releases is that all they do is take away complexity and add a bunch of gimmicks. they strip these games of their essence. im advocating for balance! in sf4 , a jHK,sHPxxSPECIAL into ultra does basically as much damage as the hardest combos in the game. and thats great. it gives EVERYBODY options. but now those options are gone. its either make peace with BRAIN DEAD CASUAL or go play older games. there was absolutely no need to dumb these games down as much as they did. it was gratuitous and unnecessary (done purely for monetary reasons)
Relaxed inputs? Are you talking about 1 frame links?
@@benmccanain5504 relaxed inputs as in shortcuts that work for specials and supers outside of the actual correct input.
@@starstarstar2769 i get what your saying about sf, but there are shortcut inputs in kof that have been a legacy part of the game for a long time. Also except the dp example just because a fighting game is alitttle more lenient its no issue, that has nothing to do with it bieng simplified its about the amount pf freedom and options. But everyone gets mad when a new player can do a motion input easier. Fighting games would die if they were made in yalls eyes. Casuals are more important to the industry then people like you even if you wanna disagree thats a fact.
@@duggyfresh8899 i'm explaining what he meant by "relaxed inputs" because someone didn't know what he meant. i know about input shortcuts in kof and holding the button after special inputs because it'll count it for a 3 frame window.
as i said, i was clarifying for ben.
I can't help but also think 15 will suck, but for different reasons. I don't necessarily mind lowering the skill floor for things like combos, 13's systems have a lot of leniency and shortcuts in order to make things easier after all. It was flexible enough that you could make do with easier combos before graduating to the real stuff. However, 14 was so dumbed down in various ways, but even aside from that, that game just doesn't feel good at all and 15 doesn't seem like it'll change anything.
The most important part of a fighting game, past any of its systems or combos, is that basic options should feel good. Movement should be crisp, attacks should feel and look powerful. 14's movement feels terrible and attacks mostly look/feel awful with few exceptions. These changes were made in some short-sighted attempt to appeal to beginners, and some are simply results of a lack of artistic/technical talent. Hops feel wildly floaty, walking is slowed down to a crawl (can't have anyone working their spacing now can we), air resets last for 10 years so it takes practically no skill whatsoever to get a cross-under mixup after an A2A. So many attacks lack impact and flair. Look at what they did to Ryo's Climax vs his NeoMAX in 13, or Maxima's laser. It's a downgrade of a game in practically every way aside from roster size, and does that even matter when half the cast is awful and barebones anyway?
I could list a dozen more examples of how that game feels terrible to play, but the point is SNK made a less engaging game with fewer options to try to appeal to beginners. They forgot the main thing that draws people in is having a game that looks great and is also good to play, that was everything in the arcade era. Their approach to patching didn't help matters either, it felt like anytime you found a decent character in that game they immediately took away everything that made them stand out and gave nothing in return. It just seems like SNK is repeating all of their mistakes, and also making some new ones.
youre absolutely right. i didnt even mention the basic systems in general cause i thought that was a given. EVERY ASPECT is dumbed down. everything is lenient. theres no risk/reward. everythings on autopilot. its what companies do when they want to appeal to people who have no interest in putting any sort of work in. look at strive. characters have half their move list eviscerated from em. everything that made them unique in their own right and played into their mechanics got scrapped. leaving the basic essentials. and again, if it STARTED out like that, i wouldnt have a problem with it. but these games have decades of LEGACY behind them.its tough to watch something you love devolve. taking unnecessary and drastic steps backwards FOR NO REASON. we have reached the point where companies are "one-upping" each other over who can make the most "accessible" fighting game.and if we continue on this trend, by the time street fighter 7 comes out we'll be doing hadokens by pressing "forward+attack button". just wait till one day you'll hear "street fighter will now have only 3 attack buttons,kick,punch,special". i GUARANTEE you things like that are gonna start happening eventually. once you open the floodgates theres no way left but down. its a slippery slope and these things snowball...
@@ShortFuseFighting Another issue about trying to appeal to casual players is that casual players don't really care about learning the basics of ANY game beyond an absolute surface level understanding, and sometimes not even that.
Fighting games are an obvious one. I'm sure we've all met someone that tried to do a Hadouken for 30 seconds and then quit, probably saying "my fingers just aren't fast enough" or whatever. But that mindset permeates through every genre.
StarCraft is undeniably a gaming juggernaut and a game with a huge skill ceiling. Yet there were tons of "3v3, NR, 20 minutes, infinite resources" matches online. What does that mean? No rushing, so even if you were really slow to build it didn't matter, your spawn points had practically unlimited resources, everyone agreed to wait 20 minutes before actually attacking, and the map was just a flat map with 1 chokepoint between both sides. A game full of quick decisions, planning, and precise management was turned into the equivalent of those "1000 men vs 10,000 chickens" games where you basically smash your collection of action figures into the other players'. Yet the hardcore gameplay and community persisted, there was room for both of these kinds of play.
Overwatch, a shooter built specifically to help cater to casuals. There were characters in the game literally designed so that you didn't have to aim, such as Winston, who appropriately was a literal gorilla. Yet how many matches went sideways because people couldn't even do simple things like bothering to defend objectives or push payloads? Casuals just don't care, they want only to scratch that monkey itch and nothing more than that. Most simply don't want to engage with any game further than that. Yet that game had a massive competitive scene, because you could push further if you wanted.
Where I think fighting games really lose the plot is that those games, and many other highly successful games, manage to have content that's engaging for the casual audience AND the hardcore audience. Fighting games by their basic nature are multiplayer, zero-sum affairs where superior skill will pull you through the vast majority of the time. They're absolutely brutal because you simply win, or you lose. There's no "oh but I got the most kills" or "I got to top 15 in this match" to make it go down any smoother. Trying to turn casuals into fighting game players is like trying to teach reading comprehension to a donkey. It's just not going to happen no matter how dumbed down things get. Meanwhile, single-player fighting games are awful because you lose everything fun about fighting a human but get none of the careful player vs AI design of a proper action title.
So then what are the most popular fighting games? They're not the ones with the most intricate neutral, or the deepest combo systems. They're the ones that can scratch that monkey itch the best. Just look at what kinds of videos have the most views, it's not the technical combo showcases or detailed tutorials. The ones at the top are "Every Characters' Super Attacks," "All Fatalities," etc. There's a video called "Mortal Kombat 9 All Fatalities / Finishing Moves" that has 35 MILLION views. How many views does the official vid for Evo Moment 37, the most famous competitive fighting game moment by far have? 3.6 million.
In my eyes, the answer is clearly not dumbing down the game, because unless it turns into something as simple as Tic-Tac-Toe, casuals will never even scratch the surface. They're simply not going to. Instead, developers need to create games that invite people to dig deeper, because the combos look sick, because the moves are cool, because the characters are interesting, because the story and extra game modes (which IMO are a must for casual appeal) are fun. How such a simple fact remains so elusive is a mystery to me.
@@AirLancer that was very eloquently put. yeah, casuals will NEVER care. and even if they push past that "casual hurdle" and dig deeper, there'll be nothing there to find. and they'll still be left with a patronizing, empty shell of an experience.
dumbing it down is the easiest, most convenient, hassle-free, short term solution. its NEVER the answer to anything! is it really that outrageous to just come out and say "if youre not willing to put the time in, maybe you shouldnt be playing fighting games...or maybe go choose an EASIER fighting game,instead of polluting the hardcore ones we already have"? seems pretty reasonable to me! i mean, we do it in literally every other aspect of life. wanna be a boxer? get punched in the face 2000 times. wanna be an illustrator? learn perspective, anatomy, light/shadow . wanna play guitar? start by doing scales...thats how it is! (and we all survived and pushed our way through it) you gotta pay your dues. you start at the beginning and work your way up. and if you dont have what it takes, good riddance! its not like having a bunch of spoiled, entitled little kids in ANY community is an "asset" people should really be shilling for anyway...whens the last time youve heard anyone say "oh you know what this game is missing? more little brats chilling in the lobbies". i always used to think hard work and dedication were traits we should be instilling to the next generation (not condescend to them and give them participation ribbons everytime they let out a fart) .when i was a kid you DIDNT wanna be the kid with the waterwings at the pool. you DIDNT wanna be the one with the training wheels on your bike. it was beneath you...you felt like an inept moron. but now they just fully embrace it! personal satisfaction and perseverance are a thing of the past, im afraid (and again...it can only get worse from here...)
@@ShortFuseFighting "when i was a kid you DIDNT wanna be the kid with the waterwings at the pool. you DIDNT wanna be the one with the training wheels on your bike. it was beneath you...you felt like an inept moron."
I'm pretty sure that's still true for kids now. No kid in history has ever felt accomplished for a participation trophy, and hell even if they did then it's not like they knew any better. Kids are simply a reflection of the values that the adults around them have instilled. Things like participation trophies are conceits created by adults as a solution to a problem that didn't really exist.
In any case, all of this dumbing down, appealing to casuals, all of it is just fighting games trying to answer the question of how to expand their player bases.
"its not like having a bunch of spoiled, entitled little kids in ANY community is an "asset" people should really be shilling for anyway..."
The thing is those young people become tomorrow's players. They're the ones that grow up and fondly remember playing the games from their childhoods. I'm pretty sure nobody liked the bratty, loud-ass kids at the local arcade, but they're the ones that grew up to love fighting games. Who's going to fall in love with the King of Fighters today? I can't imagine any kid coming across the modern titles and actually liking what they see enough to give it a shot, or go back and check out the older titles.
I mean, fighting games in their heyday were a haven for all kinds of behaviors we'd view as "scrubby" today. You're not allowed to throw more than 3 fireballs in a row or whatever. Hell, maybe a fight would break out because you chipped someone out in the corner. Were the kids (or adults for that matter) at the arcade just worse people? No, they were simply regular people. I think that's an aspect of widespread popularity that people convenient forget about, regular people simply do not think about these games like dedicated players do. I think in that sense, seeing as most fighting game devs now are themselves players or former players, I wonder if maybe it's difficult for them to see fighting games from that kind of perspective.
@@AirLancer well, what i meant with that analogy is that "doing combos/playing in sf5 is the fighting game equivalent of swimming around with waterwings" (but they all seem to be more than fine with it).and most of them are aware its a kiddy game. its common knowledge. if i was new to something and the general consensus was that the latest version is watered down easy mode garbage i'd go straight to the previous version. thats why i gravitated toward KoF back in 94 instead of sf2. you could dash,crouch walk,charge up,evade,etc.sf2 was very barebones by comparison (altho' i later learned to appreciate it for the masterpiece that it was and still is).but even tho i was a straight up 100% noob, i wanted to invest time and effort into the game that had the most complexity to it. but the difference back in the day was that those kids became "tomorrows players" as the games evolved, became harder and more complex.now its completely backwards.todays "players of tomorrow" were ROBBED of the opportunity to dedicate their time and efforts to something that gives you pride and satisfaction. not to mention they were robbed of acquiring fundamental skillsets required to be able to play and enjoy older titles. well, anyway....i just want everybody to have fun and be able to enjoy themselve (but right now, it seems like only "certain kinds" of people are given the opportunity to do that)..
i swear to god this is getting so annoying, fighting games is not a sport or a battlefield, also fighting games from the past didn't have a lot of problems for me ESPECIALLY things like marvel vs capcom and guilty gear, arcana heart so happens to be my favorite because it's in the middle when it comes to hardcore and casual, it balances the game in a lot of ways.
Look at all the recent fighting games. They're all like 5 hit combos and generally simple as shit designs and setups. Im sticking to BBCF with the few thousamds players, maybe few hundred players in the future because it has the complexity and learning curve I expect from fighting games. But thats just our society now. The generation wants minimal effort into high gain, to feel good about themselves for being able to do bcd + special for 70% dmg (like Sol in strive or anyone in strive) It really is a shame
fu*k all of em. im not gonna walk on eggshells to spare the feelings of a bunch of entitled casual scrubs (and their apologists). it is what it is and it needs to be said (let em play their mindless garbage. luckily we have enough amazing games in the back catalog to last a lifetime) . so its all good !
This isn't make much sense to me. isn't kof 13 easier then the 02um because of simplify quick max mode dash became more automatic and the buffer and leniency of attack cancel windows are also not as strict. a game you praised for having difficulty execution also lowered the execution floor as well.
like i said many times in the comments. its a GIVE AND TAKE! they take certain features, they add others (which are arguably even more difficult). sf4 had looser links overall for beginners but added one frame links and fadc for those who want a challenge. kofxiii was also looser, but expanded the combo system significantly giving you so much freedom and possibilities (making room for combos that can be even harder and more technical than 02 at top level). thats balance done RIGHT! its about giving players choices and options. its about taking care of all demographics (not just casuals). again its a give and take! modern fighting games just TAKE (and give nothing). and thats the damn difference
have you ever played Skullgirls?
yeah, of course
@@ShortFuseFighting then can u play me rq? i can't find people
@@lughlugh5948 lol I haven't played since release and I would have to redownload it (I had it on ps3). I'm also in Europe on a mobile connection with ping up the wazoo rn btw. About to move back to the states. We can set something up once I'm there (skull girls was a dope game, I don't know why so many people dropped it so quick, including me)
@@ShortFuseFighting i can't do bombos so i went to play easier game to not be able to do bombos there
In all honesty, you sound like a doomsayer to me. But I see where you come from.
The shift from arcades to home systems really changed how fighting games make money.
I wouldn't be surprised if next iteration of Street Fighter will be more about opening boxes with skins than gameplay.
As for KoF XV... Let's just wait and hope for the best.
Honestly yes you're completely right
Thank God someone put on words my whole rage and opinion!Thankss
Nobody is eve online to fight
yeah...games designed to appeal to 5 year old children can get repetitive after a few months...
I haven't disagreed with a video in a long ass time. Fighting games aren't dead, most of the games you mentioned aren't that bad, and KOF 15 didn't suck. However much like your video itself it's an extremely subjective topic and nothing wrong with not liking these games. I just don't agree
The obvious subtext was that fighting games AS WE KNEW THEM are "dead". And in that regard it is literally the opposite of subjective (it's all in the frame data)
@@ShortFuseFighting not really no. Especially today with Granblue, SF6 and Tekken 8. Fighting games seem to be thriving to me, even Strive and 15 have been doing well. So no they're not dead, you just don't like the new direction. Nothing wrong with that but like it or not it is subjective
@@cortfun7775 again, you are COMPLETELY missing the point and ignoring the context. we are having two separate conversations here. nowhere in the video did i say fighting games arent POPULAR (of course they are, theyre a casual scrubfest for little kids now). when i say "dead" i am talking about the technical skill, timing, precision and execution that we've been accustomed to until 2015. for people who love(d) hardcore fighting games that you could take seriously and have pride in, THOSE kind of fighting games are for all intents and purposes "non existent" anymore. if it makes you feel better, fine....you can think of it as "i dont like the new direction and HARDCORE fighting games might as well be dead for people like me" (which was the original point anyway)
@@ShortFuseFighting I know what you're saying and you have a point that more fighting games are leaning more towards newcomers, but they still require skill to learn and master. Maybe less so sure but they aren't just pick up and play. Games like Strive still has the Guilty Gear spirit and it's not really lost just because it's trying to be more begginer friendly. I never noticed the change personally, fighting games have felt the same to me back then and they feel the same to me now. I mean yes I see your point, but I still don't agree with it or think that the newer fighting games are worse than previous generations
ok this makes no sense. if you think strive is in the same spirit as guilty gear plus r you're insane dude. i mean sure they both have guilty gear slapped into the name and have the guilty gear cast. but are you implying the level of execution in strive and plus r is even remotely similar? you would not be in your right mind. The man is actually talking about HIGH EXECUTION. No matter how you spin it this no longer exists. not in granblue, not in strive, not in sf6 and not in kof 15@@cortfun7775
You’re voice makes me think any second you’re going to say, “Come up with da money or imma break your legs for ya”.
Capcom killed the game with SFV.
Another issue was the non releasing on arcade day 1 for sf5. Arcade= hardcore gaming
SF5's dlc roster mostly targeted weebs & zoomers..... I hated most of the non-SF2 picks.... that said, Zeku is impressively well-done👍. I'm not encouraged for SF6's roster, either. Crapcom's going full-weirdo roster again, like they did with SF3. SF3 has great gameplay, but Luke is the new Alex + both SF3 banana hammock guys already came back, too. We got 2 fucking, dlc fortune tellers..... I hate SF5.
you pretend to know about fighting games ... but you dont talk about the entire history. Its about money??? No , its about millionaire fighting. True love making. glhf
Spot on my friend I do like Dragonball Fighterz for it's graphics did DBZ right. Wish had rollback netcode of course. I heard kof 14/15 have rollback but now I don't like their 3D graphical shift. To me kof died at kof13 as of now.
The world is not ready for this mesage
They hated Jesus because he told them the truth lol
You're right....Too much catering to noobs by simplifying them. One button mash combos,cheesy comeback mechanics.
Lol name a classic hardcore game without comeback mechanics and ill tell you why your wrong.
@duggy fresh - Fatal Fury 2/Special did desperations right 👍. SF Alpha 1 had a 3 tier super system 👍. Alpha 2 had that trash, custom combo crap. Every modern fighting game bootlegging MvC-style combos is lame. Tekken never needed rage farts....the rage drives are fine.... they require timing and skill to land.... no armor shielding 🙄.
@Zold I mean I see anyone who doesn’t play at a pro level as a casual. Sure there are different levels, but what tournaments have you played in? Because anything less then that is just an argument of who has more hours which literally nobody gives a fuck about you can play all day everyday and honestly if your not a pro player that just makes you a loser at life too. Also I literally didn’t even say anything about new games. Most fighters are made for casuals but also have plenty to offer for more hardcore fighting game players. I think people that suck but act bothered by how easy a game is are mostly that one’s like you and the guy who posted the comment Like it’s actually gonna matter to either of you.
I didn't even like tekken 7.
The mechanics seem scrub, added super moves, help systems, hold down one button and enter a sequence of 12345 and you've beaten me with a high damage combo.
MK 11 also did the ez mode game play.
SFV characters added to Fortnite to officially shake hands with the casual mainstream audiences.
I purchased kof 15 reluctantly because in opinion it looked just like Kof 14 with polish and a few more characters.
It's a $19.99 discount fighter in my opinion...it's just KOF 14 AGAIN, with a slightly polished graphics.
Capcom Cup is a joke to me now !
All of the top players weren't even heard of in SF4 days....Maybe SMUG.
Everything you've learned since 1992 about SF and KOF....forget it, because it doesn't apply here.
Low tier god was the first streamer that wasn't afraid to tell the truth about SFV and boy is he hated for telling it 💯
Facts bro
Kof is out and it is sooooo much fun so what know
Dope video but Ice T should be that last one calling people hypocrites. But back on topic I don’t think KOF15 survives the year it dies around December. I’ll be surprised if the player count is still there after the summer. The games looks sooo bad. Visually, animations, stages are flat and boring. Fighting games are dying………😞
I'll take 12 over 15 any day
Kof xv will definitely be closer to xiv than xiii
You made many true statements and I have hope for Rollback for Guilty Gear Rev 2. Rev 2 is the middle ground for Guilty Gear and I feel so lost in Guilty Gear Strive.
boomer mentality
Yup, enjoy doing 50% damage by mashing LP 4 times... Millenials in a nutshell...
@@ShortFuseFighting. Boomer mentality: old = good, you need to let go man, times change
@Brandon Paez - ... wait & see what future generations of weirdos do to the shit that you care about. You got no desire to expand your understanding. You'll take any old slop that's cast before you. Stand for something or fall for everything. That said, I do actually like and enjoy KoF 15. It's refreshing after SF5 & Tekken 7.
@@TexasHollowEarth Bro idgaf if future generations like new shit then I don't care the game is made for them
Older fighting games like super turbo , kof 98 , kof 2002 and 2002 um and some other older games from the 90s are some of the best fighting games ever. Modern fighting games like kof 13 , kof 14 and even kof 15 sucks...a number of new fighting games lack substance and no appeal and no replayability factor is dead. I dont feel the need to play any new fighting games...the x factor is like dead .
what a tantrum lol
I don’t get the point of this video man
Well this didn't age well 🤣🤣🤣🤣
are you some kind of moron or something? strive is a walking MEME in the fgc now for being a brain dead casual shallow crapfest. sf5 is being almost universally now used as an example of which direction NOT to go moving forward into sf6...and kofXV came out and is an absolute joke! exactly what i predicted happened (in fact, i uploaded a review of xv where i double down on ALL of the points i make in this video). and just like with THIS video, the new ones got an evenly split 50/50 likes/dislikes ratio. the same people who had the foresight to know xv was gonna suck have now gotten the confirmation as well...this aged LIKE WINE (and just like wine, its only gonna keep getting better by the year...casual easy mode piece of crap after casual easy mode piece of crap). come back to this video in 10 years (when all every fighting game is gonna be is 2 buttons simplified input scheme, directional specials and autoblock). enjoy xv for the...hmmm TWO(maybe?) months its got left? before you'll be sitting in the lobby next to crickets and tumbleweeds! best o' luck to ye! enjoy! and take those "laughing emojies" with you before i shove em right up your ass (cause im in no mood for this BULLSHlT right now...)
@@ShortFuseFighting Nah you're just born sad.
One simple solution would have to develop difficulty levels in inputs. To content both casual and hardcore gamers. And I don't agree with you. Sf2 or 3 controls, Samurai Shodown 2 were very simple. Those games in the 90s weren't considered hardcore at all. And you had to pay real money for arcades, to play in better hardwares, Neo Geo was too expensive for many players ... Fgs are FAR better now that they ever were for those reasons. Gone with this elitist shit. I'm glad to not have to rely on intricate inputs to play. Because the essence Of fgs is not only about inputs but also observation, strategy... Simplified inputs ? That doesn't make a casual player stronger than an hardcore one in tournaments, so there's no differences. It's like in the 90s, and no problem with devs trying to populate the genre anew.
So. Would you be happy if they took out motions from specials? Because that's the logical progression of that train of thought.
@@benmccanain5504 Motions are there because otherwise you would need a keyboard worth of buttons for certain characters. That, and the fact they balance out the properties of certain moves. A shoryuken leaves you vulnerable because you can't block as you do it, for example. As for the archaic bufferless exection of KoF, there is no reason it NEEDS to be like that, other than pleasing veterans who dumped a lifetime into labbing their characters.
@@benmccanain5504 I'm talking about simplifying, not removing. In the end, it won't change the fact that a skilled player will always beat a casual. Autocombos in XIV are simplified combos but totally useless in a match vs a skilled player.
@Souad you have absolutely no idea what youre talking about and probably never played a fighting at a high level.
Keep your misguided scrub opinion to yourself instead of influencing others. It's fine to have an opinion, it's not fine to try sell it as an absolute like you know what you are talking with your 20 something hours you invested into strive and soul calibur.
I'll keep playing 2013
@Niganttana kof13
want's even the point
This guy is terrible in this argument
this is why I only play old games now besides tekken 7. I play street fighter 3rd strike and darkstalkers 3 right now more than anything else. I feel this way and I'm only 26, I completely missed the arcade era, but when people tell me they dont want to master hard fighting games it's so odd to me and I feel like I'm on another planet.
I mean you can have an accessible while still having a mostly difficult game. Also execution bieng easy doesnt make it a bad game. Lol but for kof15 you must not be abel to find hard combo. Not as hard as old games, but far frome brain dead. 1 frame links are overrated. I agree that they should bring back the style of kof13 it had so many options, but theres still some legacy in 15 its just the execution is alittle more lenient they left in all the same "hard" inputs where most games have simplified them. Strive does suck, but im confused at what you want lol. Theres one kof game that will always be the greatest one and thats kof13. 15 has more options then most of the classic kofs so you just want it to be harder?
I made a review of xv on my channel. There I explain everything in detail, go check it out if you want.
dud,keep everything to your self, there is nothing you can do.
I wish KOF XV has open world.
You where right btw
Is it really that bad though? My last KoF is 2001.
Yes, 2001.
Look dude, if SNK REALLY want to make an easy money by making product for children, they already making the 7th installment of KoF Maximum Impact by now. It's juggling competition rather than a fighting games and kids LOVES it!
Good riddence
Fighting games make pay to win mobile trash look good
Not wrong about 15. Looks trash
KOFXV looks so BAD
I mean... Compared to xiv (visually speaking) it looks like friggin' dragonball fighterz